Cogmind - Beta 12 X2 @@@ ROGUE MODE // 2022.09.09 @ 08:06:30

Player: ArabianSandBoa

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (15)       3000
Robots Destroyed (209)     1045
Value Destroyed (12124)    12124
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (4348)               4348
              TOTAL SCORE: 24077

 Bonus
-------
Pacifist                   470
High Alert Combat Kills    2731
Follower Combat Kills      922
Entered Garrisons          400
Met Zhirov                 300
Friendly Fire              -475

 Cogmind 
---------
Core Integrity             385/1150
Matter                     280/300
Energy                     34/100
System Corruption          25%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (9) ------
               Scrap Engine
  Experimental Heat Sink
               Gravity Neutralizer
      Improved Melee Analysis Suite
  Experimental Core Analyzer
      Improved Focal Shield
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
               Quantum Capacitor
      Improved Weapon Cycler
               Authchip [R/Combat]
               Authchip [R/Combat]

 Peak State 
------------
>              --- POWER ------------
               Multi-Antimatter Reactor
>              --- PROPULSION -------
               Treaded Heavy-Myomer Exoskeleton
>              --- UTILITY ----------
       Armored Scrap Engine
               Huge Storage Unit
  Experimental Optical Array
  Experimental Core Analyzer
      Advanced Kinecellerator
               Quantum Capacitor
      Advanced System Shield
>              --- WEAPON -----------
               Energy Neutralizer Construct/C
               Plasma Lance
>              --- INVENTORY --------
  Experimental Heat Sink
  Experimental Coolant Injector
    Long-range Sensor Array
               Launcher Guidance Computer
               Weapon Mount
      Improved Armor Integrity Analyzer
      Improved Particle Charger
               Quantum Capacitor
      Improved Weapon Cycler
      Improved Reaction Control System
      Improved Phase Shifter
      Improved Phase Shifter
      Improved Focal Shield
      Advanced Thermal Shield
               Force Field
               Force Field
      Improved Dynamic Insulation System
      Advanced Recalibrator
               Smartbomb Launcher
               Smartbomb Launcher
      Advanced Remote Datajack
[Rating: 151]

 Favorites 
-----------
Power                      Multi-Antimatter Reactor
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Multi-Antimatter Reactor
Propulsion                 Treaded Heavy-Myomer Exoskeleton
  Treads                   Treaded Heavy-Myomer Exoskeleton
  Wheel                    Compact Wheel
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  Huge Storage Unit
  Processor                Experimental Optical Array
  Hackware                 Advanced System Shield
  Protection               Improved Powered Armor
Weapon                     Energy Neutralizer Construct/C
  Energy Gun               Improved Medium Laser
  Energy Cannon            Energy Neutralizer Construct/C
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         High-powered Ballistic Gauss Construct/C
  Launcher                 Tiamat Missile Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Heavy Mace
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Gar Fac Fac Fac Ext Cet Arc Hub Fac Gar Fac 
Slots Evolved              12   | .   .   .   2   2   .   2   2   2   .   .   .   .   2   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   
  Utility                  7    | .   .   .   2   .   .   .   2   2   .   .   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             142  | 3   .   .   2   1   29  5   6   12  10  11  7   4   11  19  22  
  Power                    8    | .   .   .   .   .   4   .   .   .   2   .   2   .   .   .   .   
    Engine                 5    | .   .   .   .   .   3   .   .   .   1   .   1   .   .   .   .   
    Core                   3    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | 2   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
    Treads                 7    | 2   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  96   | .   .   .   1   1   11  3   5   12  8   9   3   1   10  15  17  
    Device                 74   | .   .   .   .   .   7   2   2   11  6   8   2   1   7   13  15  
    Storage                2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
    Processor              7    | .   .   .   1   .   .   .   .   .   .   1   1   .   .   2   2   
    Hackware               6    | .   .   .   .   .   .   1   1   .   2   .   .   .   2   .   .   
    Protection             7    | .   .   .   .   .   4   .   1   1   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 1   .   .   1   .   8   2   1   .   .   2   2   3   1   4   5   
    Energy Gun             4    | .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | 1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   .   .   .   .   .   1   .   .   2   .   1   .   2   1   
    Special Weapon         5    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   1   1   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   1   .   .   .   .   1   .   1   .   1   1   1   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    System Corruption      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Parts Lost                 57   | .   .   .   .   .   4   .   1   6   3   3   6   4   2   4   24  
  Power                    8    | .   .   .   .   .   .   .   .   1   2   .   2   1   1   .   1   
  Propulsion               10   | .   .   .   .   .   2   .   .   2   .   .   1   .   .   .   5   
  Utility                  22   | .   .   .   .   .   1   .   1   2   .   2   1   2   .   3   10  
  Weapon                   17   | .   .   .   .   .   1   .   .   1   1   1   2   1   1   1   8   
  Highest Loss Streak      14   | .   .   .   .   .   2   .   1   5   2   2   6   3   2   2   14  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     64   | .   42  42  42  45  95  54  52  58  64  60  60  62  61  59  62  
  Engine                   4    | .   .   .   .   .   12  6   6   3   3   .   1   4   .   .   .   
  Core                     2    | .   .   .   .   .   4   1   .   1   2   2   1   5   6   3   .   
