Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.27 @ 11:51:36

Player: puppuppit

Result: Destroyed by Fusion Bomb Trap

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (12)       2400
Robots Destroyed (342)     1710
Value Destroyed (9769)     9769
Prototype IDs (35)         700
Alien Tech Used (0)        0
Bonus (4383)               4383
              TOTAL SCORE: 19962

 Bonus
-------
High Alert Combat Kills    3021
Follower Combat Kills      902
Entered Garrisons          600
Aligned with FarCom        300
Friendly Fire              -440

 Cogmind 
---------
Core Integrity             0/550
Matter                     260/300
Energy                     119/125
System Corruption          9%
Temperature                Cool (3)
Movement                   Walking (190) Ox1
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (3) ---
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
>               --- UTILITY (3) ------
          Large Storage Unit
       Improved Targeting Computer
       Improved Weapon Cycler
>               --- WEAPON (4) -------
          Heavy Machine Gun
          Heavy Machine Gun
          Heavy Machine Gun
          Heavy Machine Gun
>               --- INVENTORY (15) ---
                Aluminum Leg
       Advanced Cooling System
  High-capacity Matter Pod (200)
       Improved Kinecellerator
                Powered Armor
                Powered Armor
       Advanced System Shield
       Improved Assault Rifle
                Assault Cannon
                Gauss Cannon
                Gauss Cannon
                Gauss Cannon
                Gauss Cannon
          Heavy Missile Launcher
                Field Lobotomy Kit (2)

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
          Large Storage Unit
       Improved Targeting Computer
       Improved Weapon Cycler
>               --- WEAPON -----------
          Heavy Machine Gun
          Heavy Machine Gun
          Heavy Machine Gun
          Heavy Machine Gun
>               --- INVENTORY --------
                Aluminum Leg
       Advanced Cooling System
  High-capacity Matter Pod
       Improved Kinecellerator
                Powered Armor
                Powered Armor
       Advanced System Shield
       Improved Assault Rifle
                Assault Cannon
                Gauss Cannon
                Gauss Cannon
                Gauss Cannon
                Gauss Cannon
          Heavy Missile Launcher
                Field Lobotomy Kit
[Rating: 41]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Hover Unit
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Powered Armor
Weapon                     Improved Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Field Lobotomy Kit

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Sto Gar 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
Parts Attached             184  | 11  11  2   36  .   4   7   32  20  24  9   5   23  
  Power                    22   | 1   .   .   4   .   .   .   7   2   4   1   .   3   
    Engine                 14   | 1   .   .   4   .   .   .   4   .   3   1   .   1   
    Core                   8    | .   .   .   .   .   .   .   3   2   1   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 5   4   .   .   .   .   1   4   6   6   1   2   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    13   | .   .   .   .   .   .   .   .   3   6   1   2   1   
    Wheel                  15   | 5   2   .   .   .   .   1   4   3   .   .   .   .   
    Hover                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  18   | 2   1   .   5   .   .   .   2   3   1   .   1   3   
    Device                 6    | 1   .   .   1   .   .   .   1   .   .   .   .   3   
    Storage                4    | 1   1   .   1   .   .   .   .   .   .   .   1   .   
    Processor              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
    Hackware               3    | .   .   .   1   .   .   .   1   .   1   .   .   .   
    Protection             3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   114  | 3   6   2   27  .   4   6   19  9   13  7   2   16  
    Energy Gun             2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          69   | 1   4   1   22  .   4   4   13  .   5   4   1   10  
    Ballistic Cannon       13   | .   .   .   .   .   .   .   .   8   4   .   .   1   
    Launcher               27   | .   2   1   5   .   .   2   5   1   3   3   1   4   
    Special Weapon         3    | .   .   .   .   .   .   .   1   .   1   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
Parts Lost                 19   | .   .   .   1   .   .   .   5   2   5   2   1   3   
  Power                    4    | .   .   .   .   .   .   .   2   .   1   .   .   1   
  Propulsion               7    | .   .   .   .   .   .   .   2   2   1   1   1   .   
  Utility                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Weapon                   7    | .   .   .   .   .   .   .   1   .   3   1   .   2   
  Highest Loss Streak      3    | .   .   .   1   .   .   .   3   1   2   2   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   98  100 99  100 61  100 91  97  95  99  97  94  
  Engine                   7    | .   12  14  11  11  11  11  7   1   6   .   9   6   
  Core                     1    | .   .   .   .   .   .   .   1   5   .   8   .   1   
  Leg                      12   | .   .   .   .   .   .   .   .   21  26  26  25  27  
  Wheel                    12   | .   16  28  22  22  22  22  24  5   .   .   .   .   
