Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.19 @ 17:22:47

Player: TheProctologist

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (115)     575
Value Destroyed (3471)     3471
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (1028)               1028
              TOTAL SCORE: 8654

 Bonus
-------
High Alert Combat Kills    28
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             186/700
Matter                     21/300
Energy                     290/290
System Corruption          22%
Temperature                Cool (0)
Movement                   Treading (153)
Location                   -7/Lower Caves

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Deuterium Engine
>            --- PROPULSION (3) ---
     Armored Treads
    Advanced Treads
    Advanced Treads
>            --- UTILITY (4) ------
       Large Storage Unit
             Hacking Suite
             Relay Coupler [Grunt] (28)
             PSU Rigger
>            --- WEAPON (5) -------
             Chainsword
>            --- INVENTORY (15) ---
       Light Nuclear Core
     Armored Treads
    Advanced Treads
             Coolant Injector
             Kinecellerator
             Actuator Array
             Force Booster
             Relay Coupler [Sentry] (28)
       Heavy Machine Gun
             Assault Cannon
             Gauss Cannon
       Heavy Shock Bomb Launcher
       Heavy Missile Launcher

 Peak State 
------------
>          --- POWER ------------
           Neutrino Core
>          --- PROPULSION -------
  Advanced Treads
   Armored Medium Treads
   Armored Medium Treads
>          --- UTILITY ----------
     Large Storage Unit
           Force Booster
           Hacking Suite
           PSU Rigger
>          --- WEAPON -----------
           Chainsword
           Chainsword
           Chainsword
           Chainsword
           Great Axe
>          --- INVENTORY --------
     Light Nuclear Core
     Micro Nuclear Core
  Advanced Treads
  Advanced Treads
           Actuator Array
           Relay Coupler [Grunt]
           Relay Coupler [Sentry]
           System Restoration Module
           Flak Gun
     Heavy Machine Gun
           Assault Cannon
     Heavy Shock Bomb Launcher
     Heavy Missile Launcher
  Improved Remote Datajack
           Impact Mace
[Rating: 63]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
Utility                    Large Storage Unit
  Device                   PSU Rigger
  Storage                  Large Storage Unit
  Processor                Advanced Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Scythe
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Heavy Flail
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Fac Low Low 
Slots Evolved              6    | .   .   2   .   .   .   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   1   .   .   
  Utility                  2    | .   .   1   .   .   .   .   .   1   .   .   
  Weapon                   3    | .   .   1   .   .   .   2   .   .   .   .   
Parts Attached             111  | 9   14  10  11  1   2   15  8   31  10  .   
  Power                    11   | 2   2   .   1   .   1   .   1   3   1   .   
    Engine                 7    | 2   2   .   1   .   1   .   .   .   1   .   
    Core                   4    | .   .   .   .   .   .   .   1   3   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   3   1   2   .   .   4   2   6   2   .   
    Treads                 22   | 2   3   1   2   .   .   4   2   6   2   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  26   | 2   3   4   1   1   1   4   1   8   1   .   
    Device                 11   | 1   1   1   1   1   1   .   .   5   .   .   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   1   .   .   .   .   1   1   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   1   1   .   
    Protection             8    | .   .   3   .   .   .   3   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   52   | 3   6   5   7   .   .   7   4   14  6   .   
    Energy Gun             10   | 1   3   3   1   .   .   2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | 2   3   2   1   .   .   .   .   3   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   1   .   1   2   .   
    Launcher               4    | .   .   .   2   .   .   .   .   2   .   .   
    Special Weapon         4    | .   .   .   .   .   .   .   2   1   1   .   
    Impact Weapon          6    | .   .   .   2   .   .   2   .   1   1   .   
    Slashing Weapon        13   | .   .   .   1   .   .   2   2   6   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   2   .   1   .   .   .   1   .   .   
