Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.08 @ 20:15:56 Player: ZLD1 Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (12) 60 Value Destroyed (771) 771 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1100) 1100 TOTAL SCORE: 5951 Bonus ------- Entered Garrisons 600 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Sensor Array Melee Analysis Suite Relay Coupler [Duelist] Relay Coupler [Sentry] Relay Coupler [Hunter] > --- WEAPON ----------- Gatling Laser Shotgun High-powered Shotgun > --- INVENTORY -------- Airjet Grenade Launcher [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Airjet Leg Aluminum Leg Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Melee Analysis Suite Hackware Relay Coupler [Hunter] Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun EM Pulse Gun Ballistic Gun High-powered Shotgun Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Slots Evolved 8 | . . . 2 2 2 . . . 2 . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . Utility 5 | . . . 1 1 1 . . . 2 . Weapon 1 | . . . . 1 . . . . . . Parts Attached 50 | 6 . . 11 14 . 1 9 6 3 . Power 7 | 1 . . 2 2 . . 1 1 . . Engine 6 | 1 . . 2 2 . . 1 . . . Core 1 | . . . . . . . . 1 . . Reactor . | . . . . . . . . . . . Propulsion 18 | 2 . . 5 5 . . 4 . 2 . Treads . | . . . . . . . . . . . Leg 4 | 2 . . . 2 . . . . . . Wheel . | . . . . . . . . . . . Hover 10 | . . . 5 3 . . . . 2 . Flight 4 | . . . . . . . 4 . . . Utility 11 | 1 . . 1 3 . . 3 3 . . Device 4 | . . . 1 1 . . 2 . . . Storage 1 | 1 . . . . . . . . . . Processor 2 | . . . . 1 . . 1 . . . Hackware 3 | . . . . . . . . 3 . . Protection 1 | . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . Weapon 14 | 2 . . 3 4 . 1 1 2 1 . Energy Gun 7 | 1 . . 2 2 . 1 1 . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 5 | 1 . . 1 1 . . . 2 . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . . 1 . . . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . Parts Lost 30 | . . . 5 3 . 3 2 14 . 3 Power 3 | . . . . 1 . 1 . 1 . . Propulsion 9 | . . . 2 . . 1 1 4 . 1 Utility 9 | . . . 1 2 . . 1 4 . 1 Weapon 9 | . . . 2 . . 1 . 5 . 1 Highest Loss Streak 12 | . . . 5 3 . 3 1 12 . 3 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 65 | . 85 85 62 72 53 48 57 81 23 14 Engine 6 | . 14 14 8 7 7 5 1 5 . . Leg 7 | . 28 28 5 2 . . . . . . Hover 10 | . . . 12 23 23 20 11 . 6 6 Flight 4 | . . . . . . . 6 26 . . Device 6 | . . . 7 9 7 7 11 7 . . Storage 5 | . 14 14 11 7 . . . . . . Processor 2 | . . . . 4 . . 6 4 . . Hackware 2 | . . . . . . . . 14 13 8 Energy Gun 8 | . 14 14 9 2 7 7 10 6 . . Ballistic Gun 8 | . 14 14 8 2 7 7 7 12 . . Naked Turns 21 | . . . . . . . . . . 21 Heaviest Build 17 | 12 12 12 14 15 13 13 17 17 3 3 Greatest Support 28 | 20 20 20 20 24 16 16 24 24 28 28 Greatest Overweight (x) 2 | . . . 2 . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 7 5 5 5 5 5 5 Most Carried 8 | 5 3 6 8 8 4 5 5 4 5 1 Average Carried 4 | 1 2 4 7 5 4 4 4 2 2 1 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 1 3 6 8 4 4 4 3 3 1 1 Class Distribution -------------------- 84% | Mutant 11% | Sprinter 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Sprinter | -7/Garrison Sprinter | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Matter Collected 704 | 241 17 14 17 50 . 47 20 217 81 . Remotely . | . . . . . . . . . . . Salvage Created 348 | . 17 . 49 101 . 47 20 114 . . Parts 20 | . 1 . 7 3 . 1 3 5 . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 10 | . . . 3 2 . 1 . 4 . . Guns 10 | . . . 3 2 . 1 . 4 . . Classes Destroyed 6 | . 1 . 1 2 . 1 . 1 . . Watcher 2 | . 1 . . . . . 1 . . . Swarmer 6 | . . . 3 . . . . 3 . . Grunt 1 | . . . . 1 . . . . . . Duelist 1 | . . . . 1 . . . . . . Hunter 1 | . . . . . . . . 1 . . Programmer 1 | . . . . . . 1 . . . . Best Kill Streak 3 | . 1 . 3 2 . 1 1 3 . . Combat Bots Only 3 | . . . 3 2 . 1 . 3 . . Max Kills in Single Turn 1 | . 1 . 1 1 . 1 1 1 . