Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.29 @ 22:06:25 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (103) 515 Value Destroyed (2616) 2616 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (360) 360 TOTAL SCORE: 7131 Bonus ------- High Alert Combat Kills 60 Aligned with FarCom 300 Cogmind --------- Core Integrity 569/700 Matter 113/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Treading (167) Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY (5) ------ Large Storage Unit High-capacity Storage Unit Advanced Terrain Scanner Terrain Scan Processor > --- WEAPON (3) ------- Flak Gun Flak Gun Chainsword > --- INVENTORY (18) --- Light Treads Advanced Treads High-capacity Storage Unit High-capacity Storage Unit Improved Terrain Scanner Improved Utility Shielding Improved Medium Armor Plating Reflective Plating Dynamic Insulation System Long-range Tractor Beam Shock Rifle Lightning Gun Gauss Rifle Gauss Rifle Gauss Rifle Flak Gun Flak Gun Flak Gun Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Visual Processing Unit Advanced Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Flak Gun Flak Gun Chainsword > --- INVENTORY -------- Light Treads Advanced Treads High-capacity Storage Unit High-capacity Storage Unit Improved Terrain Scanner Improved Utility Shielding Improved Medium Armor Plating Reflective Plating Dynamic Insulation System Long-range Tractor Beam Shock Rifle Lightning Gun Gauss Rifle Gauss Rifle Flak Gun Flak Gun Flak Gun [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Terrain Scan Processor Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 Utility 3 | . . . 1 . . . 1 1 Weapon 1 | . . . . . . . 1 . Parts Attached 142 | 7 11 7 38 2 2 1 33 41 Power 11 | 1 2 1 5 . . . 1 1 Engine 11 | 1 2 1 5 . . . 1 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 17 | 2 1 . 5 . . . 6 3 Treads 17 | 2 1 . 5 . . . 6 3 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 55 | 2 2 3 12 2 2 . 15 17 Device 28 | 1 1 3 6 1 . . 6 10 Storage 9 | 1 1 . 1 . 2 . 4 . Processor 5 | . . . 2 . . . . 3 Hackware 1 | . . . . . . . 1 . Protection 12 | . . . 3 1 . . 4 4 Artifact . | . . . . . . . . . Weapon 59 | 2 6 3 16 . . 1 11 20 Energy Gun 17 | 1 . . 6 . . . 5 5 Energy Cannon . | . . . . . . . . . Ballistic Gun 19 | 1 3 1 5 . . . 2 7 Ballistic Cannon . | . . . . . . . . . Launcher 5 | . . 1 2 . . . 1 1 Special Weapon 9 | . 3 1 3 . . 1 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon 9 | . . . . . . . 2 7 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 3 . . . 1 . Parts Lost 4 | . . 1 2 . . . . 1 Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 1 | . . . . . . . . 1 Weapon 2 | . . 1 1 . . . . . Highest Loss Streak 1 | . . 1 1 . . . . 1 Average Slot Usage (%) 99 | . 100 100 98 100 100 100 100 99 Engine 10 | . 14 14 10 11 11 11 9 7 Treads 30 | . 28 28 32 33 33 33 27 30 Device 7 | . 14 14 8 3 8 . 5 5 Storage 15 | . 14 14 11 11 13 22 18 15 Processor 8 | . . . 10 11 11 11 9 12 Protection 1 | . . . 1 7 . . 3 3 Energy Gun 7 | . 10 . 8 11 11 10 16 3 Ballistic Gun 13 | . 15 22 11 11 11 11 7 15 Special Weapon 1 | . 1 1 2 . . . 1 . Naked Turns . | . . . . . . . . . Heaviest Build 76 | 12 18 20 49 52 61 61 67 76 Greatest Support 80 | 40 40 40 63 63 63 63 63 80 Greatest Overweight (x) 1 | . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 18 | 6 8 8 12 12 18 18 18 18 Average Capacity 13 | 5 7 8 11 12 13 18 16 18 Most Carried 18 | 3 8 8 12 12 14 16 18 18 Average Carried 12 | 2 7 7 11 12 12 15 16 17 Final Capacity 18 | 6 8 8 12 12 18 18 18 18 Final Carried 18 | 3 8 8 12 12 14 16 18 18 Class Distribution -------------------- 56% | Mutant 15% | Scavenger-Skirmisher 10% | Scavenger-Mutant 9% | Scavenger-Assassin 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 2421 | 305 220 283 405 131 . 