Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.12 @ 00:22:06 Player: ok-primus Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (66) 330 Value Destroyed (2912) 2912 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (393) 393 TOTAL SCORE: 8055 Bonus ------- Pacifist 200 Follower Combat Kills 226 Friendly Fire -33 Cogmind --------- Core Integrity 0/1000 Matter 280/300 Energy 100/100 System Corruption 27% Temperature Cool (9) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Large Storage Unit Visual Processing Unit Core Analyzer Improved Core Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- System Guard Recalibrator Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Heavy Treads Carbon-fiber Leg Flexi-carbon Leg Enhanced Armored Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Large Battery Improved Light Armor Plating Remote Force Field > --- WEAPON ----------- Shock Rifle Heavy Riot Gun Tesla Rifle Heavy Plasma Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Light Fission Core Power Amplifier Improved Heat Sink Visual Processing Unit Improved Terrain Scanner Core Analyzer Thermal Shield System Guard Improved Field Recycling Unit Plasma Cannon Phase Cannon Gauss Rifle Gauss Rifle Improved Remote Datajack [Rating: 77] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Target Analyzer Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun Heavy Riot Gun Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Guided EMP Blaster Special Weapon Improved Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 2 Power 1 | . . . . . . . . . 1 Propulsion 3 | . . 1 . 1 . . . 1 . Utility 4 | . . 1 . 1 1 . . 1 . Weapon 2 | . . . . . 1 . . . 1 Parts Attached 140 | 6 3 7 17 7 4 11 . 45 40 Power 17 | 1 . 1 4 . . . . 3 8 Engine 13 | 1 . 1 4 . . . . 3 4 Core 4 | . . . . . . . . . 4 Reactor . | . . . . . . . . . . Propulsion 42 | 2 . 3 10 1 1 6 . 15 4 Treads 10 | 2 . 2 1 . . . . 4 1 Leg 31 | . . 1 9 1 1 6 . 11 2 Wheel 1 | . . . . . . . . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 42 | 1 3 1 1 5 1 5 . 10 15 Device 17 | . . . . 1 . 2 . 7 7 Storage 10 | 1 2 . . 2 1 . . 2 2 Processor 4 | . 1 . . . . . . . 3 Hackware . | . . . . . . . . . . Protection 11 | . . 1 1 2 . 3 . 1 3 Artifact . | . . . . . . . . . . Weapon 39 | 2 . 2 2 1 2 . . 17 13 Energy Gun 13 | . . . . . . . . 6 7 Energy Cannon 6 | . . . . 1 . . . 2 3 Ballistic Gun 12 | 2 . . 1 . 1 . . 6 2 Ballistic Cannon 6 | . . 2 1 . . . . 3 . Launcher 1 | . . . . . 1 . . . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 1 . . 1 1 Parts Lost 74 | . . . 3 . . 2 . 28 41 Power 10 | . . . . . . . . 2 8 Propulsion 19 | . . . 1 . . . . 10 8 Utility 22 | . . . 1 . . 2 . 6 13 Weapon 23 | . . . 1 . . . . 10 12 Highest Loss Streak 20 | . . . 2 . . 1 . 18 20 Average Slot Usage (%) 90 | . 95 95 93 97 94 92 92 89 81 Engine 7 | . 14 11 11 9 7 7 7 5 6 Treads 9 | . 28 29 13 . . . . 10 7 Leg 17 | . . 2 18 34 30 30 30 18 9 Device 4 | . . . . . . 1 . 10 8 Storage 20 | . 23 22 22 18 21 23 23 20 16 Protection 7 | . . 7 7 17 15 13 15 5 3 Energy Gun 3 | . . . . . . . . 3 11 Energy Cannon 3 | . . . . . 7 7 7 3 3 Ballistic Gun 4 | . 28 1 5 9 8 . . 5 2 Ballistic Cannon 4 | . . 20 14 8 . . . 1 . Launcher 1 | . . . . . 2 7 7 . . Naked Turns . | . . . . . . . . . . Heaviest Build 86 | 13 17 25 30 63 74 77 73 76 86 Greatest Support 95 | 40 40 60 60 45 50 60 50 95 70 Greatest Overweight (x) 24 | . . . 1 1 1 1 1 4 24 Average Overweight (x) . | . . . . . 1 1 1 . 