Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.13 @ 18:26:46 Player: mr_sack Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (124) 620 Value Destroyed (4146) 4146 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (457) 457 TOTAL SCORE: 12463 Bonus ------- High Alert Combat Kills 18 Follower Combat Kills 37 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -198 Cogmind --------- Core Integrity 0/1300 Matter 40/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Heavy Treads Heavy Disruptor Cannon Peak State ------------ > --- POWER ------------ Fission Core Micro Fission Core > --- PROPULSION ------- Heavy Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Shielding Advanced Heat Sink Advanced Heat Sink Experimental Heat Sink Coolant Injector High-capacity Storage Unit Advanced Energy Well Advanced Visual Processing Unit Signal Interpreter Improved Terrain Scan Processor Improved Target Analyzer > --- WEAPON ----------- Heavy Machine Gun Missile Launcher Ripper CR-A16's Pointy Stick > --- INVENTORY -------- Micro Fission Core Advanced Heavy Treads Heavy Disruptor Cannon Heavy Machine Gun Hardcell Cannon Hardcell Cannon Rocket Launcher [Rating: 98] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Propulsion Wheel Treads Light Treads Wheel Wheel Flight Unit Cesium-ion Thruster Utility Signal Interpreter Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Machine Gun Energy Gun Heavy Laser Energy Cannon Proton Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Missile Launcher Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Slots Evolved 14 | . . . 2 . . . 2 2 . . . . 2 2 2 . . 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . . . . . . . . . . . . . 1 . . 1 Utility 9 | . . . 1 . . . 2 1 . . . . 1 2 1 . . 1 Weapon 2 | . . . 1 . . . . 1 . . . . . . . . . . Parts Attached 166 | 7 8 8 17 3 . 1 3 10 2 6 5 13 29 29 1 2 11 11 Power 21 | 1 2 2 1 . . . . 1 . 1 . 1 5 4 . 1 2 . Engine 18 | 1 2 2 1 . . . . 1 . 1 . 1 5 4 . . . . Core 3 | . . . . . . . . . . . . . . . . 1 2 . Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 21 | 2 . 3 . . . . 1 . . 1 . 3 8 1 1 . . 1 Treads 10 | 1 . 1 . . . . 1 . . . . 3 3 . . . . 1 Leg . | . . . . . . . . . . . . . . . . . . . Wheel 9 | 1 . 2 . . . . . . . 1 . . 3 1 1 . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . 2 . . . . . Utility 40 | 2 2 1 5 . . 1 2 2 . . 2 1 7 6 . 1 4 4 Device 22 | 1 1 1 3 . . 1 1 1 . . 1 1 3 3 . 1 1 3 Storage 4 | 1 1 . . . . . . 1 . . . . . . . . 1 . Processor 5 | . . . 1 . . . . . . . . . 1 1 . . 1 1 Hackware 1 | . . . . . . . . . . . . . 1 . . . . . Protection 8 | . . . 1 . . . 1 . . . 1 . 2 2 . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 84 | 2 4 2 11 3 . . . 7 2 4 3 8 9 18 . . 5 6 Energy Gun 24 | 1 2 . 5 . . . . 3 1 1 2 4 2 2 . . . 1 Energy Cannon 14 | . . . . . . . . 3 . . . . 2 7 . . 2 . Ballistic Gun 24 | 1 2 . 3 1 . . . . . 3 . 3 4 6 . . . 1 Ballistic Cannon 4 | . . 1 1 . . . . . . . . . . . . . . 2 Launcher 10 | . . 1 . 2 . . . . 1 . . 1 1 1 . . 2 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . 2 . . . . 1 . . . . . . . . . 1 Piercing Weapon 4 | . . . . . . . . . . . 1 . . 2 . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . . . . . . 1 . . . . . 1 1 Parts Lost 32 | . 3 1 1 . . . . . . 3 . 9 1 2 . 1 6 5 Power 4 | . . . . . . . . . . 1 . 1 . . . . 1 1 Propulsion 5 | . . . . . . . . . . 1 . 2 . . . . . 2 Utility 10 | . 1 1 . . . . . . . . . 2 . 1 . 1 3 1 Weapon 13 | . 2 . 1 . . . . . . 1 . 4 1 1 . . 2 1 Highest Loss Streak 6 | . 2 1 1 . . . . . . 2 . 6 1 1 . 