  Treads                   5    | .   28  28  22  18  25  8   .   .   2   .   .   .   .   .   1   
  Leg                      1    | .   .   .   .   .   .   .   1   3   .   .   .   .   3   4   3   
  Device                   15   | .   .   .   .   .   16  11  6   19  18  18  15  16  15  17  18  
  Storage                  5    | .   .   .   .   9   9   7   6   5   5   5   5   5   5   5   4   
  Processor                2    | .   .   .   9   9   .   .   .   .   .   .   5   5   1   3   12  
  Hackware                 8    | .   .   .   .   .   .   3   12  11  15  15  11  11  18  12  3   
  Protection               1    | .   .   .   .   .   8   .   4   1   .   .   .   .   .   .   .   
  Energy Gun               1    | .   .   .   .   .   1   1   .   .   2   .   .   .   .   2   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   4   4   7   .   .   .   .   .   2   
  Ballistic Gun            4    | .   14  14  11  9   14  6   .   .   .   .   .   .   5   3   .   
  Ballistic Cannon         1    | .   .   .   .   .   1   1   1   1   .   5   5   2   .   2   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             148  | 2   2   2   2   12  56  40  129 127 128 120 119 113 116 141 148 
  Greatest Support         235  | 40  40  3   3   3   67  104 96  132 132 92  92  69  72  117 235 
  Greatest Overweight (x)  3    | .   .   .   .   3   3   1   1   2   1   1   1   2   1   2   1   
  Average Overweight (x)   .    | .   .   .   .   2   .   .   .   1   .   1   1   1   1   1   .   
Largest Inventory Capacity 25   | 5   5   5   5   10  10  10  25  25  25  25  25  25  25  25  25  
  Average Capacity         20   | 5   5   5   5   9   10  10  23  25  25  25  25  25  25  25  24  
  Most Carried             25   | 5   5   4   5   6   10  10  18  22  25  25  23  23  25  25  25  
  Average Carried          17   | 2   3   4   4   5   9   9   11  19  23  22  21  20  23  24  23  
  Final Capacity           25   | 5   5   5   5   10  10  10  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 5   4   4   5   6   10  10  17  20  25  21  20  20  25  25  5   

 Class Distribution 
--------------------
 48% | Hacker-Construct
 16% | Scavenger-Mutant
 11% | Construct
  9% | Hacker-Mutant
  8% | Scavenger-Construct
  5% | Mutant

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -9/Materials
              Mutant | -8/Materials
    Scavenger-Mutant | -8/Garrison
           Construct | -7/Factory
    Hacker-Construct | -6/Factory
    Hacker-Construct | -5/Factory
    Hacker-Construct | -5/Extension
    Hacker-Construct | -5/Cetus
    Hacker-Construct | -5/Archives
       Hacker-Mutant | -5/Hub_04(d)
       Hacker-Mutant | -4/Factory
    Hacker-Construct | -4/Garrison
 Scavenger-Construct | -4/Factory

 Resources                       | -11  -10  -10  -9   -8   -8   -7   -6   -5   -5   -5   -5   -5   -4   -4   -4   
-----------                Run   | Scr  Mat  Min  Mat  Mat  Gar  Fac  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Gar  Fac  
Matter Collected           4731  | 201  .    .    .    59   957  173  159  957  699  290  70   65   236  537  328  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11254 | .    .    .    .    .    1298 684  551  1773 2165 568  70   217  396  1988 1544 
  Parts                    527   | .    .    .    .    .    79   48   27   71   96   28   8    14   10   75   71   
Haulers Intercepted        2     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    
Recyclers Shooed           2     | .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Gar Fac Fac Fac Ext Cet Arc Hub Fac Gar Fac 
Combat Hostiles Destroyed  172  | .   .   .   .   .   33  4   13  24  20  18  .   9   3   24  24  
  Melee                    15   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   14  
  Guns                     50   | .   .   .   .   .   30  2   .   .   1   .   .   .   2   15  .   
  Cannons                  64   | .   .   .   .   .   2   1   7   24  19  8   .   .   .   1   2   
  AOE                      40   | .   .   .   .   .   .   .   6   .   .   10  .   9   .   7   8   
Classes Destroyed          20   | .   .   .   .   .   6   4   .   4   1   .   .   .   .   2   3   
  Worker                   5    | .   .   .   .   .   .   .   .   3   .   .   .   2   .   .   .   
  Builder                  6    | .   .   .   .   .   .   3   1   .   1   .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Recycler                 11   | .   .   .   .   .   .   3   .   1   6   .   .   .   1   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 3    | .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   
  Watcher                  5    | .   .   .   .   .   1   .   .   1   2   1   .   .   .   .   .   
