Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.05 @ 03:10:30 Player: Player Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (32) 160 Value Destroyed (891) 891 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5751 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 139/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Visual Processing Unit Advanced Signal Interpreter Improved Terrain Scanner Authchip [Armor] > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Active Sensor Suite Long-range Tractor Beam Peak State ------------ > --- POWER ------------ F-cell Engine Reinforced Fission Core Micro Fission Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Improved Reaction Control System Improved Medium Armor Plating Advanced Shield Generator > --- WEAPON ----------- Advanced Beam Cannon KE Penetrator Heavy Mass Driver > --- INVENTORY -------- Improved Cooling System Active Sensor Suite Improved Transmission Jammer Improved Weapon Shielding Long-range Tractor Beam Mini Drone Bay Phase Cannon Magnetic Acceleration Cannon [Rating: 93] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Visual Processing Unit Hackware Authchip [Armor] Protection Improved Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Slots Evolved 12 | . . 2 2 2 2 2 2 . Power 2 | . . . 1 . . . 1 . Propulsion 2 | . . 1 . . . . 1 . Utility 6 | . . 1 1 1 2 1 . . Weapon 2 | . . . . 1 . 1 . . Parts Attached 82 | 6 8 14 17 2 7 17 9 2 Power 17 | 1 1 1 7 . 1 5 1 . Engine 14 | 1 1 1 6 . 1 4 . . Core 3 | . . . 1 . . 1 1 . Reactor . | . . . . . . . . . Propulsion 20 | 2 2 6 4 . 1 1 4 . Treads . | . . . . . . . . . Leg 20 | 2 2 6 4 . 1 1 4 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 25 | 1 4 3 3 1 3 6 2 2 Device 11 | . 1 1 2 1 1 4 . 1 Storage 5 | 1 2 . . . . . 2 . Processor 4 | . 1 1 . . 2 . . . Hackware 1 | . . . . . . . . 1 Protection 4 | . . 1 1 . . 2 . . Artifact . | . . . . . . . . . Weapon 20 | 2 1 4 3 1 2 5 2 . Energy Gun 2 | . . . 1 1 . . . . Energy Cannon 7 | . 1 2 2 . . 1 1 . Ballistic Gun 8 | 2 . 1 . . 2 2 1 . Ballistic Cannon 3 | . . 1 . . . 2 . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 3 . . 1 1 . Parts Lost 8 | . . . . . . . 7 1 Power 3 | . . . . . . . 3 . Propulsion 1 | . . . . . . . 1 . Utility 4 | . . . . . . . 3 1 Weapon . | . . . . . . . . . Highest Loss Streak 7 | . . . . . . . 7 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 99 100 100 100 99 96 86 20 Engine 11 | . 14 11 17 15 13 8 4 . Core 1 | . . . . . . 1 7 . Leg 23 | . 28 33 27 23 20 17 18 . Device 14 | . 13 5 11 15 19 22 18 7 Storage 7 | . 14 11 9 7 6 5 5 . Processor 8 | . . 11 9 7 13 11 10 10 Protection 4 | . . 5 6 7 6 5 5 . Energy Gun 1 | . . . . 7 6 1 . . Energy Cannon 6 | . 1 11 8 7 6 6 5 . Ballistic Gun 7 | . 26 6 . . 3 8 1 . Ballistic Cannon 3 | . . 4 9 7 2 2 7 . Peak Build Rating 93 | 6 8 24 40 46 57 81 93 20 Average Rating 40 | 4 7 17 35 45 53 72 83 16 On Entrance 30 | . 6 8 24 40 46 57 81 13 Naked Turns . | . . . . . . . . . Heaviest Build 93 | 12 21 29 49 51 53 75 93 2 Greatest Support 80 | 20 20 51 60 60 60 60 80 3 Greatest Overweight (x) 2 | . 1 . . . . 1 2 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 5 Average Capacity 9 | 7 8 10 10 10 10 10 9 5 Most Carried 10 | 5 10 10 10 10 10 10 10 5 Average Carried 8 | 2 7 9 9 8 9 9 9 4 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 Final Carried 10 | 5 10 10 10 10 10 10 5 5 Class Distribution -------------------- 37% | Scavenger-Skirmisher 36% | Mutant 13% | Skirmisher 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Matter Collected 1572 | 284 263 181 338 30 88 128 157 103 Remotely . | . . . . . . . . . Salvage Created 1258 | 69 326 323 200 71 49 83 137 . Parts 80 | 6 20 25 6 2 7 4 10 . Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 3 | . . . 