Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.20 @ 19:29:14 Player: klibe Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (34) 170 Value Destroyed (883) 883 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3373 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (27) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Armored Treads Peak State ------------ > --- POWER ------------ Light Ion Engine Makeshift Power Source > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Kinecellerator Weapon Cycler > --- WEAPON ----------- Barrage Gun Rocket Launcher > --- INVENTORY -------- Light Ion Engine Armored Treads Makeshift System Shield Makeshift Axe [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Weapon Cycler Device Weapon Cycler Storage Small Storage Unit Hackware Makeshift System Shield Protection Light Armor Plating Weapon Rocket Launcher Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 31 | 6 7 . 8 6 2 2 Power 5 | 1 . . 1 2 1 . Engine 5 | 1 . . 1 2 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 7 | 3 1 . 3 . . . Treads 3 | . . . 3 . . . Leg . | . . . . . . . Wheel 4 | 3 1 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | . 3 . 1 2 . 1 Device 4 | . 1 . 1 2 . . Storage 1 | . 1 . . . . . Processor . | . . . . . . . Hackware 1 | . . . . . . 1 Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 12 | 2 3 . 3 2 1 1 Energy Gun 1 | 1 . . . . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 4 | 1 . . 1 1 1 . Ballistic Cannon . | . . . . . . . Launcher 3 | . 2 . . 1 . . Special Weapon 2 | . 1 . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 13 | . . . 2 . . 11 Power 3 | . . . 1 . . 2 Propulsion 3 | . . . . . . 3 Utility 3 | . . . . . . 3 Weapon 4 | . . . 1 . . 3 Highest Loss Streak 7 | . . . 2 . . 7 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 93 | . 95 . 85 96 100 61 Engine 19 | . 14 . 9 21 22 20 Treads 28 | . . . 31 33 33 15 Wheel 2 | . 27 . . . . . Device 16 | . 6 . 10 15 22 12 Storage 4 | . 12 . 11 6 . . Energy Cannon 4 | . . . 9 9 . . Ballistic Gun 9 | . 8 . 5 8 11 10 Launcher 6 | . 12 . 3 1 11 1 Naked Turns . | . . . . . . . Heaviest Build 19 | 7 16 13 18 19 19 19 Greatest Support 60 | 20 20 20 60 60 60 60 Greatest Overweight (x) 4 | . 1 . 4 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 5 8 8 8 8 5 5 Average Capacity 6 | 5 7 8 8 6 5 5 Most Carried 8 | 5 8 7 8 8 5 4 Average Carried 5 | 2 5 7 6 6 4 3 Final Capacity 8 | 5 8 8 8 5 5 5 Final Carried 8 | 2 7 7 8 4 4 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 914 | 269 96 . 203 196 21 129 Remotely . | . . . . . . . Salvage Created 940 | 50 154 . 220 179 . 337 Parts 64 | 4 16 . 11 20 . 13 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . . . . 12 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 30 | 1 4 . 5 12 . 8 Melee 3 | . . . . . . 3 Guns 10 | 1 2 . . 2 . 5 Cannons 15 | . . . 5 10 . . AOE 2 | . 2 . . . . . Classes Destroyed 7 | 1 3 . 1 1 . 1 Worker 1 | . 1 . . . . . Builder 2 | . 1 . 1 . . . Tunneler 1 | . 1 . . . . . Swarmer 15 | . . . . 12 . 3 Grunt 11 | 1 4 . 3 . . 3 Sentry 2 | . . . 2 . . . Hunter 2 | . . . . . . 2 Best Kill Streak 4 | 1 4 . 4 4 . 3 Combat Bots Only 4 | 1 2 . 3 4 . 3 Max Kills in Single Turn 3 | 1 3 . 2 1 . 1 Gunslinging . | . . . . . . . Exploded 1 | . 1 . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 220 | 4 16 . 33 62 . 105 Missed 65 | 1 4 . 9 19 . 32 Damage Taken 1586 | 25 94 . 230 263 24 950 Core 425 | 9 16 . 52 42 . 306 Absorbed by Shields . | . . . . . . . Ignored by Resistances 474 | 8 30 . 72 86 7 271 Regen/Repaired (Parts) 32 | . . . 32 . . . Core Remaining (%) 93 | 96 . 90 . . . . Volleys Fired 70 | 3 11 . 11 23 2 20 Largest 2 | 2 2 . 2 2 2 2 Hottest 98 | 60 50 . 98 91 56 61 Shots Fired 88 | 6 13 . 15 27 4 23 Gun 45 | 6 10 . 3 4 2 20 Cannon 34 | . . . 11 23 . . Launcher 9 | . 3 . 1 . 2 3 Special . | . . . . . . . Kinetic 42 | 3 10 . 3 4 2 20 Thermal 34 | . . . 