Cogmind - Beta 15 --- EXPLORER MODE // 2025.06.05 @ 04:24:37

Player: tcfire

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (282)     1410
Value Destroyed (14981)    14981
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (4800)               4800
              TOTAL SCORE: 29411

 Bonus
-------
Entered DSFs               1500
Acquired ECA               300
Win                        3000

 Cogmind 
---------
Core Integrity             475/1600
Matter                     300/300
Energy                     148/150
System Corruption          32%
Temperature                Cool (4)
Movement                   Flying (31)
Location                   To Epsilon Eridani

 Parts 
-------
>            --- POWER (3) --------
       Micro Antimatter Reactor
>            --- PROPULSION (5) ---
             Q-thruster
             Q-thruster
             Q-thruster
             Q-thruster
>            --- UTILITY (15) -----
    Advanced Heat Sink
    Advanced Heat Sink
    Advanced Signal Interpreter
  Long-range Terrain Scanner
             Terrain Scan Processor
             Transport Network Coupler
    Advanced Target Analyzer
    Advanced Target Analyzer
>            --- WEAPON (3) -------
    Enhanced Hardcell Cannon
>            --- INVENTORY (5) ----
    Enhanced Nova Cannon

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
         Micro Antimatter Reactor
               Quantum Reactor
>              --- PROPULSION -------
               Biometal Leg
               Biometal Leg
               Centrium Leg
               Centrium Leg
  Experimental Biometal Leg
>              --- UTILITY ----------
      Improved Cryofiber Web
  Experimental Heat Sink
      Advanced Gravity Neutralizer
      Advanced Visual Processing Unit
      Advanced Sensor Array
      Advanced Signal Interpreter
    Long-range Terrain Scanner
               Transport Network Coupler
      Advanced Targeting Computer
      Advanced Target Analyzer
     Precision Energy Filter
      Advanced Transmission Jammer
               Jamming Amplifier
      Advanced Reaction Control System
               Graphene Brace
>              --- WEAPON -----------
      Enhanced Nova Cannon
      Enhanced Nova Cannon
      Enhanced Hardcell Cannon
>              --- INVENTORY --------
      Advanced Signal Interpreter
               Reaction Control System
      Enhanced Nova Cannon
      Enhanced Nova Cannon
      Enhanced Nova Cannon
[Rating: 182]

 Favorites 
-----------
Power                      Micro Antimatter Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Reinforced Fission Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Centrium Leg
  Leg                      Centrium Leg
  Flight Unit              Q-thruster
Utility                    Transport Network Coupler
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Transport Network Coupler
  Protection               Improved Light Armor Plating
Weapon                     Enhanced Nova Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Hypervelocity Coil Gun
  Ballistic Cannon         Enhanced Hardcell Cannon
  Launcher                 Fusion Bomb Launcher
  Special Weapon           Advanced Remote Datajack
  Slashing Weapon          Ionic Axe

