Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.28 @ 12:07:46 Player: Mutetourette Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (892) 892 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2172 Bonus ------- None Cogmind --------- Core Integrity 353/400 Matter 257/300 Energy 116/125 System Corruption 0% Temperature Warning (346) Movement Walking (330) Ox3 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Beam Rifle Light Assault Rifle > --- INVENTORY (15) --- Light Treads Light Treads Improved Heat Sink Cooling System Cooling System Large Matter Pod (94) Weight Redist. System Visual Processing Unit Improved Terrain Scanner Terrain Scan Processor Transport Network Coupler Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Seismic Detector Hardened Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Rocket Launcher > --- INVENTORY -------- Light Treads Light Treads Aluminum Leg Improved Heat Sink Cooling System Cooling System Large Matter Pod Weight Redist. System Visual Processing Unit Improved Terrain Scanner Transport Network Coupler Assault Rifle Light Assault Rifle [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 29 | 7 2 10 10 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 . 5 2 Treads . | . . . . Leg 9 | 2 . 5 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 2 2 . 3 Device 3 | 1 1 . 1 Storage 2 | 1 . . 1 Processor 1 | . 1 . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 11 | 2 . 4 5 Energy Gun 1 | . . . 1 Energy Cannon . | . . . . Ballistic Gun 7 | 2 . 3 2 Ballistic Cannon . | . . . . Launcher 3 | . . 1 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 7 | . 1 . 6 Power . | . . . . Propulsion 3 | . . . 3 Utility 2 | . 1 . 1 Weapon 2 | . . . 2 Highest Loss Streak 5 | . 1 . 5 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 94 100 99 Engine 12 | . 14 14 11 Leg 29 | . 28 28 32 Device 14 | . 7 14 17 Storage 12 | . 14 14 11 Protection 1 | . . . 5 Ballistic Gun 24 | . 28 26 20 Peak Build Rating 13 | 7 8 9 13 Average Rating 9 | 5 6 8 12 On Entrance 6 | . 7 8 9 Naked Turns . | . . . . Heaviest Build 34 | 14 14 14 34 Greatest Support 30 | 20 20 20 30 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 8 15 Average Capacity 9 | 7 8 8 13 Most Carried 15 | 6 8 8 15 Average Carried 8 | 4 6 7 10 Final Capacity 15 | 8 8 8 15 Final Carried 13 | 5 8 8 13 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1040 | 322 17 371 330 Remotely . | . . . . Salvage Created 1090 | 126 42 526 396 Parts 74 | 12 2 37 23 Haulers Intercepted 2 | . . . 2 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 26 | . 1 17 8 Guns 16 | . 1 11 4 AOE 10 | . . 6 4 Classes Destroyed 8 | 2 1 1 4 Builder 2 | . . . 2 Tunneler 5 | 2 . 3 . Hauler 2 | . . . 2 Recycler 1 | 1 . . . Swarmer 6 | . . 6 . Grunt 17 | . 1 11 5 Brawler 2 | . . . 2 Sentry 1 | . . . 1 Best Kill Streak 7 | 3 1 7 5 Combat Bots Only 4 | . 1 4 3 Max Kills in Single Turn 3 | 1 1 3 3 Gunslinging 1 | . . 1 . Exploded 3 | . . 3 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 135 | . 3 69 63 Missed 42 | . . 24 18 Damage Taken 1272 | . 43 513 716 Core 144 | . . 97 47 Absorbed by Shields . | . . . . Core Remaining (%) 80 | 100 . 61 . Volleys Fired 124 | 13 3 48 60 Largest 2 | 2 2 2 2 Hottest 76 | 40 40 53 76 Shots Fired 246 | 26 6 95 119 Gun 232 | 26 6 87 113 Cannon . | . . . . Launcher 14 | . . 8 6 Special . | . . . . Kinetic 223 | 26 6 87 104 Thermal 9 | . . . 9 Explosive 14 | . . 8 6 Electromagnetic . | . . . . Robot Hit Streak 23 | 11 17 23 7 Robot Miss Streak 6 | 4 . 6 4 Penetration Max . | . . . . Secondary Targets 4 | . . 1 3 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 145 | 15 6 54 70 Core Hits 70 | 5 3 32 30 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 1 | . . 1 . Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2273 | 147 65 1156 905 Guns 1368 | 147 65 556 600 Cannons . | . . . . Explosions 876 | . . 571 305 Melee . | . . . . Ramming 29 | . . 29 . Kinetic 1256 | 147 65 556 488 Thermal 112 | . . . 112 Explosive 876 | . . 