Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 21:49:44

Player: CONM

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (11)      55
Value Destroyed (185)      185
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1340

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     292/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (2) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Light Ion Engine
  Small Storage Unit
  Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
     Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
     Light Assault Rifle
           Rocket Launcher
>          --- INVENTORY --------
     Light Ion Engine
  Improved Targeting Computer
     Light Assault Rifle
[Rating: 17]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Improved Hover Unit
  Treads                   Light Treads
  Hover Unit               Improved Hover Unit
Utility                    Light Armor Plating
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             18   | 4   7   .   7   
  Power                    2    | 1   1   .   .   
    Engine                 2    | 1   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   2   .   2   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  4    | .   2   .   2   
    Flight                 .    | .   .   .   .   
  Utility                  4    | .   2   .   2   
    Device                 .    | .   .   .   .   
    Storage                1    | .   .   .   1   
    Processor              1    | .   1   .   .   
    Hackware               1    | .   .   .   1   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 1   2   .   3   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | .   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   .   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 11   | .   .   .   11  
  Power                    1    | .   .   .   1   
  Propulsion               4    | .   .   .   4   
  Utility                  2    | .   .   .   2   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      10   | .   .   .   10  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     90   | .   84  100 88  
  Engine                   12   | .   14  14  9   
  Treads                   5    | .   15  .   .   
  Hover                    25   | .   11  28  37  
  Storage                  1    | .   .   .   4   
  Processor                6    | .   5   14  1   
  Hackware                 3    | .   .   .   9   
  Protection               10   | .   12  14  6   
  Energy Gun               2    | .   5   .   .   
  Ballistic Gun            16   | .   18  28  6   
  Launcher                 3    | .   .   .   9   
  Special Melee Weapon     1    | .   .   .   3   
Naked Turns                4    | .   .   .   4   
Heaviest Build             17   | 5   12  12  17  
  Greatest Support         40   | 40  40  14  28  
  Greatest Overweight (x)  4    | .   2   .   4   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 5   5   5   8   
  Average Capacity         5    | 5   5   5   6   
  Most Carried             5    | 4   5   5   5   
  Average Carried          4    | 2   4   4   4   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 3   5   5   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           538  | 240 46  50  202 
  Remotely                 .    | .   .   .   .   
Salvage Created            154  | .   46  16  92  
  Parts                    18   | .   3   1   14  
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  8    | .   3   1   4   
  Guns                     4    | .   3   1   .   
  AOE                      4    | .   .   .   4   
Classes Destroyed          5    | .   1   .   4   
  Tunneler                 1    | .   .   .   1   
  Hauler                   1    | .   .   .   1   
  Operator                 1    | .   .   .   1   
  Swarmer                  6    | .   3   1   2   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           3    | .   3   1   2   
  Combat Bots Only         3    | .   3   1   1   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        128  | .    12   3    113  
  Missed                   37   | .    1    2    34   
Damage Taken               1172 | .    93   10   1069 
  Core                     429  | .    16   10   403  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         94   | 100  .    89   .    
Volleys Fired              36   | .    12   4    20   
  Largest                  2    | .    2    2    1    
  Hottest                  70   | .    70   40   33   
Shots Fired                52   | .    24   8    20   
  Gun                      32   | .    24   8    .    
  Cannon                   .    | .    .    .    .    
  Launcher                 20   | .    .    .    20   
  Special                  .    | .    .    .    .    
  Kinetic                  28   | .    20   8    .    
  Thermal                  4    | .    4    .    .    
  Explosive                20   | .    .    .    20   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         9    | .    5    3    9    
  Robot Miss Streak        5    | .    5    2    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           27   | .    9    4    14   
  Core Hits                22   | .    5    3    14   
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    1    .    
    Destroy                1    | .    .    1    .    
Melee Attacks              2    | .    .    .    2    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            2    | .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           725  | .    112  28   585  
  Guns                     140  | .    112  28   .    
  Cannons                  .    | .    .    .    .    
  Explosions               575  | .    .    .    575  
  Melee                    .    | .    .    .    .    
  Ramming                  10   | .    .    .    10   
  Kinetic                  102  | .    74   28   .    
  Thermal                  38   | .    38   .    .    
  Explosive                575  | .    .    .    575  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    .    1    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            23   | .    .    .    23   
  Projectiles              .    | .    .    .    .    