Parts Lost                 25   | .   1   1   3   .   1   1   1   11  3   3   
  Power                    4    | .   .   .   1   .   .   .   .   2   1   .   
  Propulsion               6    | .   .   .   2   .   .   .   1   2   1   .   
  Utility                  6    | .   .   1   .   .   1   .   .   4   .   .   
  Weapon                   9    | .   1   .   .   .   .   1   .   3   1   3   
  Highest Loss Streak      5    | .   1   1   2   .   1   1   1   5   2   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  99  99  100 99  98  100 97  96  89  
  Engine                   5    | .   14  11  10  11  10  9   .   .   3   7   
  Core                     3    | .   .   .   .   .   .   .   8   6   3   .   
  Treads                   21   | .   28  21  21  22  22  18  18  22  22  23  
  Device                   7    | .   5   10  11  11  17  3   .   6   11  7   
  Storage                  8    | .   14  11  11  11  11  9   9   7   7   7   
  Processor                3    | .   8   .   .   .   .   5   9   2   .   .   
  Hackware                 3    | .   .   .   .   .   .   .   .   7   9   15  
  Protection               5    | .   .   11  11  11  4   8   9   3   .   .   
  Energy Gun               2    | .   4   22  5   .   .   4   .   .   .   .   
  Ballistic Gun            3    | .   22  11  7   .   .   .   .   2   9   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   1   7   .   
  Launcher                 1    | .   .   .   .   .   .   .   .   3   5   .   
  Impact Weapon            11   | .   .   .   12  22  22  18  18  8   2   6   
  Slashing Weapon          16   | .   .   .   6   11  11  20  26  21  6   14  
Peak Build Rating          63   | 9   15  21  21  26  27  34  44  63  59  52  
  Average Rating           37   | 6   9   18  19  22  26  30  36  54  54  50  
  On Entrance              27   | .   9   15  21  19  26  26  32  41  58  52  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             70   | 12  32  40  40  37  41  47  47  70  60  51  
  Greatest Support         77   | 40  46  46  46  46  46  46  50  77  67  64  
  Greatest Overweight (x)  1    | .   .   1   1   .   .   1   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | 5   15  15  15  15  15  15  15  15  15  13  
  Average Carried          14   | 2   10  14  13  14  14  14  14  14  14  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 5   15  15  14  15  15  15  15  14  13  13  

 Class Distribution 
--------------------
 42% | Mutant
 40% | Gladiator
  7% | Tank
  7% | Skirmisher

 Dominant Class 
----------------
    Mutant | -10/Materials
      Tank | -9/Materials
    Mutant | -9/Mines
    Mutant | -9/Exiles
    Mutant | -8/Mines
 Gladiator | -8/Materials
 Gladiator | -8/Garrison
 Gladiator | -7/Factory
    Gunner | -7/Lower Caves
    Mutant | -7/Lower Caves

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  
Matter Collected           1817 | 287  257  234  214  .    97   135  .    388  205  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4570 | 77   565  936  138  .    407  1010 .    1337 100  .    
  Parts                    217  | 6    33   54   3    .    16   27   .    75   2    1    
Haulers Intercepted        7    | .    2    2    .    .    .    3    .    .    .    .    
Recyclers Shooed           8    | 1    1    6    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      8    | .    .    .    .    .    .    .    .    .    4    4    
  Prevented                3    | .    .    .    .    .    .    .    .    .    .    3    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Fac Low Low 
Combat Hostiles Destroyed  93   | .   10  12  16  .   9   19  .   24  2   1   
  Melee                    45   | .   .   .   1   .   8   15  .   19  1   1   
  Guns                     33   | .   10  12  10  .   .   .   .   1   .   .   
  AOE                      7    | .   .   .   5   .   .   .   .   2   .   .   
Classes Destroyed          17   | 2   4   3   1   .   1   3   .   3   .   .   
  Worker                   8    | .   1   2   .   .   2   .   .   3   .   .   
