Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.26 @ 15:00:32

Player: cavemonk

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (79)      395
Value Destroyed (1958)     1958
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (-26)                -26
              TOTAL SCORE: 5607

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -326

 Cogmind 
---------
Core Integrity             642/700
Matter                     211/300
Energy                     290/290
System Corruption          1%
Temperature                Cool (328)
Movement                   Treading (205) Ox2
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
       Improved Deuterium Engine
>               --- PROPULSION (2) ---
          Light Treads
        Armored Treads
>               --- UTILITY (6) ------
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
       Advanced Signal Interpreter
       Hardened Medium Armor Plating
                Reactive Plating
>               --- WEAPON (4) -------
                Minigun
                Minigun
                Minigun
                Minigun
>               --- INVENTORY (22) ---
       Improved Deuterium Engine
          Light Treads
          Light Treads
          Light Treads
          Large Storage Unit
        Compact Battery (300)
  High-capacity Matter Pod (200)
       Enhanced Optical Array
       Improved Sensor Array
       Improved Salvage Targeting Computer
       Improved Light Armor Plating
                Insulated Plating
                Sensor Drone Bay (20/20)
          Heavy Laser
          Heavy Laser
          Heavy Laser
          Heavy Laser
          Heavy Laser
                Minigun
                Minigun
           Mini Grenade Launcher
                Missile Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
          Light Treads
        Armored Treads
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
       Advanced Signal Interpreter
       Hardened Medium Armor Plating
                Insulated Plating
>               --- WEAPON -----------
                Minigun
                Minigun
                Minigun
                Minigun
>               --- INVENTORY --------
                Deuterium Engine
       Improved Deuterium Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Large Storage Unit
        Compact Battery
  High-capacity Matter Pod
        Compact Matter Pod
       Improved Sensor Array
       Improved Light Armor Plating
                Sensor Drone Bay
          Heavy Laser
          Heavy Laser
          Heavy Laser
          Heavy Laser
          Heavy Laser
                Minigun
                Minigun
           Mini Grenade Launcher
                Missile Launcher
[Rating: 38]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Minigun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Minigun
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   .   
  Weapon                   2    | .   .   .   .   .   .   2   
Parts Attached             99   | 1   20  9   .   5   43  21  
  Power                    8    | .   2   1   .   1   1   3   
    Engine                 7    | .   2   1   .   1   1   2   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               20   | .   8   1   .   1   7   3   
    Treads                 15   | .   5   1   .   .   6   3   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  4    | .   3   .   .   1   .   .   
    Hover                  1    | .   .   .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  36   | 1   5   3   .   .   21  6   
    Device                 16   | .   1   2   .   .   11  2   
    Storage                8    | 1   4   1   .   .   2   .   
    Processor              2    | .   .   .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             10   | .   .   .   .   .   6   4   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   35   | .   5   4   .   3   14  9   
    Energy Gun             4    | .   1   .   .   .   1   2   
    Energy Cannon          8    | .   2   2   .   .   4   .   
    Ballistic Gun          16   | .   2   .   .   2   6   6   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               7    | .   .   2   .   1   3   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   3   1   
Parts Lost                 4    | .   .   1   .   3   .   .   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   
  Highest Loss Streak      2    | .   .   1   .   2   .   .   
Average Slot Usage (%)     99   | .   99  100 100 96  99  99  
  Engine                   11   | .   14  14  14  14  9   7   
  Treads                   21   | .   25  28  28  22  17  15  
  Device                   5    | .   6   .   .   .   10  4   
  Storage                  24   | .   21  27  28  28  23  23  
  Processor                2    | .   .   .   .   .   2   7   
  Protection               7    | .   .   .   .   .   17  9   
  Energy Gun               1    | .   5   .   .   .   .   .   
  Energy Cannon            11   | .   21  27  28  11  1   .   
  Ballistic Gun            10   | .   .   .   .   9   16  29  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             88   | 16  43  47  47  47  77  88  
  Greatest Support         42   | 20  40  40  40  40  42  40  
  Greatest Overweight (x)  4    | .   1   1   1   4   4   2   
  Average Overweight (x)   1    | .   .   .   1   1   1   1   
Largest Inventory Capacity 22   | 8   16  16  16  16  22  22  
  Average Capacity         16   | 6   11  15  16  16  18  22  
  Most Carried             22   | 6   11  12  11  13  22  22  
  Average Carried          14   | 6   8   11  11  11  18  21  
  Final Capacity           22   | 8   16  16  16  16  22  22  
  Final Carried            22   | 6   11  11  11  12  22  22  