  Device                   2    | .   14  14  .   .   .   .   5   .   .   .   .   6   
  Storage                  10   | .   14  14  11  11  11  11  9   9   9   9   8   9   
  Processor                8    | .   .   .   9   11  11  11  9   9   9   9   9   9   
  Hackware                 3    | .   .   .   .   .   .   .   .   4   8   9   9   1   
  Ballistic Gun            25   | .   24  28  43  44  6   43  33  2   3   35  36  31  
  Ballistic Cannon         9    | .   .   .   .   .   .   .   .   33  30  .   .   .   
Peak Build Rating          41   | 9   15  15  22  22  23  23  31  30  36  33  27  41  
  Average Rating           23   | 6   13  14  19  21  13  21  24  27  28  31  25  29  
  On Entrance              20   | .   9   15  15  21  22  23  20  28  29  32  26  26  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             51   | 13  28  28  42  42  42  43  49  51  51  41  33  44  
  Greatest Support         45   | 26  24  24  24  24  24  28  40  40  45  40  35  35  
  Greatest Overweight (x)  1    | .   1   1   1   1   1   1   1   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   10  15  15  15  15  15  15  15  15  15  14  15  
  Most Carried             15   | 3   14  14  15  15  15  15  15  15  15  15  13  15  
  Average Carried          13   | .   9   14  14  14  12  14  13  14  13  14  11  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 3   14  14  15  15  15  15  15  15  14  14  13  15  

 Class Distribution 
--------------------
 32% | Skirmisher
 27% | Scavenger-Skirmisher
 17% | Gunner
 12% | Mutant
  4% | Scavenger-Gunner
  3% | Commander-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Gunner | -9/Materials
               Gunner | -9/Mines
               Mutant | -9/Exiles
           Skirmisher | -8/Mines
           Skirmisher | -8/Materials
           Skirmisher | -8/Garrison
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
 Commander-Skirmisher | -8/Storage
     Scavenger-Gunner | -8/Garrison

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -8   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Sto  Gar  
Matter Collected           9082  | 337  329  154  2145 132  57   1013 1465 856  1172 697  254  471  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10687 | 173  793  108  3183 172  .    1667 1770 474  1181 534  233  399  
  Parts                    710   | 21   47   10   233  17   .    102  95   34   73   34   12   32   
Haulers Intercepted        10    | .    1    .    5    .    .    .    3    .    1    .    .    .    
Recyclers Shooed           10    | 1    .    2    2    2    .    2    1    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Sto Gar 
Combat Hostiles Destroyed  202  | .   9   3   50  1   .   14  32  16  37  20  5   15  
  Guns                     108  | .   6   1   36  1   .   12  22  4   1   14  4   7   
  Cannons                  29   | .   .   .   .   .   .   .   .   5   24  .   .   .   
  AOE                      65   | .   3   2   14  .   .   2   10  7   12  6   1   8   
Classes Destroyed          20   | 2   6   1   4   2   .   .   2   .   1   .   1   1   
  Worker                   40   | .   2   1   17  1   .   11  4   .   2   .   2   .   
  Builder                  29   | .   2   1   11  1   .   11  1   .   1   .   1   .   
  Tunneler                 18   | 5   3   .   .   2   .   8   .   .   .   .   .   .   
  Hauler                   10   | .   1   .   5   .   .   .   3   .   1   .   .   .   
  Recycler                 26   | 1   3   1   8   1   .   8   3   .   1   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 5    | .   1   .   2   .   .   .   2   .   .   .   .   .   
  Watcher                  14   | .   3   .   5   .   .   .   2   .   4   .   .   .   
  Swarmer                  52   | .   .   3   10  .   .   5   4   6   7   9   .   8   
  Grunt                    101  | .   9   .   29  .   .   9   18  3   18  7   3   5   
  Brawler                  4    | .   .   .   1   .   .   .   .   .   1   2   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   1   1   1   .   
  Protector                4    | .   .   .   2   .   .   .   .   .   2   .   .   .   
  Sentry                   32   | .   .   .   8   .   .   .   7   5   8   1   .   3   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   1   2   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zionite                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Assembled                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           18   | 4   9   3   18  2   .   6   7   7   6   5   5   3   
  Combat Bots Only         7    | .   2   3   7   1   .   3   4   7   4   5   3   3   
Max Kills in Single Turn   5    | 1   1   2   5   1   .   2   5   3   4   2   4   4   
  Gunslinging              1    | .   .   .   1   .   .   .   1   .   .   .   1   1   
  Exploded                 4    | .   1   2   4   .   .   1   4   3   3   2   1   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -8   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Sto  Gar  
Hostile Shots Fired        556   | .    29   7    109  1    .    43   101  42   117  68   4    35   
  Missed                   182   | .    14   3    36   .    .    11   30   13   36   28   1    10   
Damage Taken               5963  | .    246  29   926  10   .    580  1051 463  1445 593  133  487  
  Core                     883   | .    65   7    125  10   .    110  169  50   159  57   .    131  
  Absorbed by Shields      144   | .    .    .    .    .    .    .    144  .    .    .    .    .    
