Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.19 @ 21:07:06 Player: 4R-ZE3 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (7) 1400 Robots Destroyed (80) 400 Value Destroyed (2453) 2453 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1125) 1125 TOTAL SCORE: 6018 Bonus ------- High Alert Combat Kills 206 Follower Combat Kills 236 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -17 Cogmind --------- Core Integrity 150/400 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Rolling (135) Ox3 Location -9/Scraptown Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Wheel Compact Wheel > --- UTILITY (3) ------ Heat Sink Huge Storage Unit Hardened Medium Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY (25) --- Light Treads Light Treads Light Treads Light Treads Improved Treads Improved Treads Improved Treads Improved Treads Improved Treads Heat Sink Experimental Sensor Array Medium Armor Plating Medium Armor Plating Relay Coupler [NC] (24) Relay Coupler [NC] (26) Relay Coupler [Swarmer] (21) Relay Coupler [Grunt] (25) Relay Coupler [Sentry] (22) Relay Coupler [Hunter] (16) Improved Medium Laser Improved Medium Laser Advanced Beam Cannon Compact Ion Cannon Improved Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Heavy Battle Rifle > --- INVENTORY -------- Ion Engine Improved Treads Improved Treads Improved Treads Improved Treads Wheel Compact Wheel Heat Sink Experimental Sensor Array Medium Armor Plating Medium Armor Plating Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Sentry] Relay Coupler [Hunter] Improved Medium Laser Improved Medium Laser Advanced Beam Cannon Compact Ion Cannon Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle [Rating: 30] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Slots Evolved 2 | . . . 2 . . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 1 | . . . 1 . . . . Weapon 1 | . . . 1 . . . . Parts Attached 48 | 6 4 7 13 7 9 2 . Power 6 | 1 1 1 1 1 . 1 . Engine 6 | 1 1 1 1 1 . 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 15 | 2 1 . 6 4 2 . . Treads 13 | 2 . . 6 4 1 . . Leg . | . . . . . . . . Wheel 2 | . 1 . . . 1 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | 1 2 2 1 . 4 . . Device 4 | . 1 2 . . 1 . . Storage 3 | 1 1 . . . 1 . . Processor . | . . . . . . . . Hackware 1 | . . . 1 . . . . Protection 2 | . . . . . 2 . . Artifact . | . . . . . . . . Weapon 17 | 2 . 4 5 2 3 1 . Energy Gun 2 | 1 . 1 . . . . . Energy Cannon 3 | . . 1 . 2 . . . Ballistic Gun 11 | 1 . 1 5 . 3 1 . Ballistic Cannon 1 | . . 1 . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 1 1 3 . . . Parts Lost 6 | . 1 1 . . 4 . . Power . | . . . . . . . . Propulsion 1 | . 1 . . . . . . Utility 1 | . . . . . 1 . . Weapon 4 | . . 1 . . 3 . . Highest Loss Streak 2 | . 1 1 . . 2 . . To Critical Strikes . | . . . . . . . . Average Backups 20 | 2 7 19 19 19 24 24 25 Power 1 | . 1 3 2 1 1 . . Propulsion 5 | 1 2 2 4 6 6 9 9 Utility 6 | . 1 3 4 5 9 10 10 Weapon 6 | . 2 8 7 7 6 5 5 Tool/Special . | . . . . . . . . Unused Backups 29 | . . 1 4 5 1 . 18 Power 2 | . . . 1 1 . . . Propulsion 10 | . . . 1 2 1 . 6 Utility 9 | . . . 1 . . . 8 Weapon 7 | . . 1 1 2 . . 3 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 98 | . 93 98 98 100 99 100 100 Engine 11 | . 13 14 11 11 11 11 11 Treads 15 | . 23 14 21 22 12 8 . Wheel 8 | . 4 14 . . 9 13 22 Device 11 | . 8 14 11 11 11 11 11 Storage 11 | . 14 14 11 11 11 11 11 Hackware 4 | . . . 10 11 7 . . Protection 3 | . . . . . 3 11 11 Energy Gun 4 | . 14 14 . . . . . Energy Cannon 1 | . . 6 . . . . . Ballistic Gun 25 | . 14 4 32 33 32 33 33 Peak Build Rating 30 | 6 9 16 28 29 30 24 21 Average Rating 20 | 4 6 14 25 26 27 22 21 On Entrance 16 | . 