Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 14:24:51 Player: JetmanJay Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (87) 435 Value Destroyed (2320) 2320 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (121) 121 TOTAL SCORE: 4696 Bonus ------- High Alert Combat Kills 121 Cogmind --------- Core Integrity 0/550 Matter 233/300 Energy 41/100 System Corruption 0% Temperature Cool (0) Movement Rolling (145) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (4) ------ Improved Heat Sink Improved Heat Sink Huge Storage Unit > --- WEAPON (3) ------- High-powered Shotgun High-powered Shotgun > --- INVENTORY (25) --- Armored Huge Wheel Armored Huge Wheel Heat Sink Improved Heat Sink Improved Heat Sink Medium Matter Pod (100) Improved Sensor Array Experimental Sensor Array Improved Signal Interpreter Core Shielding High-powered Shotgun High-powered Shotgun Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Core Shielding Insulated Plating > --- WEAPON ----------- Heavy Particle Cannon High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Ion Engine Light Ion Engine Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Heat Sink Medium Matter Pod Improved Sensor Array Experimental Sensor Array Improved Signal Interpreter Core Shielding High-powered Shotgun High-powered Shotgun [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 67 | 6 3 5 22 31 Power 18 | 1 1 2 6 8 Engine 13 | 1 . 1 5 6 Core 5 | . 1 1 1 2 Reactor . | . . . . . Propulsion 13 | 2 . 2 7 2 Treads 2 | . . . 2 . Leg 2 | . . . 2 . Wheel 8 | 2 . 2 2 2 Hover 1 | . . . 1 . Flight . | . . . . . Utility 17 | 1 2 . 2 12 Device 6 | . 1 . 1 4 Storage 2 | 1 1 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 8 | . . . . 8 Artifact . | . . . . . Weapon 19 | 2 . 1 7 9 Energy Gun 2 | . . . . 2 Energy Cannon 5 | . . . 3 2 Ballistic Gun 7 | 2 . . . 5 Ballistic Cannon 2 | . . . 2 . Launcher 3 | . . 1 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 30 | . . 2 6 22 Power 13 | . . 1 4 8 Propulsion 5 | . . 1 2 2 Utility 7 | . . . . 7 Weapon 5 | . . . . 5 Highest Loss Streak 7 | . . 2 3 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 97 99 89 84 Engine 9 | . 8 1 14 10 Core 5 | . 5 12 3 4 Treads 1 | . . . 5 . Wheel 14 | . 28 27 7 9 Device 9 | . 11 14 11 5 Storage 11 | . 14 14 11 9 Processor 4 | . . . 10 1 Protection 6 | . . . . 18 Energy Cannon 5 | . . . 9 5 Ballistic Gun 12 | . 28 21 1 12 Ballistic Cannon 3 | . . . 9 2 Launcher 2 | . . 6 1 2 Naked Turns . | . . . . . Heaviest Build 113 | 14 90 91 97 113 Greatest Support 40 | 26 26 26 40 28 Greatest Overweight (x) 30 | 4 3 5 30 8 Average Overweight (x) 3 | . . 3 5 3 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 23 | 6 10 25 25 25 Most Carried 19 | 3 8 12 12 19 Average Carried 9 | 1 5 9 8 11 Final Capacity 25 | 8 25 25 25 25 Final Carried 14 | 2 8 12 9 14 Class Distribution -------------------- 63% | Mutant 16% | Tank 11% | Scavenger-Tank 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 2182 | 234 111 356 533 948 Remotely . | . . . . . Salvage Created 2488 | . 111 282 767 1328 Parts 168 | . 6 26 57 79 Haulers Intercepted 2 | . . . 1 1 Recyclers Shooed 4 | . 1 . 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 61 | . 2 10 21 28 Guns 28 | . 2 7 2 17 Cannons 25 | . . . 15 10 AOE 8 | . . 3 4 1 Classes Destroyed 13 | . 2 2 7 2 Worker 6 | . . 2 1 3 Builder 5 | . . . 2 3 Tunneler 1 | . . . 1 . Hauler 2 | . . . 1 1 Recycler 4 | . . . 1 3 Operator 1 | . . . 1 . Watcher 7 | . 1 . 4 2 Swarmer 19 | . . 6 7 6 Grunt 33 | . 2 4 9 18 Brawler 1 | . . . . 1 Duelist 2 | . . . 1 1 Sentry 5 | . . . 4 1 Hunter 1 | . . . . 1 Best Kill Streak 9 | . 1 5 9 8 Combat Bots Only 6 | . 1 3 6 6 Max Kills in Single Turn 3 | . 1 3 3 2 Gunslinging . | . . . . . Exploded 3 | . . 3 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 375 | . 10 50 85 230 Missed 112 | . 4 24 25 59 Damage Taken 4118 | . 117 389 754 2858 Core 856 | . 31 104 167 554 Absorbed by Shields . | . . . . . Redirected to Shielding 143 | . . . . 143 Ignored by Resistances 28 | . . . . 28 Regen/Repaired (Parts) 85 | . . . 85 . Core Remaining (%) 68 | 100 . 46 58 . Volleys Fired 207 | . 19 29 66 93 Largest 3 | . 2 2 2 3 Hottest 165 | . 40 50 107 165 Shots Fired 470 | . 36 58 120 256 Gun 272 | . 36 57 10 169 Cannon 175 | . . . 100 75 Launcher 23 | . . 1 10 12 Special . | . . . . . Kinetic 320 | . 36 57 67 160 Thermal 127 | . . . 43 84 Explosive 23 | . . 