  Regen/Repaired (Parts)   1388  | .    .    .    280  .    .    .    523  .    191  .    394  .    
Core Remaining (%)         69    | 100  .    71   .    .    .    38   .    .    .    .    .    .    
Volleys Fired              599   | 9    49   12   130  11   .    81   93   54   73   47   12   28   
  Largest                  4     | 2    2    2    4    4    .    4    4    4    4    4    4    4    
  Hottest                  161   | 60   60   46   102  92   .    92   108  156  161  92   105  105  
Shots Fired                1938  | 18   98   23   515  44   .    302  329  140  201  146  48   74   
  Gun                      1604  | 18   96   22   508  44   .    296  315  44   8    141  47   65   
  Cannon                   279   | .    .    .    .    .    .    .    .    92   185  .    .    2    
  Launcher                 52    | .    2    1    7    .    .    6    13   4    7    5    1    6    
  Special                  3     | .    .    .    .    .    .    .    1    .    1    .    .    1    
  Kinetic                  1868  | 9    90   22   508  44   .    296  315  136  193  141  47   67   
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                52    | .    2    1    7    .    .    6    13   4    7    5    1    6    
  Electromagnetic          15    | 9    6    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         21    | 3    9    10   17   11   .    16   9    9    9    14   21   7    
  Robot Miss Streak        6     | 1    4    3    6    4    .    3    4    4    3    2    3    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        13    | .    .    .    4    .    .    .    2    .    .    5    1    1    
    Max Gunslinging Chain  2     | .    .    .    2    .    .    .    1    .    .    1    1    1    
Shots Hit Robots           1073  | 9    58   11   272  23   .    159  193  84   100  93   31   40   
  Core Hits                546   | 6    31   7    136  8    .    81   95   32   69   35   16   30   
  Critical Kills           2     | .    .    .    1    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    .    .    .    .    1    1    .    .    1    .    1    
  Critical Strikes         19    | .    .    .    1    .    .    2    1    3    9    2    .    1    
    Destroy                7     | .    .    .    1    .    .    2    1    .    .    2    .    1    
    Blast                  12    | .    .    .    .    .    .    .    .    3    9    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           23967 | 125  1261 349  5217 423  .    2560 4697 1711 3487 1994 608  1535 
  Guns                     13873 | 125  906  200  4051 423  .    2243 2928 386  96   1465 471  579  
  Cannons                  2922  | .    .    .    .    .    .    .    .    808  2114 .    .    .    
  Explosions               7172  | .    355  149  1166 .    .    317  1769 517  1277 529  137  956  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  16630 | 26   840  200  4051 423  .    2243 2928 1194 2210 1465 471  579  
  Thermal                  405   | .    222  92   .    .    .    91   .    .    .    .    .    .    
  Explosive                6767  | .    133  57   1166 .    .    226  1769 517  1277 529  137  956  
  Electromagnetic          165   | 99   66   .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    1    1    1    1    1    1    2    2    6    7    9    9    
  Average Corruption       3     | .    1    1    1    1    1    1    2    2    4    6    8    9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  168   | .    .    1    8    1    3    8    3    18   41   41   15   29   
    Message Errors         38    | .    .    1    2    .    .    .    1    4    11   11   3    5    
    Matter Fused           47    | .    .    .    1    1    1    5    1    3    12   10   7    6    
    Heat Flow Errors       21    | .    .    .    .    .    1    2    1    3    5    4    1    4    
    Energy Discharges      13    | .    .    .    1    .    1    1    .    2    2    3    1    2    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    2    1    .    1    
    Parts Fused            3     | .    .    .    1    .    .    .    .    .    .    1    .    1    
    Data Loss (minor)      18    | .    .    .    2    .    .    .    .    3    .    5    2    6    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    1    .    2    .    1    
    Misfires               9     | .    .    .    .    .    .    .    .    2    3    2    .    2    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    2    .    1    .    
    Weapon Failures        8     | .    .    .    1    .    .    .    .    .    4    2    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            379   | .    24   6    77   .    .    .    33   102  74   .    .    63   
  Projectiles              87    | .    .    .    .    .    .    .    .    43   44   .    .    .    
