Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.18 @ 23:34:44 Player: Fgdfgfthgr Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (627) 3135 Value Destroyed (34845) 34845 Prototype IDs (320) 6400 Alien Tech Used (15) 3000 Bonus (68281) 68281 TOTAL SCORE: 127361 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 14177 Follower Combat Kills 445 Aligned with FarCom 300 Met Data Miner 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1474 Used Core Reset Matrix 3000 Scanned by Researcher 500 Integrated Exoskeleton 5000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Destroyed Architect 15000 Win 3000 Friendly Fire -215 Cogmind --------- Core Integrity 211/1600 Matter 280/300 Energy 284/290 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Advanced Coolant Injector Experimental Targeting Computer Quantum Capacitor > --- WEAPON (2) ------- Core Cannon > --- INVENTORY (7) ---- Experimental Energy Well (600) Sigix Sheargun Sigix Sheargun Core Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- High-capacity Storage Unit Experimental Energy Well Advanced Reaction Control System Centrium Medium Armor Plating Experimental System Purifier > --- WEAPON ----------- Core Cannon > --- INVENTORY -------- Light Quantum Reactor Experimental Targeting Computer Experimental Weapon Cycler Centrium Medium Armor Plating Centrium Heavy Armor Plating Phase Armor Thermal Barrier Experimental EM Disruption Field Experimental Force Field Phase Redirector Antimissile System Transdimensional Reconstructor Sigix Sheargun Sigix Sheargun Core Cannon Advanced Micro-nuke Launcher CR-A16's Behemoth Slayer [Rating: 247] Favorites ----------- Power Assembled Flux Generator Engine Heavy Ion Engine Power Core Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Light Treads Leg Assembled Alloy Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device GOLEM Unit Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift System Shield Protection Assembled Alloy Armor Artifact Phase Redirector Weapon Assembled Focal Cannon Energy Gun Precision Beam Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Array Special Weapon RU-N14's Throwing Claymores Impact Weapon Power Maul Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 16 | . . . 2 . . . 2 2 . . . . . 2 . . . . 1 . . . . 2 . . . . 2 . 1 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 437 | . 13 2 19 5 15 5 34 30 13 12 3 24 . 7 5 3 . 10 5 4 2 6 9 6 8 5 7 16 7 15 10 46 48 18 25 . Power 25 | . 1 . 1 . 1 . 2 1 1 . . 1 . . . . . . 1 . . . . . . . 1 . . . 1 4 2 5 3 . Engine 4 | . 1 . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 5 | . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Reactor 16 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 . . . . 3 2 5 3 . Propulsion 28 | . 3 . 5 1 3 1 6 7 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Treads 14 | . . . 3 1 3 1 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 9 | . . . . . . . . 7 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Wheel 5 | . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 269 | . 3 . 6 4 2 3 9 17 4 3 . 13 . 6 4 1 . 8 4 3 . 5 8 6 7 4 5 12 7 13 8 38 42 12 12 . Device 131 | . 1 . 1 1 . 1 1 8 2 1 . 3 . 2 1 . . 4 4 2 . 2 6 5 5 1 3 9 5 6 4 18 26 4 5 . Storage 12 | . 2 . . . . . . 1 . . . . . . . . . 1 . . . . 1 1 . . . 1 . . 1 . 1 . 3 . Processor 21 | . . . 1 . . 2 2 1 . . . . . . 1 . . . . . . . . . . . . . 1 1 . 1 5 5 1 . Hackware 7 | . . . . . . . 1 1 . 1 . 1 . . . . . . . . . . . . . . . . . . 1 . 1 1 . . Protection 96 | . . . 4 3 2 . 5 6 2 1 . 9 . 4 2 1 . 3 . 1 . 3 1 . 2 3 2 2 1 6 2 17 9 2 3 . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Weapon 115 | . 6 2 7 . 9 1 17 5 8 8 3 9 . 1 1 2 . 2 . 1 2 1 1 . 1 1 1 4 . 2 1 4 4 1 10 . Energy Gun 19 | . 2 . . . . . 2 2 2 3 . 3 . . . . . . . . . . . . . . . . . . . . . . 5 . Energy Cannon 16 | . . . 3 . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . 2 2 1 4 . Ballistic Gun 26 | . . . . . 6 1 5 2 3 1 . 5 . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . Ballistic Cannon 10 | . 2 1 3 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Launcher 21 | . 2 1 1 . . . 4 1 3 4 . . . . . . . . . . . . . . . . . . . 2 1 . 1 . 1 . Special Weapon 13 | . . . . . 1 . . . . . 2 1 . . 1 . . 1 . 1 2 . . . . 1 1 2 . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 7 | . . . . . . . . . . . . . . 1 . 1 . 1 . . . 1 . . 1 . . 1 . . . . 1 . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 42 | . . . 1 1 . . 1 2 . . 1 7 . . . . . . . . . 3 . . . . 4 . 1 3 . 11 5 2 . . Parts Lost 35 | . 2 . . . 7 1 2 . 1 2 . 1 . 1 . 2 . 3 3 . . . . . 1 1 . 1 1 . 1 1 . 1 3 . Power 4 | . 1 . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 4 | . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 22 | . . . . . 2 . 1 . 1 . . 1 . 1 . 1 . 3 2 . . . . . 1 1 . 1 1 . 1 1 . 1 3 . Weapon 5 | . . . . . 1 1 . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 5 | . 2 . . . 5 1 1 . 1 1 . 1 . 1 . 2 . 2 2 . . . . . 1 1 . 1 1 . 1 1 . 1 3 . To Critical Strikes 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 92 100 98 99 99 99 99 99 99 99 93 93 100 100 100 99 100 97 90 87 88 77 86 89 88 89 87 84 89 89 88 89 84 77 63 . Engine 2 | . 13 14 11 11 11 11 1 2 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . 7 4 . 7 7 1 . . . . . . . . . . . . . . . . . . 2 . . . . . Reactor 4 | . . . . . . . . . . . . 5 7 6 6 6 6 6 9 5 5 5 5 5 5 5 5 5 4 4 4 7 7 6 8 . Treads 4 | . . . 17 22 22 22 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 8 | . . . . . . . . 14 15 15 15 14 15 13 13 13 13 12 11 11 11 11 10 10 10 10 10 9 9 9 8 8 8 9 9 . Device 17 | . 8 14 11 11 8 6 8 14 13 9 7 13 . 7 6 6 6 8 16 23 23 23 22 31 31 25 26 25 32 33 28 28 25 4 10 . Storage 10 | . 14 14 11 11 11 11 9 7 7 7 7 10 15 13 13 13 13 12 11 11 11 11 10 10 10 10 10 9 14 14 13 11 8 9 10 . Processor 9 | . . . . . . 8 17 23 22 15 15 15 15 13 19 20 20 17 11 11 11 11 11 10 10 10 9 5 4 4 4 4 4 3 . . Hackware 2 | . . . . . . . 8 7 7 7 7 2 7 6 6 6 6 6 4 . . . . . . . . . . . 3 . . 17 1 . Protection 14 | . . . 19 21 24 17 9 7 8 20 23 12 23 25 20 20 20 17 10 10 11 10 10 10 9 15 14 17 14 13 15 16 11 8 8 . Energy Gun 2 | . 7 . . . . . 11 9 6 5 . 4 . . . . . . . . . . . . . . . . . . . . . 17 10 . Energy Cannon 6 | . . . 11 22 9 . 2 . . . . 5 15 12 6 6 6 7 11 10 10 . 5 10 9 10 9 8 9 8 7 7 7 . 3 . Ballistic Gun 1 | . 7 . . . 4 21 2 4 6 6 . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . Ballistic Cannon 1 | . 12 27 10 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 234 | 10 54 54 65 65 64 64 69 47 58 70 76 77 71 99 79 72 72 98 103 123 122 94 122 126 132 143 133 143 152 164 173 232 234 78 102 33 Greatest Support 80 | 20 26 26 43 43 43 40 44 50 62 62 40 60 60 60 60 60 60 60 60 60 60 60 80 80 80 60 60 80 80 80 80 60 80 80 80 80 Greatest Overweight (x) 4 | . 2 2 2 1 1 1 1 2 . 1 1 1 1 1 1 1 1 1 1 2 2 1 3 1 1 2 2 4 1 2 2 3 3 . 1 . Average Overweight (x) 1 | . 1 2 1 1 1 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 1 1 1 1 2 2 . . . Largest Inventory Capacity 27 | . 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 22 22 27 7 Average Capacity 18 | . 18 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 19 20 20 20 20 19 20 20 20 20 17 20 20 20 20 20 22 20 7 Most Carried 22 | . 18 20 20 20 20 20 20 18 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 22 22 22 5 Average Carried 18 | . 