Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.27 @ 22:04:27 Player: Caluan Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (309) 1545 Value Destroyed (11362) 11362 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1424) 1424 TOTAL SCORE: 20231 Bonus ------- High Alert Combat Kills 983 Follower Combat Kills 141 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 159/300 Energy 99/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Salvage Targeting Computer Makeshift Salvage Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (0) DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Backup Power VII > --- PROPULSION ------- Light Treads Improved Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Salvage Targeting Computer Armor Integrity Analyzer > --- WEAPON ----------- Flak Gun Precision Assault Rifle Molecular Deconstructor > --- INVENTORY -------- Deuterium Engine Deuterium Engine Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Light Treads Coolant Injector High-capacity Matter Pod High-capacity Matter Pod Active Sensor Suite Makeshift Salvage Targeting Computer Hardened Medium Armor Plating Advanced Assault Cannon Advanced Assault Cannon Mini Assault Cannon Rocket Launcher Heavy Missile Launcher Mining Laser Great Axe DRS Beacon [Rating: 66] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Backup Power VII Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Flak Gun Energy Cannon Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Molecular Deconstructor Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 . . . 2 Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . 2 . . . . . . . . . . . . Utility 5 | . . . . . 1 1 . . . . 1 . . . 2 Weapon 2 | . . . . . 1 1 . . . . . . . . . Parts Attached 178 | 6 4 1 15 8 29 37 4 5 . 5 39 4 1 11 9 Power 19 | 1 . . 3 1 1 3 . . . 1 6 . . 2 1 Engine 16 | 1 . . 2 1 1 2 . . . 1 5 . . 2 1 Core 3 | . . . 1 . . 1 . . . . 1 . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 66 | 2 1 . 6 3 14 13 1 3 . 1 14 2 . 3 3 Treads 46 | 2 1 . 6 3 14 13 1 3 . 1 1 1 . . . Leg . | . . . . . . . . . . . . . . . . Wheel 20 | . . . . . . . . . . . 13 1 . 3 3 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 33 | 1 2 . 3 2 4 8 2 . . . 5 1 . 1 4 Device 8 | . . . . . 1 2 1 . . . 3 . . . 1 Storage 7 | 1 1 . 1 . . 2 . . . . . . . . 2 Processor 9 | . . . . 1 1 3 1 . . . 1 1 . . 1 Hackware 1 | . . . . . 1 . . . . . . . . . . Protection 8 | . 1 . 2 1 1 1 . . . . 1 . . 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 60 | 2 1 1 3 2 10 13 1 2 . 3 14 1 1 5 1 Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . 1 . . . . Ballistic Gun 35 | 2 . . 3 2 9 6 1 2 . . 6 1 1 2 . Ballistic Cannon 18 | . . . . . 1 5 . . . 2 7 . . 2 1 Launcher 4 | . 1 1 . . . 1 . . . . . . . 1 . Special Weapon 1 | . . . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . 1 . . 1 . 1 2 . . . 2 Corrupted Parts 1 | . . . . . . . . . . . 1 . . . . System Corruption 10 | . . . . . . . . . . . 10 . . . . Parts Lost 122 | . 1 1 5 10 18 16 1 4 . 8 34 . . 11 13 Power 13 | . . . 1 1 . 1 . . . . 6 . . 2 2 Propulsion 57 | . 1 1 2 4 13 8 . 2 . 4 13 . . 5 4 Utility 10 | . . . 1 1 1 1 . . . . 4 . . . 2 Weapon 42 | . . . 1 4 4 6 1 2 . 4 11 . . 4 5 Highest Loss Streak 10 | . 1 1 1 10 4 8 1 2 . 5 9 . . 5 9 To Critical Strikes 1 | . . . . . . 1 . . . . . . . . . Average Backups 16 | 1 8 13 16 18 16 18 19 20 18 16 14 15 18 17 8 Power 1 | . 1 2 1 1 . . 2 4 5 4 2 2 2 1 . Propulsion 2 | . . . 1 5 3 4 2 2 1 . . 2 2 2 . Utility 5 | . 3 6 6 6 6 6 5 5 5 5 4 3 4 3 2 Weapon 6 | . 3 5 7 5 5 7 9 8 7 5 6 7 10 10 5 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 11 | . 1 . . 1 1 5 . 1 . . . . . . 2 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . 1 . . 1 . . . . . . . Utility 4 | . 1 . . 1 . 2 . . . . . . . . . Weapon 4 | . . . . . . 