Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.24 @ 18:12:23 Player: Megaknight51 Result: Destroyed by 0Q-Z8J(z) with Zionite Laser-S Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (62) 310 Value Destroyed (1746) 1746 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (761) 761 TOTAL SCORE: 4737 Bonus ------- Destroyed Z-Imprinter 1000 Friendly Fire -239 Cogmind --------- Core Integrity 0/400 Matter 0/300 Energy 40/100 System Corruption 0% Temperature Cool (18) Movement Rolling (120) Ox2 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (2) --- Compact Wheel Compact Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Salvage Targeting Computer Zionite Heavy Carapace > --- WEAPON (2) ------- Zionite Phaser-S Zionite Phaser-S > --- INVENTORY (20) --- Light Ion Engine Improved Ion Engine Compact Wheel Compact Wheel Zionite Biocell (600) Zionite Weapon Casing Zionite Weapon Casing Zionite Heavy Carapace Zionite Heavy Carapace Authchip [Device] Authchip [Device] Zionite Phaser-S Heavy Assault Rifle Rocket Launcher Remote Datajack Plasma Cutter Heavy Hammer Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Salvage Targeting Computer Zionite Heavy Carapace > --- WEAPON ----------- Zionite Phaser-S Zionite Phaser-S > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Compact Wheel Compact Wheel Zionite Biocell Experimental Sensor Array Zionite Weapon Casing Zionite Heavy Carapace Zionite Heavy Carapace Authchip [Device] Authchip [Device] Heavy Assault Rifle Autogun Battle Rifle Rocket Launcher Remote Datajack Plasma Cutter Heavy Hammer [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Compact Wheel Wheel Compact Wheel Utility High-capacity Storage Unit Device Bomb Factory No. 2 Storage High-capacity Storage Unit Processor Salvage Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Zionite Phaser-S Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 59 | 6 7 11 17 1 6 11 Power 9 | 1 . 4 2 . 1 1 Engine 6 | 1 . 3 1 . 1 . Core 2 | . . 1 1 . . . Reactor 1 | . . . . . . 1 Propulsion 10 | 2 1 2 3 . 1 1 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 10 | 2 1 2 3 . 1 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 1 4 6 . 2 3 Device 1 | . . . . . 1 . Storage 5 | 1 1 1 1 . . 1 Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 10 | . . 3 4 . 1 2 Artifact . | . . . . . . . Weapon 23 | 2 5 1 6 1 2 6 Energy Gun 3 | . . . . . . 3 Energy Cannon . | . . . . . . . Ballistic Gun 13 | 2 3 1 5 1 . 1 Ballistic Cannon . | . . . . . . . Launcher 3 | . 1 . . . . 2 Special Weapon 3 | . 1 . . . 2 . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . . . . 1 6 Parts Lost 15 | . . 7 3 1 . 4 Power 5 | . . 2 2 . . 1 Propulsion 3 | . . 2 . . . 1 Utility 3 | . . 1 1 . . 1 Weapon 4 | . . 2 . 1 . 1 Highest Loss Streak 3 | . . 3 1 1 . 3 To Critical Strikes . | . . . . . . . Average Backups 16 | 1 8 14 19 19 19 18 Power 2 | . 1 1 3 3 2 2 Propulsion 3 | 1 2 2 3 4 3 2 Utility 3 | . 1 3 3 4 5 6 Weapon 7 | . 4 7 8 7 8 5 Tool/Special . | . . . . . . . Unused Backups 26 | . 1 2 6 . 2 15 Power 2 | . . . . . . 2 Propulsion 6 | . . 1 3 . . 2 Utility 9 | . 1 . . . . 8 Weapon 9 | . . 1 3 . 2 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 96 | . 91 94 98 100 99 90 Engine 9 | . 14 5 7 11 11 3 Core 1 | . . 7 2 . . . Wheel 23 | . 28 25 21 22 22 20 Storage 13 | . 20 19 11 11 11 11 Processor 7 | . . . 8 11 11 11 Protection 16 | . . 6 23 22 21 18 Ballistic Gun 19 | . 21 27 19 21 13 6 Special Weapon 2 | . 6 . . . 8 . Peak Build Rating 46 | 6 11 13 18 17 29 46 Average Rating 15 | 5 8 11 16 16 18 24 On Entrance 11 | . 