11 23 . . Explosive 9 | . 3 . 1 . 2 3 Electromagnetic 3 | 3 . . . . . . Robot Hit Streak 14 | 5 9 . 14 9 . 12 Robot Miss Streak 2 | . 1 . 2 2 . 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 67 | 5 11 . 11 18 . 22 Core Hits 52 | 2 12 . 8 12 . 18 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 1 | . . . . . . 1 Destroy 1 | . . . . . . 1 Melee Attacks 4 | . . . . . . 4 Impact . | . . . . . . . Slashing 4 | . . . . . . 4 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1545 | 66 311 . 315 359 . 494 Guns 499 | 66 108 . 29 32 . 264 Cannons 514 | . . . 187 327 . . Explosions 397 | . 203 . 99 . . 95 Melee 109 | . . . . . . 109 Ramming 26 | . . . . . . 26 Kinetic 457 | 24 108 . 29 32 . 264 Thermal 514 | . . . 187 327 . . Explosive 397 | . 203 . 99 . . 95 Electromagnetic 42 | 42 . . . . . . Impact . | . . . . . . . Slashing 109 | . . . . . . 109 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 2 | . . . . 2 . . Projectiles 2 | . . . . 2 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 35 | . . . . . 26 9 Shots 2 | . . . . . 1 1 Rammed 13 | . . . . . . 13 Targets Rammed 13 | . . . . . . 13 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 177 | 18 1 . 90 177 34 147 Average Temperature 60 | 11 1 . 39 70 17 70 Received Heat Transfer 396 | 18 66 . 132 . . 180 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | 1 . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 925 | . . . 333 592 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 239 | 20 162 . 118 239 . . Initial 24 | . 11 . . 24 . . Average 57 | 7 75 . 34 70 . . Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 96 | 100 100 100 100 93 . . Level 1 3 | . . . . 6 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 1 . . 1 . . Investigation 2 | . 1 . . 1 . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 45 | 1 8 2 10 12 . 12 Peak Tracking Total 7 | 1 3 2 4 4 . 7 Tactical Retreats 2 | . 2 . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 2 | . 2 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . 1 . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 2 | . . . 1 1 . . Max in Single Turn 1 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 6 | . 2 . 3 1 . . Terminals 4 | . 2 . 2 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 16 | . 6 . 9 1 . . Successful 4 | . 1 . 2 1 . . Failed 12 | . 5 . 7 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 4 | . 1 . . 1 2 . Terminals 12 | . 6 . 6 . . . Fabricators . | . . . . . . . Repair Stations 3 | . . . 3 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 . . 1 . . Open Door 1 | . . . . 1 . . Disarm Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 2 . 3 . . . Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 16 | . . . 16 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 152 | . . . . . 152 152 Highest-Rated Ally 41 | . . . . . 41 41 Total Orders . | . . . . . . . Ally Attacks 6 | . . . . . . 6 Total Damage 27 | . . . . . . 27 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4945 | 103 426 7 765 1306 1951 387 Spaces Moved 3212 | 117 472 9 433 766 1210 205 Core 78 | 69 . . 6 . . 3 Treads 2600 | . . . 422 766 1210 202 Legs . | . . . . . . . Wheels 534 | 48 472 9 5 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 160 160 50 Average Speed 144 | 62 80 80 160 160 160 158 Slowest Speed 250 | 80 95 80 250 160 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 6 31 10 25 94 82 26 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . . 1 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 50 | . 15 . 3 . 3 29 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 50 | . 15 . 3 . 3 29 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3450 | 142 509 8 494 827 1226 244 Wait 36 | 3 . . 23 10 . . Move 3206 | 116 471 8 432 765 1209 205 Hop . | . . . . . . . Pick Up 48 | 10 13 . 10 9 6 . Fast Attach 1 | 1 . . . . . . Attach 30 | 5 7 . 8 6 2 2 Detach 11 | . 3 . 