Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 19:28:09 Player: Bbenedict8 Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (89) 445 Value Destroyed (2520) 2520 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (170) 170 TOTAL SCORE: 5015 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 128 Friendly Fire -2 Cogmind --------- Core Integrity 0/550 Matter 43/300 Energy 71/100 System Corruption 4% Temperature Warm (196) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Targeting Computer > --- WEAPON (4) ------- Shock Rifle Shock Rifle > --- INVENTORY (10) --- Light Ion Engine Aluminum Leg Improved Aluminum Leg Heat Sink Improved Heat Sink Advanced Heat Sink EMP Trap EMP Trap Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Targeting Computer Authchip [Armor] Tractor Beam > --- WEAPON ----------- Heavy Particle Gun High-powered Shotgun High-powered Shotgun Gauss Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Improved Aluminum Leg Heat Sink Improved Heat Sink Advanced Heat Sink Missile Launcher EMP Trap EMP Trap [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Medium Storage Unit Device Tractor Beam Storage Medium Storage Unit Processor Targeting Computer Hackware Authchip [Armor] Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon 2 | . . . 1 1 Parts Attached 80 | 6 16 4 8 46 Power 11 | 1 2 1 1 6 Engine 11 | 1 2 1 1 6 Core . | . . . . . Reactor . | . . . . . Propulsion 28 | 2 6 . 2 18 Treads 10 | . . . . 10 Leg 18 | 2 6 . 2 8 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 2 1 1 6 Device 5 | . . . . 5 Storage 2 | 1 1 . . . Processor 1 | . . . 1 . Hackware 1 | . . . . 1 Protection 2 | . 1 1 . . Artifact . | . . . . . Weapon 30 | 2 6 2 4 16 Energy Gun 9 | 1 3 . . 5 Energy Cannon . | . . . . . Ballistic Gun 12 | 1 . 1 2 8 Ballistic Cannon 2 | . . . 1 1 Launcher 5 | . 1 1 1 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . 2 . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 24 | . 2 1 . 21 Power 4 | . . . . 4 Propulsion 5 | . . . . 5 Utility 5 | . 1 . . 4 Weapon 10 | . 1 1 . 8 Highest Loss Streak 6 | . 2 1 . 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 94 99 92 93 Engine 11 | . 14 14 11 8 Treads 1 | . . . . 3 Leg 20 | . 28 28 22 12 Device 5 | . . . . 11 Storage 11 | . 14 14 11 9 Processor 5 | . . . 6 9 Hackware 1 | . . . . 4 Protection 6 | . 9 13 11 . Energy Gun 7 | . 21 9 . 5 Ballistic Gun 17 | . 2 8 23 25 Launcher 3 | . . 10 3 2 Naked Turns . | . . . . . Heaviest Build 39 | 12 18 32 34 39 Greatest Support 44 | 20 20 20 33 44 Greatest Overweight (x) 7 | 1 . 1 1 7 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 Most Carried 10 | 7 8 10 10 10 Average Carried 7 | 2 5 9 9 8 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 2 6 10 10 8 Class Distribution -------------------- 52% | Mutant 36% | Scavenger-Gunner 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1954 | 259 179 178 298 1040 Remotely 834 | . . . . 834 Salvage Created 3372 | . 662 290 372 2048 Parts 183 | . 34 16 33 100 Haulers Intercepted 6 | . 2 . 2 2 Recyclers Shooed 4 | . 1 2 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 64 | . 10 7 13 34 Guns 48 | . 8 1 7 32 Cannons 3 | . . . 3 . AOE 13 | . 2 6 3 2 Classes Destroyed 11 | . 4 3 1 3 Worker 3 | . . 1 . 2 Builder 5 | . . 1 . 4 Hauler 6 | . 2 . 2 2 Recycler 8 | . 2 1 . 5 Watcher 3 | . 1 . 1 1 Swarmer 14 | . . . 9 5 Grunt 36 | . 10 5 3 18 Brawler 3 | . . . . 3 Duelist 3 | . . . . 3 Sentry 7 | . . 2 1 4 Hunter 1 | . . . . 1 Best Kill Streak 5 | . 4 3 4 5 Combat Bots Only 4 | . 3 2 4 4 Max Kills in Single Turn 2 | . 2 2 2 2 Gunslinging 1 | . . . . 1 Exploded 2 | . 2 2 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 355 | . 96 20 58 181 Missed 104 | . 27 1 18 58 Damage Taken 3807 | . 852 276 387 2292 Core 830 | . 179 32 32 587 Absorbed by Shields 311 | . . . . 311 Redirected to Shielding 53 | . 