6 11 12 17 16 17 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 83 | 14 36 56 58 57 83 68 Greatest Support 32 | 26 26 32 32 32 32 32 Greatest Overweight (x) 3 | . 1 3 3 1 2 3 Average Overweight (x) . | . . 1 1 1 1 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 Average Capacity 18 | 7 11 17 20 20 20 20 Most Carried 20 | 5 14 19 20 20 20 20 Average Carried 17 | 2 8 14 19 19 19 19 Final Capacity 20 | 8 15 20 20 20 20 20 Final Carried 20 | 5 14 19 20 19 20 19 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Yrd Mat Min Mat Min Zio Dee Matter Collected 1977 | 332 76 663 561 153 66 126 Remotely . | . . . . . . . Salvage Created 2304 | 182 155 586 873 215 . 293 Parts 137 | 13 12 25 62 15 . 10 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 48 | . 6 9 19 6 . 8 Guns 37 | . 3 9 19 6 . . AOE 11 | . 3 . . . . 8 Classes Destroyed 11 | 2 3 1 1 1 . 3 Worker 2 | . . . . 2 . . Builder 1 | . . . 1 . . . Tunneler 5 | 5 . . . . . . Recycler 3 | 1 . 2 . . . . Watcher 2 | . 1 . 1 . . . Swarmer 11 | . 3 . 4 4 . . Grunt 20 | . 3 7 8 2 . . Sentry 9 | . . 2 7 . . . Z-Technician 1 | . . . . . . 1 Z-Light 7 | . . . . . . 7 Savage 1 | . . . . . . 1 Best Kill Streak 6 | 3 3 6 4 4 . 5 Combat Bots Only 5 | . 3 4 4 4 . 5 Max Kills in Single Turn 3 | 1 2 1 2 2 . 3 Gunslinging 1 | . . . 1 . . . Exploded 3 | . 2 . . . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Min Zio Dee Hostile Shots Fired 220 | . 21 61 77 27 . 34 Missed 49 | . 4 11 15 6 . 13 Hits 171 | . 17 50 62 21 . 21 Projectile 171 | . 17 50 62 21 . 21 Critical Strikes 2 | . . 1 1 . . . Actively Blocked 1 | . . 1 . . . . Damage Taken 2605 | . 161 719 803 252 . 670 Core 545 | . 33 87 135 44 . 246 Absorbed by Shields . | . . . . . . . Redirected to Shielding 112 | . . 56 29 9 . 18 Regen/Repaired (Parts) 30 | . . . . . 30 . Core Remaining (%) 76 | 100 . 52 . . . . Volleys Fired 174 | 12 21 47 52 24 4 14 Largest 2 | 2 2 2 2 2 1 2 Hottest 120 | 40 100 46 100 46 5 120 Shots Fired 330 | 24 36 92 98 48 4 28 Gun 291 | 24 27 92 93 48 . 7 Cannon . | . . . . . . . Launcher 25 | . 4 . . . . 21 Special 14 | . 5 . 5 . 4 . Kinetic 289 | 24 27 92 93 48 . 5 Thermal 10 | . 5 . 5 . . . Explosive 25 | . 4 . . . . 21 Electromagnetic . | . . . . . . . Phasic 2 | . . . . . . 2 Robot Hit Streak 19 | 10 15 15 19 16 3 4 Robot Miss Streak 7 | 3 7 3 3 4 1 6 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 210 | 16 18 67 73 26 3 7 Core Hits 112 | 7 10 21 31 11 . 32 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 2 | . . 1 1 . . . Destroy 2 | . . 1 1 . . . Melee Attacks 11 | . . . 11 . . . Impact 11 | . . . 11 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . 2 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4843 | 191 401 1049 1271 420 . 1511 Guns 3064 | 191 272 1049 1085 420 . 47 Cannons . | . . . . . . . Explosions 1593 | . 129 . . . . 1464 Melee 186 | . . . 186 . . . Ramming . | . . . . . . . Kinetic 3064 | 191 272 1049 1085 420 . 47 Thermal . | . . . . . . . Explosive 1593 | . 129 . . . . 1464 Electromagnetic . | . . . . . . . Impact 186 | . . . 186 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 176 | . 8 . 86 . . 82 Projectiles . | . . . . . . . Explosions 90 | . 8 . . . . 82 Melee 86 | . . . 86 . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 120 | . 24 120 52 9 . 62 Average Temperature 19 | . 10 30 13 3 . 30 Received Heat Transfer 990 | . 42 342 297 120 . 189 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . 3 . . . Impact Corruptions 4 | . . . 4 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 129 | 10 123 80 129 100 . . Initial 3 | . . . . 3 . . Average 27 | 2 38 14 44 16 . . Influence Increases 1288 | 30 241 245 602 170 . . Destroy 0b10 Robot/C 800 | . 