Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.15 @ 13:05:15

Player: WazdakkaGutsmek

Result: Destroyed by Y-72 Warden with Railgun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (31)       6200
Robots Destroyed (107)     535
Value Destroyed (3525)     3525
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (7651)               7651
              TOTAL SCORE: 23091

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    531
Follower Combat Kills      3950
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Scanned by Researcher      500
Friendly Fire              -130

 Cogmind 
---------
Core Integrity             0/1600
Matter                     91/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (4)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (9) ---
               (None)
>          --- UTILITY (12) -----
           Hacking Suite
  Improved System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
   Zionite Light DM Reactor
  Improved Datajack
  Improved Plasma Cutter
           Phasing Sabre

 Peak State 
------------
>              --- POWER ------------
       Zionite Light DM Reactor
>              --- PROPULSION -------
               Xenon Bombardment Thruster
               Field Propulsion Drive
               Impulse Thruster
               Q-thruster
>              --- UTILITY ----------
               Structural Scanner
      Advanced Visual Processing Unit
               Seismic Detector
      Improved Target Analyzer
               Core Analyzer
  Experimental Reaction Control System
      Advanced Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
      Improved System Shield
      Improved System Guard
      Improved System Guard
>              --- WEAPON -----------
               Fusion Bomb Launcher
>              --- INVENTORY --------
       Zionite Light DM Reactor
      Improved Datajack
      Improved Plasma Cutter
               Phasing Sabre
[Rating: 104]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Light Ion Engine
  Power Core               Fission Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 VTOL Module
  Leg                      Flexi-carbon Leg
  Flight Unit              VTOL Module
Utility                    Improved Signal Interpreter
  Device                   Structural Scanner
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Phasing Sabre
  Energy Gun               Phase Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Autogun
  Launcher                 Mini Smartbomb Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Great Maul
  Slashing Weapon          Phasing Sabre
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               7    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   
  Utility                  10   | .   .   .   1   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   2   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             182  | 2   4   3   4   3   1   2   4   12  5   .   .   9   10  1   4   1   1   2   1   6   18  4   .   2   10  22  4   13  2   14  18  
  Power                    19   | .   1   .   1   1   .   .   1   3   .   .   .   3   1   .   .   .   .   .   .   1   1   .   .   .   1   1   .   1   1   1   1   
    Engine                 10   | .   1   .   1   1   .   .   1   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Core                   6    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   1   .   .   .   1   1   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
  Propulsion               38   | .   2   1   1   1   .   1   3   2   2   .   .   1   2   1   2   .   .   .   .   4   2   .   .   .   2   4   .   2   .   1   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 37   | .   2   1   1   1   .   1   3   2   2   .   .   1   2   1   2   .   .   .   .   4   2   .   .   .   2   3   .   2   .   1   4   
  Utility                  62   | .   .   1   1   .   1   .   .   5   .   .   .   4   4   .   1   1   .   2   .   .   11  .   .   1   6   4   .   3   .   9   8   
    Device                 33   | .   .   1   .   .   1   .   .   2   .   .   .   4   2   .   .   .   .   2   .   .   3   .   .   .   3   3   .   2   .   7   3   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              15   | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   1   .   .   .   .   4   .   .   1   2   1   .   1   .   1   .   
    Hackware               11   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   5   
    Protection             3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   63   | 2   1   1   1   1   .   1   .   2   3   .   .   1   3   .   1   .   1   .   1   1   4   4   .   1   1   13  4   7   1   3   5   
    Energy Gun             6    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Ballistic Gun          8    | 1   1   .   .   .   .   .   .   2   2   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               23   | .   .   .   .   1   .   1   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   1   .   1   .   4   2   2   .   3   5   
    Special Weapon         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   1   1   1   .   .   .   
    Impact Weapon          2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   6   1   3   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   
  Unidentified Prototypes  15   | .   .   .   .   .   1   .   .   1   .   .   .   4   .   .   1   .   .   1   .   .   .   .   .   .   1   2   .   1   .   3   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 75   | .   .   1   4   .   .   .   3   1   2   .   .   2   3   .   .   .   .   .   3   4   4   2   .   5   3   6   4   4   1   6   17  
  Power                    8    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   1   1   .   1   
  Propulsion               28   | .   .   1   2   .   .   .   3   .   1   .   .   2   2   .   .   .   .   .   .   1   1   .   .   2   1   3   3   1   .   1   4   
  Utility                  31   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   2   2   1   .   3   2   1   .   2   .   4   11  
  Weapon                   8    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   1   .   .   .   1   1   
  Highest Loss Streak      8    | .   .   1   4   .   .   .   2   1   2   .   .   1   3   .   .   .   .   .   3   3   4   2   .   5   2   6   2   2   1   3   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     63   | .   55  77  45  67  70  87  63  68  83  84  84  81  77  69  68  68  73  78  77  51  77  92  .   56  47  58  52  37  39  41  44  
  Engine                   1    | .   8   14  5   9   11  11  9   7   1   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   6   6   6   6   6   6   5   5   5   .   .   1   4   .   .   .   .   .   
  Flight                   17   | .   18  26  11  20  22  32  20  19  28  30  30  26  17  16  17  20  20  20  20  17  26  28  .   17  12  15  9   2   4   6   7   
  Device                   15   | .   .   8   11  11  15  22  17  17  23  23  23  22  21  20  20  20  20  25  24  10  12  17  .   11  10  9   10  8   9   8   7   
  Processor                12   | .   .   .   .   .   .   .   .   10  15  15  15  15  13  13  11  8   13  13  11  5   14  10  .   4   7   15  21  19  23  21  18  
  Hackware                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   9   6   6   6   6   6   6   3   7   11  .   11  8   5   5   3   .   .   8   
  Ballistic Gun            3    | .   21  21  5   .   .   .   .   12  14  15  15  10  7   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   6   8   11  11  11  9   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   5   5   5   3   .   1   1   .   