2 . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Combat Hostiles Destroyed 19 | . 5 7 3 . . 1 3 . Guns 11 | . 5 4 . . . 1 1 . Cannons 8 | . . 3 3 . . . 2 . Classes Destroyed 11 | 2 4 2 . . 1 . 2 . Worker 3 | . 1 . . . . 1 1 . Builder 1 | . . . . . 1 . . . Tunneler 1 | 1 . . . . . . . . Hauler 1 | . 1 . . . . . . . Recycler 3 | 1 . . 1 1 . . . . Watcher 4 | . 2 1 . . 1 . . . Swarmer 2 | . . . . . . . 2 . Grunt 12 | . 5 4 2 . . 1 . . Brawler 1 | . . 1 . . . . . . Sentry 3 | . . 2 1 . . . . . Specialist 1 | . . . . . . . 1 . Best Kill Streak 3 | 1 3 3 3 1 2 1 2 . Combat Bots Only 3 | . 2 3 2 . . 1 2 . Max Kills in Single Turn 2 | 1 1 1 2 1 1 1 2 . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Hostile Shots Fired 357 | . 35 33 21 4 8 . 243 13 Missed 130 | . 11 16 3 3 4 . 86 7 Damage Taken 3361 | . 350 201 336 15 42 29 2285 103 Core 1310 | . 50 10 77 15 . . 1083 75 Absorbed by Shields 135 | . . . 12 . 16 10 97 . Core Remaining (%) 94 | 100 80 97 86 97 100 100 . . Volleys Fired 113 | 4 37 21 13 1 6 4 27 . Largest 4 | 2 2 2 2 3 3 4 3 . Hottest 228 | 40 40 104 104 167 167 183 228 . Shots Fired 237 | 8 74 42 26 3 16 13 55 . Gun 119 | 8 74 14 . 1 8 6 8 . Cannon 118 | . . 28 26 2 8 7 47 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 153 | 8 74 21 13 1 4 8 24 . Thermal 84 | . . 21 13 2 12 5 31 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 7 | 3 7 4 5 2 7 1 4 . Robot Miss Streak 5 | 1 4 2 4 . 3 4 5 . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 116 | 5 42 24 13 1 10 2 19 . Core Hits 52 | 2 19 12 6 1 3 3 6 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . 1 1 . . . 1 . Blast 3 | . . 1 1 . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2536 | 62 534 436 367 25 219 68 825 . Guns 995 | 62 534 125 . 16 101 46 111 . Cannons 1493 | . . 297 351 . 111 20 714 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 48 | . . 14 16 9 7 2 . . Kinetic 1723 | 62 534 215 239 . 66 46 561 . Thermal 765 | . . 207 112 16 146 20 264 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . 3 . . . 1 . . Average Corruption 2 | . . 2 . . . 1 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 10 | . . 9 . . . 1 . . Message Errors 4 | . . 4 . . . . . . Matter Fused 2 | . . 2 . . . . . . Heat Flow Errors 1 | . . 1 . . . . . . Energy Discharges 2 | . . 2 . . . . . . Data Loss (minor) 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 5 | . . . 1 . . . 4 . Impact 1 | . . . 1 . . . . . Kinetic 4 | . . . . . . . 4 . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 6 | . . 2 1 1 1 1 . . Kicked 6 | . . 2 1 1 1 1 . . Crushed . | . . . . . . . . . Highest Temperature 1051 | . 20 234 547 111 102 204 1051 . Average Temperature 234 | . 5 61 200 61 46 82 563 . Received Heat Transfer 669 | . 213 102 183 . . . 162 9 Effects 68 | . . . 10 . . . 58 . Shutdowns 15 | . . . 6 . . . 9 . Energy Bleed 7 | . . . . . . . 7 . Interference 12 | . . . 1 . . . 11 . Matter Decay 5 | . . . 1 . . . 4 . Short Circuit 6 | . . . . . . . 6 . Damage (minor) 9 | . . . 1 . . . 8 . Damage (major) 8 | . . . . . . . 8 . Damage (core) 6 | . . . 1 . . . 5 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . Heat Transferred 1332 | . . 407 185 37 259 37 407 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Peak Influence 221 | 10 115 221 185 104 107 26 113 . Initial 84 | . 6 26 46 84 50 . 12 . Average 64 | 4 60 100 114 96 69 7 41 . Maximum Alert Level 1 | . . 1 . . . . . . Low Security (%) 93 | 100 100 70 100 100 100 100 100 . Level 1 6 | . . 29 . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 1 1 1 1 1 4 3 . Investigation 1 | . . 1 . . . . . . Extermination 2 | . . . . 1 . 1 . . Reinforcement 8 | . 1 . 1 . . 3 3 . Assault . | . . . . . . . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Distress Signals 3 | . . . 