Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.18 @ 18:34:52 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (0) 0 Value Destroyed (30) 30 Prototype IDs (4) 80 Alien Tech Used (1) 200 Bonus (8711) 8711 TOTAL SCORE: 15821 Bonus ------- Pacifist 5711 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 1398/1450 Matter 85/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Flying (40) Location -2/Research Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (6) --- Field Propulsion Array > --- UTILITY (13) ----- Medium Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Transmission Jammer Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite System Shield Makeshift System Shield Improved System Shield Improved System Shield > --- WEAPON (2) ------- Scythe > --- INVENTORY (8) ---- Fission Core Particle Reactor Cooled Cesium-ion Thruster System Backup Module Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Cesium-ion Thruster Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite System Shield Makeshift System Shield Improved System Shield > --- WEAPON ----------- Scythe > --- INVENTORY -------- Particle Reactor Cooled Cesium-ion Thruster Field Propulsion Array Improved System Shield System Backup Module [Rating: 88] Favorites ----------- Power Light Fission Core Engine Backup Power III Power Core Light Fission Core Propulsion Cesium-ion Thruster Treads Light Treads Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Advanced Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Scythe Ballistic Gun Assault Rifle Impact Weapon Flail Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Qua Res Slots Evolved 16 | . . . 2 . 2 2 . . 2 2 2 2 . 2 Power 1 | . . . . . . . . . 1 . . . . . Propulsion 4 | . . . 1 . 1 . . . . 1 . . . 1 Utility 11 | . . . 1 . 1 2 . . 1 1 2 2 . 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 66 | 4 5 2 6 3 10 5 2 . 8 5 7 3 5 1 Power 7 | . . 1 . . 1 1 . . 2 1 . 1 . . Engine 2 | . . 1 . . 1 . . . . . . . . . Core 5 | . . . . . . 1 . . 2 1 . 1 . . Reactor . | . . . . . . . . . . . . . . . Propulsion 24 | 2 4 1 3 1 6 . 1 . . 2 3 . 1 . Treads 5 | 2 3 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 6 | . . . 3 1 2 . . . . . . . . . Flight 13 | . 1 1 . . 4 . 1 . . 2 3 . 1 . Utility 29 | . . . 2 1 2 4 1 . 6 2 4 2 4 1 Device 8 | . . . 1 . 1 1 . . 2 . . . 3 . Storage 2 | . . . 1 . . . . . 1 . . . . . Processor 3 | . . . . 1 . 1 . . . . . . 1 . Hackware 11 | . . . . . . 2 . . 2 1 3 2 . 1 Protection 5 | . . . . . 1 . 1 . 1 1 1 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 6 | 2 1 . 1 1 1 . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 3 | 2 1 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . . 1 . Parts Lost 20 | . 4 1 . 1 3 . 1 . . 1 . 3 6 . Power 1 | . . . . . . . . . . . . 1 . . Propulsion 14 | . 2 1 . 1 3 . 1 . . 1 . . 5 . Utility 3 | . . . . . . . . . . . . 2 1 . Weapon 2 | . 2 . . . . . . . . . . . . . Highest Loss Streak 6 | . 4 1 . 1 3 . 1 . . 1 . 2 6 . Average Slot Usage (%) 79 | . 52 47 49 85 68 75 91 92 87 87 88 88 87 69 Engine 3 | . . 14 11 11 8 . . . . 3 5 3 . . Core 4 | . . . . . . 7 7 7 7 5 5 4 8 4 Treads 1 | . 24 . . . . . . . . . . . . . Hover 5 | . . . 17 32 31 . . . . . . . . . Flight 18 | . 2 23 6 . 2 30 30 30 26 24 21 23 17 4 Device 5 | . . . 10 11 . 7 7 7 8 5 5 3 2 4 Storage 5 | . . . 4 11 9 7 7 7 6 5 5 4 4 4 Processor 5 | . . . . 