Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.16 @ 10:17:07 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (110) 550 Value Destroyed (2858) 2858 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 7439 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 978/1000 Matter 130/300 Energy 92/290 System Corruption 0% Temperature Cool (0) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (11) ----- Improved Cryofiber Web Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Core Shielding Improved Medium Armor Plating > --- WEAPON (2) ------- Cooled Pulse Rifle > --- INVENTORY (10) --- Improved Heat Sink Core Analyzer Energy Filter Improved Weapon Cycler Improved Weapon Shielding Hardened Medium Armor Plating Heavy Plasma Cannon Improved Plasma Cutter Improved Plasma Cutter Enhanced Flamer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cryofiber Web Medium Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Core Shielding Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Improved Heat Sink Core Analyzer Energy Filter Improved Weapon Cycler Improved Weapon Shielding Hardened Medium Armor Plating Heavy Plasma Cannon Improved Plasma Cutter Improved Plasma Cutter Enhanced Flamer [Rating: 65] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Improved Targeting Computer Device Cryofiber Web Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 9 | . . . 2 1 2 2 2 Weapon . | . . . . . . . . Parts Attached 117 | 7 9 5 23 20 35 6 12 Power 14 | 1 1 1 3 2 3 1 2 Engine 12 | 1 1 1 3 1 2 1 2 Core 2 | . . . . 1 1 . . Reactor . | . . . . . . . . Propulsion 31 | 3 . 3 6 5 10 1 3 Treads 2 | 2 . . . . . . . Leg 26 | 1 . . 6 5 10 1 3 Wheel 1 | . . 1 . . . . . Hover . | . . . . . . . . Flight 2 | . . 2 . . . . . Utility 42 | 1 5 . 3 9 15 4 5 Device 17 | . 2 . . 4 8 1 2 Storage 6 | 1 3 . . 2 . . . Processor 8 | . . . 2 . 3 2 1 Hackware . | . . . . . . . . Protection 11 | . . . 1 3 4 1 2 Artifact . | . . . . . . . . Weapon 30 | 2 3 1 11 4 7 . 2 Energy Gun 20 | . . 1 7 4 6 . 2 Energy Cannon . | . . . . . . . . Ballistic Gun 5 | 2 1 . 1 . 1 . . Ballistic Cannon 5 | . 2 . 3 . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 2 1 1 . . Parts Lost 22 | . 2 2 8 1 7 . 2 Power 2 | . 1 . 1 . . . . Propulsion 7 | . 1 1 3 . 1 . 1 Utility 6 | . . 1 . 1 3 . 1 Weapon 7 | . . . 4 . 3 . . Highest Loss Streak 4 | . 1 2 4 1 2 . 2 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 88 | . 85 60 81 98 97 97 94 Engine 8 | . 10 14 10 5 5 6 4 Core 1 | . . . . 3 1 . . Treads 3 | . 22 . . . . . . Leg 15 | . . . 17 26 22 20 14 Device 7 | . 10 1 . 9 11 6 10 Storage 9 | . 14 14 11 9 7 6 5 Processor 15 | . . . 18 18 22 25 29 Protection 6 | . . . 4 7 9 17 15 Energy Gun 11 | . . 3 16 17 14 13 10 Ballistic Gun 3 | . 16 10 . . . . . Ballistic Cannon 3 | . 10 10 1 . . . . Naked Turns . | . . . . . . . . Heaviest Build 55 | 11 55 29 40 41 37 45 46 Greatest Support 53 | 40 40 20 20 35 53 53 53 Greatest Overweight (x) 9 | 2 1 9 7 1 . . 1 Average Overweight (x) . | . . 4 1 . . . . Largest Inventory Capacity 20 | 8 20 15 15 15 10 10 10 Average Capacity 12 | 7 15 15 15 12 10 10 10 Most Carried 15 | 1 13 15 15 15 10 10 10 Average Carried 10 | . 8 12 13 12 9 9 9 Final Capacity 15 | 8 15 15 15 10 10 10 10 Final Carried 15 | 1 10 15 15 10 10 10 10 Class Distribution -------------------- 71% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Matter Collected 1669 | 209 364 96 379 190 431 . . Remotely . | . . . . . . . . Salvage Created 3538 | . 