 Build                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF Fac Fac DSF Fac Upp Upp Res Res DSF Acc 
Slots Evolved              19   | .   1   2   .   2   2   .   2   2   .   2   .   .   2   2   .   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  13   | .   1   1   .   2   .   .   1   2   .   2   .   .   1   1   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             175  | 7   1   6   .   4   3   11  15  .   10  13  1   .   5   4   5   90  
  Power                    27   | 1   .   1   .   .   1   1   2   .   1   4   .   .   1   1   .   14  
    Engine                 5    | 1   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   1   
    Reactor                18   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   1   .   13  
  Propulsion               39   | 2   .   2   .   .   2   7   2   .   3   1   .   .   1   1   1   17  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    35   | 2   .   2   .   .   2   7   2   .   3   1   .   .   1   1   1   13  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Utility                  69   | 2   1   2   .   2   .   2   5   .   5   5   1   .   3   1   1   39  
    Device                 42   | .   .   .   .   1   .   .   3   .   3   4   1   .   3   1   1   25  
    Storage                2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Processor              16   | 1   .   1   .   1   .   .   2   .   .   .   .   .   .   .   .   11  
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             9    | .   1   1   .   .   .   2   .   .   2   1   .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   .   1   .   2   .   1   6   .   1   3   .   .   .   1   3   20  
    Energy Gun             12   | 2   .   1   .   .   .   .   4   .   .   1   .   .   .   .   .   4   
    Energy Cannon          12   | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   3   7   
    Ballistic Gun          4    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   1   
    Ballistic Cannon       9    | .   .   .   .   .   .   1   .   .   1   2   .   .   .   .   .   5   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  19   | .   .   1   .   1   .   .   3   .   .   3   .   .   2   .   .   9   
  Corrupted Parts          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 63   | .   .   .   .   1   .   3   1   .   3   3   .   .   .   .   3   49  
  Power                    12   | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   10  
  Propulsion               7    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   5   
  Utility                  34   | .   .   .   .   1   .   .   1   .   2   2   .   .   .   .   2   26  
  Weapon                   10   | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   8   
  Highest Loss Streak      6    | .   .   .   .   1   .   2   1   .   3   2   .   .   .   .   3   6   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Backups            6    | .   .   2   6   5   6   8   8   8   9   9   9   10  9   7   9   6   
  Power                    .    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   1   1   
  Propulsion               .    | .   .   .   3   3   3   3   2   3   2   1   1   1   .   .   .   .   
  Utility                  2    | .   .   1   2   1   2   3   4   4   3   3   6   7   6   5   4   1   
  Weapon                   2    | .   .   .   1   1   1   .   .   .   1   3   2   2   2   1   3   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             30   | .   .   1   .   .   .   5   7   .   3   2   .   .   2   .   2   8   
  Power                    3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
  Propulsion               8    | .   .   .   .   .   .   4   .   .   2   1   .   .   .   .   1   .   
  Utility                  14   | .   .   1   .   .   .   1   3   .   1   1   .   .   2   .   .   5   
  Weapon                   4    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   
  Tool/Special             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     90   | .   100 98  100 99  92  91  81  77  86  90  95  95  94  94  94  89  
  Engine                   2    | .   12  10  10  8   7   11  12  11  7   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   2   1   .   .   2   5   5   5   8   5   4   .   
  Reactor                  5    | .   .   .   .   .   .   .   .   .   .   4   5   5   4   6   8   8   
  Leg                      18   | .   25  28  30  25  25  26  19  22  22  20  20  20  18  16  16  16  
  Device                   23   | .   .   .   .   1   7   7   10  11  16  29  30  30  31  32  38  26  
  Storage                  3    | .   12  10  10  8   7   7   6   5   5   5   5   5   4   4   4   2   
  Processor                17   | .   12  20  20  25  21  14  12  11  11  10  10  10  9   8   8   20  
  Protection               4    | .   12  10  10  14  7   7   6   5   12  9   10  10  9   8   1   1   
  Energy Gun               1    | .   25  20  20  10  7   2   1   5   2   .   .   .   .   .   .   .   
  Energy Cannon            4    | .   .   .   .   5   7   7   5   5   2   .   .   .   .   .   5   6   
  Ballistic Cannon         4    | .   .   .   .   .   .   4   4   .   2   7   10  10  9   8   5   3   
Peak Build Rating          182  | 7   8   17  17  24  34  49  68  66  80  105 106 106 124 137 153 182 
  Average Rating           124  | 4   8   13  17  22  29  41  53  66  74  98  105 106 120 135 146 160 
  On Entrance              64   | .   7   8   17  17  24  34  49  66  66  78  105 106 106 124 136 149 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             125  | 17  20  32  32  39  39  63  60  60  71  98  86  86  101 111 118 125 
  Greatest Support         164  | 20  20  36  36  36  61  78  86  86  92  105 105 105 117 122 132 164 
  Greatest Overweight (x)  2    | .   .   .   .   1   .   1   1   .   .   1   .   .   .   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         8    | 8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  7   
  Most Carried             10   | 3   1   6   6   8   8   10  10  8   10  10  10  10  10  9   10  10  
  Average Carried          6    | .   .   2   6   6   6   8   8   8   9   9   9   10  9   7   9   6   
  Final Capacity           10   | 10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 1   1   6   6   6   6   10  8   8   10  10  10  10  9   8   10  1   

 Class Distribution 
--------------------
 61% | Scavenger-Skirmisher
 15% | Hacker-Skirmisher
 13% | Hacker-Mutant
  7% | Scavenger-Gunner

 Dominant Class 
----------------
        Hacker-Mutant | -10/Materials
        Hacker-Mutant | -9/Materials
        Hacker-Mutant | -9/Mines
        Hacker-Mutant | -8/Materials
        Hacker-Mutant | -7/Factory
        Hacker-Mutant | -7/DSF
    Hacker-Skirmisher | -6/Factory
    Hacker-Skirmisher | -5/Factory
    Hacker-Skirmisher | -5/DSF
 Scavenger-Skirmisher | -4/Factory
 Scavenger-Skirmisher | -4/Upper Caves
 Scavenger-Skirmisher | -4/Upper Caves
 Scavenger-Skirmisher | -3/Research
       Scavenger-Tank | -2/Research
    Hacker-Skirmisher | -2/DSF
 Scavenger-Skirmisher | -1/Access