  Swarmer                  37   | .   .   .   .   .   11  .   4   2   .   8   .   9   .   3   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Grunt                    60   | .   .   .   .   .   9   .   4   10  12  4   .   .   .   9   12  
  Brawler                  5    | .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   1   
  Duelist                  9    | .   .   .   .   .   2   .   .   4   1   .   .   .   .   .   2   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   22   | .   .   .   .   .   8   2   1   1   2   .   .   .   3   3   2   
  Specialist               4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   
  Hunter                   13   | .   .   .   .   .   3   .   1   .   2   2   .   .   .   3   2   
  Programmer               13   | .   .   .   .   .   .   2   1   4   2   .   .   .   .   .   4   
  Behemoth                 2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Cetus Guard              4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           11   | .   .   .   .   .   5   3   4   7   5   9   .   11  2   6   6   
  Combat Bots Only         9    | .   .   .   .   .   5   1   4   7   3   6   .   9   1   6   4   
Max Kills in Single Turn   5    | .   .   .   .   .   2   1   4   2   2   4   .   4   1   4   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   3   .   .   4   .   4   .   4   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -7   -6   -5   -5   -5   -5   -5   -4   -4   -4   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Gar  Fac  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Gar  Fac  
Damage Taken               17203 | .    21   25   176  .    1457 404  1023 2021 1500 1673 1351 506  456  1804 4786 
  Core                     1970  | .    21   9    57   .    158  74   87   224  144  170  169  92   109  166  490  
  Absorbed by Shields      1236  | .    .    .    .    .    34   69   .    135  .    .    .    192  49   87   670  
Core Remaining (%)         77    | 100  .    88   85   .    71   89   89   .    .    .    .    20   .    .    .    
Volleys Fired              599   | .    .    .    .    .    119  82   36   85   71   45   6    12   12   113  18   
  Largest                  3     | .    .    .    .    .    2    3    1    2    2    2    1    1    2    3    1    
  Hottest                  315   | .    .    .    .    .    225  181  128  215  315  278  232  122  106  141  75   
Shots Fired                780   | .    .    .    .    .    217  96   36   95   96   45   6    13   17   142  17   
  Gun                      420   | .    .    .    .    .    200  78   .    .    13   .    .    .    17   112  .    
  Cannon                   325   | .    .    .    .    .    17   7    33   95   83   38   5    8    .    25   14   
  Launcher                 20    | .    .    .    .    .    .    .    3    .    .    7    .    5    .    2    3    
  Special                  15    | .    .    .    .    .    .    11   .    .    .    .    1    .    .    3    .    
  Kinetic                  383   | .    .    .    .    .    171  46   3    23   13   38   5    6    12   57   9    
  Thermal                  364   | .    .    .    .    .    46   43   30   72   83   .    .    .    5    80   5    
  Explosive                20    | .    .    .    .    .    .    .    3    .    .    7    .    5    .    2    3    
  Electromagnetic          9     | .    .    .    .    .    .    7    .    .    .    .    .    2    .    .    .    
  Robot Hit Streak         22    | .    .    .    .    .    18   12   4    10   16   7    8    6    8    22   5    
  Robot Miss Streak        6     | .    .    .    .    .    6    4    3    2    4    2    2    1    3    3    1    
  Penetration Max          1     | .    .    .    .    .    1    1    .    .    1    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Capacitor                35    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   .    
Shots Hit Robots           501   | .    .    .    .    .    111  31   12   58   49   27   8    9    19   111  66   
  Core Hits                289   | .    .    .    .    .    50   14   13   25   27   26   1    17   7    55   54   
  Critical Kills           3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    
  Critical Parts Destroyed 5     | .    .    .    .    .    1    .    .    .    .    .    .    1    .    3    .    
  Critical Strikes         23    | .    .    .    .    .    4    1    .    .    .    .    .    1    3    7    7    
    Burn                   5     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    2    .    
    Destroy                8     | .    .    .    .    .    1    1    .    .    .    .    .    1    .    5    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Sever                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    4    
    Impale                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Melee Attacks              132   | .    .    .    .    .    .    .    .    .    .    .    4    5    12   38   73   
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Slashing                 65    | .    .    .    .    .    .    .    .    .    .    .    4    5    12   .    44   
  Piercing                 65    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   27   
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Damage Inflicted           33450 | .    .    .    .    .    2901 790  1541 5861 5528 3400 838  1392 730  5942 4527 
  Guns                     6411  | .    .    .    .    .    2695 540  .    .    154  .    .    .    190  2832 .    
  Cannons                  15796 | .    .    .    .    .    206  103  789  5861 5374 1980 453  243  .    363  424  
  Explosions               5955  | .    .    .    .    .    .    .    752  .    .    1420 .    1149 .    815  1819 
  Melee                    5103  | .    .    .    .    .    .    .    .    .    .    .    385  .    540  1932 2246 
  Ramming                  38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   
  Kinetic                  8617  | .    .    .    .    .    2476 470  .    1105 701  1980 453  170  117  923  222  
  Thermal                  14677 | .    .    .    .    .    425  217  1160 4756 4827 .    .    .    73   2272 947  
  Explosive                4839  | .    .    .    .    .    .    .    381  .    .    1420 .    1149 .    815  1074 
  Electromagnetic          176   | .    .    .    .    .    .    103  .    .    .    .    .    73   .    .    .    
