Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.11.09 @ 21:11:36 Player: Cpt. Piker Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (76) 380 Value Destroyed (2543) 2543 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (292) 292 TOTAL SCORE: 6675 Bonus ------- Pacifist 200 High Alert Combat Kills 92 Cogmind --------- Core Integrity 0/850 Matter 55/300 Energy 99/100 System Corruption 24% Temperature Cool (0) Location -6/Factory Parts ------- Power (2) Propulsion (4) Utility (4) Weapon (5) Inventory (4) Deuterium Engine Heavy Treads Drone Bay (2/2) Peak State ------------ Power Antimatter Reactor Antimatter Reactor Propulsion Heavy Treads Heavy Treads Utility Improved Heat Sink Medium Storage Unit Advanced Sensor Array Improved Signal Interpreter Weapon Gatling Laser Gauss Rifle Gauss Rifle Magnetic Acceleration Cannon Micro-nuke Launcher Inventory Deuterium Engine Heavy Treads Advanced Sensor Array Drone Bay Heavy Ion Cannon Heavy Plasma Cannon Advanced Assault Cannon [Rating: 74] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Flight Unit Improved Flight Unit Utility Improved Signal Interpreter Device Advanced Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Micro-nuke Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . 1 . . . . Propulsion 2 | . . . 1 . 1 . . Utility 2 | . . 1 . 1 . . . Weapon 3 | . . 1 . 1 1 . . Parts Attached 65 | 6 1 11 15 12 6 8 6 Power 12 | 1 . 2 4 2 . 3 . Engine 8 | 1 . 2 3 2 . . . Core 1 | . . . 1 . . . . Reactor 3 | . . . . . . 3 . Propulsion 12 | 2 . 3 3 1 1 2 . Treads 11 | 2 . 3 2 1 1 2 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . 1 . . . . Utility 12 | 1 1 1 4 3 1 . 1 Device 6 | . . . 1 3 1 . 1 Storage 2 | 1 . . 1 . . . . Processor 3 | . 1 . 2 . . . . Hackware . | . . . . . . . . Protection 1 | . . 1 . . . . . Artifact . | . . . . . . . . Weapon 29 | 2 . 5 4 6 4 3 5 Energy Gun 6 | 1 . 2 1 1 1 . . Energy Cannon 8 | . . . 1 2 2 . 3 Ballistic Gun 7 | 1 . . 1 3 . 2 . Ballistic Cannon 6 | . . 2 1 . 1 . 2 Launcher 2 | . . 1 . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . . Parts Lost 17 | . . 2 . . . 2 13 Power 3 | . . . . . . 1 2 Propulsion 2 | . . . . . . . 2 Utility 1 | . . . . . . . 1 Weapon 11 | . . 2 . . . 1 8 Highest Loss Streak 8 | . . 1 . . . 2 8 Average Slot Usage (%) 91 | . 98 86 99 98 100 88 72 Engine 9 | . 14 10 16 9 13 4 . Core 1 | . . . 1 5 . . . Reactor 2 | . . . . . . 7 10 Treads 21 | . 28 21 26 23 26 16 11 Device 8 | . . . 8 13 13 13 10 Storage 8 | . 14 11 9 7 6 6 5 Processor 8 | . 12 11 9 7 6 6 5 Energy Gun 7 | . 14 10 6 7 6 6 2 Energy Cannon 4 | . . . 5 7 13 5 4 Ballistic Gun 9 | . 14 10 2 12 12 9 7 Ballistic Cannon 5 | . . 7 9 1 . 6 7 Launcher 2 | . . 3 3 . . 3 4 Naked Turns 56 | . . . . . . . 56 Heaviest Build 81 | 13 13 20 38 47 57 73 81 Greatest Support 140 | 40 40 46 69 69 92 140 140 Greatest Overweight (x) 2 | . . . . . . . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 6 6 6 8 8 8 8 8 Average Capacity 7 | 5 6 6 7 8 8 8 7 Most Carried 8 | 6 6 6 8 8 8 8 8 Average Carried 6 | 1 5 5 6 7 7 7 5 Final Capacity 8 | 6 6 6 8 8 8 8 4 Final Carried 8 | 6 6 5 7 8 8 8 4 Class Distribution -------------------- 32% | Skirmisher 28% | Mutant 23% | Scavenger-Skirmisher 11% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Matter Collected 1734 | 172 . 293 288 200 148 385 248 Remotely . | . . . . . . . . Salvage Created 3557 | . . 506 480 300 162 1282 827 Parts 148 | . . 31 31 20 7 16 43 Haulers Intercepted 5 | . . 1 3 . . . 1 Recyclers Shooed 2 | . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 47 | . . 