 Resources                       | -11   -10   -9    -9    -8    -7    -7    -6    -5    -5    -4    -4    -4    -3    -2    -2    -1    
-----------                Run   | Yrd   Mat   Mat   Min   Mat   Fac   DSF   Fac   Fac   DSF   Fac   Upp   Upp   Res   Res   DSF   Acc   
Matter Collected           7310  | 52    97    188   .     64    .     211   468   .     317   1021  248   32    227   40    281   4064  
  Remotely                 254   | .     .     .     .     .     .     .     .     .     172   82    .     .     .     .     .     .     
Salvage Created            16327 | .     97    551   132   235   .     146   593   .     588   1774  29    .     355   299   603   10925 
  Parts                    679   | .     10    34    6     20    .     6     21    .     37    57    .     .     9     11    21    447   
Haulers Intercepted        17    | .     1     1     .     1     .     .     .     .     .     2     .     .     1     .     1     10    
Recyclers Shooed           6     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     4     
Parts Field Recycled       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Retrieved Matter         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Self-Destructed      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Prevented                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF Fac Fac DSF Fac Upp Upp Res Res DSF Acc 
Combat Hostiles Destroyed  215  | .   2   9   5   7   .   8   14  .   11  18  1   .   3   3   8   126 
  Guns                     18   | .   .   6   4   2   .   .   2   .   3   .   .   .   .   1   .   .   
  Cannons                  178  | .   .   .   .   5   .   8   11  .   7   17  1   .   3   2   8   116 
  AOE                      6    | .   2   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          17   | .   3   5   .   .   .   2   3   .   1   1   .   .   .   .   .   2   
  Worker                   11   | .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   7   
  Builder                  6    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   17   | .   1   1   .   1   .   .   .   .   .   2   .   .   1   .   1   10  
  Recycler                 13   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   10  
  Operator                 5    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   3   
  Watcher                  21   | .   1   1   .   1   .   .   .   .   .   3   .   .   .   1   .   14  
  Swarmer                  37   | .   2   .   3   6   .   3   .   .   4   .   .   .   .   .   4   15  
  Grunt                    54   | .   .   4   2   .   .   2   9   .   3   6   .   .   1   3   2   22  
  Brawler                  4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   23   | .   .   3   .   1   .   .   2   .   .   6   .   .   2   .   .   9   
  Specialist               3    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   
  Hunter                   15   | .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   .   10  
  Programmer               74   | .   .   .   .   .   .   .   3   .   .   3   1   .   .   .   .   67  
  Heavy                    3    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           10   | .   3   3   5   8   .   5   3   .   4   6   1   .   2   4   5   10  
  Combat Bots Only         9    | .   2   2   5   7   .   5   3   .   4   6   1   .   1   3   4   9   
Max Kills in Single Turn   3    | .   3   2   2   1   .   1   2   .   1   2   1   .   1   2   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -8    -7    -7    -6    -5    -5    -4    -4    -4    -3    -2    -2    -1    
--------                   Run   | Yrd   Mat   Mat   Min   Mat   Fac   DSF   Fac   Fac   DSF   Fac   Upp   Upp   Res   Res   DSF   Acc   
Hostile Shots Fired        1804  | .     2     48    5     50    .     100   130   .     74    197   7     .     8     2     37    1144  
  Missed                   641   | .     1     15    1     6     .     37    50    .     24    69    4     .     1     1     13    419   
  Hits                     1163  | .     1     33    4     44    .     63    80    .     50    128   3     .     7     1     24    725   
    Melee                  4     | .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Projectile             1159  | .     1     29    4     44    .     63    80    .     50    128   3     .     7     1     24    725   
    AOE                    4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  Critical Strikes         58    | .     .     2     .     1     .     3     4     .     4     3     .     .     .     .     1     40    
    Actively Blocked       34    | .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     1     30    
  Part Disruptions         4     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     3     
Damage Taken               15225 | .     5     335   19    218   .     891   731   .     905   1246  38    .     120   16    727   9974  
  Core                     1534  | .     .     61    .     25    .     22    54    .     36    134   .     .     18    .     59    1125  
  Absorbed by Shields      555   | .     .     .     .     .     .     .     .     .     .     465   .     .     .     .     .     90    
  Ignored by Resistances   9250  | .     3     209   14    157   .     515   447   .     526   1013  23    .     72    10    400   5861  
Core Remaining (%)         88    | 100   100   .     84    95    .     96    93    .     96    .     .     88    98    .     95    29    
Volleys Fired              620   | .     5     35    4     18    .     23    55    .     27    68    6     1     10    3     20    345   
  Largest                  3     | .     2     2     2     2     .     2     2     .     2     2     2     2     2     3     3     3     
  Hottest                  360   | .     80    85    85    120   .     115   160   .     145   112   112   112   112   147   360   360   
Shots Fired                1487  | .     10    68    8     26    .     46    111   .     42    88    13    2     20    9     60    984   
  Gun                      152   | .     10    68    8     8     .     2     26    .     15    .     .     .     .     3     9     3     
  Cannon                   1328  | .     .     .     .     18    .     44    85    .     27    88    13    2     20    6     51    974   
  Launcher                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Special                  6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
  Kinetic                  626   | .     .     .     .     1     .     21    50    .     12    88    13    2     20    9     37    373   
  Thermal                  754   | .     .     .     .     18    .     23    56    .     30    .     .     .     .     .     23    604   