  Explosions               292   | .    24   6    77   .    .    .    33   59   30   .    .    63   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 23    | .    .    .    .    .    .    .    .    3    20   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  23    | .    .    .    .    .    .    .    .    3    20   .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      411   | .    .    .    18   .    .    86   .    90   154  .    .    63   
  Shots                    9     | .    .    .    1    .    .    2    .    2    3    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        323   | .    24   .    221  113  114  269  193  274  323  253  135  271  
  Average Temperature      61    | .    9    .    45   40   66   54   40   91   87   79   20   98   
  Received Heat Transfer   2458  | .    99   .    408  20   .    189  491  99   666  297  54   135  
  Effects                  2     | .    .    .    .    .    .    .    .    2    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    2    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    .    .    .    .    .    .    .    .    2    1    
  Heat Transferred         450   | .    150  200  .    .    .    100  .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -8   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Sto  Gar  
Peak Influence             2193 | 30   371  270  1377 562  .    333  1130 1921 1711 2193 1576 1611 
  Initial                  1112 | .    19   106  105  537  .    .    129  683  936  1112 1068 830  
  Average                  905  | 12   227  214  776  549  .    182  490  1291 1115 1739 1277 1249 
Maximum Alert Level        5    | .    1    1    4    2    .    1    4    5    5    5    4    5    
  Low Security (%)         12   | 100  40   33   10   .    .    60   13   .    .    .    .    .    
  Level 1                  16   | .    59   66   18   .    .    39   45   .    .    .    .    .    
  Level 2                  8    | .    .    .    15   100  .    .    18   .    .    .    .    .    
  Level 3                  20   | .    .    .    24   .    .    .    21   20   63   .    16   28   
  Level 4                  29   | .    .    .    31   .    .    .    1    60   29   32   83   54   
  Level 5                  11   | .    .    .    .    .    .    .    .    18   7    67   .    17   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
Squads Dispatched          38   | .    3    .    11   .    .    1    11   .    8    .    4    .    
  Investigation            16   | .    2    .    6    .    .    .    4    .    3    .    1    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            11   | .    1    .    2    .    .    1    4    .    2    .    1    .    
  Assault                  7    | .    .    .    3    .    .    .    1    .    3    .    .    .    
  Garrison                 4    | .    .    .    .    .    .    .    2    .    .    .    2    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    1    1    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Sto Gar 
Distress Signals           12   | .   1   .   4   .   .   .   3   .   2   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              284  | .   16  3   61  4   .   16  51  17  54  29  13  20  
  Peak Tracking Total      7    | .   4   3   5   3   .   4   6   7   6   6   3   7   
  Tactical Retreats        12   | .   .   .   3   1   .   1   1   .   2   1   .   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Sto Gar 
Traps Triggered            17   | .   2   .   .   .   .   .   2   1   3   5   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   .   .   .   .   .   6   .   
  Reprogrammed             27   | .   .   .   11  .   .   .   .   .   16  .   .   .   
  Reused                   7    | .   .   .   3   .   .   .   .   .   4   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
  Triggered                7    | .   .   .   3   .   .   .   .   .   4   .   .   .   
Most Traps Carried         3    | .   .   .   .   .   .   .   .   3   3   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Sto Gar 
Machines Disabled          37   | .   2   4   4   .   .   6   4   5   5   5   .   2   
  Max in Single Turn       4    | .   2   4   1   .   .   2   1   1   2   1   .   1   
  Garrison Relay           9    | .   .   .   .   .   .   .   .   4   .   4   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Sto Gar 
Machines Accessed          60   | .   8   .   14  .   5   .   9   1   10  3   9   1   
  Terminals                43   | .   7   .   10  .   .   .   6   1   8   3   7   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   1   .   2   .   .   .   1   .   1   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   2   .   .   .   1   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   1   .   1   .   
Total Hacks                257  | .   22  .   56  .   50  .   36  3   41  8   38  3   
  Successful               169  | .   10  .   33  .   50  .   26  .   27  1   21  1   
  Failed                   87   | .   12  .   22  .   .   .   10  3   14  7   17  2   
    Catastrophic           14   | .   .   .   3   .   .   .   3   1   1   3   3   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Manual                   108  | .   21  .   34  .   1   .   14  .   22  .   16  .   
  Terminals                164  | .   21  .   43  .   .   .   20  3   34  8   32  3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          30   | .   1   .   6   .   .   .   13  .   6   .   4   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   7   .   .   .   2   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   1   .   2   .   
Terminal Hacks             95   | .   3   .   11  .   50  .   5   .   13  1   11  1   
  Record                   49   | .   .   .   .   .   49  .   .   .   .   .   .   .   
  Robot Analysis           11   | .   2   .   2   .   .   .   1   .   5   .   1   .   