  Builder                  2    | .   .   .   .   .   1   .   .   1   .   .   
  Tunneler                 4    | 1   .   .   .   .   3   .   .   .   .   .   
  Hauler                   7    | .   2   2   .   .   .   3   .   .   .   .   
  Recycler                 7    | 1   1   3   .   .   .   .   .   2   .   .   
  Carrier                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   1   .   1   .   .   
  Watcher                  4    | .   .   1   .   .   .   2   .   1   .   .   
  Swarmer                  17   | .   2   .   3   .   3   5   .   3   .   1   
  Grunt                    39   | .   8   8   .   .   6   8   .   8   1   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Duelist                  2    | .   .   1   .   .   .   .   .   .   1   .   
  Sentry                   11   | .   .   3   .   .   .   5   .   3   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   1   .   .   
  Hunter                   2    | .   .   .   .   .   .   1   .   1   .   .   
  Programmer               7    | .   .   .   .   .   .   .   .   7   .   .   
  Assembled                13   | .   .   .   13  .   .   .   .   .   .   .   
Best Kill Streak           12   | 2   4   4   12  .   4   5   .   6   1   1   
  Combat Bots Only         12   | .   2   2   12  .   4   5   .   3   1   1   
Max Kills in Single Turn   3    | 1   1   2   3   .   2   1   .   3   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   .   .   1   .   .   
  Melee                    2    | .   .   .   1   .   2   1   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   
--------                   Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  
Hostile Shots Fired        711   | .    78   33   57   .    31   85   .    294  104  29   
  Missed                   219   | .    22   7    16   .    8    24   .    94   39   9    
Damage Taken               6965  | .    660  411  574  .    320  764  188  2766 852  430  
  Core                     824   | .    90   38   71   .    57   54   .    349  75   90   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   228   | .    .    .    .    .    .    .    .    228  .    .    
  Regen/Repaired (Parts)   363   | .    .    70   .    .    .    .    .    293  .    .    
Core Remaining (%)         78    | 100  64   .    .    .    58   .    90   .    .    .    
Volleys Fired              140   | 4    55   46   19   .    .    .    1    8    7    .    
  Largest                  5     | 2    2    3    3    .    .    .    1    5    5    .    
  Hottest                  189   | 40   85   150  135  .    .    .    7    187  189  .    
Shots Fired                346   | 8    110  135  57   .    .    .    1    24   11   .    
  Gun                      320   | 8    110  135  54   .    .    .    .    11   2    .    
  Cannon                   8     | .    .    .    .    .    .    .    .    6    2    .    
  Launcher                 10    | .    .    .    3    .    .    .    .    6    1    .    
  Special                  8     | .    .    .    .    .    .    .    1    1    6    .    
  Kinetic                  202   | 8    96   46   31   .    .    .    .    17   4    .    
  Thermal                  126   | .    14   89   23   .    .    .    .    .    .    .    
  Explosive                7     | .    .    .    3    .    .    .    .    3    1    .    
  Electromagnetic          3     | .    .    .    .    .    .    .    .    3    .    .    
  Robot Hit Streak         11    | 4    10   11   10   .    .    .    3    6    7    .    
  Robot Miss Streak        7     | 1    2    5    4    .    .    .    .    7    3    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    .    4    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           377   | 5    71   79   31   .    23   67   1    88   12   .    
  Core Hits                161   | 3    28   35   27   .    7    19   .    38   3    1    
  Critical Kills           6     | .    .    .    .    .    2    2    .    2    .    .    
  Critical Parts Destroyed 22    | .    .    .    .    .    7    12   .    2    1    .    
  Critical Strikes         46    | .    .    2    2    .    9    16   .    16   1    .    
    Burn                   4     | .    .    2    2    .    .    .    .    .    .    .    
    Smash                  31    | .    .    .    .    .    9    16   .    5    1    .    
    Sever                  11    | .    .    .    .    .    .    .    .    11   .    .    