3 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 68 | . 9 16 5 3 12 8 8 7 Peak Tracking Total 7 | . 3 7 4 1 3 2 5 7 Tactical Retreats 6 | . . 3 2 . 1 . . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Traps Triggered 4 | . . 3 . . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Machines Accessed 4 | . 1 3 . . . . . . Terminals 3 | . 1 2 . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 9 | . 2 7 . . . . . . Successful 3 | . 1 2 . . . . . . Failed 6 | . 1 5 . . . . . . Catastrophic 2 | . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 4 | . 1 3 . . . . . . Terminals 6 | . 2 4 . . . . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . 3 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . 1 1 . . . . . . Alert Level 1 | . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . 1 . . . . . . Scan Component 1 | . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 3 . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Turns Passed 3624 | 96 527 736 262 357 478 644 356 168 Spaces Moved 2136 | 67 260 472 140 203 247 291 129 327 Core 350 | 16 . . . . . . 7 327 Treads . | . . . . . . . . . Legs 1786 | 51 260 472 140 203 247 291 122 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 130 130 126 126 50 50 Average Speed 122 | 103 124 125 130 130 127 165 174 50 Slowest Speed 260 | 120 190 130 130 130 130 196 260 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 19 | 6 32 38 15 6 11 10 5 48 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . . . . . . 1 Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 2 | . . . . . . . . 2 Spaces Dug 4 | . . 4 . . . . . . Terrain Destroyed 32 | . . 5 4 . . 3 20 . Melee . | . . . . . . . . . Projectile 32 | . . 5 4 . . 3 20 . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Total 2933 | 85 391 577 200 293 399 447 210 331 Wait 448 | . 66 44 5 85 122 101 25 . Move 2128 | 66 259 471 139 202 246 290 128 327 Hop . | . . . . . . . . . Pick Up 67 | 9 11 10 7 2 8 13 6 1 Fast Attach 26 | 2 3 2 5 . 3 3 6 2 Attach 17 | 4 1 3 2 2 2 3 . . Detach 4 | . . . 1 . . 2 1 . Swap 39 | . 4 9 10 . 2 11 3 . Drop 85 | . 10 15 17 . 9 19 14 1 Fire 113 | 4 37 21 13 1 6 4 27 . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 6 | . . 2 1 1 1 1 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 589 | -10/Materials | Discovered new exit (range 14) 624 | -10/Materials | Identified exit to Materials 624 | -10/Materials | Entered another Materials area 624 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 716 | -9/Materials | Discovered new exit (range 15) 767 | -9/Materials | Identified exit to Storage 929 | -9/Materials | Build established: Scavenger-Mutant 1264 | -9/Materials | Build established: Mutant 1265 | -9/Materials | Discovered new exit (range 6) 1285 | -9/Materials | Identified exit to Mines 1355 | -9/Materials | Discovered new exit (range 5) 1359 | -9/Materials | Identified exit to Materials 1360 | -9/Materials | Entered another Materials area 1360 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1582 | -8/Materials | Met 7R-MNS 1587 | -8/Materials | Discovered new exit (range 16) 1621 | -8/Materials | Identified exit to Factory 1622 | -8/Materials | Entered Factory 1622 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1623 | -7/Factory | Caught up to 7R-MNS 1784 | -7/Factory | Discovered new exit (range 15) 1836 | -7/Factory | Identified exit to Factory 1910 | -7/Factory | Build established: Skirmisher 1979 | -7/Factory | Entered another Factory area 1979 | -6/Factory | Evolved 2 slots: Utility x2 1980 | -6/Factory | Caught up to 7R-MNS 2367 | -6/Factory | Garrison activated, responded to threat 2400 | -6/Factory | Build established: Scavenger-Skirmisher 2437 | -6/Factory | Discovered new exit (range 13) 2454 | -6/Factory | Identified exit