  Explosive                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Electromagnetic          100   | .     10    68    8     7     .     2     5     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         29    | .     4     18    3     8     .     17    29    .     7     24    6     .     7     13    27    28    
  Robot Miss Streak        6     | .     1     2     1     2     .     3     4     .     1     1     3     .     1     .     1     6     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     1     1     .     .     .     1     .     1     
  Secondary Targets        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           951   | .     7     54    5     16    .     41    82    .     33    72    7     .     13    6     48    567   
  Core Hits                442   | .     3     23    8     9     .     35    77    .     15    40    2     .     7     5     18    200   
  Critical Kills           64    | .     .     .     .     .     .     .     .     .     1     13    1     .     5     4     3     37    
  Critical Parts Destroyed 66    | .     .     .     .     .     .     .     .     .     .     9     3     .     1     1     2     50    
  Critical Strikes         155   | .     .     1     .     .     .     .     .     .     1     25    4     .     7     5     5     107   
    Meltdown               11    | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     10    
    Destroy                121   | .     .     .     .     .     .     .     .     .     .     22    4     .     7     5     5     78    
    Blast                  22    | .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     19    
    Corrupt                1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           37347 | .     266   1069  134   366   .     1165  2260  .     1323  4207  170   .     197   117   1226  24847 
  Guns                     1825  | .     143   745   90    91    .     21    332   .     286   .     .     .     .     36    81    .     
  Cannons                  34683 | .     .     .     .     275   .     1144  1889  .     1037  4009  170   .     197   81    1145  24736 
  Explosions               671   | .     121   324   44    .     .     .     .     .     .     182   .     .     .     .     .     .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  168   | .     2     .     .     .     .     .     39    .     .     16    .     .     .     .     .     111   
  Kinetic                  14708 | .     .     .     .     17    .     644   1190  .     713   4009  170   .     197   117   584   7067  
  Thermal                  21206 | .     121   324   44    275   .     500   1021  .     610   .     .     .     .     .     642   17669 
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          1265  | .     143   745   90    74    .     21    10    .     .     182   .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         32    | .     .     1     1     .     .     .     3     .     .     1     1     1     .     .     .     32    
  Average Corruption       11    | .     .     1     1     .     .     .     2     .     .     1     1     1     .     .     .     14    
  Corruption Purged        7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  352   | .     .     3     .     .     .     .     15    .     .     5     2     3     .     .     .     324   
    Message Errors         87    | .     .     1     .     .     .     .     4     .     .     .     .     1     .     .     .     81    
    Matter Fused           67    | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     65    
    Heat Flow Errors       49    | .     .     .     .     .     .     .     3     .     .     3     .     .     .     .     .     43    
    Energy Discharges      31    | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     30    
    Parts Rejected         6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
    Parts Fused            2     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     
    Data Loss (minor)      37    | .     .     2     .     .     .     .     3     .     .     1     .     .     .     .     .     31    
    Data Loss (major)      21    | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     20    
    Misfires               16    | .     .     .     .     .     .     .     2     .     .     1     1     .     .     .     .     12    
    Alerts                 8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     
    Misdirections          9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     
    Weapon Failures        19    | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     18    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1531  | .     15    .     .     .     .     21    8     .     77    103   .     .     .     .     .     1307  
  Projectiles              1500  | .     .     .     .     .     .     21    8     .     77    103   .     .     .     .     .     1291  
  Explosions               15    | .     15    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    
Knockbacks                 96    | .     .     .     .     .     .     2     19    .     1     16    1     .     .     .     3     54    
  Impact                   2     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     
  Kinetic                  91    | .     .     .     .     .     .     2     16    .     1     16    1     .     .     .     2     53    
  Secondary                3     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     1     .     
Self-Inflicted Damage      69    | .     .     30    .     .     .     .     .     .     .     39    .     .     .     .     .     .     
  Shots                    3     | .     .     1     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             18    | .     1     .     .     .     .     .     5     .     .     3     .     .     1     .     .     8     
  Kicked                   18    | .     1     .     .     .     .     .     5     .     .     3     .     .     1     .     .     8     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        654   | .     81    298   72    475   .     638   268   .     55    179   .     .     .     .     302   654   
  Average Temperature      122   | .     36    83    31    227   .     186   84    .     19    39    .     .     .     .     138   143   
  Received Heat Transfer   1524  | .     .     156   6     9     .     216   393   .     39    183   .     .     18    .     18    486   
  Effects                  49    | .     .     1     .     2     .     8     2     .     .     .     .     .     .     .     .     36    
    Shutdowns              13    | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     11    
    Energy Bleed           3     | .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     1     