Melee Attacks              250   | .    .    .    2    .    38   91   1    111  7    .    
  Impact                   124   | .    .    .    1    .    30   68   .    23   2    .    
  Slashing                 126   | .    .    .    1    .    8    23   1    88   5    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            24    | .    .    .    .    .    8    10   .    6    .    .    
    Combat Hostiles        3     | .    .    .    .    .    .    3    .    .    .    .    
  Follow-up Attacks        61    | .    .    .    1    .    7    31   .    22   .    .    
Damage Inflicted           10390 | 46   785  1248 895  .    1132 2588 .    3393 278  25   
  Guns                     2723  | 46   785  1242 491  .    .    .    .    159  .    .    
  Cannons                  96    | .    .    .    .    .    .    .    .    96   .    .    
  Explosions               595   | .    .    .    363  .    .    .    .    195  37   .    
  Melee                    6938  | .    .    .    41   .    1132 2588 .    2936 241  .    
  Ramming                  38    | .    .    6    .    .    .    .    .    7    .    25   
  Kinetic                  1436  | 46   650  250  235  .    .    .    .    255  .    .    
  Thermal                  1383  | .    135  992  256  .    .    .    .    .    .    .    
  Explosive                517   | .    .    .    363  .    .    .    .    117  37   .    
  Electromagnetic          78    | .    .    .    .    .    .    .    .    78   .    .    
  Impact                   3992  | .    .    .    .    .    1040 2047 .    781  124  .    
  Slashing                 2946  | .    .    .    41   .    92   541  .    2155 117  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         22    | .    2    .    3    3    3    .    .    18   18   22   
  Average Corruption       6     | .    2    .    3    3    3    .    .    7    18   18   
  Corruption Purged        3     | .    .    .    .    .    .    .    .    3    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  119   | .    3    .    6    10   15   .    .    51   26   8    
    Message Errors         27    | .    .    .    1    3    8    .    .    12   3    .    
    Matter Fused           27    | .    .    .    2    2    1    .    .    11   8    3    
    Heat Flow Errors       16    | .    2    .    1    1    3    .    .    5    3    1    
    Energy Discharges      16    | .    .    .    1    1    1    .    .    6    7    .    
    Parts Rejected         2     | .    1    .    .    .    .    .    .    1    .    .    
    Parts Fused            2     | .    .    .    .    1    .    .    .    1    .    .    
    Data Loss (minor)      13    | .    .    .    1    2    1    .    .    6    2    1    
    Data Loss (major)      7     | .    .    .    .    .    .    .    .    6    .    1    
    Misfires               1     | .    .    .    .    .    .    .    .    1    .    .    
    Alerts                 6     | .    .    .    .    .    1    .    .    1    3    1    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1452  | .    .    .    20   .    526  574  .    248  84   .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               20    | .    .    .    20   .    .    .    .    .    .    .    
  Melee                    1432  | .    .    .    .    .    526  574  .    248  84   .    
Knockbacks                 7     | .    .    .    .    .    .    1    .    5    1    .    
  Impact                   6     | .    .    .    .    .    .    1    .    4    1    .    
  Kinetic                  1     | .    .    .    .    .    .    .    .    1    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      88    | .    .    .    24   .    .    .    .    7    57   .    
  Shots                    4     | .    .    .    1    .    .    .    .    2    1    .    
  Rammed                   5     | .    .    2    .    .    .    .    .    1    .    2    
Targets Rammed             6     | .    .    2    .    .    .    .    .    1    .    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    1    
Highest Temperature        384   | .    223  384  250  272  242  .    .    172  164  255  
  Average Temperature      93    | .    68   115  71   137  119  .    .    65   65   132  
  Received Heat Transfer   1538  | .    324  147  80   .    126  207  .    360  276  18   
  Effects                  5     | .    1    3    .    1    .    .    .    .    .    .    
    Shutdowns              1     | .    .    1    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    1    .    .    1    .    .    .    .    .    .    