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Damage Taken 3400 | . 67 . 598 312 . 153 115 1072 . 1083 Core 1658 | . . . 315 33 . 3 14 441 . 852 Absorbed by Shields 76 | . . . . . . . . 76 . . Core Remaining (%) 69 | 100 . 100 21 94 . . . 34 . . Volleys Fired 34 | . 4 . 7 5 . 5 1 9 . 3 Largest 3 | . 2 . 2 2 . 2 3 3 . 1 Hottest 155 | . 60 . 60 75 . 75 155 128 . 30 Shots Fired 74 | . 8 . 14 10 . 10 3 26 . 3 Gun 71 | . 8 . 14 10 . 10 3 26 . . Cannon . | . . . . . . . . . . . Launcher 3 | . . . . . . . . . . 3 Special . | . . . . . . . . . . . Kinetic 39 | . 4 . 7 5 . 5 1 17 . . Thermal 10 | . . . . . . . 1 9 . . Explosive 3 | . . . . . . . . . . 3 Electromagnetic 22 | . 4 . 7 5 . 5 1 . . . Robot Hit Streak 8 | . 1 . 2 6 . 8 2 5 . 1 Robot Miss Streak 4 | . 1 . 2 4 . 3 4 4 . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . . 1 . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . . 1 . . Shots Hit Robots 34 | . 2 . 6 7 . 3 1 14 . 1 Core Hits 29 | . 1 . 4 5 . 3 1 9 . 6 Critical Kills 1 | . . . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . 1 . . Destroy 1 | . . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 787 | . 108 . 77 233 . 40 16 171 . 142 Guns 521 | . 71 . 75 155 . 40 9 171 . . Cannons . | . . . . . . . . . . . Explosions 153 | . 37 . . 69 . . . . . 47 Melee . | . . . . . . . . . . . Ramming 113 | . . . 2 9 . . 7 . . 95 Kinetic 318 | . 15 . 53 90 . 34 9 117 . . Thermal 160 | . 37 . . 69 . . . 54 . . Explosive 47 | . . . . . . . . . . 47 Electromagnetic 149 | . 56 . 22 65 . 6 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . 4 4 . . . . 1 1 . 10 Average Corruption 2 | . 2 4 . . . . 1 1 . 7 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 9 | . 1 5 . . . . 1 . . 2 Message Errors 3 | . 1 2 . . . . . . . . Matter Fused 1 | . . . . . . . 1 . . . Heat Flow Errors 3 | . . 2 . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . 1 Data Loss (major) 1 | . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 45 | . . . . 19 . 26 . . . . Projectiles . | . . . . . . . . . . . Explosions 45 | . . . . 19 . 26 . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 273 | . . . 1 52 . 138 3 . . 79 Shots 4 | . . . . 1 . 1 . . . 2 Rammed 30 | . . . 1 1 . . 2 . . 26 Targets Rammed 30 | . . . 1 1 . . 2 . . 26 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 270 | . . 226 . 72 . . 54 270 . 71 Average Temperature 95 | . . 102 . 44 . . 21 111 . 52 Received Heat Transfer 585 | . . . 213 63 . . 45 180 . 84 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 275 | . 50 . . 100 . . . 125 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Peak Influence 338 | . 58 22 139 169 106 248 135 338 132 158 Initial 132 | . . 22 8 37 76 77 130 93 132 92 Average 99 | . 19 22 68 97 78 174 129 211 132 141 Maximum Alert Level 1 | . . . . . . 1 . 1 . . Low Security (%) 90 | 100 100 100 100 100 100 68 100 32 100 100 Level 1 9 | . . . . . . 31 . 67 . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 4 | . 1 . . 1 . . 2 . . . Investigation . | . . . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 4 | . 1 . . 1 . . 2 . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Distress Signals 3 | . . . 2 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 75 | . 5 . 21 8 1 1 5 23 . 11 Peak Tracking Total 16 | . 3 . 14 4 1 2 4 16 . 13 Tactical Retreats 7 | . . . 2 2 . . . 3 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Traps Triggered 12 | . 3 . 4 . . . 1 3 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Machines Disabled 4 | . 1 . . . . 2 . 1 . . Max in Single Turn 2 | . 1 . . . . 2 . 1 . . Garrison Relay 1 | . . . . . . . . 1 . . Phase Generator 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Machines Accessed 6 | . . . . . 1 2 1 . 1 1 Terminals 3 | . . . . . . 2 . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 . 1 . Total Hacks 10 | . . . . . 2 4 1 . 1 2 Successful 5 | . . . . . 1 2 1 . 1 . Failed 5 | . . . . . 1 2 . . . 