    Interference           15    | .     .     1     .     .     .     .     2     .     .     .     .     .     .     .     .     12    
    Matter Decay           3     | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     1     
    Short Circuit          5     | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     3     
    Damage (minor)         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Damage (major)         7     | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     5     
    Damage (core)          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Martial Activations        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shielding Activations      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Disrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              7     | .     2     3     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Impact Corruptions       2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Robots Melted              22    | .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     20    
  Combat Hostiles          12    | .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     10    
  Parts Melted             44    | .     .     .     .     1     .     .     1     .     2     1     .     .     .     .     1     38    
  Heat Transferred         18256 | .     150   300   .     407   .     740   1533  .     888   .     .     .     .     .     555   13683 
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      6     | .     1     4     1     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -6   -5   -5   -4   -4   -4   -3   -2   -2   -1   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Fac  DSF  Fac  Fac  DSF  Fac  Upp  Upp  Res  Res  DSF  Acc  
Maximum Alert Level        1    | .    .    .    .    .    .    1    .    .    1    1    .    .    .    .    1    1    
  Low Security (%)         94   | 100  100  100  100  100  100  68   100  100  85   97   .    .    100  100  59   95   
  Level 1                  5    | .    .    .    .    .    .    31   .    .    14   2    .    .    .    .    40   4    
  Level 2                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             4    | .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    1    1    
Peak Influence             287  | .    63   61   114  144  37   210  95   .    280  219  .    .    30   65   203  287  
  Initial                  109  | .    .    3    8    26   37   .    81   .    .    109  .    .    .    .    30   91   
  Average                  51   | .    15   16   71   40   14   92   17   .    96   77   .    .    5    14   109  53   
Influence Increases        6798 | .    73   279  136  206  .    220  375  .    290  606  30   .    94   83   203  4203 
  Destroy 0b10 Robot/C     4300 | .    40   180  100  140  .    160  280  .    220  360  20   .    60   60   160  2520 
  Destroy 0b10 Robot/NC    370  | .    10   15   .    10   .    .    10   .    .    55   .    .    10   5    5    250  
  Destroy Leader           978  | .    14   64   20   34   .    30   60   .    30   100  10   .    22   12   20   562  
  Successful Hack          81   | .    6    5    .    .    .    .    5    .    .    20   .    .    .    3    .    42   
  Disable Machine          116  | .    .    4    16   .    .    .    20   .    4    8    .    .    .    .    .    64   
  Destroy Structure        743  | .    3    11   .    7    .    .    .    .    6    18   .    .    2    3    18   675  
  Partial Spotted          15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Lose Combat Pursuer      195  | .    .    .    .    15   .    30   .    .    30   45   .    .    .    .    .    75   
Influence Decreases        6798 | .    60   261  68   191  114  10   585  .    10   828  88   .    94   30   53   4406 
  Entered New Map          649  | .    .    10   23   73   77   .    129  .    .    171  31   .    .    .    23   112  
  Time Decay               5750 | .    60   251  45   108  37   .    446  .    .    635  57   .    94   30   .    3987 
  Lost Part                399  | .    .    .    .    10   .    10   10   .    10   22   .    .    .    .    30   307  
Squads Dispatched          46   | .    .    .    .    1    .    2    8    .    2    6    .    .    2    .    .    25   
  Investigation            3    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    
  Extermination            28   | .    .    .    .    .    .    .    2    .    .    2    .    .    1    .    .    23   
  Reinforcement            15   | .    .    .    .    1    .    2    4    .    2    4    .    .    1    .    .    1    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -4  -4  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Min Mat Fac DSF Fac Fac DSF Fac Upp Upp Res Res DSF Acc 
Distress Signals           9    | .   1   .   .   .   .   .   1   .   .   4   .   .   .   .   .   3   
Communications Jammed      78   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   70  
  Distress Signals         70   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   70  
Times Spotted              286  | .   3   11  5   9   .   12  20  .   14  30  1   .   8   3   8   162 
  Peak Tracking Total      8    | .   3   3   3   4   .   6   3   .   4   8   1   .   3   1   4   7   
  Tactical Retreats        13   | .   .   .   .   1   .   2   .   .   1   3   .   .   .   .   .   6   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF Fac Fac DSF Fac Upp Upp Res Res DSF Acc 
Traps Triggered            8    | .   .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -4  -4  -4  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Mat Min Mat Fac DSF Fac Fac DSF Fac Upp Upp Res Res DSF Acc 
Machines Disabled          32   | .   .   1   4   .   .   .   5   .   1   2   .   .   .   .   .   19  
  Max in Single Turn       4    | .   .   1   4   .   .   .   1   .   1   2   .   .   .   .   .   2   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -4  -4  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Min Mat Fac DSF Fac Fac DSF Fac Upp Upp Res Res DSF Acc 
Machines Accessed          23   | .   3   1   .   2   1   .   3   1   .   2   .   .   1   1   .   8   
  Terminals                20   | .   3   1   .   2   1   .   3   1   .   1   .   .   1   1   .   6   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                47   | .   10  3   .   3   1   .   8   1   .   6   .   .   2   1   .   12  
  Successful               30   | .   7   1   .   3   1   .   6   1   .   4   .   .   2   1   .   4   
  Failed                   17   | .   3   2   .   .   .   .   2   .   .   2   .   .   .   .   .   8   