11 7 4 2 6 17 Guns 13 | . . 4 2 . 1 3 3 Cannons 18 | . . 4 5 4 1 2 2 AOE 16 | . . 3 . . . 1 12 Classes Destroyed 12 | . . 6 2 2 . 1 1 Worker 7 | . . 2 . . 1 . 4 Builder 7 | . . . . . . . 7 Hauler 5 | . . 1 3 . . . 1 Recycler 1 | . . . . 1 . . . Operator 3 | . . 1 1 1 . . . Watcher 6 | . . 2 2 . 1 . 1 Grunt 26 | . . 9 3 . . . 14 Brawler 3 | . . 2 . . . . 1 Sentry 5 | . . . 3 1 1 . . Hunter 5 | . . . 1 2 . . 2 Programmer 2 | . . . . 1 1 . . Compactor 6 | . . . . . . 6 . Best Kill Streak 12 | . . 6 2 1 2 2 12 Combat Bots Only 6 | . . 5 2 1 1 2 6 Max Kills in Single Turn 6 | . . 3 1 1 2 1 6 Gunslinging . | . . . . . . . . Exploded 3 | . . 2 . . . 1 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Damage Taken 3841 | . . 471 196 177 102 92 2803 Core 917 | . . 39 . 25 6 . 847 Absorbed by Shields 43 | . . . . . 43 . . Core Remaining (%) 97 | 100 100 90 100 96 . . . Volleys Fired 121 | . . 23 25 10 11 21 31 Largest 5 | . . 3 3 4 5 5 5 Hottest 290 | . . 120 160 214 265 290 268 Shots Fired 391 | . . 61 62 36 46 93 93 Gun 204 | . . 42 25 25 30 49 33 Cannon 172 | . . 18 37 11 16 40 50 Launcher 15 | . . 1 . . . 4 10 Special . | . . . . . . . . Kinetic 210 | . . 41 26 15 22 47 59 Thermal 138 | . . 10 36 21 16 31 24 Explosive 15 | . . 1 . . . 4 10 Electromagnetic 28 | . . 9 . . 8 11 . Robot Hit Streak 51 | . . 14 51 16 15 19 25 Robot Miss Streak 2 | . . 1 1 1 2 2 2 Penetration Max 1 | . . . . . 1 . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 309 | . . 48 51 24 40 87 59 Core Hits 155 | . . 27 17 12 10 28 61 Critical Hits 3 | . . . . . 1 . 2 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . . . . 1 . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10151 | . . 951 967 472 723 2683 4355 Guns 3358 | . . 482 463 284 465 1188 476 Cannons 2635 | . . 196 504 188 212 667 868 Explosions 4109 | . . 259 . . 46 828 2976 Melee . | . . . . . . . . Ramming 49 | . . 14 . . . . 35 Kinetic 2960 | . . 399 394 119 264 1013 771 Thermal 3026 | . . 180 573 353 350 822 748 Explosive 3866 | . . 237 . . . 828 2801 Electromagnetic 250 | . . 121 . . 109 20 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 24 | . . . . . . 24 24 Average Corruption 19 | . . . . . . 12 24 Corruption Purged . | . . . . . . . . Effects 86 | . . . . . . 24 62 Message Errors 11 | . . . . . . 2 9 Matter Fused 8 | . . . . . . 1 7 Heat Flow Errors 2 | . . . . . . 1 1 Energy Discharges 6 | . . . . . . 4 2 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . 4 Data Loss (major) 2 | . . . . . . . 2 Misfires 2 | . . . . . . 1 1 Misdirections 14 | . . . . . . 3 11 Targeting Errors 24 | . . . . . . 8 16 Weapon Failures 12 | . . . . . . 4 8 Overload Shots . | . . . . . . . . Overflow Damage 312 | . . . . . 9 . 303 Projectiles 42 | . . . . . 8 . 34 Explosions 270 | . . . . . 1 . 269 Melee . | . . . . . . . . Knockbacks 7 | . . 2 3 . . . 2 Impact . | . . . . . . . . Kinetic 6 | . . 1 3 . . . 2 Secondary 1 | . . 1 . . . . . Self-Inflicted Damage 152 | . . 137 . . . . 15 Shots 3 | . . 3 . . . . . Rammed 13 | . . 2 . . . . 11 Targets Rammed 13 | . . 2 . . . . 11 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 402 | . . 344 378 329 402 363 321 Average Temperature 129 | . . 94 118 114 172 167 119 Received Heat Transfer 1212 | . . 240 99 30 36 . 807 Effects 9 | . . 1 1 . 5 2 . Shutdowns 3 | . . . 1 . 1 1 . Energy Bleed 2 | . . 1 . . 1 . . Interference 3 | . . . . . 3 . . Matter Decay 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . 1 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . . . 3 3 . . 1 Heat Transferred 5477 | . . 