  Impact                   81    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    81   
  Slashing                 2014  | .    .    .    .    .    .    .    .    .    .    .    385  .    540  .    1089 
  Piercing                 3008  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1932 1076 
Highest Corruption         25    | .    .    .    .    .    .    2    .    7    11   11   11   11   .    8    25   
  Average Corruption       7     | .    .    .    .    .    .    1    .    3    9    11   11   11   .    6    9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  178   | .    .    .    .    .    .    9    .    18   48   17   9    12   .    29   36   
    Message Errors         47    | .    .    .    .    .    .    2    .    6    16   6    2    3    .    6    6    
    Matter Fused           44    | .    .    .    .    .    .    3    .    5    10   3    2    6    .    7    8    
    Heat Flow Errors       23    | .    .    .    .    .    .    1    .    1    6    4    .    1    .    4    6    
    Energy Discharges      20    | .    .    .    .    .    .    .    .    2    6    .    2    .    .    5    5    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
    Data Loss (minor)      22    | .    .    .    .    .    .    1    .    4    6    1    2    1    .    3    4    
    Data Loss (major)      11    | .    .    .    .    .    .    1    .    .    3    .    1    .    .    2    4    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    1    .    .    1    1    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    1    
Overload Shots             2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            3374  | .    .    .    .    .    .    .    65   1425 774  313  278  73   71   153  222  
  Projectiles              2573  | .    .    .    .    .    .    .    .    1425 774  205  126  43   .    .    .    
  Explosions               434   | .    .    .    .    .    .    .    65   .    .    108  .    30   .    52   179  
  Melee                    367   | .    .    .    .    .    .    .    .    .    .    .    152  .    71   101  43   
Knockbacks                 15    | .    .    .    .    .    1    .    .    3    1    3    2    1    .    3    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  15    | .    .    .    .    .    1    .    .    3    1    3    2    1    .    3    1    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1002  | .    .    .    .    .    .    .    352  .    .    .    .    37   .    79   534  
  Shots                    13    | .    .    .    .    .    .    .    5    .    .    .    .    1    .    1    6    
  Rammed                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Targets Rammed             3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        656   | .    .    .    .    .    291  476  368  312  405  656  456  329  64   363  192  
  Average Temperature      94    | .    .    .    .    .    57   59   120  99   86   186  212  113  28   84   66   
  Received Heat Transfer   3184  | .    12   .    45   .    402  86   138  548  360  114  18   73   89   278  1021 
  Effects                  13    | .    .    .    .    .    .    .    .    1    1    7    3    .    .    1    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
    Energy Bleed           4     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    .    
    Interference           7     | .    .    .    .    .    .    .    .    1    .    3    3    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
  Parts Melted             24    | .    .    .    .    .    6    3    1    3    2    .    .    .    .    8    1    
  Heat Transferred         8807  | .    .    .    .    .    1028 383  750  1887 1730 .    .    .    111  2368 550  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -8   -7   -6   -5   -5   -5   -5   -5   -4   -4   -4   
-------                    Run  | Scr  Mat  Min  Mat  Mat  Gar  Fac  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Gar  Fac  
Peak Influence             2027 | .    30   11   33   13   1781 939  436  575  560  509  196  487  320  2027 1587 
  Initial                  1064 | .    .    11   3    13   8    934  378  172  234  40   137  47   233  188  1064 
  Average                  639  | .    11   11   23   13   953  793  288  392  265  261  147  118  258  900  1290 
Maximum Alert Level        5    | .    .    .    .    .    5    3    2    2    2    2    .    2    1    5    4    
  Low Security (%)         15   | 100  100  100  100  100  8    .    13   4    35   19   100  92   11   .    .    
  Level 1                  34   | .    .    .    .    .    18   .    78   48   37   72   .    1    88   45   .    
  Level 2                  12   | .    .    .    .    .    8    11   8    46   26   8    .    5    .    5    .    
  Level 3                  15   | .    .    .    .    .    23   88   .    .    .    .    .    .    .    6    11   
  Level 4                  14   | .    .    .    .    .    25   .    .    .    .    .    .    .    .    15   88   
  Level 5                  7    | .    .    .    .    .    15   .    .    .    .    .    .    .    .    27   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          33   | .    1    .    .    .    .    5    4    7    4    .    .    1    .    .    11   
  Investigation            4    | .    .    .    .    .    .    .    2    1    1    .    .    .    .    .    .    
  Extermination            8    | .    .    .    .    .    .    2    2    2    .    .    .    .    .    .    2    
  Reinforcement            10   | .    1    .    .    .    .    3    .    1    3    .    .    1    .    .    1    
  Assault                  10   | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    8    
  Garrison                 1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -5  -4  -4  -4  
---------                  Run  | Scr Mat Min Mat Mat Gar Fac Fac Fac Ext Cet Arc Hub Fac Gar Fac 
Distress Signals           4    | .   .   .   .   .   .   .   .   1   2   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              290  | .   4   3   3   .   42  5   13  32  25  21  25  15  4   33  65  
  Peak Tracking Total      18   | .   3   3   3   .   5   2   4   5   4   6   13  13  1   6   18  
  Tactical Retreats        16   | .   .   .   .   .   3   .   .   6   2   1   1   1   .   .   2   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Gar Fac Fac Fac Ext Cet Arc Hub Fac Gar Fac 
Traps Triggered            8    | .   .   .   .   .   2   .   1   3   1   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -5  -4  -4  -4  
----------                 Run  | Scr Mat Min Mat Mat Gar Fac Fac Fac Ext Cet Arc Hub Fac Gar Fac 
Machines Disabled          65   | .   .   .   .   .   13  2   11  1   7   7   1   3   3   11  6   
  Max in Single Turn       11   | .   .   .   .   .   2   1   11  1   1   3   1   1   2   2   5   
  Garrison Relay           10   | .   .   .   .   .   4   .   .   .   .   .   .   .   .   6   .   