1 Largest Inventory Capacity 20 | 6 8 8 8 16 18 18 18 20 20 Average Capacity 14 | 5 7 8 8 12 17 18 18 18 17 Most Carried 20 | 6 8 8 8 11 12 18 18 20 20 Average Carried 12 | 3 6 7 7 8 9 17 18 15 14 Final Capacity 20 | 6 8 8 8 16 18 18 18 20 10 Final Carried 20 | 6 7 8 8 10 12 18 18 20 3 Class Distribution -------------------- 56% | Mutant 25% | Scavenger-Mutant 10% | Scavenger-Tank 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Matter Collected 2719 | 210 . 157 600 20 98 312 . 797 525 Remotely . | . . . . . . . . . . Salvage Created 3057 | . . 201 518 20 75 582 . 873 788 Parts 146 | . . 13 36 1 2 21 . 39 34 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 . . . Prevented 10 | . . . . . . 10 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 57 | . . 5 12 1 1 10 . 15 13 Guns 19 | . . . 1 . . . . 10 8 Cannons 28 | . . 5 11 1 . 4 . 3 4 AOE 6 | . . . . . 1 4 . 1 . Classes Destroyed 11 | . . 2 3 1 . 1 . 3 1 Worker 1 | . . . . . . . . . 1 Builder 2 | . . . 1 . . . . 1 . Recycler 4 | . . . 2 . . . . 1 1 Watcher 2 | . . . . 1 . . . 1 . Swarmer 7 | . . . . . . . . 2 5 Grunt 20 | . . 2 8 . . 7 . 3 . Brawler 2 | . . . 1 . . 1 . . . Duelist 1 | . . . . . . 1 . . . Sentry 16 | . . 3 3 1 1 1 . 6 1 Hunter 5 | . . . . . . . . 2 3 Programmer 6 | . . . . . . . . 2 4 Best Kill Streak 6 | . . 2 3 2 1 4 . 4 6 Combat Bots Only 5 | . . 2 2 1 1 4 . 2 5 Max Kills in Single Turn 2 | . . 1 1 1 1 2 . 2 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . 1 2 . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Damage Taken 11519 | . . 121 835 198 101 410 42 4265 5547 Core 1646 | . . 29 65 15 . 10 14 510 1003 Absorbed by Shields 321 | . . . . . . . . 15 306 Reduced by Siege Mode 109 | . . . . . . . . . 109 Core Remaining (%) 84 | 100 100 . 76 97 . . 96 40 . Volleys Fired 310 | . . 13 56 17 4 41 . 102 77 Largest 4 | . . 2 2 2 1 1 . 3 4 Hottest 265 | . . 74 74 75 50 75 . 210 265 Shots Fired 472 | . . 26 92 20 4 41 . 163 126 Gun 209 | . . . 4 3 . . . 126 76 Cannon 240 | . . 26 88 17 . 28 . 33 48 Launcher 21 | . . . . . 4 13 . 4 . Special 2 | . . . . . . . . . 2 Kinetic 287 | . . 26 92 16 . . . 113 40 Thermal 110 | . . . . 4 . 28 . 22 56 Explosive . | . . . . . . . . . . Electromagnetic 73 | . . . . . 4 13 . 28 28 Robot Hit Streak 12 | . . 7 12 8 4 7 . 11 9 Robot Miss Streak 7 | . . 2 3 2 . 2 . 7 4 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 1 | . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . 1 . Shots Hit Robots 286 | . . 19 69 11 3 18 . 103 63 Core Hits 126 | . . 6 21 3 4 19 . 42 31 Critical Hits 7 | . . . 1 . . . . 4 2 Critical Kills 5 | . . . 1 . . . . 2 2 Critical Parts Destroyed 2 | . . . . . . . . 2 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6837 | . . 304 1349 276 98 994 . 2266 1550 Guns 2226 | . . . 64 79 . . . 1191 892 Cannons 3338 | . . 304 1285 197 . 450 . 558 544 Explosions 1250 | . . . . . 98 544 . 517 91 Melee . | . . . . . . . . . . Ramming 23 | . . . . . . . . . 23 Kinetic 3676 | . . 304 1349 276 . . . 1223 524 Thermal 1661 | . . . . . . 450 . 416 795 Explosive 236 | . . . . . . . . 236 . Electromagnetic 1241 | . . . . . 98 544 . 391 208 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 27 | . . . 1 . . . 1 8 27 Average Corruption 8 | . . . 1 . . . 1 6 16 Corruption Purged . | . . . . . . . . . . Effects 107 | . . . . . . . . 35 72 Message Errors 17 | . . . . . . . . 6 11 Matter Fused 20 | . . . . . . . . 6 14 Heat Flow Errors 6 | . . . . . . . . 3 3 Energy Discharges 9 | . . . . . . . . 3 6 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 12 | . . . . . . . . 6 6 Misfires 3 | . . . . . . . . 