13 19 19 20 19 19 19 14 14 14 14 14 14 14 15 13 15 17 18 19 19 19 19 19 19 19 19 16 17 19 19 19 19 20 17 4 Final Capacity 22 | 8 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 22 22 7 7 Final Carried 22 | 6 18 20 20 20 20 20 19 15 15 14 15 15 15 15 15 15 15 18 20 20 20 20 20 20 20 20 19 20 18 20 19 20 22 20 4 5 Class Distribution -------------------- 25% | Hacker-Mutant 19% | Mutant 12% | Trapper-Golem 10% | Generator-Mutant 9% | Golem 4% | Trapper-Mutant 3% | Hacker-Skirmisher 3% | Generator-Golem 3% | Alien-Sigix Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -7/Deep Caves Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Assassin | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Skirmisher | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Mutant | -5/Zhirov Golem | -4/Proximity Caves Trapper-Skirmisher | -4/Factory Trapper-Golem | -4/Upper Caves Trapper-Golem | -4/Upper Caves Trapper-Golem | -4/Warlord Trapper-Golem | -3/Proximity Caves Trapper-Mutant | -3/Research Trapper-Mutant | -3/Testing Generator-Mutant | -2/Research Generator-Mutant | -2/Quarantine Generator-Mutant | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 6887 | 200 273 231 497 50 327 239 795 482 218 294 86 491 . 70 50 26 . 60 50 108 72 78 146 107 75 86 77 128 85 231 176 465 355 34 225 . Remotely 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . Salvage Created 22995 | . 407 215 974 99 191 235 2185 632 251 595 . 1225 294 1386 150 201 . 765 210 281 217 94 247 381 605 332 349 432 946 1787 1172 1320 3608 18 1012 179 Parts 1151 | . 33 15 69 4 9 15 125 28 10 23 . 50 15 73 8 9 . 22 14 6 13 2 16 22 17 12 10 28 43 100 52 91 197 4 11 5 Haulers Intercepted 15 | . 2 . 4 . . . 6 1 . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Recyclers Shooed 8 | . . 2 2 . . 2 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 164 | . . . . . . . . . 2 12 . . 15 . 7 6 . 17 . 8 11 2 16 . 29 11 . 28 . . . . . . . . Prevented 23 | . . . . . . . . . 7 8 . . . . . . . . . 4 . . . . 2 2 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 575 | . 11 8 27 4 7 5 41 9 7 16 . 23 5 20 7 7 . 19 4 8 12 . 3 12 7 5 10 11 12 20 19 13 47 . 175 1 Guns 57 | . 5 . . . 6 5 17 8 1 5 . 8 . . . 1 . . . . . . . . . . . . . . . . . . 1 . Cannons 235 | . 3 5 23 4 1 . 14 . . . . 5 5 18 2 2 . 11 4 4 3 . 3 9 6 3 2 5 12 17 16 12 40 . 5 1 AOE 271 | . 3 3 4 . . . 7 . 5 11 . 10 . 1 5 4 . 7 . 4 9 . . 3 . 2 8 5 . 3 3 . 5 . 169 . Classes Destroyed 33 | . 7 2 2 2 . 1 1 1 1 . . 3 . 1 2 . . . . . . . . . . . 1 . . 1 1 1 1 . 5 . Worker 12 | . 2 1 1 1 . 2 1 . . . . . . 3 . . . . . . . . . . . . . . . 1 . . . . . . Builder 9 | . 1 . 1 1 . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . 2 1 . . Tunneler 3 | . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 15 | . 2 . 4 . . . 6 1 . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Recycler 7 | . . 1 1 . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Carrier 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . Minesweeper 5 | . . . . . . . . . . . . . . . 1 . . 1 . 1 . . 1 . 1 . . . . . . . . . . . Mechanic 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Operator 8 | . . . 1 . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . 3 . 1 . . . . Watcher 26 | . 1 . 3 . . . 5 1 . . . . . 3 . . . . . . . . . . . . . . 2 3 2 . 4 . 2 . Swarmer 106 | . 6 3 12 . . 3 7 . . 4 . . . 3 7 3 . 4 . 2 10 . . 9 . . . 7 3 . 5 . . . 18 . Cutter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Saboteur 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Grunt 185 | . 5 5 9 . . . 22 3 5 10 . . 4 7 . 4 . 12 . 4 1 . 1 . 3 4 4 1 3 11 2 . 17 . 48 . Brawler 18 | . . . . . . . . . 1 1 . . . . . . . 2 . 1 . . . . . . 1 . 1 . . . . . 11 . Duelist 16 | . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . 12 . Protector 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . Sentry 42 | . . . 6 . . . 10 3 . 1 . . 1 3 . . . . . 1 1 . . 1 1 . . . 3 . 4 . 7 . . . Demolisher 7 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Specialist 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Hunter 46 | . . . . . . 2 . 1 . . . . . 5 . . . . 1 . . . 2 . 2 1 . 2 2 2 2 . 3 . 21 . Programmer 60 | . . . . . . . . 2 . . . . . 1 . . . . 3 . . . . 2 . . 3 . . 7 1 . 15 . 26 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Behemoth 7 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . 1 . . 1 . . 1 . 2 . . . Quarantine Guard 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . M Shell/Atk 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . M Shell/Def 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . . Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Z-Light 8 | . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Assembled 19 | . . . . 3 7 . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . Golem 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 189 | . 5 3 4 2 6 3 10 3 3 4 . 5 4 9 3 7 . 4 2 7 5 . 2 5 3 2 11 5 4 14 6 3 12 1 189 1 Combat Bots Only 169 | . 3 3 4 2 6 3 8 2 3 4 . 5 4 5 3 7 . 4 2 7 5 . 2 5 3 2 10 5 4 5 6 3 11 . 169 1 Max Kills in Single Turn 189 | . 2 2 2 1 2 1 3 1 2 2 . 3 1 3 3 3 . 3 1 3 5 . 1 3 1 2 6 3 1 4 1 1 1 1 189 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 169 | . 2 2 2 . . . 3 . 2 2 . 3 . 1 3 3 . 3 . 3 5 . . 2 . 2 5 3 . 2 1 . 1 . 169 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 5 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 1 8R-AWN (-9/Exiles) Z-Imprinter (-7/Deep Caves) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 16068 | . 365 159 489 190 1420 169 1093 499 398 212 . 814 62 991 106 105 . 526 302 198 39 . 191 194 442 246 171 308 294 279 419 619 1312 634 2793 29 Core 2789 | . 96 38 101 . 171 24 97 84 47 26 . 33 . 141 . 11 . 56 53 16 . . 48 10 60 . 20 19 24 24 45 114 426 231 763 11 Absorbed by Shields 3107 | . . . . . . . . 107 . . . . . . . . . . . . . . . . 81 93 65 67 276 254 408 628 1128 . . . Redirected to Core 406 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 361 . . . Redirected to Shielding 357 | . . . 10 . 29 . . . . . . . 14 121 12 13 . 40 17 36 5 . 7 21 32 . . . . . . . . . . . Regen/Repaired (Parts) 87 | . . . . . . . 87 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 67 | 100 . 46 . . . 26 82 . . . . . 72 . . . . 75 . . . . 88 . . . . 90 . 96 . . 52 . . 13 Volleys Fired 1199 | . 38 25 72 10 49 17 129 50 16 23 . 64 6 55 16 13 . 44 17 16 8 . 14 29 16 15 7 16 35 65 55 59 135 50 34 1 Largest 2 | . 2 2 2 2 2 2 2 2 2 2 . 2 2 2 2 2 . 1 2 2 2 . 2 2 2 2 1 2 2 2 2 2 2 2 2 1 Hottest 300 | . 78 78 136 136 88 46 122 122 91 86 . 120 50 50 25 55 . 25 50 50 50 . 55 50 50 50 25 55 50 55 50 50 300 300 300 300 Shots Fired 2026 | . 72 47 142 20 98 32 246 92 21 35 . 99 12 81 17 14 . 44 30 23 16 . 22 45 32 19 7 24 70 118 101 108 227 67 44 1 Gun 609 | . 44 . . . 89 32 148 92 13 26 . 61 . . . 1 . . . . . . 6 . . . . 3 . . . . 3 66 25 . Cannon 1327 | . 24 44 140 20 6 . 90 . . . . 28 12 81 11 11 . 39 30 21 14 . 16 45 32 18 2 16 70 116 96 108 217 1 18 1 Launcher 49 | . 4 3 2 . . . 8 . 8 9 . . . . . . . . . . . . . . . . . . . 2 5 . 7 . 1 . Special 41 | . . . . . 3 . . . . . . 10 . . 6 2 . 5 . 2 2 . . . . 1 5 5 . . . . . . . . Kinetic 488 | . 46 44 74 . 89 32 89 41 4 17 . 42 . . . 1 . . . . . . 6 . . . . 3 . . . . . . . . Thermal 1347 | . 22 . 66 20 9 . 149 51 9 9 . 36 12 81 11 11 . 39 30 21 14 . 16 45 32 18 2 16 70 116 96 108 217 1 19 1 Explosive 77 | . 4 3 2 . . . 8 . 3 5 . 10 . . 6 2 . 5 . 2 2 . . . . 1 5 5 . 2 5 . 7 . . . Electromagnetic 9 | . . . . . . . . . 5 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 94 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 66 25 . Phasic 11 | . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 55 | . 9 12 12 7 27 23 55 41 20 21 . 33 38 15 9 6 . 25 15 12 15 . 9 18 18 14 11 14 25 44 38 52 31 . 17 18 Robot Miss Streak 3 | . 3 2 3 1 1 3 3 2 . 1 . 3 1 1 1 2 . 1 1 1 1 . 1 3 2 2 . 1 1 2 1 1 2 . 