4 3 1 . Swap . | . . . . . . . Drop 31 | 4 4 . 6 11 6 . Fire 70 | 3 11 . 11 23 2 20 Melee 4 | . . . . . . 4 Ram 7 | . . . . . . 7 Kick . | . . . . . . . Crush 6 | . . . . . . 6 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 52 | -11/Scrapyard | Discovered new exit (range 8) 104 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 516 | -10/Materials | Discovered new exit (range 15) 530 | -10/Materials | Entered Mines 530 | -10/Mines | Discovered new exit (range 8) 537 | -10/Mines | Entered Materials 537 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1200 | -9/Materials | Discovered new exit (range 7) 1297 | -9/Materials | Repaired Hvy. Assault Rifle? 1302 | -9/Materials | Entered Mines 1341 | -9/Mines | Met a Derelict bent on vengeance 1742 | -9/Mines | Learned Materials stockpile data 1982 | -9/Mines | Discovered new exit (range 11) 2053 | -9/Mines | Met a Derelict shopkeep closing up shop 2587 | -9/Mines | Discovered new exit (range 12) 2588 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2608 | -9/Mines | Entered Zion 4028 | -7/Zion | Imprinted 4030 | -7/Zion | Declared Zion's savior 4535 | -7/Zion | Discovered new exit (range 15) 4559 | -7/Zion | Entered Proximity Caves 4559 | -6/Proximity Caves | Accompanied by 4 allies 4623 | -6/Proximity Caves | Lost 4 allies 4920 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4927 | -6/Proximity Caves | Core integrity fell below 50% 4939 | -6/Proximity Caves | Core integrity fell below 20% 4946 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-50 Soldier destroyed. S-27 Virus destroyed. Critical hit (Destroy). Mak. Axe destroyed. Lgt. Angular Momentum Engine fries itself beyond repair. Slammed into S-27 Virus. The Mak. System Shield is a processor, a type of utility that is destroyed if removed (these are marked with a colon in the parts list, as a reminder). Acquired 5 matter. Slammed into S-27 Virus. Weapon Cycler broken. Destabilizing: Short circuit. Mak. System Shield destroyed. Carbon-fiber Leg fries itself beyond repair. Slammed into S-27 Virus. Hvy. Laser fries itself beyond repair. Broken Weapon Cycler destroyed. Slammed into S-27 Virus. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????## #?# #?????## % | | ??????????????###?## ##??????### ## | | ???????????????????## ##???????# ## | | ????????????????????# ## ##??????# | | ???????????????????## ## ###????# | | ???????????????????# #????# % | | ????????????# ## #????# ## | | ???????????# ### # ####????# ??# | | ????????????# ######## ##?# ## ####????????? | | ?????????????????????###??# ## ######???? | | ?????????????????#???????## ### ###?? | | ????????????? ## ????## #?# #? | | ?????????????# #### #?# ## ? | | ???????????? #### ##??? ##?? | | ???????????? #?# ####????????? | | ????????????? ########### ### ##???????????? | | ???????????????"""""""""# ## #####????????? | | ??????????????#" T + #### ####????## | | ??????????????#" #% ###??# ##??## | | ??????????????# [# #????# #### | | ??????????????+ =+%g#????## ## | | ??????????????# *#s #?????## | | ??????????????#"""" #[%#??????# | | ???????????????"""" + *#??????## ## # | | ???????????????"""" """"#s%#???????# ############ | | ????????????????#########@%#???????####??????????? | | ????????????????????? #?????????????????????? | | ????????????????? #?????????????????????? | | ????????????????############?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 20 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 50 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- One Hack Too Far Part-time Mechanic Risk Taker Robot Respite The One Tourist Challenges ------------ None Game ------ Seed PointWeldingRipper Manual? 0 Play Time 00:52:15 Cumulative 1.2 hours Start 2024.07.20 @ 18:36:35 End 2024.07.20 @ 19:29:14 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 19% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5fed8902-97e9-4c62-96df-c38cf1cd392c