120 180 380 120 . . Destroy 0b10 Robot/NC 65 | 30 5 10 10 10 . . Destroy Leader 184 | . 22 40 102 20 . . Allied During Kill 20 | . . . . 20 . . Successful Hack 52 | . 17 . 35 . . . Select Force Hacks 60 | . 30 . 30 . . . Disable Machine 45 | . 15 . 30 . . . Destroy Structure 47 | . 32 . 15 . . . Lose Combat Pursuer 15 | . . 15 . . . . Influence Decreases 1288 | 30 241 245 594 178 . . Entered New Map 5 | . . . . 5 . . Time Decay 1001 | 30 241 205 352 173 . . Lost Part 60 | . . 40 20 . . . Purge Threat 222 | . . . 222 . . . Squads Dispatched 3 | . 2 . 1 . . . Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Distress Signals 5 | . 1 . 3 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 63 | . 11 10 26 6 . 10 Peak Tracking Total 5 | . 5 4 5 3 . 5 Tactical Retreats 1 | . . 1 . . . . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Yrd Mat Min Mat Min Zio Dee Machines Disabled 9 | . 1 . 2 . 4 2 Max in Single Turn 1 | . 1 . 1 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled 4 | . . . . . 4 . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Machines Accessed 16 | . 4 . 10 1 1 . Terminals 11 | . 3 . 8 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 51 | . 16 . 29 1 5 . Successful 32 | . 8 . 18 1 5 . Failed 18 | . 8 . 10 . . . Catastrophic . | . . . . . . . Database Lockouts 1 | . . . 1 . . . Manual 32 | . 15 . 17 . . . Terminals 40 | . 14 . 26 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 . 1 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 20 | . 3 . 11 1 5 . Part Schematic 5 | . . . . . 5 . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 2 | . . . 2 . . . Open Door 1 | . . . . 1 . . Branch Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . 1 . . . Recycling Unit Index 1 | . . . 1 . . . Unreport Threat 3 | . . . 3 . . . Registered Components 2 | . 1 . 1 . . . Zone Layout 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . 1 . . . Retrieve Study 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 11 | . 5 . 6 . . . Terminals 9 | . 4 . 5 . . . Assimilate 1 | . . . 1 . . . Botnet 6 | . 3 . 3 . . . Operators 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Tunnel 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 3 . 8 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 19 | . . . . . 19 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . 1 . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Yrd Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . . 2 . Non-combat 1 | . . . . . 1 . Combat 1 | . . . . . 1 . Robot Hacks Applied 2 | . . . . . 2 . parse_system 2 | . . . . . 2 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Min Zio Dee Total Allies 10 | . . . 1 3 6 . Largest Group 7 | . . . 1 4 7 7 Highest-Rated Group 171 | . . . 10 83 171 171 Highest-Rated Ally 31 | . . . 10 31 31 31 Total Orders 9 | . . . 5 4 . . STAY 4 | . . . 2 2 . . FOLLOW 5 | . . . 3 2 . . Ally Attacks 29 | . . . . . . 29 Total Damage 1014 | . . . . . . 1014 Kills 4 | . . . . . . 4 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Active Infowar (turns) . | . . . . . . . Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 5 | . . 1 . 1 3 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Yrd Mat Min Mat Min Zio Dee Turns Passed 5626 | 141 682 897 1148 1024 1295 439 Spaces Moved 4125 | 103 495 621 722 841 1043 300 Core 2 | 2 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 4123 | 101 495 621 722 841 1043 300 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 100 105 105 105 105 Average Speed 106 | 89 98 116 108 105 105 113 Slowest Speed 145 | 90 105 145 145 105 120 135 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 3 | . . . . . . 