3 . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 89 95 90 97 95 98 99 99 100 80 74 73 86 86 56 Engine 6 | . 14 14 10 10 4 5 . . . 2 7 6 6 7 4 Core 2 | . . . . . 4 1 7 7 7 4 . . . . . Treads 24 | . 28 23 35 42 32 28 30 29 30 16 5 2 6 4 . Wheel 3 | . . . . . . . . . . . 10 13 20 17 9 Device 2 | . . . . . 3 1 3 7 7 7 6 . . 1 4 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 7 11 6 6 4 Processor 10 | . . . . 8 5 13 14 15 15 15 12 14 20 20 14 Hackware 1 | . . . . . 6 5 . . . . . . . . . Protection 2 | . 4 14 10 1 2 . 3 . . . 1 . . 1 . Ballistic Gun 20 | . 27 23 21 21 22 22 22 28 30 15 6 6 16 20 3 Ballistic Cannon 5 | . . . . . 3 7 7 1 . 8 11 17 9 4 12 Peak Build Rating 66 | 6 9 10 17 17 31 47 50 55 53 66 62 56 57 59 60 Average Rating 34 | 4 7 9 13 16 24 41 48 50 53 45 45 47 52 52 44 On Entrance 32 | . 6 9 9 15 17 30 46 48 53 53 38 42 56 52 53 Avg Prop Armor Cover (%) 8 | . . . . . . . . . . . 11 7 7 6 . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 126 | 13 31 33 96 96 105 117 111 102 100 106 126 121 118 121 115 Greatest Support 99 | 40 40 40 80 80 83 91 83 99 99 99 58 42 42 54 48 Greatest Overweight (x) 38 | . . 1 1 1 2 1 1 1 1 5 38 3 2 3 3 Average Overweight (x) 1 | . . . . 1 1 1 1 1 1 2 3 2 2 2 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 6 14 15 20 25 25 25 25 25 25 25 25 25 25 25 19 Most Carried 25 | 4 14 14 21 23 25 25 23 25 21 24 25 21 24 25 17 Average Carried 19 | 1 8 13 16 20 19 23 21 22 21 20 18 19 22 22 11 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 1 13 14 21 23 25 18 22 21 21 19 19 20 24 15 2 Class Distribution -------------------- 46% | Scavenger-Gunner 15% | Mutant 15% | Scavenger-Mutant 10% | Derelict-Gunner 8% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Lower Caves Derelict-Gunner | -6/Zion Derelict-Gunner | -5/Proximity Caves Derelict-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Matter Collected 10471 | 260 654 72 652 398 1452 2387 802 466 . 218 1705 420 79 643 263 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 11762 | . 631 1 1036 614 2223 2952 321 579 . 386 1812 213 . 629 365 Parts 634 | . 43 . 81 31 121 156 12 31 . 17 78 7 . 28 29 Haulers Intercepted 10 | . 1 . 5 . 3 . . . . . 1 . . . . Recyclers Shooed 13 | . . . 2 . 2 4 . . . . 4 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 88 | . . . . . . . 13 22 . 23 . 6 . 24 . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Combat Hostiles Destroyed 250 | . 15 3 21 12 35 74 11 18 . 12 28 1 . 14 6 Guns 154 | . 12 1 21 12 25 44 4 17 . 2 12 1 . 2 1 Cannons 68 | . . . . . 7 18 6 1 . 7 16 . . 8 5 AOE 27 | . 3 2 . . 3 12 1 . . 2 . . . 4 . Classes Destroyed 20 | . 6 1 3 1 4 3 . . . . . 1 . 1 . Worker 12 | . 1 . . 1 3 1 . . . . 3 . . . 3 Builder 8 | . . . . . . 3 . . . . 3 . . . 2 Tunneler 4 | . . . . . 2 . . . . . . . . . 2 Hauler 10 | . 1 . 5 . 3 . . . . . 1 . . . . Recycler 12 | . . . 1 . 1 6 . . . . 3 . . . 1 Mechanic 1 | . . . . . . 1 . . . . . . . . . Operator 5 | . 2 . 1 . . 2 . . . . . . . . . Watcher 10 | . 2 . 3 . 4 1 . . . . . . . . . Swarmer 57 | . 3 . 10 . . 18 3 12 . 4 3 . . . 4 Grunt 117 | . 12 . 5 8 21 32 7 1 . 2 15 . . 12 2 Brawler 5 | . . . . 1 1 3 . . . . . . . . . Duelist 8 | . . . 1 1 1 2 . . . 1 1 1 . . . Sentry 26 | . . . 5 2 6 10 . . . . 2 . . 1 . Specialist 6 | . . . . . 4 . . . . 2 . . . . . Hunter 11 | . . . . . 1 4 . 1 . 2 3 . . . . Programmer 9 | . . . . . . 5 1 . . 1 2 . . . . Heavy 3 | . . . . . 1 . . . . . 2 . . . . Behemoth 1 | . . . . . . . . . . . . . . 1 . Decomposer 2 | . . . . . . . . . . . . 2 . . . Samaritan 3 | . . . . . . . . . . . . 3 . . . Assembled 3 | . . 3 . . . . . . . . . . . . . Thug 4 | . . . . . . . . 4 . . . . . . . Best Kill Streak 8 | . 3 3 4 4 6 7 5 4 . 8 6 1 . 5 8 Combat Bots Only 8 | . 3 3 4 3 5 6 5 4 . 8 4 1 . 