Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.14 @ 02:56:06

Player: J1ang-5h1

Result: Destroyed by AG-13969 with Assembled Focal Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (113)     565
Value Destroyed (3802)     3802
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (2907)               2907
              TOTAL SCORE: 11114

 Bonus
-------
High Alert Combat Kills    101
Follower Combat Kills      557
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Friendly Fire              -51

 Cogmind 
---------
Core Integrity             0/700
Matter                     76/300
Energy                     770/770
System Corruption          0%
Temperature                Cool (6)
Movement                   Walking (510) Ox4
Location                   -7/Deep Caves

 Parts 
-------
>              --- POWER (1) --------
          Mini Fusion Reactor
>              --- PROPULSION (4) ---
       Zionite Composite Leg I
     Assembled Alloy Leg
>              --- UTILITY (6) ------
               Huge Storage Unit
       Zionite Biocell
  Experimental Armor Integrity Analyzer
               GOLEM Unit
>              --- WEAPON (2) -------
         Heavy Missile Launcher
>              --- INVENTORY (25) ---
               Antimatter Reactor
       Armored Wheel
  Experimental Heat Sink
  Experimental Heat Sink
               Cargo Storage Unit
         Large Matter Pod (150)
      Improved Terrain Scanner
               Energy Filter
               Particle Charger
               Transmission Jammer
      Improved Medium Armor Plating
      Improved Medium Armor Plating
      Improved Remote Shield
               Tractor Beam
               Hacking Drone Bay (1/1)
       Zionite Laser-S
       Zionite Laser-S
         Heavy Missile Launcher
               CR-A16's Pointy Stick

