Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.21 @ 13:00:05 Player: maquinoide Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (43) 215 Value Destroyed (1700) 1700 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5315 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 190/300 Energy 98/210 System Corruption 2% Temperature Critical (715) Movement Hovering (160) Ox2 Location -6/Factory Parts ------- > --- POWER (3) -------- Micro Nuclear Core Light Fission Core Fusion Compressor > --- PROPULSION (4) --- Gravmag Array > --- UTILITY (6) ------ Small Storage Unit Improved Signal Interpreter Targeting Computer Hardened Light Armor Plating Force Field > --- WEAPON (2) ------- Coil Gun Heavy Flak Cannon > --- INVENTORY (8) ---- Fusion Compressor Gravmag System Improved Cryofiber Web Phase Cannon Phase Cannon Heavy Machine Gun Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core Fusion Compressor > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Improved Signal Interpreter Targeting Computer Hardened Light Armor Plating Force Field > --- WEAPON ----------- Phase Cannon Heavy Flak Cannon > --- INVENTORY -------- Fusion Compressor Gravmag System Improved Cryofiber Web Phase Cannon Coil Gun Heavy Machine Gun Datajack [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag Array Utility Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Ion Cannon Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 2 | . . . 1 . . . 1 Propulsion 2 | . . 1 . . . . 1 Utility 4 | . . 1 1 2 . . . Weapon . | . . . . . . . . Parts Attached 60 | 6 1 3 6 3 13 3 25 Power 15 | 1 . . 2 . 4 . 8 Engine 5 | 1 . . 1 . 2 . 1 Core 10 | . . . 1 . 2 . 7 Reactor . | . . . . . . . . Propulsion 11 | 2 . 2 . 2 3 . 2 Treads . | . . . . . . . . Leg 8 | 2 . 2 . 2 2 . . Wheel . | . . . . . . . . Hover 3 | . . . . . 1 . 2 Flight . | . . . . . . . . Utility 16 | 1 1 . 2 1 3 . 8 Device 5 | . . . 1 1 . . 3 Storage 1 | 1 . . . . . . . Processor 4 | . 1 . 1 . 1 . 1 Hackware . | . . . . . . . . Protection 6 | . . . . . 2 . 4 Artifact . | . . . . . . . . Weapon 18 | 2 . 1 2 . 3 3 7 Energy Gun 4 | 1 . 1 . . . . 2 Energy Cannon 5 | . . . 2 . 1 1 1 Ballistic Gun 5 | 1 . . . . 1 1 2 Ballistic Cannon 4 | . . . . . 1 1 2 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 1 | . . . . . 1 . . System Corruption 10 | . . . . . 10 . . Parts Lost 32 | . . . 5 . 7 7 13 Power 8 | . . . 2 . 2 2 2 Propulsion 7 | . . . 2 . 3 1 1 Utility 7 | . . . 1 . . 1 5 Weapon 10 | . . . . . 2 3 5 Highest Loss Streak 5 | . . . 5 . 5 4 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 81 | . 95 88 89 67 87 70 70 Engine 4 | . 14 11 9 . 5 . 1 Core 5 | . . . 4 . 5 3 8 Leg 13 | . 28 33 26 23 14 7 1 Hover 3 | . . . . . 2 . 8 Device 5 | . . . 5 5 7 3 4 Storage 7 | . 14 11 9 7 7 7 6 Processor 18 | . 9 11 15 15 22 23 16 Protection 4 | . . . . . 4 7 7 Energy Gun 4 | . 14 11 9 7 2 . 3 Energy Cannon 3 | . . . 8 7 3 3 4 Ballistic Gun 3 | . 14 11 . . 3 3 . Ballistic Cannon 3 | . . . . . 4 7 3 Peak Build Rating 64 | 6 7 9 23 17 33 31 64 Average Rating 28 | 4 6 8 17 16 28 21 43 On Entrance 12 | . 6 7 9 12 17 31 18 Naked Turns . | . . . . . . . . Heaviest Build 52 | 14 14 15 25 15 36 25 52 Greatest Support 40 | 20 20 30 30 30 35 10 40 Greatest Overweight (x) 8 | . . . 1 . 5 8 2 Average Overweight (x) . | . . . . . 1 2 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 Most Carried 8 | . 4 8 8 7 8 6 8 Average Carried 6 | . 2 5 7 6 7 4 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | . 4 7 8 7 6 4 7 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 1447 | 246 66 42 50 . 254 81 708 Remotely . | . . . . . . . . Salvage Created 2069 | . 103 89 154 . 704 197 822 Parts 73 | . 3 1 4 . 27 5 33 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 26 | . . . . . 22 4 . Prevented 3 | . . . . . 3 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 40 | . 4 2 3 . 11 6 14 Guns 20 | . 4 2 1 . 5 1 7 Cannons 17 | . . . . . 6 5 6 Classes Destroyed 11 | . 2 . . . 5 2 2 Minesweeper 2 | . . . . . 2 . . Watcher 1 | . . . . . . . 1 Swarmer 13 | . 2 . . . 8 3 . Grunt 13 | . 2 2 3 . 1 . 5 Brawler 1 | . . . . . . 1 . Duelist 4 | . . . . . . 1 3 Sentry 6 | . . . . . 