Peak Build Rating          104  | 2   5   10  10  13  22  27  27  26  26  26  26  44  45  54  64  64  68  76  80  66  84  83  52  52  81  82  54  65  53  80  104 
  Average Rating           44   | 1   3   7   8   11  16  25  23  21  25  26  26  29  39  46  56  61  64  73  74  59  68  80  52  41  54  61  43  39  48  54  62  
  On Entrance              38   | .   2   5   10  9   11  22  25  12  26  26  26  26  34  40  46  59  64  65  76  66  52  83  52  52  31  74  53  30  47  52  54  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             28   | 3   6   8   14  16  13  17  15  13  16  7   7   16  20  14  20  20  20  21  28  22  26  27  9   9   25  26  13  18  9   27  26  
  Greatest Support         46   | 3   8   17  17  17  17  22  22  21  21  16  16  28  24  37  46  46  46  46  46  46  39  31  18  18  26  33  14  22  16  23  28  
  Greatest Overweight (x)  2    | .   .   .   1   .   .   .   1   .   2   2   2   2   .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   4   5   3   3   5   5   5   5   5   4   4   5   5   5   5   4   5   5   5   5   5   5   3   4   5   5   5   5   5   5   5   
  Average Carried          4    | .   1   4   2   2   3   4   4   4   3   4   4   4   3   4   3   4   4   5   4   4   3   4   3   3   4   4   4   4   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   4   3   3   2   5   5   5   5   4   4   4   4   5   5   4   4   5   5   4   3   4   3   3   4   5   5   5   5   4   5   4   

 Class Distribution 
--------------------
 28% | Scavenger-Scout
 20% | Mutant
 13% | Scout
 10% | Scavenger-Sprinter
  7% | Scavenger-Mutant
  5% | Scavenger-Skirmisher
  5% | Commander-Scout
  3% | Hacker-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
             Sprinter | -8/Mines
               Mutant | -8/Materials
      Scavenger-Scout | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves
      Scavenger-Scout | -7/Lower Caves
 Scavenger-Skirmisher | -7/Data Miner
      Scavenger-Scout | -6/Proximity Caves
      Scavenger-Scout | -6/Factory
      Scavenger-Scout | -6/Waste
                Scout | -6/Factory
                Scout | -6/Lower Caves
                Scout | -6/Lower Caves
                Scout | -6/Zion
                Scout | -5/Proximity Caves
   Scavenger-Sprinter | -5/Factory
   Scavenger-Sprinter | -5/Upper Caves
   Scavenger-Sprinter | -5/Upper Caves
   Scavenger-Sprinter | -5/Zhirov
     Scavenger-Mutant | -4/Proximity Caves
        Hacker-Mutant | -4/Factory
      Scavenger-Scout | -4/Extension
      Scavenger-Scout | -4/Cetus
      Commander-Scout | -3/Research
                Scout | -3/Quarantine
               Mutant | -2/Research
     Scavenger-Mutant | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Acc 
Matter Collected           3513 | .   27  235 73  41  .   49  54  400 377 15  .   126 21  .   .   34  61  208 6   83  282 72  .   23  128 318 299 327 .   254 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3852 | .   42  152 296 30  .   46  396 406 386 15  .   231 21  .   .   .   .   .   157 83  77  62  .   53  218 367 48  451 .   164 151 
  Parts                    172  | .   6   .   10  7   .   3   16  36  15  1   .   2   1   .   .   .   .   .   5   6   3   5   .   4   5   20  .   16  .   4   7   
Haulers Intercepted        3    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Recyclers Shooed           6    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      43   | .   .   .   .   .   .   .   .   .   12  .   .   2   .   .   .   1   .   .   8   .   13  4   .   3   .   .   .   .   .   .   .   
  Prevented                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   4   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Acc 
Combat Hostiles Destroyed  75   | .   3   6   6   4   .   3   11  1   8   .   .   .   .   .   .   .   .   .   6   2   3   5   .   1   .   5   3   2   .   4   2   
  Melee                    24   | .   .   5   4   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   1   .   4   .   .   .   .   .   
  Guns                     13   | .   3   .   .   .   .   .   .   1   6   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Cannons                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      27   | .   .   .   .   4   .   3   .   .   2   .   .   .   .   .   .   .   .   .   4   .   .   2   .   .   .   1   3   2   .   4   2   
Classes Destroyed          14   | .   1   2   2   .   .   .   4   2   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Worker                   3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Builder                  12   | .   .   1   .   .   .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   1   .   
  Hauler                   3    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycler                 6    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  4    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Swarmer                  34   | .   3   3   .   4   .   3   6   .   4   .   .   .   .   .   .   .   .   .   3   .   3   5   .   .   .   .   .   .   .   .   .   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    21   | .   .   3   5   .   .   .   3   .   3   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   2   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   8    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   4   .   
  Programmer               4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   
  Cetus Guard              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           9    | .   2   5   4   4   .   3   4   4   4   .   .   .   1   .   .   .   .   .   6   1   3   5   .   1   1   1   2   9   .   5   2   
  Combat Bots Only         6    | .   2   5   4   4   .   3   3   1   4   .   .   .   .   .   .   .   .   .   6   1   3   5   .   1   .   1   2   2   .   4   2   
Max Kills in Single Turn   4    | .   1   1   1   4   .   1   1   1   2   1   .   .   1   .   .   .   .   .   2   1   1   2   .   1   1   1   1   4   .   2   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   4   .   1   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   1   1   1   .   1   2   
  Melee                    1    | .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Res  Qua  Res  Acc  
Hostile Shots Fired        903   | .    10   26   27   4    .    3    46   69   33   1    .    37   67   1    3    7    .    .    44   21   32   23   .    40   26   72   18   57   18   57   161  
  Missed                   407   | .    6    9    7    .    .    2    22   48   16   1    .    24   38   .    1    7    .    .    20   5    12   9    .    16   13   27   7    24   10   27   56   
Damage Taken               8784  | .    27   150  265  41   .    30   252  193  230  .    .    114  236  45   37   .    .    .    501  410  308  201  .    409  406  777  269  834  151  702  2196 
  Core                     3769  | .    13   28   81   6    .    .    61   69   50   .    .    46   93   45   .    .    .    .    78   81   47   27   .    249  77   229  109  549  57   164  1610 
  Absorbed by Shields      469   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   .    .    .    415  
  Regen/Repaired (Parts)   158   | .    .    .    .    .    .    .    15   .    .    .    .    .    22   .    121  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         76    | 100  .    83   .    .    .    78   88   .    .    .    .    76   .    .    .    .    .    .    74   .    .    .    .    59   .    .    63   .    53   88   .    
Volleys Fired              193   | .    7    .    .    1    .    3    .    37   33   4    .    9    19   .    17   .    .    .    12   .    4    9    .    1    .    7    11   7    .    6    6    
  Largest                  2     | .    2    .    .    1    .    1    .    2    2    1    .    1    2    .    1    .    .    .    2    .    1    2    .    1    .    1    1    1    .    1    1    
  Hottest                  176   | .    60   .    .    33   .    33   .    46   59   23   .    24   63   .    65   .    .    .    104  .    50   176  .    39   .    80   80   80   .    80   52   
Shots Fired                289   | .    14   .    .    1    .    3    .    70   66   4    .    9    21   .    18   .    .    .    23   .    5    17   .    1    .    7    11   7    .    6    6    
  Gun                      196   | .    14   .    .    .    .    .    .    70   59   4    .    9    14   .    7    .    .    .    .    .    5    14   .    .    .    .    .    .    .    .    .    
  Cannon                   23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 64    | .    .    .    .    1    .    3    .    .    7    .    .    .    1    .    .    .    .    .    11   .    .    3    .    1    .    7    11   7    .    6    6    
  Special                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  173   | .    10   .    .    .    .    .    .    70   59   4    .    9    14   .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    12   .    1    14   .    .    .    .    .    .    .    .    .    
  Explosive                63    | .    .    .    .    1    .    3    .    .    7    .    .    .    1    .    .    .    .    .    11   .    .    3    .    1    .    6    11   7    .    6    6    
  Electromagnetic          9     | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    1    .    .    .    .    .    
