Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.29 @ 11:05:07 Player: Glyb Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (86) 430 Value Destroyed (2610) 2610 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 6011 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/700 Matter 7/300 Energy 86/100 System Corruption 10% Temperature Cool (18) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Targeting Computer Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Flight Unit Improved Flight Unit Improved Light Armor Plating Corruption Screen Flak Gun Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Targeting Computer Improved Targeting Computer Hardened Medium Armor Plating Reflective Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Advanced Treads Advanced Treads Large Storage Unit Medium Matter Pod Structural Scanner Improved Sensor Array Utility Shielding Light Armor Plating Reflective Plating Shield Generator Enhanced Autogun Enhanced Autogun Improved Grenade Launcher [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Improved Flight Unit Utility Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Enhanced Autogun Energy Gun Pulse Rifle Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 4 | . . 1 1 2 . . . Weapon 1 | . . . 1 . . . . Parts Attached 72 | 7 4 15 29 6 3 6 2 Power 8 | 2 . 1 4 . . 1 . Engine 4 | 2 . 1 . . . 1 . Core 4 | . . . 4 . . . . Reactor . | . . . . . . . . Propulsion 23 | 2 1 3 11 1 1 2 2 Treads 5 | . . . 3 1 1 . . Leg 7 | . . . 6 . . 1 . Wheel 8 | 2 1 3 2 . . . . Hover 1 | . . . . . . 1 . Flight 2 | . . . . . . . 2 Utility 17 | 1 2 5 2 4 1 2 . Device 2 | . . 1 . . 1 . . Storage 5 | 1 2 1 . 1 . . . Processor 4 | . . 1 1 1 . 1 . Hackware . | . . . . . . . . Protection 6 | . . 2 1 2 . 1 . Artifact . | . . . . . . . . Weapon 24 | 2 1 6 12 1 1 1 . Energy Gun 2 | 1 . . 1 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 16 | 1 . 4 10 . . 1 . Ballistic Cannon 3 | . . 2 . 1 . . . Launcher 3 | . 1 . 1 . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . . 1 Parts Lost 29 | . . 4 13 . 5 . 7 Power 5 | . . 1 3 . . . 1 Propulsion 10 | . . 1 4 . 3 . 2 Utility 6 | . . 2 . . 2 . 2 Weapon 8 | . . . 6 . . . 2 Highest Loss Streak 6 | . . 3 5 . 5 . 6 To Critical Strikes 1 | . . . 1 . . . . Average Backups 9 | . 4 9 11 13 7 4 4 Power . | . 1 . . . . . . Propulsion 1 | . . 1 1 2 . . 1 Utility 5 | . 1 4 7 7 5 2 2 Weapon 2 | . 1 3 2 3 1 . . Tool/Special . | . . . . . . . . Unused Backups 20 | . . 7 3 3 3 . 4 Power 2 | . . 2 . . . . . Propulsion 3 | . . . 1 . . . 2 Utility 9 | . . . 2 2 3 . 2 Weapon 6 | . . 5 . 1 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 85 | . 97 98 95 99 50 52 44 Engine 5 | . 14 11 2 . . 6 3 Core 2 | . . . 5 7 2 . . Treads 4 | . . . 1 23 8 . . Leg 5 | . . . 14 . . 6 4 Wheel 11 | . 28 32 8 . . . . Hover 1 | . . . . . . 6 . Device 2 | . . 3 . . 2 7 4 Storage 8 | . 25 13 9 7 2 . . Processor 16 | . . 8 18 22 19 23 18 Protection 6 | . . 7 9 15 4 . . Energy Gun 1 | . . . 3 . . . 8 Ballistic Gun 12 | . 14 13 16 18 5 . . Ballistic Cannon 3 | . . 6 4 3 2 . . Launcher 2 | . 12 2 1 . . . . Peak Build Rating 39 | 6 7 16 32 39 39 21 19 Average Rating 20 | 4 6 12 22 38 16 18 13 On Entrance 15 | . 6 7 15 32 39 6 19 Avg Prop Armor Cover (%) 11 | . . . . . . 11 15 Naked Turns . | . . . . . . . . Heaviest Build 52 | 14 25 35 38 52 52 8 10 Greatest Support 66 | 20 26 40 64 66 66 20 20 Greatest Overweight (x) 3 | . . 1 3 . 1 . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 5 5 Average Capacity 11 | 7 8 14 15 15 8 5 5 Most Carried 15 | 1 8 15 15 15 13 5 5 Average Carried 9 | . 