    Interference           2     | .    .    2    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           9     | .    .    .    .    .    2    4    .    2    1    .    
  Combat Hostiles          8     | .    .    .    .    .    1    4    .    2    1    .    
  Parts Fried              23    | .    .    .    .    .    6    15   .    2    .    .    
  Impact Corruptions       46    | .    .    .    .    .    17   21   .    6    2    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    1    .    .    .    .    .    1    .    .    
  Heat Transferred         3455  | .    310  2442 703  .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Fac Low Low 
Peak Influence             633  | 10  256 284 187 .   115 251 633 541 .   .   
  Initial                  331  | .   6   76  110 .   .   21  124 331 .   .   
  Average                  182  | 3   135 195 168 .   54  112 325 220 .   .   
Maximum Alert Level        2    | .   1   1   .   .   .   1   2   2   .   .   
  Low Security (%)         62   | 100 81  42  100 .   100 79  1   57  .   .   
  Level 1                  25   | .   18  57  .   .   .   20  69  20  .   .   
  Level 2                  12   | .   .   .   .   .   .   .   28  22  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   1   4   .   .   .   4   .   10  .   1   
  Investigation            8    | .   1   3   .   .   .   1   .   3   .   .   
  Extermination            6    | .   .   .   .   .   .   .   .   6   .   .   
  Reinforcement            4    | .   .   1   .   .   .   2   .   1   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Gar Fac Low Low 
Distress Signals           6    | .   .   2   .   .   .   .   .   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              154  | .   16  25  18  .   9   24  .   40  9   13  
  Peak Tracking Total      10   | .   5   4   7   .   4   5   .   6   4   10  
  Tactical Retreats        15   | .   2   2   1   .   .   2   .   5   3   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Fac Low Low 
Traps Triggered            10   | .   1   1   .   .   .   2   6   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   1   .   1   
Objects Rigged             10   | .   .   .   .   .   4   1   .   5   .   .   
  Exploded                 6    | .   .   .   .   .   3   1   .   2   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Gar Fac Low Low 
Machines Disabled          2    | .   .   .   .   .   .   .   .   2   .   .   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Gar Fac Low Low 
Machines Accessed          29   | .   4   5   .   .   .   9   2   9   .   .   
  Terminals                20   | .   3   4   .   .   .   6   2   5   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          2    | .   .   1   .   .   .   .   .   1   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   1   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   2   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                68   | .   7   12  .   .   .   21  5   23  .   .   
  Successful               30   | .   5   3   .   .   .   11  1   10  .   .   
  Failed                   38   | .   2   9   .   .   .   10  4   13  .   .   
    Catastrophic           8    | .   .   5   .   .   .   .   .   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   3   6   .   1   .   7   .   2   .   .   
  Terminals                45   | .   6   9   .   .   .   15  5   10  .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   .   
  Repair Stations          9    | .   .   3   .   .   .   .   .   6   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   2   .   .   
  Scanalyzers              7    | .   .   .   .   .   .   5   .   2   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             13   | .   4   .   .   .   .   4   1   4   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     3    | .   1   .   .   .   .   1   .   1   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   1   .   .   .   .   
  Assault Status           1    | .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       7    | .   .   3   .   .   .   .   .   4   .   .   
  Scan Component           4    | .   .   2   .   .   .   .   .   2   .   .   
  Repair                   3    | .   .   1   .   .   .   .   .   2   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   1   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   4   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   2   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   2   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         3    | .   1   .   .   .   .   2   .   .   .   .   
  Terminals                2    | .   .   .   .   .   .   2   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   1   5   .   .   .   6   2   8   .   .   
  Full Trace Events        6    | .   .   3   .   .   .   .   .   3   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   2   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   1   .   .   .   .   .   2   .   .   