420 1073 592 597 1771 1024 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 1 . . 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Peak Influence 565 | . 6 179 163 128 155 51 565 Average Influence 88 | . 3 67 64 69 88 22 286 Maximum Alert Level 2 | . . . . . . . 2 Low Security (%) 92 | . . . . . . . . Level 1 3 | . . . . . . . . Level 2 4 | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . . 2 2 1 1 . 5 Investigation 1 | . . 1 . . . . . Extermination 1 | . . . . . 1 . . Reinforcement 8 | . . 1 2 1 . . 4 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Distress Signals 2 | . . . 1 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 82 | . . 15 11 6 4 6 40 Peak Tracking Total 15 | . . 4 3 2 2 2 15 Tactical Retreats 5 | . . . . . . . 5 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Traps Triggered 4 | . . 1 . 2 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Disabled 7 | . . 3 . . 1 . 3 Max in Single Turn 2 | . . 2 . . 1 . 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Accessed 10 | . 6 2 2 . . . . Terminals 9 | . 6 2 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 25 | . 13 4 8 . . . . Successful 20 | . 9 4 7 . . . . Failed 5 | . 4 . 1 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 17 | . 10 4 3 . . . . Terminals 21 | . 13 4 4 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . 4 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 4 2 2 . . . . Record 1 | . . . 1 . . . . Alert Level 1 | . 1 . . . . . . Locate Traps 5 | . 2 2 1 . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . 4 . . . . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 17 | . 11 4 2 . . . . Terminals 8 | . 5 2 1 . . . . Track 8 | . 5 2 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 5 1 2 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Turns Passed 4188 | 145 304 864 761 779 403 357 575 Spaces Moved 2191 | 92 184 430 335 436 210 159 345 Core 114 | 17 . . . . . . 97 Treads 2077 | 75 184 430 335 436 210 159 248 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 50 Average Speed 154 | 139 160 160 160 160 160 160 131 Slowest Speed 160 | 160 160 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 4 24 26 25 14 5 73 14 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 269 | . . 33 4 . 3 70 159 Melee . | . . . . . . . . Projectile 23 | . . . 4 . . 6 13 AOE 246 | . . 33 . . 3 64 146 Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total 2719 | 109 196 558 510 495 250 202 399 Wait 225 | . . 75 106 19 16 7 2 Move 2186 | 91 183 430 334 435 210 158 345 Hop . | . . . . . . . . Pick Up 56 | 12 6 7 17 8 3 3 . Fast Attach 21 | . 1 5 2 5 2 5 1 Attach 25 | 6 . 3 7 1 2 3 3 Detach . | . . . . . . . . Swap 19 | . . 3 6 6 2 . 2 Drop 54 | . 6 11 13 11 4 5 4 Fire 121 | . . 23 25 10 11 21 31 Melee . | . . . . . . . . Ram 11 | . . . . . . . 11 Kick . | . . . . . . . . Crush 1 | . . 1 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 146 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 12) 447 | -10/Materials | Identified exit to Materials 450 | -10/Materials | Entered another Materials area 450 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 927 | -9/Materials | Discovered new exit (range 8) 940 | -9/Materials | Identified exit to Mines 1286 | -9/Materials | Discovered new exit (range 12) 1311 | -9/Materials | Identified exit to Materials 1314 | -9/Materials | Entered another Materials area 1314 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1881 | -8/Materials | Discovered new exit (range 10) 1930 | -8/Materials | Build