Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 21:49:44 Player: CONM Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (11) 55 Value Destroyed (185) 185 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1340 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 292/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Small Storage Unit Light Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Light Armor Plating Hacking Suite > --- WEAPON ----------- Light Assault Rifle Rocket Launcher > --- INVENTORY -------- Light Ion Engine Improved Targeting Computer Light Assault Rifle [Rating: 17] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Hover Unit Treads Light Treads Hover Unit Improved Hover Unit Utility Light Armor Plating Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon . | . . . . Parts Attached 18 | 4 7 . 7 Power 2 | 1 1 . . Engine 2 | 1 1 . . Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 2 . 2 Treads 2 | 2 . . . Leg . | . . . . Wheel . | . . . . Hover 4 | . 2 . 2 Flight . | . . . . Utility 4 | . 2 . 2 Device . | . . . . Storage 1 | . . . 1 Processor 1 | . 1 . . Hackware 1 | . . . 1 Protection 1 | . 1 . . Artifact . | . . . . Weapon 6 | 1 2 . 3 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 2 | . 2 . . Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes . | . . . . Parts Lost 11 | . . . 11 Power 1 | . . . 1 Propulsion 4 | . . . 4 Utility 2 | . . . 2 Weapon 4 | . . . 4 Highest Loss Streak 10 | . . . 10 To Critical Strikes . | . . . . Average Slot Usage (%) 90 | . 84 100 88 Engine 12 | . 14 14 9 Treads 5 | . 15 . . Hover 25 | . 11 28 37 Storage 1 | . . . 4 Processor 6 | . 5 14 1 Hackware 3 | . . . 9 Protection 10 | . 12 14 6 Energy Gun 2 | . 5 . . Ballistic Gun 16 | . 18 28 6 Launcher 3 | . . . 9 Special Melee Weapon 1 | . . . 3 Naked Turns 4 | . . . 4 Heaviest Build 17 | 5 12 12 17 Greatest Support 40 | 40 40 14 28 Greatest Overweight (x) 4 | . 2 . 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 5 5 5 8 Average Capacity 5 | 5 5 5 6 Most Carried 5 | 4 5 5 5 Average Carried 4 | 2 4 4 4 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 3 5 5 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 538 | 240 46 50 202 Remotely . | . . . . Salvage Created 154 | . 46 16 92 Parts 18 | . 3 1 14 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 8 | . 3 1 4 Guns 4 | . 3 1 . AOE 4 | . . . 4 Classes Destroyed 5 | . 1 . 4 Tunneler 1 | . . . 1 Hauler 1 | . . . 1 Operator 1 | . . . 1 Swarmer 6 | . 3 1 2 Sentry 2 | . . . 2 Best Kill Streak 3 | . 3 1 2 Combat Bots Only 3 | . 3 1 1 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 128 | . 12 3 113 Missed 37 | . 1 2 34 Damage Taken 1172 | . 93 10 1069 Core 429 | . 16 10 403 Absorbed by Shields . | . . . . Core Remaining (%) 94 | 100 . 89 . Volleys Fired 36 | . 12 4 20 Largest 2 | . 2 2 1 Hottest 70 | . 70 40 33 Shots Fired 52 | . 24 8 20 Gun 32 | . 24 8 . Cannon . | . . . . Launcher 20 | . . . 20 Special . | . . . . Kinetic 28 | . 20 8 . Thermal 4 | . 4 . . Explosive 20 | . . . 20 Electromagnetic . | . . . . Robot Hit Streak 9 | . 5 3 9 Robot Miss Streak 5 | . 5 2 2 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 27 | . 9 4 14 Core Hits 22 | . 5 3 14 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Destroy 1 | . . 1 . Melee Attacks 2 | . . . 2 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 2 | . . . 2 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 725 | . 112 28 585 Guns 140 | . 112 28 . Cannons . | . . . . Explosions 575 | . . . 575 Melee . | . . . . Ramming 10 | . . . 10 Kinetic 102 | . 74 28 . Thermal 38 | . 38 . . Explosive 575 | . . . 575 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 23 | . . . 23 Projectiles . | . . . . Explosions 23 | . . . 23 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 179 | . . . 179 Shots 6 | . . . 6 Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 93 | . 93 24 32 Average Temperature 18 | . 28 12 11 Received Heat Transfer 237 | . 12 . 225 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 111 | . 