 Class Distribution 
--------------------
 61% | Mutant
 18% | Hauler-Mutant
  8% | Hauler-Skirmisher
  5% | Scavenger-Mutant
  5% | Hauler-Tank

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Exiles
            Mutant | -9/Mines
            Mutant | -8/Materials
 Hauler-Skirmisher | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           2545 | 219  297  333  .    80   991  625  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2911 | 95   376  291  .    91   1266 792  
  Parts                    161  | 1    24   15   .    7    74   40   
Haulers Intercepted        9    | .    2    .    .    .    6    1    
Recyclers Shooed           7    | .    1    2    .    .    3    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  50   | .   7   7   .   5   19  12  
  Melee                    1    | .   1   .   .   .   .   .   
  Guns                     26   | .   6   .   .   1   8   11  
  Cannons                  4    | .   .   2   .   .   2   .   
  AOE                      19   | .   .   5   .   4   9   1   
Classes Destroyed          14   | 1   5   1   .   .   5   2   
  Worker                   4    | .   1   .   .   .   1   2   
  Builder                  2    | .   .   .   .   .   2   .   
  Tunneler                 1    | .   .   .   .   .   1   .   
  Hauler                   9    | .   2   .   .   .   6   1   
  Recycler                 8    | 1   .   2   .   .   3   2   
  Operator                 1    | .   .   1   .   .   .   .   
  Watcher                  3    | .   1   .   .   .   2   .   
  Swarmer                  19   | .   3   3   .   5   4   4   
  Grunt                    21   | .   4   4   .   .   10  3   
  Brawler                  1    | .   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   1   .   
  Sentry                   6    | .   .   .   .   .   3   3   
  Hunter                   1    | .   .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   .   1   
  Thug                     1    | .   .   .   .   1   .   .   
Best Kill Streak           7    | 1   4   3   .   4   7   5   
  Combat Bots Only         5    | .   3   3   .   4   5   4   
Max Kills in Single Turn   3    | 1   2   2   .   2   3   2   
  Gunslinging              1    | .   1   .   .   .   .   1   
  Exploded                 2    | .   .   2   .   2   2   1   
  Melee                    1    | .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Damage Taken               2504 | .    238  361  .    133  935  837  
  Core                     252  | .    26   85   .    16   67   58   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         78   | 100  .    .    .    49   87   .    
Volleys Fired              173  | 9    28   18   1    12   73   32   
  Largest                  4    | 2    2    2    2    2    2    4    
  Hottest                  120  | 60   120  120  120  120  120  100  
Shots Fired                384  | 18   56   28   2    21   137  122  
  Gun                      298  | 18   50   .    .    4    106  120  
  Cannon                   68   | .    6    24   2    14   22   .    
  Launcher                 18   | .    .    4    .    3    9    2    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  239  | 9    .    .    .    4    106  120  
  Thermal                  68   | .    6    24   2    14   22   .    
  Explosive                18   | .    .    4    .    3    9    2    
  Electromagnetic          59   | 9    50   .    .    .    .    .    
  Robot Hit Streak         11   | 5    9    11   6    7    10   9    
  Robot Miss Streak        4    | 1    3    3    .    2    4    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        5    | .    1    .    .    .    1    3    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    1    
Shots Hit Robots           237  | 13   34   19   2    12   86   71   
  Core Hits                132  | 2    11   15   .    10   58   36   
  Critical Hits            2    | .    .    .    .    .    .    2    
  Critical Kills           1    | .    .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5842 | 98   612  668  34   348  2696 1386 
  Guns                     2796 | 98   377  .    .    14   1144 1163 
  Cannons                  831  | .    70   303  34   126  298  .    
  Explosions               2060 | .    144  317  .    183  1214 202  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  155  | .    21   48   .    25   40   21   
  Kinetic                  2353 | 32   .    .    .    14   1144 1163 
  Thermal                  1009 | .    214  337  34   126  298  .    
  Explosive                1797 | .    .    283  .    183  1214 117  
  Electromagnetic          528  | 66   377  .    .    .    .    85   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    2    2    2    2    .    1    
  Average Corruption       1    | .    2    2    2    2    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  24   | .    6    10   4    2    .    2    
    Message Errors         11   | .    4    3    2    .    .    2    
    Heat Flow Errors       2    | .    .    .    1    1    .    .    
    Energy Discharges      4    | .    1    1    1    1    .    .    
    Data Loss (minor)      5    | .    1    4    .    .    .    .    
    Targeting Errors       2    | .    .    2    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            65   | .    20   18   .    6    21   .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               65   | .    20   18   .    6    21   .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    1    .    2    .    .    
  Impact                   3    | .    .    1    .    2    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      426  | .    31   38   .    39   171  147  
  Shots                    11   | .    1    1    .    1    4    4    
  Rammed                   20   | .    3    5    .    3    7    2    
Targets Rammed             21   | .    4    5    .    3    7    2    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    .    
Highest Temperature        468  | 40   30   337  242  257  172  468  
  Average Temperature      97   | 25   10   143  111  117  63   131  
  Received Heat Transfer   675  | .    48   162  .    .    306  159  
  Effects                  5    | .    .    1    .    .    .    4    
    Energy Bleed           2    | .    .    .    .    .    .    2    
    Interference           1    | .    .    1    .    .    .    .    
    Short Circuit          2    | .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           2    | .    2    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              3    | 1    2    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    2    .    .    4    .    
  Heat Transferred         1989 | .    348  679  74   259  629  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    2    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Peak Influence             306  | 5   281 245 .   110 306 305 
  Initial                  112  | .   3   .   .   .   42  112 
  Average                  95   | 2   46  68  .   50  92  222 
Maximum Alert Level        1    | .   1   1   .   .   1   1   
  Low Security (%)         84   | 100 90  99  .   100 86  43  
  Level 1                  15   | .   9   .   .   .   13  56  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   .   .   2   1   
