Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.14 @ 21:14:16 Player: Sigil Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (39) 195 Value Destroyed (695) 695 Prototype IDs (43) 860 Alien Tech Used (8) 1600 Bonus (9600) 9600 TOTAL SCORE: 23250 Bonus ------- Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Sigix 2000 Win 3000 Cogmind --------- Core Integrity 1508/1600 Matter 222/300 Energy 762/770 System Corruption 15% Temperature Warm (195) Movement Flying (26) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Light Particle Reactor Light Quantum Reactor > --- PROPULSION (7) --- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Impulse Thruster Cooled Field Propulsion Drive Q-thruster Electron Diverter > --- UTILITY (12) ----- Advanced Energy Well Advanced Weight Redist. System Spectral Analyzer Advanced Sensor Array Experimental Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Cloaking Device Light Regenerative Plating Advanced System Shield Advanced System Shield Advanced System Restoration Module > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Experimental Power Amplifier Reaction Control System Graphene Brace Advanced Shield Generator Terrabomb Peak State ------------ > --- POWER ------------ Light Neutrino Core Light Quantum Reactor > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Impulse Thruster Cooled Field Propulsion Drive Cooled Field Propulsion Drive Electron Diverter > --- UTILITY ---------- Experimental Heat Sink Advanced Energy Well Advanced Weight Redist. System Spectral Analyzer Advanced Sensor Array Experimental Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Light Regenerative Plating System Mapper Advanced System Shield Advanced Component Analysis Suite > --- WEAPON ----------- Sigix Broadsword Sigix Broadsword > --- INVENTORY -------- Cloaking Device Light Regenerative Plating Thermal Barrier Advanced Shield Generator Terrabomb [Rating: 199] Favorites ----------- Power Light Neutrino Core Engine Heavy Ion Engine Power Core Light Neutrino Core Reactor Light Quantum Reactor Propulsion Improved Cesium-ion Thruster Treads Light Treads Flight Unit Improved Cesium-ion Thruster Utility Advanced System Shield Device Experimental Heat Sink Storage Advanced Energy Well Processor Experimental Signal Interpreter Hackware Advanced System Shield Protection Light Regenerative Plating Artifact Phase Redirector Weapon Phasing Sabre Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Impact Weapon Core Stripper Slashing Weapon Phasing Sabre Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Slots Evolved 18 | . . . 2 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . 2 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . Utility 10 | . . . . . . 2 . . . . . . . . . 2 . . . . 2 . . . . 2 . 2 . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Attached 194 | 4 . 1 8 1 11 3 . . . . 14 2 . 7 . 24 2 . 10 1 3 . . 8 . 2 32 15 46 Power 32 | . . . 1 . 3 . . . . . 2 . . 1 . 6 . . 3 . . . . 4 . . . 3 9 Engine 4 | . . . 1 . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . Core 17 | . . . . . 1 . . . . . 1 . . 1 . 6 . . 2 . . . . 2 . . . 1 3 Reactor 11 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . 2 6 Propulsion 50 | 2 . 1 5 1 6 . . . . . 3 . . 1 . 7 . . 2 . . . . . . . 15 5 2 Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 48 | . . 1 5 1 6 . . . . . 3 . . 1 . 7 . . 2 . . . . . . . 15 5 2 Utility 97 | . . . 2 . . 3 . . . . 6 2 . 4 . 10 2 . 5 1 2 . . 4 . 2 15 7 32 Device 55 | . . . 1 . . . . . . . 4 1 . . . 6 2 . 3 1 1 . . 2 . . 9 4 21 Storage 4 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . 1 . . Processor 15 | . . . 1 . . 1 . . . . 1 . . 4 . . . . 1 . . . . . . . 1 2 4 Hackware 6 | . . . . . . 1 . . . . 1 . . . . 1 . . 1 . . . . . . . . . 2 Protection 16 | . . . . . . . . . . . . 1 . . . 2 . . . . 1 . . 1 . 2 3 1 5 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 15 | 2 . . . . 2 . . . . . 3 . . 1 . 1 . . . . 1 . . . . . 2 . 3 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 2 | 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Slashing Weapon 6 | . . . . . . . . . . . 2 . . 1 . . . . . . . . . . . . 1 . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . Unidentified Prototypes 27 | . . . 1 . 2 . . . . . . . . 3 . 4 . . 5 . . . . 5 . . 5 1 1 Parts Lost 25 | . . . 6 . . . . . . 2 . 2 . . . . . . . . . . . . . . 7 . 8 Power 5 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 3 Propulsion 6 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Utility 7 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 4 . 