  Phase Generator          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -5  -4  -4  -4  
---------                  Run  | Scr Mat Min Mat Mat Gar Fac Fac Fac Ext Cet Arc Hub Fac Gar Fac 
Machines Accessed          33   | .   1   .   .   1   4   3   3   3   6   1   .   3   3   3   2   
  Terminals                27   | .   1   .   .   .   4   1   3   2   6   1   .   3   1   3   2   
  Fabricators              2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                121  | .   3   .   .   2   10  5   18  5   46  4   .   10  7   7   4   
  Successful               66   | .   1   .   .   1   2   3   7   3   32  4   .   4   5   2   2   
  Failed                   55   | .   2   .   .   1   8   2   11  2   14  .   .   6   2   5   2   
    Catastrophic           10   | .   .   .   .   .   3   .   .   2   1   .   .   1   .   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   51   | .   3   .   .   .   .   .   14  .   21  .   .   2   4   4   3   
  Terminals                110  | .   3   .   .   .   10  1   18  4   46  4   .   10  3   7   4   
  Fabricators              2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   3   .   .   .   .   .   .   3   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             46   | .   .   .   .   .   2   1   4   2   27  4   .   3   .   2   1   
  Record                   5    | .   .   .   .   .   .   .   .   .   1   4   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   
  Emergency Access Points  4    | .   .   .   .   .   1   .   1   .   1   .   .   1   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          8    | .   .   .   .   .   .   .   2   .   6   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Reprogram Traps          3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         4    | .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              5    | .   .   .   .   .   .   .   .   1   2   .   .   2   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Security Stations        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Unlock Access            2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         13   | .   1   .   .   .   .   .   3   .   5   .   .   1   2   .   1   
  Terminals                12   | .   1   .   .   .   .   .   3   .   5   .   .   1   1   .   1   
    Botnet                 11   | .   1   .   .   .   .   .   3   .   4   .   .   1   1   .   1   
    Operators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Monitor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   1   .   .   .   4   2   3   2   4   .   .   3   2   2   1   
  Full Trace Events        6    | .   .   .   .   .   4   .   1   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   53  .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   .   .   .   .   .   5   .   .   .   .   .   .   3   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -5  -4  -4  -4  
------------               Run  | Scr Mat Min Mat Mat Gar Fac Fac Fac Ext Cet Arc Hub Fac Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  parse_system             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Relay Couplers Released    41   | .   .   .   .   .   17  .   .   .   .   .   .   .   .   24  .   
  Machine Destruction      41   | .   .   .   .   .   17  .   .   .   .   .   .   .   .   24  .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             22   | .   .   .   .   .   8   .   .   .   9   .   .   .   .   5   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -8   -7   -6   -5   -5   -5   -5   -5   -4   -4   -4   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Gar  Fac  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Gar  Fac  
Total Allies               23   | .    .    .    .    .    8    .    .    .    10   .    .    .    .    5    .    
  Largest Group            6    | .    .    .    .    .    6    2    .    .    4    .    .    .    .    5    .    
  Highest-Rated Group      386  | .    .    .    .    .    50   20   .    .    124  .    .    .    .    386  .    
  Highest-Rated Ally       119  | .    .    .    .    .    25   10   .    .    39   .    .    .    .    119  .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               140  | .    .    .    .    .    43   .    .    .    49   .    .    .    .    48   .    
  Total Damage             3679 | .    .    .    .    .    635  .    .    .    947  .    .    .    .    2097 .    
  Kills                    23   | .    .    .    .    .    8    .    .    .    4    .    .    .    .    11   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Gar Fac Fac Fac Ext Cet Arc Hub Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -8   -7   -6   -5   -5   -5   -5   -5   -4   -4   -4   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Gar  Fac  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Gar  Fac  
Turns Passed               12512 | 71   130  14   68   51   1983 1401 1022 1248 1508 498  182  367  580  2339 1050 
Spaces Moved               4950  | 47   87   28   117  28   859  415  392  431  599  221  86   216  268  725  431  
  Core                     244   | 11   12   28   117  28   18   .    .    .    .    .    .    .    .    .    30   
  Treads                   1688  | 36   75   .    .    .    839  368  .    7    266  .    .    .    .    .    97   
  Legs                     1662  | .    .    .    .    .    .    .    128  354  .    .    .    .    193  683  304  
  Wheels                   304   | .    .    .    .    .    2    38   264  .    .    .    .    .    .    .    .    
  Hover                    883   | .    .    .    .    .    .    9    .    70   206  221  86   216  75   .    .    
  Flight                   169   | .    .    .    .    .    .    .    .    .    127  .    .    .    .    42   .    