330 98 989 821 1300 . . Parts 204 | . 24 15 79 33 53 . . Haulers Intercepted 6 | . . . 3 2 1 . . Recyclers Shooed 6 | . . 1 4 . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 77 | . 11 6 18 18 24 . . Guns 54 | . 4 3 15 16 16 . . Cannons 13 | . 7 3 3 . . . . AOE 5 | . . . . . 5 . . Classes Destroyed 16 | . 6 2 3 . 5 . . Worker 9 | . . 2 4 1 2 . . Builder 3 | . . 1 2 . . . . Tunneler 3 | . 1 . . 1 1 . . Hauler 6 | . . . 3 2 1 . . Recycler 5 | . 1 . 2 1 1 . . Operator 2 | . 2 . . . . . . Watcher 5 | . 1 . 3 . 1 . . Swarmer 28 | . 7 6 7 7 1 . . Grunt 26 | . 4 . 7 8 7 . . Brawler 3 | . . . . . 3 . . Duelist 4 | . . . 1 2 1 . . Protector 1 | . . . . . 1 . . Sentry 5 | . . . 3 1 1 . . Specialist 2 | . . . . . 2 . . Hunter 1 | . . . . . 1 . . Programmer 7 | . . . . . 7 . . Best Kill Streak 9 | . 3 4 6 5 9 . . Combat Bots Only 5 | . 3 3 5 5 5 . . Max Kills in Single Turn 7 | . 1 2 2 2 7 . . Gunslinging 1 | . . . . 1 . . . Exploded 5 | . . . . . 5 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Damage Taken 5402 | . 649 145 1289 934 2270 . 115 Core 938 | . 98 41 357 211 209 . 22 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 50 | . . . . 43 3 . 4 Regen/Repaired (Parts) 376 | . . . . 69 307 . . Core Remaining (%) 64 | 100 . 44 10 61 70 100 . Volleys Fired 300 | . 64 25 75 56 80 . . Largest 2 | . 2 2 2 2 2 . . Hottest 122 | . 59 59 122 122 122 . . Shots Fired 517 | . 96 45 119 111 146 . . Gun 426 | . 38 25 106 111 146 . . Cannon 91 | . 58 20 13 . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 162 | . 96 40 25 . 1 . . Thermal 343 | . . 5 82 111 145 . . Explosive . | . . . . . . . . Electromagnetic 12 | . . . 12 . . . . Robot Hit Streak 52 | . 8 5 21 35 52 . . Robot Miss Streak 6 | . 6 4 5 2 2 . . Penetration Max . | . . . . . . . . Secondary Targets 4 | . . . 2 1 1 . . Max Gunslinging Chain 1 | . . . 1 1 1 . . Shots Hit Robots 358 | . 44 20 90 94 110 . . Core Hits 171 | . 20 10 58 33 50 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 16 | . 1 . 3 8 4 . . Burn 14 | . . . 2 8 4 . . Blast 2 | . 1 . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6963 | . 697 265 1395 1593 3013 . . Guns 5095 | . 192 106 1133 1593 2071 . . Cannons 916 | . 505 159 252 . . . . Explosions 918 | . . . . . 918 . . Melee . | . . . . . . . . Ramming 34 | . . . 10 . 24 . . Kinetic 1256 | . 697 231 328 . . . . Thermal 4541 | . . 34 843 1593 2071 . . Explosive 918 | . . . . . 918 . . Electromagnetic 214 | . . . 214 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . 9 . . Average Corruption 4 | . . . . . 4 . . Corruption Purged 5 | . . . . . 5 . . Corruption Blocked . | . . . . . . . . Effects 39 | . . . . . 39 . . Message Errors 6 | . . . . . 6 . . Matter Fused 10 | . . . . . 10 . . Heat Flow Errors 11 | . . . . . 11 . . Energy Discharges 2 | . . . . . 2 . . Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 4 | . . . . . 4 . . Data Loss (major) 1 | . . . . . 1 . . Misfires 3 | . . . . . 3 . . Alerts 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 138 | . 25 . . . 113 . . Projectiles 25 | . 25 . . . . . . Explosions 113 | . . . . . 113 . . Melee . | . . . . . . . . Knockbacks 11 | . 6 2 3 . . . . Impact . | . . . . . . . . Kinetic 9 | . 5 1 3 . . . . Secondary 2 | . 1 1 . . . . . Self-Inflicted Damage 282 | . . . . . 