4 9 11 13 6 4 4 Final Capacity 15 | 8 10 15 15 15 5 5 5 Final Carried 14 | 1 8 12 14 13 3 5 5 Class Distribution -------------------- 56% | Mutant 27% | Gunner 16% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Matter Collected 2896 | 177 203 854 1388 274 . . . Remotely . | . . . . . . . . Salvage Created 2738 | . 76 818 1610 234 . . . Parts 139 | . 2 51 77 9 . . . Haulers Intercepted 7 | . . 2 4 1 . . . Recyclers Shooed 2 | . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Combat Hostiles Destroyed 67 | . 2 23 40 2 . . . Guns 39 | . 1 6 30 2 . . . Cannons 15 | . . 11 4 . . . . AOE 13 | . 1 6 6 . . . . Classes Destroyed 10 | . 1 5 2 2 . . . Worker 3 | . . 1 2 . . . . Hauler 7 | . . 2 4 1 . . . Recycler 2 | . . . 1 1 . . . Watcher 7 | . . 3 3 1 . . . Swarmer 16 | . . 4 12 . . . . Grunt 38 | . 2 14 22 . . . . Brawler 1 | . . . . 1 . . . Sentry 10 | . . 5 5 . . . . Hunter 1 | . . . 1 . . . . Programmer 1 | . . . . 1 . . . Best Kill Streak 9 | . 2 6 9 2 . . . Combat Bots Only 7 | . 2 5 7 1 . . . Max Kills in Single Turn 4 | . 1 3 4 1 . . . Gunslinging . | . . . . . . . . Exploded 3 | . 1 2 3 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Hostile Shots Fired 551 | . 3 119 223 5 6 30 165 Missed 201 | . 1 31 71 2 1 12 83 Hits 350 | . 2 88 152 3 5 18 82 Melee 6 | . . . . . 5 . 1 Projectile 344 | . 2 88 152 3 . 18 81 AOE 1 | . . . 1 . . . . Critical Strikes 12 | . . . 5 . 4 1 2 Actively Blocked 1 | . . . 1 . . . . Damage Taken 4749 | . 31 1066 2199 46 238 206 963 Core 1218 | . 14 178 323 . 42 82 579 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 39 | . . . 39 . . . . Ignored by Resistances 10 | . . . 10 . . . . Regen/Repaired (Parts) 96 | . . . 96 . . . . Core Remaining (%) 72 | 100 94 55 41 . . . . Volleys Fired 238 | . 10 88 117 18 4 . 1 Largest 3 | . 2 2 3 3 1 . 3 Hottest 113 | . 50 66 113 90 36 . 88 Shots Fired 545 | . 11 157 315 54 4 1 3 Gun 410 | . 10 109 247 40 . 1 3 Cannon 109 | . . 34 61 14 . . . Launcher 26 | . 1 14 7 . 4 . . Special . | . . . . . . . . Kinetic 486 | . 10 143 277 54 . 1 1 Thermal 33 | . . . 31 . . . 2 Explosive 26 | . 1 14 7 . 4 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 21 | . 4 9 21 10 4 . 3 Robot Miss Streak 6 | . 4 5 6 5 . . 2 Penetration Max . | . . . . . . . . Secondary Targets 8 | . . 1 7 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 337 | . 5 94 208 27 2 . 1 Core Hits 151 | . 3 43 92 8 2 . 3 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 3 | . . 1 2 . . . . Critical Strikes 16 | . . 7 8 1 . . . Burn 1 | . . . 1 . . . . Destroy 4 | . . 1 3 . . . . Blast 11 | . . 6 4 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8145 | . 138 1994 4466 604 902 2 39 Guns 4500 | . 52 889 3145 386 . . 28 Cannons 1441 | . . 582 645 214 . . . Explosions 2181 | . 86 523 670 . 902 . . Melee . | . . . . . . . . Ramming 23 | . . . 6 4 . 2 11 Kinetic 5493 | . 52 1471 3342 600 . . 28 Thermal 448 | . . . 448 . . . . Explosive 2181 | . 86 523 670 . 902 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . . . 8 10 10 Average Corruption 9 | . . . . . 8 9 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 29 | . . . . . 3 16 10 Message Errors 8 | . . . . . . 5 3 Matter Fused 2 | . . . . . . 2 . Heat Flow Errors 2 | . . . . . 1 1 . Energy Discharges 6 | . . . . . . 3 3 Parts Rejected 3 | . . . . . 2 . 1 Data Loss (minor) 3 | . . . . . . 2 1 Data Loss (major) 1 | . . . . . . 1 . Misfires 1 | . . . . . . 1 . Misdirections 3 | . . . . . . 1 2 Overload Shots . | . . . . . . . . Overflow Damage 78 | . . 14 47 17 . . . Projectiles 30 | . . . 13 17 . . . Explosions 48 | . . 14 34 . . . . Melee . | . . . . . . . . Knockbacks 17 | . . 