 Peak State 
------------
>              --- POWER ------------
          Mini Fusion Reactor
>              --- PROPULSION -------
       Zionite Composite Leg I
      Enhanced Flexi-carbon Leg
      Enhanced Flexi-carbon Leg
      Enhanced Flexi-carbon Leg
>              --- UTILITY ----------
  Experimental Heat Sink
               Huge Storage Unit
       Zionite Biocell
  Experimental Armor Integrity Analyzer
      Hardened Heavy Armor Plating
>              --- WEAPON -----------
       Zionite Laser-M
       Zionite Laser-M
>              --- INVENTORY --------
               Antimatter Reactor
       Armored Wheel
  Experimental Heat Sink
               Cargo Storage Unit
         Large Matter Pod
      Improved Terrain Scanner
               Energy Filter
               Particle Charger
               Transmission Jammer
       Zionite Weapon Casing
      Improved Medium Armor Plating
      Improved Medium Armor Plating
      Improved Remote Shield
               Tractor Beam
               Hacking Drone Bay
               GOLEM Unit
       Zionite Laser-S
       Zionite Laser-S
               Shock Bomb Launcher
               Proton Missile Launcher
         Heavy Missile Launcher
         Heavy Missile Launcher
               CR-A16's Pointy Stick
[Rating: 94]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Enhanced Flexi-carbon Leg
  Wheel                    Armored Wheel
  Hover Unit               Zionite Glidesys I
Utility                    Coolant Injector
  Device                   Coolant Injector
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Experimental Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Zionite Laser-M
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   .   2   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   2   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             151  | 2   16  1   12  28  26  9   10  6   41  
  Power                    14   | .   4   1   2   2   2   .   .   .   3   
    Engine                 9    | .   4   1   2   1   1   .   .   .   .   
    Core                   2    | .   .   .   .   1   1   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   3   
  Propulsion               35   | 2   7   .   6   3   4   1   1   .   11  
    Treads                 26   | 2   5   .   6   3   4   1   1   .   4   
    Leg                    6    | .   2   .   .   .   .   .   .   .   4   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   1   
    Hover                  2    | .   .   .   .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  48   | .   5   .   2   13  8   2   1   4   13  
    Device                 19   | .   1   .   .   8   3   2   .   1   4   
    Storage                5    | .   2   .   1   .   .   .   .   .   2   
    Processor              2    | .   .   .   .   .   1   .   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   
    Protection             21   | .   2   .   1   5   4   .   1   1   7   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | .   .   .   2   10  12  6   8   2   14  
    Energy Gun             5    | .   .   .   .   .   .   .   .   .   5   
    Energy Cannon          23   | .   .   .   2   4   10  3   2   2   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       9    | .   .   .   .   3   .   2   4   .   .   
    Launcher               17   | .   .   .   .   3   2   1   2   .   9   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   .   .   .   .   .   3   12  
Parts Lost                 18   | .   .   .   .   1   2   .   1   .   14  
  Power                    1    | .   .   .   .   .   1   .   .   .   .   
  Propulsion               7    | .   .   .   .   .   .   .   1   .   6   
  Utility                  6    | .   .   .   .   1   1   .   .   .   4   
  Weapon                   4    | .   .   .   .   .   .   .   .   .   4   
  Highest Loss Streak      5    | .   .   .   .   1   1   .   1   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   97  100 99  99  99  100 98  98  92  
  Engine                   5    | .   14  14  10  5   1   .   .   .   .   
  Core                     3    | .   .   .   .   3   4   7   7   7   1   
  Treads                   29   | .   25  28  44  36  30  30  29  30  20  
  Leg                      1    | .   2   .   .   .   .   .   .   .   6   
  Device                   12   | .   3   .   .   14  21  23  18  15  9   
  Storage                  9    | .   14  14  11  9   7   7   7   7   9   
  Processor                4    | .   .   .   .   .   7   7   7   9   9   
  Protection               10   | .   8   14  11  11  8   7   11  12  9   
  Energy Cannon            8    | .   .   .   18  6   14  9   8   13  2   
  Ballistic Gun            7    | .   28  28  3   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   10  .   4   4   .   .   
Peak Build Rating          94   | 6   13  14  29  40  50  52  52  56  94  
  Average Rating           40   | 5   10  13  26  37  48  51  49  50  72  
  On Entrance              31   | 6   6   13  14  28  40  50  52  49  56  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             131  | 10  92  94  107 106 114 112 112 108 131 
  Greatest Support         108  | 40  46  46  92  86  86  85  85  85  108 
  Greatest Overweight (x)  33   | .   1   2   1   1   1   1   1   1   33  
  Average Overweight (x)   1    | .   .   1   1   1   1   1   1   1   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 8   20  25  25  25  25  25  25  25  25  
  Most Carried             25   | 7   23  25  25  25  25  25  25  25  25  
  Average Carried          23   | 5   15  24  24  24  24  24  24  24  24  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 7   23  25  25  25  25  25  24  25  20  

 Class Distribution 
--------------------
 90% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Zion
 Scavenger-Mutant | -7/Deep Caves