  Robot Hit Streak         25    | .    3    .    .    2    .    1    .    6    7    4    .    19   25   .    2    .    .    .    2    .    2    6    .    .    .    .    4    5    .    8    2    
  Robot Miss Streak        7     | .    2    .    .    .    .    1    .    4    4    1    .    1    5    .    7    .    .    .    2    .    2    4    .    .    .    .    .    .    .    1    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           277   | .    6    11   17   1    .    3    24   42   46   3    .    9    13   .    6    .    .    .    9    3    8    9    .    7    3    34   4    14   .    3    2    
  Core Hits                192   | .    4    .    5    4    .    3    4    19   23   1    .    6    2    .    3    .    .    .    12   2    4    7    .    2    2    12   33   19   .    15   10   
  Critical Kills           2     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 12    | .    .    6    2    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         21    | .    .    6    3    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    3    .    2    .    .    .    
    Smash                  14    | .    .    6    3    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    3    .    2    .    .    .    
Melee Attacks              171   | .    .    17   20   .    .    2    33   1    .    .    .    .    .    .    .    .    .    .    .    8    7    2    .    11   5    41   2    21   .    1    .    
  Impact                   73    | .    .    17   20   .    .    2    33   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 78    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    7    2    .    11   5    25   2    17   .    1    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            37    | .    .    1    1    .    .    2    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    20   .    5    .    .    .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13713 | .    49   595  820  193  .    306  1396 679  891  45   .    231  98   .    89   .    .    .    900  152  201  668  .    321  187  1416 1029 1914 .    926  607  
  Guns                     1960  | .    49   .    .    .    .    .    .    611  647  45   .    231  98   .    61   .    .    .    .    .    36   182  .    .    .    .    .    .    .    .    .    
  Cannons                  136   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    .    108  .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               6057  | .    .    .    .    193  .    149  .    .    244  .    .    .    .    .    .    .    .    .    792  .    .    402  .    .    .    245  1029 1470 .    926  607  
  Melee                    5560  | .    .    595  820  .    .    157  1396 68   .    .    .    .    .    .    .    .    .    .    .    152  165  84   .    321  187  1171 .    444  .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1721  | .    28   .    .    .    .    .    .    611  647  45   .    231  98   .    61   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  318   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    .    108  .    .    182  .    .    .    .    .    .    .    .    .    
  Explosive                5959  | .    .    .    .    193  .    149  .    .    244  .    .    .    .    .    .    .    .    .    792  .    .    402  .    .    .    147  1029 1470 .    926  607  
  Electromagnetic          155   | .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   .    .    .    .    98   .    .    .    .    .    
  Impact                   3036  | .    .    595  820  .    .    157  1396 68   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2524  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    152  165  84   .    321  187  1171 .    444  .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   17   17   17   17   .    2    2    2    2    2    1    1    .    .    .    .    2    
  Average Corruption       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   17   17   17   17   .    2    2    2    2    2    1    1    .    .    .    .    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    
  Effects                  38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    13   5    3    1    .    1    2    1    .    4    2    4    .    .    .    .    .    
    Message Errors         8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    1    1    .    .    .    .    .    1    .    2    .    .    .    .    .    
    Matter Fused           6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Energy Discharges      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
    Data Loss (minor)      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1683  | .    .    410  115  .    .    85   455  .    .    .    .    .    .    .    .    .    .    .    81   .    .    119  .    .    .    215  10   176  .    .    17   
  Projectiles              28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               324   | .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    53   .    .    119  .    .    .    .    10   117  .    .    17   
  Melee                    1331  | .    .    410  115  .    .    77   455  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    215  .    59   .    .    .    
Knockbacks                 9     | .    .    1    2    .    .    2    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   9     | .    .    1    2    .    .    2    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      289   | .    .    .    .    15   .    23   .    .    .    .    .    .    .    .    .    .    .    .    128  .    .    .    .    .    .    .    .    .    .    .    123  
  Shots                    7     | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        389   | .    20   .    .    .    .    6    .    389  3    .    .    3    3    .    307  .    271  .    275  10   .    .    .    .    .    246  36   2    .    26   12   
  Average Temperature      89    | .    7    .    .    .    .    3    .    120  3    .    .    3    3    .    93   .    136  .    130  10   .    .    .    .    .    62   16   2    .    19   7    
  Received Heat Transfer   700   | .    .    42   105  .    .    .    54   27   9    .    .    48   54   .    18   .    .    .    45   39   9    .    .    18   18   21   18   51   48   9    67   
  Effects                  4     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           12    | .    .    1    2    .    .    2    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          9     | .    .    1    2    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              22    | .    .    8    3    .    .    5    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       36    | .    .    12   4    .    .    4    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         444   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   .    .    .    148  .    .    259  .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               7     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Res  Qua  Res  Acc  
Peak Influence             2198 | .    160  197  229  188  .    104  437  534  .    .    .    .    223  12   60   .    .    .    .    306  .    .    .    .    130  837  827  1609 924  986  2198 
  Initial                  904  | .    .    62   76   88   .    .    40   198  .    .    .    .    40   12   8    .    .    .    .    160  .    .    .    .    18   61   468  495  904  519  588  
  Average                  472  | .    66   96   164  169  .    37   189  372  .    .    .    .    108  12   48   .    .    .    .    200  .    .    .    .    52   477  654  868  915  658  1474 
Maximum Alert Level        5    | .    .    .    1    .    .    .    2    2    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    3    3    5    3    3    5    
  Low Security (%)         41   | 100  100  100  79   100  .    100  53   18   .    .    .    .    97   100  100  .    .    .    .    66   .    .    .    .    100  16   .    .    .    .    .    
  Level 1                  10   | .    .    .    20   .    .    .    38   34   .    .    .    .    2    .    .    .    .    .    .    33   .    .    .    .    .    23   .    .    .    .    .    
  Level 2                  29   | .    .    .    .    .    .    .    7    47   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   88   51   .    63   26   
  Level 3                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   11   22   100  36   8    
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    11   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  High Security            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          44   | .    1    1    .    .    .    .    2    1    .    .    .    .    2    .    4    .    .    .    .    3    .    .    .    .    4    3    .    5    1    3    14   
  Investigation            8    | .    .    1    .    .    .    .    1    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    
  Extermination            6    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    1    .    .    2    .    1    .    
  Reinforcement            14   | .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    .    .    3    1    1    3    
  Assault                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    8    
  Garrison                 7    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Acc 
Distress Signals           22   | .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   5   2   1   .   3   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              330  | .   7   6   10  4   .   2   20  17  10  3   .   4   11  4   10  4   .   .   16  4   8   9   .   2   12  35  10  31  11  22  58  
  Peak Tracking Total      31   | .   3   5   7   4   .   1   7   4   4   3   .   4   7   4   5   4   .   .   9   3   6   5   .   1   7   8   5   12  10  10  31  
  Tactical Retreats        33   | .   2   .   .   .   .   .   1   1   .   .   .   2   2   .   .   1   .   .   3   .   1   .   .   .   3   3   .   4   .   4   6   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Acc 
Traps Triggered            8    | .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Acc 
Machines Disabled          9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   1   5   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Acc 
Machines Accessed          32   | .   .   1   .   .   .   .   2   2   1   .   4   .   7   .   5   .   .   .   .   .   3   .   .   .   2   .   3   2   .   .   .   