1 2 Misdirections 3 | . . . . . . . . . 3 Targeting Errors 31 | . . . . . . . . 9 22 Weapon Failures 4 | . . . . . . . . 1 3 Overload Shots . | . . . . . . . . . . Overflow Damage 243 | . . 7 39 . . 47 . 54 96 Projectiles 134 | . . 7 39 . . 47 . 18 23 Explosions 109 | . . . . . . . . 36 73 Melee . | . . . . . . . . . . Knockbacks 23 | . . 4 18 . . . . 1 . Impact . | . . . . . . . . . . Kinetic 20 | . . 4 15 . . . . 1 . Secondary 3 | . . . 3 . . . . . . Self-Inflicted Damage 283 | . . . . . . . . 228 55 Shots 4 | . . . . . . . . 3 1 Rammed 21 | . . . . . . . . . 21 Targets Rammed 21 | . . . . . . . . . 21 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 525 | . . 45 256 144 18 340 . 256 525 Average Temperature 92 | . . 14 79 53 9 123 . 49 153 Received Heat Transfer 1795 | . . 51 393 54 9 135 . 690 463 Effects 9 | . . . . . . . . . 9 Shutdowns 2 | . . . . . . . . . 2 Energy Bleed 2 | . . . . . . . . . 2 Matter Decay 1 | . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . . 2 Siege Activations 1 | . . . . . . . . . 1 Total Turns 53 | . . . . . . . . . 53 Longest Duration 53 | . . . . . . . . . 53 Robots Corrupted 3 | . . . . . . 2 . 1 . Combat Hostiles 3 | . . . . . . 2 . 1 . Parts Fried 5 | . . . . . 1 2 . . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 6 | . . . . . . . . . 6 Heat Transferred 2169 | . . . . . . 666 . 433 1070 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Peak Influence 393 | . . 217 393 251 159 . . 212 185 Average Influence 104 | . . 98 168 208 129 . . 88 71 Maximum Alert Level 1 | . . 1 1 1 . . . 1 . Low Security (%) 89 | 100 100 96 64 61 100 . . 99 100 Level 1 10 | . . 3 35 38 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . . 1 3 1 . . . 9 6 Investigation 4 | . . . 2 1 . . . . 1 Extermination 2 | . . . . . . . . 1 1 Reinforcement 8 | . . 1 1 . . . . 2 4 Assault . | . . . . . . . . . . Garrison 6 | . . . . . . . . 6 . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 2 1 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Distress Signals 5 | . . . 3 1 . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 115 | . . 9 32 5 3 12 1 28 25 Peak Tracking Total 7 | . . 4 5 2 2 4 1 7 7 Tactical Retreats 19 | . . . 6 1 . 3 . 7 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Traps Triggered 11 | . . . 1 . 3 1 . 2 4 Indirectly 4 | . . . . . 3 1 . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Machines Disabled 11 | . . . 3 . . . . 4 4 Max in Single Turn 2 | . . . 1 . . . . 2 2 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Machines Accessed 22 | . 2 1 15 1 . 1 . 1 1 Terminals 17 | . 2 1 13 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . 2 . . . . . 1 Scanalyzers 1 | . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . Total Hacks 67 | . 4 5 46 4 . 1 . 4 3 Successful 29 | . . 3 20 3 . 1 . 2 . Failed 38 | . 4 2 26 1 . . . 2 3 Catastrophic 11 | . . 1 7 1 . . . . 2 Database Lockouts . | . . . . . . . . . . Manual 47 | . 4 5 35 3 . . . . . Terminals 57 | . 4 5 44 4 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . . . 2 . . . . . 3 Scanalyzers 4 | . . . . . . . . 4 . Garrison Access . | . . . . . . . . . . Terminal Hacks 25 | . . 3 18 3 . 1 . . . Record 2 | . . . 2 . . . . . . Part Schematic 2 | . . . 2 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Open Door 3 | . . . 2 . . 1 . . . Level Access Points 3 | . . 1 1 1 . . . . . Branch Access Points 3 | . . 1 1 1 . . . . . Terminal Index 4 | . . 1 2 1 . . . . . Fabricator Index 1 | . . . 1 . . . . . . Locate Traps 3 | . . . 