  Fastest Speed            50    | 50   50   50   50   50   100  96   114  143  111  111  111  95   95   92   50   
  Average Speed            145   | 134  144  50   50   167  164  130  188  219  183  111  111  104  116  123  93   
  Slowest Speed            306   | 160  160  50   50   200  240  245  219  306  210  111  111  137  136  142  126  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37    | 4    23   9    19   3    93   12   12   12   83   82   99   29   8    95   14   
  Regions Visited          15
    Branch Regions         5
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    1    1    .    .    .    1    1    1    .    1    1    .    .    
  Unknown Exits Taken      6     | 1    1    1    .    .    .    1    1    .    .    .    1    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 79    | .    .    .    .    .    .    21   12   8    14   .    .    7    2    13   2    
Terrain Destroyed          623   | .    .    .    .    .    18   50   113  33   74   5    2    53   42   157  76   
  Melee                    17    | .    .    .    .    .    .    .    .    .    .    .    .    5    .    10   2    
  Projectile               224   | .    .    .    .    .    7    50   19   33   43   5    2    6    16   40   3    
  AOE                      381   | .    .    .    .    .    10   .    94   .    31   .    .    42   26   107  71   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -7   -6   -5   -5   -5   -5   -5   -4   -4   -4   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Gar  Fac  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Gar  Fac  
Total                      9298 | 54   91   27   127  31   1211 1172 638  634  909  422  160  336  507  2028 951  
  Wait                     3090 | .    .    .    .    1    69   651  194  91   158  142  54   94   173  1066 397  
  Move                     4937 | 46   86   27   116  28   858  414  391  430  598  220  85   215  268  724  431  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  109  | 5    2    .    4    1    23   4    8    11   13   2    3    2    13   15   3    
  Fast Attach              40   | 3    .    .    2    1    12   1    1    1    4    1    .    2    3    4    5    
  Attach                   56   | .    .    .    .    .    4    2    4    8    .    6    4    3    6    9    10   
  Detach                   36   | .    .    .    1    .    2    3    3    2    2    2    1    2    6    11   1    
  Swap                     47   | .    .    .    .    .    13   2    1    3    6    4    3    .    2    6    7    
  Drop                     88   | .    3    .    4    .    22   13   .    3    12   .    .    1    12   13   5    
  Fire                     599  | .    .    .    .    .    119  82   36   85   71   45   6    12   12   113  18   
  Melee                    130  | .    .    .    .    .    .    .    .    .    .    .    4    5    12   38   71   
  Ram                      3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Rewire                   158  | .    .    .    .    .    89   .    .    .    45   .    .    .    .    24   .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-5/Factory (discovered 5 exits: *Fac / Upp x2 / *Ext x2)
-5/Extension (discovered 3 exits: *Fac x2 / *Cet)
-5/Cetus (discovered 2 exits: *Fac / *Arc)
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-5/Hub_04(d) (discovered 3 exits: *Fac x3)
-4/Factory (discovered 2 exits: [*Res] / Gar)
-4/Garrison (discovered 3 exits: *Fac x3)
-4/Factory

 History 
---------
  Turn | Location      | Event
     3 | -11/Scrapyard | Discovered new exit (range 15)
    72 | -11/Scrapyard | Entered Materials
   199 | -10/Materials | Discovered new exit (range 6)
   202 | -10/Materials | Entered Mines
   211 | -10/Mines     | Met a Derelict bent on vengeance
   213 | -10/Mines     | Discovered new exit (range 8)
   216 | -10/Mines     | Entered Materials
   216 | -9/Materials  | Evolved 2 slots: Utility x2
   280 | -9/Materials  | Discovered new exit (range 10)
   284 | -9/Materials  | Identified exit to Materials
   284 | -9/Materials  | Entered another Materials area
   284 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
   309 | -8/Materials  | Build established: Mutant
   335 | -8/Materials  | Identified exit to Garrison
   335 | -8/Materials  | Entered Garrison
   529 | -8/Garrison   | Garrison Relay disabled
   707 | -8/Garrison   | Build established: Scavenger-Mutant
   719 | -8/Garrison   | Found Imp. Powered Armor
   864 | -8/Garrison   | Triggered checkpoint
  1016 | -8/Garrison   | Triggered checkpoint
  1159 | -8/Garrison   | Phase Generator disabled
  1256 | -8/Garrison   | Discovered new exit (range 6)
  1297 | -8/Garrison   | Triggered checkpoint
  1512 | -8/Garrison   | Learned Factory security intel
  1602 | -8/Garrison   | Garrison Relay disabled
  1602 | -8/Garrison   | Triggered checkpoint
  1749 | -8/Garrison   | Discovered new exit (range 7)
  1760 | -8/Garrison   | Triggered checkpoint
  1850 | -8/Garrison   | Garrison Relay disabled
  1916 | -8/Garrison   | Triggered checkpoint
