Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.11 @ 23:12:56 Player: Smie Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (54) 270 Value Destroyed (1165) 1165 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 2790 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 264/265 System Corruption 9% Temperature Warm (143) Movement Rolling (110) Ox2 Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Aluminum Leg Improved Aluminum Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Huge Storage Unit Weight Redist. System Visual Processing Unit Sensor Array Improved Targeting Computer Reaction Control System Spread Laser Spread Laser Improved Medium Laser Light EM Pulse Cannon Light EM Pulse Cannon Scythe Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Beam Rifle Improved Medium Laser > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Huge Storage Unit Weight Redist. System Visual Processing Unit Sensor Array Reaction Control System Spread Laser Spread Laser Scythe [Rating: 18] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Wheel Wheel Hover Unit Backup Propulsion I Utility Signal Interpreter Device Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 46 | 6 11 8 20 1 Power 9 | 1 3 1 4 . Engine 9 | 1 3 1 4 . Core . | . . . . . Reactor . | . . . . . Propulsion 15 | 2 2 3 8 . Treads . | . . . . . Leg . | . . . . . Wheel 14 | 2 2 3 7 . Hover 1 | . . . 1 . Flight . | . . . . . Utility 7 | 1 3 . 3 . Device 1 | . . . 1 . Storage 3 | 1 2 . . . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 15 | 2 3 4 5 1 Energy Gun 13 | 2 3 3 5 . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher 2 | . . 1 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Corrupted Parts 1 | . . . 1 . System Corruption 1 | . . . 1 . Parts Lost 20 | . 4 5 7 4 Power 1 | . 1 . . . Propulsion 7 | . 1 2 4 . Utility 2 | . . . . 2 Weapon 10 | . 2 3 3 2 Highest Loss Streak 4 | . 1 4 2 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 94 83 96 88 Engine 10 | . 9 5 11 11 Wheel 23 | . 27 28 19 22 Device 2 | . . . 5 . Storage 12 | . 14 14 11 11 Processor 17 | . 13 14 21 11 Protection 2 | . . . 5 11 Energy Gun 23 | . 27 14 21 11 Naked Turns . | . . . . . Heaviest Build 58 | 12 48 46 58 . Greatest Support 32 | 20 26 26 32 . Greatest Overweight (x) 5 | 2 4 2 5 . Average Overweight (x) 1 | . . 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 7 17 20 20 20 Most Carried 20 | 8 18 20 20 20 Average Carried 16 | 4 14 16 19 20 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 8 18 16 20 20 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 680 | 260 105 95 220 . Remotely . | . . . . . Salvage Created 1801 | 98 627 21 992 63 Parts 110 | 5 37 9 55 4 Haulers Intercepted 5 | . 2 . 3 . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 40 | . 13 4 21 2 Guns 30 | . 9 1 19 1 AOE 10 | . 4 3 2 1 Classes Destroyed 10 | 1 6 1 1 1 Worker 2 | . 2 . . . Hauler 5 | . 2 . 3 . Recycler 3 | 1 . . 2 . Mechanic 3 | . 1 . 2 . Watcher 1 | . 1 . . . Swarmer 18 | . 3 3 12 . Grunt 15 | . 10 . 4 1 Brawler 1 | . . . . 1 Sentry 5 | . . . 5 . Demolisher 1 | . . 1 . . Best Kill Streak 9 | 1 4 3 9 2 Combat Bots Only 7 | . 3 3 7 2 Max Kills in Single Turn 3 | 1 3 3 1 1 Gunslinging . | . . . . . Exploded 3 | . 2 3 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 2367 | . 631 239 1107 390 Core 606 | . 106 80 309 111 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 55 | . 28 . 27 . Core Remaining (%) 62 | 100 . 25 . . Volleys Fired 131 | 2 43 7 73 6 Largest 2 | 2 2 1 2 2 Hottest 112 | 80 80 40 112 86 Shots Fired 234 | 4 82 7 133 8 Gun 228 | 4 82 3 133 6 Cannon . | . . . . . Launcher 6 | . . 4 . 2 Special . | . . . . . Kinetic . | . . . . . Thermal 133 | . 35 1 91 6 Explosive 6 | . . 4 . 2 Electromagnetic 95 | 4 47 2 42 . Robot Hit Streak 14 | 3 10 3 12 14 Robot Miss Streak 4 | 1 3 1 4 . Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 154 | 3 54 3 86 8 Core Hits 82 | 2 29 5 43 3 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 8 | . . . 7 1 Burn 8 | . . . 7 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2942 | 39 1198 163 1334 208 Guns 1961 | 39 588 24 1223 87 Cannons . | . . . . . Explosions 981 | . 610 139 111 121 Melee . | . . . . . Ramming . | . . . . . Kinetic . | . . . . . Thermal 1541 | . 520 . 934 87 Explosive 564 | . 304 139 . 121 Electromagnetic 837 | 39 374 24 400 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . 1 5 Average Corruption 1 | . . . 1 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 11 | . . . 11 . Message Errors 2 | . . . 2 . Matter Fused 5 | . . . 5 . Energy Discharges 1 | . . . 1 . Parts Rejected 1 | . . . 1 . Data Loss (minor) 1 | . . . 1 . Data Loss (major) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 47 | . 24 3 20 . Projectiles . | . . . . . Explosions 47 | . 24 3 20 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 341 | . 223 . 44 74 Shots 8 | . 5 . 1 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 333 | 18 158 . 333 143 Average Temperature 86 | 12 51 . 103 77 Received Heat Transfer 462 | . 183 . 273 6 Effects 3 | . . . 3 . Shutdowns 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . 1 . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . 1 . 4 . Heat Transferred 3837 | . 968 . 2573 296 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 8 | . 6 . 2 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 424 | 5 380 192 424 203 Initial 135 | . 3 91 74 135 Average 253 | 1 220 161 302 182 Maximum Alert Level 2 | . 1 . 2 1 Low Security (%) 30 | 100 33 100 15 73 Level 1 63 | . 