established: Skirmisher 2008 | -8/Materials | Discovered new exit (range 7) 2018 | -8/Materials | Identified exit to Factory 2075 | -8/Materials | Entered Factory 2075 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2838 | -7/Factory | Discovered new exit (range 6) 2850 | -7/Factory | Identified exit to Factory 2854 | -7/Factory | Entered another Factory area 2854 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3257 | -6/Factory | Sucked down chute 3257 | -6/Factory | Entered Waste 3272 | -6/Waste | EMP discharged 3275 | -6/Waste | Spotted C-40 Crusher 3288 | -6/Waste | Destroyed C-40 Crusher 3325 | -6/Waste | Build established: Scavenger-Skirmisher 3341 | -6/Waste | Spotted C-40 Crusher 3358 | -6/Waste | Destroyed C-40 Crusher 3372 | -6/Waste | EMP discharged 3379 | -6/Waste | Spotted C-40 Crusher 3402 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3405 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3408 | -6/Waste | Destroyed C-40 Crusher 3434 | -6/Waste | Spotted C-40 Crusher 3435 | -6/Waste | Spotted C-40 Crusher 3441 | -6/Waste | Destroyed C-40 Crusher 3472 | -6/Waste | EMP discharged 3472 | -6/Waste | System corruption reached 10% 3476 | -6/Waste | Destroyed C-40 Crusher 3479 | -6/Waste | Spotted C-40 Crusher 3487 | -6/Waste | Destroyed C-40 Crusher 3572 | -6/Waste | EMP discharged 3590 | -6/Waste | Discovered new exit (range 15) 3612 | -6/Waste | Identified exit to Factory 3614 | -6/Waste | Entered Factory 4030 | -6/Factory | Garrison activated, responded to threat 4079 | -6/Factory | Lost 3 parts (1p1u1w) 4148 | -6/Factory | Lost 8 parts (1p2n5w) 4165 | -6/Factory | Core integrity fell below 50% 4176 | -6/Factory | Core integrity fell below 20% 4189 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04120_ U-05 Engineer lays Concrete. 04120_ Slammed into H-66 Slayer. 04122_ U-05 Engineer lays Concrete. 04123_ U-05 Engineer builds a Wall. 04123_ K-01 Serf collects debris. 04124_ U-05 Engineer lays Concrete. 04126_ Slug penetrates Wall. 04127_ System corrupted: Matter fused (-10). 04133_ Penetrated by Slug. 04147_ C-30 ARC bursts open, deploying its payload. 04147_ S-27 Virus unfolds itself. 04150_ System corrupted: Matter fused (-7). 04153_ Acquired Imp. EM Pulse Cannon. 04167_ HFZP1P5HHQX#N1AHLTUPJEBEP 04167_ Imp. EM Pulse Cannon destroyed. 04167_ Slammed into S-27 Virus. 04170_ Slammed into Y-54 Guardian. 04170_ Destabilizing: Core damaged (-34). 04172_ Slammed into Y-54 Guardian. 04182_ Door malfunctions. 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""" #?? | | ??????????????????????????### """ ##+ | | ????????????????????????????# [ ## | | ????????????????????????????######## """ | | ???????????????????????????????????# """ | | ???????????????????????????????????# """ | | ???????????????????????????????????# | | ??????????????????????????????????? | | ???????????????????????????????????#### | | ??????????????????????????????????????# ##### | | ??????????????????????????????????????#?????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- Hpw. Shotgun | -8/Materials | Scanalyzed Imp. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Remodeling Serviceable Loadout System Compromised Challenges ------------ None Game ------ Seed No. Manual? 1 Play Time 00:50:12 Cumulative 14.3 hours Start 2019.11.09 @ 20:23:36 End 2019.11.09 @ 21:11:36 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 18 Rogue 16 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 24 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe098139-e02a-42e0-bc46-756083502047