  1993 | -8/Garrison   | Triggered checkpoint
  2015 | -8/Garrison   | Garrison Relay disabled
  2046 | -8/Garrison   | Discovered new exit (range 14)
  2318 | -8/Garrison   | Entered Factory
  2318 | -7/Factory    | Accompanied by 2 allies
  2318 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
  2320 | -7/Factory    | Found Scrap Engine
  3045 | -7/Factory    | Build established: Construct
  3488 | -7/Factory    | Fabricated Linear Gravjet (x2)
  3664 | -7/Factory    | Discovered new exit (range 14)
  3719 | -7/Factory    | Entered another Factory area
  3719 | -6/Factory    | Evolved 2 slots: Utility x2
  4057 | -6/Factory    | Build established: Hacker-Construct
  4723 | -6/Factory    | Discovered new exit (range 12)
  4741 | -6/Factory    | Entered another Factory area
  4741 | -5/Factory    | Evolved 2 slots: Utility x2
  4768 | -5/Factory    | Identified exit to Upper Caves
  4768 | -5/Factory    | Identified exit to Extension
  5041 | -5/Factory    | First assault squad dispatched
  5124 | -5/Factory    | Spotted B-75 Beast
  5138 | -5/Factory    | Destroyed B-75 Beast
  5206 | -5/Factory    | Destroyed 7 combat bots
  5214 | -5/Factory    | Lost 5 parts (1p2n2u)
  5488 | -5/Factory    | Discovered new exit (range 11)
  5659 | -5/Factory    | Garrison activated, responded to threat
  5989 | -5/Factory    | Entered Extension
  6033 | -5/Extension  | Disrupted transfer network
  6046 | -5/Extension  | Identified exit to Cetus
  6069 | -5/Extension  | Energy Cycler disabled
  6069 | -5/Extension  | Rescued a captive Derelict
  6069 | -5/Extension  | Rescued a captive Derelict
  6070 | -5/Extension  | Rescued a captive Derelict
  6639 | -5/Extension  | Spotted B-75 Beast
  6668 | -5/Extension  | Spotted B-75 Beast
  6679 | -5/Extension  | Discovered new exit (range 15)
  6697 | -5/Extension  | Destroyed B-75 Beast
  6836 | -5/Extension  | System corruption reached 10%
  6978 | -5/Extension  | Identified exit to Factory
  7497 | -5/Extension  | Entered Cetus
  7514 | -5/Cetus      | Spotted Cetus Guard
  7514 | -5/Cetus      | Spotted Cetus Guard
  7523 | -5/Cetus      | Spotted Cetus Guard
  7526 | -5/Cetus      | Destroyed Cetus Guard
  7532 | -5/Cetus      | Spotted Cetus Guard
  7538 | -5/Cetus      | Destroyed Cetus Guard
  7542 | -5/Cetus      | Destroyed Cetus Guard
  7550 | -5/Cetus      | Destroyed Cetus Guard
  7594 | -5/Cetus      | Core integrity fell below 50%
  7745 | -5/Cetus      | Discovered exit to Factory (range 15)
  7804 | -5/Cetus      | Cetus Manufacturing Module disabled
  7964 | -5/Cetus      | Discovered new exit (range 15)
  7994 | -5/Cetus      | Identified exit to Archives
  7995 | -5/Cetus      | Entered Archives
  8028 | -5/Archives   | Met Zhirov
  8028 | -5/Archives   | Discovered new exit (range 22)
  8034 | -5/Archives   | Reinforcements dispatched to Archives
  8039 | -5/Archives   | Unable to access archive contents
  8079 | -5/Archives   | Reinforcements dispatched to Archives
  8081 | -5/Archives   | Zhirov warped through subspace
  8099 | -5/Archives   | Zhirov detonated Archives
  8111 | -5/Archives   | Discovered new exit (range 22)
  8130 | -5/Archives   | Lost 6 parts (2p1n1u2w)
  8154 | -5/Archives   | Discovered exit to Factory (range 19)
  8177 | -5/Archives   | Entered Hub_04(d)
  8177 | -5/Hub_04(d)  | Discovered exit to Factory (range 11)
  8331 | -5/Hub_04(d)  | Spotted B-75 Beast
  8388 | -5/Hub_04(d)  | Found Prototype Processor
  8388 | -5/Hub_04(d)  | Identified Exp. Targeting Computer
  8426 | -5/Hub_04(d)  | Build established: Hacker-Mutant
  8501 | -5/Hub_04(d)  | Discovered exit to Factory (range 9)
  8512 | -5/Hub_04(d)  | Discovered exit to Factory (range 14)
  8543 | -5/Hub_04(d)  | Destroyed 9 combat bots
  8544 | -5/Hub_04(d)  | Entered Factory
  8544 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  8570 | -4/Factory    | Lost 3 parts (1p1u1w)
  8798 | -4/Factory    | Found Quantum Capacitor
  8802 | -4/Factory    | Found Quantum Capacitor
  9066 | -4/Factory    | Discovered new exit (range 15)
  9124 | -4/Factory    | Identified exit to Garrison
  9124 | -4/Factory    | Entered Garrison
  9124 | -4/Garrison   | Triggered checkpoint
  9211 | -4/Garrison   | Discovered new exit (range 49)
  9211 | -4/Garrison   | Discovered new exit (range 69)
  9211 | -4/Garrison   | Discovered new exit (range 61)
  9281 | -4/Garrison   | Build established: Hacker-Construct
 10163 | -4/Garrison   | Triggered checkpoint
 10266 | -4/Garrison   | Phase Generator disabled
 10275 | -4/Garrison   | Garrison Relay disabled
 10332 | -4/Garrison   | Triggered checkpoint
 10354 | -4/Garrison   | Spotted Striker
 10365 | -4/Garrison   | Destroyed Striker
 10433 | -4/Garrison   | Triggered checkpoint
 10454 | -4/Garrison   | Triggered checkpoint
 10496 | -4/Garrison   | Garrison Relay disabled
 10517 | -4/Garrison   | Spotted Executioner
 10529 | -4/Garrison   | Rewired Striker
 10540 | -4/Garrison   | Rewired Executioner
 10548 | -4/Garrison   | Allies destroyed Executioner
 10686 | -4/Garrison   | Triggered checkpoint