5 4 Max Kills in Single Turn 6 | . 2 1 1 1 4 6 1 2 . 2 2 1 . 2 2 Gunslinging 1 | . . . . . . 1 . 1 . . . . . . . Exploded 4 | . 2 1 . . 1 4 1 . . 2 . . . 2 . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Hostile Shots Fired 1927 | . 83 8 104 111 211 529 37 59 . 109 401 . . 102 173 Missed 618 | . 27 3 31 22 49 203 12 15 . 39 136 . . 23 58 Hits 1309 | . 56 5 73 89 162 326 25 44 . 70 265 . . 79 115 Melee 16 | . . 2 5 5 2 . . . . . 2 . . . . Projectile 1293 | . 56 3 68 84 160 326 25 44 . 70 263 . . 79 115 AOE 4 | . . . . . . 1 . . . . . . . . 3 Critical Strikes 32 | . 1 . 2 3 7 5 2 . . 1 5 . . 6 . Actively Blocked 1 | . . . 1 . . . . . . . . . . . . Part Disruptions 4 | . . . . . . 1 . . . 3 . . . . . Damage Taken 20566 | . 609 169 905 1261 3259 3749 403 719 . 1041 4236 . . 1771 2444 Core 3213 | . 139 60 104 104 426 323 13 112 . 120 594 . . 216 1002 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 29 | . . . 29 . . . . . . . . . . . . Regen/Repaired (Parts) 1296 | . . . 129 . 71 . . . . . 95 . 1001 . . Core Remaining (%) 35 | 100 . 20 . 48 22 . . . . 18 . . . 4 . Volleys Fired 729 | . 68 9 77 54 127 134 17 27 . 29 102 14 . 41 30 Largest 4 | . 2 2 2 2 3 4 4 4 . 3 4 3 . 4 4 Hottest 169 | . 40 40 43 46 81 159 119 114 . 108 169 94 . 145 153 Shots Fired 1998 | . 134 10 155 106 342 494 62 91 . 62 319 29 . 123 71 Gun 1418 | . 132 8 155 106 284 323 45 89 . 30 148 14 . 70 14 Cannon 558 | . . . . . 53 165 17 2 . 29 171 15 . 49 57 Launcher 20 | . 2 2 . . 5 6 . . . 1 . . . 4 . Special 2 | . . . . . . . . . . 2 . . . . . Kinetic 1959 | . 132 8 155 106 337 488 62 91 . 59 302 29 . 119 71 Thermal 17 | . . . . . . . . . . . 17 . . . . Explosive 20 | . 2 2 . . 5 6 . . . 1 . . . 4 . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 23 | . 13 3 18 18 19 23 6 12 . 11 18 9 . 7 11 Robot Miss Streak 15 | . 5 3 3 2 4 9 8 14 . 5 15 6 . 12 15 Penetration Max 1 | . . . . . 1 1 . . . . . . . 1 1 Secondary Targets 23 | . 1 . 3 2 3 4 . 5 . . 5 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . 1 . . 1 . . . . Shots Hit Robots 1361 | . 79 6 117 88 238 351 45 63 . 47 185 21 . 81 40 Core Hits 830 | . 43 7 47 23 101 303 35 59 . 26 82 10 . 58 36 Critical Kills 5 | . 1 . 1 . 2 . . . . . 1 . . . . Critical Parts Destroyed 3 | . 1 . . . 1 . . . . . 1 . . . . Critical Strikes 34 | . 2 . 1 1 3 7 1 . . 1 11 1 . 2 4 Meltdown 1 | . . . . . . . . . . . 1 . . . . Destroy 9 | . 2 . 1 1 3 . . . . . 2 . . . . Blast 24 | . . . . . . 7 1 . . 1 8 1 . 2 4 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 29888 | . 1061 171 1616 1328 5191 8494 1052 956 . 985 5037 495 . 2302 1200 Guns 17568 | . 914 33 1567 1300 3739 4315 566 933 . 450 2483 195 . 892 181 Cannons 8306 | . . . . . 642 2389 340 23 . 468 2477 300 . 669 998 Explosions 3795 | . 128 138 . . 790 1716 146 . . 67 69 . . 741 . Melee . | . . . . . . . . . . . . . . . . Ramming 219 | . 19 . 49 28 20 74 . . . . 8 . . . 21 Kinetic 25627 | . 914 33 1567 1300 4381 6704 906 956 . 918 4713 495 . 1561 1179 Thermal 805 | . . . . . 252 160 146 . . . 247 . . . . Explosive 3148 | . 128 138 . . 518 1556 . . . 67 . . . 741 . Electromagnetic 89 | . . . . . 20 . . . . . 69 . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . 1 1 2 3 3 . . 3 12 12 12 . 9 Average Corruption 2 | . . . 1 1 2 1 2 . . 2 2 12 12 . 6 Corruption Purged 5 | . . . . . . 2 3 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 104 | . . . 14 9 3 36 1 . . 11 9 11 3 . 7 Message Errors 31 | . . . 2 1 3 11 . . . 3 4 4 2 . 1 Matter Fused 25 | . . . 5 3 . 9 . . . 1 1 1 1 . 4 Heat Flow Errors 11 | . . . 2 . . 3 . . . 2 1 3 . . . Energy Discharges 12 | . . . 1 3 . 5 . . . 1 1 1 . . . Parts Rejected 2 | . . . . . . . . . . . . 1 . . 1 Parts Fused 1 | . . . . . . 1 . . . . . . . . . Data Loss (minor) 10 | . . . 1 . . 3 . . . 3 1 1 . . 1 Data Loss (major) 7 | . . . 