111 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 330 | . 100 104 330 Initial 40 | . . 39 40 Average 105 | . 52 91 193 Maximum Alert Level 1 | . . . 1 Low Security (%) 83 | 100 100 100 53 Level 1 16 | . . . 46 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 1 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 31 | . 12 6 13 Peak Tracking Total 8 | . 6 3 8 Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 6 | . 1 1 4 Terminals 2 | . . . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 . 1 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 11 | . 1 1 9 Successful 10 | . 1 1 8 Failed 1 | . . . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . . . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 6 | . 1 . 5 Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 3 | . . 1 2 Open Door 1 | . . 1 . Hauler Manifests 1 | . . . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 5 | . 1 . 4 Recycle Component 1 | . . . 1 Process 1 | . . . 1 Report Inventory 1 | . . . 1 Retrieve Matter 2 | . 1 . 1 Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 2 | . . . 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . . . 1 Recycled Matter 26 | . . . 26 Retrieved Matter 26 | . . . 26 Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . . 1 Non-combat 1 | . . . 1 Combat . | . . . . Robot Hacks Applied 1 | . . . 1 parse_system 1 | . . . 1 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 837 | 88 258 201 290 Spaces Moved 1017 | 55 221 332 409 Core 27 | 9 2 . 16 Treads 120 | 46 74 . . Legs . | . . . . Wheels . | . . . . Hover 870 | . 145 332 393 Flight . | . . . . Fastest Speed 48 | 50 56 56 48 Average Speed 67 | 142 91 56 52 Slowest Speed 250 | 160 160 56 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 3 29 74 34 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug 14 | . . . 14 Terrain Destroyed 144 | . . . 144 Melee . | . . . . Projectile . | . . . . AOE 144 | . . . 144 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1126 | 65 258 341 462 Wait 19 | . . 2 17 Move 1014 | 54 220 331 409 Hop . | . . . . Pick Up 26 | 7 12 2 5 Fast Attach . | . . . . Attach 13 | 4 5 . 4 Detach . | . . . . Swap 5 | . 2 . 3 Drop 10 | . 7 2 1 Fire 36 | . 12 4 20 Melee 2 | . . . 2 Ram 1 | . . . 1 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 89 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 12) 347 | -10/Materials | Entered Mines 416 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 460 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 522 | -10/Mines | Discovered new exit (range 14) 531 | -10/Mines | Met a Derelict shopkeep closing up shop 548 | -10/Mines | Entered Materials 548 | -9/Materials | Evolved 2 slots: Propulsion x2 715 | -9/Materials | Discovered new exit (range 15) 820 | -9/Materials | Core integrity fell below 50% 828 | -9/Materials | Core integrity fell below 20% 838 | -9/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- K-01 Serf collects debris. W-16 Scout sends out distress signal. Imp. Hover Unit destroyed. Rocket Launcher destroyed. Imp. Hover Unit destroyed. Critical hit (Burn: +37). Imp. Ion Engine destroyed. Material Compactor disabled. S-10 Pest destroyed. Datajack destroyed. Critical hit (Burn: +37). Grenade Launcher destroyed. Slammed into A-02 Transporter. A-02 Transporter destroyed. Hacking Suite destroyed. System corrupted by crushing effect (+1). Destabilizing: Core damaged (-12). Acquired 52 matter. Sml. Storage Unit destroyed. S-10 Pest destroyed. 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T #??????????????????????????????????? | | ???### #??????????????????????????????????? | | ##??????# #??????????????????????????????????? | | ????????# #####??????????????????????????????????? | | ????????# ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyBiocellPlating Manual? 0 Play Time 00:20:40 Cumulative 4.6 hours Start 2024.04.04 @ 21:29:59 End 2024.04.04 @ 21:49:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6273669d-409c-453a-8ea5-3ffc4eed72ff