1 1 4 Hunter 2 | . . . . . 1 . 1 Programmer 1 | . . . . . . . 1 Decomposer 1 | . . . . . 1 . . Packrat 1 | . . . . . 1 . . Best Kill Streak 4 | . 2 1 2 . 3 3 4 Combat Bots Only 4 | . 2 1 2 . 3 3 4 Max Kills in Single Turn 2 | . 1 1 1 . 2 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 534 | . 43 11 48 . 104 108 220 Missed 176 | . 12 4 18 . 36 41 65 Damage Taken 5181 | . 268 75 483 . 839 756 2760 Core 1296 | . 38 . 30 . 150 98 980 Absorbed by Shields 80 | . . . . . . . 80 Ignored by Resistances 8 | . . . . . . . 8 Core Remaining (%) 88 | 100 84 100 94 . . 64 . Volleys Fired 146 | . 14 10 16 . 38 14 54 Largest 2 | . 2 2 2 . 2 2 2 Hottest 155 | . 70 70 125 . 125 108 155 Shots Fired 287 | . 28 20 32 . 77 27 103 Gun 162 | . 28 20 16 . 36 10 52 Cannon 125 | . . . 16 . 41 17 51 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 111 | . 14 10 . . 26 25 36 Thermal 176 | . 14 10 32 . 51 2 67 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 32 | . 6 10 6 . 17 11 32 Robot Miss Streak 13 | . 5 2 3 . 2 13 7 Penetration Max 1 | . . . . . . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 206 | . 14 16 22 . 48 19 87 Core Hits 108 | . 7 4 6 . 24 16 51 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . 2 1 1 . 2 . . Burn 6 | . 2 1 1 . 2 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4539 | . 164 218 455 . 1001 441 2260 Guns 2189 | . 164 199 175 . 357 131 1163 Cannons 2282 | . . . 276 . 640 310 1056 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 68 | . . 19 4 . 4 . 41 Kinetic 1586 | . 76 96 . . 339 396 679 Thermal 2885 | . 88 103 451 . 658 45 1540 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . . . 10 10 2 Average Corruption 5 | . . . . . 10 10 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 27 | . . . . . 10 6 11 Message Errors 10 | . . . . . 2 3 5 Matter Fused 4 | . . . . . 2 . 2 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 4 | . . . . . 2 1 1 Data Loss (minor) 5 | . . . . . 2 1 2 Misfires 2 | . . . . . 1 1 . Alerts 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 97 | . . . 19 . 54 24 . Projectiles 97 | . . . 19 . 54 24 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 11 | . . . . . 1 . 10 Impact . | . . . . . . . . Kinetic 11 | . . . . . 1 . 10 Secondary . | . . . . . . . . Self-Inflicted Damage 20 | . . . . . 2 . 18 Shots . | . . . . . . . . Rammed 6 | . . . . . 1 . 5 Targets Rammed 11 | . . 3 2 . 1 . 5 Kicked 5 | . . 3 2 . . . . Crushed . | . . . . . . . . Highest Temperature 780 | . 60 24 309 . 95 21 780 Average Temperature 129 | . 21 14 116 . 36 10 190 Received Heat Transfer 1079 | . 36 42 261 . 66 102 572 Effects 26 | . . . . . . . 26 Shutdowns 10 | . . . . . . . 10 Energy Bleed 4 | . . . . . . . 4 Interference 4 | . . . . . . . 4 Matter Decay 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Damage (major) 2 | . . . . . . . 2 Damage (core) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . 2 . . . 1 Combat Hostiles 3 | . . . 2 . . . 1 Parts Melted 10 | . 3 . . . . 1 6 Heat Transferred 5931 | . 407 370 925 . 1406 74 2749 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Peak Influence 362 | . 130 110 149 44 . . 362 Initial 79 | . . 54 46 44 . . 79 Average 127 | . 62 85 91 44 . . 168 Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 75 | 100 100 100 100 100 . . 57 Level 1 24 | . . . . . . . 42 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . . . 1 . . . 4 Investigation . | . . . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 4 | . . . 1 . . . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 3 | . . . 2 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 65 | . 8 3 13 . 11 7 23 Peak Tracking Total 9 | . 3 2 9 . 3 4 5 Tactical Retreats 5 | . 1 . . . . 1 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 3 | . 1 . . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . . . 2 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 3 | . 1 . 1 . . . 1 Terminals 3 | . 1 . 1 . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 7 | . 2 . 4 . . . 1 Successful 5 | . 2 . 2 . . . 1 Failed 2 | . . . 2 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 7 | . 2 . 4 . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . 2 . 2 . . . 1 Record 2 | . . . 1 . . . 1 Emergency Access Points 1 | . 1 . . . . . . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . . 1 . . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 3692 | 50 280 212 225 57 1577 162 1129 Spaces Moved 2092 | 38 174 137 131 44 704 42 822 Core 13 | 6 . . . . . 7 . Treads . | . . . . . . . . Legs 1252 | 32 174 137 131 44 574 35 125 Wheels . | . . . . . . . . Hover 827 | . . . . . 130 . 697 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 190 56 Average Speed 139 | 108 120 120 123 120 195 286 95 Slowest Speed 450 | 120 120 120 190 120 370 450 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 3 40 18 22 2 79 6 24 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 4 | . . . . . 4 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 13 | . . . 2 . 4 2 5 Melee . | . . . . . . . . Projectile 13 | . . . 2 . 4 2 5 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 2575 | 43 216 163 163 48 826 59 1057 Wait 213 | . 24 7 2 . 53 . 127 Move 2085 | 37 173 136 130 43 703 41 822 Hop . | . . . . . . . . Pick Up 33 | . 4 3 2 2 5 1 16 Fast Attach 24 | 6 1 . 4 . 4 . 9 Attach 23 | . . 1 . 3 6 3 10 Detach 3 | . . . 1 . . . 2 Swap 13 | . . 2 2 . 3 . 6 Drop 12 | . . 1 4 . 1 . 6 Fire 146 | . 14 10 16 . 38 14 54 Melee . | . . . . . . . . Ram 6 | . . . . . 1 . 5 Kick 5 | . . 3 2 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 12 | . . . . . 12 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 8) 317 | -10/Materials | Build established: Mutant 331 | -10/Materials | Entered another Materials area 331 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 538 | -9/Materials | Discovered new exit (range 4) 543 | -9/Materials | Entered another Materials area 543 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 743 | -8/Materials | Discovered new exit (range 16) 766 | -8/Materials | Identified exit to Factory 768 | -8/Materials | Entered Factory 768 | -7/Factory | Evolved 2 slots: Utility x2 791 | -7/Factory | Lost 5 parts (2p2n1u) 808 | -7/Factory | Discovered new exit (range 11) 824 | -7/Factory | Identified exit to Lower Caves 825 | -7/Factory | Entered Lower Caves 959 | -7/Lower Caves | Learned Factory emergency access door positions 1251 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1323 | -7/Lower Caves | Lost 5 parts (1p2n2w) 1329 | -7/Lower Caves | Build established: Scavenger-Mutant 1368 | -7/Lower Caves | Learned 8 Factory zone layouts 1562 | -7/Lower Caves | Discovered new exit (range 9) 1581 | -7/Lower Caves | Identified exit to Lower Caves 2099 | -7/Lower Caves | System corruption reached 10% 2402 | -7/Lower Caves | Entered another Lower Caves area 2404 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2454 | -7/Lower Caves | Lost 4 parts (1p1n2w) 2523 | -7/Lower Caves | Discovered new exit (range 12) 2526 | -7/Lower Caves | Lost 3 parts (1p1u1w) 2549 | -7/Lower Caves | Learned 8 Factory zone layouts 2559 | -7/Lower Caves | Identified exit to Factory 2564 | -7/Lower Caves | Entered Factory 2564 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2565 | -6/Factory | Identified exit to Factory 2794 | -6/Factory | Build established: Mutant 3183 | -6/Factory | Lost 3 parts (1u2w) 3441 | -6/Factory | Lost 4 parts (1p1u2w) 3673 | -6/Factory | Core integrity fell below 50% 3688 | -6/Factory | Core integrity fell below 20% 3694 | -6/Factory | Core destroyed Last Messages --------------- Phase Cannon broken. Overheating: Short circuit. Overheating: Core damaged (-136). Power failure, Mic. Nuclear Core shutdown. Power failure, Lgt. Fission Core shutdown. Overheating: Energy bleed (-15). Power failure, Fusion Compressor shutdown. Overheating: System interference. Force Field temporarily disabled. Hvy. Flak Cannon temporarily disabled. Overheating: Energy bleed (-13). Overheating: Core damaged (-170). Slug penetrates Wall. Overheating: Energy bleed (-14). Power failure, Lgt. Fission Core shutdown. Overheating: System interference. Imp. Signal Interpreter temporarily disabled. Power failure, Fusion Compressor shutdown. Overheating: Core damaged (-136). 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