  Prototype ID Bank        9    | .   .   .   3   .   .   .   2   .   1   .   3   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           5    | .   1   .   1   .   .   .   1   .   1   .   1   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
  Locate Traps             3    | .   .   .   1   .   .   .   1   .   1   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Reprogram Traps          6    | .   .   .   3   .   .   .   .   .   3   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       28   | .   1   .   6   .   .   .   12  .   5   .   4   .   
  Scan Component           14   | .   .   .   3   .   .   .   6   .   3   .   2   .   
  Repair                   13   | .   .   .   3   .   .   .   6   .   2   .   2   .   
  Refit                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   7   .   .   .   2   .   .   .   .   .   
  Insert Component         4    | .   .   .   3   .   .   .   1   .   .   .   .   .   
  Analyze                  5    | .   .   .   4   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   .   1   .   1   .   
  Unlock Access            3    | .   .   .   .   .   .   .   1   .   1   .   1   .   
Unauthorized Hacks         34   | .   6   .   9   .   .   .   6   .   8   .   5   .   
  Terminals                34   | .   6   .   9   .   .   .   6   .   8   .   5   .   
    Botnet                 34   | .   6   .   9   .   .   .   6   .   8   .   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         46   | .   6   .   14  .   .   .   6   1   9   3   7   .   
  Full Trace Events        17   | .   3   .   5   .   .   .   2   1   2   3   1   .   
  Feedback Events          2    | .   .   .   1   .   .   .   .   .   .   1   .   .   
    Corruption             2    | .   .   .   1   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   2   .   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             13   | .   .   .   3   .   .   .   6   .   2   .   2   .   
  Time                     466  | .   .   .   96  .   .   .   230 .   76  .   64  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   2   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   2   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    39   | .   .   .   .   .   .   .   .   18  .   16  .   5   
  Machine Destruction      35   | .   .   .   .   .   .   .   .   14  .   16  .   5   
  Programmers              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   .   .   .   2   .   6   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Sto  Gar  
Total Allies               22   | .    .    .    .    .    .    .    1    1    1    2    10   7    
  Largest Group            12   | .    .    .    .    .    .    .    1    1    1    3    12   8    
  Highest-Rated Group      343  | .    .    .    .    .    .    .    90   84   90   130  283  343  
  Highest-Rated Ally       90   | .    .    .    .    .    .    .    90   84   90   90   90   90   
Total Orders               15   | .    .    .    .    .    .    .    2    .    2    4    3    4    
  STAY                     8    | .    .    .    .    .    .    .    1    .    1    2    1    3    
  FOLLOW                   7    | .    .    .    .    .    .    .    1    .    1    2    2    1    
Ally Attacks               187  | .    .    .    .    .    .    .    30   2    7    29   80   39   
  Total Damage             4104 | .    .    .    .    .    .    .    990  107  96   1139 1060 712  
  Kills                    38   | .    .    .    .    .    .    .    10   .    1    8    10   9    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Field Lobotomies           3    | .    .    .    .    .    .    .    1    .    1    .    .    1    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Sto Gar 
Robot Analysis Total       11   | .   2   .   2   .   .   .   1   .   5   .   1   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -8   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Sto  Gar  
Turns Passed               11653 | 82   555  320  1844 395  572  1096 1209 1710 1515 1114 441  800  
Spaces Moved               7301  | 45   474  269  1151 310  514  749  585  960  851  715  239  439  
  Core                     1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3007  | .    .    .    .    .    .    .    .    763  851  715  239  439  
  Wheels                   4086  | 44   267  269  1151 310  514  749  585  197  .    .    .    .    
  Hover                    207   | .    207  .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   56   105  105  105  105  105  93   98   120  120  120  120  
  Average Speed            115   | 82   77   105  105  105  105  106  100  153  128  121  126  125  
  Slowest Speed            190   | 90   125  105  105  105  105  110  110  190  190  190  190  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       64    | 4    82   72   85   46   71   98   70   75   69   75   47   47   
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    1    .    .    .    1    .    1    .    1    .    
  Unknown Exits Taken      6     | 1    1    1    .    1    1    1    .    .    .    .    .    .    
Scrap Searched             4     | .    .    1    .    .    .    3    .    .    .    .    .    .    
Spaces Dug                 16    | .    .    .    .    .    .    .    .    .    1    .    .    15   
Terrain Destroyed          603   | .    15   26   57   .    .    72   137  41   140  42   11   62   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               19    | .    .    .    .    .    .    .    .    .    19   .    .    .    