66 . 73 26 Level 2 5 | . . . 10 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 3 . 1 . Investigation 3 | . 3 . . . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 3 | . 2 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 72 | . 19 11 40 2 Peak Tracking Total 9 | . 4 7 9 2 Tactical Retreats 5 | . 1 2 2 . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 4 | . 4 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 5 | . 4 1 . . Max in Single Turn 2 | . 2 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 19 | . 9 . 10 . Terminals 13 | . 7 . 6 . Fabricators . | . . . . . Repair Stations 3 | . 1 . 2 . Recycling Units 2 | . 1 . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 45 | . 22 . 23 . Successful 26 | . 11 . 15 . Failed 19 | . 11 . 8 . Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 11 | . 8 . 3 . Terminals 34 | . 18 . 16 . Fabricators . | . . . . . Repair Stations 7 | . 3 . 4 . Recycling Units 2 | . 1 . 1 . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 12 | . 5 . 7 . Robot Analysis 1 | . . . 1 . Branch Access Points 2 | . 1 . 1 . Locate Traps 3 | . . . 3 . Dispatch Records 1 | . 1 . . . Recall Investigation 1 | . 1 . . . Hauler Manifests 1 | . . . 1 . Registered Components 1 | . 1 . . . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 3 . 3 . Scan Component 2 | . 1 . 1 . Repair 2 | . 1 . 1 . Refit 2 | . 1 . 1 . Recycling Unit Hacks 2 | . 1 . 1 . Retrieve Components 2 | . 1 . 1 . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 2 . 2 . Terminals 4 | . 2 . 2 . Botnet 4 | . 2 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 6 . 6 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . 1 . Time 52 | . 26 . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 16 | . 7 . 9 . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 . . Highest-Rated Group 35 | . . 35 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 16 | . . 16 . . Total Damage 143 | . . 143 . . Kills 3 | . . 3 . . Allies Corrupted . | . . . . . Allies Melted 1 | . . 1 . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 2534 | 62 962 186 1310 14 Spaces Moved 1735 | 46 722 144 823 . Core 4 | 4 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 1731 | 42 722 144 823 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 105 105 . Average Speed 107 | 79 99 107 116 . Slowest Speed 155 | 150 140 110 155 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 40 | 3 97 41 58 2 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 81 | . 45 13 7 16 Melee . | . . . . . Projectile . | . . . . . AOE 81 | . 45 13 7 16 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 2174 | 64 884 167 1052 7 Wait 188 | 2 88 6 92 . Move 1731 | 45 721 143 822 . Hop . | . . . . . Pick Up 49 | 9 14 3 23 . Fast Attach 18 | 5 5 . 8 . Attach 16 | 1 2 6 7 . Detach 1 | . . . 1 . Swap 12 | . 4 2 5 1 Drop 28 | . 7 . 21 . Fire 131 | 2 43 7 73 6 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Repaired Lgt. Ion Engine 273 | -10/Materials | Identified exit to Mines 339 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 16) 690 | -10/Materials | Discovered new exit (range 11) 831 | -10/Materials | Discovered new exit (range 15) 1025 | -10/Materials | Entered Mines 1026 | -10/Mines | Assembled infested the area 1031 | -10/Mines | Met a Derelict bent on vengeance 1031 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1120 | -10/Mines | Core integrity fell below 50% 1156 | -10/Mines | Lost 4 parts (2n2w) 1164 | -10/Mines | Discovered new exit (range 15) 1179 | -10/Mines | Identified exit to Materials 1182 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1211 | -10/Mines | Entered Materials 1211 | -9/Materials | Evolved 2 slots: Utility x2 1248 | -9/Materials | Discovered new exit (range 11) 1647 | -9/Materials | Destroyed 7 combat bots 1785 | -9/Materials | Core integrity fell below 50% 1899 | -9/Materials | Identified exit to Mines 1991 | -9/Materials | Discovered new exit (range 9) 2160 | -9/Materials | Discovered new exit (range 13) 2193 | -9/Materials | Identified exit to Materials 2425 | -9/Materials | Repaired Wheel 2521 | -9/Materials | Entered Mines 2527 | -9/Mines | Core integrity fell below 20% 2536 | -9/Mines | Crushed by falling debris 2536 | -9/Mines | Smashed by cave-in Last Messages --------------- 02469_ Y-45 Defender suffers critical hit (Burn). 02472_ Y-45 Defender destroyed. 02500_ K-01 Serf cleans the Terminal. LOCATION=MINES GOAL=ESCAPE Something is scanning the area. 02523_ G-34 Mercenary destroyed. 02529_ Targeting Computer destroyed. 02529_ System corrupted by crushing effect (+1). 02531_ B-36 Bruiser suffers critical hit (Burn). 02531_ Signal Interpreter destroyed. 02531_ System corrupted by crushing effect (+3). 02531_ Knocked back. 02535_ B-36 Bruiser destroyed. 02536_ The unstable cave ceiling collapses. 02536_ Crushed by falling debris. 02536_ Grenade Launcher destroyed. 02536_ System corrupted by crushing effect (+2). 02536_ Beam Rifle destroyed. 02536_ System corrupted by crushing effect (+2). 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EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed SingularityFlakPrototype Manual? 0 Play Time 00:46:13 Cumulative 94.9 hours Start 2022.07.11 @ 21:49:39 End 2022.07.11 @ 23:12:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 51 Adventurer 16 Explorer 3 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 52 Achievement% 42 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 35e0e1fd-ea43-45cb-8948-182bf7ba6b60