2 Catastrophic 1 | . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 6 | . . . . . . 4 . . . 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . 2 . 1 . 1 . Terminal Hacks 2 | . . . . . . 2 . . . . Emergency Access Points 1 | . . . . . . 1 . . . . Patrol Navigation 1 | . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . 1 . 1 . Unlock Access 3 | . . . . . 1 . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . . . . . 1 1 1 . 1 1 Full Trace Events 2 | . . . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Used RIF Installer 1 | . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . Machine Destruction 4 | . . . . . . . . 4 . . Attached 3 | . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Total Allies 3 | . . . . . . . 3 . . . Largest Group 3 | . . . . . . . 3 . . . Highest-Rated Group 93 | . . . . . . . 93 . . . Highest-Rated Ally 31 | . . . . . . . 31 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 7 | . . . . . . . 7 . . . Total Damage 65 | . . . . . . . 65 . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Turns Passed 1603 | 54 116 193 308 210 47 105 291 187 19 73 Spaces Moved 1959 | 43 86 159 202 280 83 154 472 377 27 76 Core 142 | 14 . . 49 . . . . 19 15 45 Treads . | . . . . . . . . . . . Legs 349 | 29 86 159 58 17 . . . . . . Wheels . | . . . . . . . . . . . Hover 1005 | . . . 95 263 83 154 367 . 12 31 Flight 463 | . . . . . . . 105 358 . . Fastest Speed 31 | 50 120 120 56 52 56 56 31 31 50 50 Average Speed 66 | 97 120 120 114 56 56 57 56 32 53 52 Slowest Speed 150 | 120 120 120 150 120 56 60 120 50 60 56 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 3 | . . . . . . . 3 . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 22 | 3 27 45 39 26 3 32 10 43 1 23 Regions Visited 10 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 3 | . . . . . 1 . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 101 | . 6 . . 5 . 67 . . . 23 Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 101 | . 6 . . 5 . 67 . . . 23 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Total 2174 | 55 91 161 260 320 83 160 488 419 31 106 Wait 47 | . . . 36 10 . . . 1 . . Move 1946 | 42 85 158 201 279 83 153 466 376 27 76 Hop 3 | . . . . . . . 3 . . . Pick Up 35 | 7 2 3 3 8 . 1 5 5 1 . Fast Attach 12 | . . . 8 . . . 4 . . . Attach 32 | 6 . . 2 11 . 1 4 5 3 . Detach 2 | . . . 1 1 . . . . . . Swap 6 | . . . 1 3 . . 1 1 . . Drop 5 | . . . . 2 . . 2 . . 1 Fire 34 | . 4 . 7 5 . 5 1 9 . 3 Melee . | . . . . . . . . . . . Ram 30 | . . . 1 1 . . 2 . . 26 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 22 | . . . . . . . . 22 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Garrison -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 55 | -11/Junkyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 16) 171 | -10/Materials | Entered Mines 172 | -10/Mines | Learned location of Storage (-7) 259 | -10/Mines | Met a Derelict bent on vengeance 303 | -10/Mines | Build established: Mutant 359 | -10/Mines | Discovered new exit (range 5) 364 | -10/Mines | Entered Materials 364 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 639 | -9/Materials | Core integrity fell below 50% 657 | -9/Materials | Discovered new exit (range 16) 663 | -9/Materials | Lost 5 parts (2n1u2w) 672 | -9/Materials | Entered another Materials area 672 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 872 | -8/Materials | Discovered new exit (range 15) 877 | -8/Materials | Lost 3 parts (1p2u) 882 | -8/Materials | Entered Factory 882 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 929 | -7/Factory | Identified exit to Garrison 929 | -7/Factory | Entered Garrison 956 | -7/Garrison | Triggered checkpoint 978 | -7/Garrison | Triggered checkpoint 1002 | -7/Garrison | Phase Generator disabled 1021 | -7/Garrison | Discovered new exit (range 7) 1027 | -7/Garrison | Installed Relay Interface Framework 1033 | -7/Garrison | Lost 3 parts (1p1n1w) 