53 . . . Core Remaining (%) 69 | 100 . 15 92 . Volleys Fired 225 | . 71 15 32 107 Largest 4 | . 2 2 3 4 Hottest 153 | . 80 73 80 153 Shots Fired 613 | . 124 24 86 379 Gun 574 | . 123 9 69 373 Cannon 13 | . . . 13 . Launcher 26 | . 1 15 4 6 Special . | . . . . . Kinetic 389 | . 8 4 82 295 Thermal 183 | . 108 5 . 70 Explosive 26 | . 1 15 4 6 Electromagnetic 15 | . 7 . . 8 Robot Hit Streak 18 | . 11 9 6 18 Robot Miss Streak 7 | . 4 3 3 7 Penetration Max 1 | . . . . 1 Secondary Targets 13 | . 1 . 1 11 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 360 | . 79 15 44 222 Core Hits 182 | . 31 20 19 112 Critical Kills 2 | . . 1 . 1 Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 5 | . . 1 . 4 Burn 1 | . . . . 1 Destroy 4 | . . 1 . 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6600 | . 1022 918 830 3830 Guns 4810 | . 912 67 460 3371 Cannons 134 | . . . 134 . Explosions 1647 | . 110 851 236 450 Melee . | . . . . . Ramming 9 | . . . . 9 Kinetic 3113 | . 12 47 594 2460 Thermal 1798 | . 816 192 . 790 Explosive 1322 | . 110 679 236 297 Electromagnetic 358 | . 84 . . 274 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . . 4 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 14 | . . . . 14 Message Errors 1 | . . . . 1 Matter Fused 5 | . . . . 5 Heat Flow Errors 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Misfires 2 | . . . . 2 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 29 | . . 20 5 4 Projectiles . | . . . . . Explosions 29 | . . 20 5 4 Melee . | . . . . . Knockbacks 2 | . . . 2 . Impact . | . . . . . Kinetic 2 | . . . 2 . Secondary . | . . . . . Self-Inflicted Damage 250 | . 9 . 37 204 Shots 9 | . 1 . 2 6 Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed 1 | . . . . 1 Highest Temperature 430 | . 330 108 146 430 Average Temperature 74 | . 79 38 49 82 Received Heat Transfer 1365 | . 474 159 36 696 Effects 3 | . 1 . . 2 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Interference 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . 5 . . 1 Heat Transferred 3691 | . 1850 250 . 1591 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 481 | . 182 239 352 481 Initial 87 | . . 70 46 87 Average 170 | . 70 80 249 303 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 57 | 100 100 95 27 14 Level 1 37 | . . 4 72 69 Level 2 5 | . . . . 15 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 2 1 1 8 Investigation 5 | . 1 1 1 2 Extermination . | . . . . . Reinforcement 4 | . 1 . . 3 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 3 | . 2 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 98 | . 15 8 27 48 Peak Tracking Total 6 | . 4 2 6 4 Tactical Retreats 6 | . . . 3 3 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 8 | . . . 1 7 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 2 | . . 2 2 2 Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 9 | . . 3 . 6 Max in Single Turn 3 | . . 3 . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 11 | . 2 1 2 6 Terminals 7 | . 1 . 2 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . . 1 Garrison Access 1 | . . . . 1 Total Hacks 24 | . 5 1 4 14 Successful 15 | . 2 1 2 10 Failed 7 | . 3 . 2 2 Catastrophic . | . . . . . Database Lockouts 2 | . . . . 2 Manual 2 | . . 2 . . Terminals 16 | . 1 . 4 11 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 4 . . . Scanalyzers 2 | . . . . 2 Garrison Access 1 | . . . . 1 Terminal Hacks 10 | . . 1 2 7 Record 5 | . . . 1 4 Prototype ID Bank 1 | . . . . 1 Open Door 1 | . . 1 . . Alert Level 2 | . . . 1 1 Unreport Threat 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Process 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks 1 | . . . . 1 Unlock Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 1 . 2 5 Full Trace Events 3 | . 1 . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 21 | . 