  Terminals                11   | .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
Total Hacks                87   | .   .   1   .   .   .   .   5   9   1   .   24  .   14  .   12  .   .   .   .   .   8   .   .   .   3   .   6   4   .   .   .   
  Successful               61   | .   .   1   .   .   .   .   3   3   1   .   24  .   10  .   4   .   .   .   .   .   8   .   .   .   2   .   4   1   .   .   .   
  Failed                   26   | .   .   .   .   .   .   .   2   6   .   .   .   .   4   .   8   .   .   .   .   .   .   .   .   .   1   .   2   3   .   .   .   
    Catastrophic           7    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   68   | .   .   .   .   .   1   .   .   3   .   .   .   .   2   .   9   .   .   .   .   3   .   .   .   .   2   10  1   20  6   4   7   
  Terminals                23   | .   .   .   .   .   .   .   .   5   .   .   .   .   4   .   6   .   .   .   .   .   .   .   .   .   .   .   6   2   .   .   .   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          13   | .   .   .   .   .   .   .   5   .   .   .   .   .   6   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   
Terminal Hacks             41   | .   .   1   .   .   .   .   .   .   1   .   24  .   1   .   1   .   .   .   .   .   8   .   .   .   .   .   4   1   .   .   .   
  Record                   19   | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   4   .   .   .   .   
  Part Schematic           8    | .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       9    | .   .   .   .   .   .   .   3   .   .   .   .   .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           5    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   4    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   .   .   .   .   .   .   1   2   .   .   .   .   4   .   5   .   .   .   .   .   .   .   .   .   1   .   3   2   .   .   .   
  Full Trace Events        4    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   23   | .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Time                   208  | .   .   .   .   .   .   .   .   .   .   .   .   .   152 .   .   .   .   .   .   .   .   .   .   .   56  .   .   .   .   .   .   
  Total Part Build Rating  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     181  | .   .   .   .   .   .   .   53  .   .   .   .   .   81  .   47  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Combat                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Robot Hacks Applied        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  parse_system             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Res  Qua  Res  Acc  
Total Allies               58    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    4    .    3    .    .    .    .    3    28   5    4    .    4    4    
  Largest Group            14    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    4    3    3    3    .    .    .    3    14   9    9    .    3    4    
  Highest-Rated Group      743   | .    .    .    .    .    .    .    .    .    .    .    .    .    40   .    .    .    .    159  117  147  147  .    .    .    243  543  743  643  .    337  389  
  Highest-Rated Ally       159   | .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    42   41   51   51   .    .    .    81   159  159  152  .    115  138  
Zionite Dispatches         15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    4    .    4    .    2    3    
  Light                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Fire                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Hacker                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    1    
  Demo                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Hero                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Explosive Resupply       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Trap Resupply            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Resource Resupply        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Hover Resupply           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
  Zionite Resupply         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Total Orders               11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    2    .    1    .    4    2    
  STAY                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  DROP                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    1    1    
  EXPLORE                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    
  RETURN                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
Ally Attacks               481   | .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    6    22   17   .    .    .    32   181  58   84   .    39   26   
  Total Damage             20448 | .    .    .    .    .    .    .    .    894  .    .    .    .    .    .    .    .    .    .    68   447  320  .    .    .    855  3931 2362 3365 .    1784 6422 
  Kills                    125   | .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    2    2    5    .    .    .    4    26   9    21   .    5    43   
Allies Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Turrets Deployed           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   1   .   .   .   .   .   .   2   1   .   2   .   .   .   1   1   1   2   .   1   1   .   .   .   .   .   .   .   .   .   
Drone Launches             10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   3   .   .   .   4   .   
  Drone Recoveries         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   1   .   
Zionite Intel Received     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Res  Qua  Res  Acc  
Turns Passed               8551  | 12   103  148  148  65   91   122  354  477  665  111  95   301  637  43   285  101  96   426  275  160  198  200  3    385  285  684  373  747  76   469  416  
Spaces Moved               13631 | 19   168  217  128  154  223  302  369  781  619  157  80   637  1093 105  477  292  273  730  477  147  524  584  13   718  498  942  306  1045 148  542  863  
  Core                     862   | 19   35   .    1    .    .    .    1    .    20   2    27   21   .    .    .    .    .    .    .    .    .    .    .    44   .    .    27   513  .    .    152  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   12768 | .    133  217  127  154  223  302  368  781  599  155  53   616  1093 105  477  292  273  730  477  147  524  584  13   674  498  941  279  532  148  542  711  
  Fastest Speed            23    | 50   37   37   37   37   37   32   32   30   27   27   27   27   30   34   34   34   34   34   34   27   23   23   24   24   32   30   30   39   45   39   32   
  Average Speed            35    | 50   39   37   42   37   37   32   38   32   31   28   68   33   30   36   35   34   34   34   34   33   23   23   24   36   39   32   35   47   45   44   39   
  Slowest Speed            150   | 50   50   40   120  40   37   37   120  40   150  150  150  150  40   37   37   34   34   34   34   34   32   24   24   150  109  120  115  100  45   119  115  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            53    | .    1    .    2    .    .    .    4    3    .    .    .    .    12   .    2    1    .    .    .    1    2    5    .    .    3    1    .    11   1    1    3    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 3    26   46   19   39   60   67   16   16   76   41   70   71   21   79   12   53   51   80   71   7    67   67   7    79   14   76   82   32   26   17   30   
  Regions Visited          31
    Branch Regions         19
  Pre-discovered Areas     3     | .    .    1    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        17    | .    .    .    .    .    .    .    .    1    1    1    1    1    .    .    1    1    1    1    1    1    1    .    .    .    1    1    1    1    1    .    .    
  Unknown Exits Taken      12    | 1    1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    1    .    
Scrap Searched             27    | .    .    2    .    2    .    1    .    .    2    1    .    2    .    .    .    2    1    4    2    .    4    3    .    1    .    .    .    .    .    .    .    
Spaces Dug                 50    | .    .    .    .    .    .    .    2    .    .    .    .    .    12   .    2    .    .    .    .    .    .    .    .    16   2    1    .    3    .    12   .    
Terrain Destroyed          730   | .    .    .    .    11   .    28   2    .    44   .    .    .    12   .    3    .    .    .    116  .    .    52   .    16   2    85   80   34   .    140  105  
  Melee                    9     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    3    .    1    .    
  Projectile               9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    5    .    .    1    .    .    .    .    .    .    .    .    .    