  Investigation            3    | .   1   .   .   .   2   .   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            .    | .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Distress Signals           7    | .   .   .   .   .   3   4   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              83   | .   20  7   .   6   34  16  
  Peak Tracking Total      6    | .   6   2   2   4   5   5   
  Tactical Retreats        6    | .   .   .   .   1   2   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Traps Triggered            3    | .   1   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac 
Machines Disabled          14   | .   2   7   .   .   3   2   
  Max in Single Turn       5    | .   1   5   .   .   1   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Machines Accessed          21   | .   7   .   1   1   9   3   
  Terminals                14   | .   7   .   .   .   7   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   
  Recycling Units          1    | .   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                55   | .   23  .   1   1   23  7   
  Successful               24   | .   11  .   1   1   8   3   
  Failed                   31   | .   12  .   .   .   15  4   
    Catastrophic           7    | .   2   .   .   .   4   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   40   | .   23  .   1   .   16  .   
  Terminals                41   | .   23  .   .   .   18  .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   4   
  Recycling Units          3    | .   .   .   .   .   3   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   
  Garrison Access          3    | .   .   .   .   .   .   3   
Terminal Hacks             12   | .   7   .   1   1   3   .   
  Part Schematic           1    | .   1   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Unreport Threat          2    | .   1   .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   .   1   .   
  Registered Components    1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   3   
  Scan Component           2    | .   .   .   .   .   .   2   
  Repair                   1    | .   .   .   .   .   .   1   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   4   .   .   .   2   .   
  Terminals                6    | .   4   .   .   .   2   .   
    Track                  3    | .   1   .   .   .   2   .   
    Assimilate             2    | .   2   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         19   | .   7   .   .   .   9   3   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   1   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   
  Time                     12   | .   .   .   .   .   .   12  
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         411  | .   .   .   .   .   411 .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac 
Total Allies               2    | .   2   .   .   .   .   .   
  Largest Group            2    | .   2   2   1   1   .   .   
  Highest-Rated Group      20   | .   20  20  10  10  .   .   
  Highest-Rated Ally       10   | .   10  10  10  10  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               6557 | 63   1240 1024 497  382  2443 908  
Spaces Moved               2979 | 22   721  505  275  196  883  377  
  Core                     .    | .    .    .    .    .    .    .    
  Treads                   2716 | .    554  505  275  147  858  377  
  Legs                     24   | 22   2    .    .    .    .    .    
  Wheels                   239  | .    165  .    .    49   25   .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            90   | 120  90   160  180  120  120  180  
  Average Speed            170  | 120  152  179  180  169  172  188  
  Slowest Speed            220  | 120  180  180  180  200  220  205  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       49   | 4    73   97   62   38   60   10   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    .    
Scrap Searched             3    | .    .    1    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          115  | .    9    29   .    19   45   13   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      115  | .    9    29   .    19   45   13   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Total                      4140 | 42   807  589  275  221  1688 518  
  Wait                     735  | 11   5    46   .    3    615  55   
  Move                     2973 | 21   720  504  274  195  882  377  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  65   | .    13   4    .    3    32   13   
  Fast Attach              25   | 1    4    1    .    1    12   6    
  Attach                   18   | .    3    1    .    2    7    5    
  Detach                   3    | .    .    .    .    .    3    .    
  Swap                     56   | .    13   7    .    2    24   10   
  Drop                     71   | .    17   3    .    .    33   18   
  Fire                     173  | 9    28   18   1    12   73   32   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    21   | .    4    5    .    3    7    2    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
   64 | -11/Scrapyard | Entered Materials
  150 | -10/Materials | Discovered new exit (range 15)
  325 | -10/Materials | Build established: Mutant
  391 | -10/Materials | Discovered new exit (range 5)
  606 | -10/Materials | Discovered new exit (range 16)
  657 | -10/Materials | Build established: Scavenger-Mutant
 1041 | -10/Materials | Build established: Mutant
 1304 | -10/Materials | Entered Mines
 1304 | -10/Mines     | Accompanied by 2 allies
 1311 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1332 | -10/Mines     | Met a Derelict bent on vengeance
 1806 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1806 | -10/Mines     | Discovered new exit (range 5)
 2094 | -10/Mines     | Discovered new exit (range 10)
 2255 | -10/Mines     | Discovered new exit (range 5)
 2328 | -10/Mines     | Entered Exiles
 2328 | -10/Exiles    | Accompanied by 1 ally
 2329 | -10/Exiles    | Identified exit to Mines
 2373 | -10/Exiles    | Met 8R-AWN
 2402 | -10/Exiles    | Met EX-HEX
 2451 | -10/Exiles    | Met EX-BIN
 2591 | -10/Exiles    | Aligned with FarCom system
 2593 | -10/Exiles    | Given EX-Vault access code
 2642 | -10/Exiles    | Opened EX-Vault
 2681 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2715 | -10/Exiles    | Exiles lab attacked by MAIN.C
 2823 | -10/Exiles    | Attacked by the Exiles
 2825 | -10/Exiles    | Entered Mines
 2825 | -9/Mines      | Accompanied by 1 ally
 2839 | -9/Mines      | Found the Drone Emporium
 2849 | -9/Mines      | Found Prototype Device
 3055 | -9/Mines      | Core integrity fell below 50%
 3068 | -9/Mines      | Discovered new exit (range 12)
 3207 | -9/Mines      | Entered Materials
 3207 | -8/Materials  | Evolved 4 slots: Utility x4
 3207 | -8/Materials  | Identified Sensor Drone Bay
 4738 | -8/Materials  | Build established: Hauler-Mutant
 4951 | -8/Materials  | Discovered new exit (range 15)
 5620 | -8/Materials  | Discovered new exit (range 15)
 5649 | -8/Materials  | Identified exit to Factory
 5650 | -8/Materials  | Entered Factory
 5650 | -7/Factory    | Evolved 2 slots: Weapon x2
 5713 | -7/Factory    | Repaired Minigun
 6258 | -7/Factory    | Discovered new exit (range 9)
 6271 | -7/Factory    | Identified exit to Factory
 6558 | -7/Factory    | Self-destructed

