Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.05 @ 23:50:34 Player: Jeff Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (103) 515 Value Destroyed (2574) 2574 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 5057 Bonus ------- High Alert Combat Kills 28 Cogmind --------- Core Integrity 0/550 Matter 241/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (1000) Ox19 Location -8/Materials Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit Improved Targeting Computer Reflective Plating > --- WEAPON (2) ------- Improved Assault Rifle Heavy Mace > --- INVENTORY (18) --- Titanium Leg Medium Matter Pod (100) Large Matter Pod (150) Large Matter Pod (150) Advanced Weight Redist. System Visual Processing Unit Advanced Signal Interpreter Improved ECM Suite Heavy EM Shotgun Particle Gun Particle Gun Heavy Particle Gun Heavy Particle Cannon Ion Cannon Minigun High-powered Shotgun Heavy Flail Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Improved Sensor Array Hardlight Generator > --- WEAPON ----------- High-powered Shotgun Heavy Mace > --- INVENTORY -------- Titanium Leg Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Medium Matter Pod Large Matter Pod Large Matter Pod Advanced Weight Redist. System Visual Processing Unit Advanced Signal Interpreter Improved Targeting Computer Improved ECM Suite Reflective Plating Particle Gun Heavy Particle Cannon Ion Cannon Light Cannon [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Mace Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 2 | . . . 2 . Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 115 | 7 3 . 47 58 Power 26 | 2 . . 11 13 Engine 18 | 2 . . 11 5 Core 8 | . . . . 8 Reactor . | . . . . . Propulsion 22 | 2 . . 9 11 Treads 11 | . . . 4 7 Leg 2 | 2 . . . . Wheel 4 | . . . 4 . Hover 2 | . . . . 2 Flight 3 | . . . 1 2 Utility 21 | 1 2 . 5 13 Device 8 | . . . 1 7 Storage 4 | 1 1 . 1 1 Processor 2 | . . . . 2 Hackware 1 | . . . . 1 Protection 6 | . 1 . 3 2 Artifact . | . . . . . Weapon 46 | 2 1 . 22 21 Energy Gun 16 | 1 . . 11 4 Energy Cannon 8 | . . . 2 6 Ballistic Gun 5 | 1 . . . 4 Ballistic Cannon 2 | . . . 1 1 Launcher 5 | . 1 . 2 2 Special Weapon . | . . . . . Impact Weapon 10 | . . . 6 4 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . . 1 4 Parts Lost 28 | . . . 9 19 Power 15 | . . . 7 8 Propulsion 5 | . . . 1 4 Utility 6 | . . . 1 5 Weapon 2 | . . . . 2 Highest Loss Streak 6 | . . . 2 6 Average Slot Usage (%) 87 | . 97 100 85 86 Engine 16 | . 14 14 24 9 Core 4 | . . . . 11 Treads 11 | . . . 11 14 Leg 5 | . 28 28 3 . Wheel 1 | . . . 3 . Device 4 | . . . . 10 Storage 16 | . 14 14 15 17 Processor 1 | . . . . 2 Protection 4 | . 11 14 5 . Energy Gun 3 | . 8 . 4 1 Energy Cannon 1 | . . . 2 2 Ballistic Gun 3 | . 14 14 2 1 Ballistic Cannon 2 | . . . 1 3 Launcher 2 | . 5 14 3 . Impact Weapon 6 | . . . 6 7 Naked Turns . | . . . . . Heaviest Build 82 | 13 45 45 60 82 Greatest Support 42 | 20 20 20 40 42 Greatest Overweight (x) 23 | . 2 2 4 23 Average Overweight (x) 1 | . . 2 1 1 Largest Inventory Capacity 18 | 6 12 12 14 18 Average Capacity 14 | 5 8 12 12 17 Most Carried 18 | 2 7 7 14 18 Average Carried 11 | 1 5 7 10 15 Final Capacity 18 | 6 12 12 12 18 Final Carried 17 | 2 7 7 11 17 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 2160 | 204 145 58 1051 702 Remotely . | . . . . . Salvage Created 3600 | . 135 58 1778 1629 Parts 199 | . 11 2 100 86 Haulers Intercepted 2 | . . . . 2 Recyclers Shooed 3 | . . . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 62 | . 5 2 25 30 Melee 2 | . . . . 2 Guns 34 | . 3 1 16 14 Cannons 9 | . . . 2 7 AOE 10 | . 2 1 5 2 Classes Destroyed 12 | . 3 . 7 2 Worker 20 | . . . 