  AOE                      712   | .    .    .    .    11   .    28   .    .    44   .    .    .    12   .    .    .    .    .    111  .    .    51   .    16   .    84   80   31   .    139  105  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Res  Qua  Res  Acc  
Total                      16690 | 20   188  250  178  159  230  318  512  942  1027 219  120  712  1361 109  575  291  275  908  563  244  573  622  12   819  571  1260 545  1250 155  757  925  
  Wait                     2355  | .    7    8    27   .    4    9    105  81   368  59   41   50   241  1    76   .    .    174  74   79   16   27   .    86   58   181  206  165  7    185  20   
  Move                     13498 | 18   165  216  123  153  222  301  360  774  618  156  79   636  1070 104  472  289  272  729  476  144  519  573  12   717  491  939  305  1024 145  539  857  
  Hop                      50    | .    1    .    2    .    .    .    4    3    .    .    .    .    11   .    2    1    .    .    .    1    2    5    .    .    3    1    .    9    1    1    3    
  Pick Up                  30    | .    4    3    .    .    3    .    1    1    1    .    .    2    2    1    .    .    1    1    .    1    1    1    .    .    2    1    .    2    .    2    .    
  Fast Attach              125   | 2    3    1    3    2    1    1    3    10   3    .    .    4    7    1    4    1    1    1    .    4    15   .    .    1    9    18   .    5    1    11   13   
  Attach                   42    | .    .    2    1    1    .    1    .    .    1    .    .    1    2    .    .    .    .    .    1    1    1    3    .    1    1    4    4    8    1    3    5    
  Detach                   41    | .    .    .    1    1    .    1    .    .    1    .    .    1    4    .    1    .    .    .    .    .    1    1    .    2    .    7    5    7    .    4    4    
  Swap                     15    | .    1    .    .    .    .    .    1    2    1    .    .    4    1    .    .    .    .    1    .    1    2    1    .    .    .    .    .    .    .    .    .    
  Drop                     66    | .    .    3    1    1    .    .    5    4    1    .    .    5    4    2    3    .    1    2    .    5    5    .    .    .    2    11   2    2    .    5    2    
  Fire                     193   | .    7    .    .    1    .    3    .    37   33   4    .    9    19   .    17   .    .    .    12   .    4    9    .    1    .    7    11   7    .    6    6    
  Melee                    171   | .    .    17   20   .    .    2    33   1    .    .    .    .    .    .    .    .    .    .    .    8    7    2    .    11   5    41   2    21   .    1    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            80    | .    .    .    .    .    .    .    .    29   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   .    .    .    .    15   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    
  Miscellaneous            18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    10   .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Low x2)
-6/Waste
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / [*Zhi])
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Ext x2)
-4/Extension (discovered 3 exits: *Res x2 / *Cet)
-4/Cetus (discovered 2 exits: *Res / *Arc)
-3/Research (discovered 2 exits: *Qua x2)
-3/Quarantine
-2/Research
-1/Access

 History 
---------
 Turn | Location           | Event
    3 | -11/Scrapyard      | Discovered new exit (range 16)
   13 | -11/Scrapyard      | Entered Materials
  110 | -10/Materials      | Discovered new exit (range 16)
  116 | -10/Materials      | Entered Mines
  150 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  165 | -10/Mines          | Met a Derelict shopkeep closing up shop
  260 | -10/Mines          | Discovered new exit (range 9)
  264 | -10/Mines          | Entered Materials
  264 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  306 | -9/Materials       | Build established: Mutant
  361 | -9/Materials       | Lost 4 parts (1p2n1w)
  406 | -9/Materials       | Discovered new exit (range 12)
  412 | -9/Materials       | Entered Mines
  468 | -9/Mines           | Assembled infested the area
  475 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  475 | -9/Mines           | Discovered new exit (range 5)
  477 | -9/Mines           | Entered Exiles
  486 | -9/Exiles          | Met 8R-AWN
  493 | -9/Exiles          | Met EX-HEX
  503 | -9/Exiles          | Met EX-BIN
  508 | -9/Exiles          | Aligned with FarCom system
  508 | -9/Exiles          | Given EX-Vault access code
  522 | -9/Exiles          | Opened EX-Vault
  523 | -9/Exiles          | Found Prototype Device
  523 | -9/Exiles          | Identified Trap Reconfigurator
  525 | -9/Exiles          | Found Deploy-a-Sentry
  526 | -9/Exiles          | Found Deploy-a-Sentry
  528 | -9/Exiles          | Found Deploy-a-Sentry
  537 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  547 | -9/Exiles          | Met EX-DEC
  560 | -9/Exiles          | Discovered new exit (range 14)
  568 | -9/Exiles          | Stole two prototypes: Trap Reconfigurator, Deploy-a-Sentry
  568 | -9/Exiles          | Entered Mines
  684 | -8/Mines           | Discovered new exit (range 8)
  690 | -8/Mines           | Entered Materials
  690 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  790 | -8/Materials       | Repaired Broken Cesium-ion Thruster
  884 | -8/Materials       | Garrison activated, responded to threat
 1041 | -8/Materials       | Discovered new exit (range 9)
 1044 | -8/Materials       | Entered Factory
 1044 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1046 | -7/Factory         | FarCom data flow suspended
 1130 | -7/Factory         | DAS Turret deployed
 1183 | -7/Factory         | Discovered new exit (range 14)
 1521 | -7/Factory         | Identified exit to Lower Caves
 1521 | -7/Factory         | Entered Lower Caves
 1521 | -7/Lower Caves     | Spotted LS-T67(f)
 1521 | -7/Lower Caves     | Spotted II-IYD(f)
 1523 | -7/Lower Caves     | Build established: Scavenger-Scout
 1523 | -7/Lower Caves     | Encountered a Master Thief
 1523 | -7/Lower Caves     | Encountered a Master Thief
 1524 | -7/Lower Caves     | Deploy-a-Sentry stolen by Master Thief
 1535 | -7/Lower Caves     | Deploy-a-Sentry stolen by Master Thief
 1572 | -7/Lower Caves     | Encountered a Warlord checkpoint
 1990 | -7/Lower Caves     | Learned Factory trap positions
 2184 | -7/Lower Caves     | Discovered new exit (range 8)
 2186 | -7/Lower Caves     | Identified exit to Lower Caves
 2186 | -7/Lower Caves     | Entered another Lower Caves area
 2197 | -7/Lower Caves     | Identified exit to Data Miner
 2295 | -7/Lower Caves     | Spotted F8-3WI(f)
 2295 | -7/Lower Caves     | Spotted P9-SUL(f)
 2295 | -7/Lower Caves     | Spotted YU-9HM(f)
 2297 | -7/Lower Caves     | Encountered a Master Thief
 2297 | -7/Lower Caves     | Encountered a Master Thief
 2297 | -7/Lower Caves     | Entered Data Miner
 2297 | -7/Data Miner      | Discovered new exit (range 6)
 2303 | -7/Data Miner      | Met Data Miner
 2308 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 2308 | -7/Data Miner      | Learned location of Section 7 (-2)
 2348 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 2390 | -7/Data Miner      | Identified exit to Proximity Caves
 2392 | -7/Data Miner      | Entered Proximity Caves
 2484 | -6/Proximity Caves | Learned 4 Factory zone layouts
 2569 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2607 | -6/Proximity Caves | Found Prototype Device
 2607 | -6/Proximity Caves | Identified Exp. EM Disruption Field
 2689 | -6/Proximity Caves | Discovered new exit (range 8)
 2691 | -6/Proximity Caves | Identified exit to Factory
 2693 | -6/Proximity Caves | Entered Factory
 2693 | -6/Factory         | Evolved 2 slots: Utility x2
 2695 | -6/Factory         | Loaded intel: 132 trap records
 2793 | -6/Factory         | Repaired Adv. Weight Redist. System
 2863 | -6/Factory         | Identified exit to Lower Caves
 2988 | -6/Factory         | Repaired Broken Cld. Field Propulsion Drive
 3027 | -6/Factory         | Spotted B-75 Beast
 3316 | -6/Factory         | Fabricated Biomechanical Wings?