2 . Penetration Max 4 | . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . 1 . 4 . Secondary Targets 9 | . . . . . 3 1 2 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 1 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Shots Hit Robots 1483 | . 48 31 94 14 94 26 207 77 16 23 . 76 8 66 10 7 . 35 22 20 8 1 16 25 26 14 7 19 59 87 69 84 164 . 29 1 Core Hits 965 | . 27 16 39 8 31 16 99 25 23 30 . 64 6 39 9 9 . 26 4 15 12 . 7 13 13 12 23 14 25 49 38 44 86 1 141 1 Critical Kills 13 | . . . . . . . 1 . . 1 . 8 . . . . . . . . . . . . . . . . . . . . 3 . . . Critical Parts Destroyed 23 | . . . . . 1 . . . 1 . . 11 . . . 1 . . . . . . 1 . . . . . . . . . 3 . 5 . Critical Strikes 70 | . 1 . 4 . 1 . 8 5 2 1 . 24 . 1 2 1 . . . 1 . . 1 . . . 1 . . . . . 6 . 11 . Burn 13 | . . . . . . . 7 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 43 | . . . . . 1 . 1 . 1 1 . 20 . . . 1 . . . . . . 1 . . . . . . . . . 6 . 11 . Blast 5 | . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 8 | . . . . . . . . . . . . 4 . . 2 . . . . 1 . . . . . . 1 . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 17 | . . . . . 4 . . . . . 1 . . 5 . . . 1 . . . 1 . . 1 . . 1 . . . 2 1 . . . Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Impact 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 10 | . . . . . . . . . . . . . . 5 . . . 1 . . . 1 . . 1 . . 1 . . . . 1 . . . Sneak Attacks 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 226926 | . 922 953 2276 295 1277 359 4712 1411 1069 1336 . 3685 450 3545 1090 1002 . 3031 1110 1690 1369 . 636 1830 1184 898 2011 1322 2651 4978 4717 4419 12971 125 157202 400 Guns 8368 | . 292 . . . 1141 359 2286 1411 183 353 . 1026 . . . 35 . . . . . . 41 . . . . 17 . . . . . 125 1099 . Cannons 51424 | . 300 727 2015 295 103 . 1793 . . . . 1019 450 2935 316 219 . 1419 1081 878 332 . 595 1202 1184 567 93 685 2651 4288 3721 4395 11161 . 6600 400 Explosions 165807 | . 330 226 227 . . . 633 . 886 983 . 1360 . 506 659 705 . 1497 . 780 995 . . 621 . 301 1741 550 . 690 996 . 1778 . 149343 . Melee 117 | . . . . . . . . . . . . . . 93 . . . . . . . . . . . . . . . . . 24 . . . . Ramming 273 | . . . 34 . . . . . . . . . . 11 . . . . 29 . . . . 7 . . . . . . . . 32 . 160 . Kinetic 7005 | . 418 727 1186 . 1141 359 1502 582 67 220 . 686 . . . 35 . . . . . . 41 . . . . 17 . . . 24 . . . . Thermal 201271 | . 174 . 829 295 136 . 2577 829 116 133 . 1161 450 3441 316 219 . 1419 1081 878 332 . 595 1202 1184 567 93 685 2651 4288 3721 4395 11161 . 155943 400 Explosive 15321 | . 330 226 227 . . . 633 . 577 655 . 1360 . . 659 705 . 1497 . 780 995 . . 621 . 301 1741 550 . 690 996 . 1778 . . . Electromagnetic 637 | . . . . . . . . . 309 328 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2128 | . . . . . . . . . . . . 280 . . 115 43 . 115 . 32 42 . . . . 30 177 70 . . . . . 125 1099 . Piercing 93 | . . . . . . . . . . . . . . 93 . . . . . . . . . . . . . . . . . . . . . . Phasic 198 | . . . . . . . . . . . . 198 . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . 3 3 3 3 . . . . . . . 4 4 4 4 4 1 1 2 2 . . 5 . . . 1 8 . Average Corruption 3 | . . . . . . . . 2 3 3 3 . . . . . . . 2 4 4 4 4 1 1 1 2 . . 2 . . . 1 6 . Corruption Purged 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Corruption Blocked 73 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 . . . . . Effects 206 | . . . . . . . . 8 12 13 2 . . . . . . . 2 27 30 4 40 1 11 19 3 . . 10 . . . 4 20 . Message Errors 52 | . . . . . . . . 1 2 4 1 . . . . . . . . 8 6 1 10 . 6 3 . . . 5 . . . 1 4 . Matter Fused 51 | . . . . . . . . 2 2 3 1 . . . . . . . 1 6 6 2 8 . . 7 1 . . 3 . . . 2 7 . Heat Flow Errors 26 | . . . . . . . . 1 4 . . . . . . . . . . 4 3 . 4 . 1 2 2 . . 1 . . . 1 3 . Energy Discharges 20 | . . . . . . . . 1 . 2 . . . . . . . . 1 2 2 . 7 . . 3 . . . 1 . . . . 1 . Parts Rejected 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 22 | . . . . . . . . 1 . 1 . . . . . . . . . 3 5 . 3 . 3 3 . . . . . . . . 3 . Data Loss (major) 10 | . . . . . . . . . 1 2 . . . . . . . . . 2 1 . 2 . 1 . . . . . . . . . 1 . Misfires 9 | . . . . . . . . . 1 1 . . . . . . . . . 2 3 . 2 . . . . . . . . . . . . . Alerts 13 | . . . . . . . . 2 1 . . . . . . . . . . . 4 1 3 . . 1 . . . . . . . . 1 . Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 19002 | . 22 14 31 7 . . 3 . 4 4 . 71 . 173 78 45 . 179 203 189 91 . 35 193 26 4 44 . 34 300 307 67 1021 . 15857 . Projectiles 3769 | . 2 . 12 7 . . 3 . . . . 39 . 105 56 45 . 128 203 189 38 . 35 170 26 4 12 . 34 235 289 67 890 . 1180 . Explosions 15233 | . 20 14 19 . . . . . 4 4 . 32 . 68 22 . . 51 . . 53 . . 23 . . 32 . . 65 18 . 131 . 14677 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 26 | . 5 7 8 . . . 4 . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Impact 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Kinetic 21 | . 4 7 6 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 235 | . 42 . 10 . . . 18 . 90 61 . . . . . . . . . . . . . . . . . . . . . . . 14 . . Shots 15 | . 2 . . . . . 2 . 5 5 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Rammed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 17 | . . . 2 . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . 1 . 11 . Kicked 15 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . 1 . 11 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 358 | . 119 11 144 108 321 27 267 325 250 51 . 252 66 358 24 164 . 166 . 232 162 . 213 . 168 181 217 . . 195 76 324 153 71 146 149 Average Temperature 68 | . 55 3 39 32 64 15 44 57 110 18 . 53 27 110 9 68 . 47 . 120 85 . 94 . 94 84 111 . . 50 21 126 52 55 59 149 Received Heat Transfer 3445 | . 135 105 189 63 220 . 702 140 45 117 . 302 42 180 . 54 . 153 . 90 . . 30 9 32 123 32 14 52 52 44 8 332 . 180 . Effects 5 | . . . . . . . . 3 . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Energy Bleed 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Interference 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 5 | . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Melted 43 | . . . 3 . . . 11 8 . . . . . 3 . . . 2 . . . . . 1 1 . . . 1 3 2 . 8 . . . Heat Transferred 30473 | . 400 . 1443 518 72 . 5439 2072 333 296 . 760 225 1819 175 125 . 775 525 475 175 . 325 650 700 325 50 375 1475 2225 1625 1978 3618 . 1500 . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1710 | . 448 317 566 76 . 75 437 217 . . . . . 507 . . . . 109 . . . . 337 . . . . 384 601 704 405 1678 1710 1129 . Initial 1100 | . . 94 84 66 . . . . . . . . . 11 . . . . . . . . . . . . . . . 105 214 303 23 1100 1100 . Average 228 | . 253 213 316 27 . 28 144 71 . . . . . 236 . . . . 13 . . . . 147 . . . . 166 335 478 89 584 1191 1102 . Maximum Alert Level 5 | . 2 1 2 . . . 2 1 . . . . . 2 . . . . . . . . . 1 . . . . 1 2 3 2 5 5 5 . Low Security (%) 53 | . 21 39 20 100 . 100 64 95 . . . . . 41 . . . . 100 . . . . 57 . . . . 52 13 . 82 15 . . . Level 1 27 | . 70 60 61 . . . 34 4 . . . . . 41 . . . . . . . . . 42 . . . . 47 37 35 17 21 . . . Level 2 8 | . 8 . 18 . . . . . . . . . . 16 . . . . . . . . . . . . . . . 49 59 . 13 . . . Level 3 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 46 20 . . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 6 . Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 . . Squads Dispatched 64 | . 2 1 4 . . . 6 4 . . . . . 4 . . . . 2 . . . . 2 . . . . 1 4 1 2 16 14 1 . Investigation 10 | . 2 . 3 . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Extermination 14 | . . . . . . . . 1 . . . . . 1 . . . . 2 . . . . 2 . . . . 1 2 . . 5 . . . Reinforcement 20 | . . . 1 . . . 3 1 . . . . . 2 . . . . . . . . . . . . . . . 