99 386 592 Remotely 77 | . . . . . . . . 77 Salvage Created 3671 | 211 481 429 900 124 . 87 660 779 Parts 230 | 17 22 38 64 10 . 6 32 41 Haulers Intercepted 4 | . 1 . 2 . . . . 1 Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 66 | . 8 10 23 7 . 1 8 9 Guns 51 | . 8 7 14 7 . 1 8 6 AOE 15 | . . 3 9 . . . . 3 Classes Destroyed 13 | 3 4 1 3 . . 1 . 1 Worker 4 | 2 . 1 . . . . . 1 Builder 4 | . 1 . . . . . 1 2 Tunneler 10 | 5 . 4 . . . 1 . . Hauler 4 | . 1 . 2 . . . . 1 Recycler 5 | 1 . . . . . . 1 3 Watcher 11 | . 1 . 3 . . . 3 4 Swarmer 19 | . . . 8 7 . . . 4 Grunt 30 | . 8 9 9 . . . 4 . Duelist 1 | . . . 1 . . . . . Sentry 11 | . . . 5 . . . 4 2 Hunter 2 | . . . . . . 1 . 1 Programmer 2 | . . . . . . . . 2 Assembled 1 | . . 1 . . . . . . Best Kill Streak 7 | 5 4 7 7 4 . 1 6 7 Combat Bots Only 7 | . 3 5 7 4 . 1 3 4 Max Kills in Single Turn 4 | 1 1 4 2 2 . 1 1 3 Gunslinging 1 | . . . 1 1 . . . . Exploded 3 | . . 3 2 . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 2325 | . 289 404 339 117 . 76 325 775 Core 358 | . 90 40 24 25 . . 48 131 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 81 | 100 . 48 . . . 87 91 . Volleys Fired 212 | 12 42 33 49 8 . 9 27 32 Largest 3 | 2 2 2 2 2 . 2 3 3 Hottest 113 | 70 100 100 100 68 . 100 113 111 Shots Fired 441 | 24 81 59 89 16 . 15 69 88 Gun 417 | 24 78 56 80 16 . 12 66 85 Cannon . | . . . . . . . . . Launcher 12 | . . 2 6 . . . 1 3 Special 12 | . 3 1 3 . . 3 2 . Kinetic 257 | 12 49 56 40 8 . 6 24 62 Thermal 53 | 12 32 1 3 . . 3 2 . Explosive 12 | . . 2 6 . . . 1 3 Electromagnetic 119 | . . . 40 8 . 6 42 23 Robot Hit Streak 26 | 12 24 24 25 26 . 11 22 19 Robot Miss Streak 8 | 1 1 2 2 2 . 1 1 8 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . . 1 1 3 . . . 2 Max Gunslinging Chain 1 | . . 1 1 1 . . . 1 Shots Hit Robots 334 | 19 64 48 67 13 . 9 49 65 Core Hits 199 | 9 22 25 41 7 . 4 33 58 Critical Hits 1 | . . . 1 . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Melee Attacks 24 | . . . . . . . 6 18 Impact . | . . . . . . . . . Slashing 24 | . . . . . . . 6 18 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6794 | 224 767 895 1625 161 . 153 1016 1953 Guns 5151 | 224 767 608 949 161 . 153 936 1353 Cannons . | . . . . . . . . . Explosions 1622 | . . 287 665 . . . 80 590 Melee . | . . . . . . . . . Ramming 21 | . . . 11 . . . . 10 Kinetic 2571 | 87 490 608 267 67 . 34 203 815 Thermal 546 | 137 277 . 71 . . . 61 . Explosive 1490 | . . 287 594 . . . 19 590 Electromagnetic 2166 | . . . 682 94 . 119 733 538 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 111 | . . 8 . . . . . 103 Projectiles . | . . . . . . . . . Explosions 111 | . . 8 . . . . . 103 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 141 | . . 74 20 . . . 47 . Shots 6 | . . 2 2 . . . 2 . Rammed 5 | . . . 3 . . . . 2 Targets Rammed 6 | . . . 3 . . . . 3 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . . 1 Highest Temperature 250 | 27 126 20 250 45 . 12 198 142 Average Temperature 46 | 11 42 4 43 20 . 7 79 52 Received Heat Transfer 735 | . 210 207 123 . . . 153 42 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 17 | . . . 7 . . . 5 5 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | 1 3 . . . . . . . Heat Transferred 1421 | 407 814 . 100 . . . 100 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . 2 . . . 2 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 573 | 40 234 150 573 215 . 35 252 159 Initial 60 | . 22 . . 55 . . . 60 Average 113 | 13 100 80 306 166 . 17 102 62 Maximum Alert Level 2 | . 1 . 2 1 . . 1 . Low Security (%) 83 | 100 76 100 33 68 . 100 91 100 Level 1 11 | . 23 . 38 31 . . 8 . Level 2 4 | . . . 28 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . . . 1 . . . 2 5 Investigation 3 | . . . . . . . 1 2 Extermination 3 | . . . . . . . . 3 Reinforcement 2 | . . . 1 . . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 10 | . 3 1 3 . . . 2 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 91 | . 15 12 29 7 . 1 14 13 Peak Tracking Total 9 | . 4 4 9 4 . 1 6 5 Tactical Retreats 7 | . 3 2 1 . . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 3 | . . . 1 . . . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 6 | . . . 3 . . . 2 1 Max in Single Turn 2 | . . . 2 . . . 1 1 Garrison Access 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 20 | . 6 . 5 . 1 . 5 3 Terminals 17 | . 6 . 5 . . . 3 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 61 | . 15 . 19 . 1 . 14 12 Successful 32 | . 9 . 10 . 1 . 6 6 Failed 29 | . 6 . 9 . . . 8 6 Catastrophic 3 | . 1 . 1 . . . . 1 Database Lockouts . | . . . . . . . . . Manual 41 | . 10 . 17 . 1 . 9 4 Terminals 55 | . 15 . 19 . . . 9 12 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . Garrison Access 3 | . . . . . . . 3 . Terminal Hacks 19 | . 7 . 5 . 1 . 2 4 Part Schematic 1 | . 1 . . . . . . . Branch Access Points 3 | . 1 . 1 . . . 1 . Terminal Index 4 | . 1 . 1 . . . 1 1 Alert Level 2 | . 1 . 1 . . . . . Unreport Threat 3 | . 1 . 1 . . . . 1 Locate Traps 2 | . . . 1 . . . . 1 Zone Layout 3 | . 2 . . . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . Insert Component 1 | . . . . . . . 1 . Analyze 1 | . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 10 | . 2 . 5 . . . 1 2 Terminals 10 | . 2 . 5 . . . 1 2 Track 2 | . . . 2 . . . . . Botnet 6 | . 2 . 2 . . . 1 1 Operators 2 | . . . 1 . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 6 . 5 . . . 5 3 Full Trace Events 3 | . 1 . . . . . 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . 1 . . . . . 1 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 5545 | 117 517 804 847 245 412 592 749 1262 Spaces Moved 2776 | 49 221 435 381 137 254 349 337 613 Core 10 | 10 . . . . . . . . Treads 2766 | 39 221 435 381 137 254 349 337 613 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 165 Average Speed 162 | 137 160 160 160 160 160 160 170 165 Slowest Speed 183 | 160 160 160 160 160 160 160 183 167 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 51 | 4 63 94 52 37 68 90 37 22 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . . . Known Exits Taken 2 | . 1 . 1 . . . . . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 1 . Scrap Searched 4 | . . 1 . 1 . 2 . . Spaces Dug 43 | . 3 1 3 . . 3 15 18 Terrain Destroyed 164 | . 3 25 89 . . 3 20 24 Melee 24 | . . . . . . . 6 18 Projectile 12 | . 3 1 3 . . 3 2 . AOE 128 | . . 24 86 . . . 12 6 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 3346 | 72 298 484 522 146 261 361 438 764 Wait 38 | . 8 4 8 . . 1 4 13 Move 2768 | 48 220 434 380 136 253 348 336 613 Hop . | . . . . . . . . . Pick Up 74 | 5 9 2 19 . 3 2 16 18 Fast Attach 24 | 5 1 . 10 . 1 . 3 4 Attach 28 | 2 2 1 9 . . . 6 8 Detach 7 | . . . 2 . . . 1 4 Swap 90 | . 8 6 19 2 1 1 24 29 Drop 75 | . 8 4 23 . 3 . 15 22 Fire 212 | 12 42 33 49 8 . 9 27 32 Melee 24 | . . . . . . . 6 18 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 6 | . . . 3 . . . . 