9 8 7 7 7 6 5 5 4 9 8 Hackware 17 | . . . . . . 6 15 15 21 25 30 32 38 39 Protection 2 | . . . . . 1 . 6 7 2 3 5 3 . . Ballistic Gun 1 | . 24 9 . . . . . . . . . . . . Slashing Weapon 5 | . . . . 9 7 7 7 7 6 5 5 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 31 | 3 3 5 14 17 20 16 19 19 24 24 23 31 28 18 Greatest Support 47 | 20 46 8 18 18 24 18 24 24 24 32 42 42 47 23 Greatest Overweight (x) 2 | . . . . 1 2 . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 4 4 4 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 4 4 4 5 8 8 8 8 8 8 8 8 8 8 8 Most Carried 8 | 4 4 3 7 6 8 7 5 6 8 8 8 8 6 4 Average Carried 5 | 1 3 2 4 5 7 5 3 5 7 7 7 7 5 4 Final Capacity 8 | 4 4 4 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 4 3 2 6 6 8 5 4 6 8 8 8 7 5 4 Class Distribution -------------------- 35% | Mutant 32% | Hacker-Sprinter 17% | Wizard-Sprinter 10% | Wizard-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Wizard-Sprinter | -4/Factory Wizard-Mutant | -3/Research Wizard-Sprinter | -3/Quarantine Wizard-Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Qua Res Matter Collected 506 | 187 58 . . 113 . . 42 37 . . . 69 . . Remotely . | . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . 5 . . . . . . Prevented 2 | . . . . . . . . 2 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Qua Res Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Qua Res Damage Taken 2395 | . 971 51 79 17 308 . 47 82 40 44 126 311 244 75 Core 564 | . 228 17 52 . 42 . 32 49 . . 47 45 . 52 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 84 | 100 . 2 . 87 92 . . 88 100 100 95 . 96 . Volleys Fired . | . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . Core Hits 1 | . . . 1 . . . . . . . . . . . Critical Hits . | . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Melee Attacks 93 | . . . . 2 18 7 5 1 . 10 11 20 8 11 Impact . | . . . . . . . . . . . . . . . Slashing 93 | . . . . 2 18 7 5 1 . 10 11 20 8 11 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 33 | . 30 . 3 . . . . . . . . . . . Guns . | . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 33 | . 30 . 3 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 2 | . 2 2 . 1 . . . . 1 . . . . . Average Corruption 1 | . 2 2 . 1 . . . . 1 . . . . . Corruption Purged 1 | . . . . . . . . . 1 . . . . . Effects 2 | . 1 . . . . . . . 1 . . . . . Message Errors 1 | . 1 . . . . . . . . . . . . . Data Loss (minor) 1 | . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 15 | . 14 . 1 . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed 4 | . 3 . 1 . . . . . . . . . . . Targets Rammed 4 | . 3 . 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 15 | . . . . . . . 1 . . 2 15 7 . . Average Temperature 2 | . . . . . . . 1 . . 1 2 3 . . Received Heat Transfer 555 | . 312 . 36 . 108 . 27 . . . 36 18 9 9 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Qua Res Peak Influence 550 | . 65 30 76 29 188 102 . . 39 143 550 411 232 125 Average Influence 122 | . 31 21 37 20 117 84 . . 32 54 282 371 87 68 Maximum Alert Level 2 | . . . . . . . . . . . 2 2 1 . Low Security (%) 78 | 100 100 100 100 100 100 100 . . 100 100 53 . 73 100 Level 1 11 | . . . . . . . . . . . . 84 26 . Level 2 9 | . . . . . . . . . . . 46 15 . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 12 | . 3 . 1 . 1 2 . . . . 1 . 2 2 Investigation 4 | . . . 1 . . 2 . . . . . . . 