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Dee  
Matter Collected           3446 | 254  318  384  129  927  309  262  155  78   630  
  Remotely                 358  | .    .    .    .    358  .    .    .    .    .    
Salvage Created            5160 | 120  713  151  415  1021 1241 279  172  .    1048 
  Parts                    256  | 11   57   13   23   56   70   11   6    .    9    
Haulers Intercepted        8    | .    2    .    3    2    1    .    .    .    .    
Recyclers Shooed           6    | .    3    .    .    2    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    5    5    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  130  | .   16  5   6   23  19  6   6   .   49  
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   
  Guns                     22   | .   16  5   .   .   .   .   .   .   1   
  Cannons                  43   | .   .   .   6   15  17  3   1   .   1   
  AOE                      57   | .   .   .   .   7   .   3   4   .   43  
Classes Destroyed          20   | 2   4   1   1   4   2   1   1   .   4   
  Worker                   4    | .   .   1   .   .   3   .   .   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   2   .   3   2   1   .   .   .   .   
  Recycler                 5    | 1   .   .   .   4   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   2   .   .   .   .   
  Watcher                  7    | .   3   .   .   1   3   .   .   .   .   
  Swarmer                  21   | .   3   3   .   7   .   4   4   .   .   
  Grunt                    37   | .   13  2   3   9   8   2   .   .   .   
  Brawler                  2    | .   .   .   .   2   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   1   1   .   .   .   .   
  Sentry                   9    | .   .   .   3   3   3   .   .   .   .   
  Hunter                   3    | .   .   .   .   1   1   .   1   .   .   
  Programmer               6    | .   .   .   .   .   6   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   1   
  Samaritan                2    | .   .   .   .   .   .   2   .   .   .   
  Assembler                1    | .   .   .   .   .   .   .   .   .   1   
  Assembled                42   | .   .   .   .   .   .   .   .   .   42  
  Golem                    6    | .   .   .   .   .   .   .   .   .   6   
Best Kill Streak           35   | 2   4   2   3   4   5   4   4   .   35  
  Combat Bots Only         34   | .   4   2   3   4   3   4   4   .   34  
Max Kills in Single Turn   19   | 1   2   1   1   3   2   3   4   .   19  
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 19   | .   .   .   .   3   .   3   4   .   19  
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Dee  
Hostile Shots Fired        663   | .    96   31   56   103  180  19   41   .    137  
  Missed                   199   | .    26   9    12   35   68   4    9    .    36   
Damage Taken               8043  | .    884  205  554  881  1460 213  354  .    3492 
  Core                     1041  | .    127  10   28   137  130  43   25   .    541  
  Absorbed by Shields      115   | .    .    .    .    .    .    30   85   .    .    
  Redirected to Shielding  504   | .    .    .    .    50   112  .    .    .    342  
  Regen/Repaired (Parts)   580   | .    231  .    .    .    182  .    .    167  .    
Core Remaining (%)         78    | 100  .    45   93   75   .    .    .    .    .    
Volleys Fired              435   | 17   103  25   27   65   122  9    5    1    61   
  Largest                  2     | 2    2    2    2    2    2    2    2    1    2    
  Hottest                  150   | 40   40   40   150  136  136  133  133  65   146  
Shots Fired                790   | 34   206  50   48   122  217  18   9    1    85   
  Gun                      300   | 34   206  50   .    .    .    .    .    .    10   
  Cannon                   417   | .    .    .    48   115  217  16   8    1    12   
  Launcher                 73    | .    .    .    .    7    .    2    1    .    63   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  397   | 34   206  50   .    97   .    4    6    .    .    
  Thermal                  320   | .    .    .    48   18   217  12   2    1    22   
  Explosive                28    | .    .    .    .    4    .    2    1    .    21   
  Electromagnetic          45    | .    .    .    .    3    .    .    .    .    42   
  Robot Hit Streak         19    | 9    11   6    11   11   13   10   18   .    19   
  Robot Miss Streak        6     | 4    6    5    3    4    5    2    .    .    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    1    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           481   | 21   138  28   31   75   131  11   8    .    38   
  Core Hits                346   | 8    55   12   9    39   52   12   6    .    153  
  Critical Kills           5     | .    .    1    .    .    3    .    1    .    .    
  Critical Parts Destroyed 1     | .    1    .    .    .    .    .    .    .    .    
  Critical Strikes         9     | .    1    1    .    1    3    .    3    .    .    
    Meltdown               4     | .    .    .    .    .    3    .    1    .    .    
    Destroy                2     | .    1    1    .    .    .    .    .    .    .    
    Blast                  3     | .    .    .    .    1    .    .    2    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14816 | 186  1231 231  850  2263 3049 447  373  .    6186 
  Guns                     1800  | 186  1146 231  .    .    .    .    .    .    237  
  Cannons                  6163  | .    .    .    850  1732 3049 263  126  .    143  
  Explosions               6852  | .    85   .    .    530  .    184  247  .    5806 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  1     | .    .    .    .    1    .    .    .    .    .    
