Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 19:28:09

Player: Bbenedict8

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (89)      445
Value Destroyed (2520)     2520
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (170)                170
              TOTAL SCORE: 5015

 Bonus
-------
High Alert Combat Kills    44
Follower Combat Kills      128
Friendly Fire              -2

 Cogmind 
---------
Core Integrity             0/550
Matter                     43/300
Energy                     71/100
System Corruption          4%
Temperature                Warm (196)
Movement                   Core (300) Ox5
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
    Medium Storage Unit
           Targeting Computer
>          --- WEAPON (4) -------
           Shock Rifle
           Shock Rifle
>          --- INVENTORY (10) ---
     Light Ion Engine
           Aluminum Leg
  Improved Aluminum Leg
           Heat Sink
  Improved Heat Sink
  Advanced Heat Sink
           EMP Trap
           EMP Trap

 Peak State 
------------
>              --- POWER ------------
               Deuterium Engine
>              --- PROPULSION -------
      Advanced Treads
      Advanced Treads
>              --- UTILITY ----------
        Medium Storage Unit
               Targeting Computer
               Authchip [Armor]
               Tractor Beam
>              --- WEAPON -----------
         Heavy Particle Gun
  High-powered Shotgun
  High-powered Shotgun
               Gauss Rifle
>              --- INVENTORY --------
         Light Ion Engine
               Aluminum Leg
      Improved Aluminum Leg
               Heat Sink
      Improved Heat Sink
      Advanced Heat Sink
               Missile Launcher
               EMP Trap
               EMP Trap
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Tractor Beam
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 Authchip [Armor]
  Protection               Hardened Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   2    | .   .   .   1   1   
Parts Attached             80   | 6   16  4   8   46  
  Power                    11   | 1   2   1   1   6   
    Engine                 11   | 1   2   1   1   6   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               28   | 2   6   .   2   18  
    Treads                 10   | .   .   .   .   10  
    Leg                    18   | 2   6   .   2   8   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  11   | 1   2   1   1   6   
    Device                 5    | .   .   .   .   5   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               1    | .   .   .   .   1   
    Protection             2    | .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   30   | 2   6   2   4   16  
    Energy Gun             9    | 1   3   .   .   5   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          12   | 1   .   1   2   8   
    Ballistic Cannon       2    | .   .   .   1   1   
    Launcher               5    | .   1   1   1   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   2    | .   2   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   
Parts Lost                 24   | .   2   1   .   21  
  Power                    4    | .   .   .   .   4   
  Propulsion               5    | .   .   .   .   5   
  Utility                  5    | .   1   .   .   4   
  Weapon                   10   | .   1   1   .   8   
  Highest Loss Streak      6    | .   2   1   .   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   94  99  92  93  
  Engine                   11   | .   14  14  11  8   
  Treads                   1    | .   .   .   .   3   
  Leg                      20   | .   28  28  22  12  
  Device                   5    | .   .   .   .   11  
  Storage                  11   | .   14  14  11  9   
  Processor                5    | .   .   .   6   9   
  Hackware                 1    | .   .   .   .   4   
  Protection               6    | .   9   13  11  .   
  Energy Gun               7    | .   21  9   .   5   
  Ballistic Gun            17   | .   2   8   23  25  
  Launcher                 3    | .   .   10  3   2   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             39   | 12  18  32  34  39  
  Greatest Support         44   | 20  20  20  33  44  
  Greatest Overweight (x)  7    | 1   .   1   1   7   
  Average Overweight (x)   .    | .   .   .   1   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 7   8   10  10  10  
  Most Carried             10   | 7   8   10  10  10  
  Average Carried          7    | 2   5   9   9   8   
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            10   | 2   6   10  10  8   