2 Weapon 7 | . . . 2 . . . . . . 1 . 1 . . . . . . . . . . . . . . 1 . 2 Highest Loss Streak 6 | . . . 4 . . . . . . 1 . 2 . . . . . . . . . . . . . . 6 . 5 To Critical Strikes 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 57 57 72 36 85 100 100 100 100 96 93 95 93 93 93 98 100 100 99 100 100 100 100 98 100 100 92 93 90 Engine 1 | . . . 5 . 3 7 7 7 7 6 2 6 6 2 . . . . . . . . . . . . . . . Core 6 | . . . . . 2 . . . . . 5 6 6 9 13 11 11 11 10 11 10 10 10 10 10 9 8 4 1 Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 6 Flight 36 | . . 13 34 18 51 46 46 46 46 46 45 46 46 46 46 41 41 41 40 41 36 36 36 36 36 33 32 29 27 Device 11 | . . . 5 9 9 7 7 7 7 7 6 5 6 6 6 10 11 11 10 11 15 15 15 13 15 14 15 14 19 Storage 1 | . . . . . . 2 . . . . . . . . . . . . . . . . . 1 5 4 4 4 4 Processor 12 | . . . 5 9 9 12 15 15 15 15 13 13 13 18 20 17 17 17 13 11 10 10 10 10 10 9 9 16 12 Hackware 6 | . . . . . . 7 7 7 7 7 6 6 6 1 . 4 5 5 8 11 10 10 10 10 10 9 9 8 10 Protection 1 | . . . . . . . . . . . . . . . . . . . . . 5 5 5 3 . 9 5 6 1 Energy Gun 1 | . 14 14 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . 14 14 10 . 4 7 7 7 7 7 . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 . 4 7 Special Melee Weapon 2 | . . . . . . . . . . . 4 2 . . . 4 5 5 5 5 5 5 5 5 5 4 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 56 | 3 3 3 7 1 16 21 16 16 16 16 17 19 16 21 21 26 22 22 40 26 32 32 32 36 31 36 45 44 56 Greatest Support 57 | 20 3 4 16 4 25 25 25 25 25 30 26 31 20 26 25 41 23 23 46 40 40 46 40 40 40 40 54 56 57 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 5 5 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 5 5 Average Carried 4 | 2 5 4 2 4 4 4 5 5 5 5 4 4 5 4 5 4 5 5 5 4 4 5 5 4 5 3 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 5 5 Class Distribution -------------------- 38% | Scout 35% | Hacker-Scout 11% | Hacker-Ninja 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Sprinter | -8/Storage Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Scout | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Matter Collected 2144 | 224 . 35 12 . 55 . 201 . . 17 100 14 23 64 19 59 176 25 100 10 . 30 . . 22 . 139 424 395 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1873 | . . 233 31 . 143 20 . . . 18 217 . . . . 144 . . . . . . . . . . 139 393 535 Parts 87 | . . 16 5 . 6 3 . . . 1 8 . . . . 5 . . . . . . . . . . 7 14 22 Haulers Intercepted 4 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . 2 Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . 4 . 3 . . . . . . . . . 1 . . . . . . . Prevented 3 | . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Combat Hostiles Destroyed 10 | . . 6 1 . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Guns 7 | . . 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Classes Destroyed 8 | . . 2 1 . 1 1 . . . . 1 . . . . . . . . . . . . . . . . 1 1 Worker 6 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 4 1 Tunneler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hauler 4 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . 2 Recycler 8 | . . 2 . . 1 . . . . . 1 . . . . . . . . . . . . . . . 1 2 1 Operator 3 | . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . Watcher 6 | . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . . 3 Swarmer 9 | . . 6 1 . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 6 | . . 4 2 . 2 1 . . . 1 2 . . . . 1 . . . . . . . . . . 1 6 3 Combat Bots Only 3 | . . 3 1 . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 Max Kills in Single Turn 1 | . . 1 1 . 1 1 . . . 1 1 . . . . 1 . . . . . . . . . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Damage Taken 5385 | . 24 41 458 . 140 56 . 34 . 392 82 187 . . 53 154 . . 13 . . 120 . . . 49 1458 165 1959 Core 872 | . 8 . 219 . 45 33 . . . 145 28 46 . . 21 48 . . 13 . . . . . . 49 97 28 92 Absorbed by Shields 129 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 129 . . Redirected to Shielding 156 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 156 . . Regen/Repaired (Parts) 1232 | . . . . . . . . . . . 14 . . . . . . . . . . . 21 . . . 148 361 688 Core Remaining (%) 87 | 100 . 96 45 . 91 . . . . 74 . . . . 88 . . . . 93 . . . . 90 . 88 98 94 Volleys Fired 28 | 1 . 8 7 . 5 5 . . . 2 . . . . . . . . . . . . . . . . . . . Largest 2 | 2 . 2 2 . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . Hottest 70 | 70 . 70 70 . 33 33 . . . 33 . . . . . . . . . . . . . . . . . . . Shots Fired 44 | 2 . 16 14 . 5 5 . . . 2 . . . . . . . . . . . . . . . . . . . Gun 39 | 2 . 16 14 . 4 3 . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . . 1 2 . . . 2 . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 23 | 1 . 8 7 . 4 3 . . . . . . . . . . . . . . . . . . . . . . . Thermal 16 | 1 . 8 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 5 | . . . . . 1 2 . . . 2 . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 13 | 2 . 13 4 . 1 3 . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak 6 | . . 1 6 . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 78 | 2 . 13 7 . 2 3 . . . . 6 . . . . 10 . . 3 . . . . . . . 9 9 14 Core Hits 36 | . . 11 3 . 2 1 . . . 1 4 . . . . 3 . . . . . . . . . . 1 4 6 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Burn 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 149 | . . . . . . . . . . . 9 . . 4 . 25 . . 3 . 5 6 . . . 7 18 14 58 Kinetic 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 135 | . . . . . . . . . . . 9 . . 4 . 25 . . . . 5 6 . . . 7 7 14 58 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 19 | . . . . . . . . . . . 2 . . . . 2 . . 3 . . . . . . . 1 7 4 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Damage Inflicted 4908 | 20 . 155 71 . 56 60 . . . 87 338 . . . . 585 . . . . . . . . . . 723 1321 1492 Guns 331 | 20 . 155 71 . 56 29 . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 118 | . . . . . . 31 . . . 87 . . . . . . . . . . . . . . . . . . . Melee 4459 | . . . . . . . . . . . 338 . . . . 585 . . . . . . . . . . 723 1321 1492 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 673 | 8 . 53 34 . 56 29 . . . . . . . . . . . . . . . . . . . . 493 . . Thermal 151 | 12 . 102 37 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 118 | . . . . . . 31 . . . 87 . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3966 | . . . . . . . . . . . 338 . . . . 585 . . . . . . . . . . 230 1321 1492 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . 2 . . . . . . . . . . 4 . 2 2 . . . . . . . . . . . 16 Average Corruption 5 | . . . 2 . . . . . . . . . . 4 . 2 1 . . . . . . . . . . . 5 Corruption Purged 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 Corruption Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Effects 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Message Errors 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Matter Fused 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Energy Discharges 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1098 | . . . . . . . . . . 15 16 . . . . 115 . . . . . . . . . . 147 461 344 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 15 | . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . Melee 1083 | . . . . . . . . . . . 16 . . . . 115 . . . . . . . . . . 147 461 344 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 19 | . . . . . . . . . . 19 . . . . . . . . . . . . . . . . . . . Shots 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 365 | 20 . 23 53 . 12 17 2 17 2 364 38 115 . 315 305 98 . . 90 . . 28 . . . . 26 9 365 Average Temperature 81 | 15 . 16 20 . 6 3 2 4 2 122 11 50 . 107 151 29 . . 38 . . 8 . . . . 11 3 220 Received Heat Transfer 408 | . . . 150 . 36 18 . 18 . 33 30 18 . . 12 . . . . . . . . . . . 45 27 21 Effects 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 518 | 37 . 370 111 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Peak Influence 460 | . 20 157 363 166 191 133 . . . . 378 . . . . 152 . . . . 42 . . . . 39 194 308 460 Initial 184 | . . 7 . 152 69 35 . . . . 179 . . . . . . . . . . . . . . . 21 85 184 Average 134 | . 7 122 164 159 102 70 . . . . 236 . . . . 20 . . . . 15 . . . . 19 95 185 220 Maximum Alert Level 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . 1 2 Low Security (%) 72 | 100 100 100 58 100 100 100 . . . . 52 . . . . 100 . . . . 100 . . . . 100 100 43 29 Level 1 27 | . . . 41 . . . . . . . 47 . . . . . . . . . . . . . . . . 56 67 Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . . . 2 . 2 1 . . . . 4 . . . . 6 . . . . 2 . . . . 1 1 . 9 Investigation 12 | . . . . . 1 1 . . . . 2 . . . . 3 . . . . 1 . . . . 1 . . 3 Extermination 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 2 Reinforcement 12 | . . . 2 . 1 . . . . . 2 . . . . 3 . . . . . . . . . . . . 4 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Distress Signals 11 | . . . 2 . 2 . . . . . . . . . . 1 . . . . . . . . . . 1 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 234 | . . 5 39 5 12 3 14 2 . 22 7 11 3 . 2 11 . . 15 . 1 5 . . . 6 28 7 36 Peak Tracking Total 14 | . . 2 13 6 12 3 9 2 . 14 3 6 3 . 2 6 . . 9 . 1 3 . . . 6 13 4 13 Tactical Retreats 40 | . . . 6 . 1 . 