14 6 Builder 5 | . . . 2 3 Tunneler 2 | . . . 1 1 Hauler 2 | . . . . 2 Recycler 4 | . . . 4 . Operator 1 | . . . 1 . Watcher 7 | . 1 . 3 3 Swarmer 12 | . 3 . 3 6 Grunt 32 | . 2 2 11 17 Brawler 1 | . . . . 1 Duelist 3 | . . . 2 1 Sentry 14 | . . . 9 5 Best Kill Streak 6 | . 3 2 6 5 Combat Bots Only 5 | . 3 2 4 5 Max Kills in Single Turn 2 | . 2 1 2 2 Gunslinging 1 | . . . 1 . Exploded 1 | . 1 1 1 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 4369 | . 184 35 1437 2713 Core 776 | . 13 . 210 553 Absorbed by Shields 213 | . . . . 213 Core Remaining (%) 80 | 100 . 94 47 . Volleys Fired 262 | . 14 6 119 123 Largest 2 | . 2 1 2 2 Hottest 150 | . 60 30 112 150 Shots Fired 313 | . 23 6 138 146 Gun 212 | . 22 5 99 86 Cannon 83 | . . . 26 57 Launcher 18 | . 1 1 13 3 Special . | . . . . . Kinetic 112 | . 13 5 31 63 Thermal 128 | . . . 56 72 Explosive 5 | . 1 1 3 . Electromagnetic 68 | . 9 . 48 11 Robot Hit Streak 17 | . 9 11 17 16 Robot Miss Streak 3 | . 2 . 2 3 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 296 | . 19 6 123 148 Core Hits 137 | . 9 4 64 60 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 40 | . . . 9 31 Impact 40 | . . . 9 31 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 7 | . . . 5 2 Combat Hostiles . | . . . . . Follow-up Attacks 2 | . . . . 2 Damage Inflicted 6944 | . 415 142 2791 3596 Guns 2665 | . 195 58 1209 1203 Cannons 1457 | . . . 375 1082 Explosions 1110 | . 220 84 592 214 Melee 1712 | . . . 615 1097 Ramming . | . . . . . Kinetic 1354 | . 111 58 316 869 Thermal 2373 | . 110 . 915 1348 Explosive 370 | . 110 84 176 . Electromagnetic 1135 | . 84 . 769 282 Impact 1712 | . . . 615 1097 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 558 | . 19 . 296 243 Projectiles 31 | . . . 10 21 Explosions 39 | . 19 . 7 13 Melee 488 | . . . 279 209 Knockbacks 15 | . . . 5 10 Impact 10 | . . . 4 6 Kinetic 3 | . . . . 3 Secondary 2 | . . . 1 1 Self-Inflicted Damage 112 | . 7 . 72 33 Shots 8 | . 1 . 5 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 435 | . 63 2 435 374 Average Temperature 114 | . 29 2 119 117 Received Heat Transfer 2039 | . 105 27 459 1448 Effects 19 | . . . 12 7 Shutdowns 8 | . . . 5 3 Energy Bleed 1 | . . . . 1 Interference 6 | . . . 3 3 Matter Decay 3 | . . . 3 . Damage (major) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted 3 | . . . 3 . Combat Hostiles 2 | . . . 2 . Parts Fried 18 | . . . 11 7 Impact Corruptions 23 | . . . 11 12 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . . . 6 1 Heat Transferred 4248 | . 150 . 1889 2209 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . 1 . 3 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 492 | . 160 102 352 492 Initial 52 | . . 52 33 42 Average 154 | . 83 56 148 199 Maximum Alert Level 2 | . . . 1 2 Low Security (%) 72 | 100 100 100 76 57 Level 1 24 | . . . 23 36 Level 2 2 | . . . . 6 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . . . 3 9 Investigation 5 | . . . 1 4 Extermination . | . . . . . Reinforcement 6 | . . . 2 4 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 12 | . 1 . 5 6 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 103 | . 6 2 36 59 Peak Tracking Total 6 | . 3 2 5 6 Tactical Retreats 15 | . . . 1 14 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 4 | . . . 2 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . . . 4 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 7 | . 2 . 3 2 Max in Single Turn 2 | . 1 . 2 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 10 | . 1 . 5 4 Terminals 7 | . . . 4 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . 1 . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 52 | . 3 . 