282 . . Shots 3 | . . . . . 3 . . Rammed . | . . . . . . . . Targets Rammed 8 | . . . 5 . 3 . . Kicked 8 | . . . 5 . 3 . . Crushed . | . . . . . . . . Highest Temperature 351 | . 36 46 351 114 199 . . Average Temperature 47 | . 12 18 73 32 54 . . Received Heat Transfer 987 | . 42 . 345 225 375 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 5 | . . . . 2 3 . . Combat Hostiles 5 | . . . . 2 3 . . Parts Melted 23 | . . . 1 12 10 . . Heat Transferred 10422 | . . 75 1874 4070 4403 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Peak Influence 408 | . 182 103 227 408 380 188 91 Initial 176 | . . 37 . 86 150 176 91 Average 165 | . 58 55 122 277 229 181 90 Maximum Alert Level 2 | . . . 1 2 1 . . Low Security (%) 66 | 100 100 100 86 21 43 100 100 Level 1 32 | . . . 13 71 56 . . Level 2 1 | . . . . 7 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 3 . . 1 9 1 . Investigation 6 | . 2 . . . 3 1 . Extermination 4 | . . . . . 4 . . Reinforcement 4 | . 1 . . 1 2 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Distress Signals 6 | . . . 3 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 133 | . 21 6 29 33 36 . 8 Peak Tracking Total 8 | . 6 3 6 8 8 . 7 Tactical Retreats 8 | . 4 . 1 1 2 . . Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Traps Triggered 6 | . . . . . 2 . 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Most Traps Carried 3 | . . 3 3 3 . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Disabled 7 | . 1 1 . . 5 . . Max in Single Turn 2 | . 1 1 . . 2 . . Garrison Access 2 | . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Accessed 23 | . 5 . 2 4 9 3 . Terminals 13 | . 5 . 1 2 3 2 . Fabricators 1 | . . . . . 1 . . Repair Stations 6 | . . . . 2 4 . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 2 | . . . . . 1 1 . Total Hacks 77 | . 15 . 4 13 33 12 . Successful 48 | . 7 . 3 9 23 6 . Failed 29 | . 8 . 1 4 10 6 . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 28 | . 14 . . 3 4 7 . Terminals 40 | . 15 . 2 7 6 10 . Fabricators 4 | . . . . . 4 . . Repair Stations 27 | . . . . 6 21 . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access 4 | . . . . . 2 2 . Terminal Hacks 10 | . 1 . 1 3 2 3 . Record 2 | . . . . . . 2 . Part Schematic 1 | . . . . . . 1 . Robot Analysis 2 | . . . . 2 . . . Prototype ID Bank 1 | . . . . . 1 . . Scanalyzer Index 1 | . . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 2 | . . . 1 . 1 . . Fabricator Hacks 2 | . . . . . 2 . . Load Schematic 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 19 | . . . . 4 15 . . Scan Component 10 | . . . . 2 8 . . Repair 9 | . . . . 2 7 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks 2 | . . . . . 1 1 . Seal Access 2 | . . . . . 1 1 . Unauthorized Hacks 13 | . 6 . . 2 3 2 . Terminals 13 | . 6 . . 2 3 2 . Track 2 | . . . . 1 . 1 . Assimilate 1 | . 1 . . . . . . Botnet 7 | . 4 . . . 2 1 . Operators 3 | . 1 . . 1 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 3 . 1 3 7 3 . Full Trace Events 5 | . 2 . . . 2 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 3 | . . . . . 3 . . Authchips . | . . . . . . . . Time 67 | . . . . . 67 . . Total Robot Build Rating 12 | . . . . . 12 . . Part Schematics Acquired 2 | . . . 1 . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 9 | . . . . 2 7 . . Time 323 | . . . . 98 225 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total Allies 3 | . . . . . 