Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.23 @ 15:01:31 Player: Jefffff Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (37) 185 Value Destroyed (921) 921 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1786 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 290/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Rolling (145) Ox3 Location -9/Recycling Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Compact Wheel > --- UTILITY (2) ------ High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Hammer > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Light Nuclear Core Light Treads Light Treads Compact Wheel Compact Wheel Improved Heat Sink Huge Storage Unit Signal Interpreter Improved Terrain Scanner Light Armor Plating Hardened Light Armor Plating EM Pulse Gun Heavy EM Pulse Gun Heavy Assault Rifle Grenade Launcher Datajack Datajack Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Spiked Treads Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Beam Cannon Light Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine Light Nuclear Core Aluminum Leg Improved Heat Sink Huge Storage Unit Signal Interpreter Improved Terrain Scanner Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating EM Pulse Gun EM Pulse Gun Beam Cannon Light Assault Rifle Grenade Launcher Datajack Datajack Mining Laser [Rating: 13] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Spiked Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Hammer Build | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 35 | 9 12 5 9 Power 4 | 1 1 1 1 Engine 4 | 1 1 1 1 Core . | . . . . Reactor . | . . . . Propulsion 12 | 2 3 2 5 Treads 3 | . . 1 2 Leg 5 | 1 3 1 . Wheel 4 | 1 . . 3 Hover . | . . . . Flight . | . . . . Utility 9 | 4 3 1 1 Device 3 | 3 . . . Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection 3 | . 1 1 1 Artifact . | . . . . Weapon 10 | 2 5 1 2 Energy Gun 3 | 1 2 . . Energy Cannon 2 | . 2 . . Ballistic Gun 3 | 1 . 1 1 Ballistic Cannon 1 | . 1 . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 9 | . . 6 3 Power 1 | . . 1 . Propulsion 3 | . . 2 1 Utility 2 | . . 1 1 Weapon 3 | . . 2 1 Highest Loss Streak 2 | . . 2 2 To Critical Strikes . | . . . . Average Backups 17 | 4 17 17 17 Power 3 | 1 3 3 2 Propulsion . | . 1 . 3 Utility 6 | . 7 6 5 Weapon 4 | 1 3 5 3 Tool/Special . | . . . . Unused Backups 32 | . 11 . 21 Power 7 | . 3 . 4 Propulsion 4 | . . . 4 Utility 11 | . 5 . 6 Weapon 8 | . 3 . 5 Tool/Special 2 | . . . 2 Average Slot Usage (%) 97 | . 99 98 91 Engine 13 | . 14 13 14 Treads 7 | . . 10 13 Leg 11 | . 14 13 1 Wheel 8 | . 14 3 11 Device 1 | . 3 . . Storage 14 | . 14 14 14 Protection 12 | . 10 13 14 Energy Gun 9 | . 12 5 13 Energy Cannon 5 | . 1 8 . Ballistic Gun 7 | . 3 9 7 Ballistic Cannon 5 | . 10 3 . Peak Build Rating 13 | 9 12 13 13 Average Rating 11 | 5 11 12 11 On Entrance 7 | . 7 12 10 Naked Turns . | . . . . Heaviest Build 58 | 14 58 58 57 Greatest Support 20 | 10 10 20 20 Greatest Overweight (x) 5 | 1 5 5 5 Average Overweight (x) 3 | . 4 3 2 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 19 | 7 18 20 20 Most Carried 20 | 8 20 20 20 Average Carried 17 | 5 17 17 17 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 7 20 15 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Sub Rec Matter Collected 876 | 137 408 192 139 Remotely . | . . . . Salvage Created 1426 | 146 433 453 394 Parts 73 | 16 20 22 15 Haulers Intercepted 2 | . 2 . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 19 | . . 19 . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 23 | . 7 12 4 Guns 14 | . 4 6 4 Cannons 7 | . 1 6 . AOE 2 | . 2 . . Classes Destroyed 10 | 3 4 2 1 Worker 2 | 1 1 . . Tunneler 3 | 3 . . . Hauler 2 | . 2 . . Recycler 2 | 1 1 . . Turret 2 | . . 2 . Watcher 3 | . 3 . . Swarmer 6 | . 3 3 . Grunt 8 | . 4 4 . Sentry 4 | . . . 4 Subdweller 5 | . . 5 . Best Kill Streak 5 | 3 3 5 2 Combat Bots Only 3 | . 3 3 2 Max Kills in Single Turn 2 | 1 2 1 1 Gunslinging . | . . . . Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 274 | . 24 204 46 Missed 103 | . 6 86 11 Hits 171 | . 18 118 35 Projectile 171 | . 18 118 35 AOE 6 | . . 4 2 Critical Strikes 7 | . 2 3 2 Damage Taken 1770 | . 229 1093 448 Core 261 | . 60 109 92 Absorbed by Shields . | . . . . Ignored by Resistances 515 | . 70 320 125 Regen/Repaired (Parts) 34 | . 34 . . Core Remaining (%) 100 | 100 . . . Volleys Fired 153 | 14 38 72 29 Largest 2 | 2 2 2 2 Hottest 100 | 60 70 100 100 Shots Fired 275 | 15 76 139 45 Gun 158 | 15 55 54 34 Cannon 117 | . 21 85 11 Launcher . | . . . . Special . | . . . . Kinetic 126 | 14 38 59 15 Thermal 72 | . . 65 7 Explosive . | . . . . Electromagnetic 77 | 1 38 15 23 Robot Hit Streak 23 | 9 21 23 21 Robot Miss Streak 3 | 1 3 2 1 Penetration Max . | . . . . Secondary Targets 3 | . 2 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 204 | 13 53 98 40 Core Hits 69 | 9 21 28 11 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 3 | . 2 1 . Destroy 1 | . 1 . . Blast 1 | . 1 . . Corrupt 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2860 | 110 896 1299 555 Guns 1318 | 110 487 347 374 Cannons 1353 | . 243 952 158 Explosions 189 | . 166 . 