  Kinetic                  3175  | 186  1146 231  .    1432 .    76   104  .    .    
  Thermal                  5024  | .    85   .    850  451  3049 187  22   .    380  
  Explosive                4932  | .    .    .    .    280  .    184  247  .    4221 
  Electromagnetic          1684  | .    .    .    .    99   .    .    .    .    1585 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    1    1    .    .    3    3    3    3    .    
  Average Corruption       1     | .    1    1    .    .    2    3    3    3    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  91    | .    15   8    .    .    28   17   21   2    .    
    Message Errors         29    | .    5    2    .    .    7    6    9    .    .    
    Matter Fused           17    | .    3    2    .    .    5    2    4    1    .    
    Heat Flow Errors       10    | .    2    1    .    .    5    1    1    .    .    
    Energy Discharges      13    | .    1    2    .    .    3    3    3    1    .    
    Parts Rejected         2     | .    .    .    .    .    1    1    .    .    .    
    Parts Fused            3     | .    1    .    .    .    .    1    1    .    .    
    Data Loss (minor)      10    | .    2    1    .    .    4    1    2    .    .    
    Data Loss (major)      2     | .    .    .    .    .    1    .    1    .    .    
    Misfires               1     | .    .    .    .    .    1    .    .    .    .    
    Alerts                 3     | .    1    .    .    .    .    2    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            228   | .    .    .    21   44   71   5    26   .    61   
  Projectiles              140   | .    .    .    21   44   71   4    .    .    .    
  Explosions               88    | .    .    .    .    .    .    1    26   .    61   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 10    | .    .    .    .    10   .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9     | .    .    .    .    9    .    .    .    .    .    
  Secondary                1     | .    .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      172   | .    .    .    .    22   .    .    .    .    150  
  Shots                    9     | .    .    .    .    1    .    .    .    .    8    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    1    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    1    .    .    .    .    .    
Highest Temperature        402   | .    203  180  402  198  198  198  92   30   198  
  Average Temperature      78    | .    27   24   145  68   83   75   39   20   49   
  Received Heat Transfer   1981  | .    492  36   249  243  309  72   9    .    571  
  Effects                  5     | .    .    .    5    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    1    .    .    .    .    .    .    
    Interference           4     | .    .    .    4    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    .    .    .    4    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    .    4    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    .    .    .    3    .    1    .    .    
  Combat Hostiles          3     | .    .    .    .    .    2    .    1    .    .    
  Parts Melted             27    | .    .    .    .    1    21   .    3    .    2    
  Heat Transferred         7683  | .    50   .    1184 668  4995 296  37   .    453  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    2    .    .    .    .    2    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Dee 
Peak Influence             585  | 15  377 133 228 585 276 .   .   .   .   
  Initial                  266  | .   9   83  .   50  266 .   .   .   .   
  Average                  189  | 8   258 44  81  305 179 .   .   .   .   
Maximum Alert Level        2    | .   1   .   1   2   1   .   .   .   .   
  Low Security (%)         50   | 100 20  100 94  35  44  .   .   .   .   
  Level 1                  42   | .   79  .   5   24  55  .   .   .   .   
  Level 2                  6    | .   .   .   .   40  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   3   .   3   5   7   .   .   .   .   
  Investigation            3    | .   2   .   1   .   .   .   .   .   .   
  Extermination            6    | .   .   .   .   .   6   .   .   .   .   
  Reinforcement            6    | .   1   .   2   2   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Dee 
Distress Signals           6    | .   2   1   1   1   1   .   .   .   .   
Communications Jammed      3    | .   .   .   .   .   3   .   .   .   .   
  Distress Signals         3    | .   .   .   .   .   3   .   .   .   .   
Times Spotted              216  | .   35  4   10  34  34  5   6   .   88  
  Peak Tracking Total      37   | .   6   3   3   8   4   4   4   .   37  
  Tactical Retreats        23   | .   6   .   1   4   3   .   .   .   9   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Dee 
Traps Triggered            2    | .   1   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Dee 
Machines Disabled          13   | .   5   .   1   3   .   .   .   .   4   
  Max in Single Turn       5    | .   5   .   1   1   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Dee 
Machines Accessed          27   | .   9   1   3   5   9   .   .   .   .   
  Terminals                20   | .   6   1   2   5   6   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Total Hacks                88   | .   36  2   12  15  23  .   .   .   .   
  Successful               58   | .   29  .   8   10  11  .   .   .   .   
  Failed                   30   | .   7   2   4   5   12  .   .   .   .   