3 . . 6 2 3 1 . . 1 . . . . . 1 . . . . 3 3 10 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Traps Triggered 9 | . 1 . . . 1 . . . . . . . . . . 2 . . . . . . . . . 1 1 . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 10 | . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . Triggered 11 | . . . . . . . 1 . . . . . . . . . . . 6 1 . 2 . . 1 . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Disabled 7 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 6 . . Max in Single Turn 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Accessed 95 | . 1 . 4 2 6 7 . . 4 . 11 . . . . 9 2 . 9 . 3 1 . 9 . 1 11 3 12 Terminals 62 | . 1 . 4 2 6 7 . . . . 9 . . . . 6 1 . . . 2 1 . . . 1 9 1 12 Fabricators 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . Repair Stations 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Total Hacks 331 | . 8 . 18 8 13 21 . . 28 . 40 . . . . 33 2 . 16 . 8 1 . 48 . 6 39 9 33 Successful 199 | . 4 . 6 4 6 7 . . 28 . 15 . . . . 13 2 . 16 . 5 1 . 48 . 1 25 5 13 Failed 132 | . 4 . 12 4 7 14 . . . . 25 . . . . 20 . . . . 3 . . . . 5 14 4 20 Catastrophic 32 | . 1 . 2 1 1 4 . . . . 6 . . . . 8 . . . . 1 . . . . 2 1 . 5 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 174 | . 8 . 15 8 10 17 . . . . 30 . . . . 25 . . 1 . 3 . . . . 6 26 2 23 Terminals 209 | . 8 . 18 8 13 21 . . . . 33 . . . . 27 1 . . . 4 1 . . . 6 33 3 33 Fabricators 12 | . . . . . . . . . . . 4 . . . . . . . . . 4 . . . . . . 4 . Repair Stations 12 | . . . . . . . . . . . 3 . . . . 2 . . . . . . . . . . 5 2 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Terminal Hacks 134 | . 2 . 2 1 3 1 . . 28 . 3 . . . . 5 2 . 16 . 1 1 . 48 . . 14 1 6 Record 69 | . . . . . . . . . 11 . . . . . . . 1 . 15 . . 1 . 36 . . 3 1 1 Part Schematic 14 | . . . . . . . . . 9 . . . . . . . . . . . . . . 4 . . 1 . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 8 | . . . 1 . . . . . 3 . . . . . . . . . . . . . . 4 . . . . . Open Door 5 | . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . . . . 1 . 1 Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Level Access Points 4 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Branch Access Points 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Terminal Index 5 | . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . 1 . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unreport Threat 9 | . . . . . 1 . . . . . 2 . . . . 2 . . . . . . . . . . 2 . 2 Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Registered Components 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Zone Layout 4 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 Fabricator Hacks 5 | . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . 1 . Load Schematic 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . Build 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 7 | . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . 1 2 . Scan Component 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 1 . Repair 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Analyze 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Seal Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Unauthorized Hacks 49 | . 2 . 4 3 3 6 . . . . 8 . . . . 3 . . . . 2 . . . . 1 9 1 7 Terminals 49 | . 2 . 4 3 3 6 . . . . 8 . . . . 3 . . . . 2 . . . . 1 9 1 7 Track 4 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . Assimilate 10 | . . . 2 . . 3 . . . . 2 . . . . . . . . . 1 . . . . . 1 . 1 Botnet 28 | . . . 1 2 3 2 . . . . 5 . . . . 3 . . . . 1 . . . . 1 4 1 5 Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Operators 6 | . 1 . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 64 | . 1 . 4 2 5 7 . . . . 11 . . . . 7 1 . . . 2 . . . . 1 8 3 12 Full Trace Events 10 | . 1 . . . 1 1 . . . . 2 . . . . 2 . . . . 1 . . . . . . . 2 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 5 . . . . 3 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . . . . . . 9 . . . . 15 . 1 . . . . . . . 4 . . 1 . . Parts Built 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 228 | . . . . . . . . . . . 152 . . . . . . . . . 76 . . . . . . . . Total Part Build Rating 10 | . . . . . . . . . . . 5 . . . . . . . . . 5 . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . Time 139 | . . . . . . . . . . . 60 . . . . 56 . . . . . . . . . . . 23 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Total Allies 9 | . . . 2 . . . . . . 1 1 . . . . . . . 3 . 1 . . . . . 1 . . Largest Group 3 | . . . 1 . . . . . . 1 1 1 . . . . . . 3 . 1 . . . . . 1 . . Highest-Rated Group 131 | . . . 