2 1 . 2 . . . 1 1 . . . . Misfires 2 | . . . 1 . . 1 . . . . . . . . . Alerts 1 | . . . . . . . 1 . . . . . . . . Weapon Failures 2 | . . . . 1 . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 501 | . 15 . . . 86 127 29 . . . 63 102 . 48 31 Projectiles 247 | . . . . . . 32 19 . . . 63 102 . . 31 Explosions 254 | . 15 . . . 86 95 10 . . . . . . 48 . Melee . | . . . . . . . . . . . . . . . . Knockbacks 103 | . . . . . 11 17 5 . . 5 22 4 . 15 24 Impact 1 | . . . . . . 1 . . . . . . . . . Kinetic 92 | . . . . . 10 15 3 . . 5 21 2 . 14 22 Secondary 10 | . . . . . 1 1 2 . . . 1 2 . 1 2 Self-Inflicted Damage 326 | . . 70 . . 198 . 21 . . 23 4 . . . 10 Shots 6 | . . 2 . . 2 . 1 . . 1 . . . . . Rammed 24 | . 3 . 6 2 5 5 . . . . 1 . . . 2 Targets Rammed 28 | . 4 . 7 2 5 7 . . . . 1 . . . 2 Kicked . | . . . . . . . . . . . . . . . . Crushed 4 | . 1 . 1 . . 2 . . . . . . . . . Highest Temperature 407 | . 48 19 268 22 315 357 407 4 . 226 165 150 . 373 193 Average Temperature 79 | . 8 9 77 6 111 75 168 1 . 113 44 34 . 129 67 Received Heat Transfer 5499 | . 318 60 228 480 1125 1068 180 108 . 27 915 . . 549 441 Effects 7 | . . . . . 3 1 . . . 3 . . . . . Energy Bleed 4 | . . . . . 3 1 . . . . . . . . . Interference 3 | . . . . . . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . . . . . . . Impact Corruptions 2 | . . . 1 . . . . . . . . 1 . . . Robots Melted 1 | . . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . 1 . . . . 1 . . . . Heat Transferred 756 | . . . . . 200 100 160 . . . 296 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Maximum Alert Level 4 | . . . . . 2 4 . . . . 1 . . . . Low Security (%) 69 | 100 100 100 100 100 37 37 . . . . 82 . . . 100 Level 1 12 | . . . . . 23 22 . . . . 17 . . . . Level 2 10 | . . . . . 38 12 . . . . . . . . . Level 3 3 | . . . . . . 12 . . . . . . . . . Level 4 4 | . . . . . . 15 . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 1418 | . 132 15 170 124 659 1418 . . . . 321 . . . 121 Initial 221 | . . 10 . 64 5 221 . . . . 35 . . . 53 Average 222 | . 52 1 59 38 309 489 . . . . 91 . . . 37 Influence Increases 7428 | . 459 15 641 344 1335 2104 240 350 . 290 1010 45 . 325 270 Destroy 0b10 Robot/C 4940 | . 300 . 420 280 720 1480 220 280 . 260 560 20 . 280 120 Destroy 0b10 Robot/NC 310 | . 30 . 50 5 65 70 . . . . 50 . . . 40 Destroy Leader 1040 | . 76 . 126 40 194 322 20 40 . 20 142 10 . 30 20 Allied During Kill 19 | . . . . 4 5 . . . . 10 . . . . . Successful Hack 99 | . 16 . 12 . 31 7 . . . . 33 . . . . Disable Machine 270 | . . . 15 . 90 90 . . . . 75 . . . . Destroy Structure 225 | . 22 15 3 . 50 60 . . . . 45 . . . 30 Partial Spotted 15 | . . . . . . 15 . . . . . . . . . Lose Combat Pursuer 510 | . 15 . 15 15 180 60 . 30 . . 105 15 . 15 60 Influence Decreases 7368 | . 432 42 475 495 863 1175 993 665 348 234 754 256 101 240 295 Entered New Map 1665 | . . 17 . 102 10 266 525 127 348 . 21 116 101 . 32 Time Decay 4528 | . 422 25 426 329 538 749 458 498 . 164 411 140 . 194 174 Lost Part 1000 | . 10 . 49 64 160 160 10 40 . 50 322 . . 46 89 Lost Ally 25 | . . . . . 5 . . . . 20 . . . . . Purge Threat 150 | . . . . . 150 . . . . . . . . . . Squads Dispatched 44 | . 4 . 2 . 6 21 . . . . 8 . . . 3 Investigation 4 | . 1 . 1 . 1 . . . . . . . . . 1 Extermination 9 | . . . . . . 6 . . . . 2 . . . 1 Reinforcement 21 | . 3 . 1 . 5 5 . . . . 6 . . . 1 Assault 3 | . . . . . . 3 . . . . . . . . . Garrison 7 | . . . . . . 7 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . 1 Construction Impeded 5 | . . . . . 1 2 . . . . 2 . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Distress Signals 14 | . 1 . 4 . 4 3 . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 355 | . 35 3 32 13 64 93 11 18 . 12 41 1 . 15 17 Peak Tracking Total 6 | . 4 3 3 3 6 5 4 4 . 6 5 3 . 