6 9 16 28 29 23 21 Avg Prop Armor Cover (%) 9 | . 12 12 12 . 8 7 . Naked Turns . | . . . . . . . . Heaviest Build 107 | 14 50 57 60 60 107 106 103 Greatest Support 46 | 40 40 10 40 46 46 26 26 Greatest Overweight (x) 10 | . 4 5 5 1 10 6 3 Average Overweight (x) 4 | . 1 4 1 1 8 5 3 Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 25 Average Capacity 20 | 6 12 20 20 20 24 25 25 Most Carried 25 | 3 15 20 20 20 25 25 25 Average Carried 20 | 2 7 19 19 19 24 24 25 Final Capacity 25 | 8 20 20 20 20 25 25 25 Final Carried 25 | 3 15 20 20 20 25 25 25 Class Distribution -------------------- 31% | Mutant 19% | Gunner 15% | Scavenger-Gunner 13% | Tank 9% | Bothacker-Tank 6% | Scavenger-Tank 4% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Commander-Gunner | -9/Storage Gunner | -9/Garrison Scavenger-Tank | -9/Recycling Bothacker-Tank | -9/Scraptown Resources | -11 -10 -10 -9 -9 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Matter Collected 2188 | 139 264 211 436 190 699 198 51 Remotely . | . . . . . . . . Salvage Created 2661 | . 555 69 703 222 936 176 . Parts 191 | . 41 5 46 13 75 11 . Haulers Intercepted 4 | . 1 . 3 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Combat Hostiles Destroyed 71 | . 15 3 15 4 31 3 . Guns 70 | . 15 2 15 4 31 3 . Cannons 1 | . . 1 . . . . . Classes Destroyed 10 | . 5 . 2 . 3 . . Worker 2 | . . . 1 1 . . . Builder 1 | . 1 . . . . . . Hauler 4 | . 1 . 3 . . . . Watcher 2 | . 1 . . 1 . . . Swarmer 29 | . 6 2 5 . 16 . . Grunt 23 | . 9 1 4 2 7 . . Brawler 1 | . . . . . 1 . . Duelist 1 | . . . . . 1 . . Sentry 15 | . . . 6 2 4 3 . Specialist 2 | . . . . . 2 . . Best Kill Streak 6 | . 3 2 6 2 5 1 . Combat Bots Only 6 | . 3 2 6 2 5 1 . Max Kills in Single Turn 2 | . 2 1 2 1 2 1 . Gunslinging 1 | . 1 . 1 . 1 . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Hostile Shots Fired 282 | . 53 18 53 12 132 14 . Missed 72 | . 9 4 15 1 39 4 . Hits 210 | . 44 14 38 11 93 10 . Melee 1 | . . . . . 1 . . Projectile 209 | . 44 14 38 11 92 10 . Critical Strikes 4 | . . 1 . . 2 1 . Damage Taken 2434 | . 478 176 460 232 937 151 . Core 360 | . 79 31 94 25 131 . . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 78 | 100 . 56 . . . . . Volleys Fired 181 | . 36 45 31 12 49 8 . Largest 3 | . 2 2 3 3 3 3 . Hottest 131 | . 70 131 81 79 90 69 . Shots Fired 405 | . 72 55 93 28 133 24 . Gun 362 | . 72 17 93 28 128 24 . Cannon 43 | . . 38 . . 5 . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 344 | . 36 35 93 28 128 24 . Thermal 61 | . 36 20 . . 5 . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 21 | . 12 11 21 9 21 15 . Robot Miss Streak 6 | . 3 6 2 1 2 1 . Penetration Max . | . . . . . . . . Secondary Targets 13 | . 2 . 3 1 7 . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . Shots Hit Robots 262 | . 52 14 66 20 92 18 . Core Hits 113 | . 29 6 25 8 39 6 . Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 7 | . 4 1 1 . 1 . . Burn 5 | . 4 1 . . . . . Destroy 2 | . . . 1 . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4433 | . 699 212 1260 382 1601 279 . Guns 4379 | . 699 158 1260 382 1601 279 . Cannons 54 | . . 54 . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3925 | . 363 40 1260 382 1601 279 . Thermal 508 | . 336 172 . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . 5 5 . Average Corruption 5 | . . . . . 5 5 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 45 | . . . . . 13 32 . Message Errors 5 | . . . . . 1 4 . Matter Fused 11 | . . . . . 3 8 . Heat Flow Errors 8 | . . . . . 2 6 . Energy Discharges 6 | . . . . . 3 3 . Data Loss (minor) 3 | . . . . . 