23 Melee . | . . . . Ramming . | . . . . Kinetic 1024 | 95 359 379 191 Thermal 1078 | . 166 801 111 Explosive . | . . . . Electromagnetic 758 | 15 371 119 253 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 2 | . 1 1 . Impact . | . . . . Kinetic 2 | . 1 1 . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 388 | 20 108 245 388 Average Temperature 71 | 15 35 41 134 Received Heat Transfer 822 | . 87 573 162 Effects 4 | . . 2 2 Interference 3 | . . 2 1 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . 1 . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1987 | . 100 1702 185 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . 4 . 1 Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 168 | 5 72 . 168 Initial 168 | . 2 . 168 Average 18 | 2 8 . 39 Influence Increases 993 | 25 263 590 115 Destroy 0b10 Robot/C 400 | . 140 180 80 Destroy 0b10 Robot/NC 70 | 25 35 . 10 Destroy Leader 60 | . 40 20 . Successful Hack 49 | . 30 . 19 Disable Machine 9 | . 9 . . Destroy Structure 15 | . 9 . 6 Lose Combat Pursuer 390 | . . 390 . Influence Decreases 993 | 20 268 180 525 Entered New Map 245 | . 3 . 242 Time Decay 685 | 20 262 140 263 Lost Part 60 | . . 40 20 Purge Threat 3 | . 3 . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 55 | . 10 39 6 Peak Tracking Total 6 | . 3 6 2 Tactical Retreats 5 | . . 5 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Sub Rec Machines Disabled 2 | . 1 1 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Machines Accessed 15 | . 9 . 6 Terminals 13 | . 8 . 5 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 42 | . 24 . 18 Successful 24 | . 15 . 9 Failed 18 | . 9 . 9 Catastrophic 3 | . . . 3 Database Lockouts . | . . . . Manual 31 | . 17 . 14 Terminals 39 | . 22 . 17 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 10 | . 6 . 4 Record 1 | . 1 . . Part Schematic 1 | . 1 . . Robot Analysis 1 | . 1 . . Prototype ID Bank 2 | . . . 2 Terminal Index 1 | . . . 1 Unreport Threat 3 | . 2 . 1 Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks 1 | . . . 1 Report Inventory 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 11 | . 7 . 4 Terminals 11 | . 7 . 4 Botnet 11 | . 7 . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 11 | . 6 . 5 Full Trace Events 2 | . . . 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . 1 . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 13 | . 13 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Active Infowar (turns) 452 | 40 412 . . Terrain 23 | 23 . . . Seismic 429 | 17 412 . . Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Sub Rec Turns Passed 5224 | 124 1655 2585 860 Spaces Moved 2231 | 82 944 820 385 Core 5 | 5 . . . Treads 594 | . . 483 111 Legs 16 | . . 15 1 Wheels 1616 | 77 944 322 273 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 95 155 145 Average Speed 200 | 90 141 281 196 Slowest Speed 470 | 95 155 470 470 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 52 | 4 97 48 61 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 3 | . . 3 . Spaces Dug . | . . . . Terrain Destroyed 15 | . 9 . 6 Melee . | . . . . Projectile . | . . . . AOE 15 | . 9 . 6 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Total 2735 | 119 1201 967 448 Wait 230 | 1 162 65 2 Move 2228 | 81 943 819 385 Hop . | . . . . Pick Up 53 | 13 26 . 14 Fast Attach 1 | 1 . . . Attach 18 | 6 1 5 6 Detach . | . . . . Swap 25 | 2 13 5 5 Drop 27 | 1 18 1 7 Fire 153 | 14 38 72 29 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -9/Recycling History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 16) 260 | -10/Materials | Repaired EM Pulse Gun 301 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 7) 780 | -10/Materials | Discovered new exit (range 8) 1124 | -10/Materials | Discovered new exit (range 16) 1283 | -10/Materials | Discovered new exit (range 6) 1780 | -10/Materials | Entered Subcaves 1781 | -10/Subcaves | Approached by a straggling Scientist 1878 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1888 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2113 | -10/Subcaves | Disturbed a concealed Subdweller 2328 | -10/Subcaves | Discovered new exit (range 7) 2338 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 2599 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2850 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 3328 | -10/Subcaves | Core integrity fell below 50% 4250 | -10/Subcaves | Discovered new exit (range 14) 4365 | -10/Subcaves | Entered Recycling 4366 | -9/Recycling | Met a Zionite searching for Scraptown 4389 | -9/Recycling | Core integrity fell below 20% 5225 | -9/Recycling | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 05108_ Acquired 23 matter. 05111_ R-06 Scavenger collects Sml. Storage Unit. 05113_ R-06 Scavenger collects Corrupted Lgt. Ion Engine. 05193_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 3 systems. Awaiting botnet instructions. >>Alert(Purge) No threats on record. >>Prototypes Downloading prototype IDs... Imp. Assault Rifle Imp. Medium Laser 05223_ D-53 Grenadier springs to life. 05223_ H-55 Commando springs to life. 05223_ Penetrated by Slug. 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