1034 | -7/Garrison | Entered Factory 1172 | -7/Factory | Allied Derelicts emerged from ambush trap array 1325 | -7/Factory | Identified exit to Garrison 1325 | -7/Factory | Entered Garrison 1374 | -7/Garrison | Triggered checkpoint 1381 | -7/Garrison | Garrison Relay disabled 1401 | -7/Garrison | Discovered new exit (range 11) 1404 | -7/Garrison | Triggered checkpoint 1442 | -7/Garrison | Triggered checkpoint 1445 | -7/Garrison | Heavy support dispatched to Factory 1492 | -7/Garrison | Spotted B-75 Beast 1505 | -7/Garrison | Discovered new exit (range 15) 1509 | -7/Garrison | Core integrity fell below 50% 1512 | -7/Garrison | Entered Factory 1512 | -6/Factory | Evolved 2 slots: Utility x2 1531 | -6/Factory | Identified exit to Garrison 1531 | -6/Factory | Entered Garrison 1536 | -6/Garrison | Lost 12 parts (1p4n3u4w) 1583 | -6/Garrison | Core integrity fell below 50% 1589 | -6/Garrison | System corruption reached 10% 1597 | -6/Garrison | Core integrity fell below 20% 1604 | -6/Garrison | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 01573_ Slammed into P-60 Hacker. 01574_ Slammed into L-41 Fighter. 01576_ Dropped Broken Gravmag Array. 01577_ Slammed into L-41 Fighter. 01578_ Destabilizing: System corrupted (+2). 01578_ Relay Coupler [Duelist] severed. 01579_ Slammed into L-41 Fighter. 01581_ System corrupted: Energy discharge (-25). 01581_ Slammed into L-41 Fighter. 01582_ Destabilizing: Core damaged (-25). 01583_ Slammed into L-41 Fighter. 01583_ Relay Coupler [Hunter] destroyed. 01583_ System corrupted by crushing effect (+1). 01584_ Slammed into L-41 Fighter. 01588_ Destabilizing: System corrupted (+2). 01589_ Slammed into Y-54 Guardian. 01597_ Slug penetrates Wall. 01597_ Penetrated by Slug. 01599_ System corrupted: Heat flow error (+108). 01600_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###??##""""## ##????????????? | | ???????????????????? ? #????????????? | | ???????????????????? ?? ? #????????????? | | ????????????????????? ? ? #????????????? | | ?????????????????????# ?# #? #????????????? | | ?????????????????????# ## ## #????????????? | | ?????????????????????" 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"????????????? | | ?????????????????????# ?# ## #????????????? | | ?????????????######### ## ##h h#????????????? | | ???????????# #????????????? | | ???????????# @ ^ #????????????? | | ???????????# s #????????????? | | ???????????# ############""""##s #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# ########?????? | | ????????????????????????????????# #?????? | | ????????????????????????????????# ###### #?????? | | ????????????????????????????????# #????# #?????? | | ????????????????????????????????# #????# #?????? | | ????????????????????????????????# ###### ####### | | ????????????????????????????????# | | ????????????????????????????????# %%% | | ????????????????????????????????# %%% | | ????????????????????????????????##########%####### | | ?????????????????????????????????????????#%#?????? | | ?????????????????????????????????????????#%#?????? | | ?????????????????????????????????????????#%#?????? | | ?????????????????????????????????????????#%#?????? | | ?????????????????????????????????????????#%#?????? | | ?????????????????????????????????????????#%#?????? | | ?????????????????????????????????????????#%#?????? | | ?????????????????????????????????????????#%#?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 5 Relay Coupler Types 3 Relay Coupler Value 57 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Infiltrator Challenges ------------ None Game ------ Seed SignalDrainedCloak Manual? 0 Play Time 00:20:06 Cumulative 52.8 hours Start 2023.11.08 @ 19:57:04 End 2023.11.08 @ 20:15:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 115 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 42 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e1ea828-c03b-42ae-8f1d-0464f65dc964