  Time                     102  | .   .   32  .   .   .   .   .   70  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   2   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   2   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Gar Fac Low Low 
Used RIF Installer         1    | .   .   .   .   .   .   .   1   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   3   .   
  overload_power           1    | .   .   .   .   .   .   .   .   .   1   .   
  reboot_system            1    | .   .   .   .   .   .   .   .   .   1   .   
  go_dormant               1    | .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
  Attached                 1    | .   .   .   .   .   .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Gar Fac Low Low 
Total Allies               3    | .   .   .   3   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   3   3   3   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   .   40  40  40  .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   .   16  16  16  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   .   9   .   .   .   .   .   
  Total Damage             112  | .   .   .   .   .   112 .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Fac Low Low 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   1   .   .   .   .   .   3   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   
-------------              Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  
Turns Passed               11604 | 118  727  769  361  404  1131 2084 1288 3983 547  192  
Spaces Moved               5767  | 59   308  290  174  252  637  849  765  2004 307  122  
  Core                     4     | 4    .    .    .    .    .    .    .    .    .    .    
  Treads                   5763  | 55   308  290  174  252  637  849  765  2004 307  122  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  160  160  161  153  153  
  Average Speed            165   | 152  160  163  161  160  160  178  163  166  162  153  
  Slowest Speed            250   | 160  160  240  240  160  160  240  240  250  237  153  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50    | 6    42   38   40   63   94   60   88   46   60   21   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     3     | .    1    .    .    .    .    .    .    .    1    1    
  Known Exits Taken        2     | .    .    .    .    .    .    1    .    1    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    .    .    .    1    .    
Scrap Searched             4     | .    .    .    2    .    1    .    .    .    1    .    
Spaces Dug                 4     | .    .    .    .    .    1    2    .    1    .    .    
Terrain Destroyed          87    | .    .    .    24   .    1    2    .    48   12   .    
  Melee                    4     | .    .    .    .    .    1    2    .    1    .    .    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      83    | .    .    .    24   .    .    .    .    47   12   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  
Total                      7249 | 77   444  491  208  253  699  1313 800  2501 338  125  
  Wait                     912  | .    51   124  .    .    23   363  2    347  2    .    
  Move                     5756 | 58   307  289  173  251  636  848  763  2003 306  122  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  71   | 5    10   8    1    .    5    13   9    17   3    .    
  Fast Attach              31   | 7    1    3    1    1    .    7    1    9    1    .    
  Attach                   34   | 1    5    3    5    .    2    2    1    10   5    .    
  Detach                   18   | 1    4    1    3    1    1    4    1    .    2    .    
  Swap                     46   | 1    8    4    5    .    .    6    6    12   4    .    
  Drop                     63   | .    3    11   .    .    4    19   9    16   1    .    
  Fire                     140  | 4    55   46   19   .    .    .    1    8    7    .    
  Melee                    156  | .    .    .    1    .    24   50   1    73   7    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    6    | .    .    2    .    .    .    .    .    1    .    3    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   6    | .    .    .    .    .    .    .    6    .    .    .    