3 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 64 | 4 68 92 57 99 83 49 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . 1 2 1 . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 6 | . . 3 . 1 2 . Spaces Dug 16 | . 5 . 11 . . . Terrain Destroyed 131 | . 28 . 11 . . 92 Melee 6 | . . . 6 . . . Projectile 11 | . 5 . 5 . . 1 AOE 114 | . 23 . . . . 91 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Total 4943 | 125 644 726 969 933 1171 375 Wait 408 | . 99 31 126 67 61 24 Move 4119 | 102 494 620 721 840 1042 300 Hop . | . . . . . . . Pick Up 52 | 5 11 9 13 . 8 6 Fast Attach 25 | 6 2 4 3 . 3 7 Attach 15 | . . 5 4 1 2 3 Detach 6 | . . 2 1 . 1 2 Swap 45 | . 13 3 19 1 3 6 Drop 51 | . 4 5 19 . 10 13 Fire 174 | 12 21 47 52 24 4 14 Melee 11 | . . . 11 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 37 | . . . . . 37 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 142 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 16) 453 | -10/Materials | Discovered new exit (range 12) 824 | -10/Materials | Entered Mines 824 | -10/Mines | Discovered new exit (range 11) 831 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1068 | -10/Mines | Discovered new exit (range 6) 1094 | -10/Mines | Learned location of Storage (-7) 1170 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1173 | -10/Mines | Found Prototype Device 1224 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1431 | -10/Mines | Discovered new exit (range 3) 1523 | -10/Mines | Lost 3 parts (1p1u1w) 1677 | -10/Mines | Learned location of Mines (-9) 1721 | -10/Mines | Entered Materials 1721 | -9/Materials | Evolved 2 slots: Utility x2 1901 | -9/Materials | Discovered new exit (range 15) 2053 | -9/Materials | Build established: Scavenger-Mutant 2241 | -9/Materials | Identified exit to Mines 2262 | -9/Materials | Discovered new exit (range 12) 2432 | -9/Materials | Central database locked down 2625 | -9/Materials | Discovered new exit (range 15) 2869 | -9/Materials | Entered Mines 2869 | -9/Mines | Accompanied by 1 ally 2946 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2946 | -9/Mines | Discovered new exit (range 5) 2965 | -9/Mines | Learned Materials trap positions 3008 | -9/Mines | Discovered new exit (range 11) 3343 | -9/Mines | Received a Mining Laser from a helpful Derelict 3491 | -9/Mines | Discovered new exit (range 13) 3617 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3655 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3893 | -9/Mines | Entered Zion 3893 | -7/Zion | Accompanied by 3 allies 3933 | -7/Zion | Found CR-A16's Pointy Stick 3943 | -7/Zion | Led the pair of lost Derelicts to a safe place 3991 | -7/Zion | Discovered new exit (range 13) 4349 | -7/Zion | Learned Factory non-interactive machine intel 4391 | -7/Zion | Gained Derelict followers 4480 | -7/Zion | Build established: Mutant 4580 | -7/Zion | Learned Factory emergency access door positions 4592 | -7/Zion | Learned Factory security intel 4741 | -7/Zion | Learned Factory terminal intel 4855 | -7/Zion | Found Prototype Device 4855 | -7/Zion | Identified Bomb Factory No. 2 5178 | -7/Zion | Discovered new exit (range 3) 5178 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5188 | -7/Zion | Entered Deep Caves 5188 | -7/Deep Caves | Accompanied by 7 allies 5311 | -7/Deep Caves | Attacked by Z-Imprinter 5313 | -7/Deep Caves | Core integrity fell below 50% 5323 | -7/Deep Caves | Z-Facility disabled 5335 | -7/Deep Caves | Core integrity fell below 20% 5335 | -7/Deep Caves | Destroyed Z-Imprinter 5358 | -7/Deep Caves | Lost 3 allies 5359 | -7/Deep Caves | Lost 3 parts (1p1u1w) 5471 | -7/Deep Caves | Found Prototype Protection 5471 | -7/Deep Caves | Identified Zio. Weapon Casing 5507 | -7/Deep Caves | Found Prototype Protection 5507 | -7/Deep Caves | Identified Zio. Heavy Carapace 5519 | -7/Deep Caves | Found Zio. Heavy Carapace 5525 | -7/Deep Caves | Found Zio. Heavy Carapace 5593 | -7/Deep Caves | Found Zio. Weapon Casing 5627 | -7/Deep Caves | Destroyed by 0Q-Z8J(z) with Zionite Laser-S Last Messages --------------- 05507_ Identified Zio. Heavy Carapace. 