21 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 2 . Highest-Rated Group 53 | . . 53 53 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 15 | . . 2 13 . Total Damage 206 | . . 42 164 . Kills 5 | . . 2 3 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 5096 | 884 682 921 819 1790 Spaces Moved 2044 | 144 345 456 350 749 Core 25 | 23 . . . 2 Treads 220 | . . . . 220 Legs 1799 | 121 345 456 350 527 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 190 120 Average Speed 168 | 116 120 188 196 176 Slowest Speed 400 | 120 120 190 200 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 52 | 16 60 80 36 68 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 224 | . 5 127 34 58 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 223 | . 5 127 34 57 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 3255 | 861 489 495 423 987 Wait 811 | 704 34 13 25 35 Move 2040 | 143 344 455 349 749 Hop . | . . . . . Pick Up 72 | 8 15 7 5 37 Fast Attach 1 | . . . . 1 Attach 48 | 6 3 2 4 33 Detach 3 | . . . 1 2 Swap 31 | . 13 2 4 12 Drop 23 | . 9 1 3 10 Fire 225 | . 71 15 32 107 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -8/Materials (discovered 1 exit: Gar) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 885 | -11/Scrapyard | Entered Materials 886 | -10/Materials | Build established: Mutant 1267 | -10/Materials | Discovered new exit (range 15) 1387 | -10/Materials | Core integrity fell below 50% 1519 | -10/Materials | Discovered new exit (range 16) 1567 | -10/Materials | Entered Mines 1573 | -10/Mines | Met a Derelict shopkeep closing up shop 1637 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1900 | -10/Mines | Learned location of Zion (-7) 2076 | -10/Mines | Found a hidden stash of uninstalled traps 2148 | -10/Mines | Core integrity fell below 20% 2469 | -10/Mines | Discovered new exit (range 5) 2488 | -10/Mines | Entered Materials 2488 | -9/Materials | Accompanied by 2 allies 2488 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2493 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2817 | -9/Materials | Discovered new exit (range 3) 3089 | -9/Materials | Build established: Scavenger-Gunner 3307 | -9/Materials | Entered another Materials area 3307 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3673 | -8/Materials | Central database locked down 3673 | -8/Materials | Central database locked down 4235 | -8/Materials | Garrison activated, responded to threat 4418 | -8/Materials | Identified exit to Garrison 4911 | -8/Materials | Core integrity fell below 50% 5047 | -8/Materials | Core integrity fell below 20% 5097 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 05079_ U-05 Engineer builds a Wall. 05080_ Terminal disabled. 05083_ U-05 Engineer lays Concrete. 05086_ The unstable cave ceiling collapses. 05086_ U-05 Engineer lays Concrete. 05087_ The unstable cave ceiling collapses. 05091_ Critical hit (Burn: +37). 05091_ G-47 Trooper destroyed. 05091_ Switching to secondary target: H-61 Shepherd. 05091_ U-05 Engineer destroyed. 05092_ Deuterium Engine destroyed. 05092_ Hpw. Shotgun destroyed. 05093_ The unstable cave ceiling collapses. 05094_ Penetrated by Slug. 05094_ Hpw. Shotgun destroyed. 05094_ Fusion Modulator explodes. 05094_ Adv. Treads destroyed. 05094_ G-47 Trooper destroyed. 05094_ Authchip [Armor] destroyed. 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"""#??????????????????? | | ??# # """#??????????????????? | | ??# # | #??????????????????? | | ??# #"" """#??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- Hvy. Particle Gun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelBoreCompactor Manual? 0 Play Time 00:47:46 Cumulative 5.8 hours Start 2024.04.11 @ 18:26:50 End 2024.04.11 @ 19:28:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 5 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5767042-36e1-4903-9d20-604630bd8c81