  AOE                      584   | .    15   26   57   .    .    72   137  41   121  42   11   62   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Sto  Gar  
Total                      9235 | 66   563  282  1477 352  555  877  990  1103 1115 860  348  647  
  Wait                     794  | .    3    .    120  30   .    36   262  19   151  37   85   51   
  Move                     7292 | 44   473  268  1150 309  513  748  585  959  851  714  239  439  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  94   | 2    17   .    16   1    15   2    8    18   2    2    7    4    
  Fast Attach              47   | 7    .    .    6    .    4    .    9    5    8    1    2    5    
  Attach                   29   | .    .    .    2    .    .    .    5    8    6    4    1    3    
  Detach                   24   | .    1    .    1    .    4    .    2    5    5    2    .    4    
  Swap                     108  | 4    11   2    28   .    .    7    18   7    10   4    2    15   
  Drop                     98   | .    9    .    24   1    19   3    8    22   6    1    .    5    
  Fire                     599  | 9    49   12   130  11   .    81   93   54   73   47   12   28   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            30   | .    .    .    .    .    .    .    .    5    .    20   .    5    
  Rewire                   117  | .    .    .    .    .    .    .    .    1    .    28   .    88   
  Trap                     3    | .    .    .    .    .    .    .    .    .    3    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 5 exits: [*Fac x2] / *Sto x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: [*Fac x2] / Gar)
-8/Garrison (discovered 4 exits: *Sto x4)
-8/Storage
-8/Garrison

 History 
---------
  Turn | Location      | Event
    11 | -11/Scrapyard | Discovered new exit (range 16)
    83 | -11/Scrapyard | Entered Materials
   177 | -10/Materials | Discovered new exit (range 12)
   237 | -10/Materials | Discovered new exit (range 15)
   305 | -10/Materials | Build established: Mutant
   378 | -10/Materials | Discovered new exit (range 16)
   566 | -10/Materials | Discovered new exit (range 13)
   638 | -10/Materials | Entered Mines
   833 | -10/Mines     | Learned Materials trap positions
   949 | -10/Mines     | Discovered new exit (range 7)
   958 | -10/Mines     | Entered Materials
   958 | -9/Materials  | Evolved 2 slots: Weapon x2
   959 | -9/Materials  | Loaded intel: 19 trap records
  1126 | -9/Materials  | Central database locked down
  1129 | -9/Materials  | Discovered new exit (range 16)
  1234 | -9/Materials  | Discovered new exit (range 8)
  1381 | -9/Materials  | Build established: Gunner
  1784 | -9/Materials  | Discovered new exit (range 5)
  1971 | -9/Materials  | Identified exit to Mines
  1977 | -9/Materials  | Destroyed 7 combat bots
  2130 | -9/Materials  | Repaired Hvy. Assault Rifle
  2158 | -9/Materials  | First assault squad dispatched
  2164 | -9/Materials  | Repaired Hvy. Assault Rifle
  2586 | -9/Materials  | Repaired Hvy. Assault Rifle
  2604 | -9/Materials  | Discovered new exit (range 3)
  2678 | -9/Materials  | Sterilization system engaged
  2678 | -9/Materials  | Non-combat units ordered to evacuate
  2778 | -9/Materials  | Combat units ordered to evacuate
  2802 | -9/Materials  | Entered Mines
  2812 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  2892 | -9/Mines      | Found a hidden stash of uninstalled traps
  2939 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2966 | -9/Mines      | Assembled infested the area
  3193 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  3193 | -9/Mines      | Discovered new exit (range 5)
  3197 | -9/Mines      | Entered Exiles
  3227 | -9/Exiles     | Met 8R-AWN
  3245 | -9/Exiles     | Met EX-HEX
  3283 | -9/Exiles     | Met EX-DEC
  3329 | -9/Exiles     | Learned location of Zion (-7)
  3402 | -9/Exiles     | Discovered new exit (range 15)
  3504 | -9/Exiles     | Build established: Mutant
  3546 | -9/Exiles     | Met EX-BIN
  3563 | -9/Exiles     | Aligned with FarCom system
  3564 | -9/Exiles     | Given EX-Vault access code
  3607 | -9/Exiles     | Opened EX-Vault