5 6 Tactical Retreats 26 | . 1 . 1 1 9 4 . 1 . . 5 1 . 1 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Traps Triggered 6 | . 1 . . . 2 . . . . . 2 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Most Traps Carried 3 | . . . . 3 3 3 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Machines Disabled 23 | . . . 1 . 6 6 4 . . 1 5 . . . . Max in Single Turn 3 | . . . 1 . 2 2 3 . . 1 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Machines Accessed 40 | . 7 . 8 . 8 9 . . 4 . 3 . . . 1 Terminals 25 | . 6 . 5 . 6 5 . . . . 2 . . . 1 Fabricators 1 | . . . . . . 1 . . . . . . . . . Repair Stations 3 | . . . 1 . 1 . . . . . 1 . . . . Recycling Units 2 | . 1 . . . . 1 . . . . . . . . . Scanalyzers 4 | . . . 2 . 1 1 . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . Total Hacks 108 | . 15 . 18 . 22 16 . . 30 . 5 . . . 2 Successful 71 | . 8 . 11 . 13 5 . . 30 . 4 . . . . Failed 36 | . 7 . 7 . 9 10 . . . . 1 . . . 2 Catastrophic 7 | . . . 2 . 1 3 . . . . . . . . 1 Database Lockouts 1 | . . . . . . 1 . . . . . . . . . Manual 46 | . 8 . 11 . 16 8 . . . 1 2 . . . . Terminals 57 | . 14 . 12 . 18 8 . . . . 3 . . . 2 Fabricators 2 | . . . . . . 2 . . . . . . . . . Repair Stations 6 | . . . 2 . 2 . . . . . 2 . . . . Recycling Units 3 | . 1 . . . . 2 . . . . . . . . . Scanalyzers 8 | . . . 4 . 2 2 . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . . . Terminal Hacks 41 | . 3 . 2 . 4 1 . . 30 . 1 . . . . Record 11 | . . . . . . . . . 11 . . . . . . Part Schematic 12 | . . . . . . . . . 12 . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . 3 . . . . . . Branch Access Points 5 | . 1 . 1 . 1 1 . . . . 1 . . . . Alert Level 3 | . 1 . 1 . 1 . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . Repair Station Hacks 6 | . . . 2 . 2 . . . . . 2 . . . . Scan Component 3 | . . . 1 . 1 . . . . . 1 . . . . Repair 3 | . . . 1 . 1 . . . . . 1 . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . . . . . . . . . Report Inventory 2 | . 1 . . . . 1 . . . . . . . . . Scanalyzer 6 | . . . 3 . 2 1 . . . . . . . . . Retrieve Study 6 | . . . 3 . 2 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 15 | . 4 . 4 . 5 1 . . . . 1 . . . . Terminals 15 | . 4 . 4 . 5 1 . . . . 1 . . . . Botnet 14 | . 4 . 3 . 5 1 . . . . 1 . . . . Operators 1 | . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 25 | . 6 . 4 . 5 8 . . . . 1 . . . 1 Full Trace Events 3 | . . . 1 . 1 . . . . . . . . . 1 Feedback Events 2 | . . . 1 . . . . . . . . . . . 1 Corruption 2 | . . . 1 . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . 12 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . . 3 . 1 1 . . . . . . . . . Parts Repaired 3 | . . . 1 . 1 . . . . . 1 . . . . Time 103 | . . . 26 . 51 . . . . . 26 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Total Allies 4 | . . . . 3 . . . . . 1 . . . . . Largest Group 3 | . . . . 3 1 . . . . 1 . . . . . Highest-Rated Group 96 | . . . . 40 16 . . . . 96 . . . . . Highest-Rated Ally 96 | . . . . 16 16 . . . . 96 . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 34 | . . . . 16 11 . . . . 7 . . . . . Total Damage 504 | . . . . 196 83 . . . . 225 . . . . . Kills 4 | . . . . 2 1 . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Active Infowar (turns) 31 | . . . . . . . . . . . . . . . 31 A.S.S. 31 | . . . . . . . . . . . . . . . 31 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 3 . . . 1 . . . 1 1 1 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Turns Passed 19746 | 86 1422 415 2057 1227 2422 3964 1146 1330 175 819 1826 285 1055 878 639 Spaces Moved 8690 | 54 694 222 868 500 783 1536 458 512 77 246 738 157 851 478 516 Core 172 | 11 . . . . . . . . . . 1 . . . 160 Treads 6036 | 43 694 222 868 500 783 1536 458 512 77 246 97 . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 2482 | . . . . . . . . . . . 