    Catastrophic           4    | .   .   1   1   1   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   48   | .   16  2   6   9   10  .   .   5   .   
  Terminals                64   | .   22  2   9   15  16  .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   
  Repair Stations          13   | .   10  .   .   .   3   .   .   .   .   
  Recycling Units          7    | .   4   .   3   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   .   .   .   .   
Terminal Hacks             19   | .   10  .   3   3   3   .   .   .   .   
  Robot Analysis           5    | .   4   .   1   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   3   .   1   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   
  Locate Traps             3    | .   2   .   .   1   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       11   | .   9   .   .   .   2   .   .   .   .   
  Scan Component           6    | .   5   .   .   .   1   .   .   .   .   
  Repair                   5    | .   4   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       4    | .   2   .   2   .   .   .   .   .   .   
  Report Inventory         3    | .   2   .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         23   | .   8   .   3   7   5   .   .   .   .   
  Terminals                20   | .   6   .   2   7   5   .   .   .   .   
    Botnet                 7    | .   2   .   1   2   2   .   .   .   .   
    Skim                   13   | .   4   .   1   5   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   .   .   
    Tunnel                 3    | .   2   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   2   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   7   1   3   4   9   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   .   15  .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   58  .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   14  .   .   .   .   
Parts Repaired             5    | .   4   .   .   .   1   .   .   .   .   
  Time                     147  | .   128 .   .   .   19  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Dee  
Total Allies               7    | .    .    .    .    .    .    .    .    6    1    
  Largest Group            7    | .    .    .    .    .    .    .    .    6    7    
  Highest-Rated Group      417  | .    .    .    .    .    .    .    .    298  417  
  Highest-Rated Ally       119  | .    .    .    .    .    .    .    .    96   119  
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               162  | .    .    .    .    .    .    .    .    .    162  
  Total Damage             5647 | .    .    .    .    .    .    .    .    .    5647 
  Kills                    26   | .    .    .    .    .    .    .    .    .    26   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Dee 
Robot Analysis Total       5    | .   4   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   .   .   2   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               15490 | 87   2506 1390 979  1599 3052 879  1002 2105 1891 
Spaces Moved               5863  | 17   1009 509  342  547  1116 348  401  866  708  
  Core                     1     | .    .    .    .    .    .    .    .    .    1    
  Treads                   5544  | 17   911  509  342  547  1116 348  401  866  487  
  Legs                     285   | .    98   .    .    .    .    .    .    .    187  
  Wheels                   30    | .    .    .    .    .    .    .    .    .    30   
  Hover                    3     | .    .    .    .    .    .    .    .    .    3    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            160   | 160  160  240  240  231  231  241  241  241  190  
  Average Speed            234   | 160  201  259  248  243  236  241  241  241  233  
  Slowest Speed            1700  | 160  240  320  250  250  241  241  246  241  1700 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 3    98   95   23   49   24   49   58   86   62   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     5     | .    2    .    1    .    .    .    1    1    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    1    1    1    1    .    
Scrap Searched             6     | .    .    1    .    .    .    .    2    3    .    
Spaces Dug                 12    | .    .    .    .    3    9    .    .    .    .    
Terrain Destroyed          182   | .    45   .    13   73   9    18   14   .    10   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Projectile               49    | .    .    .    13   22   9    1    .    .    4    
  AOE                      133   | .    45   .    .    51   .    17   14   .    6    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Dee  
Total                      6895 | 51   1322 541  434  709  1315 367  422  886  848  
  Wait                     235  | 11   151  .    12   20   33   .    6    .    2    
  Move                     5854 | 16   1008 508  341  546  1115 347  400  865  708  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  103  | 3    31   4    18   22   7    1    1    7    9    
  Fast Attach              34   | .    1    .    4    3    4    1    .    1    20   
  Attach                   30   | 2    6    .    2    3    3    .    2    3    9    
  Detach                   2    | .    .    .    .    .    1    .    .    .    1    
  Swap                     87   | .    9    1    6    22   19   8    8    2    12   
  Drop                     114  | 2    13   3    24   27   11   1    .    7    26   
  Fire                     435  | 17   103  25   27   65   122  9    5    1    61   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    1    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / Sub)
-9/Materials
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves

 History 
---------
  Turn | Location       | Event
     9 | -11/Scrapyard  | Discovered new exit (range 2)
    88 | -11/Scrapyard  | Entered Materials
   300 | -10/Materials  | Build established: Mutant
   667 | -10/Materials  | Discovered new exit (range 4)
   883 | -10/Materials  | Discovered new exit (range 10)
   955 | -10/Materials  | Discovered new exit (range 11)
  1421 | -10/Materials  | Discovered new exit (range 8)
  1753 | -10/Materials  | Repaired Med. Armor Plating
  1786 | -10/Materials  | Repaired Imp. Treads
  1819 | -10/Materials  | Repaired Imp. Treads
  1934 | -10/Materials  | Core integrity fell below 50%
  2068 | -10/Materials  | Repaired Imp. Treads
  2217 | -10/Materials  | Discovered new exit (range 10)
  2594 | -10/Materials  | Entered Mines
  2921 | -10/Mines      | Identified exit to Subcaves
  3207 | -10/Mines      | Discovered new exit (range 3)
  3576 | -10/Mines      | Found DCF Scrap (12 items)
  3660 | -10/Mines      | Discovered new exit (range 9)
  3984 | -10/Mines      | Entered Materials
  3984 | -9/Materials   | Evolved 2 slots: Propulsion x2
  4606 | -9/Materials   | Discovered new exit (range 13)
  4963 | -9/Materials   | Entered another Materials area
  4963 | -8/Materials   | Evolved 2 slots: Utility x2
  5169 | -8/Materials   | Identified exit to Storage
  5524 | -8/Materials   | Garrison activated, responded to threat
  6509 | -8/Materials   | Discovered new exit (range 15)
  6562 | -8/Materials   | Entered Factory
  6562 | -7/Factory     | Evolved 2 slots: Utility x2
  7683 | -7/Factory     | Discovered new exit (range 7)
  8015 | -7/Factory     | Repaired Arm. Treads
  8273 | -7/Factory     | Fabricated Imp. Remote Shield (x2)
  9614 | -7/Factory     | Entered Lower Caves
  9702 | -7/Lower Caves | Encountered a Warlord checkpoint
 10325 | -7/Lower Caves | Discovered new exit (range 6)
 10493 | -7/Lower Caves | Entered another Lower Caves area
 10714 | -7/Lower Caves | Discovered new exit (range 13)
 10947 | -7/Lower Caves | Spotted B-75 Beast
 10978 | -7/Lower Caves | Destroyed B-75 Beast
 11264 | -7/Lower Caves | Learned location of Extension (-6)
 11474 | -7/Lower Caves | Discovered new exit (range 9)
 11495 | -7/Lower Caves | Entered Zion
 11553 | -7/Zion        | Given A8's code to call for help
 11594 | -7/Zion        | System corruption cleaned by Quarantine Array
 11818 | -7/Zion        | Given the Hacking Drone Bay
 11818 | -7/Zion        | Found Prototype Device
 11827 | -7/Zion        | Discovered new exit (range 15)
 11851 | -7/Zion        | Acquired unknown access codes intercepted by a Zionite
 12036 | -7/Zion        | Learned Factory emergency access door positions
 12284 | -7/Zion        | Identified Hacking Drone Bay
 12459 | -7/Zion        | Met Imprinter
 12608 | -7/Zion        | Gained Derelict followers
 12755 | -7/Zion        | Gained Derelict followers
 12891 | -7/Zion        | Found Prototype Hackware
 12929 | -7/Zion        | Identified Exp. Hacking Suite
 12940 | -7/Zion        | Found Prototype Processor
 12941 | -7/Zion        | Identified Exp. Armor Integrity Analyzer
 13353 | -7/Zion        | Found CR-A16's Pointy Stick
 13535 | -7/Zion        | Opened final containment barrier to the Deep Caves
 13557 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
 13557 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
 13581 | -7/Zion        | Discovered new exit (range 3)
 13581 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 13600 | -7/Zion        | Entered Deep Caves
 13600 | -7/Deep Caves  | Accompanied by 6 allies
 13603 | -7/Deep Caves  | Met 5H-AD0
 13835 | -7/Deep Caves  | Z-Facility disabled
 13865 | -7/Deep Caves  | Attacked by Z-Imprinter
 13873 | -7/Deep Caves  | Allies destroyed Z-Imprinter
 14156 | -7/Deep Caves  | Found Prototype Protection
 14156 | -7/Deep Caves  | Identified Zio. Weapon Casing
 14215 | -7/Deep Caves  | Build established: Scavenger-Mutant
 14298 | -7/Deep Caves  | Found Prototype Protection
 14298 | -7/Deep Caves  | Identified Zio. Heavy Carapace
 14828 | -7/Deep Caves  | Spotted AG-57497
 14844 | -7/Deep Caves  | Allies destroyed AG-57497
 14887 | -7/Deep Caves  | Triggered Deep Caves wall
 14889 | -7/Deep Caves  | Exposed GOLEM chamber
 14896 | -7/Deep Caves  | Spotted AS-45353
 14903 | -7/Deep Caves  | Destroyed AS-45353
 14922 | -7/Deep Caves  | Spotted AG-40297
 14927 | -7/Deep Caves  | Destroyed 34 combat bots
 14927 | -7/Deep Caves  | Core integrity fell below 50%
 14937 | -7/Deep Caves  | Destroyed AG-40297
 14943 | -7/Deep Caves  | Lost 3 allies
 14948 | -7/Deep Caves  | Spotted AS-55680
 14959 | -7/Deep Caves  | Build established: Mutant
 14963 | -7/Deep Caves  | Lost 5 parts (3n2u)
 14965 | -7/Deep Caves  | Found GOLEM Unit
 15282 | -7/Deep Caves  | Found Zio. Weapon Casing
 15332 | -7/Deep Caves  | Build established: Scavenger-Mutant
 15354 | -7/Deep Caves  | Spotted AG-23516
 15361 | -7/Deep Caves  | Spotted AG-13969
 15361 | -7/Deep Caves  | Spotted AG-07747
 15368 | -7/Deep Caves  | Spotted AG-10827
 15387 | -7/Deep Caves  | Destroyed AG-10827
 15398 | -7/Deep Caves  | Spotted AG-13154
 15409 | -7/Deep Caves  | Destroyed AG-23516
 15420 | -7/Deep Caves  | Destroyed AG-77121
 15422 | -7/Deep Caves  | Spotted AG-50560
 15442 | -7/Deep Caves  | Destroyed AG-07747
 15454 | -7/Deep Caves  | Lost 5 parts (1n1u3w)
 15457 | -7/Deep Caves  | Core integrity fell below 20%
 15491 | -7/Deep Caves  | Destroyed by AG-13969 with Assembled Focal Cannon