1 3 4 Average Slot Usage (%) 95 | . 98 98 99 100 100 100 100 99 100 95 97 93 98 94 89 92 91 63 Engine 9 | . 14 14 11 11 11 11 9 7 7 5 7 6 13 10 10 8 4 . Treads 7 | . 14 14 11 11 11 11 9 7 7 7 7 12 7 . . . . 1 Wheel 7 | . 14 14 11 11 11 11 9 7 7 6 7 1 4 5 10 10 10 4 Device 16 | . 13 13 10 11 11 11 18 22 23 23 23 22 19 14 15 21 19 12 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 5 5 5 7 7 Processor 9 | . . . 6 11 11 11 9 7 7 7 7 7 8 17 15 15 17 16 Hackware 1 | . . . . . . . . . . . . . 4 5 5 5 . . Protection 4 | . . . 4 . . . 9 7 7 7 7 3 4 7 5 3 4 . Energy Gun 6 | . 8 10 15 1 . . . 11 21 9 8 7 6 2 5 5 4 . Energy Cannon 3 | . . . . . . . . 9 7 4 . . 4 7 5 5 6 . Ballistic Gun 8 | . 18 7 1 15 11 11 9 . . 12 15 12 8 6 5 5 5 2 Ballistic Cannon 2 | . . 5 11 11 11 11 9 1 . . . . . . . . . . Launcher 2 | . . 3 . 4 11 11 9 5 1 . . 1 . . . . 2 2 Piercing Weapon 2 | . . . . . . . . . . . 3 7 3 3 5 5 . 2 Naked Turns 88 | . . . . . . . . . . . . . . . . . . 88 Heaviest Build 92 | 14 26 31 37 39 39 39 43 69 69 69 63 60 85 87 83 87 92 73 Greatest Support 40 | 10 20 20 20 20 10 10 22 10 10 10 10 40 40 28 38 38 38 38 Greatest Overweight (x) 8 | 1 2 3 3 3 3 3 4 6 6 6 6 5 8 8 2 2 2 2 Average Overweight (x) 3 | . . 1 2 2 3 3 3 5 6 5 5 2 5 2 2 1 1 1 Largest Inventory Capacity 12 | 6 10 10 10 10 10 10 10 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 8 10 10 10 10 10 10 10 12 12 12 12 12 12 12 12 12 10 Most Carried 12 | 6 10 10 10 10 10 10 10 11 12 12 12 12 12 12 11 10 12 12 Average Carried 10 | 4 8 9 9 9 10 10 9 9 11 11 11 9 11 11 11 9 9 8 Final Capacity 12 | 6 10 10 10 10 10 10 10 12 12 12 12 12 12 12 12 12 12 4 Final Carried 12 | 6 8 10 10 10 10 10 10 11 12 11 12 8 12 12 11 9 10 4 Class Distribution -------------------- 29% | Scavenger-Skirmisher 20% | Mutant 13% | Scavenger-Tank 12% | Scavenger-Gunner 12% | Scavenger-Mutant 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Waste Scavenger-Skirmisher | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Matter Collected 2993 | 297 141 328 325 119 . 31 6 75 232 94 20 212 348 532 28 . 136 69 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 4474 | 194 267 556 331 168 . 13 71 75 186 94 . 500 933 788 28 . 201 69 Parts 233 | 14 12 25 18 11 . 8 8 5 10 6 . 26 38 32 2 . 17 1 Haulers Intercepted 2 | . . . 1 . . . 1 . . . . . . . . . . . Recyclers Shooed 3 | . . 2 . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . . 9 5 . 22 . . . . . . Prevented 3 | . . . . . . . . . . . . 3 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Combat Hostiles Destroyed 82 | . 5 9 7 7 . 4 3 1 6 2 . 11 5 14 . . 7 1 Melee 4 | . . . . . . . . . . . . 3 . . . . . 1 Guns 33 | . 4 4 2 3 . . . . 1 1 . 5 5 7 . . 1 . Cannons 16 | . . 3 5 2 . . . 1 1 1 . . . 2 . . 1 . AOE 29 | . 1 2 . 2 . 4 3 . 4 . . 3 . 5 . . 5 . Classes Destroyed 13 | 3 2 1 2 1 . . 1 . . 2 . 1 . . . . . . Worker 13 | 1 1 2 . . . . 1 . . . . . 2 3 1 . 2 . Builder 2 | . . . . 1 . . . . . . . . 1 . . . . . Tunneler 7 | 5 . 1 . . . . . . . . . . 1 . . . . . Hauler 2 | . . . 1 . . . 1 . . . . . . . . . . . Recycler 9 | 1 . 3 . 1 . . . . . . . . 4 . . . . . Operator 3 | . . . . . . . 1 . . . . . 2 . . . . . Watcher 5 | . 1 . 1 . . . . . . . . . 1 2 . . . . Swarmer 26 | . . 3 . 4 . 4 3 . 4 . . 3 . . . . 5 . Grunt 38 | . 5 6 5 3 . . . . 1 . . 7 . 11 . . . . Duelist 1 | . . . . . . . . . . . . 1 . . . . . . Sentry 6 | . . . 2 . . . . 1 1 . . . 1 . . . . 1 Hunter 3 | . . . . . . . . . . 1 . . 2 . . . . . Programmer 9 | . . . . . . . . . . 1 . . 2 4 . . 2 . Best Kill Streak 6 | 6 3 3 3 4 . 4 3 1 4 1 . 