2 1 2 3 5 . . Assault 17 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 7 1 . Garrison 3 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Construction Impeded 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 40 | . 1 1 2 . . . 2 . . . . . . 1 . . . . 1 . . . . 1 . . 1 . 2 1 7 . 1 . 19 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 563 | . 14 11 43 8 7 5 48 11 7 15 . 47 5 27 4 4 . 18 6 8 13 . 3 9 7 6 14 12 14 27 24 15 74 4 49 4 Peak Tracking Total 39 | . 5 4 4 2 8 2 5 2 3 4 . 28 4 6 3 4 . 4 3 7 5 . 2 2 3 4 14 4 4 5 6 2 11 9 39 3 Tactical Retreats 27 | . . . 3 . . . 1 . . 1 . . . . . . . 1 . . . . . . 1 . . . . . . 1 6 4 9 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 11 | . . . 2 . . . 1 2 . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 3 . Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 9 . . . . . . . . . Most Traps Carried 8 | . . . . . . . . . . . . . . . . . . . . . . . 7 7 8 8 8 8 8 8 8 8 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 63 | . 2 . 2 . 1 . 1 . . . . 2 . 5 . . . . . 2 . . . 12 . . . . 1 4 2 9 10 7 3 . Max in Single Turn 4 | . 1 . 1 . 1 . 1 . . . . 1 . 3 . . . . . 2 . . . 4 . . . . 1 1 1 1 2 2 1 . Garrison Access 5 | . . . . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 98 | . 6 . 11 1 2 1 15 8 2 2 . . . 4 1 . 3 . 3 1 2 4 . 4 . 1 2 . 1 4 . 10 3 5 2 . Terminals 55 | . 4 . 8 . . 1 9 4 . . . . . 3 . . . . 1 . . . . 2 . . . . 1 3 . 10 3 4 2 . Fabricators 6 | . . . . . . . . 3 . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Units 5 | . 2 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Total Hacks 315 | . 18 . 34 1 2 3 69 27 8 2 . . . 14 1 . 24 . 6 1 11 16 . 14 . 1 5 . 4 7 . 16 3 22 6 . Successful 212 | . 10 . 23 1 2 2 46 16 8 2 . . . 12 1 . 24 . 2 1 11 16 . 5 . 1 5 . 3 1 . 9 2 8 1 . Failed 101 | . 8 . 10 . . 1 22 11 . . . . . 2 . . . . 4 . . . . 9 . . . . 1 6 . 7 1 14 5 . Catastrophic 11 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . 3 . . 1 1 2 . Database Lockouts 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 127 | . 15 . 22 . 1 3 29 11 . . 5 . . 9 . . . . . . . . . 11 . . 1 . 3 4 . 6 1 3 3 . Terminals 181 | . 16 . 28 . . 3 43 14 . . . . . 9 . . . . 3 . . . . 10 . . . . 4 6 . 16 3 20 6 . Fabricators 20 | . . . . . . . . 11 . . . . . 5 . . . . . . . . . 4 . . . . . . . . . . . . Repair Stations 10 | . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Units 6 | . 2 . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 20 | . . . 4 . . . 14 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 1 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . Terminal Hacks 140 | . 7 . 13 1 2 2 20 4 8 2 . . . 3 1 . 24 . . 1 11 16 . 2 . 1 5 . 2 . . 8 2 5 . . Record 32 | . . . . . 1 . . . 7 . . . . . . . 6 . . . 10 5 . . . . . . . . . 3 . . . . Part Schematic 15 | . . . . . . . . 1 . . . . . . . . 11 . . . . 3 . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . 2 . . Robot Analysis 10 | . 2 . 2 . . . 2 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 29 | . 2 . 2 . . 2 7 . . . . . . 1 . . 3 . . . . 4 . 1 . . 4 . 1 . . 1 . 1 . . Open Door 12 | . . . . 1 . . . . 1 2 . . . . 1 . . . . 1 1 . . . . 1 1 . . . . 1 2 . . . Branch Access Points 5 | . 1 . 1 . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Terminal Index 4 | . . . 1 . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Locate Traps 14 | . 2 . 3 . . . 3 1 . . . . . 1 . . . . . . . . . . . . . . . . . 2 . 2 . . Dispatch Records 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 6 | . . . 3 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . 5 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Build 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 16 | . . . 4 . . . 11 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Insert Component 8 | . . . 2 . . . 5 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Analyze 8 | . . . 2 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Seal Access 4 | . . . . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 38 | . 3 . 6 . . . 6 6 . . . . . 9 . . . . . . . . . 2 . . . . 1 1 . 1 . 2 1 . Terminals 23 | . 1 . 4 . . . 5 1 . . . . . 4 . . . . . . . . . 2 . . . . 1 1 . 1 . 2 1 . Track 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Botnet 19 | . 1 . 4 . . . 4 1 . . . . . 2 . . . . . . . . . 2 . . . . 1 1 . 1 . 2 . . Operators 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 10 | . . . . . . . . 5 . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Report 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Liberate 3 | . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabnet 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Haulers 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 5 | . 2 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacking Detections 57 | . 4 . 7 . . 1 12 6 . . . . . 3 . . . . 2 . . . . 4 . . . . 1 4 . 6 1 4 2 . Full Trace Events 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . . . 4 . . . . . 4 . . . . . . . . . . . . . . 2 . 2 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 43 | . . . 2 . . . 5 1 . . 14 . . . . . 11 . . . . 3 . . . . . . . . . 7 . . . . Parts Built 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 201 | . . . . . . . . 62 . . . . . . . . . . . . . . . 139 . . . . . . . . . . . . Total Part Build Rating 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 241 | . . . . . . . 241 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . 2 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . 2 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . 4 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Non-combat 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . parse_system 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . 3 3 3 3 3 1 1 1 1 1 . . . . . . . . . Autooverrided 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 83 | . . 3 . 4 . . . . . . . . . 3 . . . 3 . 2 . . . . . . . . . . . . . 49 19 . Largest Group 18 | . . 3 2 3 1 . . . . . . . . 3 . . . 1 . 2 2 2 2 1 1 . . . . . . . . 18 6 . Highest-Rated Group 256 | . . 72 62 40 8 . . . . . . . . 87 . . . 96 . 60 56 56 56 26 23 . . . . . . . . 256 83 . Highest-Rated Ally 96 | . . 31 31 31 8 . . . . . . . . 29 . . . 96 . 30 30 30 30 26 23 . . . . . . . . 15 15 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 210 | . . 10 16 16 . . . . . . . . . 20 . . . 11 . 2 1 . . . . . . . . . . . . 103 31 . Total Damage 3572 | . . 188 204 182 . . . . . . . . . 325 . . . 233 . 73 38 . . . . . . . . . . . . 1823 506 . Kills 20 | . . 5 3 2 . . . . . . . . . 1 . . . . . 1 1 . . . . . . . . . . . . 4 3 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 10 | . 2 . 2 . . . 2 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 21 | . . 1 . 2 . . . . 1 2 2 . . . 1 2 . 2 . 1 2 . 2 . 2 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 48228 | . 551 708 2064 1373 1672 1607 3661 830 683 1017 1446 2972 776 864 1592 1453 132 1547 472 1389 1480 269 1888 784 1409 1733 1220 1953 540 1134 867 4447 2285 464 938 8 Spaces Moved 22864 | 1 360 519 876 504 615 635 1280 499 490 500 715 1242 418 382 847 774 74 638 229 625 693 139 798 386 745 803 537 620 242 524 369 1771 877 1029 1093 15 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3655 | . . . 621 504 615 635 1280 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 18080 | 1 5 . . . . . . 499 490 500 715 1242 418 382 847 774 74 638 229 625 693 139 798 386 745 803 537 620 242 524 369 1771 877 1029 1093 15 Wheels 1129 | . 