3 . . . . . . Recall Investigation 2 | . . . 2 . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . Report Inventory 1 | . . . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer 2 | . . . . . . . . 2 . Insert Component 1 | . . . . . . . . 1 . Analyze 1 | . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 2 1 14 1 . . . 1 1 Full Trace Events 7 | . . . 5 1 . . . . 1 Feedback Events 2 | . . . 1 . . . . . 1 Corruption 2 | . . . 1 . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Total Allies 2 | . . . 2 . . . . . . Largest Group 2 | . . . 2 1 . . . . . Highest-Rated Group 109 | . . . 109 94 . . . . . Highest-Rated Ally 99 | . . . 99 94 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 20 | . . . 20 . . . . . . Total Damage 865 | . . . 865 . . . . . . Kills 11 | . . . 11 . . . . . . Allies Corrupted 1 | . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Turns Passed 5920 | 82 221 453 1020 255 120 1151 53 1291 1274 Spaces Moved 2912 | 44 132 224 560 146 70 689 36 566 445 Core 12 | 2 . . . . . . . . 10 Treads 1123 | 42 132 224 177 . . . . 225 323 Legs 1774 | . . . 383 146 70 689 36 341 109 Wheels 3 | . . . . . . . . . 3 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 150 150 150 120 140 Average Speed 156 | 155 160 160 132 139 150 150 150 156 199 Slowest Speed 1250 | 160 160 160 160 150 150 155 150 240 1250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . 3 Exploration Rate (%) 25 | 4 20 19 82 17 2 74 14 11 8 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken 5 | . 1 1 1 1 . 1 . . . Unknown Exits Taken 4 | 1 . . . . 1 . 1 1 . Scrap Searched 2 | . . . . . . 2 . . . Spaces Dug 21 | . . . . 4 . . . . 17 Terrain Destroyed 112 | . . 1 2 5 . . . 62 42 Melee . | . . . . . . . . . . Projectile 35 | . . 1 2 5 . . . 2 25 AOE 77 | . . . . . . . . 60 17 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Total 3750 | 55 142 297 751 176 82 765 35 809 638 Wait 205 | . . 33 91 3 . 4 . 48 26 Move 2902 | 43 131 223 559 145 69 688 35 565 444 Hop . | . . . . . . . . . . Pick Up 96 | 6 5 8 9 1 3 10 . 33 21 Fast Attach 37 | 6 2 4 5 2 . 3 . 10 5 Attach 72 | . 1 1 3 2 3 4 . 28 30 Detach 15 | . 1 2 1 2 2 2 . 4 1 Swap 31 | . . 2 9 3 1 4 . 7 5 Drop 59 | . 2 11 18 1 . 8 . 12 7 Fire 310 | . . 13 56 17 4 41 . 102 77 Melee . | . . . . . . . . . . Ram 15 | . . . . . . . . . 15 Kick . | . . . . . . . . . . Crush 6 | . . . . . . . . . 6 Escape Stasis 1 | . . . . . . . . . 1 Rewire 1 | . . . . . . 1 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / Min / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 5) 261 | -10/Materials | Identified exit to Materials 304 | -10/Materials | Entered another Materials area 304 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 307 | -9/Materials | Build established: Mutant 469 | -9/Materials | Identified exit to Mines 469 | -9/Materials | Identified exit to Storage 469 | -9/Materials | Identified exit to Materials 757 | -9/Materials | Entered Storage 1364 | -9/Storage | Met 01-MTF 1500 | -9/Storage | Identified exit to Recycling 1777 | -9/Storage | Entered Materials 1777 | -8/Materials | Accompanied by 1 ally 1777 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1782 | -8/Materials | 01-MTF left 1789 | -8/Materials | Identified exit to Factory 2032 | -8/Materials | Entered Factory 2032 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2096 | -7/Factory | Discovered new exit (range 15) 2152 | -7/Factory | Entered Lower Caves 2537 | -7/Lower Caves | Encountered a Warlord checkpoint 2556 | -7/Lower Caves | Identified exit