 Class Distribution 
--------------------
 52% | Mutant
 36% | Scavenger-Gunner
  6% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  
Matter Collected           1954 | 259  179  178  298  1040 
  Remotely                 834  | .    .    .    .    834  
Salvage Created            3372 | .    662  290  372  2048 
  Parts                    183  | .    34   16   33   100  
Haulers Intercepted        6    | .    2    .    2    2    
Recyclers Shooed           4    | .    1    2    .    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  64   | .   10  7   13  34  
  Guns                     48   | .   8   1   7   32  
  Cannons                  3    | .   .   .   3   .   
  AOE                      13   | .   2   6   3   2   
Classes Destroyed          11   | .   4   3   1   3   
  Worker                   3    | .   .   1   .   2   
  Builder                  5    | .   .   1   .   4   
  Hauler                   6    | .   2   .   2   2   
  Recycler                 8    | .   2   1   .   5   
  Watcher                  3    | .   1   .   1   1   
  Swarmer                  14   | .   .   .   9   5   
  Grunt                    36   | .   10  5   3   18  
  Brawler                  3    | .   .   .   .   3   
  Duelist                  3    | .   .   .   .   3   
  Sentry                   7    | .   .   2   1   4   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           5    | .   4   3   4   5   
  Combat Bots Only         4    | .   3   2   4   4   
Max Kills in Single Turn   2    | .   2   2   2   2   
  Gunslinging              1    | .   .   .   .   1   
  Exploded                 2    | .   2   2   2   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        355  | .    96   20   58   181  
  Missed                   104  | .    27   1    18   58   
Damage Taken               3807 | .    852  276  387  2292 
  Core                     830  | .    179  32   32   587  
  Absorbed by Shields      311  | .    .    .    .    311  
  Redirected to Shielding  53   | .    53   .    .    .    
Core Remaining (%)         69   | 100  .    15   92   .    
Volleys Fired              225  | .    71   15   32   107  
  Largest                  4    | .    2    2    3    4    
  Hottest                  153  | .    80   73   80   153  
Shots Fired                613  | .    124  24   86   379  
  Gun                      574  | .    123  9    69   373  
  Cannon                   13   | .    .    .    13   .    
  Launcher                 26   | .    1    15   4    6    
  Special                  .    | .    .    .    .    .    
  Kinetic                  389  | .    8    4    82   295  
  Thermal                  183  | .    108  5    .    70   
  Explosive                26   | .    1    15   4    6    
  Electromagnetic          15   | .    7    .    .    8    
  Robot Hit Streak         18   | .    11   9    6    18   
  Robot Miss Streak        7    | .    4    3    3    7    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        13   | .    1    .    1    11   
    Max Gunslinging Chain  1    | .    1    .    1    1    
Shots Hit Robots           360  | .    79   15   44   222  
  Core Hits                182  | .    31   20   19   112  
  Critical Kills           2    | .    .    1    .    1    
  Critical Parts Destroyed 2    | .    .    .    .    2    
  Critical Strikes         5    | .    .    1    .    4    
    Burn                   1    | .    .    .    .    1    
    Destroy                4    | .    .    1    .    3    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           6600 | .    1022 918  830  3830 
  Guns                     4810 | .    912  67   460  3371 
  Cannons                  134  | .    .    .    134  .    
  Explosions               1647 | .    110  851  236  450  
  Melee                    .    | .    .    .    .    .    
  Ramming                  9    | .    .    .    .    9    
  Kinetic                  3113 | .    12   47   594  2460 
  Thermal                  1798 | .    816  192  .    790  
  Explosive                1322 | .    110  679  236  297  
  Electromagnetic          358  | .    84   .    .    274  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    4    
  Average Corruption       4    | .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  14   | .    .    .    .    14   
    Message Errors         1    | .    .    .    .    1    
    Matter Fused           5    | .    .    .    .    5    
    Heat Flow Errors       2    | .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    2    
    Misfires               2    | .    .    .    .    2    
    Alerts                 1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            29   | .    .    20   5    4    
  Projectiles              .    | .    .    .    .    .    
  Explosions               29   | .    .    20   5    4    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 2    | .    .    .    2    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  2    | .    .    .    2    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      250  | .    9    .    37   204  
  Shots                    9    | .    1    .    2    6    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  1    | .    .    .    .    1    
Highest Temperature        430  | .    330  108  146  430  
  Average Temperature      74   | .    79   38   49   82   
  Received Heat Transfer   1365 | .    474  159  36   696  
  Effects                  3    | .    1    .    .    2    
    Shutdowns              1    | .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    1    
    Interference           1    | .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             6    | .    5    .    .    1    
  Heat Transferred         3691 | .    1850 250  .    1591 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             481  | .   182 239 352 481 
  Initial                  87   | .   .   70  46  87  
  Average                  170  | .   70  80  249 303 
Maximum Alert Level        2    | .   .   1   1   2   
  Low Security (%)         57   | 100 100 95  27  14  
  Level 1                  37   | .   .   4   72  69  
  Level 2                  5    | .   .   .   .   15  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          12   | .   2   1   1   8   
  Investigation            5    | .   1   1   1   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           3    | .   2   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              98   | .   15  8   27  48  
  Peak Tracking Total      6    | .   4   2   6   4   
  Tactical Retreats        6    | .   .   .   3   3   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            8    | .   .   .   1   7   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
Most Traps Carried         2    | .   .   2   2   2   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          9    | .   .   3   .   6   
  Max in Single Turn       3    | .   .   3   .   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          11   | .   2   1   2   6   
  Terminals                7    | .   1   .   2   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                24   | .   5   1   4   14  
  Successful               15   | .   2   1   2   10  
  Failed                   7    | .   3   .   2   2   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        2    | .   .   .   .   2   
  Manual                   2    | .   .   2   .   .   
  Terminals                16   | .   1   .   4   11  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   
  Garrison Access          1    | .   .   .   .   1   
Terminal Hacks             10   | .   .   1   2   7   
  Record                   5    | .   .   .   1   4   
  Prototype ID Bank        1    | .   .   .   .   1   
  Open Door                1    | .   .   1   .   .   
  Alert Level              2    | .   .   .   1   1   
  Unreport Threat          1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Process                  1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   
  Insert Component         1    | .   .   .   .   1   
  Analyze                  1    | .   .   .   .   1   
Garrison Access Hacks      1    | .   .   .   .   1   
  Unlock Access            1    | .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   1   .   2   5   
  Full Trace Events        3    | .   1   .   1   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          21   | .   21  .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               2    | .   .   2   .   .   
  Largest Group            2    | .   .   2   2   .   
  Highest-Rated Group      53   | .   .   53  53  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               15   | .   .   2   13  .   
  Total Damage             206  | .   .   42  164 .   
  Kills                    5    | .   .   2   3   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  
Turns Passed               5096 | 884  682  921  819  1790 
Spaces Moved               2044 | 144  345  456  350  749  
  Core                     25   | 23   .    .    .    2    
  Treads                   220  | .    .    .    .    220  
  Legs                     1799 | 121  345  456  350  527  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  190  120  
  Average Speed            168  | 116  120  188  196  176  
  Slowest Speed            400  | 120  120  190  200  400  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       52   | 16   60   80   36   68   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          224  | .    5    127  34   58   
  Melee                    .    | .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    
  AOE                      223  | .    5    127  34   57   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      3255 | 861 489 495 423 987 
  Wait                     811  | 704 34  13  25  35  
  Move                     2040 | 143 344 455 349 749 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  72   | 8   15  7   5   37  
  Fast Attach              1    | .   .   .   .   1   
  Attach                   48   | 6   3   2   4   33  
  Detach                   3    | .   .   .   1   2   
  Swap                     31   | .   13  2   4   12  
  Drop                     23   | .   9   1   3   10  
  Fire                     225  | .   71  15  32  107 
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   .   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials
-8/Materials (discovered 1 exit: Gar)