1 10 12 Electromagnetic . | . . . . . Robot Hit Streak 10 | . 10 10 5 8 Robot Miss Streak 8 | . 5 2 4 8 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 266 | . 22 41 57 146 Core Hits 157 | . 8 19 41 89 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . 1 . . 1 Critical Strikes 4 | . 1 . 2 1 Destroy 2 | . 1 . . 1 Blast 2 | . . . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5933 | . 269 658 1525 3481 Guns 2662 | . 265 532 61 1804 Cannons 2043 | . . . 1046 997 Explosions 1224 | . . 126 418 680 Melee . | . . . . . Ramming 4 | . 4 . . . Kinetic 3312 | . 265 532 680 1835 Thermal 1517 | . . 33 427 1057 Explosive 1100 | . . 93 418 589 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . . . 12 . Message Errors 3 | . . . 3 . Matter Fused 2 | . . . 2 . Heat Flow Errors 2 | . . . 2 . Energy Discharges 2 | . . . 2 . Data Loss (minor) 2 | . . . 2 . Misfires 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 30 | . . . 15 15 Projectiles 15 | . . . 14 1 Explosions 15 | . . . 1 14 Melee . | . . . . . Knockbacks 9 | . . . 7 2 Impact . | . . . . . Kinetic 9 | . . . 7 2 Secondary . | . . . . . Self-Inflicted Damage 407 | . 2 68 37 300 Shots 12 | . . 3 2 7 Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 570 | . 20 22 200 570 Average Temperature 135 | . 7 5 36 179 Received Heat Transfer 1611 | . 69 186 249 1107 Effects 31 | . . . . 31 Shutdowns 10 | . . . . 10 Energy Bleed 4 | . . . . 4 Interference 5 | . . . . 5 Matter Decay 3 | . . . . 3 Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . . . 2 Damage (major) 6 | . . . . 6 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 2529 | . . 50 777 1702 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 590 | . 136 257 377 590 Initial 105 | . . 52 42 105 Average 211 | . 79 130 198 333 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 46 | 100 100 65 53 7 Level 1 45 | . . 34 46 67 Level 2 8 | . . . . 24 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . . . 3 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 5 | . . . 1 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 87 | . 7 10 29 41 Peak Tracking Total 7 | . 2 3 5 7 Tactical Retreats 4 | . 1 2 . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 2 | . . 2 2 . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 10 | . . 2 2 6 Max in Single Turn 2 | . . 2 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 9 | . 2 . 5 2 Terminals 4 | . 2 . 2 . Fabricators . | . . . . . Repair Stations 2 | . . . 1 1 Recycling Units 3 | . . . 2 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 26 | . 4 . 15 7 Successful 19 | . 3 . 12 4 Failed 7 | . 1 . 3 3 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 9 | . 4 . 5 . Fabricators . | . . . . . Repair Stations 6 | . . . 3 3 Recycling Units 11 | . . . 7 4 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 3 . 4 . Record 4 | . 1 . 3 . Dispatch Records 1 | . 1 . . . Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 2 2 Scan Component 2 | . . . 1 1 Repair 2 | . . . 1 1 Recycling Unit Hacks 8 | . . . 6 2 Recycle Component 1 | . . . 1 . Process 1 | . . . 1 . Report Inventory 3 | . . . 2 1 Retrieve Matter 1 | . . . 1 . Retrieve Components 2 | . . . 1 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 2 . 3 1 Full Trace Events 4 | . 1 . 2 1 Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 58 | . . . 32 26 Parts Recycled 1 | . . . 1 . Recycled Matter 36 | . . . 36 . Retrieved Matter 36 | . . . 36 . Retrieved Components 11 | . . . 2 9 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3889 | 69 383 899 1289 1249 Spaces Moved 1900 | 42 328 587 383 560 Core 31 | 25 . . 6 . Treads 79 | . . . 79 . Legs 24 | . . . 24 . Wheels 1747 | 17 328 587 255 560 Hover 19 | . . . 19 . Flight . | . . . . . Fastest Speed 50 | 50 90 135 135 145 Average Speed 159 | 110 96 135 268 151 Slowest Speed 1550 | 250 135 175 1550 210 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 4 44 95 40 49 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 3 | . . 3 . . Spaces Dug . | . . . . . Terrain Destroyed 190 | . . 15 61 114 Melee . | . . . . . Projectile 20 | . . . 4 16 AOE 170 | . . 15 57 98 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2352 | 64 359 636 528 765 Wait 70 | 9 . . 23 38 Move 1896 | 41 327 586 382 560 Hop . | . . . . . Pick Up 77 | 8 7 11 19 32 Fast Attach . | . . . . . Attach 57 | 6 2 4 17 28 Detach 8 | . 1 . 4 3 Swap 10 | . 1 1 5 3 Drop 26 | . 1 5 12 8 Fire 207 | . 19 29 66 93 Melee . | . . . . . Ram 1 | . 