5 11 1 . . . Impact . | . . . . . . . . Kinetic 17 | . . 5 11 1 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 10 | . . 7 3 . . . . Shots 1 | . . 1 . . . . . Rammed 2 | . . . 1 1 . . . Targets Rammed 5 | . . . 1 1 . 1 2 Kicked 3 | . . . . . . 1 2 Crushed . | . . . . . . . . Highest Temperature 430 | . 6 67 430 326 103 159 13 Average Temperature 83 | . 4 20 90 106 57 78 8 Received Heat Transfer 1947 | . 18 492 993 . . 54 390 Effects 3 | . . . 2 1 . . . Energy Bleed 1 | . . . . 1 . . . Interference 2 | . . . 2 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1036 | . . . 1036 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Maximum Alert Level 2 | . . 1 2 . . . . Low Security (%) 75 | 100 100 51 53 100 100 100 100 Level 1 23 | . . 48 42 . . . . Level 2 1 | . . . 3 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 408 | . 53 311 408 173 16 37 52 Initial 173 | . . . 131 173 8 . 13 Average 116 | . 11 199 205 63 3 2 13 Influence Increases 2177 | . 60 693 1159 74 19 77 95 Destroy 0b10 Robot/C 1340 | . 40 460 800 40 . . . Destroy 0b10 Robot/NC 95 | . . 30 50 15 . . . Destroy Leader 318 | . 10 120 174 14 . . . Successful Hack 82 | . 7 7 16 . . 32 20 Disable Machine 75 | . . 15 60 . . . . Destroy Structure 102 | . 3 46 29 5 19 . . Lose Combat Pursuer 165 | . . 15 30 . . 45 75 Influence Decreases 2125 | . 60 382 1088 432 43 48 72 Entered New Map 421 | . . . 180 209 16 . 16 Time Decay 1217 | . 60 342 478 223 27 48 39 Lost Part 187 | . . 40 130 . . . 17 Purge Threat 300 | . . . 300 . . . . Squads Dispatched 13 | . 1 4 6 1 . . 1 Investigation 6 | . . 3 2 . . . 1 Extermination 1 | . . . . 1 . . . Reinforcement 6 | . 1 1 4 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Distress Signals 13 | . 1 4 7 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 118 | . 6 30 60 5 6 3 8 Peak Tracking Total 9 | . 3 6 9 1 6 3 7 Tactical Retreats 6 | . . 1 2 . . 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Traps Triggered 3 | . . . . 1 . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Machines Disabled 5 | . . 1 4 . . . . Max in Single Turn 2 | . . 1 2 . . . . Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Machines Accessed 21 | . 4 5 5 1 . 2 4 Terminals 13 | . 4 4 2 . . 1 2 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 Recycling Units 2 | . . . 1 . . . 1 Scanalyzers 3 | . . 1 1 1 . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 66 | . 10 12 25 6 . 4 9 Successful 38 | . 5 7 14 5 . 3 4 Failed 28 | . 5 5 11 1 . 1 5 Catastrophic 8 | . 1 4 2 . . . 1 Database Lockouts . | . . . . . . . . Manual 12 | . 3 5 4 . . . . Terminals 38 | . 10 8 14 . . 3 3 Fabricators . | . . . . . . . . Repair Stations 6 | . . . 3 . . . 3 Recycling Units 7 | . . . 4 . . . 3 Scanalyzers 14 | . . 4 4 6 . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 20 | . 5 3 8 . . 2 2 Record 2 | . 1 1 . . . . . Part Schematic 1 | . . . . . . 1 . Robot Analysis 2 | . . . 1 . . 1 . Open Door 2 | . . . . . . . 2 Branch Access Points 2 | . 1 . 1 . . . . Emergency Access Points 2 | . 1 . 1 . . . . Alert Level 4 | . 2 1 1 . . . . Unreport Threat 2 | . . . 2 . . . . Surveillance Status 1 | . . . 1 . . . . Transport Status 1 | . . . 1 . . . . Registered Components 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . 2 . . . 2 Scan Component 2 | . . . 1 . . . 1 Repair 1 | . . . 1 . . . . Refit 1 | . . . . . . . 1 Recycling Unit Hacks 1 | . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . Scanalyzer 12 | . . 4 3 5 . . . Insert Component 4 | . . 1 1 2 . . . Analyze 3 | . . 1 1 1 . . . Retrieve Study 5 | . . 2 1 2 . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 4 5 3 . . 1 1 Full Trace Events 8 | . 