10 . . . . . . 96 26 26 . . . . . . 131 . 26 . . . . . 45 . . Highest-Rated Ally 96 | . . . 10 . . . . . . 96 26 26 . . . . . . 49 . 26 . . . . . 45 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Total Damage 265 | . . . . . . . . . . 265 . . . . . . . . . . . . . . . . . . . Kills 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 14 | . . 2 . . . . . . . 2 . 1 . 2 1 . 1 1 . 2 . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Turns Passed 7599 | 36 24 445 294 48 156 144 276 94 20 169 564 120 64 304 147 691 186 68 571 216 263 249 215 75 327 84 480 323 946 Spaces Moved 18844 | 39 47 689 546 109 358 546 1058 408 85 701 1106 351 244 960 549 1377 460 262 1074 414 559 775 541 226 535 218 1220 672 2715 Core 133 | 38 47 5 32 11 . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 18710 | . . 684 514 98 358 546 1058 408 85 701 1106 351 244 960 549 1377 460 262 1074 414 559 775 541 226 535 218 1220 672 2715 Fastest Speed 17 | 50 50 50 31 40 23 23 23 23 23 20 24 20 26 23 23 17 26 26 17 20 20 17 20 20 20 20 17 18 19 Average Speed 23 | 52 50 59 34 41 26 23 23 23 23 22 24 25 26 24 23 20 26 26 22 20 20 19 20 20 20 20 17 19 19 Slowest Speed 160 | 160 50 60 50 50 40 26 23 23 23 26 26 26 26 26 23 26 26 26 26 20 20 20 20 20 20 20 86 21 89 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 105 | . . 10 11 . 9 5 . . . 7 3 3 . . . 9 . 1 5 . 3 1 1 . . . 15 2 20 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 54 | 3 17 98 59 16 71 14 76 57 71 85 27 57 50 86 78 41 73 47 94 64 12 83 58 64 62 7 82 19 58 Regions Visited 29 Branch Regions 19 Pre-discovered Areas 9 | . . . . . . . . . 1 1 . . . 2 1 . . . . 1 . . . 3 . . . . . Known Exits Taken 26 | . . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 32 | . . 1 . . . . 7 1 . 1 . 2 1 4 2 . 3 2 . 2 . 3 1 . 2 . . . . Spaces Dug 80 | . . . . . . 11 . . . . . . . 3 . 11 . . . . 5 6 . . . 7 . 5 32 Terrain Destroyed 109 | . . . . . 11 19 . . . 10 . . . 3 . 11 . . . . 5 6 . . . 7 . 5 32 Melee 69 | . . . . . . . . . . . . . . 3 . 11 . . . . 5 6 . . . 7 . 5 32 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 40 | . . . . . 11 19 . . . 10 . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Total 21563 | 50 46 698 623 111 403 555 1089 407 84 705 1380 378 243 1022 568 1746 524 260 1396 547 699 859 645 255 754 247 1431 837 3001 Wait 2176 | 2 . 2 71 . 26 1 32 . . 10 228 28 . 42 20 306 63 . 259 128 133 68 106 6 220 20 143 119 143 Move 18616 | 38 46 668 525 108 340 536 1057 407 84 688 1099 344 243 959 548 1360 459 259 1063 413 552 772 538 225 534 217 1191 667 2676 Hop 91 | . . 10 9 . 8 4 . . . 5 3 3 . . . 7 . 1 5 . 3 1 1 . . . 11 2 18 Pick Up 67 | 5 . 4 1 2 2 4 . . . . 12 . . 2 . 5 . . . 2 2 1 . 3 . 1 2 8 11 Fast Attach 138 | 4 . 1 4 . 7 . . . . . 6 1 . 6 . 12 . . 9 . . . . 10 . . 34 8 36 Attach 29 | . . . 3 1 2 2 . . . . 1 1 . . . 2 . . . . 2 . . . . 2 1 6 6 Detach 8 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 4 Swap 33 | . . . 1 . 2 1 . . . . 7 . . 1 . 10 2 . 1 1 1 . . . . . . 1 5 Drop 157 | . . 5 1 . 4 2 . . . . 15 . . 8 . 19 . . 9 3 1 1 . 11 . . 28 11 39 Fire 28 | 1 . 8 7 . 5 5 . . . 2 . . . . . . . . . . . . . . . . . . . Melee 141 | . . . . . . . . . . . 9 . . 4 . 25 . . 3 . 5 6 . . . 7 18 14 50 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 22 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . . 2 . 13 Rewire 47 | . . . . . . . . . . . . . . . . . . . 47 . . . . . . . . . . Trap 10 | . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -2/Research (discovered 2 exits: *Acc / [*Tes]) -1/Access (discovered 2 exits: *Sur / *Com) To Fleet Rendezvous History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 37 | -11/Scrapyard | Entered Materials 52 | -10/Materials | Identified exit to Materials 53 | -10/Materials | Discovered new exit (range 15) 61 | -10/Materials | Entered Mines 91 | -10/Mines | Learned location of 1 exit from Materials 149 | -10/Mines | Discovered exit to Materials (range 10) 221 | -10/Mines | Discovered exit to Materials (range 13) 225 | -10/Mines | Learned Materials interactive machine intel 309 | -10/Mines | Build established: Mutant 506 | -10/Mines | Entered Materials 506 | -9/Materials | Evolved 2 slots: Propulsion x2 507 | -9/Materials | Identified exit to Materials 508 | -9/Materials | Loaded intel: 17 interactive machine locations 592 | -9/Materials | Discovered new exit (range 9) 796 | -9/Materials | Core integrity fell below 50% 800 | -9/Materials | Entered another Materials area 800 | -8/Materials | Evolved 2 slots: Propulsion x2 816 | -8/Materials | Lost 4 parts (2n2w) 823 | -8/Materials | Identified exit to Factory 841 | -8/Materials | Discovered new exit (range 17) 848 | -8/Materials | Entered Storage 1000 | -8/Storage | Discovered exit to Factory (range 18) 1004 | -8/Storage | Entered Factory 1004 | -7/Factory | Evolved 2 slots: Utility x2 1146 | -7/Factory | Discovered new exit (range 6) 1147 | -7/Factory | Identified exit to Lower Caves 1148 | -7/Factory | Entered Lower Caves 1149 | -7/Lower Caves | Encountered a Warlord checkpoint 1342 | -7/Lower Caves | Build established: Scout 1422 | -7/Lower Caves | Discovered new exit (range 6) 1423 | -7/Lower Caves | Identified exit to Lower Caves 1424 | -7/Lower Caves | Entered another Lower Caves area 1427 | -7/Lower Caves | Discovered new exit (range 7) 1428 | -7/Lower Caves | Identified exit to Factory 1515 | -7/Lower Caves | Discovered new exit (range 15) 1518 | -7/Lower Caves | Identified exit to Data Miner 1518 | -7/Lower Caves | Entered Data Miner 1518 | -7/Data Miner | Discovered new exit (range 6) 1519 | -7/Data Miner | Identified exit to Proximity Caves 1522 | -7/Data Miner | Met Data Miner 1527 | -7/Data Miner | Learned location of Section 7 (-3) 1527 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1532 | -7/Data Miner | Received God Mode back door access code from Data Miner 1538 | -7/Data Miner | Entered Proximity Caves 1585 | -6/Proximity Caves | Learned Factory emergency access door positions 1587 | -6/Proximity Caves | Escorted by Enhanced Grunt 1590 | -6/Proximity Caves | Learned location of Zion (-6) 1625 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1688 | -6/Proximity Caves | Spotted B-75 Beast 1699 | -6/Proximity Caves | Discovered exit to Factory (range 13) 1707 | -6/Proximity Caves | Entered Factory 1707 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1879 | -6/Factory | Spotted B-75 Beast 2089 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 2186 | -6/Factory | Repaired Imp. VTOL Module 2239 | -6/Factory | Discovered new exit (range 9) 2242 | -6/Factory | Identified exit to Lower Caves 2271 | -6/Factory | Entered Lower Caves 2271 | -6/Lower Caves | Accompanied by 1 ally 2349 | -6/Lower Caves | Identified exit to Lower Caves 2391 | -6/Lower Caves | Entered another Lower Caves area 2453 | -6/Lower Caves | Discovered new exit (range 6) 2454 | -6/Lower Caves | Identified exit to Zion 2455 | -6/Lower Caves | Entered Zion 2469 | -6/Zion | Discovered new exit (range 17) 2497 | -6/Zion | Given the Hacking Drone Bay 2499 | -6/Zion | Given A8's code to call for help 2500 | -6/Zion | Found Prototype Device 2511 | -6/Zion | Found Prototype Processor 2511 | -6/Zion | Identified Exp. Signal Interpreter 2513 | -6/Zion | Found Prototype Processor 2513 | -6/Zion | Identified Spectral Analyzer 2525 | -6/Zion | System corruption cleaned by Quarantine Array 2533 | -6/Zion | Learned location of 1 exit from Proximity Caves 2544 | -6/Zion | Learned 8 Factory zone layouts 2726 | -6/Zion | Learned location of Quarantine (-3) 2753 | -6/Zion | Identified exit to Proximity Caves 2759 | -6/Zion | Entered Proximity Caves 2760 | -5/Proximity Caves | Identified exit to Factory 2801 | -5/Proximity Caves | Learned location of Armory (-4) 2864 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2901 | -5/Proximity Caves | Spotted B-75 Beast 2906 | -5/Proximity Caves | Entered Factory 2906 | -5/Factory | Evolved 2 slots: Utility x2 2978 | -5/Factory | Discovered new exit (range 7) 2979 | -5/Factory | Identified exit to Factory 3008 | -5/Factory | Discovered new exit (range 22) 3012 | -5/Factory | Identified exit to Extension 3130 | -5/Factory | Discovered exit to Factory (range 10) 3164 | -5/Factory | Identified exit to Upper Caves 3548 | -5/Factory | Repaired Broken Exp. Heat Sink 3597 | -5/Factory | Entered Upper Caves 3764 | -5/Upper Caves | Discovered new exit (range 12) 3783 | -5/Upper Caves | Identified exit to Upper Caves 3783 | -5/Upper Caves | Entered another Upper Caves area 3784 | -5/Upper Caves | Learned Factory trap positions 3787 | -5/Upper Caves | Discovered exit to Factory (range 8) 3837 | -5/Upper Caves | Discovered new exit (range 17) 3842 | -5/Upper Caves | Identified exit to Warlord 3851 | -5/Upper Caves | Entered Warlord 3870 | -5/Warlord | Discovered new exit (range 12) 3872 | -5/Warlord | Identified exit to Proximity Caves 3969 | -5/Warlord | Visited the Vortex Lab 3985 | -5/Warlord | Warlord's base attacked by MAIN.C 4050 | -5/Warlord | Met Warlord 4051 | -5/Warlord | Learned Testing trap positions 4051 | -5/Warlord | Learned Testing stockpile data 4051 | -5/Warlord | Learned 