3 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 2 exits: [*Fac] / *Low) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 12) 526 | -10/Materials | Identified exit to Mines 635 | -10/Materials | Entered Mines 725 | -10/Mines | Learned location of Mines (-9) 875 | -10/Mines | Learned Materials stockpile data 890 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1210 | -10/Mines | Discovered new exit (range 6) 1220 | -10/Mines | Excavation squad dispatched 1220 | -10/Mines | A large section of the Mines collapsed 1244 | -10/Mines | Discovered new exit (range 7) 1245 | -10/Mines | Core integrity fell below 50% 1439 | -10/Mines | Entered Materials 1439 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1845 | -9/Materials | Destroyed 7 combat bots 1979 | -9/Materials | Discovered new exit (range 3) 2063 | -9/Materials | Build established: Scavenger-Mutant 2076 | -9/Materials | Identified exit to Mines 2286 | -9/Materials | Entered Mines 2435 | -9/Mines | Learned location of Recycling (-8) 2499 | -9/Mines | Build established: Mutant 2525 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2525 | -9/Mines | Discovered new exit (range 5) 2531 | -9/Mines | Entered Exiles 2571 | -9/Exiles | Met 8R-AWN 2599 | -9/Exiles | Met EX-HEX 2645 | -9/Exiles | Met EX-BIN 2663 | -9/Exiles | Aligned with FarCom system 2664 | -9/Exiles | Given EX-Vault access code 2701 | -9/Exiles | Opened EX-Vault 2714 | -9/Exiles | Found Cloak of Protection 2749 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2794 | -9/Exiles | Met EX-DEC 2930 | -9/Exiles | Discovered new exit (range 10) 2943 | -9/Exiles | Left Exiles lab with Cloak of Protection 2943 | -9/Exiles | Entered Mines 3520 | -8/Mines | Discovered new exit (range 10) 3535 | -8/Mines | Entered Materials 3535 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3826 | -8/Materials | Discovered new exit (range 16) 3966 | -8/Materials | Build established: Skirmisher 4140 | -8/Materials | Discovered new exit (range 8) 4207 | -8/Materials | Identified exit to Storage 4284 | -8/Materials | Entered Factory 4284 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4550 | -7/Factory | Discovered new exit (range 3) 4658 | -7/Factory | Identified exit to Lower Caves 4676 | -7/Factory | Discovered new exit (range 17) 5546 | -7/Factory | Crushed by falling debris 5546 | -7/Factory | Self-destructed Last Messages --------------- 05309_ Dropped Shock Rifle. 05309_ Acquired Shock Rifle. 05313_ Dropped Lgt. Treads. 05363_ Dropped Rocket Launcher. 05364_ Acquired Gauss Rifle. 05386_ P-60 Hacker destroyed. 05393_ Acquired 47 matter. 05464_ U-05 Engineer builds a Wall. 05483_ Connecting with Terminal... 05483_ ALERT: Suspicious activity at Terminal F019. Dispatching Investigation squad. 05494_ Triggered Alarm Trap. 05494_ An alarm sounds. 05494_ ALERT: Alarm triggered, dispatching investigation squad. 05512_ Dropped Lgt. Treads. 05520_ Acquired Gauss Rifle. 05534_ ALERT: Rogue bot located, Programmers report to Factory Zone 6T. 05546_ The unstable cave ceiling collapses. 05546_ Crushed by falling debris. 05546_ Visual Processing Unit destroyed. 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"?F?????##? | | "" ###### ###### "?????#??? | | "" ###### ####?# ? ???????? | | # ##???####?##+#+###???#?? | | # ########## #????#??? | | +### T ###?#?#?? | | ## "" #?#??#??? | | #???#???? | | ## ! ########## #??####?? | | ?## ##??###### #?#?????? | | ?########"#######?##^^^^^#?#???#?? | | ?????#####"########## ##?#????? | | ?? ?#?## """"" # #??????#? | | ? ?#### """"" ] # #??#?#??# | | ?##?# """ + #####???? | | ? ##?## ] # ##?#????? | | #?##### # #???##?#? | | #???#?###########+## ##??##??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 85 Cloak Strength 5 EM Shielding 2 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Utility Shielding | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ColdEnergyInterpreter Manual? 0 Play Time 01:00:59 Cumulative 202.4 hours Start 2021.08.29 @ 21:02:44 End 2021.08.29 @ 22:06:25 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 87 Rogue 7 Adventurer 78 Explorer 2 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 68 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f93e9e98-a6cb-48d2-8763-671584639521