1 Extermination 1 | . . . . . . . . . . . 1 . . . Reinforcement 7 | . 3 . . . 1 . . . . . . . 2 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Qua Res Distress Signals 7 | . 2 . 1 . 1 . . . . . . 1 1 1 Communications Jammed 6 | . . . . . . . . . . . . . . 6 Distress Signals 6 | . . . . . . . . . . . . . . 6 Times Spotted 137 | . 20 15 8 3 17 . 4 4 1 9 8 25 16 7 Peak Tracking Total 20 | . 14 20 7 3 12 . 4 4 1 6 10 12 14 8 Tactical Retreats 26 | . 2 1 3 1 5 . 2 . . 2 1 4 3 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Qua Res Traps Triggered 5 | . . . 1 1 1 . . . 1 1 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 3 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Qua Res Machines Disabled 3 | . . . . . . . . . . . 1 1 1 . Max in Single Turn 1 | . . . . . . . . . . . 1 1 1 . Garrison Access 2 | . . . . . . . . . 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . 1 . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Qua Res Machines Accessed 43 | . 1 . 3 2 2 3 . . 6 6 6 6 4 4 Terminals 29 | . 1 . 3 1 2 1 . . 4 4 3 4 4 2 Fabricators 6 | . . . . . . 2 . . . . 2 1 . 1 Repair Stations 3 | . . . . . . . . . 1 2 . . . . Recycling Units 2 | . . . . . . . . . . . . 1 . 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 . 1 . . . Total Hacks 170 | . 2 . 11 3 7 11 . . 22 22 29 19 19 25 Successful 112 | . 1 . 5 2 5 8 . . 9 17 20 16 13 16 Failed 57 | . 1 . 6 1 2 3 . . 13 5 9 3 6 8 Catastrophic 5 | . . . 2 . . . . . 1 . 1 . 1 . Database Lockouts 1 | . . . . . . . . . . . . . . 1 Manual 96 | . 2 . 7 2 6 4 . . 8 13 17 8 13 16 Terminals 121 | . 2 . 11 2 7 4 . . 14 18 16 10 19 18 Fabricators 27 | . . . . . . 7 . . . . 12 4 . 4 Repair Stations 8 | . . . . . . . . . 4 4 . . . . Recycling Units 8 | . . . . . . . . . . . . 5 . 3 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . 4 . 1 . . . Terminal Hacks 48 | . . . 1 2 4 2 . . 3 8 5 4 12 7 Part Schematic 10 | . . . . . 3 . . . . 2 . . 3 2 Open Door 2 | . . . . 1 . . . . . . . 1 . . Level Access Points 4 | . . . . . . . . . . 1 1 . 2 . Branch Access Points 3 | . . . . . 1 . . . . . . 1 . 1 Terminal Index 4 | . . . . . . . . . . 1 1 . 1 1 Fabricator Index 3 | . . . . . . . . . . 1 . . 1 1 Alert Level 1 | . . . . . . . . . . . . . 1 . Unreport Threat 2 | . . . . . . . . . . . . . 2 . Locate Traps 3 | . . . . . . . . . 1 1 1 . . . Recall Investigation 2 | . . . . . . 1 . . . . . . . 1 Registered Components 1 | . . . . . . . . . . . 1 . . . Zone Layout 13 | . . . 1 1 . 1 . . 2 2 1 2 2 1 Fabricator Hacks 15 | . . . . . . 4 . . . . 7 2 . 2 Network Status 1 | . . . . . . . . . . . 1 . . . Load Schematic 6 | . . . . . . 2 . . . . 2 1 . 1 Build 8 | . . . . . . 2 . . . . 4 1 . 1 Repair Station Hacks 7 | . . . . . . . . . 4 3 . . . . Scan Component 3 | . . . . . . . . . 2 1 . . . . Repair 3 | . . . . . . . . . 2 1 . . . . Refit 1 | . . . . . . . . . . 1 . . . . Recycling Unit Hacks 6 | . . . . . . . . . . . . 3 . 3 Process 2 | . . . . . . . . . . . . 1 . 1 Retrieve Matter 3 | . . . . . . . . . . . . 2 . 1 Retrieve Components 1 | . . . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 1 . 1 . . . Seal Access 2 | . . . . . . . . . 1 . 1 . . . Unauthorized Hacks 34 | . 1 . 4 . 1 2 . . 1 6 7 7 1 4 Terminals 27 | . 1 . 4 . 1 2 . . 1 6 3 5 1 3 Track 6 | . . . 2 . 1 1 . . . . . 1 . 1 Assimilate 4 | . . . . . . . . . . 2 . . 1 1 Botnet 11 | . 