640 157 851 478 356 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 200 200 200 235 230 230 160 110 123 123 120 50 Average Speed 184 | 137 160 177 192 200 209 211 235 240 230 293 174 142 123 125 94 Slowest Speed 1950 | 160 160 240 240 200 240 232 235 245 230 360 1950 145 123 145 150 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 5 95 49 55 95 72 44 67 64 68 44 22 27 84 71 19 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 5 | . . 1 . 2 . . . . 1 . . . . 1 . Known Exits Taken 6 | . 1 . 1 . 1 1 . . . 1 1 . . . . Unknown Exits Taken 9 | 1 . 1 . 1 . . 1 1 1 . . 1 1 1 . Scrap Searched 13 | . . . . 2 . . 1 1 . 1 . 3 2 3 . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 286 | . 21 18 . . 43 59 18 1 . 18 48 3 . 44 13 Melee . | . . . . . . . . . . . . . . . . Projectile 89 | . . . . . 1 6 4 1 . 5 48 3 . 8 13 AOE 197 | . 21 18 . . 42 53 14 . . 13 . . . 36 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Total 10924 | 66 882 235 1090 620 1303 1925 490 554 76 292 1057 192 858 671 613 Wait 1038 | . 94 3 101 38 320 152 5 4 . 8 126 11 2 137 37 Move 8675 | 53 693 221 867 499 782 1535 457 511 76 245 737 156 850 477 516 Hop . | . . . . . . . . . . . . . . . . Pick Up 174 | 7 16 1 15 14 27 27 7 5 . 2 37 4 4 2 6 Fast Attach 17 | . . . 5 . 2 2 . . . . 3 1 . 2 2 Attach 139 | 6 2 . 7 11 23 18 3 4 . 5 37 4 . 9 10 Detach 8 | . . . 1 . . 1 . . . 1 1 1 . . 3 Swap 55 | . 3 1 5 . 8 24 1 1 . 1 6 1 2 2 . Drop 57 | . 2 . 5 2 9 25 . 2 . 1 3 . . 1 7 Fire 729 | . 68 9 77 54 127 134 17 27 . 29 102 14 . 41 30 Melee . | . . . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . 1 . . . 2 Kick . | . . . . . . . . . . . . . . . . Crush 25 | . 4 . 7 2 5 7 . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . 4 . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 568 | -10/Materials | Discovered new exit (range 9) 1169 | -10/Materials | Core integrity fell below 50% 1232 | -10/Materials | Discovered new exit (range 13) 1509 | -10/Materials | Entered Mines 1512 | -10/Mines | Assembled infested the area 1517 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1517 | -10/Mines | Learned location of Recycling (-9) 1550 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1847 | -10/Mines | Discovered new exit (range 7) 1924 | -10/Mines | Entered Materials 1924 | -9/Materials | Evolved 2 slots: Propulsion x2 2426 | -9/Materials | Discovered new exit (range 16) 2463 | -9/Materials | Discovered new exit (range 13) 2829 | -9/Materials | Build established: Scavenger-Mutant 3491 | -9/Materials | Discovered new exit (range 15) 3571 | -9/Materials | Identified exit to Mines 3571 | -9/Materials | Identified exit to Storage 3631 | -9/Materials | Repaired Lgt. Treads+ 3981 | -9/Materials | Entered Mines 4207 | -9/Mines | Lost 10 parts (1p4n1u4w) 4402 | -9/Mines | Core integrity fell below 50% 4483 | -9/Mines | Found a hidden stash of uninstalled traps 4772 | -9/Mines | Learned Materials emergency access door positions 4782 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4916 | -9/Mines | Discovered new exit (range 7) 5006 | -9/Mines | Discovered new exit (range 7) 5063 | -9/Mines | Learned location of Storage (-9) 5208 | -9/Mines | Entered Materials 5208 | -8/Materials | Accompanied by 1 ally 5208 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5209 | -8/Materials | Identified exit to Factory 5675 | -8/Materials | Build established: Scavenger-Tank 6115 | -8/Materials | Lost 3 parts (3n) 6162 | -8/Materials | Repaired Imp. Assault Rifle 6199 | -8/Materials | Lost 3 parts (1n1u1w) 6435 | -8/Materials | Build established: Scavenger-Gunner 6599 | -8/Materials | Discovered exit to Factory (range 15) 6792 | -8/Materials | Core integrity fell below 50% 7090 | -8/Materials | Lost 4 parts (3n1w) 7131 | -8/Materials | Found