3 . . Largest Group 3 | . . . . . 3 . . Highest-Rated Group 60 | . . . . . 60 . . Highest-Rated Ally 20 | . . . . . 20 . . Total Orders . | . . . . . . . . Ally Attacks 5 | . . . . . 5 . . Total Damage 162 | . . . . . 162 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Robot Analysis Total 2 | . . . . 2 . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Turns Passed 7389 | 67 1173 906 1062 1151 2503 325 202 Spaces Moved 3535 | 39 440 301 397 551 1424 243 140 Core 118 | 11 . 106 1 . . . . Treads 490 | 24 440 26 . . . . . Legs 2710 | 4 . . 348 551 1424 243 140 Wheels 170 | . . 122 48 . . . . Hover . | . . . . . . . . Flight 47 | . . 47 . . . . . Fastest Speed 50 | 50 160 110 110 120 120 123 120 Average Speed 158 | 142 211 274 192 148 122 123 124 Slowest Speed 520 | 160 240 520 400 190 125 123 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 5 70 68 43 45 23 7 6 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 41 | . 4 2 . . 35 . . Melee . | . . . . . . . . Projectile 6 | . 4 2 . . . . . AOE 35 | . . . . . 35 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total 4802 | 47 594 341 576 778 2036 268 162 Wait 700 | . 63 . 38 120 459 14 6 Move 3529 | 38 439 300 396 550 1424 242 140 Hop . | . . . . . . . . Pick Up 68 | 1 11 6 19 11 14 3 3 Fast Attach 60 | 7 6 2 14 6 14 1 10 Attach 25 | . 2 3 6 3 8 1 2 Detach 3 | . 1 2 . . . . . Swap 32 | . 1 . 3 11 13 4 . Drop 72 | 1 7 3 20 21 16 3 1 Fire 300 | . 64 25 75 56 80 . . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 7 | . . . 5 . 2 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 6 | . . . . . 6 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 12) 801 | -10/Materials | Discovered new exit (range 5) 1241 | -10/Materials | Entered Mines 1302 | -10/Mines | Met a Derelict bent on vengeance 1318 | -10/Mines | Core integrity fell below 50% 1793 | -10/Mines | Found a hidden stash of uninstalled traps 2047 | -10/Mines | Learned Materials stockpile data 2064 | -10/Mines | Discovered new exit (range 15) 2075 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2147 | -10/Mines | Entered Materials 2147 | -9/Materials | Evolved 2 slots: Utility x2 2472 | -9/Materials | Core integrity fell below 50% 2497 | -9/Materials | Lost 4 parts (1p1n2w) 2514 | -9/Materials | Build established: Scavenger-Mutant 2649 | -9/Materials | Core integrity fell below 20% 2913 | -9/Materials | Build established: Mutant 2958 | -9/Materials | Discovered new exit (range 5) 3209 | -9/Materials | Entered another Materials area 3209 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3837 | -8/Materials | Build established: Scavenger-Mutant 4048 | -8/Materials | Repaired Prc. Beam Rifle 4150 | -8/Materials | Repaired Imp. Heat Sink 4333 | -8/Materials | Discovered new exit (range 11) 4360 | -8/Materials | Entered Factory 4360 | -7/Factory | Evolved 2 slots: Utility x2 4410 | -7/Factory | Repaired Prc. Beam Rifle 4638 | -7/Factory | Discovered new exit (range 6) 4901 | -7/Factory | Build established: Mutant 4931 | -7/Factory | Fabricated B-48 Gladiator? 