1 . 2 . . 1 . . 1 1 1 3 . 1 Disrupt 4 | . . . . . . . . . . 2 1 1 . . Operators 2 | . . . . . . . . . . 1 1 . . . Fabricators 7 | . . . . . . . . . . . 4 2 . 1 Prioritize 4 | . . . . . . . . . . . 2 1 . 1 Siphon 3 | . . . . . . . . . . . 2 1 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 30 | . 1 . 2 . 2 3 . . 5 3 4 4 4 2 Full Trace Events 3 | . . . 1 . . 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . 3 . . . . 2 . . 3 2 Parts Built 7 | . . . . . . 2 . . . . 4 1 . . Matter 1353 | . . . . . . 292 . . . . 568 142 . 351 Time 474 | . . . . . . 146 . . . . 188 47 . 93 Total Part Build Rating 31 | . . . . . . 6 . . . . 20 5 . . Parts Repaired 3 | . . . . . . . . . 2 1 . . . . Time 70 | . . . . . . . . . 32 38 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 37 | . . . . . . . . . . . . 16 . 21 Retrieved Matter 37 | . . . . . . . . . . . . 16 . 21 Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Qua Res Total Allies 2 | . . . . . . . . . . 1 . . 1 . Largest Group 1 | . . . . . . . . . . 1 . . 1 . Highest-Rated Group 44 | . . . . . . . . . . 10 . . 44 . Highest-Rated Ally 44 | . . . . . . . . . . 10 . . 44 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Qua Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Qua Res Turns Passed 2935 | 44 208 35 153 120 290 308 259 127 251 228 369 241 158 144 Spaces Moved 4919 | 48 219 84 294 175 392 334 344 232 556 538 546 460 414 283 Core 197 | 45 151 . . . 1 . . . . . . . . . Treads 13 | 3 10 . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 645 | . . . 98 175 372 . . . . . . . . . Flight 4064 | . 58 84 196 . 19 334 344 232 556 538 546 460 414 283 Fastest Speed 28 | 50 50 37 40 52 31 34 31 31 31 28 28 28 28 40 Average Speed 36 | 56 57 38 44 52 50 34 31 31 31 30 30 30 30 40 Slowest Speed 160 | 160 160 40 60 116 150 34 34 31 31 31 31 34 40 40 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 9 | . 4 . . . . . . . 3 . 1 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 27 | 4 46 27 31 44 46 12 57 19 21 22 10 16 50 10 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . . . . Known Exits Taken 8 | . . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . Scrap Searched 2 | . . . . . . . 1 1 . . . . . . Spaces Dug 88 | . . . . 2 16 7 5 1 . 10 10 19 7 11 Terrain Destroyed 88 | . . . . 2 16 7 5 1 . 10 10 19 7 11 Melee 88 | . . . . 2 16 7 5 1 . 10 10 19 7 11 Projectile . | . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Qua Res Total 5909 | 62 298 86 318 198 451 516 488 284 631 591 731 526 432 297 Wait 734 | 5 66 . . 17 12 171 137 50 59 7 161 45 2 2 Move 4888 | 47 211 83 293 174 391 333 343 231 549 537 543 457 413 283 Hop 8 | . 3 . . . . . . . 3 . 1 1 . . Pick Up 53 | 5 5 . 12 1 9 . 1 2 7 7 3 . 1 . Fast Attach 24 | 4 . . 3 2 4 2 . . 1 1 2 2 3 . Attach 28 | . 3 1 3 1 4 3 2 . 2 3 1 1 3 1 Detach 3 | . . . . . 2 . . . . . . . 1 . Swap 15 | . 2 1 . . 2 . . . 5 1 4 . . . Drop 41 | 1 5 1 6 1 9 . . . 5 7 5 . 1 . Fire . | . . . . . . . . . . . . . . . Melee 93 | . . . . 2 18 7 5 1 . 10 11 20 8 11 Ram 4 | . 3 . 1 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . 18 . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: Tes x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Core integrity fell below 50% 216 | -10/Materials | Core integrity fell below 20% 239 | -10/Materials | Lost 4 parts (2n2w) 244 | -10/Materials | Discovered new exit (range 15) 253 | -10/Materials | Entered Mines 259 | -10/Mines | Assembled infested the area 280 | -10/Mines | Found a hidden stash of uninstalled traps 286 | -10/Mines | Discovered new exit (range 6) 287 | -10/Mines | Learned location of Storage (-9) 288 | -10/Mines | Entered Materials 288 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 373 | -9/Materials | Build established: Mutant 431 | -9/Materials | Discovered new exit (range 10) 441 | -9/Materials | Entered Mines 456 | -9/Mines | Learned location of Zion (-7) 458 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 557 | -9/Mines | Discovered new exit (range 5) 561 | -9/Mines | Entered Materials 561 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 825 | -8/Materials | Discovered new exit (range 16) 847 | -8/Materials | Lost 3 parts (3n) 851 | -8/Materials | Entered Factory 851 | -7/Factory | Evolved 2 slots: Utility x2 993 | -7/Factory | Fabricated Hacking Suite (x1) 1067 | -7/Factory | Fabricated Hacking Suite (x1) 1147 | -7/Factory | Discovered new exit (range 5) 1148 | -7/Factory | Identified exit to Lower Caves 1159 | -7/Factory | Entered Lower Caves 1397 | -7/Lower Caves | Encountered a Warlord checkpoint 1416 | -7/Lower Caves | Discovered new exit (range 8) 1418 | -7/Lower Caves | Identified exit to Lower Caves 1418 | -7/Lower Caves | Entered another Lower Caves area 1470 | -7/Lower Caves | Learned 4 Factory zone layouts 1542 | -7/Lower Caves | Discovered new exit (range 12) 1544 | -7/Lower Caves | Identified exit to Factory 1545 | -7/Lower Caves | Entered Factory 1545 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1759 | -6/Factory | Repaired Adv. Sensor Array 1759 | -6/Factory | Build established: Hacker-Sprinter 1773 | -6/Factory | Repaired Lgt. Armor Plating 1791 | -6/Factory | Discovered new exit (range 9) 1795 | -6/Factory | Identified exit to Factory 1796 | -6/Factory | Entered another Factory area 1796 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1882 | -5/Factory | Identified exit to Factory 1894 | -5/Factory | Spotted B-75 Beast 1932 | -5/Factory | Discovered new exit (range 7) 2009 | -5/Factory | Repaired Cesium-ion Thruster? 2024 | -5/Factory | Entered another Factory area 2024 | -4/Factory | Evolved 2 slots: Utility x2 2086 | -4/Factory | Fabricated Imp. Hacking Suite (x1) 2135 | -4/Factory | Fabricated Imp. Hacking Suite (x1) 2183 | -4/Factory | Fabricated Imp. Hacking Suite (x1) 2221 | -4/Factory | Local fabrication network quarantined 2247 | -4/Factory | Identified exit to Research 2266 | -4/Factory | Fabricated Imp. System Shield? 2385 | -4/Factory | Build established: Wizard-Sprinter 2393 | -4/Factory | Entered Research 2393 | -3/Research | Evolved 2 slots: Utility x2 2454 | -3/Research | Identified exit to Armory 2454 | -3/Research | Identified exit to Quarantine 2509 | -3/Research | Fabricated Imp. Hacking Suite (x1) 2634 | -3/Research | Entered Quarantine 2667 | -3/Quarantine | Identified exit to Research 2704 | -3/Quarantine | Found Alien Artifact 2704 | -3/Quarantine | Identified Core Reset Matrix 2704 | -3/Quarantine | Used Core Reset Matrix 2708 | -3/Quarantine | Detected hypermatrix surge 2708 | -3/Quarantine | Sensed 14 artifacts in vicinity 2715 | -3/Quarantine | Spotted Fortress 2792 | -3/Quarantine | Entered Research 2792 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2801 | -2/Research | Lost 6 parts (5n1u) 2864 | -2/Research | Identified exit to Testing 2868 | -2/Research | Central database locked down 2936 | -2/Research | Self-destructed Last Messages --------------- >>Retrieve(Matter) Matter ejected: 21 02916_ Connecting with Fabricator... >>Load(Exp. Hacking Suite) Uploading Exp. Hacking Suite schematic... Loaded successfully: Exp. Hacking Suite Rating: 7p Time: 93 Matter: 351 Initiate build sequence. >>Build Building Exp. Hacking Suite... ETC: 93 02916_ Connecting with Fabricator... >>Trojan(Prioritize) Trojan loaded successfully. Testing... Prioritization routine active. 02931_ P-80 Master resets K-01 Serf, system corruption cleaned. Map ----- +----------------------------------------------------+ | ????????????????### ##???????????????????????????? | | ####??????????????## ##??????????????????????????? | | ????????############# #??????????????????????????? | | ????????# ! ##??????????????????????????? | | ?????# = #???????????????????????????? | | ?????# #???????????????????????????? | | ?????# #???????????????????????????? | | #????# """" #???????????????????????????? | | #????# """" ""#???????????????????????????? | | #????# """" ""#???????????????????????????? | | #????# """" Y"#???????????????????????????? | | #????# ""#???????????????????????????? | | #????# ""#???????????????????????????? | | #????# #???????????????????????????? | | #????# #???????????????????????????? | | ############+#########????????????????????????? | | #?##?????????????????????? | | ##Y#######???????????????? | | # #???????????????? | | kp # #???????????????? | | ##+######## ######## # !! #???????????????? | | ?# ##??????# # ! !! #???????????????? | | ?# #???????#u # #???????????????? | | ?# """"" #???????# # #???????????????? | | ?# "" F" #???????# ; "" #???????????????? | | ?# "" "" #???????# #@ S"" #???????????????? | | ?# #???????# p "" #???????????????? | | ?# #???????# ##########???????????????? | | ?# #???????# #????????????????????????? | | ?###########???????# #????????????????????????? | | ???????????????????# A #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????+ /????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# ????????????????????????? | | ???????????????????# ????????????????????????? | | ???????????????????# ????????????????????????? | | ???????????????????# ????????????????????????? | | ?????????????????????##+?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 31 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 150 Evasion (%) 64 Recoil Reduction 2 Offensive Hacking 58 Defensive Hacking 45 Item Schematics ----------------- Exp. Hacking Suite | -2/Research | Hacked Exp. System Shield | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Imp. Hacking Suite | x1 | -4/Factory Imp. Hacking Suite | x1 | -4/Factory Imp. Hacking Suite | x1 | -4/Factory Imp. System Shield | x1 | -4/Factory Imp. Hacking Suite | x1 | -3/Research Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed TerrabombLongswordBarrier Manual? 0 Play Time 00:47:05 Cumulative 473.7 hours Start 2020.04.18 @ 17:48:36 End 2020.04.18 @ 18:34:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 807 Rogue 807 Adventurer 0 Explorer 0 Win Type - Total 39 Types 28/0/5/4/2/0/0 Lore% 93 Gallery% 93 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e972767-4c30-450a-b071-6cccd9d2dbcb