Prototype Device 7630 | -8/Materials | Entered Factory 7630 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7911 | -7/Factory | Garrison activated, responded to threat 9733 | -7/Factory | Garrison activated, responded to threat 10030 | -7/Factory | First assault squad dispatched 10413 | -7/Factory | Central database locked down 10984 | -7/Factory | Garrison activated, responded to threat 11148 | -7/Factory | Lost 8 parts (1p3n1u3w) 11457 | -7/Factory | Identified exit to Lower Caves 11509 | -7/Factory | Discovered new exit (range 10) 11594 | -7/Factory | Entered Lower Caves 11600 | -7/Lower Caves | Found DCF Scrap (11 items) 12147 | -7/Lower Caves | Attracted the attention of an 0b10 base 12302 | -7/Lower Caves | Discovered new exit (range 14) 12740 | -7/Lower Caves | Entered another Lower Caves area 13084 | -7/Lower Caves | Ambushed by wild Derelicts 13673 | -7/Lower Caves | Found DRS Beacon 13831 | -7/Lower Caves | Core integrity fell below 50% 14019 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 14019 | -7/Lower Caves | Discovered new exit (range 4) 14070 | -7/Lower Caves | Entered Data Miner 14070 | -7/Data Miner | Discovered new exit (range 6) 14114 | -7/Data Miner | Met Data Miner 14153 | -7/Data Miner | Learned location of Section 7 (-2) 14153 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 14195 | -7/Data Miner | Received God Mode back door access code from Data Miner 14245 | -7/Data Miner | Entered Proximity Caves 14246 | -6/Proximity Caves | Identified exit to Factory 14355 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 14370 | -6/Proximity Caves | Found Prototype Special Weapon 14511 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 14517 | -6/Proximity Caves | Identified Molecular Deconstructor 14558 | -6/Proximity Caves | Lost 3 parts (1n2w) 14611 | -6/Proximity Caves | Core integrity fell below 20% 14616 | -6/Proximity Caves | Destroyed 8 combat bots 14637 | -6/Proximity Caves | Lost 5 parts (3n2w) 14825 | -6/Proximity Caves | Build established: Gunner 15064 | -6/Proximity Caves | Entered Factory 15064 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 15431 | -6/Factory | Lost 5 parts (1p1n1u2w) 15513 | -6/Factory | Repaired Lgt. Treads+ 16132 | -6/Factory | Identified exit to Lower Caves 16132 | -6/Factory | Identified exit to Extension 16180 | -6/Factory | Build established: Scavenger-Gunner 16358 | -6/Factory | Lost 9 parts (1p4n1u3w) 16423 | -6/Factory | Lost 3 parts (2n1w) 16681 | -6/Factory | Core integrity fell below 50% 16689 | -6/Factory | Discovered new exit (range 3) 16768 | -6/Factory | Lost 8 parts (1p3n1u3w) 16797 | -6/Factory | System corruption reached 10% 16890 | -6/Factory | Entered Lower Caves 17064 | -6/Lower Caves | Encountered a Warlord checkpoint 17113 | -6/Lower Caves | Build established: Gunner 17116 | -6/Lower Caves | Learned Factory terminal intel 17164 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 17175 | -6/Lower Caves | Entered Zion 17228 | -6/Zion | System corruption cleaned by Quarantine Array 17259 | -6/Zion | Visited the Megawrench Repair Shop 17259 | -6/Zion | Megawrench repaired 13 parts 17705 | -6/Zion | Build established: Derelict-Gunner 18164 | -6/Zion | Discovered new exit (range 10) 18219 | -6/Zion | Given A8's code to call for help 18230 | -6/Zion | Entered Proximity Caves 18390 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 18559 | -5/Proximity Caves | Learned location of Armory (-3) 18644 | -5/Proximity Caves | Found DCF Scrap (16 items) 18813 | -5/Proximity Caves | Spotted B-75 Beast 18845 | -5/Proximity Caves | Core integrity fell below 20% 18855 | -5/Proximity Caves | Destroyed B-75 Beast 18884 | -5/Proximity Caves | Lost 5 parts (1p1n3w) 18943 | -5/Proximity Caves | Lost 3 parts (2n1w) 19020 