  Explosions               23   | .    .    .    23   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      179  | .    .    .    179  
  Shots                    6    | .    .    .    6    
  Rammed                   1    | .    .    .    1    
Targets Rammed             1    | .    .    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        93   | .    93   24   32   
  Average Temperature      18   | .    28   12   11   
  Received Heat Transfer   237  | .    12   .    225  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         111  | .    111  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             330  | .   100 104 330 
  Initial                  40   | .   .   39  40  
  Average                  105  | .   52  91  193 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         83   | 100 100 100 53  
  Level 1                  16   | .   .   .   46  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   1   .   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           2    | .   1   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              31   | .   12  6   13  
  Peak Tracking Total      8    | .   6   3   8   
  Tactical Retreats        2    | .   1   1   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          6    | .   1   1   4   
  Terminals                2    | .   .   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   1   .   1   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                11   | .   1   1   9   
  Successful               10   | .   1   1   8   
  Failed                   1    | .   .   .   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                2    | .   .   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          6    | .   1   .   5   
  Scanalyzers              2    | .   .   .   2   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   .   1   2   
  Open Door                1    | .   .   1   .   
  Hauler Manifests         1    | .   .   .   1   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       5    | .   1   .   4   
  Recycle Component        1    | .   .   .   1   
  Process                  1    | .   .   .   1   
  Report Inventory         1    | .   .   .   1   
  Retrieve Matter          2    | .   1   .   1   
Scanalyzer                 2    | .   .   .   2   
  Insert Component         1    | .   .   .   1   
  Analyze                  1    | .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   .   .   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             1    | .   .   .   1   
  Recycled Matter          26   | .   .   .   26  
  Retrieved Matter         26   | .   .   .   26  
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   1   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              1    | .   .   .   1   
  Non-combat               1    | .   .   .   1   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        1    | .   .   .   1   
  parse_system             1    | .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               837  | 88  258 201 290 
Spaces Moved               1017 | 55  221 332 409 
  Core                     27   | 9   2   .   16  
  Treads                   120  | 46  74  .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    870  | .   145 332 393 
  Flight                   .    | .   .   .   .   
  Fastest Speed            48   | 50  56  56  48  
  Average Speed            67   | 142 91  56  52  
  Slowest Speed            250  | 160 160 56  250 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       35   | 3   29  74  34  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 14   | .   .   .   14  
Terrain Destroyed          144  | .   .   .   144 
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      144  | .   .   .   144 
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1126 | 65  258 341 462 
  Wait                     19   | .   .   2   17  
  Move                     1014 | 54  220 331 409 
  Hop                      .    | .   .   .   .   
  Pick Up                  26   | 7   12  2   5   
  Fast Attach              .    | .   .   .   .   
  Attach                   13   | 4   5   .   4   
  Detach                   .    | .   .   .   .   
  Swap                     5    | .   2   .   3   
  Drop                     10   | .   7   2   1   
  Fire                     36   | .   12  4   20  
  Melee                    2    | .   .   .   2   
  Ram                      1    | .   .   .   1   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 14)
   89 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  322 | -10/Materials | Discovered new exit (range 12)
  347 | -10/Materials | Entered Mines
  416 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  460 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  522 | -10/Mines     | Discovered new exit (range 14)
  531 | -10/Mines     | Met a Derelict shopkeep closing up shop
  548 | -10/Mines     | Entered Materials
  548 | -9/Materials  | Evolved 2 slots: Propulsion x2
  715 | -9/Materials  | Discovered new exit (range 15)
  820 | -9/Materials  | Core integrity fell below 50%
  828 | -9/Materials  | Core integrity fell below 20%
  838 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
K-01 Serf collects debris.
W-16 Scout sends out distress signal.
Imp. Hover Unit destroyed.
Rocket Launcher destroyed.
Imp. Hover Unit destroyed. <x3>
Critical hit (Burn: +37).
Imp. Ion Engine destroyed.
Material Compactor disabled.
S-10 Pest destroyed. <x2>
Datajack destroyed.
Critical hit (Burn: +37).
Grenade Launcher destroyed.
Slammed into A-02 Transporter.
A-02 Transporter destroyed.
Hacking Suite destroyed.
System corrupted by crushing effect (+1).
Destabilizing: Core damaged (-12).
Acquired 52 matter.
Sml. Storage Unit destroyed.
S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Datajack | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DirtyBiocellPlating
  Manual?         0
Play Time         00:20:40
  Cumulative      4.6 hours
  Start           2024.04.04 @ 21:29:59
  End             2024.04.04 @ 21:49:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          7
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6273669d-409c-453a-8ea5-3ffc4eed72ff