4988 | -7/Factory | P-60 Hacker assimilated allied Gladiator 4b 5002 | -7/Factory | P-60 Hacker assimilated allied Gladiator 4a 5345 | -7/Factory | Repaired Prc. Beam Rifle 5366 | -7/Factory | Repaired Carbon-fiber Leg 5479 | -7/Factory | Repaired Aluminum Leg 5518 | -7/Factory | Repaired Cryofiber Web 5564 | -7/Factory | Repaired Imp. Titanium Leg 5616 | -7/Factory | Cargo convoy interrupted 5764 | -7/Factory | Build established: Scavenger-Mutant 6076 | -7/Factory | Build established: Mutant 6333 | -7/Factory | Repaired Cryofiber Web 6863 | -7/Factory | Entered another Factory area 6863 | -6/Factory | Evolved 2 slots: Utility x2 7156 | -6/Factory | Discovered new exit (range 9) 7188 | -6/Factory | Entered another Factory area 7188 | -5/Factory | Evolved 2 slots: Utility x2 7212 | -5/Factory | Discovered new exit (range 19) 7297 | -5/Factory | Identified exit to Factory 7390 | -5/Factory | Self-destructed Last Messages --------------- 07370_ Acquired Imp. Carbon-fiber Leg. 07379_ Acquired Imp. Deuterium Engine. 07382_ Acquired Imp. Titanium Leg. 07384_ Acquired Hrd. Medium Armor Plating. 07385_ Penetrated by Slug. 07385_ Slug penetrates Power Conduit. 07386_ Adv. Sensor Array destroyed. 07387_ Triggered Segregator Trap. 07387_ Arcs of energy rise from the floor. 07387_ Cld. Pulse Rifle blown off. 07387_ Hrd. Medium Armor Plating blown off. 07387_ Imp. Carbon-fiber Leg blown off. 07387_ Carbon-fiber Leg blown off. 07388_ Acquired Imp. Medium Armor Plating. 07388_ ALERT: All DSF locations entering lockdown mode. 07388_ Penetrated by Slug. 07389_ C-30 ARC bursts open, deploying its payload. 07389_ S-27 Virus unfolds itself. 07389_ Critical hit (Destroy). 07389_ Imp. Titanium Leg destroyed. Map ----- +----------------------------------------------------+ | # ???# #?????#########?????????????????? | | # ??# #?????# #?????????????????? | | # """ ??# #?????# """ #?????????????????? | | # """ ?# #####?# """ #?????????????????? | | # """ ?# #?# """ ] #?????????????????? | | # # ### #?????????????????? | | # """ # + #?????????????????? | | # """ + ## !!! #?????? ???????? | | # """ # ## !!! #???? ??????? | | # # ## !! #??? ??? | | ?######## ## #?? ?? | | ???????# ## #? #? | | ???????# #######+### # | | ???????# # | | ???????# # | | ?????### """"""""" """"""""" """"""""" ?? | | ????#""" ?? | | ????#"Y """"""""" """"""""" "??? | | ????#""" ""??? | | ?????### """"""""" """"""""" G??? | | ???##### s u h ""??? | | ???# """"""""" """"""""" % "??? | | ???# ssssh ?? | | ???# ?? | | ???# ####### =! ########## ?? | | ???????????##### =@[ #???????????????? | | ???????????????#;#####+####???????????????? | | ?????????????? ????????????????????????? | | ????????????? ????????????????????????? | | ???????????? #???????????????????????? | | ??????????? [ #???????????????????????? | | ?????????? #???????????????????????? | | ?????????# #???????????????????????? | | ?????????# #???????????????????????? | | ?????????# #???????????????????????? | | ?????????# #???????????????????????? | | ?????????####+##+##???????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 450 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 20 Recoil Reduction 2 Item Schematics ----------------- Enh. Flamer | -9/Materials | Scanalyzed Gyrokinetic Inverter | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WardronePhasePlating Manual? 0 Play Time 00:45:15 Cumulative 266.8 hours Start 2022.05.15 @ 14:38:44 End 2022.05.16 @ 10:17:07 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 505 Rogue 350 Adventurer 148 Explorer 7 Win Type - Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 71 Gallery% 83 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe138dfd-f5af-4be4-b243-4d5fc4761d02