1 . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Discovered new exit (range 14) 143 | -10/Materials | Discovered new exit (range 15) 214 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 13) 357 | -10/Materials | Discovered new exit (range 12) 453 | -10/Materials | Entered Mines 533 | -10/Mines | Core integrity fell below 50% 603 | -10/Mines | Discovered new exit (range 5) 659 | -10/Mines | Learned Materials emergency access door positions 692 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 711 | -10/Mines | Found Prototype Device 950 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1012 | -10/Mines | Learned Materials emergency access door positions 1133 | -10/Mines | Found a hidden stash of uninstalled traps 1337 | -10/Mines | Discovered new exit (range 9) 1352 | -10/Mines | Entered Materials 1352 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1508 | -9/Materials | Lost 3 parts (2p1n) 1858 | -9/Materials | Discovered new exit (range 10) 2130 | -9/Materials | Repaired Imp. Light Cannon 2257 | -9/Materials | Build established: Scavenger-Mutant 2582 | -9/Materials | Discovered new exit (range 17) 2592 | -9/Materials | Build established: Mutant 2641 | -9/Materials | Entered another Materials area 2641 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2643 | -8/Materials | Discovered new exit (range 8) 2742 | -8/Materials | Lost 4 parts (2p1n1u) 3132 | -8/Materials | Lost 3 parts (2u1w) 3147 | -8/Materials | Core integrity fell below 50% 3841 | -8/Materials | First assault squad dispatched 3871 | -8/Materials | Core integrity fell below 20% 3890 | -8/Materials | Destroyed by L-31 Rogue with Katana Last Messages --------------- Acquired 18 matter. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. L-31 Rogue unfolds itself. G-47 Trooper unfolds itself. I-25 Savior unfolds itself. Core Shielding destroyed. Lgt. Nuclear Core destroyed. Arm. Huge Wheel destroyed. Lgt. Nuclear Core destroyed. M-13 Machinist repairs G-47 Trooper. G-47 Trooper destroyed. Lgt. Ion Engine destroyed. Ion Engine destroyed. G-47 Trooper destroyed. U-05 Engineer builds a Wall. M-13 Machinist repairs L-31 Rogue. M-13 Machinist repairs G-50 Soldier. Hvy. Particle Cannon destroyed. M-13 Machinist repairs G-50 Soldier. Map ----- +----------------------------------------------------+ | ???# #???????????????##############+### ##??? | | ???# #?????????????????????????# # T#??? | | ???# #?????????????????????????# # ##??? | | ####+#####?????????????????????#""" # #???? | | #?????????????????????#"T # #???? | | #?????????????????????#""" # #???? | | #???? ????????????????# # #???? | | ! "T" #???? ???????????????##/##+## #???? | | ##########?????# ###########?####]== #???? | | ???????????????? / =[=######**]= #???? | | ??????????????????# ""=*+[*%=%%*!! #???? | | ??????????????????# """%############+#???? | | ??????????????????+ S"%### =!=]! #?????? | | ??????????????????# [ #?#[ !""" #?????? | | ??????????????????# """ [#?# """ #?????? | | ??????????????????# """ #?# """ #?????? | | ??????????????????# """ ### ! #?????? | | ??????????????????+ +[+[ =""" #?????? | | ??????????????????############ =%""" #?????? | | ????????????????????????????# =//*""" # "#? | | ????????????????????????????##=![%= " "# | | ?????????????????????##??????#####+#####????? | | ?????????????????????#;######### #??????? | | ?????????????????????# #??????? | | ?????????????????????# * T #??????? | | ?????????????????????# i%@% #??????? | | ?????????????????????# gl####### [ #??????? | | ?????????????????????# m=##????#######??????? | | ?????????????????????# #??????????????????? | | ?????????????????????#u #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# ???????????????????? | | ?????????????????????# ???????????????????? | | ????????????????????? ???????????????????? | | ????????????????????? ???????????????????? | | ????????????????????? ???????????????????? | | ?????????????????????# ???????????????????? | | ?????????????????????? ???????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: EM 15 Core Shielding 20 Power Shielding 66 Evasion (%) 42 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Risk Taker Challenges ------------ None Game ------ Seed CentriumPhasingRigger Manual? 0 Play Time 00:48:54 Cumulative 2.4 hours Start 2024.04.03 @ 13:33:59 End 2024.04.03 @ 14:24:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 96c1399b-628b-44e1-884d-9e0312357e59