 Last Messages 
---------------
15415_ Enh. Flexi-carbon Leg destroyed.
15416_ GOLEM Unit beginning Asb. Alloy Leg
  integration.
15420_ AG-77121 system terminally corrupted.
15423_ Proton Missile Launcher destroyed.
15442_ AG-07747 system terminally corrupted.
15445_ AG-50560 Prototype Energy Cannon
  integration complete.
15446_ AG-50560 GOLEM Unit beginning Prototype
  Protection integration.
15454_ Zio. Weapon Casing destroyed.
15454_ Shock Bomb Launcher destroyed.
15462_ Enh. Flexi-carbon Leg destroyed.
15480_ AG-13969 GOLEM Unit beginning Prototype
  Device integration.
15481_ AG-13969 Prototype Device integration
  complete.
15481_ Enh. Flexi-carbon Leg destroyed.
15482_ AG-13969 GOLEM Unit beginning Prototype
  Device integration.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
| ?##############???####???????????????????????????? |
| ?# !!!!!=*!=!!#???# !#????###############????????? |
| ?#    [!      #???# =#?####             ##???????? |
| ?# ##"%= ######???# ]###                 #????###? |
| ## #####""!######?# ###                  ###### ## |
| #    ###"*!%=!#!### ##                     ## #  # |
|         # =!%!=% ;#                              " |
|          !%]    =! []                              |
|          *!!     !% !                              |
| ##                =                                |
| ?##                   G  @                         |
| ?#                     " """   """"""              |
| ##                     """"""""""""""              |
|  #                     """"""""""            !%    |
|                        """"""""               =    |
| #                      """""                       |
| ##                      ""                         |
| ##               %                                 |
| #                                                  |
| ##                                                 |
| ##                                                 |
|  "                                                 |
|                                                    |
|                               ?                    |
|                              ???                   |
|                              ?????                 |
| "                 %          ???????               |
| #                            ??????????            |
| #                            ????????????          |
| #                            ?????????????????     |
| #                            ????????????????????? |
|                              ????????????????????? |
|                              ????????????????????? |
|   #%                          ???????????????????? |
|                               ???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           60
Coolant Potential          130
Energy Generation          27
Energy Capacity            925
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             1600
Propulsion Shielding       66
Weapon Shielding           100
Phase Shifting             5
Evasion (%)                45
Targeting Accuracy         8
Armor Integrity Analysis   50
Recoil Reduction           4
Offensive Hacking          16