 10707 | -4/Garrison   | Triggered checkpoint
 10760 | -4/Garrison   | Triggered checkpoint
 10804 | -4/Garrison   | Garrison Relay disabled
 10852 | -4/Garrison   | Triggered checkpoint
 10866 | -4/Garrison   | Garrison Relay disabled
 10906 | -4/Garrison   | Triggered checkpoint
 10955 | -4/Garrison   | Found Exp. Core Analyzer
 10958 | -4/Garrison   | Found Adv. Kinecellerator
 11227 | -4/Garrison   | Garrison Relay disabled
 11256 | -4/Garrison   | Build established: Scavenger-Construct
 11463 | -4/Garrison   | Entered Factory
 11748 | -4/Factory    | Build established: Construct
 11751 | -4/Factory    | First assault squad dispatched
 12079 | -4/Factory    | System corruption reached 10%
 12100 | -4/Factory    | Build established: Scavenger-Construct
 12186 | -4/Factory    | Lost 5 parts (2u3w)
 12444 | -4/Factory    | Lost 3 parts (1n1u1w)
 12464 | -4/Factory    | Core integrity fell below 50%
 12513 | -4/Factory    | Self-destructed

 Last Messages 
---------------
12494_ Assembly Bed disabled.
12496_ Treaded Heavy-Myomer Exoskeleton destroyed.
12496_ Arm. Scrap Engine damaged due to network destabilization (-8).
12496_ Critical hit (Burn: +37).
12500_ M-28 Smith repairs G-73 Enforcer.
12503_ System corrupted: Matter fused (-5).
12504_ Arm. Scrap Engine constructs Multi-Antimatter Reactor.
12504_ Discarded Multi-Antimatter Reactor.
12504_ Arm. Scrap Engine damaged due to network destabilization (-8).
12507_ C-30 ARC bursts open, deploying its payload.
12507_ G-73 Enforcer unfolds itself.
12507_ B-60 Warrior unfolds itself.
12507_ G-67 Veteran unfolds itself. <x2>
12507_ M-36 Artificer unfolds itself.
12511_ O-16 Technician uses terminal to summon reinforcements.
12511_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F001.
12511_ O-16 Technician locks terminal.
12511_ Arm. Scrap Engine destroyed.
12511_ Scrap Engine core remains intact and functional.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????######################### |
| ????????????????????????#            ##            |
| ????????????????????????#            ##  [         |
| ????????????????????????#            ##         %  |
| ????????????????????????#            ## """  """"  |
| ????????????????????????#            ## """" """"  |
| ????????????????????????#            ## """" """"% |
| ????????????????????????#            ## """""""""! |
| ????????????????????????# !          ## """"%""" ! |
| ????????????????????????#            ## """"" """% |
| ????????????????????????#            ##         !| |
| ????????????????????????#            ##         !! |
| ????????????????????????#            ##         !  |
| ????????????????????????##+####+#############/#### |
| ?????????????????????????#        #???????#        |
| ??????????????????######?#        #???????#     ## |
| ??????????????????#      #        #???????#     #? |
| ??????????????????#      #      g #########     #? |
| ??????????????????# """  @       lgg   mb       #? |
| ??????????????????# "Gh h#         g            #? |
| ??????????????????# """  #b Tg                  ## |
| ??????????????????#     ?#   o           ^         |
| ??????????????????######?#   """""""""             |
| ?????????????????????????#  m                      |
| ????????????????????????                           |
| ??????????????????????    "                        |
| ??????????????????????   "%#"" ""#""T""########### |
| ??????????????????????    "#""T""#"""""#?????????? |
| ??????????????????????     ? """ #######?????????? |
| ?????????????????????????  ??????????????????????? |
| ?????????????????????????  ??????????????????????? |
| ?????????????????????????  ??????????????????????? |
| ?????????????????????????  ??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Coolant Potential          120
Energy Generation          52
Energy Capacity            1101
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           18
Terrain Scan Density       10
Jamming Range              14
Power Amplification        30
Additional Mass Support    12
Armor Coverage             400
Resistance: KI             25
Resistance: TH             30
Weapon Cycling             20
Phase Shifting             10
Evasion (%)                68
Targeting Accuracy         20
Melee Accuracy             6
Core Analysis              8
Armor Integrity Analysis   40
Recoil Reduction           5
Particle Charging          20
Kinecelleration            50
Offensive Hacking          28
Defensive Hacking          28
Authchip Count             5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Linear Gravjet | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShockMatterStorm
  Manual?         0
Play Time         02:27:44
  Cumulative      289.6 hours
  Start           2022.09.08 @ 19:26:59
  End             2022.09.09 @ 08:06:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          332
  Rogue           332
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          71
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 324e7ca4-d696-495d-b901-06b8223587b2