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
  885 | -11/Scrapyard | Entered Materials
  886 | -10/Materials | Build established: Mutant
 1267 | -10/Materials | Discovered new exit (range 15)
 1387 | -10/Materials | Core integrity fell below 50%
 1519 | -10/Materials | Discovered new exit (range 16)
 1567 | -10/Materials | Entered Mines
 1573 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1637 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1900 | -10/Mines     | Learned location of Zion (-7)
 2076 | -10/Mines     | Found a hidden stash of uninstalled traps
 2148 | -10/Mines     | Core integrity fell below 20%
 2469 | -10/Mines     | Discovered new exit (range 5)
 2488 | -10/Mines     | Entered Materials
 2488 | -9/Materials  | Accompanied by 2 allies
 2488 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2493 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 2817 | -9/Materials  | Discovered new exit (range 3)
 3089 | -9/Materials  | Build established: Scavenger-Gunner
 3307 | -9/Materials  | Entered another Materials area
 3307 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3673 | -8/Materials  | Central database locked down
 3673 | -8/Materials  | Central database locked down
 4235 | -8/Materials  | Garrison activated, responded to threat
 4418 | -8/Materials  | Identified exit to Garrison
 4911 | -8/Materials  | Core integrity fell below 50%
 5047 | -8/Materials  | Core integrity fell below 20%
 5097 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
05079_ U-05 Engineer builds a Wall.
05080_ Terminal disabled.
05083_ U-05 Engineer lays Concrete. <x3>
05086_ The unstable cave ceiling collapses.
05086_ U-05 Engineer lays Concrete.
05087_ The unstable cave ceiling collapses.
05091_ Critical hit (Burn: +37).
05091_ G-47 Trooper destroyed.
05091_ Switching to secondary target: H-61
  Shepherd.
05091_ U-05 Engineer destroyed.
05092_ Deuterium Engine destroyed.
05092_ Hpw. Shotgun destroyed.
05093_ The unstable cave ceiling collapses.
05094_ Penetrated by Slug.
05094_ Hpw. Shotgun destroyed.
05094_ Fusion Modulator explodes.
05094_ Adv. Treads destroyed.
05094_ G-47 Trooper destroyed.
05094_ Authchip [Armor] destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????                |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          18
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2
Authchip Count             1

 Item Schematics 
-----------------
 Hvy. Particle Gun | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShrapnelBoreCompactor
  Manual?         0
Play Time         00:47:46
  Cumulative      5.8 hours
  Start           2024.04.11 @ 18:26:50
  End             2024.04.11 @ 19:28:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           5
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          12
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e5767042-36e1-4903-9d20-604630bd8c81