to Lower Caves 2831 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3303 | -7/Lower Caves | Entered another Lower Caves area 3338 | -7/Lower Caves | Discovered new exit (range 13) 3356 | -7/Lower Caves | Entered Factory 3356 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3517 | -6/Factory | Found Prototype Device 3566 | -6/Factory | Garrison activated, responded to threat 3590 | -6/Factory | Identified Exp. Sensor Array 3918 | -6/Factory | Garrison activated, responded to threat 3985 | -6/Factory | Lost 18 parts (1p8n3u6w) 4171 | -6/Factory | Core integrity fell below 50% 4559 | -6/Factory | Discovered new exit (range 7) 4647 | -6/Factory | Entered another Factory area 4647 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 5008 | -5/Factory | Crushed by falling debris 5032 | -5/Factory | Crushed by falling debris 5033 | -5/Factory | System corruption reached 10% 5038 | -5/Factory | Crushed by falling debris 5069 | -5/Factory | Lost 5 parts (1p1n2u1w) 5201 | -5/Factory | Lost 4 parts (2n2w) 5362 | -5/Factory | Build established: Scavenger-Gunner 5618 | -5/Factory | Lost 10 parts (1p1n2u6w) 5784 | -5/Factory | Build established: Scavenger-Mutant 5869 | -5/Factory | Core integrity fell below 50% 5903 | -5/Factory | Core integrity fell below 20% 5921 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05892_ Slammed into H-66 Slayer. 05892_ Penetrated by Slug. 05895_ Lgt. Angular Momentum Engine destroyed. 05899_ Penetrated by Slug. 05899_ Lrg. Storage Unit destroyed. 05903_ Slammed into H-66 Slayer. 05903_ Thermal Shield permanently disabled. 05903_ Destabilizing: Short circuit. 05905_ Penetrated by Slug. 05908_ Slammed into G-50 Soldier. 05910_ Penetrated by Slug. 05910_ Lgt. Fission Core destroyed. 05912_ Broken Thermal Shield destroyed. 05913_ Slammed into G-50 Soldier. 05913_ Visual Processing Unit permanently disabled. 05913_ Destabilizing: Short circuit. 05915_ System corrupted: Imp. Core Shielding rejected. 05916_ Penetrated by Slug. 05917_ Slammed into G-50 Soldier. 05920_ Acquired 4 matter. 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"???????????????????# | | # =# [! #??"" "???????????????????+ | | # """ """ + * # """ """?? ??????????????# | | # """ """ !#!| + "" ""?????????????????# | | # """ """ # # "" ""?????????????????# | | # # #? ????????????????# | | # # #????######???????????????# | | # # #???? =#???????????????# | | # !# #?? #???????????????# | | ############## # #???????????????? | | ?????????????# / #??????????????????? | | ?????????????# # +??????????????????? | | ?????????????# #?? #??????????????????? | | ?????????????# #???? #??????????????????? | | ?????????????# #?????? #??????????????????? | | ?????????????# #????????##??????????????????? | | ?????????????# #????????????????????????????? | | ############## #????????????????????????????? | | # # #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 36 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 450 Resistance: KI 20 Core Shielding 30 Evasion (%) 40 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Imp. Medium Armor Plating | -9/Storage | Hacked Hrd. Medium Armor Plating | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Troublemaker Challenges ------------ None Game ------ Seed AlertFlyingTerminator Manual? 0 Play Time 02:07:58 Cumulative 14.2 hours Start 2020.05.11 @ 22:04:03 End 2020.05.12 @ 00:22:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 22 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 533dde2d-9f50-4261-bf54-29f5f236ab0b