23 26 Successful 34 | . 1 . 17 16 Failed 18 | . 2 . 6 10 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 41 | . . . 19 22 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 7 | . 3 . 4 . Scanalyzers 4 | . . . . 4 Garrison Access . | . . . . . Terminal Hacks 25 | . . . 13 12 Record 3 | . . . . 3 Robot Analysis 2 | . . . . 2 Prototype ID Bank 1 | . . . 1 . Emergency Access Points 2 | . . . 1 1 Terminal Index 1 | . . . 1 . Alert Level 1 | . . . 1 . Locate Traps 1 | . . . 1 . Disarm Traps 1 | . . . 1 . Dispatch Records 1 | . . . . 1 Surveillance Status 1 | . . . 1 . Transport Status 1 | . . . 1 . Investigation Status 2 | . . . 1 1 Recall Investigation 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Registered Components 1 | . . . 1 . Registered Prototypes 1 | . . . . 1 Zone Layout 4 | . . . 1 3 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 5 | . 1 . 4 . Process 1 | . . . 1 . Report Inventory 1 | . . . 1 . Retrieve Matter 1 | . . . 1 . Retrieve Components 2 | . 1 . 1 . Scanalyzer 4 | . . . . 4 Insert Component 2 | . . . . 2 Analyze 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 1 . 4 4 Full Trace Events 5 | . . . 3 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . . 2 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 167 | . . . 167 . Retrieved Matter 296 | . . . 296 . Retrieved Components 1 | . 1 . . . Parts Scanalyzed 2 | . . . . 2 Part Schematics Acquired 2 | . . . . 2 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 2 | . . . . 2 Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 3870 | 96 202 338 1651 1583 Spaces Moved 1706 | 85 108 182 759 572 Core 34 | 30 . . . 4 Treads 1016 | . . . 449 567 Legs 464 | 55 108 182 119 . Wheels 191 | . . . 191 . Hover . | . . . . . Flight 1 | . . . . 1 Fastest Speed 50 | 50 120 180 100 172 Average Speed 170 | 95 144 180 164 192 Slowest Speed 1200 | 120 180 180 240 1200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 4 25 49 63 52 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 49 | . 9 6 30 4 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 47 | . 9 6 30 2 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 2316 | 99 130 187 1037 863 Wait . | . . . . . Move 1702 | 84 107 181 758 572 Hop . | . . . . . Pick Up 98 | 8 6 . 45 39 Fast Attach 11 | . . . 2 9 Attach 83 | 6 1 . 43 33 Detach 42 | . . . 26 16 Swap 21 | 1 2 . 2 16 Drop 59 | . . . 33 26 Fire 262 | . 14 6 119 123 Melee 38 | . . . 9 29 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 51 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Met 8R-AWN 260 | -10/Materials | Discovered new exit (range 16) 299 | -10/Materials | Entered Mines 301 | -10/Mines | Followed 8R-AWN into the Mines 308 | -10/Mines | Build established: Mutant 451 | -10/Mines | Learned location of Zion (-7) 598 | -10/Mines | Discovered new exit (range 8) 637 | -10/Mines | Entered Materials 637 | -9/Materials | Evolved 2 slots: Power x2 1487 | -9/Materials | Build established: Scavenger-Mutant 1636 | -9/Materials | Discovered new exit (range 8) 2148 | -9/Materials | Core integrity fell below 50% 2245 | -9/Materials | Discovered new exit (range 16) 2288 | -9/Materials | Entered another Materials area 2288 | -8/Materials | Evolved 2 slots: Utility x2 2522 | -8/Materials | Lost 3 parts (2p1u) 2576 | -8/Materials | Build established: Mutant 2587 | -8/Materials | Lost 3 parts (1n1u1w) 2987 | -8/Materials | Build established: Scavenger-Mutant 3122 | -8/Materials | Discovered new exit (range 9) 3225 | -8/Materials | Lost 3 parts (2p1n) 3239 | -8/Materials | Core integrity fell below 50% 3299 | -8/Materials | Garrison activated, responded to threat 3832 | -8/Materials | Core integrity fell below 20% 3871 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 03814_ Destroyed Lgt. Nuclear Core. 03814_ G-47 Trooper system corrupted by crushing effect. 