571 305 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 33 | . . 28 5 Projectiles . | . . . . Explosions 33 | . . 28 5 Melee . | . . . . Knockbacks 1 | . . 1 . Impact 1 | . . 1 . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 149 | . . 32 117 Shots 4 | . . 1 3 Rammed . | . . . . Targets Rammed 5 | . . 5 . Kicked 5 | . . 5 . Crushed . | . . . . Highest Temperature 346 | . 9 34 346 Average Temperature 50 | . 9 11 74 Received Heat Transfer 516 | . 27 204 285 Effects 1 | . . . 1 Energy Bleed 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 296 | . . . 296 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 260 | 15 74 208 260 Initial 79 | . 9 28 79 Average 85 | 4 40 86 111 Maximum Alert Level 1 | . . 1 1 Low Security (%) 86 | 100 100 81 88 Level 1 13 | . . 18 11 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 46 | . 3 20 23 Peak Tracking Total 8 | . 2 3 8 Tactical Retreats 4 | . 1 3 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused 1 | . . 1 . Traps Extracted . | . . . . Installed 1 | . . 1 . Triggered . | . . . . Most Traps Carried 1 | . . 1 . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 3 | . . 1 2 Max in Single Turn 2 | . . 1 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 3 | . 1 . 2 Terminals 3 | . 1 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . 1 . 6 Successful 3 | . 1 . 2 Failed 4 | . . . 4 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 7 | . 1 . 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 1 . 2 Locate Traps 1 | . 1 . . Reinforcement Status 1 | . . . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . . 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1935 | 121 181 975 658 Spaces Moved 1105 | 66 129 594 316 Core 17 | 17 . . . Treads . | . . . . Legs 1088 | 49 129 594 316 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 126 | 101 120 120 144 Slowest Speed 190 | 120 120 120 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 40 | 5 42 86 29 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 129 | . . 62 67 Melee . | . . . . Projectile . | . . . . AOE 129 | . . 62 67 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1435 | 95 150 774 416 Wait 126 | . 11 96 19 Move 1102 | 65 128 593 316 Hop . | . . . . Pick Up 33 | 10 5 8 10 Fast Attach 2 | 2 . . . Attach 11 | 5 1 . 5 Detach . | . . . . Swap 16 | . 1 10 5 Drop 15 | . 1 13 1 Fire 124 | 13 3 48 60 Melee . | . . . . Ram . | . . . . Kick 5 | . . 5 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 1 | . . 1 . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 5) 303 | -10/Materials | Entered Mines 312 | -10/Mines | Build established: Mutant 432 | -10/Mines | Found a hidden stash of uninstalled traps 707 | -10/Mines | Learned Materials security intel 940 | -10/Mines | Excavation squad dispatched 940 | -10/Mines | A large section of the Mines collapsed 1175 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1190 | -10/Mines | Excavation squad dispatched 1260 | -10/Mines | Discovered new exit (range 11) 1278 | -10/Mines | Entered Materials 1278 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1580 | -9/Materials | Build established: Scavenger-Mutant 1698 | -9/Materials | Discovered new exit (range 14) 1936 | -9/Materials | Self-destructed Last Messages --------------- 01910_ U-05 Engineer lays Concrete. 01911_ U-05 Engineer builds a Wall. 01911_ Aluminum Leg destroyed. 01913_ W-16 Scout sends out distress signal. 01913_ G-34 Mercenary destroyed. 01913_ Switching to secondary target: G-47 Trooper. 01914_ K-01 Serf collects debris. 01919_ G-34 Mercenary destroyed. 01919_ Switching to secondary target: B-36 Bruiser. 01921_ R-06 Scavenger collects Lgt. Treads. 01929_ Aluminum Leg destroyed. 01930_ B-36 Bruiser destroyed. 01930_ Switching to secondary target: G-34 Mercenary. 01933_ Overheating: Energy bleed (-25). 01933_ Seismic Detector destroyed. 01935_ R-06 Scavenger collects Aluminum Leg. 01935_ Aluminum Leg destroyed. 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