355 519 255 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 120 90 120 115 240 240 240 225 125 125 125 200 180 180 180 180 180 180 180 180 180 180 180 180 180 180 210 180 180 180 180 180 210 30 30 30 30 Average Speed 181 | 120 109 120 204 240 240 243 242 125 125 173 200 194 180 180 180 180 180 180 180 209 209 180 185 180 180 210 206 208 180 180 198 236 197 30 31 30 Slowest Speed 270 | 120 120 120 240 240 240 245 250 270 125 200 200 205 180 180 180 180 180 180 180 210 210 180 240 180 180 210 210 270 180 210 210 240 240 30 90 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 65 | 2 73 98 86 95 87 98 96 20 69 78 78 79 65 16 91 90 71 90 9 89 84 60 84 17 91 95 86 80 12 91 18 97 66 35 41 2 Regions Visited 36 Branch Regions 26 Pre-discovered Areas 16 | . 2 . 2 . 1 . 1 . 1 . 1 . . . . 1 1 . . . 1 3 1 . . 1 . . . . . . . . . . Known Exits Taken 21 | . 1 . 1 . . . 1 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . . . . . . . Unknown Exits Taken 15 | 1 . 1 . 1 1 1 . . . 1 1 1 . . . . . . . . . . . . . . 1 . . 1 1 1 1 1 1 . Scrap Searched 47 | . . 1 . 1 . 2 . . 2 1 3 . 1 . 3 11 . 4 . 3 4 . 1 . 5 3 . 2 . . . . . . . . Spaces Dug 250 | . 11 . . . . . . . . . . 9 . 8 . 2 . 12 4 15 . . . 10 . . . 14 . 6 2 1 10 87 59 . Terrain Destroyed 2243 | . 21 19 8 1 . . 58 . 93 114 . 64 3 31 58 34 . 66 8 19 39 . 4 50 4 29 63 79 5 68 83 9 105 194 914 . Melee 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Projectile 494 | . 1 . 1 1 . . 6 . . . . 8 3 14 5 5 . 10 8 2 8 . 4 15 4 5 . 3 5 18 26 9 58 134 141 . AOE 1747 | . 20 19 7 . . . 52 . 92 114 . 56 . 16 53 29 . 56 . 17 31 . . 35 . 24 63 76 . 50 57 . 47 60 773 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 27921 | . 445 556 1019 650 709 665 1623 624 535 615 733 1731 430 469 895 823 73 993 257 684 707 158 1190 429 781 829 643 1258 298 646 439 1980 1234 1132 1651 17 Wait 2777 | . 20 9 7 124 2 . 116 22 9 79 . 348 5 9 28 19 . 287 . 26 1 . 340 1 3 6 82 567 10 21 . 37 127 17 455 . Move 22823 | . 359 518 875 503 614 634 1279 498 489 499 714 1241 417 381 846 773 73 637 228 624 692 138 797 385 744 802 536 619 241 523 368 1770 877 1026 1089 14 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 226 | . 10 2 16 2 16 1 26 8 5 1 6 15 1 6 . 9 . 5 5 2 1 3 15 3 2 1 2 18 1 5 2 10 17 3 6 1 Fast Attach 167 | . 6 . 7 3 . 2 12 8 1 . 2 9 . . . . . 1 . . . 6 4 . 1 . 6 5 4 9 1 35 22 12 11 . Attach 89 | . 1 . 2 . 7 1 4 5 3 2 1 5 . 3 . 3 . 3 2 1 . 1 . 2 2 1 . 4 3 4 3 3 4 4 15 . Detach 42 | . 4 . 1 . . 1 1 . . . 2 1 . . . . . 4 . 1 2 . 1 . 2 . . 1 . 2 2 . 4 4 9 . Swap 191 | . 6 2 10 2 8 2 18 17 9 10 . 10 . 4 5 . . 6 3 3 2 . 5 4 5 4 1 7 . 2 6 9 27 2 1 1 Drop 348 | . 1 . 27 6 9 3 38 16 3 1 7 32 1 5 . 6 . 5 1 2 1 9 14 4 5 . 9 20 4 15 2 55 20 12 15 . Fire 1199 | . 38 25 72 10 49 17 129 50 16 23 . 64 6 55 16 13 . 44 17 16 8 . 14 29 16 15 7 16 35 65 55 59 135 50 34 1 Melee 17 | . . . . . 4 . . . . . 1 . . 5 . . . 1 . . . 1 . . 1 . . 1 . . . 2 1 . . . Ram 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 14 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . 11 . Crush 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . Rewire 21 | . . . . . . 4 . . . . . 6 . . . . . . . 9 . . . . . . . . . . . . . . 2 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -7/Deep Caves -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac / *Upp x2 / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 14) 307 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 16) 498 | -10/Materials | Identified exit to Mines 552 | -10/Materials | Entered Mines 606 | -10/Mines | Discovered new exit (range 14) 732 | -10/Mines | Core integrity fell below 50% 995 | -10/Mines | Met a Derelict testing a Signal Generator 1026 | -10/Mines | Discovered new exit (range 7) 1260 | -10/Mines | Entered Materials 1260 | -9/Materials | Accompanied by 2 allies 1260 | -9/Materials | Evolved 2 slots: Utility x2 1266 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1268 | -9/Materials | Discovered new exit (range 16) 1444 | -9/Materials | Identified exit to Mines 1444 | -9/Materials | Identified exit to Storage 1444 | -9/Materials | Central database locked down 1628 | -9/Materials | Discovered new exit (range 12) 2394 | -9/Materials | Discovered new exit (range 4) 2809 | -9/Materials | Discovered new exit (range 15) 3324 | -9/Materials | Entered Mines 3325 | -9/Mines | Assembled infested the area 3327 | -9/Mines | Received a Mining Laser from a helpful Derelict 3655 | -9/Mines | Learned location of 1 exit from Materials 3661 | -9/Mines | Found the Drone Emporium 3673 | -9/Mines | Found Prototype Device 3673 | -9/Mines | Identified Bomb Drone Bay 3733 | -9/Mines | Discovered new exit (range 7) 3738 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4047 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4149 | -9/Mines | Discovered new exit (range 10) 4324 | -9/Mines | Learned Materials interactive machine intel 4353 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4682 | -9/Mines | Discovered new exit (range 5) 4697 | -9/Mines | Entered Exiles 4697 | -9/Exiles | Accompanied by 1 ally 4850 | -9/Exiles | Met 8R-AWN 4885 | -9/Exiles | Met EX-HEX 4987 | -9/Exiles | Met EX-DEC 4997 | -9/Exiles | Learned location of Zion (-7) 5096 | -9/Exiles | Met EX-BIN 5132 | -9/Exiles | Aligned with FarCom system 5134 | -9/Exiles | Given EX-Vault access code 5189 | -9/Exiles | Opened EX-Vault 5244 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5693 | -9/Exiles | Visited The Gauntlet 6010 | -9/Exiles | Attacked by the Exiles 6032 | -9/Exiles | Core integrity fell below 50% 6116 | -9/Exiles | Lost 5 parts (1p2n2u) 6186 | -9/Exiles | Destroyed 8R-AWN 6192 | -9/Exiles | Found 8R-AWN's Armor/EX 6206 | -9/Exiles | Found 8R-AWN's Boregun 6219 | -9/Exiles | Found 8R-AWN's Boregun 6224 | -9/Exiles | Found AS-neutralizer No. 17b 6337 | -9/Exiles | Discovered new exit (range 15) 6369 | -9/Exiles | Entered Mines 6931 | -8/Mines | Discovered new exit (range 10) 7204 | -8/Mines | Discovered new exit (range 11) 7976 | -8/Mines | Entered Materials 7976 | -8/Materials | Evolved 2 slots: Utility x2 7977 | -8/Materials | Identified exit to Factory 7978 | -8/Materials | Loaded intel: 18 interactive machine locations 8211 | -8/Materials | Garrison activated, responded to threat 8320 | -8/Materials | Discovered exit to Factory (range 13) 8419 | -8/Materials | Build established: Hacker-Mutant 9181 | -8/Materials | Destroyed 8 combat bots 9445 | -8/Materials | Discovered exit to Factory (range 10) 9467 | -8/Materials | Central database locked down 9470 | -8/Materials | Repaired Adv. Weapon Cycler? 11281 | -8/Materials | Repaired Adv. Myomer Leg 11591 | -8/Materials | Repaired Broken Adv. Myomer Leg 11637 | -8/Materials | Entered Factory 11637 | -7/Factory | Evolved 2 slots: Utility x2 11855 | -7/Factory | Discovered new exit (range 4) 11859 | -7/Factory | Identified exit to Factory 11937 | -7/Factory | Build established: Hacker-Skirmisher 12160 | -7/Factory | Identified exit to Lower Caves 12338 | -7/Factory | Fabricated Adv. Myomer Leg (x1) 12408 | -7/Factory | Found Prototype Launcher 12408 | -7/Factory | Identified Rocket Array 12467 | -7/Factory | Entered Lower Caves 12480 | -7/Lower Caves | Identified exit to Lower Caves 13041 | -7/Lower Caves | Learned location of 1 exit from Research 13150 | -7/Lower Caves | Entered another Lower Caves area 13199 | -7/Lower Caves | Spotted B-75 Beast 13240 | -7/Lower Caves | Build established: Hacker-Mutant 13375 | -7/Lower Caves | Learned Factory garrison access intel 13415 | -7/Lower Caves | Discovered exit to Factory (range 7) 13527 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14137 | -7/Lower Caves | Discovered new exit (range 7) 14167 | -7/Lower Caves | Entered Zion 14367 | -7/Zion | System corruption cleaned by Quarantine Array 14891 | -7/Zion | Found CR-A16's Pointy Stick 14954 | -7/Zion | Learned 4 Factory zone layouts 15024 | -7/Zion | Learned Factory trap positions 15090 | -7/Zion | Found Prototype Special Weapon 15090 | -7/Zion | Identified RU-N14's Throwing Claymores 15094 | -7/Zion | Found RU-N14's Throwing Claymores 15125 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 15183 | -7/Zion | Learned location of Armory (-3) 15410 | -7/Zion | Found RU-N14's Throwing Claymores 15414 | -7/Zion | Found RU-N14's Throwing Claymores 15577 | -7/Zion | Opened final containment barrier to the Deep Caves 15603 | -7/Zion | Discovered new exit (range 5) 15607 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 15613 | -7/Zion | Entered Deep Caves 15812 | -7/Deep Caves | Attacked by Z-Imprinter 15819 | -7/Deep Caves | Destroyed Z-Imprinter 15943 | -7/Deep Caves | Z-Facility disabled 16128 | -7/Deep Caves | Found Prototype Protection 16128 | -7/Deep Caves | Identified Zio. Heavy Carapace 16478 | -7/Deep Caves | Build established: Mutant 16501 | -7/Deep Caves | Discovered new exit (range 16) 17045 | -7/Deep Caves | Spotted as-72284 17066 | -7/Deep Caves | Destroyed as-72284 17091 | -7/Deep Caves | Triggered Deep Caves wall 17091 | -7/Deep Caves | Spotted AS-39427 17091 | -7/Deep Caves | Spotted AS-99555 17099 | -7/Deep Caves | Destroyed AS-99555 17120 | -7/Deep Caves | Destroyed AS-39427 17127 | -7/Deep Caves | Spotted as-27768 17229 | -7/Deep Caves | Exposed GOLEM chamber 17232 | -7/Deep Caves | Found GOLEM Unit 17248 | -7/Deep Caves | Build established: Scavenger-Mutant 17691 | -7/Deep Caves | Build established: Golem 17704 | -7/Deep Caves | Found GOLEM Unit 17724 | -7/Deep Caves | Found GOLEM Unit 17891 | -7/Deep Caves | Found GOLEM Unit 18124 | -7/Deep Caves | Found Prototype Protection 18124 | -7/Deep Caves | Identified Zio. Weapon Casing 18157 | -7/Deep Caves | Found Zio. Weapon Casing 18400 | -7/Deep Caves | Build established: Hacker-Mutant 18585 | -7/Deep Caves | Entered Proximity Caves 19164 | -6/Proximity Caves | Spotted B-75 Beast 19260 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19287 | -6/Proximity Caves | Discovered exit to Factory (range 9) 19361 | -6/Proximity Caves | Entered Factory 19361 | -6/Factory | Evolved 2 slots: Utility x2 19362 | -6/Factory | Identified exit to Lower Caves 19363 | -6/Factory | Loaded intel: 82 trap records 19364 | -6/Factory | Loaded intel: 3 garrison access locations 20033 | -6/Factory | Garrison activated, responded to threat 20035 | -6/Factory | Cargo convoy interrupted 20055 | -6/Factory | Spotted B-75 Beast 20125 | -6/Factory | Revealed the true nature of CR-A16's Pointy Stick 20130 | -6/Factory | Destroyed B-75 Beast 20225 | -6/Factory | Entered Lower Caves 20284 | -6/Lower Caves | Encountered a Warlord checkpoint 20584 | -6/Lower Caves | Build established: Hacker-Skirmisher 20949 | -6/Lower Caves | Learned 4 Factory zone layouts 20983 | -6/Lower Caves | Build established: Hacker-Mutant 21689 | -6/Lower Caves | Discovered new exit (range 4) 21815 | -6/Lower Caves | Identified exit to Lower Caves 21817 | -6/Lower Caves | Entered another Lower Caves area 21962 | -6/Lower Caves | Discovered new exit (range 9) 21974 | -6/Lower Caves | Identified exit to Factory 22156 | -6/Lower Caves | Learned location of 1 exit from Factory 22380 | -6/Lower Caves | Encountered a Warlord checkpoint 22647 | -6/Lower Caves | Destroyed 7 combat bots 22968 | -6/Lower Caves | Build established: Hacker-Assassin 23003 | -6/Lower Caves | Discovered new exit (range 11) 23045 | -6/Lower Caves | Identified exit to Data Miner 23270 | -6/Lower Caves | Entered Data Miner 23270 | -6/Data Miner | Discovered new exit (range 6) 23297 | -6/Data Miner | Met Data Miner 23335 | -6/Data Miner | Learned location of Section 7 (-2) 23335 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 23362 | -6/Data Miner | Received God Mode back door access code from Data Miner 23400 | -6/Data Miner | Identified exit to Proximity Caves 23402 | -6/Data Miner | Entered Proximity Caves 23514 | -5/Proximity Caves | Escorted by Enhanced Grunt 23868 | -5/Proximity Caves | Build established: Hacker-Mutant 24080 | -5/Proximity Caves | Learned Factory stockpile data 24376 | -5/Proximity Caves | Learned Factory garrison access intel 24457 | -5/Proximity Caves | Spotted B-75 Beast 24490 | -5/Proximity Caves | Destroyed B-75 Beast 24632 | -5/Proximity Caves | Discovered exit to Factory (range 9) 24949 | -5/Proximity Caves | Entered Factory 24949 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 24950 | -5/Factory | Identified exit to Upper Caves 24951 | -5/Factory | Identified exit to Extension 24954 | -5/Factory | Loaded intel: 4 garrison access locations 25033 | -5/Factory | Found Imp. Powered Armor 25158 | -5/Factory | Discovered new exit (range 12) 25218 | -5/Factory | Build established: Hacker-Skirmisher 25280 | -5/Factory | Discovered exit to Upper Caves (range 7) 25421 | -5/Factory | Entered Upper Caves 25648 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 25691 | -5/Upper Caves | Destroyed 7 combat bots 25729 | -5/Upper Caves | Build established: Golem 25891 | -5/Upper Caves | Learned Factory trap positions 25892 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 25911 | -5/Upper Caves | Spotted B-75 Beast 26164 | -5/Upper Caves | Encountered a Warlord checkpoint 26618 | -5/Upper Caves | Discovered new exit (range 6) 26656 | -5/Upper Caves | Identified exit to Upper Caves 26810 | -5/Upper Caves | Entered another Upper Caves area 26810 | -5/Upper Caves | Accompanied by 2 allies 26907 | -5/Upper Caves | Identified exit to Factory 26930 | -5/Upper Caves | Learned 8 Research zone layouts 26930 | -5/Upper Caves | Learned Factory trap positions 26930 | -5/Upper Caves | Learned Extension stockpile data 26930 | -5/Upper Caves | Learned Research security intel 26930 | -5/Upper Caves | Learned Research garrison access intel 27203 | -5/Upper Caves | Learned location of Warlord (-4) 27380 | -5/Upper Caves | Encountered a Warlord checkpoint 27955 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 28126 | -5/Upper Caves | Discovered new exit (range 5) 28133 | -5/Upper Caves | Identified exit to Zhirov 28290 | -5/Upper Caves | Entered Zhirov 28290 | -5/Zhirov | Accompanied by 2 allies 28291 | -5/Zhirov | Discovered new exit (range 3) 28324 | -5/Zhirov | Met Zhirov 28356 | -5/Zhirov | Learned location of Quarantine (-2) 28356 | -5/Zhirov | Learned location of Command (-1) 28374 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 28402 | -5/Zhirov | Found Alien Artifact 28402 | -5/Zhirov | Identified Integrated Reactor 28402 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 28427 | -5/Zhirov | Found Alien Artifact 28557 | -5/Zhirov | Identified exit to Proximity Caves 28559 | -5/Zhirov | Entered Proximity Caves 28559 | -4/Proximity Caves | Accompanied by 2 allies 29126 | -4/Proximity Caves | Learned 4 Research zone layouts 29612 | -4/Proximity Caves | Discovered exit to Factory (range 15) 29901 | -4/Proximity Caves | Build established: Trapper-Skirmisher 30280 | -4/Proximity Caves | Build established: Trapper-Golem 30447 | -4/Proximity Caves | Entered Factory 30447 | -4/Factory | Accompanied by 1 ally 30447 | -4/Factory | Evolved 2 slots: Utility x2 30448 | -4/Factory | Identified exit to Research 30449 | -4/Factory | Loaded intel: 92 trap records 30661 | -4/Factory | Identified exit to Upper Caves 31178 | -4/Factory | Spotted B-86 Titan 31231 | -4/Factory | Entered Upper Caves 31231 | -4/Upper Caves | Accompanied by 1 ally 31231 | -4/Upper Caves | Spotted B-86 Titan 31259 | -4/Upper Caves | Destroyed B-86 Titan 31327 | -4/Upper Caves | Learned Research emergency access door positions 31385 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 31650 | -4/Upper Caves | Learned Research trap positions 32105 | -4/Upper Caves | Discovered new exit (range 13) 32638 | -4/Upper Caves | Identified exit to Upper Caves 32640 | -4/Upper Caves | Entered another Upper Caves area 32838 | -4/Upper Caves | Discovered exit to Research (range 13) 33856 | -4/Upper Caves | Discovered new exit (range 8) 34371 | -4/Upper Caves | Identified exit to Warlord 34373 | -4/Upper Caves | Entered Warlord 34434 | -4/Warlord | System corruption cleaned by Quarantine Array 35021 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 35229 | -4/Warlord | Met Warlord 35248 | -4/Warlord | Opened Warlord's prototype stash 35254 | -4/Warlord | Warlord's base attacked by MAIN.C 35255 | -4/Warlord | Found Prototype Reactor 35255 | -4/Warlord | Identified Vortex Chain Reactor 35263 | -4/Warlord | Found Prototype Device 35263 | -4/Warlord | Identified Exp. Cloaking Device 35283 | -4/Warlord | Found Prototype Hackware 35425 | -4/Warlord | Opened side exit 35550 | -4/Warlord | Build established: Trapper-Skirmisher 35551 | -4/Warlord | Discovered new exit (range 11) 35556 | -4/Warlord | Spotted Striker 35564 | -4/Warlord | Destroyed Striker 35589 | -4/Warlord | Destroyed 10 combat bots 35593 | -4/Warlord | Entered Proximity Caves 35861 | -3/Proximity Caves | Build established: Trapper-Golem 36084 | -3/Proximity Caves | Spotted B-86 Titan 36090 | -3/Proximity Caves | Destroyed B-86 Titan 36634 | -3/Proximity Caves | Discovered exit to Research (range 5) 37454 | -3/Proximity Caves | Build established: Golem 37546 | -3/Proximity Caves | Entered Research 37546 | -3/Research | Evolved 2 slots: Utility x2 37547 | -3/Research | Identified exit to Armory 37548 | -3/Research | Identified exit to Testing 37549 | -3/Research | Loaded intel: 70 trap records 37552 | -3/Research | Loaded intel: 3 garrison access locations 37675 | -3/Research | Spotted B-86 Titan 37754 | -3/Research | Build established: Trapper-Mutant 38075 | -3/Research | Found Prototype Processor 38075 | -3/Research | Identified Spectral Analyzer 38086 | -3/Research | Entered Testing 38194 | -3/Testing | Found Prototype Launcher 38195 | -3/Testing | Identified Adv. Micro-nuke Launcher 38221 | -3/Testing | Spotted PH-7G26CZ6A1F 38224 | -3/Testing | Spotted Striker 38226 | -3/Testing | Spotted Striker 38254 | -3/Testing | Found Prototype Protection 38254 | -3/Testing | Identified Centrium Heavy Armor Plating 38924 | -3/Testing | Discovered new exit (range 22) 39128 | -3/Testing | Found Prototype Device 39128 | -3/Testing | Identified Exp. EM Disruption Field 39140 | -3/Testing | Found Exp. EM Disruption Field 39220 | -3/Testing | Entered Research 39220 | -2/Research | Warlord forces began assault on 0b10 39220 | -2/Research | Evolved 2 slots: Power x1, Utility x1 39299 | -2/Research | Discovered new exit (range 21) 39330 | -2/Research | Research machine network offline 39523 | -2/Research | Build established: Generator-Mutant 39525 | -2/Research | Spotted Executioner 39527 | -2/Research | Spotted Executioner 39532 | -2/Research | Destroyed Executioner 39544 | -2/Research | Destroyed Executioner 39712 | -2/Research | Spotted B-90 Cyclops 39716 | -2/Research | Destroyed B-90 Cyclops 39801 | -2/Research | Borebot progress halted 39832 | -2/Research | Build established: Generator-Golem 39837 | -2/Research | Borebot progress halted 40034 | -2/Research | Spotted Striker 40034 | -2/Research | Spotted Striker 40036 | -2/Research | Destroyed Striker 40041 | -2/Research | Destroyed Striker 40047 | -2/Research | Discovered new exit (range 19) 40087 | -2/Research | Entered Quarantine 40126 | -2/Quarantine | Scanned by Researcher 40147 | -2/Quarantine | Found Alien Slashing Weapon 40169 | -2/Quarantine | Cryocooling Duct disabled 40184 | -2/Quarantine | Ambient heat levels rising (+20) 40184 | -2/Quarantine | Non-combat units ordered to evacuate 40202 | -2/Quarantine | Cryocooling Duct disabled 40205 | -2/Quarantine | Build established: Generator-Mutant 40217 | -2/Quarantine | Ambient heat levels rising (+20) 40217 | -2/Quarantine | Combat units ordered to evacuate 40317 | -2/Quarantine | Quarantine Guard activated 40340 | -2/Quarantine | Found Alien Launcher 40436 | -2/Quarantine | Spotted Quarantine Guard 40472 | -2/Quarantine | Destroyed Quarantine Guard 40479 | -2/Quarantine | Spotted Quarantine Guard 40480 | -2/Quarantine | Spotted Quarantine Guard 40488 | -2/Quarantine | Destroyed Quarantine Guard 40497 | -2/Quarantine | Destroyed Quarantine Guard 40520 | -2/Quarantine | Spotted Quarantine Guard 40526 | -2/Quarantine | Destroyed Quarantine Guard 40707 | -2/Quarantine | Found Prototype Device 40707 | -2/Quarantine | Identified Exp. Force Field 40858 | -2/Quarantine | Found Alien Artifact 40858 | -2/Quarantine | Identified Core Reset Matrix 40858 | -2/Quarantine | Identified Transdimensional Reconstructor 40858 | -2/Quarantine | Identified Sigix Terminator 40858 | -2/Quarantine | Identified Sigix Broadsword 40858 | -2/Quarantine | Used Core Reset Matrix 40862 | -2/Quarantine | Detected hypermatrix surge 40862 | -2/Quarantine | Sensed 8 artifacts in vicinity 41139 | -2/Quarantine | Found Core Cannon 41191 | -2/Quarantine | Spotted Quarantine Guard 41204 | -2/Quarantine | Destroyed Quarantine Guard 41302 | -2/Quarantine | Spotted Quarantine Guard 41306 | -2/Quarantine | Destroyed Quarantine Guard 42265 | -2/Quarantine | Spotted Quarantine Guard 42283 | -2/Quarantine | Destroyed Quarantine Guard 42322 | -2/Quarantine | Spotted Quarantine Guard 42392 | -2/Quarantine | Destroyed Quarantine Guard 42477 | -2/Quarantine | Discovered new exit (range 15) 42477 | -2/Quarantine | Spotted Quarantine Guard 42508 | -2/Quarantine | Spotted Quarantine Guard 42515 | -2/Quarantine | Spotted Quarantine Guard 42529 | -2/Quarantine | Destroyed Quarantine Guard 42548 | -2/Quarantine | Destroyed Quarantine Guard 42669 | -2/Quarantine | Destroyed Quarantine Guard 42834 | -2/Quarantine | Found Phase Redirector 42950 | -2/Quarantine | Spotted Fortress 43260 | -2/Quarantine | Found Core Stripper 43586 | -2/Quarantine | Destroyed Fortress 43599 | -2/Quarantine | Found Unknown Device 43599 | -2/Quarantine | Identified Antimissile System 43607 | -2/Quarantine | Found Prototype Device 43607 | -2/Quarantine | Identified Thermal Barrier 43637 | -2/Quarantine | Found Unknown Protection 43637 | -2/Quarantine | Identified Hvy. Insulated Plating 43923 | -2/Quarantine | Found Phase Armor 44027 | -2/Quarantine | Found Subatomic Replicator 44511 | -2/Quarantine | Discovered new exit (range 5) 44511 | -2/Quarantine | Spotted Quarantine Guard 44516 | -2/Quarantine | Destroyed Quarantine Guard 44534 | -2/Quarantine | Entered Section 7 44535 | -2/Section 7 | Sensed 22 artifacts in vicinity 44778 | -2/Section 7 | Found Integrated Mediator 44778 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 44896 | -2/Section 7 | Found Integrated Reactor 44896 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 45039 | -2/Section 7 | Spotted B-90 Cyclops 45053 | -2/Section 7 | Destroyed B-90 Cyclops 45341 | -2/Section 7 | Build established: Generator-Golem 45570 | -2/Section 7 | Discovered new exit (range 8) 45681 | -2/Section 7 | Destroyed 11 combat bots 45809 | -2/Section 7 | First assault squad dispatched 45824 | -2/Section 7 | Incoming assault squad redirected 45899 | -2/Section 7 | Spotted Executioner 45899 | -2/Section 7 | Spotted