    Catastrophic           5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                41   | .   10  3   .   3   1   .   8   1   .   3   .   .   2   1   .   9   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Terminal Hacks             28   | .   7   1   .   3   1   .   6   1   .   3   .   .   2   1   .   3   
  Record                   8    | .   2   .   .   .   .   .   2   .   .   1   .   .   2   .   .   1   
  Part Schematic           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  3    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   1   .   .   1   .   .   3   .   .   1   .   .   1   .   .   8   
  Full Trace Events        2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -4  -4  -4  -3  -2  -2  -1  
------------               Run  | Yrd Mat Mat Min Mat Fac DSF Fac Fac DSF Fac Upp Upp Res Res DSF Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  no_distress              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -4  -4  -4  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Mat Min Mat Fac DSF Fac Fac DSF Fac Upp Upp Res Res DSF Acc 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Initial Warlord ECA Mod    146  | .   .   .   .   .   .   .   9   8   8   17  17  17  16  15  15  24  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                           | -11  -10  -9   -9   -8   -7   -7   -6   -5   -5   -4   -4   -4   -3   -2   -2   -1   
-------                    Run   | Yrd  Mat  Mat  Min  Mat  Fac  DSF  Fac  Fac  DSF  Fac  Upp  Upp  Res  Res  DSF  Acc  
Active Infowar (turns)     12916 | .    .    130  74   221  91   325  1112 12   305  1005 533  370  283  112  376  7967 
  Optics                   6963  | .    .    .    .    221  91   325  330  .    .    .    .    .    .    .    .    5996 
  Sensors                  8245  | .    .    .    .    .    .    .    906  12   305  1005 533  370  283  112  376  4343 
  Terrain                  4329  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4329 
  T.N.C.                   12895 | .    .    130  74   221  91   325  1112 12   305  1005 533  370  283  112  376  7946 
  Cloaking                 1442  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1442 
  Jamming                  5718  | .    .    .    .    .    .    .    .    .    .    .    .    .    241  112  376  4989 
  ECM                      384   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    384  
Robot Analysis Total       1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    2     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
Drone Launches             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -6   -5   -5   -4   -4   -4   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Min  Mat  Fac  DSF  Fac  Fac  DSF  Fac  Upp  Upp  Res  Res  DSF  Acc  
Turns Passed               13733 | 54   166  616  74   221  91   325  1112 12   305  1005 533  370  283  112  376  8078 
Spaces Moved               7816  | 38   124  388  52   116  70   155  618  10   138  515  411  294  188  42   139  4518 
  Core                     8     | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     7697  | 30   124  388  52   116  70   155  618  10   138  515  411  294  188  42   139  4407 
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   111   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    111  
  Fastest Speed            31    | 50   120  120  120  120  120  107  130  130  125  125  125  125  125  125  125  31   
  Average Speed            127   | 105  120  120  120  139  121  136  142  130  125  146  125  125  125  125  125  125  
  Slowest Speed            206   | 120  120  120  120  190  122  200  200  130  130  200  125  125  125  125  202  206  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36    | 4    39   29   23   23   3    96   21   1    96   14   68   39   7    2    84   65   
  Regions Visited          16
    Branch Regions         3
  Pre-discovered Areas     2     | .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        13    | 1    1    1    1    1    1    .    1    1    .    1    1    1    1    1    .    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             6     | .    .    .    .    .    .    .    .    .    .    .    4    2    .    .    .    .    
Spaces Dug                 53    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    53   
Terrain Destroyed          275   | .    3    12   .    7    .    .    .    .    3    8    .    .    3    .    6    233  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               251   | .    .    .    .    7    .    .    .    .    3    8    .    .    3    .    6    224  
  AOE                      24    | .    3    12   .    .    .    .    .    .    .    .    .    .    .    .    .    9    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -7   -6   -5   -5   -4   -4   -4   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Min  Mat  Fac  DSF  Fac  Fac  DSF  Fac  Upp  Upp  Res  Res  DSF  Acc  
Total                      10304 | 52   131  470  55   150  76   226  739  9    224  653  419  294  216  95   294  6201 
  Wait                     1270  | .    .    29   .    4    .    .    8    .    28   19   .    .    .    40   114  1028 
  Move                     7799  | 37   123  387  51   115  69   154  617  9    137  514  410  293  187  41   138  4517 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  220   | 8    1    10   .    5    3    21   19   .    13   18   1    .    6    4    9    102  
  Fast Attach              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   135   | 7    1    2    .    4    2    6    6    .    7    7    1    .    3    2    3    84   
  Detach                   15    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    13   
  Swap                     95    | .    .    4    .    2    1    7    11   .    4    12   .    .    4    2    6    42   
  Drop                     128   | .    .    3    .    2    1    15   18   .    6    12   1    .    5    3    4    58   
  Fire                     620   | .    5    35   4    18   .    23   55   .    27   68   6    1    10   3    20   345  
  Melee                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     18    | .    1    .    .    .    .    .    5    .    .    3    .    .    1    .    .    8    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 2 exits: *Min / Sto)
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/DSF
-6/Factory
-5/Factory
-5/DSF
-4/Factory (discovered 2 exits: *Upp / *Arm)
-4/Upper Caves
-4/Upper Caves
-3/Research
-2/Research
-2/DSF
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location       | Event
    12 | -11/Scrapyard  | Identified exit to Materials
    12 | -11/Scrapyard  | Discovered exit to Materials (range 14)
    55 | -11/Scrapyard  | Entered Materials
    55 | -10/Materials  | Evolved 1 slot: Utility x1
   125 | -10/Materials  | Identified exit to Mines