  3615 | -9/Exiles     | Found Field Lobotomy Kit
  3637 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  3757 | -9/Exiles     | Discovered new exit (range 12)
  3769 | -9/Exiles     | Left Exiles lab with Field Lobotomy Kit
  3769 | -9/Exiles     | Entered Mines
  3887 | -8/Mines      | Discovered new exit (range 15)
  3993 | -8/Mines      | Discovered new exit (range 9)
  4065 | -8/Mines      | Build established: Skirmisher
  4227 | -8/Mines      | Core integrity fell below 50%
  4865 | -8/Mines      | Entered Materials
  4865 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  5013 | -8/Materials  | Build established: Scavenger-Skirmisher
  5020 | -8/Materials  | Repaired Arm. Wheel
  5063 | -8/Materials  | Repaired Hvy. Assault Rifle
  5108 | -8/Materials  | Repaired Rnf. Ion Engine
  5141 | -8/Materials  | Repaired Rocket Launcher
  5193 | -8/Materials  | Repaired Imp. Assault Rifle
  5246 | -8/Materials  | Repaired Imp. Assault Rifle
  5358 | -8/Materials  | Discovered new exit (range 16)
  5472 | -8/Materials  | Assimilated H-61 Shepherd with FLK Orb
  5480 | -8/Materials  | Lost 3 parts (2p1w)
  5585 | -8/Materials  | Discovered new exit (range 16)
  5585 | -8/Materials  | Discovered new exit (range 8)
  5974 | -8/Materials  | Build established: Skirmisher
  6031 | -8/Materials  | Discovered new exit (range 16)
  6065 | -8/Materials  | First assault squad dispatched
  6074 | -8/Materials  | Identified exit to Garrison
  6074 | -8/Materials  | Entered Garrison
  6074 | -8/Garrison   | Accompanied by 1 ally
  6124 | -8/Garrison   | Triggered checkpoint
  6287 | -8/Garrison   | Garrison Relay disabled
  6362 | -8/Garrison   | Destroyed 7 combat bots
  6408 | -8/Garrison   | Warlord forces raided the area
  6452 | -8/Garrison   | Triggered checkpoint
  6464 | -8/Garrison   | Triggered checkpoint
  6488 | -8/Garrison   | Triggered checkpoint
  6632 | -8/Garrison   | Triggered checkpoint
  6661 | -8/Garrison   | Discovered new exit (range 14)
  6684 | -8/Garrison   | Garrison Relay disabled
  6806 | -8/Garrison   | Discovered new exit (range 8)
  6861 | -8/Garrison   | Garrison Relay disabled
  6949 | -8/Garrison   | Found Powered Armor
  6998 | -8/Garrison   | Found Powered Armor
  7014 | -8/Garrison   | Found Powered Armor
  7172 | -8/Garrison   | Rescued a captive Derelict
  7340 | -8/Garrison   | Discovered new exit (range 11)
  7466 | -8/Garrison   | Garrison Relay disabled
  7784 | -8/Garrison   | Entered Materials
  7784 | -8/Materials  | Accompanied by 1 ally
  8180 | -8/Materials  | Discovered new exit (range 16)
  8184 | -8/Materials  | First assault squad dispatched
  8218 | -8/Materials  | Build established: Scavenger-Skirmisher
  8439 | -8/Materials  | Repaired Carbon-fiber Leg
  8478 | -8/Materials  | Repaired Carbon-fiber Leg
  8556 | -8/Materials  | Build established: Skirmisher
  8705 | -8/Materials  | Core integrity fell below 50%
  9213 | -8/Materials  | Assimilated H-61 Shepherd with FLK Orb
  9242 | -8/Materials  | Discovered new exit (range 12)
  9257 | -8/Materials  | Build established: Scavenger-Skirmisher
  9299 | -8/Materials  | Identified exit to Garrison
  9299 | -8/Materials  | Entered Garrison
  9299 | -8/Garrison   | Accompanied by 1 ally
  9341 | -8/Garrison   | Triggered checkpoint
  9361 | -8/Garrison   | Garrison Relay disabled
  9424 | -8/Garrison   | Triggered checkpoint
  9441 | -8/Garrison   | Triggered checkpoint
  9469 | -8/Garrison   | Triggered checkpoint
  9609 | -8/Garrison   | Learned Storage security intel
  9659 | -8/Garrison   | Garrison Relay disabled
  9681 | -8/Garrison   | Discovered new exit (range 15)
  9917 | -8/Garrison   | Garrison Relay disabled
  9983 | -8/Garrison   | Discovered new exit (range 10)
 10137 | -8/Garrison   | Garrison Relay disabled
 10180 | -8/Garrison   | Discovered new exit (range 10)
 10333 | -8/Garrison   | Triggered checkpoint
 10404 | -8/Garrison   | Discovered new exit (range 5)
 10413 | -8/Garrison   | Entered Storage
 10413 | -8/Storage    | Accompanied by 2 allies
 10471 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 10600 | -8/Storage    | Repaired Carbon-fiber Leg?