 Last Messages 
---------------
06473_ Dropped Lgt. Treads.
06474_ Acquired Reactive Plating.
06475_ R-06 Scavenger collects Gravmag System.
06477_ Slammed into R-06 Scavenger.
06478_ Acquired 32 matter.
06478_ R-06 Scavenger sends out distress signal.
06488_ G-47 Trooper destroyed.
06490_ U-05 Engineer builds a Door.
06515_ G-47 Trooper destroyed.
06515_ Switching to secondary target: G-50 Soldier.
06520_ G-50 Soldier destroyed.
06523_ Overheating: Energy bleed (-72).
06525_ Acquired 42 matter.
06534_ K-01 Serf collects debris.
06535_ Acquired 14 matter.
06537_ Acquired 41 matter.
06539_ K-01 Serf collects debris.
06555_ Y-54 Guardian destroyed.
06558_ Adv. Signal Interpreter permanently disabled.
06558_ Overheating: Short circuit.

 Map 
-----
+----------------------------------------------------+
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|      # " " #                          #??????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          18
Energy Capacity            290
Matter Stores              500
Matter Capacity            500
Sight Range                16
Robot Scan Range           13
Terrain Scan Range         20
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             525
Resistance: KI             20
Resistance: EM             15
Evasion (%)                42
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
 Imp. Sensor Array | -8/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AluminumReactionCleaver
  Manual?         0
Play Time         00:54:01
  Cumulative      222.3 hours
  Start           2021.05.25 @ 21:33:23
  End             2021.05.26 @ 15:00:32
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          149
  Rogue           149
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          70
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eb604ee5-523d-4a4c-b6a8-90233e9853a7