   125 | -10/Materials  | Discovered exit to Mines (range 12)
   178 | -10/Materials  | Identified exit to Materials
   178 | -10/Materials  | Discovered exit to Materials (range 15)
   221 | -10/Materials  | Entered another Materials area
   221 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
   311 | -9/Materials   | Build established: Hacker-Mutant
   505 | -9/Materials   | Identified exit to Mines
   505 | -9/Materials   | Identified exit to Storage
   837 | -9/Materials   | Entered Mines
   838 | -9/Mines       | Learned location of Storage (-9)
   901 | -9/Mines       | Identified exit to Materials
   901 | -9/Mines       | Discovered exit to Materials (range 7)
   911 | -9/Mines       | Entered Materials
   911 | -8/Materials   | Evolved 2 slots: Utility x2
   929 | -8/Materials   | Identified exit to Factory
  1124 | -8/Materials   | Destroyed 7 combat bots
  1132 | -8/Materials   | Entered Factory
  1132 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
  1223 | -7/Factory     | Identified exit to DSF
  1223 | -7/Factory     | Entered DSF
  1268 | -7/DSF         | Additional patrols routed to DSF
  1438 | -7/DSF         | Sterilization system engaged
  1458 | -7/DSF         | Ambient heat levels rising (+10)
  1471 | -7/DSF         | Identified exit to Factory
  1471 | -7/DSF         | Discovered exit to Factory (range 15)
  1473 | -7/DSF         | Ambient heat levels rising (+10)
  1488 | -7/DSF         | Ambient heat levels rising (+10)
  1503 | -7/DSF         | Ambient heat levels rising (+10)
  1518 | -7/DSF         | Ambient heat levels rising (+10)
  1533 | -7/DSF         | Ambient heat levels rising (+10)
  1548 | -7/DSF         | Ambient heat levels rising (+10)
  1548 | -7/DSF         | Entered Factory
  1548 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  2173 | -6/Factory     | Build established: Hacker-Skirmisher
  2640 | -6/Factory     | Identified exit to Factory
  2640 | -6/Factory     | Discovered exit to Factory (range 14)
  2660 | -6/Factory     | Entered another Factory area
  2660 | -5/Factory     | Evolved 2 slots: Utility x2
  2672 | -5/Factory     | Identified exit to DSF
  2672 | -5/Factory     | Entered DSF
  2732 | -5/DSF         | Additional patrols routed to DSF
  2810 | -5/DSF         | Lost 3 parts (1p2u)
  2876 | -5/DSF         | Identified exit to Factory
  2876 | -5/DSF         | Discovered exit to Factory (range 15)
  2939 | -5/DSF         | Sterilization system engaged
  2959 | -5/DSF         | Ambient heat levels rising (+10)
  2974 | -5/DSF         | Ambient heat levels rising (+10)
  2977 | -5/DSF         | Entered Factory
  2977 | -4/Factory     | Evolved 2 slots: Utility x2
  3468 | -4/Factory     | Identified exit to Armory
  3468 | -4/Factory     | Discovered exit to Armory (range 16)
  3928 | -4/Factory     | Build established: Scavenger-Skirmisher
  3952 | -4/Factory     | Identified exit to Upper Caves
  3952 | -4/Factory     | Discovered exit to Upper Caves (range 5)
  3982 | -4/Factory     | Entered Upper Caves
  3988 | -4/Upper Caves | Met a Warlord Commander
  3989 | -4/Upper Caves | Learned location of Warlord (-4)
  3990 | -4/Upper Caves | Warlord Commander delivered Encrypted Comm Array
  4105 | -4/Upper Caves | Identified exit to Upper Caves
  4515 | -4/Upper Caves | Entered another Upper Caves area
  4522 | -4/Upper Caves | Identified exit to Research
  4522 | -4/Upper Caves | Discovered exit to Research (range 5)
  4885 | -4/Upper Caves | Entered Research
  4885 | -3/Research    | Evolved 2 slots: Power x1, Utility x1
  5153 | -3/Research    | Identified exit to Research
  5153 | -3/Research    | Discovered exit to Research (range 8)
  5168 | -3/Research    | Entered another Research area
  5168 | -2/Research    | Evolved 2 slots: Utility x1, Weapon x1
  5279 | -2/Research    | Identified exit to DSF
  5280 | -2/Research    | Entered DSF
  5332 | -2/DSF         | Additional patrols routed to DSF
  5379 | -2/DSF         | Lost 3 parts (1n2u)
  5418 | -2/DSF         | Identified exit to Access
  5418 | -2/DSF         | Discovered exit to Access (range 16)
  5541 | -2/DSF         | Sterilization system engaged
  5561 | -2/DSF         | Ambient heat levels rising (+10)
  5576 | -2/DSF         | Ambient heat levels rising (+10)
  5591 | -2/DSF         | Ambient heat levels rising (+10)
  5606 | -2/DSF         | Ambient heat levels rising (+10)
  5621 | -2/DSF         | Ambient heat levels rising (+10)
  5636 | -2/DSF         | Ambient heat levels rising (+10)
  5651 | -2/DSF         | Ambient heat levels rising (+10)
  5653 | -2/DSF         | Build established: Hacker-Skirmisher
  5656 | -2/DSF         | Entered Access
  5656 | -1/Access      | Evolved 2 slots: Utility x2
  6542 | -1/Access      | Build established: Scavenger-Skirmisher
  7663 | -1/Access      | Spotted B-99 Colossus
  7704 | -1/Access      | Destroyed B-99 Colossus
  7735 | -1/Access      | Lost 3 parts (1n2u)
  7750 | -1/Access      | Found Hvy. Insulated Plating
  8436 | -1/Access      | Spotted B-99 Colossus
  8580 | -1/Access      | Build established: Scavenger-Gunner
  8648 | -1/Access      | Found Prototype Processor
  8649 | -1/Access      | Identified Exp. Core Analyzer
  8855 | -1/Access      | Spotted B-99 Colossus
  9098 | -1/Access      | Lost 4 parts (1p3u)
  9103 | -1/Access      | Destroyed 9 combat bots
  9502 | -1/Access      | Identified exit to Surface
  9502 | -1/Access      | Discovered exit to Surface (range 17)
  9516 | -1/Access      | Build established: Scavenger-Skirmisher
  9754 | -1/Access      | System corruption reached 10%
  9793 | -1/Access      | Lost 3 parts (1n1u1w)
  9939 | -1/Access      | Found Fusion Bomb Launcher
 10339 | -1/Access      | Found Prototype Protection
 10418 | -1/Access      | Spotted B-99 Colossus
 10449 | -1/Access      | Spotted B-99 Colossus
 10458 | -1/Access      | Identified Centrium Heavy Armor Plating
 10501 | -1/Access      | Lost 5 parts (2p1n2u)
 10602 | -1/Access      | Lost 4 parts (1p2u1w)
 11481 | -1/Access      | Spotted B-99 Colossus
 11481 | -1/Access      | Spotted B-99 Colossus
 11733 | -1/Access      | Core integrity fell below 50%
 11794 | -1/Access      | Lost 6 parts (1p2u3w)
 11803 | -1/Access      | Destroyed 8 combat bots
 12369 | -1/Access      | System corruption reached 30%
 12754 | -1/Access      | Sterilization system engaged
 13054 | -1/Access      | Ambient heat levels rising (+10)
 13204 | -1/Access      | Ambient heat levels rising (+10)
 13299 | -1/Access      | Energy Cycler disabled
 13354 | -1/Access      | Ambient heat levels rising (+10)
 13504 | -1/Access      | Ambient heat levels rising (+10)
 13619 | -1/Access      | Lost 5 parts (1p1n2u1w)
 13654 | -1/Access      | Ambient heat levels rising (+10)
 13734 | ***            | Escaped!