03814_ Hvy. Flail follow-up attack on G-47 Trooper. 03814_ Destroyed Particle Gun. 03814_ G-47 Trooper system corrupted by crushing effect. 03815_ G-47 Trooper system terminally corrupted. 03815_ Aluminum Leg fried. 03818_ Lgt. Nuclear Core destroyed. 03830_ S-10 Pest knocked back. 03840_ O-16 Technician distress signal alerts nearby ally. 03840_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03840_ U-05 Engineer builds a Door. 03846_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002. 03847_ Sensor Array destroyed. 03852_ Critical hit. 03866_ Destroyed Lgt. Nuclear Core. 03870_ G-47 Trooper destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????????########### #* ## | | ???????????????????????????########!# = ## | | ???????????????????????????# #!+ * ## | | ???????????????########????# # ####+####/##+# | | ???????????????# #????#""" ! +[ == | | ???????????????# #????#""" ##[#+########### | | ??????????##???# #????#""" ##%# #???##!! | | ??????????# ??# #????# = ## # #???#! | | ??????????# ?# #????#########*# #???#! | | ??????????# # #????????????# # #???#! | | ??????????# ####+################*# #???#! = | | ??????????+ "= =! !%*=# #???##!!= | | ??????????# #*##################### #???##### | | ??????????#????# + #???????????#####???????# | | ???????????????# # #??????????????????????## | | ???????????????# # #?????????????????###### | | ?????########### #########?????????????????#[%* % | | ?????# ## ############??????????????# #### | | ?????# "" ## ## #??????????????# #??## | | ?????# """ ##!## """ #??????????????# #???? | | ?????# S" ##%## "R" #??????????????# ##### | | ?????# #[=*# """ " " #??????????????# | | ?????# """ # + """ #??????????????# ##### | | ?????# """ # #u""" s #??????????????# #???? | | ?????# """ + # #??????????????# #???? | | ?????# # # @ #??????????????# #???? | | ?????########## #######/###??????????????# #???? | | ?????# #### #???# % #??????????????#=#???? | | ?????# #####%%!Y # "T" #???????#%#???? | | ?? =%=[* [* + #???????# #???? | | ???### #####= # #???????#+##### | | ?????# ###/####???# # #???????# = % | | ?????## ?? ???????#######?### ##???????# "S% | | ??????# ??# ????????????????????#????????# """ | | ??????# ???#""?????????????????????????????# "" [ | | ??????#????#"??????????????????????????????# %% | | ???????????#???????????????????????????????# " " | | ???????????????????????????????????????????# """ | | ???????????????????????????????????????????# """ | | ???????????????????????????????????????????+ | | ???????????????????????????????????????????####### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????+ | | ??????????????????????????????????????????????# ? | | ??????????????????????????????????????????????#??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 32 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Thermal Conversion 30 Evasion (%) 50 Targeting Accuracy 6 Melee Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Particle Gun | -8/Materials | Scanalyzed Hvy. Particle Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Let's See Who's Tougher Loot Pinata Novice Programmer One Hack Too Far Power Corrupts Risk Taker Shopping List Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed EnergyFlightShredder Manual? 0 Play Time 01:45:02 Cumulative 7.6 hours Start 2021.01.03 @ 20:42:24 End 2021.01.05 @ 23:50:34 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 7 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eae73ecb-03b8-4cfe-a9a1-b98eb344167b