 3330 | -6/Factory         | Manually triggered Chute Trap
 3330 | -6/Factory         | Sucked down chute
 3330 | -6/Factory         | Entered Waste
 3342 | -6/Waste           | Spotted C-40 Crusher
 3342 | -6/Waste           | Spotted C-40 Crusher
 3343 | -6/Waste           | Spotted C-40 Crusher
 3345 | -6/Waste           | EMP discharged
 3345 | -6/Waste           | System corruption reached 10%
 3350 | -6/Waste           | Lost 3 parts (2n1u)
 3353 | -6/Waste           | Spotted C-40 Crusher
 3360 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 3361 | -6/Waste           | Spotted C-40 Crusher
 3361 | -6/Waste           | Spotted C-40 Crusher
 3365 | -6/Waste           | Discovered new exit (range 14)
 3372 | -6/Waste           | Identified exit to Factory
 3373 | -6/Waste           | Entered Factory
 3423 | -6/Factory         | Incoming investigation squad redirected
 3469 | -6/Factory         | Repaired Corrupted Impulse Thruster Array
 3658 | -6/Factory         | Entered Lower Caves
 3721 | -6/Lower Caves     | Learned Factory emergency access door positions
 3739 | -6/Lower Caves     | Build established: Scout
 3756 | -6/Lower Caves     | Discovered new exit (range 9)
 3759 | -6/Lower Caves     | Identified exit to Lower Caves
 3759 | -6/Lower Caves     | Entered another Lower Caves area
 3768 | -6/Lower Caves     | Discovered new exit (range 11)
 3803 | -6/Lower Caves     | Learned Factory terminal intel
 3853 | -6/Lower Caves     | Discovered new exit (range 7)
 3855 | -6/Lower Caves     | Identified exit to Zion
 3855 | -6/Lower Caves     | Entered Zion
 3877 | -6/Zion            | System corruption cleaned by Quarantine Array
 3919 | -6/Zion            | Given the Hacking Drone Bay
 3920 | -6/Zion            | Found Prototype Device
 3920 | -6/Zion            | Identified Hacking Drone Bay
 3936 | -6/Zion            | Learned 4 Factory zone layouts
 3989 | -6/Zion            | Learned Factory emergency access door positions
 4011 | -6/Zion            | Received a hallucinogenic algorithm
 4036 | -6/Zion            | Met Imprinter
 4042 | -6/Zion            | Imprinted
 4044 | -6/Zion            | Declared Zion's savior
 4103 | -6/Zion            | Discovered new exit (range 11)
 4107 | -6/Zion            | Identified exit to Proximity Caves
 4281 | -6/Zion            | Entered Proximity Caves
 4281 | -5/Proximity Caves | Accompanied by 3 allies
 4322 | -5/Proximity Caves | Learned 4 Factory zone layouts
 4372 | -5/Proximity Caves | Spotted B-75 Beast
 4390 | -5/Proximity Caves | Learned 8 Factory zone layouts
 4551 | -5/Proximity Caves | Discovered new exit (range 13)
 4555 | -5/Proximity Caves | Identified exit to Factory
 4556 | -5/Proximity Caves | Entered Factory
 4556 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4558 | -5/Factory         | Lost 3 allies
 4559 | -5/Factory         | Loaded intel: 26 terminal locations
 4559 | -5/Factory         | Lost 3 parts (2u1w)
 4577 | -5/Factory         | Discovered new exit (range 10)
 4631 | -5/Factory         | Discovered new exit (range 34)
 4667 | -5/Factory         | Zion Hacker squad teleported in
 4682 | -5/Factory         | Garrison activated, responded to threat
 4707 | -5/Factory         | Lost 3 parts (1n1u1w)
 4710 | -5/Factory         | Identified exit to Upper Caves
 4716 | -5/Factory         | Entered Upper Caves
 4716 | -5/Upper Caves     | Accompanied by 3 allies
 4718 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 4773 | -5/Upper Caves     | Lost 3 allies
 4789 | -5/Upper Caves     | Lost 4 parts (1n2u1w)
 4865 | -5/Upper Caves     | Encountered a Warlord checkpoint
 4890 | -5/Upper Caves     | Identified exit to Upper Caves
 4906 | -5/Upper Caves     | Learned Armory trap positions
 4906 | -5/Upper Caves     | Learned Factory stockpile data
 4914 | -5/Upper Caves     | Entered another Upper Caves area
 4923 | -5/Upper Caves     | Build established: Scavenger-Sprinter
 4938 | -5/Upper Caves     | Discovered new exit (range 15)
 5085 | -5/Upper Caves     | Spotted LD-A6L(f)
 5086 | -5/Upper Caves     | Encountered a Master Thief
 5086 | -5/Upper Caves     | Spotted R1-JQL(f)
 5087 | -5/Upper Caves     | Encountered a Master Thief
 5087 | -5/Upper Caves     | Spotted AS-9U2(f)
 5088 | -5/Upper Caves     | Encountered a Master Thief
 5091 | -5/Upper Caves     | Spotted D4-VO7(f)
 5091 | -5/Upper Caves     | Mak. Light Armor Plating stolen by Master Thief
 5092 | -5/Upper Caves     | Encountered a Master Thief
 5092 | -5/Upper Caves     | Phase Gun stolen by Master Thief
 5095 | -5/Upper Caves     | Phase Gun stolen by Master Thief
 5099 | -5/Upper Caves     | Nuclear Pulse Array stolen by Master Thief
 5107 | -5/Upper Caves     | Discovered new exit (range 15)
 5114 | -5/Upper Caves     | Entered Zhirov
 5114 | -5/Zhirov          | Discovered new exit (range 3)
 5117 | -5/Zhirov          | Entered Proximity Caves
 5366 | -4/Proximity Caves | Lost 5 parts (2n3u)
 5404 | -4/Proximity Caves | Spotted B-86 Titan
 5500 | -4/Proximity Caves | Discovered new exit (range 4)
 5502 | -4/Proximity Caves | Entered Factory
 5502 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 5503 | -4/Factory         | Identified exit to Extension
 5621 | -4/Factory         | Fabricated Combat Drone Bay (x1)
 5643 | -4/Factory         | Garrison activated, responded to threat
 5675 | -4/Factory         | Spotted B-86 Titan
 5700 | -4/Factory         | Zion Hacker squad teleported in
 5757 | -4/Factory         | Lost 3 allies
 5783 | -4/Factory         | Discovered exit to Extension (range 10)
 5787 | -4/Factory         | Entered Extension
 5838 | -4/Extension       | Rescued a captive Derelict
 5839 | -4/Extension       | Rescued a captive Derelict
 5866 | -4/Extension       | Rescued a captive Derelict
 5895 | -4/Extension       | Zion Fire squad teleported in
 5900 | -4/Extension       | Rescued a captive Derelict
 5901 | -4/Extension       | Rescued a captive Derelict
 5906 | -4/Extension       | Rescued a captive Derelict
 5923 | -4/Extension       | Found Prototype Launcher
 5923 | -4/Extension       | Identified Com. Tesla Bomb Launcher