  Trap                     10   | .    .    .    .    .    4    1    .    5    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x2 / Sto / Gar)
-8/Garrison (discovered 4 exits: *Fac x3 / [Mat])
-7/Factory (discovered 3 exits: [*Fac] / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location       | Event
     7 | -11/Scrapyard  | Discovered new exit (range 15)
   119 | -11/Scrapyard  | Entered Materials
   308 | -10/Materials  | Build established: Mutant
   364 | -10/Materials  | Discovered new exit (range 15)
   573 | -10/Materials  | Identified exit to Mines
   846 | -10/Materials  | Entered another Materials area
   846 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  1142 | -9/Materials   | Build established: Tank
  1333 | -9/Materials   | Repaired Imp. Treads
  1601 | -9/Materials   | Discovered new exit (range 6)
  1615 | -9/Materials   | Entered Mines
  1616 | -9/Mines       | Assembled infested the area
  1741 | -9/Mines       | Destroyed 12 combat bots
  1783 | -9/Mines       | Learned 4 Materials zone layouts
  1861 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
  1935 | -9/Mines       | Discovered new exit (range 9)
  1962 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  1963 | -9/Mines       | Discovered new exit (range 5)
  1976 | -9/Mines       | Entered Exiles
  1976 | -9/Exiles      | Accompanied by 3 allies
  1997 | -9/Exiles      | Discovered new exit (range 15)
  2016 | -9/Exiles      | Met 8R-AWN
  2042 | -9/Exiles      | Met EX-HEX
  2056 | -9/Exiles      | Build established: Mutant
  2088 | -9/Exiles      | Met EX-BIN
  2111 | -9/Exiles      | Aligned with FarCom system
  2112 | -9/Exiles      | Given EX-Vault access code
  2149 | -9/Exiles      | Opened EX-Vault
  2159 | -9/Exiles      | Found Prototype Device
  2159 | -9/Exiles      | Identified PSU Rigger
  2193 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  2246 | -9/Exiles      | Met EX-DEC
  2327 | -9/Exiles      | Discovered new exit (range 15)
  2380 | -9/Exiles      | Left Exiles lab with PSU Rigger
  2380 | -9/Exiles      | Entered Mines
  2380 | -8/Mines       | Accompanied by 3 allies
  2456 | -8/Mines       | Lost 3 allies
  3399 | -8/Mines       | Discovered new exit (range 15)
  3450 | -8/Mines       | Discovered new exit (range 6)
  3511 | -8/Mines       | Entered Materials
  3511 | -8/Materials   | Evolved 2 slots: Weapon x2
  4576 | -8/Materials   | Build established: Gladiator
  4638 | -8/Materials   | Discovered new exit (range 15)
  4679 | -8/Materials   | Identified exit to Storage
  5487 | -8/Materials   | Garrison activated, responded to threat
  5581 | -8/Materials   | Discovered new exit (range 15)
  5593 | -8/Materials   | Identified exit to Garrison
  5595 | -8/Materials   | Entered Garrison
  5595 | -8/Garrison    | Discovered recently destroyed garrison
  5735 | -8/Garrison    | Installed Relay Interface Framework
  6069 | -8/Garrison    | Discovered new exit (range 12)
  6519 | -8/Garrison    | Discovered new exit (range 14)
  6546 | -8/Garrison    | Discovered new exit (range 79)
  6546 | -8/Garrison    | Discovered new exit (range 7)
  6546 | -8/Garrison    | Discovered new exit (range 38)
  6546 | -8/Garrison    | Discovered new exit (range 41)
  6883 | -8/Garrison    | Entered Factory
  6883 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  7046 | -7/Factory     | Repaired Hrd. Medium Armor Plating
  7081 | -7/Factory     | Repaired Imp. Treads
  7972 | -7/Factory     | Discovered new exit (range 15)
  8006 | -7/Factory     | Discovered new exit (range 5)
  8213 | -7/Factory     | Cargo convoy interrupted
  8743 | -7/Factory     | Build established: Mutant
  9050 | -7/Factory     | Lost 3 parts (1n2u)
  9365 | -7/Factory     | Identified exit to Lower Caves
  9661 | -7/Factory     | Build established: Gladiator
  9969 | -7/Factory     | System corruption reached 10%
 10002 | -7/Factory     | Lost 5 parts (1p1u3w)
 10345 | -7/Factory     | Build established: Skirmisher
 10866 | -7/Factory     | Entered Lower Caves
 10895 | -7/Lower Caves | Learned location of 1 exit from Factory
 11055 | -7/Lower Caves | Encountered a Warlord checkpoint
 11208 | -7/Lower Caves | Learned location of Extension (-5)
 11208 | -7/Lower Caves | Spotted B-75 Beast
 11210 | -7/Lower Caves | Core integrity fell below 50%
 11393 | -7/Lower Caves | Learned Factory garrison access intel
 11400 | -7/Lower Caves | Discovered new exit (range 9)
 11413 | -7/Lower Caves | Entered another Lower Caves area
 11453 | -7/Lower Caves | Build established: Mutant
 11504 | -7/Lower Caves | Discovered new exit (range 9)
 11580 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 11605 | -7/Lower Caves | Self-destructed

 Last Messages 
---------------
11565_ System corrupted: Substantial component
  data lost.