4 Armory zone layouts 4051 | -5/Warlord | Learned 4 Armory zone layouts 4052 | -5/Warlord | Learned Factory fabricator intel 4052 | -5/Warlord | Learned Factory recycling unit intel 4052 | -5/Warlord | Learned Factory scanalyzer intel 4052 | -5/Warlord | Learned Armory recycling unit intel 4052 | -5/Warlord | Learned Research recycling unit intel 4055 | -5/Warlord | Opened Warlord's prototype stash 4062 | -5/Warlord | Found Spectral Analyzer 4066 | -5/Warlord | Found Prototype Reactor 4066 | -5/Warlord | Identified Vortex Chain Reactor 4073 | -5/Warlord | Found Prototype Device 4073 | -5/Warlord | Identified Exp. Focal Shield 4075 | -5/Warlord | Found Prototype Hackware 4075 | -5/Warlord | Identified System Mapper 4231 | -5/Warlord | Warlord forces counterattacked 4351 | -5/Warlord | Build established: Hacker-Scout 4366 | -5/Warlord | Spotted Executioner 4385 | -5/Warlord | Spotted Striker 4422 | -5/Warlord | Entered Proximity Caves 4447 | -4/Proximity Caves | Learned Research stockpile data 4519 | -4/Proximity Caves | Spotted B-86 Titan 4636 | -4/Proximity Caves | Discovered exit to Factory (range 7) 4638 | -4/Proximity Caves | Entered Factory 4638 | -4/Factory | Evolved 2 slots: Utility x2 4639 | -4/Factory | Identified exit to Armory 4640 | -4/Factory | Loaded intel: 112 trap records 4641 | -4/Factory | Loaded intel: 6 fabricator locations 4642 | -4/Factory | Loaded intel: 6 recycling unit locations 4643 | -4/Factory | Loaded intel: 4 scanalyzer locations 4696 | -4/Factory | Incoming investigation squad redirected 4748 | -4/Factory | Fabricated Lgt. Regenerative Plating? 4899 | -4/Factory | Discovered new exit (range 8) 4900 | -4/Factory | Identified exit to Upper Caves 4901 | -4/Factory | Entered Upper Caves 5042 | -4/Upper Caves | Identified exit to Upper Caves 5045 | -4/Upper Caves | Encountered a Warlord checkpoint 5150 | -4/Upper Caves | Entered another Upper Caves area 5199 | -4/Upper Caves | Learned Research terminal intel 5300 | -4/Upper Caves | Discovered new exit (range 16) 5364 | -4/Upper Caves | Spotted B-86 Titan 5364 | -4/Upper Caves | Identified exit to Zhirov 5365 | -4/Upper Caves | Entered Zhirov 5365 | -4/Zhirov | Discovered new exit (range 3) 5366 | -4/Zhirov | Identified exit to Proximity Caves 5375 | -4/Zhirov | Learned location of Testing (-2) 5375 | -4/Zhirov | Learned location of Command (-1) 5383 | -4/Zhirov | Found Alien Artifact 5383 | -4/Zhirov | Identified Transdimensional Reconstructor 5383 | -4/Zhirov | Warped through subspace 5396 | -4/Zhirov | Found Alien Artifact 5396 | -4/Zhirov | Identified Integrated Reactor 5396 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 5440 | -4/Zhirov | Entered Proximity Caves 5602 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5766 | -3/Proximity Caves | Discovered new exit (range 11) 5767 | -3/Proximity Caves | Identified exit to Research 5767 | -3/Proximity Caves | Entered Research 5767 | -3/Research | Evolved 2 slots: Utility x2 5769 | -3/Research | Loaded intel: 22 terminal locations 5770 | -3/Research | Loaded intel: 4 recycling unit locations 5788 | -3/Research | Discovered new exit (range 24) 5851 | -3/Research | Identified exit to Quarantine 5851 | -3/Research | Entered Quarantine 5864 | -3/Quarantine | Found Alien Artifact 5864 | -3/Quarantine | Identified Subatomic Replicator 5892 | -3/Quarantine | Found Alien Impact Weapon 5892 | -3/Quarantine | Identified Core Stripper 5930 | -3/Quarantine | Found Alien Artifact 5930 | -3/Quarantine | Identified Phase Redirector 5940 | -3/Quarantine | Found Alien Artifact 5940 | -3/Quarantine | Identified Terrabomb 5940 | -3/Quarantine | Used Terrabomb 5947 | -3/Quarantine | Found Terrabomb 5985 | -3/Quarantine | Crushed by falling debris 5987 | -3/Quarantine | Crushed by falling debris 5988 | -3/Quarantine | Found Alien Artifact 5988 | -3/Quarantine | Identified Core Reset Matrix 5988 | -3/Quarantine | Used Core Reset Matrix 5992 | -3/Quarantine | Detected hypermatrix surge 5992 | -3/Quarantine | Sensed 4 artifacts in vicinity 6213 | -3/Quarantine | Spotted Fortress 6258 | -3/Quarantine | Discovered new exit (range 8) 6259 | -3/Quarantine | Identified exit to Research 6277 | -3/Quarantine | Found Sigix Broadsword 6301 | -3/Quarantine | Met incapacitated Sigix Warrior 6301 | -3/Quarantine | Lockdown squad dispatched 6307 | -3/Quarantine | Lost 6 parts (1p1n3u1w) 6328 | -3/Quarantine | Spotted Lightning 6328 | -3/Quarantine | Spotted Lightning 6328 | -3/Quarantine | Spotted Lightning 6331 | -3/Quarantine | Entered Research 6331 | -2/Research | Warlord