 Item Schematics 
-----------------
 Adv. Melee Analysis Suite | -7/Zion | Archive
                Hvy. Laser | -7/Zion | Archive
        Imp. Plasma Cutter | -7/Zion | Archive
                  Wave Gun | -7/Zion | Archive
     Imp. Shield Generator | -7/Zion | Archive
       Imp. Core Shielding | -7/Zion | Archive
               Med. Treads | -7/Zion | Archive
     Lrn. Missile Launcher | -7/Zion | Archive
             Weapon Cycler | -7/Zion | Archive
        Hvy. Plasma Cannon | -7/Zion | Archive
              Gauss Cannon | -7/Zion | Archive
             Plasma Cannon | -7/Zion | Archive
              System Guard | -7/Zion | Archive
                  Arm. Leg | -7/Zion | Archive
  Component Analysis Suite | -7/Zion | Archive

 Robot Schematics 
------------------
      K-01 Serf | -7/Zion | Archive
 R-06 Scavenger | -7/Zion | Archive
  G-73 Enforcer | -7/Zion | Archive

 Fabricated
------------
 Imp. Remote Shield | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Killing Spree

 Challenges 
------------
None

 Game 
------
Seed              ImprinterCoreJammer
  Manual?         0
Play Time         01:49:18
  Cumulative      291.1 hours
  Start           2024.09.13 @ 22:51:20
  End             2024.09.14 @ 02:56:06
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          212
  Rogue           202
  Adventurer      0
  Explorer        10
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             75
Gallery%          73
Achievement%      56
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          1
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3d80a782-b00f-4ef1-bf3d-6c47b13a7a42