11580_ Y-64 Sentinel: "DETECTED UNIDENTIFIED
  DERELICT."
11582_ Imp. Remote Datajack destroyed.
11584_ Y-64 Sentinel: "REQUESTING BACKUP."
11586_ Impact Mace destroyed.
11586_ Slammed into S-27 Virus. <x2>
11589_ Crushed S-27 Virus.
11589_ S-27 Virus destroyed.
11592_ Great Axe destroyed.
11592_ System corrupted by crushing effect (+4).
11596_ System corrupted: Matter fused (-9).
11601_ Penetrated by Slug.
11603_ C-30 ARC bursts open, deploying its
  payload.
11603_ G-50 Soldier unfolds itself.
11603_ L-41 Fighter unfolds itself.
11603_ G-47 Trooper unfolds itself. <x2>
11603_ M-28 Smith unfolds itself.

 Map 
-----
+----------------------------------------------------+
| ?????????????#  #?####    ###   ##??#              |
| ?????????????#  ###       #### ##???###            |
| ?????????????#  ##         #?# #?????##      ##    |
| ?????????????#  #   ####   #?# #######      ### ## |
| ?????????????#  #   #???####?#     ##       #?# ## |
| ??????????####  #   #????????##### ###      ### ## |
| ??????????#         #??###???????# #?#             |
| ??????????#        ####  ##??????# #?#             |
| ??????????#      ###?#    #??????# #?#   ## ###### |
| ?????????##     ##??##   #?????### ###  #####????? |
| ?????????#      #??##   #??????#        #????????? |
| ?????????#      ##?#   #???????#  ####     #?????? |
| ?????????#####   ###   #???????#  #??##     #????? |
| ?????????????##        #####???#  #???#         ?? |
| ??????#########            ##??#  #???##         # |
| ???                         #??#  #?????#        # |
| ???                         #?##% ##?????#       # |
| ???   #########             ## lg  ###????         |
| ????????????##                  gg   #????         |
| ????????????#                   m  #???????   ##   |
| ????????????#                     #????????  ##??  |
| ????????????#     =               ####?????? #???? |
| ???????????#   ###+#### ##           #???????#???? |
| ???????????#   ?"  #gg# ##s          #???????????? |
| ???????????#   #"  #    #            #???????????? |
| ???????????# # #"  /   ll@           #???????????? |
| ???????????### #"  Y                  #??????????? |
| ?????????????  #"  #    ####            #????????? |
| ???????????????#"  #  # #????          #?????????? |
| ???????????????######## #?????    ######?????????? |
| ??????????????????????  #???????###??????????????? |
| ??????????????????????###????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Coolant Potential          65
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             30
Phase Shifting             5
Evasion (%)                45
Melee Accuracy             8
Recoil Reduction           3
Force Boost                20
Offensive Hacking          10
Relay Coupler Types        1
Relay Coupler Value        35

 Item Schematics 
-----------------
 Hacking Suite | -8/Materials | Scanalyzed
   Arm. Treads | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Error 47
Factory Defaults
Preemptive Strike

 Challenges 
------------
None

 Game 
------
Seed              DrainedBarrageMicrothruster
  Manual?         0
Play Time         02:00:50
  Cumulative      39.6 hours
  Start           2024.08.19 @ 12:36:10
  End             2024.08.19 @ 17:22:47
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           52
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          24
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          3%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c3f1c6a7-afe3-46b5-9650-b51b5101b340