1 4 2 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . 1 1 1 . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 5 | . . 2 1 2 . . . Parts Repaired 1 | . . . 1 . . . . Time 32 | . . . 32 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . 1 1 1 . . . Part Schematics Acquired 3 | . . 1 1 1 . . . Parts Damaged 1 | . . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Active Infowar (turns) 2857 | . . 214 1222 575 106 603 137 Optics 2609 | . . . 1222 575 106 603 103 Sensors 778 | . . . . . 43 598 137 Seismic 214 | . . 214 . . . . . Robot Analysis Total 2 | . . . 1 . . 1 . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Turns Passed 3889 | 36 341 776 1237 575 106 603 215 Spaces Moved 2866 | 33 357 530 636 329 129 571 281 Core 197 | 1 . . . . 102 11 83 Treads 396 | . . . 40 329 27 . . Legs 719 | . . . 304 . . 331 84 Wheels 1211 | 32 357 530 292 . . . . Hover 248 | . . . . . . 229 19 Flight 95 | . . . . . . . 95 Fastest Speed 37 | 50 80 83 83 145 50 50 37 Average Speed 103 | 79 83 86 125 151 70 102 71 Slowest Speed 330 | 80 90 105 330 153 185 130 130 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 2 | . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 4 57 47 54 9 95 15 40 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 3 | . . 3 . . . . . Terrain Destroyed 138 | . 3 59 34 4 38 . . Melee . | . . . . . . . . Projectile 9 | . . 1 4 4 . . . AOE 129 | . 3 58 30 . 38 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Total 3393 | 39 387 694 875 380 138 587 293 Wait 73 | . 3 12 42 16 . . . Move 2860 | 32 356 529 635 329 128 570 281 Hop . | . . . . . . . . Pick Up 61 | . 8 20 23 5 . 3 2 Fast Attach 27 | 6 1 4 8 . 2 4 2 Attach 33 | . 1 8 13 2 4 4 1 Detach 13 | . 1 5 2 . . 4 1 Swap 38 | 1 5 11 16 5 . . . Drop 45 | . 2 17 18 4 . 1 3 Fire 238 | . 10 88 117 18 4 . 1 Melee . | . . . . . . . . Ram 1 | . . . 1 . . . . Kick 3 | . . . . . . 1 2 Crush 1 | . . . . 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory -7/Storage History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 37 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Identified exit to Mines 279 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 5) 378 | -10/Materials | Entered another Materials area 378 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 652 | -9/Materials | Lost 3 parts (1p1n1u) 667 | -9/Materials | Discovered new exit (range 13) 942 | -9/Materials | Discovered new exit (range 12) 1154 | -9/Materials | Entered another Materials area 1154 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1293 | -8/Materials | Repaired Imp. Light Cannon+? 1519 | -8/Materials | Lost 4 parts (2n2w) 1604 | -8/Materials | Lost 5 parts (1p1n3w) 1964 | -8/Materials | Build established: Scavenger-Gunner 2110 | -8/Materials | Core integrity fell below 50% 2168 | -8/Materials | Destroyed 7 combat bots 2217 | -8/Materials | Discovered new exit (range 17) 2391 | -8/Materials | Entered Factory 2391 | -7/Factory | Evolved 2 slots: Utility x2 2493 | -7/Factory | Discovered new exit (range 7) 2555 | -7/Factory | Build established: Gunner 2966 | -7/Factory | Sucked down chute 2966 | -7/Factory | Entered Waste 2969 | -7/Waste | Spotted C-40 Crusher 2971 | -7/Waste | Spotted C-40 Crusher 2981 | -7/Waste | EMP discharged 2987 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2992 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2998 | -7/Waste | Spotted C-40 Crusher 3001 | -7/Waste | Spotted C-40 Crusher 3005 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3009 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3012 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3014 | -7/Waste | Spotted C-40 Crusher 3043 | -7/Waste | Lost 5 parts (3n2u) 3052 | -7/Waste | Spotted C-40 Crusher 3062 | -7/Waste | Discovered new exit (range 12) 3072 | -7/Waste | Entered Factory 3217 | -7/Factory | Discovered new exit (range 5) 3279 | -7/Factory | Build established: Mutant 3369 | -7/Factory | System corruption reached 10% 3675 | -7/Factory | Entered Storage 3813 | -7/Storage | Core integrity fell below 50% 3843 | -7/Storage | Lost 6 parts (1p1n2u2w) 3880 | -7/Storage | Core integrity fell below 20% 3890 | -7/Storage | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03810_ U-05 Engineer lays Concrete. 03812_ Imp. Sensor Array destroyed. 03813_ U-05 Engineer lays Concrete. 03813_ U-05 Engineer builds a Wall. 03814_ U-05 Engineer lays Concrete. 03825_ System corrupted: Component data lost. 03836_ Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. 03837_ Acquired Prototype Flight Unit. 03837_ Identified Imp. Flight Unit. 03839_ Acquired Imp. Flight Unit. 03841_ Dropped Imp. Carbon-fiber Leg. 03842_ Acquired Imp. Flight Unit. 03847_ System corrupted: Energy discharge (-20). 03867_ System corrupted: Imp. Flight Unit rejected. 03867_ Dropped Imp. Signal Interpreter. 03867_ Acquired Imp. Flight Unit. 03879_ Imp. Flight Unit destroyed. 03887_ System corrupted: Energy discharge (-22). Map ----- +----------------------------------------------------+ | ??# #????????# ??????????????#= | | ???# #?????????# ????????????????## | | ???# #?????????# "??????????????????? | | ???# #?????????# "??????????????????? | | ???# #?????????# ""???????????###???? | | ???# #?????????# "???????#####T##??? | | ???# ########### "?????#?#=== #??? | | ???# ## ? # """"" #?# = #??? | | ???# ## "??" # #?##### #??? | | ???# ## "???" #+###+###########+#### | | ???# ## "????" # # | | ???# ## ""???" + # | | ???# ## ""??" # # | | ???# ## """" ### ###########+###### | | ???# ## #?# #??????# ## | | ???# ## #?# #??????# / | | ???# ##+########?# #??????# """"" ## | | ???# #????????#?#??????# "???" #? | | ???# #????????? #??????# ""??" #? | | ???# ########## #?? ???# "??"" #? | | ???# Y # ???# "???" #? | | ???# Y + "???# "???" #? | | ???# #??????# ??? #? | | ???# #??????#####??###? | | ???# #????????????????? | | ???# ! @ #????????????????? | | ???####+########+#+#????????????????? | | ????# #????????????????????????? | | ????# #????????????????????????? | | ????# #????????????????????????? | | ????# #????????????????????????? | | ????# #????????????????????????? | | ????# #????????????????????????? | | ????########????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 10 Utility Shielding 33 Evasion (%) 62 Targeting Accuracy 11 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- Imp. Light Cannon | -9/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Enh. Autogun | -7/Factory | Scanalyzed Core Analyzer | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Light Cannon | 28% | -8/Materials Studied --------- Com. Wheel | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Arm. Wheel | -8/Materials | Hacked Adv. Treads | -7/Factory | Hacked Nuclear Core | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% Fitting Room For Emergencies Only Item+ Organ Harvest Resistances Are Futile Spot Them First That Tickles There's More Where That Came From Throw Away The Key Challenges ------------ None Game ------ Seed RagnarokElectronWall Manual? 0 Play Time 01:08:07 Cumulative 16.4 hours Start 2025.12.29 @ 09:53:04 End 2025.12.29 @ 11:05:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 22 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23ba1d14-6ffa-4a7d-9931-860497aafe6b