 10657 | -8/Storage    | Repaired Lrg. Storage Unit
 10721 | -8/Storage    | Garrison activated, responded to threat
 10767 | -8/Storage    | Build established: Commander-Skirmisher
 10850 | -8/Storage    | Identified exit to Garrison
 10854 | -8/Storage    | Entered Garrison
 10854 | -8/Garrison   | Accompanied by 4 allies
 10860 | -8/Garrison   | Lost 6 allies
 10878 | -8/Garrison   | Triggered checkpoint
 10879 | -8/Garrison   | Core integrity fell below 20%
 10904 | -8/Garrison   | Triggered checkpoint
 11084 | -8/Garrison   | Garrison Relay disabled
 11343 | -8/Garrison   | Triggered checkpoint
 11372 | -8/Garrison   | Build established: Scavenger-Gunner
 11394 | -8/Garrison   | Triggered checkpoint
 11504 | -8/Garrison   | Triggered checkpoint
 11526 | -8/Garrison   | Spotted B-75 Beast
 11527 | -8/Garrison   | Assimilated B-75 Beast with FLK Orb
 11654 | -8/Garrison   | Destroyed by Fusion Bomb Trap

 Last Messages 
---------------
11541_ The unstable cave ceiling collapses.
11541_ Acquired 35 matter.
11544_ Acquired 48 matter.
11545_ System corrupted: Substantial component data lost.
11550_ The unstable cave ceiling collapses.
11562_ Attempting to rewire X-62 Marksman. <x5>
11567_ /CD%N #KD&3KED7%9LKFV6O8%V=EJ6K9O9,E#
11567_ Attempting to rewire X-62 Marksman. <x2>
11568_ X-62 Marksman rewired.
11569_ Attempting to rewire X-62 Marksman. <x*>
11580_ X-62 Marksman rewired.
11581_ Attempting to rewire X-62 Marksman. <x3>
11583_ X-62 Marksman rewired.
11605_ AEW,P/  O6HHS<3MD5I LLVPZJ|38
11626_ Acquired Hvy. Machine Gun. <x2>
11636_ 1ANYD9GIVXCTQ 7,X0ZOK9VE2M 
11637_ Dropped Imp. Assault Rifle.
11654_ Marksman 3c triggered Fusion Bomb Trap.
11654_ An explosion rips through the floor.
11654_ Marksman 3c destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????+?????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????#####?+?????????????????????????????   |
| ????????+???+   ???????????????##########???????   |
| ????????????#   ???????????????#        #???????   |
| ????????????#  #??+????????????#        #???????   |
| ????????????#  ##??????????????#        #???????   |
| ????????????#   #??????????????#  #+#####???????   |
| ????????????#! ##??????????????#  #?????????????   |
| ??????# ##### =#???????????????#  #+#???????????   |
| ??????#        +?????????????###    #???????????   |
| ??????#+#####  #?????????????# #    #???????????   |
| ????????????#  #????????###??#      #???????????   |
| ????????????#  #???????##  ?##      #???????????   |
| ????????????#  #???????#;  ## #[% ####??????????   |
| ?######+#####  #########;;+#!!#=*    #??????????   |
| ?#                            =   ####??????????   |
| ?+   ^                             %#???????????   |
| ?#  #########  ##########;+#!! #     #??????????   |
| ?#  #???????#  #????????#  #### #   ##??????????   |
| ?#  #???????#  #????????#  #??# # ###???????????   |
| ?#  #???????#  #????????#@  ??#####?????????????   |
| ##  #???????#  #????????#   ????????????????????   |
| ##  #???????#  #?????####x* ###?????????????????   |
| ##  ##??????#  #?????#!!   %[ #?????????????????   |
|      ########  #?????#!    =! #?????????????????   |
|                #?????#!  x    #?????????????????   |
|                +?????+        #?????????????????   |
| ##   ###########?????#///  ]]]#?????????????????   |
| ##   ###?????????????######  ##?????????????????   |
|     [=%#????????????????????????????????????????   |
|      [ #????????????????????????????????????????   |
|     % %#????????????????????????????????????????   |
|        #????????????????????????????????????????   |
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|      ####+??????????????????????????????????????   |
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| ?#  ????????????????????????????????????????????   |
| ?#  ????????????????????????????????????????????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             400
Weapon Cycling             20
Evasion (%)                55
Targeting Accuracy         6
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Imp. Assault Rifle | -9/Materials | Scanalyzed
  Imp. Light Cannon | -9/Materials | Scanalyzed
        Cmb. Airjet | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MappingImpulseSubcomponent
  Manual?         0
Play Time         01:35:11
  Cumulative      172.1 hours
  Start           2025.02.27 @ 10:17:03
  End             2025.02.27 @ 11:51:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          96
  Rogue           96
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           0/0/1/1/0/0/0/0/0
Lore%             57
Gallery%          63
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              12/Proggy
Map View          83x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: e2aa8eec-4cab-46d0-bc84-6b3b91f86cb7