4 4 6 1 . 5 1 Combat Bots Only 6 | . 2 2 3 4 . 4 3 1 4 1 . 4 2 6 . . 5 1 Max Kills in Single Turn 4 | 1 1 1 1 2 . 3 3 1 3 1 . 3 4 4 1 . 4 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 1 . 1 . 3 3 . 3 . . 3 . 4 . . 4 . Melee 1 | . . . . . . . . . . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Damage Taken 7232 | . 310 351 397 262 . 15 16 107 182 308 . 1220 616 729 . 47 842 1830 Core 2038 | . 58 118 55 58 . . . 14 5 20 . 196 61 74 . . 68 1311 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Core Remaining (%) 80 | 100 . 29 . . . 71 100 . . . . 66 92 92 . . 94 . Volleys Fired 235 | 9 35 39 23 13 . 2 4 2 6 8 . 22 21 32 . . 16 3 Largest 4 | 2 2 2 3 3 . 1 3 4 4 4 . 3 4 4 . . 4 3 Hottest 275 | 70 80 84 124 103 . 36 103 259 259 259 . 172 255 210 . . 275 153 Shots Fired 574 | 18 64 78 57 36 . 2 8 8 15 26 . 46 61 96 . . 51 8 Gun 412 | 18 64 56 34 21 . . 3 6 9 21 . 44 42 64 . . 25 5 Cannon 130 | . . 14 23 13 . . 3 2 3 5 . . 15 30 . . 21 1 Launcher 32 | . . 8 . 2 . 2 2 . 3 . . 2 4 2 . . 5 2 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 277 | 9 38 39 25 34 . . 6 . . 10 . 24 20 55 . . 12 5 Thermal 109 | 9 5 . . . . . . 4 6 8 . 13 22 20 . . 21 1 Explosive 32 | . . 8 . 2 . 2 2 . 3 . . 2 4 2 . . 5 2 Electromagnetic 156 | . 21 31 32 . . . . 4 6 8 . 7 15 19 . . 13 . Robot Hit Streak 14 | 3 9 10 12 3 . . 1 8 11 14 . 13 5 6 . . 12 5 Robot Miss Streak 7 | 1 1 5 3 7 . . 2 . 1 3 . 4 3 2 . . 2 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . 1 . . . . . . . . . 3 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . 1 . . . . . . Shots Hit Robots 368 | 9 46 37 39 16 . . 2 8 12 20 . 41 34 56 1 . 30 17 Core Hits 213 | 8 15 26 13 11 . 4 8 3 9 7 . 26 21 40 1 . 14 7 Critical Hits 5 | . . . . . . . . . . . . . 1 1 . . 2 1 Critical Kills 3 | . . . . . . . . . . . . . 1 1 . . 1 . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . . 1 1 Melee Attacks 41 | . . . 3 . . . . . . . . 8 5 8 1 . 2 14 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 15 | . . . 3 . . . . . . . . . . . . . . 12 Piercing 26 | . . . . . . . . . . . . 8 5 8 1 . 2 2 Sneak Attacks 13 | . . . . . . . . . . . . . 5 5 1 . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . 2 Damage Inflicted 12646 | 150 670 840 820 497 . 323 229 148 487 274 . 1033 1808 3239 109 . 1462 557 Guns 4113 | 150 529 466 285 71 . . . 91 126 184 . 717 416 701 . . 316 61 Cannons 2085 | . . 67 428 212 . . 46 57 62 90 . . 183 522 . . 418 . Explosions 4419 | . 141 307 47 214 . 323 183 . 299 . . 156 704 1480 . . 515 50 Melee 2010 | . . . 60 . . . . . . . . 160 505 536 109 . 203 437 Ramming 19 | . . . . . . . . . . . . . . . . . 10 9 Kinetic 3142 | 63 272 264 451 283 . . 46 . . 132 . 439 202 647 . . 282 61 Thermal 2645 | 87 165 43 47 . . . . 98 125 115 . 219 918 351 . . 477 . Explosive 3394 | . . 264 . 214 . 323 183 . 299 . . 156 . 1449 . . 456 50 Electromagnetic 1436 | . 233 269 262 . . . . 50 63 27 . 59 183 256 . . 34 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 465 | . . . 60 . . . . . . . . . . . . . . 405 Piercing 1545 | . . . . . . . . . . . . 160 505 536 109 . 203 32 Highest Corruption 15 | . . . 2 2 2 2 . . . 1 1 . 2 2 . 10 15 12 Average Corruption 3 | . . . 2 2 2 2 . . . 1 1 . 1 1 . 10 10 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 77 | . . . 5 1 6 4 . . . 1 . . 3 10 . 4 38 5 Message Errors 16 | . . . 1 1 4 . . . . . . . . 2 . 2 5 1 Matter Fused 8 | . . . . . . . . . . . . . . . . . 8 . Heat Flow Errors 12 | . . . 3 . . . . . . . . . 1 3 . 1 3 1 Energy Discharges 8 | . . . . . 1 3 . . . . . . 1 1 . . 