forces began assault on 0b10 6331 | -2/Research | Evolved 2 slots: Utility x2 6378 | -2/Research | Repaired Imp. Cesium-ion Thruster 6441 | -2/Research | Research machine network offline 6524 | -2/Research | Discovered new exit (range 12) 6602 | -2/Research | Spotted B-90 Cyclops 6630 | -2/Research | Discovered new exit (range 14) 6650 | -2/Research | Borebot progress halted 6651 | -2/Research | Identified exit to Access 6654 | -2/Research | Entered Access 6654 | -1/Access | Evolved 2 slots: Weapon x2 6656 | -1/Access | Used Subatomic Replicator to replicate Sigix Broadsword 6825 | -1/Access | Found Prototype Device 6829 | -1/Access | Identified Thermal Barrier 6981 | -1/Access | Spotted B-99 Colossus 6998 | -1/Access | Discovered new exit (range 8) 6999 | -1/Access | Identified exit to Command 7014 | -1/Access | Build established: Hacker-Ninja 7476 | -1/Access | Spotted B-99 Colossus 7506 | -1/Access | System corruption reached 10% 7512 | -1/Access | Spotted B-99 Colossus 7567 | -1/Access | Identified exit to Surface 7569 | -1/Access | Lost 5 parts (1p2u2w) 7600 | *** | Heading to fleet! Last Messages --------------- >>Access(Main) Found 1 level access point to Surface: (63,93) Map updated. 07569_ System corrupted: Matter fused (-8). 07574_ Overheating: Energy bleed (-148). 07577_ Dropped Lgt. Quantum Reactor. 07577_ K-01 Serf cleans the Hyperwave Decoder. 07577_ Acquired Lgt. Particle Reactor. 07583_ Penetrated by Slug. 07583_ Slug penetrates Wall. 07587_ ER72:5BO/ILQ:MBUV8>W:NNM>CZ/8CSS 07587_ U-05 Engineer destroyed. 07596_ Adv. System Restoration Module purges 1% system corruption (15%). 07598_ K-01 Serf cleans the Terminal. 07598_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 07599_ The Access Shell folds into the floor. [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | # #????#+##########????????????????????????????? | | # #????# #??????????????????????????????? | | ?# #????# #???##???????#??????o??????????? | | ?# ##???# " ##????#???#????????????????????? | | ?# #?#### """ #?#????????????????????????????? | | ?# ##??## """ #?#???#?#??????????????????????? | | ?# #???## " #????#??#???#??????????????????? | | ?# #????# #???????#??????#???????????????? | | ## ?????# =#??????###???????? ????????????? | | ?# ?????# #???##?#???????????????????????? | | # ##########+######################## ?????? | | # k "T??????? | | # Rk ""??????? | | # ################ ""####????#?? ??????? | | ?#+#????????#?#?????# ""#????#????????????? | | ????????????????#???# ""#?????????????????? | | ???????#??##????????# T#?????????????????? | | ? ??????#?#????????## ""#????????#????????? | | ?? ???????###?##????# ""#?????????????????? | | ???????????????????## ""##????????????????? | | ????????????#??????# ##???????????????? | | ?????????????????#?## ##Y???????????????? | | ????????????????????# #?????????????????? | | ???????????#???##?#?# #??? ?????? ??????? | | ???????????##?#???#?# #????"????????????? | | ???????????????????## @" #?????????????????? | | ????????????????????# "" #?????????????????? | | ???????????????#????# #?????????????????? | | ???????????????????## #?????????????????? | | ????????????????????# #?????????????????? | | ???????????????????##""""""""""#?#???????????????? | | ????????????????????????????"????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#????????????????? | | ??????????????????????BB????BB???????????????????? | | ??????????????????????BB????BB???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 55 Energy Capacity 940 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 19 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 300 Utility Shielding 90 Evasion (%) 76 Melee Accuracy 6 Recoil Reduction 6 Offensive Hacking 20 Defensive Hacking 28 Item Schematics ----------------- Lrn. Sensor Array | -3/Quarantine | Hacked Robot Schematics ------------------ None Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory Lgt. Regenerative Plating | x1 | -4/Factory Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Reactor Subatomic Replicator Core Stripper Phase Redirector Terrabomb Core Reset Matrix Sigix Broadsword Achievements -------------- Home At Last? Nope Challenges ------------ None Game ------ Seed PointConcussiveExpander Manual? 0 Play Time 03:35:29 Cumulative 78.4 hours Start 2022.07.14 @ 16:59:42 End 2022.07.14 @ 21:14:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type 2 Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 48 Gallery% 58 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34345b63-fd35-471b-ae89-a974d2f7efe1