05515_ Dropped Propulsion Shielding. 05515_ Dropped Imp. Weapon Shielding. 05519_ Acquired Zio. Heavy Carapace. 05522_ Dropped Hcp. Storage Unit. 05522_ Dropped Salvage Targeting Computer. 05525_ Acquired Zio. Heavy Carapace. 05528_ Dropped Rocket Launcher. 05530_ Acquired Prototype Energy Gun. 05530_ Identified Zio. Phaser-S. 05547_ Dropped Autogun. 05549_ Acquired Zio. Phaser-S. 05554_ Dropped Zio. Phaser-S. 05555_ Acquired Prototype Energy Gun. 05555_ Identified Zio. Laser-S. 05557_ Dropped Zio. Laser-S. 05558_ Acquired Zio. Phaser-S. 05591_ Dropped Prototype Device. 05591_ Dropped Battle Rifle. 05593_ Acquired Zio. Weapon Casing. Map ----- +----------------------------------------------------+ | ??????????????????#### """""" | | ?????????????????## # """"""? | | ?????????????????#[! """"""? | | ?????????????????# !# """"""" | | ?????????????????##### """"""" | | ????????????????????## """"""" | | ????????????????????# """"""" | | ????????????????????## """"""" | | ??????????????????#### """"" | | ?????????????????## # "" | | ?????????????????# "" | | ?????????????????# " | | ?????????????????# " | | ?????????????????## | | ??????????????????### | | ????????????????????# | | ????????????????????## | | ?????????????????????# | | ??????????????????##?## o | | ?????????????????## ?# | | ?????????????????# ## | | ?????????????????# # | | ????????????????## | | ???????????# ### | | ????????? | | ??????????# @ | | ??????????# | | ??????????####### | | ????????????????# | | ????????????????### ? ? | | ??????????????????# ??????????? | | ??????????????????## ??????????? | | ???????????????????# z ??????????? | | ???????????????????# ###z ???????????? | | ???????????????????## #;#??? z???????????? | | ????????????????????# ###????????????????? | | ????????????????????## #######??????????????????? | | ??????????????????????##?????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 27 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1200 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 100 Evasion (%) 42 Salvage Targeting 1 Authchip Count 2 Item Schematics ----------------- Riot Gun | -7/Zion | Free Beamcaster | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Lgt. Fission Core | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive EM Shield | -7/Zion | Archive Microactuators | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Adv. Recoil Stabilizer | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Energy Well | -7/Zion | Archive Arc Projector | -7/Zion | Archive Med. Treads | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Com. Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Signs Are For Wimps Challenges ------------ None Game ------ Seed ArcsightColdClaws Manual? 0 Play Time 00:47:28 Cumulative 100.6 hours Start 2026.02.24 @ 16:55:52 End 2026.02.24 @ 18:12:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 206 Rogue 206 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 53 Gallery% 40 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Zoom Use 58% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9dde45f5-2a55-4f2b-ad90-b63957ec1261