2 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . 2 . Data Loss (minor) 7 | . . . . . 1 1 . . . 1 . . 1 1 . . 1 1 Data Loss (major) 2 | . . . . . . . . . . . . . . . . 1 1 . Misfires 2 | . . . . . . . . . . . . . . . . . 2 . Alerts 1 | . . . . . . . . . . . . . . . . . 1 . Misdirections 3 | . . . . . . . . . . . . . . . . . 1 2 Targeting Errors 12 | . . . 1 . . . . . . . . . . 1 . . 10 . Weapon Failures 4 | . . . . . . . . . . . . . . 2 . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 648 | . 25 3 21 6 . 13 . . . 8 . . 203 279 . . 90 . Projectiles 105 | . . . 15 6 . . . . . 8 . . . 29 . . 47 . Explosions 336 | . 25 3 6 . . 13 . . . . . . 130 116 . . 43 . Melee 207 | . . . . . . . . . . . . . 73 134 . . . . Knockbacks 4 | . . . 1 3 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . 1 2 . . . . . . . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . . . . . . Self-Inflicted Damage 413 | . 40 31 . . . . 16 . 55 . . . . 70 . . 198 3 Shots 10 | . 1 2 . . . . 1 . 2 . . . . 1 . . 3 . Rammed 6 | . . . . . . . . . . . . . . . . . 1 5 Targets Rammed 6 | . . . . . . . . . . . . . . . . . 1 5 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 404 | 18 119 78 375 170 . . . 288 312 404 . 18 199 195 . 186 193 106 Average Temperature 86 | 8 53 30 140 66 . . . 150 140 160 . 7 96 68 . 98 93 60 Received Heat Transfer 1365 | . 156 162 177 12 . . . 18 18 12 . 426 66 180 . . . 138 Effects 3 | . . . 3 . . . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . 1 . . . . . . . . . 3 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . . . 1 . . . . . 1 . . . 2 1 . . 1 . Heat Transferred 3593 | 259 274 100 50 . . . . 174 211 187 . 407 820 561 . . 550 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 2 1 1 . . . . . . . . . . 1 . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Peak Influence 857 | 35 170 175 290 282 . 120 193 45 . . . . 365 485 257 89 857 528 Initial 444 | . 22 66 68 112 . . 46 . . . . . . 178 237 89 55 444 Average 135 | 15 90 85 117 215 . 119 57 7 . . . . 44 208 250 86 146 463 Maximum Alert Level 3 | . . . 1 1 . . . . . . . . 1 2 1 . 3 2 Low Security (%) 75 | 100 100 100 75 25 . 100 100 100 . . . . 97 48 . 100 81 . Level 1 19 | . . . 24 74 . . . . . . . . 2 51 100 . 7 15 Level 2 4 | . . . . . . . . . . . . . . . . . 1 84 Level 3 . | . . . . . . . . . . . . . . . . . 9 . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . . 1 3 . . . 1 . . . . . 5 4 . . 5 1 Investigation 6 | . . 1 1 . . . 1 . . . . . . 1 . . 2 . Extermination 8 | . . . . . . . . . . . . . 3 2 . . 2 1 Reinforcement 5 | . . . 2 . . . . . . . . . 2 1 . . . . Assault . | . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Distress Signals 5 | . 2 . 1 . . . . . . . . . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 138 | . 11 12 16 7 . 1 7 1 6 4 . 15 7 25 . 5 6 15 Peak Tracking Total 13 | . 4 2 4 4 . 1 3 1 4 1 . 4 2 5 . 5 3 13 Tactical Retreats 12 | . 1 2 3 . . . . . . 1 . 1 . 3 . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Traps Triggered 5 | . . . . . . . . . . . . . . 2 1 . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Machines Disabled 51 | . . 2 2 . . . . . . . . . 26 12 . . 9 . Max in Single Turn 13 | . . 1 1 . . . . . . . . . 13 4 . . 6 . Garrison Access 2 | . . . . . . . . . . . . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . 1 . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Machines Accessed 30 | . 1 1 6 1 1 1 6 . . . . . 2 5 1 . 2 3 Terminals 13 | . 1 . 3 1 . 1 5 . . . . . . 1 . . . 1 Fabricators 6 | . . . . . . . . . . . . . 1 2 1 . 1 1 Repair Stations 3 | . . . 