Executioner 45914 | -2/Section 7 | Destroyed Executioner 45919 | -2/Section 7 | Destroyed Executioner 45960 | -2/Section 7 | Found Prototype Device 45960 | -2/Section 7 | Identified Adv. Kinecellerator 45969 | -2/Section 7 | Found Prototype Processor 45969 | -2/Section 7 | Identified Exp. Targeting Computer 45985 | -2/Section 7 | Found Prototype Processor 45985 | -2/Section 7 | Identified Exp. Core Analyzer 46119 | -2/Section 7 | Spotted B-99 Colossus 46181 | -2/Section 7 | Destroyed B-99 Colossus 46252 | -2/Section 7 | Build established: Generator-Mutant 46349 | -2/Section 7 | Found LRC Boosters 46349 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 46363 | -2/Section 7 | Found LRC Boosters 46363 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 46367 | -2/Section 7 | Found LRC Storage 46367 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 46664 | -2/Section 7 | Build established: Alien-Mutant 46714 | -2/Section 7 | Spotted Executioner 46745 | -2/Section 7 | Integrated with Sigix Exoskeleton 46819 | -2/Section 7 | Entered Access 46819 | -1/Access | Spotted B-99 Colossus 46819 | -1/Access | Evolved 2 slots: Utility x2 46821 | -1/Access | Identified Ghost Barrier 46824 | -1/Access | Emitted hypermatrix ping 46829 | -1/Access | Assembled emerged from beneath the floor 46913 | -1/Access | Assembled emerged from beneath the floor 46985 | -1/Access | Assembled emerged from beneath the floor 47009 | -1/Access | Crushed by falling debris 47014 | -1/Access | Crushed by falling debris 47051 | -1/Access | Build established: Alien-Sigix 47069 | -1/Access | First assault squad dispatched 47130 | -1/Access | Assembled emerged from beneath the floor 47131 | -1/Access | Discovered new exit (range 17) 47138 | -1/Access | Assembled emerged from beneath the floor 47185 | -1/Access | Incoming assault squad redirected 47190 | -1/Access | Assembled emerged from beneath the floor 47190 | -1/Access | Found Antimissile System 47219 | -1/Access | Assembled emerged from beneath the floor 47242 | -1/Access | Garrison activated, responded to threat 47253 | -1/Access | Incoming investigation squad redirected 47273 | -1/Access | Discovered new exit (range 17) 47283 | -1/Access | Entered Command 47288 | -1/Command | Emitted hypermatrix ping 47293 | -1/Command | Assembled emerged from beneath the floor 47350 | -1/Command | Fired Sigix Terminator 47350 | -1/Command | MAIN.C activated Command garrisons 47365 | -1/Command | Crushed by falling debris 47371 | -1/Command | Destroyed 169 combat bots 47382 | -1/Command | Spotted Striker 47387 | -1/Command | Crushed by falling debris 47390 | -1/Command | 0b10 Conduit disabled 47400 | -1/Command | Met MAIN.C 47401 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 47401 | -1/Command | Destroyed MAIN.C Shell 47401 | -1/Command | Spotted M Shell/Atk 47406 | -1/Command | Spotted M Shell/Def 47407 | -1/Command | Crushed by falling debris 47407 | -1/Command | Spotted M Shell/Atk 47409 | -1/Command | Spotted M Shell/Atk 47411 | -1/Command | Crushed by falling debris 47411 | -1/Command | Spotted M Shell/Atk 47411 | -1/Command | Destroyed M Shell/Def 47411 | -1/Command | Destroyed M Shell/Atk 47414 | -1/Command | Spotted Combat Programmer 47415 | -1/Command | Spotted M Shell/Def 47416 | -1/Command | Spotted M Shell/Def 47417 | -1/Command | Core integrity fell below 50% 47418 | -1/Command | Lost 3 parts (3u) 47420 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 47421 | -1/Command | Spotted Combat Programmer 47431 | -1/Command | Destroyed MAIN.C 47442 | -1/Command | Discovered new exit (range 49) 47442 | -1/Command | Discovered new exit (range 93) 47442 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 47470 | -1/Command | Destroyed M Shell/Atk 47473 | -1/Command | Crushed by falling debris 47477 | -1/Command | Found Exp. Weapon Cycler 47478 | -1/Command | Found Exp. Targeting Computer 47480 | -1/Command | Crushed by falling debris 47881 | -1/Command | Crushed by falling debris 47882 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 47884 | -1/Command | Core integrity fell below 20% 47911 | -1/Command | Assembled emerged from beneath the floor 47994 | -1/Command | Found Exp. System Purifier 48017 | -1/Command | Used Subatomic Replicator to replicate Core Cannon 48130 | -1/Command | Assembled emerged from beneath the floor 48147 | -1/Command | Found Quantum Capacitor 48218 | -1/Command | Warped through subspace to slip node 48218 | -1/Command | Discovered new exit (range 5) 48221 | -1/Command | Entered Access_0 48221 | -1/Access_0 | Destroyed Architect 48222 | -1/Access_0 | Architect triggered a singularity event 48222 | -1/Access_0 | Sensed 6 artifacts in vicinity 48224 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 48225 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 48226 | -1/Access_0 | Warped through subspace to slip node 48226 | -1/Access_0 | Discovered new exit (range 8) 48229 | *** | Escaped singularity! Last Messages --------------- GOAL=ESCAPE 48221_ Beam penetrates Architect. 48221_ Architect: "If I can't win, no one wins!" 48221_ Architect destroyed. 48222_ A0_COM: Initiating irreversible singularity event. Goodbye. 48222_ Sensed 6 artifacts in vicinity. 48223_ A0_COM: 10. 48223_ Enhanced Grunt springs to life. 48224_ A0_COM: 9. 48224_ Acquired data core, extracted unknown sensor trigger ID. 48225_ A0_COM: 8. 48225_ Acquired Hpw. Transdimensional Reconstructor. 48226_ A0_COM: 7. [Achievement: Artifact Hunter] 48226_ Warped through subspace, drawn to slip node. 48226_ EXIT=FOUND 48227_ A0_COM: 6. 48228_ A0_COM: 5. 48229_ A0_COM: 4. [Achievement: Planet Killer] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????###########################???????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ??????################# #################??????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ??????################# #################??????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 120 Energy Generation 103 Energy Capacity 2350 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Additional Mass Support 20 Armor Coverage 1425 Resistance: KI 70 Resistance: TH 70 Resistance: EX 70 Resistance: EM 95 Resistance: I 70 Resistance: S 70 Resistance: P 70 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 25 Phase Shifting 8 Evasion (%) 75 Targeting Accuracy 20 Melee Accuracy 8 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 2 Particle Charging 30 Offensive Hacking 22 Defensive Hacking 34 Authchip Count 1 Trap Extractor Capacity 8 Item Schematics ----------------- Imp. Matter Compressor | -2/Quarantine | Archive Robot Schematics ------------------ A-02 Transporter | -2/Quarantine | Archive A-15 Conveyor | -2/Quarantine | Archive C-57 Dissector | -1/Access | Hacked R-10 Processor | -1/Access | Hacked Fabricated ------------ Adv. Myomer Leg | x1 | -7/Factory | Authchip Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Phase Redirector Core Stripper Phase Armor Integrated Mediator Core Cannon LRC Boosters LRC Storage Sigix Exoskeleton Sigix Sheargun Sigix Terminator Subatomic Replicator Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- Artifact Hunter Planet Killer Challenges ------------ None Game ------ Seed ImprinterCargoThrower Manual? 0 Play Time 04:09:56 Cumulative 208.9 hours Start 2022.05.18 @ 10:23:51 End 2022.05.18 @ 23:34:44 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 102 Rogue 0 Adventurer 102 Explorer 0 Win Type 6 Total 15 Types 8/1/1/1/1/0/1/1/1 Lore% 89 Gallery% 85 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd901dd2-4f45-4ea7-96e6-d3b0f9a45f24