 5986 | -4/Extension       | Rescued a captive Derelict
 5991 | -4/Extension       | Rescued a captive Derelict
 6002 | -4/Extension       | Rescued a captive Derelict
 6015 | -4/Extension       | Build established: Mutant
 6028 | -4/Extension       | Spotted B-86 Titan
 6040 | -4/Extension       | Spotted B-86 Titan
 6066 | -4/Extension       | Allies destroyed B-86 Titan
 6080 | -4/Extension       | Allies destroyed B-86 Titan
 6084 | -4/Extension       | Discovered new exit (range 3)
 6103 | -4/Extension       | Zion Explosive Resupply teleported in
 6115 | -4/Extension       | Lost 4 allies
 6115 | -4/Extension       | Found Prototype Launcher
 6115 | -4/Extension       | Identified Mni. Smartbomb Launcher
 6129 | -4/Extension       | Zion Hover Resupply teleported in
 6131 | -4/Extension       | Rescued a captive Derelict
 6133 | -4/Extension       | Zion Trap Resupply teleported in
 6147 | -4/Extension       | Incoming investigation squad redirected
 6256 | -4/Extension       | Lost 13 allies
 6273 | -4/Extension       | Lost 6 parts (1p3n1u1w)
 6287 | -4/Extension       | First assault squad dispatched
 6312 | -4/Extension       | Rescued a captive Derelict
 6318 | -4/Extension       | Rescued a captive Derelict
 6353 | -4/Extension       | Incoming assault squad redirected
 6370 | -4/Extension       | Rescued A7
 6432 | -4/Extension       | Discovered new exit (range 10)
 6434 | -4/Extension       | Discovered new exit (range 6)
 6436 | -4/Extension       | Identified exit to Cetus
 6471 | -4/Extension       | Entered Cetus
 6471 | -4/Cetus           | Accompanied by 7 allies (A7)
 6476 | -4/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 6479 | -4/Cetus           | Spotted Cetus Guard
 6479 | -4/Cetus           | Spotted Cetus Guard
 6480 | -4/Cetus           | Spotted Cetus Guard
 6492 | -4/Cetus           | Destroyed Cetus Guard
 6495 | -4/Cetus           | Spotted Cetus Guard
 6496 | -4/Cetus           | Destroyed Cetus Guard
 6507 | -4/Cetus           | Allies destroyed Cetus Guard
 6512 | -4/Cetus           | Allies destroyed Cetus Guard
 6546 | -4/Cetus           | Lost 3 allies
 6592 | -4/Cetus           | Escorted A7 to Cetus Mainframe
 6608 | -4/Cetus           | Discovered new exit (range 15)
 6624 | -4/Cetus           | Started Cetus Manufacturing Module
 6649 | -4/Cetus           | Manufactured an Enhanced Grunt
 6674 | -4/Cetus           | Manufactured an Enhanced Grunt
 6692 | -4/Cetus           | Build established: Scavenger-Scout
 6699 | -4/Cetus           | Manufactured an Enhanced Grunt
 6724 | -4/Cetus           | Manufactured an Enhanced Grunt
 6749 | -4/Cetus           | Manufactured an Enhanced Grunt
 6761 | -4/Cetus           | Identified exit to Archives
 6788 | -4/Cetus           | Spotted Cetus Guard
 6789 | -4/Cetus           | Spotted Cetus Guard
 6797 | -4/Cetus           | Spotted Cetus Guard
 6797 | -4/Cetus           | Spotted Cetus Guard
 6800 | -4/Cetus           | Allies destroyed Cetus Guard
 6801 | -4/Cetus           | Destroyed Cetus Guard
 6809 | -4/Cetus           | Allies destroyed Cetus Guard
 6815 | -4/Cetus           | Allies destroyed Cetus Guard
 6820 | -4/Cetus           | Discovered new exit (range 16)
 6823 | -4/Cetus           | Scared off Revision 17
 6831 | -4/Cetus           | Identified exit to Research
 6844 | -4/Cetus           | Entered Research
 6844 | -3/Research        | Accompanied by 8 allies (A7)
 6844 | -3/Research        | Evolved 2 slots: Utility x2
 6849 | -3/Research        | Zion hero teleported in (AD-0RF)
 6849 | -3/Research        | Received a hacking code to weaken MAIN.C
 6870 | -3/Research        | Zion Resource Resupply teleported in
 7045 | -3/Research        | Build established: Commander-Scout
 7272 | -3/Research        | Lost 3 allies
 7323 | -3/Research        | Spotted B-86 Titan
 7475 | -3/Research        | Found Fusion Bomb Launcher
 7487 | -3/Research        | Spotted B-86 Titan
 7491 | -3/Research        | Zion Demo squad teleported in
 7527 | -3/Research        | Retrieved Zion intel report: Branch Access
 7527 | -3/Research        | Identified exit to Quarantine
 7528 | -3/Research        | Zion Hover Resupply teleported in
 7561 | -3/Research        | Spotted B-86 Titan
 7591 | -3/Research        | Entered Quarantine
 7622 | -3/Quarantine      | Retrieved Zion intel report: Main Access
 7622 | -3/Quarantine      | Identified exit to Research
 7667 | -3/Quarantine      | Entered Research
 7667 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 7701 | -2/Research        | Zion Zionite Resupply teleported in
 7984 | -2/Research        | Spotted B-90 Cyclops
 7993 | -2/Research        | Build established: Mutant
 7997 | -2/Research        | Lost 3 parts (1n1u1w)
 8052 | -2/Research        | Zion Light squad teleported in
 8112 | -2/Research        | Found Prototype Protection
 8112 | -2/Research        | Identified Zio. Weapon Casing
 8116 | -2/Research        | Discovered new exit (range 15)
 8136 | -2/Research        | Entered Access
 8136 | -1/Access          | Accompanied by 2 allies
 8136 | -1/Access          | Evolved 2 slots: Propulsion x2
 8180 | -1/Access          | Zion Zionite Resupply teleported in
 8200 | -1/Access          | Zion hero teleported in (99-TNT)
 8326 | -1/Access          | Spotted B-99 Colossus
 8330 | -1/Access          | Garrison activated, responded to threat
 8332 | -1/Access          | High security lockdown imminent
 8345 | -1/Access          | Zion Hacker squad teleported in
 8390 | -1/Access          | Lost 3 allies
 8412 | -1/Access          | High security lockdown engaged
 8438 | -1/Access          | Lost 5 parts (1p2n2u)
 8454 | -1/Access          | Spotted B-99 Colossus
 8480 | -1/Access          | Core integrity fell below 50%
 8512 | -1/Access          | Lost 8 parts (2n5u1w)
 8535 | -1/Access          | Core integrity fell below 20%
 8537 | -1/Access          | Spotted Investigator
 8537 | -1/Access          | Scanned by Researcher
 8538 | -1/Access          | Spotted Executioner
 8552 | -1/Access          | Destroyed by Y-72 Warden with Railgun

 Last Messages 
---------------
08546_ Imp. System Guard destroyed.