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19041 | -5/Proximity Caves | Lost 3 parts (1p2n) 19091 | -5/Proximity Caves | Discovered new exit (range 7) 19108 | -5/Proximity Caves | Entered Factory 19108 | -5/Factory | Evolved 2 slots: Utility x2 19109 | -5/Factory | Loaded intel: 26 terminal locations 19478 | -5/Factory | Incoming investigation squad redirected 19565 | -5/Factory | Lost 9 parts (2p2n1u4w) 19578 | -5/Factory | Core integrity fell below 50% 19580 | -5/Factory | Identified Active Sensor Suite 19712 | -5/Factory | Core integrity fell below 20% 19747 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Recycling Unit disabled. Micro-nuke Launcher tumbles out of recycling unit. Quantum Capacitor tumbles out of recycling unit. K-01 Serf destroyed. O-24 Administrator destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. System corrupted: Matter fused (-9). K-01 Serf collects debris. K-01 Serf cleans the Terminal. U-05 Engineer lays Concrete. K-01 Serf collects debris. K-01 Serf cleans the Matter Pump. U-05 Engineer works on Matter Pump. System corrupted: Matter fused (-7). U-05 Engineer works on Pressure Siphon. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????T?????? | | ??????????????????????????????????????????""?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#############?????????????????????????? | | ?????????? k############+###??????????? | | ????????? k ??????????? | | ???????? ??????????? | | ???????# u ?????????? | | ???????# < u ?????????? | | ???????# ?????????? | | ???????# = #????????????? | | ???????# @ #????????????? | | ?????? # #????????????? | | ?????" + g #????????????? | | ???????# #????????????? | | ???????# ! #????????????? | | ???????# g ## #????????????? | | ???????# """ """ #? #????????????? | | ???????# """ """ #? #????????????? | | ???????# """ """ #? +???????????? | | ######?# #? #######???????????? | | ?# """ """ ######? #?????????????????? | | # """ """ #?????? #?????????????????? | | ? # """ """ #??????? #?????????????????? | | ???? + #??????? #?????????????????? | | ???????# #??????? #?????????????????? | | ???????# ####+##??????? ?????????????????????? | | ???????# #???????????????????????????????????? | | ???????# #???????????????????????????????????? | | ???????# #???????????????????????????????????? | | ???????# #???????????????????????????????????? | | ######## #???????????????????????????????????? | | #??????????????????????????"""??????? | | ########### #??????????????"T???????? | | """ "" #??????????????"""??????? | | """ #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 31 Energy Capacity 340 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Salvage Targeting 6 Offensive Hacking 10 Item Schematics ----------------- Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Adv. Recoil Stabilizer | -7/Data Miner | Free Gravmag Array | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Adv. Thermal Generator | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Field Propulsion Array | -7/Data Miner | Free Robot Schematics ------------------ H-66 Slayer | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 7% | -9/Materials Imp. Assault Rifle | 49% | -8/Materials Lgt. Treads | 32% | -6/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Autogun | -8/Materials | Hacked Adv. Assault Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Some Acronyms Are Better Than Others Challenges ------------ None Game ------ Seed RestorationLaunchPropulsion Manual? 0 Play Time 02:10:53 Cumulative 212.9 hours Start 2026.08.27 @ 16:11:20 End 2026.08.27 @ 22:04:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 257 Rogue 257 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 53 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6a1c48e8-8acc-4e58-8f31-7d081d5c2061