 Last Messages 
---------------
System corrupted: Heat flow error (+115).
Dropped Enh. Hardcell Cannon.
Dropped Adv. Remote Datajack.
Acquired Q-thruster.
Dropped Adv. Myomer Leg. <x2>
Dropped Centrium Leg.
Q-thruster melts. <x2>
Dropped Centrium Leg.
Acquired Adv. Myomer Leg.
Dropped Adv. Myomer Leg.
Dropped Graphene Brace.
Dropped Prc. Energy Filter.
Acquired Q-thruster. <x3>
System corrupted: Matter fused (-9).
Dropped Mic. Antimatter Reactor. <x2>
Acquired 11 matter.
Acquired 53 matter.
Acquired 25 matter.
The Access Shell folds into the floor.
[Achievement: Epsilon Run]

 Map 
-----
+----------------------------------------------------+
|      #    """""   ##################   ####+## ### |
|      #    """""   ##?############  #   %   %  !%== |
|     =#    """""   ##################      % ###### |
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| ######            ##############""""    =|= ##+### |
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| #############+######################%       #      |
|              |        %                     #      |
|                              %%             +      |
| ############  #######          #########    #      |
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| ############  #######         "###     !# %%#      |
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| #######?####  #######         "###    !|#%  ###### |
| ?###########  "######        ""###     =#          |
| ###########    #####            ##      #  % %     |
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| ###########    #    #          ###      ##### #### |
| ###########    ######          ###      ###### ### |
| ############  #######          ###      ####### ## |
| ############  #######    @"    ###      ######## # |
| ############  #######    ""    ##################  |
| ############  #######          ################### |
| ############  #######          #######             |
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| ############+########"""""" """#######             |
| #########         ###"""""" """#######             |
| #########         ###"""""" """#######             |
| #########         # #          #######             |
| #########=        # #          #######  !!!        |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           142
Coolant Potential          65
Energy Generation          75
Energy Capacity            750
Matter Stores              450
Matter Capacity            450
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       85
ECM Strength               2
Jamming Range              16
Cloak Strength             4
Power Amplification        30
Additional Mass Support    16
Base Temperature (-)       150
Armor Coverage             900
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Phase Shifting             15
Evasion (%)                85
Targeting Accuracy         8
Target Analysis            12
Matter Filtering           50
Energy Filtering           75
Kinecelleration            40
Offensive Hacking          20

 Item Schematics 
-----------------
 Adv. Terrain Scanner | -6/Factory | Hacked
     Enh. Nova Cannon | -1/Access  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Epsilon Run

 Challenges 
------------
None

 Game 
------
Seed              ArchitectPrecisionStripper
  Manual?         0
Play Time         02:12:05
  Cumulative      31.5 hours
  Start           2025.06.04 @ 23:59:07
  End             2025.06.05 @ 04:24:37
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          34
  Rogue           0
  Adventurer      0
  Explorer        34
Win Type          0
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          38
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              42/SmallcapsGlow
Map View          52x41
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 511af74d-9b58-49a2-bb8c-080f673530b5