to Factory 2457 | -6/Factory | Entered another Factory area 2457 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2458 | -5/Factory | Caught up to 7R-MNS 2819 | -5/Factory | Found Prototype Device 3071 | -5/Factory | Discovered new exit (range 7) 3089 | -5/Factory | Identified exit to Factory 3101 | -5/Factory | Entered another Factory area 3101 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 3102 | -4/Factory | Caught up to 7R-MNS 3311 | -4/Factory | Discovered new exit (range 10) 3338 | -4/Factory | 7R-MNS successfully reached the Upper Caves 3345 | -4/Factory | Identified exit to Upper Caves 3430 | -4/Factory | Core integrity fell below 50% 3442 | -4/Factory | Core integrity fell below 20% 3457 | -4/Factory | Entered Upper Caves 3483 | -4/Upper Caves | Lost 7 parts (3p1n3u) 3601 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 3625 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- World map updated: -2/Research. Searching scrap... Found Adv. Cooling System. Found Med. Storage Unit. Found Imp. Weapon Shielding. Found Authchip [Armor]. Found 45 Matter. Acquired Authchip [Armor]. Dropped Broken KE Penetrator. Acquired 45 matter. Acquired Med. Storage Unit. Searching scrap... Found Imp. Terrain Scanner. Found Point Defense Array. Found 58 Matter. Acquired Imp. Terrain Scanner. Acquired 58 matter. Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." Y-72 Warden: "REQUESTING BACKUP." Imp. Terrain Scanner destroyed. Map ----- +----------------------------------------------------+ | ?????? ## ???????????# # #####?????????????? | | ??????? ??????????# #?????? ??#??????? | | ????????? ?????????## ## #????????????????? | | ???????????# ??####### ### #????????????????? | | ?????????### ### # #?# #?#??????????????? | | ????????## # #?# ????? ??????????? | | ???????## ### #?# ???????????????? | | ???????# ### ##?######??????????????? | | ?????# #?###??????????????????????? | | ?????## ### #?????##???????????????????? | | ??????## ???## #???## ##??????????????????? | | ???????### #?????# #???# #??????????????????? | | ?????????# ??????## ##??# ???????????????????? | | #?????? ???????# #???# #???????????????????? | | #?????? ?????????# #???# #???????????????????? | | #??? ? ??????##### ##?? ##??????????????????? | | #???????????## ##?# #??????????????????? | | #??????????## ### #??????????????????? | | #?????????## #??????????????????? | | ???#???????###### #??????????????????? | | ?? #????????????## #####s #####??????????????? | | ? #?????????????## #??## ##?????????????? | | #?????????####??# #??# #?????????????? | | #?????????# ##?# #### #?????????????? | | ##???????## ### ## ##### #????????????? | | #??###### ## ##@ #?????# #???????????? | | #?## # # # #??????? ??????????? | | ? #### # #????????? ?????????? | | ##### # # ## #?????????? ??????????? | | ## #####?# #???#?????????????????? | | # ##?????? # ????????????????????? | | #### # ##?????? # #???????????????????? | | ???## #####???????# ### ##???????????????????? | | ????## ##?#????????? #???##????????????????????? | | #????# ##?#??????????#??????????????????????????? | | #????# ##????????????????????????????????????????? | | #????###?????????????????????????????????????????? | | ?#???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#??????????????????????? | | ????????????#?#??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 43 Energy Capacity 760 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 65 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExpertHellfireFlamer Manual? 0 Play Time 01:39:18 Cumulative 26.3 hours Start 2025.04.05 @ 00:58:35 End 2025.04.05 @ 03:10:30 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 19 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fb77f50a-d6d5-4c0d-a39e-a640ba49ac5c