08546_ Penetrated by Slug.
08546_ Stasis bubble strength at 140.
08546_ M-36 Artificer repairs Adv. Heat Sink.
08547_ Stasis bubble strength at 134.
08547_ Held in stasis.
08547_ Investigator is analyzing...
08548_ Stasis bubble strength at 128.
08549_ C-30 ARC bursts open, deploying its
  payload.
08549_ G-73 Enforcer unfolds itself. <x4>
08549_ I-47 Archangel unfolds itself.
08549_ K-01 Serf collects debris.
08549_ Stasis bubble strength at 122.
08549_ Imp. Target Analyzer destroyed.
08550_ K-01 Serf collects debris.
08550_ Stasis bubble strength at 116.
08550_ Held in stasis.
08550_ Investigator is analyzing...
08551_ Stasis bubble strength at 110.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????#"Y      #????????# #? |
| ????????????????????????????#""     [#????????# #? |
| ????????????????????????????#""      #????????# #? |
| ????????????????????????????#        ########## #  |
| ????????????????????????????#        +          +  |
| ?????????????????#####+##########/############# #  |
| ????????????????#              #  +         #?# #? |
| ????????????????#              +  #       [ #?# #? |
| ????????????????#              #  #?? "     #?# #? |
| ????????????????#              #  +????"    #?# #? |
| ????????????????#          ??  #  #??????   #?# #? |
| ????????????????#        ????  #  #???????? #?# #? |
| ????????????????#######?##+###/#  #???????????# #? |
| ????????????????????????#         #???????????# #? |
| ??????????????######????#         #???????????# #  |
| ??????????????#      ???# s########???????????# #  |
| ??????????????#      ???#  #??????????????????# /  |
| ??????????????#       ??#  #????###???????????# ## |
| ??????????????#       ??#  #???   ????######### ## |
| ??????????????#        ##  ##?   ?????+            |
| ??????????????#        #    # k ??????#### ####### |
| ??????????????#        + Y  # h??????????????????? |
| ??????????????#        #    Y ???????????????????? |
| ??????????????#        #    #????????????????????? |
| ??????????????########?##  ##????????????????????? |
| ????????????????????????#@ #?????????????????????? |
| ????????????????????????#  #?????????????????      |
| ????????????????????????+  #?????????????????????? |
| ????????????????????????#  #?????????????????????? |
| ????????????????????????#  #?????????????????????? |
| ????????????????????????#  #?????????????????????? |
| ????????????????????????#  #?????????????????????? |
| ????????????????????????#  #?????????????????????? |
| ????????????????????????#cp#?????????????????????? |
| ????????????????????????#gYg?????????????????????? |
| ????????????????????????#g #?????????????????????? |
| ?????????????????????????i #?????????????????????? |
| ?????????????????????????k #?????????????????????? |
| ?????????????????????????k%#?????????????????????? |
| ?????????????????????????m%#?????????????????????? |
| ?????????????????????????   ?????????????????????? |
| ?????????????????????????   ?????????????????????? |
| ?????????????????????????   ?????????????????????? |
| ?????????????????????????   ?????????????????????? |
| ?????????????????????????   ?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           82
Energy Generation          27
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           18
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    9
Corruption Containment     24
Corruption Block           11
Armor Coverage             150
Weapon Shielding           100
Melee Speed Boost          20
Evasion (%)                77
Target Analysis            6
Core Analysis              6
Armor Integrity Analysis   40
Offensive Hacking          42
Defensive Hacking          12
Authchip Count             1

 Item Schematics 
-----------------
               Combat Drone Bay | -7/Data Miner | Free
      Lgt. Regenerative Plating | -7/Data Miner | Free
            Biomechanical Wings | -7/Data Miner | Free
          Thermal Defense Suite | -7/Data Miner | Free
              Antimatter Cannon | -7/Data Miner | Free
                 Linear Gravjet | -7/Data Miner | Free
   Imp. Shock Absorption System | -7/Data Miner | Free
             Imp. Plasma Cutter | -7/Data Miner | Free
 Imp. System Restoration Module | -6/Zion       | Archive
          Adv. Shield Generator | -6/Zion       | Archive
              Matter Compressor | -6/Zion       | Archive
                    Energy Well | -6/Zion       | Archive
        Adv. Signal Interpreter | -6/Zion       | Archive
              Hvy. Phase Cannon | -6/Zion       | Archive
             Adv. Plasma Cannon | -6/Zion       | Archive
               Dispersion Rifle | -6/Zion       | Archive
            Imp. Kinecellerator | -6/Zion       | Archive
               Hvy. Machine Gun | -6/Zion       | Archive
               Disruptor Cannon | -6/Zion       | Archive
                  Proton Cannon | -6/Zion       | Archive
            Adv. Trap Extractor | -6/Zion       | Archive
                  Phase Shifter | -6/Zion       | Archive
                        Railgun | -6/Zion       | Archive

 Robot Schematics 
------------------
     B-60 Warrior | -7/Data Miner | Free
    H-55 Commando | -7/Data Miner | Free
      H-66 Slayer | -7/Data Miner | Free
    A-15 Conveyor | -7/Data Miner | Free
        K-01 Serf | -6/Zion       | Archive
   B-48 Gladiator | -6/Zion       | Archive
 A-02 Transporter | -6/Zion       | Archive

 Fabricated
------------
 Biomechanical Wings | x1 | -6/Factory 
    Combat Drone Bay | x1 | -4/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Adventurer
Main Advantage
Project G-00
Revising The Future

 Challenges 
------------
None

 Game 
------
Seed              ColdAutogunBlaster
  Manual?         0
Play Time         02:55:41
  Cumulative      98.4 hours
  Start           2024.11.15 @ 01:09:27
  End             2024.11.15 @ 13:05:15
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          81
  Rogue           63
  Adventurer      16
  Explorer        2
Win Type          -
  Total           4
  Types           3/0/1/0/0/0/0/0/0
Lore%             19
Gallery%          58
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              24/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d957d382-2a69-46d1-82a6-a03516ee3798