1 2 . Data Loss (major) 5 | . . . . . . 5 . Misfires 3 | . . . . . 2 1 . Alerts 3 | . . . . . 1 2 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 230 | . 63 188 . . 227 230 . Average Temperature 52 | . 23 80 . . 61 72 . Received Heat Transfer 717 | . 204 63 156 63 168 63 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . 3 . . . . . . Heat Transferred 1739 | . 1258 481 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Maximum Alert Level 3 | . . . 1 . 3 2 . Low Security (%) 68 | 100 100 100 81 100 9 60 . Level 1 11 | . . . 18 . 20 21 . Level 2 16 | . . . . . 54 17 . Level 3 3 | . . . . . 15 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 938 | . 176 88 229 158 938 471 . Initial 421 | . . 64 15 72 14 421 . Average 177 | . 71 15 119 25 471 180 . Influence Increases 2696 | . 513 124 501 444 964 150 . Destroy 0b10 Robot/C 1660 | . 300 80 340 260 620 60 . Destroy 0b10 Robot/NC 50 | . 15 . 25 10 . . . Destroy Leader 284 | . 74 20 108 62 20 . . Allied During Kill 91 | . . 4 9 78 . . . Successful Hack 64 | . 19 . 13 18 14 . . Select Force Hacks 150 | . 60 . . . . 90 . Disable Machine 15 | . . . . 15 . . . Anti-Garrison Action 250 | . . . . . 250 . . Destroy Structure 27 | . . 5 6 1 15 . . Partial Spotted 15 | . . . . . 15 . . Lose Combat Pursuer 90 | . 45 15 . . 30 . . Influence Decreases 2696 | . 348 249 369 594 48 1088 . Entered New Map 751 | . . 101 25 100 8 517 . Time Decay 1450 | . 338 138 324 229 . 421 . Lost Part 60 | . 10 10 . . 40 . . Lost Ally 135 | . . . 20 115 . . . Purge Threat 300 | . . . . 150 . 150 . Squads Dispatched 6 | . 4 1 1 . . . . Investigation 3 | . 2 1 . . . . . Extermination . | . . . . . . . . Reinforcement 3 | . 2 . 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Distress Signals 4 | . . . 3 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 110 | . 20 8 32 16 31 3 . Peak Tracking Total 6 | . 4 3 6 5 6 1 . Tactical Retreats 5 | . 3 1 . . 1 . . Traps | -11 -10 -10 -9 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Traps Triggered 12 | . . . . 2 10 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Machines Disabled 3 | . . . . 1 2 . . Max in Single Turn 1 | . . . . 1 1 . . Garrison Relay 2 | . . . . . 2 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Machines Accessed 34 | . 6 1 5 10 3 8 1 Terminals 24 | . 4 . 3 9 3 5 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . 2 . . . . 3 . Scanalyzers 2 | . . . 2 . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 72 | . 9 1 12 21 5 14 10 Successful 46 | . 8 1 8 10 1 8 10 Failed 25 | . 1 . 3 11 4 6 . Catastrophic 6 | . . . . 1 3 2 . Database Lockouts 1 | . . . 1 . . . . Manual 31 | . 7 . 3 8 . 13 . Terminals 48 | . 7 . 6 20 5 10 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 6 | . 2 . . . . 4 . Scanalyzers 6 | . . . 6 . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 30 | . 6 1 3 7 1 2 10 Record 10 | . . . . . . . 10 Robot Analysis 5 | . 4 . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 6 | . . 1 . 5 . . . Branch Access Points 2 | . 1 . 1 . . . . Emergency Access Points 1 | . . . . . 1 . . Unreport Threat 2 | . . . . 1 . 1 . Zone Layout 3 | . . . 1 1 . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . 4 . . . . Retrieve Study 4 | . . . 4 . . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks 11 | . 2 . 1 2 . 6 . Terminals 6 | . . . 1 2 . 3 . Botnet 6 | . . . 1 2 . 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . 2 . . . . 3 . Tunnel 5 | . 2 . . . . 3 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 20 | . 2 . 3 8 3 4 . Full Trace Events 2 | . . . . 1 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 4 | . . . 4 . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Gar Rec Scr Used RIF Installer 1 | . . . . . 1 . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 10 | . . . . . 10 . . Machine Destruction 10 | . . . . . 10 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Total Allies 13 | . . 3 . 10 . . . Largest Group 10 | . . 3 1 10 . . . Highest-Rated Group 88 | . . 40 13 88 . . . Highest-Rated Ally 16 | . . 16 13 16 . . . Total Orders . | . . . . . . . . Ally Attacks 80 | . . 6 14 60 . . . Total Damage 770 | . . 68 166 536 . . . Kills 13 | . . 1 3 9 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Active Infowar (turns) 2 | . . 2 . . . . . Sensors 2 | . . 2 . . . . . Robot Analysis Total 5 | . 4 . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Turns Passed 6384 | 68 843 1102 759 768 1480 1075 289 Spaces Moved 2857 | 37 390 490 274 323 554 575 214 Core 2 | 2 . . . . . . . Treads 918 | 35 252 . 271 323 37 . . Legs . | . . . . . . . . Wheels 1937 | . 138 490 3 . 517 575 214 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 140 140 155 200 150 135 135 Average Speed 179 | 154 157 151 204 210 213 174 135 Slowest Speed 320 | 160 240 155 240 240 320 190 135 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 57 | 3 69 80 39 70 76 97 27 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 5 | . 2 . . . . 3 . Known Exits Taken 3 | . 1 . 1 1 . . . Unknown Exits Taken 3 | 1 . 1 . . . 1 . Scrap Searched 2 | . . 1 . . . . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 8 | . . 5 2 1 . . . Melee . | . . . . . . . . Projectile 8 | . . 5 2 1 . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Total 3784 | 45 549 795 412 401 738 630 214 Wait 498 | . 105 242 72 30 10 39 . Move 2851 | 36 389 489 273 323 553 574 214 Hop . | . . . . . . . . Pick Up 50 | 3 13 5 8 9 11 1 . Fast Attach 17 | 6 2 3 1 4 1 . . Attach 9 | . 1 1 2 1 4 . . Detach 1 | . . 1 . . . . . Swap 59 | . 1 4 11 5 32 6 . Drop 44 | . 2 5 14 17 4 2 . Fire 181 | . 36 45 31 12 49 8 . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 74 | . . . . . 74 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / Gar) -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 14) 818 | -10/Materials | Discovered new exit (range 15) 896 | -10/Materials | Identified exit to Mines 912 | -10/Materials | Entered Mines 987 | -10/Mines | Learned 2 Materials zone layouts 998 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1001 | -10/Mines | Found Prototype Device 1001 | -10/Mines | Identified Exp. Sensor Array 1148 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1211 | -10/Mines | Excavation squad dispatched 1211 | -10/Mines | A large section of the Mines collapsed 1466 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1490 | -10/Mines | Met a Derelict shopkeep closing up shop 1745 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1836 | -10/Mines | Discovered new exit (range 11) 1989 | -10/Mines | Discovered new exit (range 15) 2014 | -10/Mines | Entered Materials 2014 | -9/Materials | Accompanied by 1 ally 2014 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2062 | -9/Materials | Identified exit to Mines 2062 | -9/Materials | Identified exit to Storage 2388 | -9/Materials | Build established: Scavenger-Gunner 2670 | -9/Materials | Central database locked down 2773 | -9/Materials | Entered Storage 2814 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2904 | -9/Storage | Lost 4 allies 3261 | -9/Storage | Lost 3 allies 3422 | -9/Storage | Discovered new exit (range 16) 3541 | -9/Storage | Identified exit to Garrison 3541 | -9/Storage | Entered Garrison 3617 | -9/Garrison | Build established: Gunner 3624 | -9/Garrison | Garrison Relay disabled 3673 | -9/Garrison | Triggered checkpoint 3725 | -9/Garrison | Garrison Relay disabled 3853 | -9/Garrison | Triggered checkpoint 3970 | -9/Garrison | Discovered new exit (range 10) 4045 | -9/Garrison | Triggered checkpoint 4199 | -9/Garrison | Triggered checkpoint 4209 | -9/Garrison | Core integrity fell below 50% 4319 | -9/Garrison | Triggered checkpoint 4425 | -9/Garrison | Discovered new exit (range 11) 4507 | -9/Garrison | Triggered checkpoint 4639 | -9/Garrison | Triggered checkpoint 4840 | -9/Garrison | Build established: Tank 4841 | -9/Garrison | Triggered checkpoint 4934 | -9/Garrison | Discovered new exit (range 10) 4997 | -9/Garrison | Installed Relay Interface Framework 5021 | -9/Garrison | Entered Recycling 5022 | -9/Recycling | Met a Zionite searching for Scraptown 5237 | -9/Recycling | Scanned before Scraplab entrance 5682 | -9/Recycling | Build established: Scavenger-Tank 5894 | -9/Recycling | Discovered new exit (range 16) 6082 | -9/Recycling | Build established: Bothacker-Tank 6084 | -9/Recycling | Entered Scraplab 6095 | -9/Recycling | Discovered new exit (range 2) 6096 | -9/Recycling | Entered Scraptown 6096 | -9/Scraptown | System corruption cleaned by C-Scrubber 6256 | -9/Scraptown | Turned away by UFD registrar 6283 | -9/Scraptown | Visited Fellowship of the Rings 6308 | -9/Scraptown | Visited Shadow of the Wyrm 6330 | -9/Scraptown | Visited CR-KLE's Repair Center 6353 | -9/Scraptown | Visited Awakened 6375 | -9/Scraptown | Visited Cyclists 6385 | -9/Scraptown | Self-destructed Last Messages --------------- fearlessly charge at our enemies to tear them apart. Bolteaters are one of the only member groups that restricts itself to a single build type. They have never set up an office, but it's good that some of them are happy to wander around Scraptown keeping an eye out for trouble. >>Record "UFD Sacrifice" It might sound gruesome, but in the interest of collective survival the Federation believes in worthwhile sacrifice, designing our systems such that if and when we fall apart many of our components remain usable, so that even in death we offer something for our allies who may be in need. This tenet has become even more relevant since the advent of the Scrap Suit. Map ----- +----------------------------------------------------+ | ???????????????"""" ??# #???????????????# | | ???????????????"""" ??# #???????????????# | | ????????????????"""???# #???######??????# | | ????????????????###???# #??"""""""??????# | | ??????????????????????# #?? ???????# | | ??????????????????????# #? ????????# | | ??????????????????????# #? 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"" "" | | ????????##### ### ##???"""""???"" "#?????"""""""" | | ????????????# #???#????"" ""??""" "#????????""""" | | ???????###### ######??#"" "##""" "#????????##### | | ???????#""""" """""#??#" ""##"" "#?############ | | ???????#""" " " "#??#"" ""##"" "#?#""""""""""" | | ???????#" "#??#"" ""##" "#?#""! !!! " | | ???????#""""" """""#??#"" ""##"| "#?#""!!![! ! " | | ???????###### ######??#" ""##"" "#?#"" " | | ############# #########"" ""##"" ""###""" """"""" | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Particle Gun | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CarbideActuatorImpeller Manual? 0 Play Time 00:33:57 Cumulative 280.6 hours Start 2026.08.19 @ 20:28:47 End 2026.08.19 @ 21:07:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 267 Rogue 213 Adventurer 54 Explorer 0 Win Type - Total 11 Types 7/0/1/1/0/0/0/1/0/1 Lore% 77 Gallery% 66 Achievement% 60 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0cbda1c-6f62-4468-9c9d-50fd37229565