2 . . . . . . . . . 1 . . . . . Recycling Units 2 | . . . 1 . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . . . . . . 1 . . 1 1 Total Hacks 57 | . 2 1 14 2 1 1 12 . . . . . 3 9 2 . 4 6 Successful 25 | . 2 1 9 . 1 . 3 . . . . . 2 5 . . 1 1 Failed 32 | . . . 5 2 . 1 9 . . . . . 1 4 2 . 3 5 Catastrophic 5 | . . . . . . . 2 . . . . . 1 1 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 23 | . 1 . 4 . . 1 10 . . . 1 . . 2 . . 2 2 Terminals 26 | . 2 . 6 2 . 1 11 . . . . . . 2 . . . 2 Fabricators 9 | . . . . . . . . . . . . . 1 4 2 . 1 1 Repair Stations 7 | . . . 5 . . . . . . . . . 2 . . . . . Recycling Units 4 | . . . 3 . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . 1 . . . . . . 2 . . 3 3 Terminal Hacks 10 | . 2 1 2 . 1 . 3 . . . . . . 1 . . . . Record 1 | . . . . . 1 . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . . . 1 . . . . . . . . . . . Zone Layout 4 | . 1 . 1 . . . 1 . . . . . . 1 . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . 2 . . 1 . Build 3 | . . . . . . . . . . . . . . 2 . . 1 . Repair Station Hacks 6 | . . . 4 . . . . . . . . . 2 . . . . . Scan Component 4 | . . . 3 . . . . . . . . . 1 . . . . . Repair 2 | . . . 1 . . . . . . . . . 1 . . . . . Recycling Unit Hacks 4 | . . . 3 . . . . . . . . . . 1 . . . . Process 1 | . . . 1 . . . . . . . . . . . . . . . Report Inventory 2 | . . . 1 . . . . . . . . . . 1 . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . 1 . . . 1 Seal Access 2 | . . . . . . . . . . . . . . 1 . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 1 . 4 1 . 1 6 . . . . . 2 4 1 . 1 3 Full Trace Events 4 | . . . 1 . . . 1 . . . . . . 1 . . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . . 3 . . . . Matter 285 | . . . . . . . . . . . . . . 285 . . . . Time 50 | . . . . . . . . . . . . . . 50 . . . . Total Robot Build Rating 15 | . . . . . . . . . . . . . . 15 . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . 1 . . . . Matter 446 | . . . . . . . . . . . . . . 212 . . 234 . Time 223 | . . . . . . . . . . . . . . 106 . . 117 . Total Part Build Rating 6 | . . . . . . . . . . . . . . 6 . . . . Parts Repaired 2 | . . . 1 . . . . . . . . . 1 . . . . . Time 48 | . . . 26 . . . . . . . . . 22 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter 2 | . . . 2 . . . . . . . . . . . . . . . Retrieved Matter 2 | . . . 2 . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Total Allies 3 | . . . . . . . . . . . . . . 3 . . . . Largest Group 3 | . . . . . . . . . . . . . . 3 . . . . Highest-Rated Group 87 | . . . . . . . . . . . . . . 87 . . . . Highest-Rated Ally 29 | . . . . . . . . . . . . . . 29 . . . . Total Orders 5 | . . . . . . . . . . . . . 3 2 . . . . ROAM 2 | . . . . . . . . . . . . . . 2 . . . . EXPLORE 3 | . . . . . . . . . . . . . 3 . . . . . Ally Attacks 17 | . . . . . . . . . . . . . . 17 . . . . Total Damage 189 | . . . . . . . . . . . . . . 189 . . . . Kills 1 | . . . . . . . . . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . . 1 1 1 . . . . . . Drone Launches 5 | . . . . . . . . . . . . . 4 1 . . . . Drone Recoveries 3 | . . . . . . . . . . . . . 2 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Turns Passed 12609 | 116 382 1161 769 286 409 376 799 319 672 417 914 842 1592 2227 79 95 679 475 Spaces Moved 6819 | 68 145 727 403 158 372 256 296 212 450 268 685 430 732 820 49 78 241 429 Core 166 | 2 . . . . . . . . . . . . . . . . . 164 Treads 1112 | . 124 246 59 74 . . 96 . . . . 309 204 . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels 5541 | 66 21 481 344 84 372 256 200 212 450 268 685 121 528 820 49 78 241 265 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 100 110 110 110 110 120 120 140 130 130 130 140 120 110 100 100 50 Average Speed 131 | 85 162 133 121 147 110 110 134 133 140 135 131 166 160 126 110 109 109 88 Slowest Speed 240 | 90 180 180 190 190 110 110 165 140 140 140 140 200 240 160 110 110 110 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 32 99 32 39 84 37 30 4 54 48 76 55 26 15 2 85 6 12 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 2 | . . 1 . . . . . . . . 1 . . . . . . . Known Exits Taken 13 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 9 | . . 1 . . . 1 . . 6 . 1 . . . . . . . Spaces Dug 5 | . . . . . . . . . . . . . 5 . . . . . Terrain Destroyed 449 | . 5 73 5 7 . 19 20 . 18 1 . 9 49 120 . . 106 17 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 25 | . . 6 1 3 . . 1 . 1 1 . . . 2 . . 8 2 AOE 424 | . 5 67 4 4 . 19 19 . 17 . . 9 49 118 . . 98 15 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Total 9918 | 106 235 845 627 181 371 348 690 241 481 300 695 496 1106 1923 73 87 616 497 Wait 2518 | 13 31 59 167 6 . 89 385 12 20 19 1 22 279 1017 22 8 343 25 Move 6802 | 67 144 726 402 157 371 255 295 211 449 267 684 429 731 819 49 77 240 429 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 66 | 8 9 5 5 1 . . 2 2 2 . 2 2 16 5 . . 2 5 Fast Attach 43 | 7 1 1 8 . . 1 . 2 . . 1 3 7 7 . . 2 3 Attach 37 | . 3 1 1 . . . 2 2 . 2 1 6 3 4 1 2 4 5 Detach 4 | . . . . . . . . . . . . . . . . . 1 3 Swap 86 | . 4 6 8 3 . . 1 6 2 4 3 4 19 18 . . 5 3 Drop 80 | 2 8 8 10 1 . 1 1 4 1 . 3 . 25 13 . . . 3 Fire 235 | 9 35 39 23 13 . 2 4 2 6 8 . 22 21 32 . . 16 3 Melee 39 | . . . 3 . . . . . . . . 8 5 8 1 . 2 12 Ram 7 | . . . . . . . . . . . . . . . . . 1 6 Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory -3/Research History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 16) 402 | -10/Materials | Discovered new exit (range 17) 499 | -10/Materials | Entered Mines 572 | -10/Mines | Discovered new exit (range 6) 1078 | -10/Mines | Core integrity fell below 50% 1090 | -10/Mines | Learned location of Zion (-7) 1135 | -10/Mines | Met a Derelict shopkeep closing up shop 1252 | -10/Mines | Discovered new exit (range 8) 1660 | -10/Mines | Entered Materials 1660 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1967 | -9/Materials | Repaired EM Pulse Gun 2034 | -9/Materials | Discovered new exit (range 9) 2043 | -9/Materials | Identified exit to Materials 2050 | -9/Materials | Identified exit to Mines 2429 | -9/Materials | Entered Mines 2463 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2613 | -9/Mines | Build established: Skirmisher 2708 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2709 | -9/Mines | Discovered new exit (range 5) 2713 | -9/Mines | Identified exit to Exiles 2715 | -9/Mines | Entered Exiles 2742 | -9/Exiles | Met 8R-AWN 2762 | -9/Exiles | Met EX-HEX 2800 | -9/Exiles | Met EX-BIN 2816 | -9/Exiles | Aligned with FarCom system 2817 | -9/Exiles | Given EX-Vault access code 2888 | -9/Exiles | Met EX-DEC 2917 | -9/Exiles | Visited The Gauntlet 2955 | -9/Exiles | Build established: Mutant 3113 | -9/Exiles | Discovered new exit (range 10) 3121 | -9/Exiles | Identified exit to Mines 3124 | -9/Exiles | Entered Mines 3426 | -8/Mines | Build established: Skirmisher 3482 | -8/Mines | Discovered exit to Materials (range 9) 3500 | -8/Mines | Entered Materials 3500 | -8/Materials | Evolved 2 slots: Utility x2 3789 | -8/Materials | Build established: Scavenger-Skirmisher 4223 | -8/Materials | Discovered new exit (range 11) 4296 | -8/Materials | Identified exit to Factory 4299 | -8/Materials | Entered Factory 4299 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4548 | -7/Factory | Discovered new exit (range 14) 4594 | -7/Factory | Identified exit to Lower Caves 4618 | -7/Factory | Entered Lower Caves 4703 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4910 | -7/Lower Caves | Build established: Scavenger-Gunner 5234 | -7/Lower Caves | Discovered new exit (range 12) 5248 | -7/Lower Caves | Identified exit to Lower Caves 5290 | -7/Lower Caves | Entered another Lower Caves area 5524 | -7/Lower Caves | Learned 8 Factory zone layouts 5563 | -7/Lower Caves | Spotted B-75 Beast 5691 | -7/Lower Caves | Discovered new exit (range 11) 5703 | -7/Lower Caves | Identified exit to Zion 5707 | -7/Lower Caves | Entered Zion 5787 | -7/Zion | System corruption cleaned by Quarantine Array 5818 | -7/Zion | Learned location of 1 exit from Lower Caves 6148 | -7/Zion | Found CR-A16's Pointy Stick 6166 | -7/Zion | Given the Hacking Drone Bay 6169 | -7/Zion | Found Prototype Device 6169 | -7/Zion | Identified Hacking Drone Bay 6241 | -7/Zion | Rebuked by Imprinter 6456 | -7/Zion | Build established: Scavenger-Tank 6493 | -7/Zion | Learned location of Warlord (-4) 6601 | -7/Zion | Discovered new exit (range 13) 6617 | -7/Zion | Identified exit to Proximity Caves 6621 | -7/Zion | Entered Proximity Caves 6845 | -6/Proximity Caves | Lost 6 parts (1p2n1u2w) 7013 | -6/Proximity Caves | Spotted B-75 Beast 7114 | -6/Proximity Caves | Lost 3 parts (1u2w) 7413 | -6/Proximity Caves | Discovered new exit (range 14) 7434 | -6/Proximity Caves | Learned 4 Factory zone layouts 7459 | -6/Proximity Caves | Identified exit to Factory 7463 | -6/Proximity Caves | Entered Factory 7463 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7464 | -6/Factory | Identified exit to Factory 7585 | -6/Factory | Build established: Scavenger-Mutant 8355 | -6/Factory | Build established: Scavenger-Skirmisher 8763 | -6/Factory | Repaired Imp. Medium Armor Plating 9055 | -6/Factory | Entered another Factory area 9055 | -5/Factory | Evolved 2 slots: Utility x2 9140 | -5/Factory | Fabricated G-50 Soldier (x3) 9559 | -5/Factory | Build established: Scavenger-Tank 9730 | -5/Factory | Fabricated Smartbomb Launcher? 10437 | -5/Factory | Build established: Scavenger-Skirmisher 11199 | -5/Factory | Discovered new exit (range 20) 11259 | -5/Factory | Identified exit to Factory 11282 | -5/Factory | Entered another Factory area 11282 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11361 | -4/Factory | Sucked down chute 11361 | -4/Factory | Entered Waste 11371 | -4/Waste | Spotted C-40 Crusher 11372 | -4/Waste | Spotted C-40 Crusher 11373 | -4/Waste | Spotted C-40 Crusher 11376 | -4/Waste | EMP discharged 11376 | -4/Waste | System corruption reached 10% 11381 | -4/Waste | Spotted C-40 Crusher 11403 | -4/Waste | Spotted C-40 Crusher 11409 | -4/Waste | Spotted C-40 Crusher 11433 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11445 | -4/Waste | Discovered new exit (range 11) 11455 | -4/Waste | Identified exit to Factory 11456 | -4/Waste | Entered Factory 11479 | -4/Factory | Imp. Hacking Suite fried by hacking feedback 12069 | -4/Factory | Local fabrication network quarantined 12109 | -4/Factory | Discovered new exit (range 20) 12127 | -4/Factory | Garrison activated, responded to threat 12134 | -4/Factory | Identified exit to Research 12135 | -4/Factory | Entered Research 12135 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12160 | -3/Research | Lost 3 parts (1u2w) 12409 | -3/Research | Build established: Scavenger-Mutant 12522 | -3/Research | Released all parts (13) 12525 | -3/Research | System corruption reached 10% 12551 | -3/Research | Lost 4 parts (1p1n1u1w) 12578 | -3/Research | Core integrity fell below 50% 12601 | -3/Research | Core integrity fell below 20% 12610 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 12522_ Released Adv. Heat Sink. 12522_ Released Mic. Fission Core. 12522_ Released Imp. Target Analyzer. 12522_ Released Ripper. 12522_ Released Hardcell Cannon. 12522_ Slammed into P-80 Master. 12523_ Penetrated by Slug. 12523_ Slug penetrates Wall. 12526_ System corrupted: Heat flow error (+152). 12575_ Slammed into K-01 Serf. 12584_ System corrupted: Component data lost. 12584_ Slammed into K-01 Serf. 12585_ Penetrated by Slug. 12585_ Slug penetrates Wall. 12588_ Penetrated by Slug. 12591_ Slug penetrates Wall. 12593_ Connecting with Terminal... 12607_ P-80 Master resets G-67 Veteran, system corruption cleaned. 12610_ Slammed into K-01 Serf. 12610_ Destabilizing: Core damaged (-13). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ????????????????????### #?????????????????????? | | ????????????????????? #?????????????w???????? | | ????????????????????? #?????????????????????? | | ?????????????????????? #?????????????????????? | | ?????????????????????? #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# +?????????????????????? | | ??????????????#########u #?????????????????????? | | ??????????????# # k@ #?????????????????????? | | ??????????????# # #?????????????????????? | | ??????????????#"" # #?????????????????????? | | ??????????????#"" # #?????????????????????? | | ??????????????#"" # g A#???#?????????????????? | | ??????????????#T + R ### ### #?????????????? | | ??????????????#"" # #?????????????? | | ??????????????#"" #up #?????????????? | | ??????????????#"" # ##########????????????? | | ??????????????# # #? ?????????????? | | ??????????????# #Akp # ??????????????? | | ??????????????######### p # """ ???????????????? | | ??????????????* """ u ^ + """ ???????????????? | | ?????????????? """ # gp# """ ???????????????? | | ?????????????? """ ?# p# """ ??Y????????????? | | ????????????? ! ??# g #? """????????????????? | | ????????????? ????#### #? ????????????????? | | ????????????# ????????# #?? ????????????????? | | ????????????# ????????# #???##????????????????? | | ????????????# ????????#g#?????????????????????? | | ????????????#?#/#????????# #?????????????????????? | | ??????????????# #????????# #?????????????????????? | | ?###########??# #????????# #?????????????????????? | | ?# #### ####?????# #?????????????????????? | | ?# ! # #???### ###???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 65 Energy Generation 31 Energy Capacity 1180 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 110 Heat Shielding 100 Armor Coverage 375 Phase Shifting 5 Evasion (%) 50 Target Analysis 6 Recoil Reduction 2 Particle Charging 15 Kinecelleration 30 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ G-50 Soldier | x3 | -5/Factory | Preloaded Smartbomb Launcher | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeavySegregatorTriangulator Manual? 0 Play Time 02:31:32 Cumulative 80.7 hours Start 2021.02.07 @ 19:18:48 End 2021.02.13 @ 18:26:46 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 51 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 43 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3126a1a-eba7-4354-a398-70c0c2db78be