Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.16 @ 02:20:45 Player: TheSkyeDoctor Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (72) 360 Value Destroyed (2595) 2595 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (491) 491 TOTAL SCORE: 7806 Bonus ------- Follower Combat Kills 491 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 6/450 System Corruption 5% Temperature Cool (12) Movement Treading (77) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Treaded FC-Gravmag Exoskeleton > --- UTILITY (6) ------ Scrap Engine Large Storage Unit Energy Well Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Cryofiber Web Improved Heat Sink Matter Compressor (250) Enhanced Optical Array Improved Terrain Scanner Advanced Terrain Scanner Hacking Suite Dynamic Insulation System High-powered Tractor Beam Bomb Factory No. 2 Phasing AFG Plasma Cutter Peak State ------------ > --- POWER ------------ Neutrino-Angular Core > --- PROPULSION ------- Treaded FC-Gravmag Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Advanced Signal Interpreter Hacking Suite Phasing AFG > --- WEAPON ----------- Hvy. Kinetic Construct/C Thermal HMG Construct/G Makeshift Axe > --- INVENTORY -------- Cryofiber Web Improved Heat Sink Energy Well Matter Compressor Enhanced Optical Array Improved Terrain Scanner Advanced Terrain Scanner Force Field Hacking Suite Dynamic Insulation System High-powered Tractor Beam Plasma Cutter [Rating: 85] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Constructs Treads Constructs Leg Improved Aluminum Leg Wheel Wheel Utility Hacking Suite Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Maul Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Slots Evolved 8 | . . 2 2 . . 4 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . Utility 4 | . . . 2 . . 2 . . . . Weapon 2 | . . 2 . . . . . . . . Parts Attached 48 | 7 1 13 6 11 2 3 1 1 2 1 Power 6 | 1 . 1 2 1 1 . . . . . Engine 3 | 1 . 1 1 . . . . . . . Core 3 | . . . 1 1 1 . . . . . Reactor . | . . . . . . . . . . . Propulsion 8 | 2 . 2 1 3 . . . . . . Treads 4 | 2 . 2 . . . . . . . . Leg 3 | . . . . 3 . . . . . . Wheel 1 | . . . 1 . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 18 | 2 1 1 3 3 1 3 . 1 2 1 Device 6 | 1 . . 1 . 1 . . . 2 1 Storage 5 | 1 1 1 1 . . 1 . . . . Processor 1 | . . . . . . . . 1 . . Hackware 3 | . . . . 2 . 1 . . . . Protection 3 | . . . 1 1 . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 16 | 2 . 9 . 4 . . 1 . . . Energy Gun 5 | 2 . 1 . 2 . . . . . . Energy Cannon 1 | . . 1 . . . . . . . . Ballistic Gun 2 | . . 1 . 1 . . . . . . Ballistic Cannon 2 | . . 1 . 1 . . . . . . Launcher 3 | . . 3 . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . Slashing Weapon 2 | . . 1 . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . 3 1 . . . 1 . Parts Lost 30 | . . 8 6 4 1 . 2 . . 9 Power 7 | . . 2 2 . 1 . 1 . . 1 Propulsion 3 | . . 1 1 . . . . . . 1 Utility 6 | . . . 1 2 . . . . . 3 Weapon 14 | . . 5 2 2 . . 1 . . 4 Highest Loss Streak 4 | . . 3 3 2 1 . 1 . . 4 To Critical Strikes . | . . . . . . . . . . . Average Backups 10 | 1 3 7 9 9 12 12 10 11 12 12 Power . | . 1 . . . . . . . . . Propulsion 1 | . 1 1 . 1 2 2 . . . . Utility 8 | . 1 4 7 6 9 8 9 10 11 11 Weapon . | . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . Unused Backups 14 | . 2 . . . . 3 . . . 9 Power 2 | . 2 . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 11 | . . . . . . 3 . . . 8 Weapon . | . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 74 | . 100 81 61 84 92 62 57 66 65 57 Engine 1 | . 14 8 . . . . . . . . Core 4 | . . . 1 6 8 4 1 6 6 4 Treads 4 | . 28 19 7 . . . 1 . . 5 Leg 7 | . . . . 16 18 3 4 6 6 . Device 8 | . 14 11 5 9 9 6 6 6 6 9 Storage 10 | . 14 11 9 9 9 10 13 13 12 13 Hackware 8 | . . . . 12 11 7 13 12 6 2 Energy Gun 9 | . 28 7 . 10 18 10 1 . . . Ballistic Gun 5 | . . 6 . 5 9 5 6 6 6 5 Ballistic Cannon 5 | . . 1 . 3 9 4 5 6 6 4 Launcher 1 | . . 5 17 2 . . . . . . Slashing Weapon 1 | . . 1 9 4 . . . 6 6 3 Peak Build Rating 85 | 7 7 17 20 33 48 63 75 77 85 79 Average Rating 43 | 5 7 10 17 26 42 52 66 75 78 70 On Entrance 38 | . 7 7 17 14 33 48 63 75 77 79 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 65 | 14 19 36 39 39 39 52 50 50 65 54 Greatest Support 96 | 40 40 40 20 30 30 73 96 89 89 89 Greatest Overweight (x) 10 | . . 1 3 10 1 1 . . . . Average Overweight (x) . | . . . 1 1 1 . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 13 15 15 15 15 15 15 15 15 Most Carried 15 | 3 6 10 10 11 15 15 11 12 14 14 Average Carried 10 | 1 3 7 9 9 12 12 10 11 12 13 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 Final Carried 14 | 3 6 10 8 11 13 9 11 11 14 13 Scrap Engine Consumption 83 | . . . . . 30 34 16 . . 3 Constructs Created 6 | . . . . . . 5 1 . . . Constructs Modified 17 | . . . . . . 6 10 . . 1 Class Distribution -------------------- 29% | Commander-Gunner 23% | Hacker-Construct 21% | Mutant 9% | Construct 7% | Gunner 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Mutant | -8/Storage Commander-Gunner | -8/Recycling Commander-Gunner | -6/Factory Hacker-Construct | -6/Lower Caves Hacker-Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Matter Collected 1922 | 270 10 246 280 385 28 348 231 10 45 69 Remotely 522 | . . . 137 377 8 . . . . . Salvage Created 3021 | 166 182 438 446 620 54 337 636 . . 142 Parts 155 | 8 13 30 17 31 6 16 27 . . 7 Haulers Intercepted 2 | . . 2 . . . . . . . . Recyclers Shooed 4 | 1 . . . 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 14 . . 5 Prevented 4 | . . . . . . . 4 . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Combat Hostiles Destroyed 54 | . 5 9 9 11 1 6 11 . . 2 Melee 5 | . . . . 5 . . . . . . Guns 24 | . 5 4 . 4 1 5 5 . . . Cannons 10 | . . 2 1 . . . 5 . . 2 AOE 13 | . . 3 8 2 . . . . . . Classes Destroyed 14 | 2 3 5 1 . . 1 2 . . . Worker 2 | . . 2 . . . . . . . . Builder 4 | . . 1 2 1 . . . . . . Tunneler 3 | 3 . . . . . . . . . . Hauler 2 | . . 2 . . . . . . . . Recycler 2 | 1 . . 1 . . . . . . . Watcher 5 | . 1 2 2 . . . . . . . Swarmer 6 | . 3 . . . . 1 2 . . . Grunt 26 | . 2 6 6 5 . 2 4 . . 1 Brawler 3 | . . 1 . . . . 1 . . 1 Duelist 2 | . . . 1 1 . . . . . . Sentry 14 | . . 2 2 5 1 2 2 . . . Hunter 1 | . . . . . . 1 . . . . Programmer 1 | . . . . . . . 1 . . . Behemoth 1 | . . . . . . . 1 . . . Best Kill Streak 9 | 4 3 9 4 2 1 2 5 . . 2 Combat Bots Only 5 | . 3 3 3 2 1 2 5 . . 2 Max Kills in Single Turn 2 | 1 1 2 2 2 1 1 1 . . 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 1 2 1 . . . . . . Melee 1 | . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Hostile Shots Fired 675 | . 23 67 38 43 2 86 145 . 20 251 Missed 192 | . 7 15 8 6 1 23 43 . 11 78 Hits 483 | . 16 52 30 37 1 63 102 . 9 173 Melee 11 | . . 5 . . . . . . . 6 Projectile 472 | . 16 47 30 37 1 63 102 . 9 167 Critical Strikes 19 | . . 2 2 2 . . 2 . . 11 Damage Taken 8097 | . 202 1008 662 620 60 748 1470 . 27 3300 Core 1273 | . 52 157 93 112 . 150 160 . . 549 Absorbed by Shields 179 | . . . . . . . . . . 179 Regen/Repaired (Parts) 809 | . . . . . 15 119 575 . . 100 Core Remaining (%) 75 | 100 79 60 . . 62 . . . . . Volleys Fired 165 | 7 15 35 21 11 1 26 33 . . 16 Largest 4 | 2 2 3 3 4 4 4 3 . . 2 Hottest 174 | 80 80 83 134 166 166 166 174 . . 123 Shots Fired 343 | 14 28 58 42 38 4 45 82 . . 32 Gun 226 | 14 28 35 . 32 3 41 57 . . 16 Cannon 87 | . . 15 20 6 1 4 25 . . 16 Launcher 30 | . . 8 22 . . . . . . . Special . | . . . . . . . . . . . Kinetic 107 | . . 39 . 17 2 8 25 . . 16 Thermal 106 | 7 13 3 20 10 1 7 29 . . 16 Explosive 24 | . . 8 16 . . . . . . . Electromagnetic 106 | 7 15 8 6 11 1 30 28 . . . Robot Hit Streak 12 | 7 12 7 11 10 11 7 9 . . 6 Robot Miss Streak 3 | 1 2 3 2 2 1 3 3 . . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 2 . . . . . 1 . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . Shots Hit Robots 239 | 9 19 42 25 36 2 33 54 . . 19 Core Hits 120 | 5 9 21 22 20 2 13 19 . . 9 Critical Kills 1 | . . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 5 | . 1 1 . 2 . 1 . . . . Burn 1 | . . . . . . 1 . . . . Destroy 1 | . . 1 . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . Sever 2 | . . . . 2 . . . . . . Melee Attacks 27 | . . 9 . 18 . . . . . . Impact 9 | . . 9 . . . . . . . . Slashing 18 | . . . . 18 . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . 3 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6965 | 117 222 1279 1552 1160 30 748 1472 . . 385 Guns 2803 | 117 222 328 . 413 30 701 838 . . 154 Cannons 1413 | . . 184 248 69 . 47 634 . . 231 Explosions 2123 | . . 416 1304 403 . . . . . . Melee 626 | . . 351 . 275 . . . . . . Ramming . | . . . . . . . . . . . Kinetic 1546 | . . 408 . 174 . 99 634 . . 231 Thermal 1662 | 35 77 33 438 380 20 111 414 . . 154 Explosive 1478 | . . 416 899 163 . . . . . . Electromagnetic 1653 | 82 145 71 215 168 10 538 424 . . . Impact 351 | . . 351 . . . . . . . . Slashing 275 | . . . . 275 . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 14 | . . 14 . . . . . . . 5 Average Corruption 7 | . . 10 . . . . . . . 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 17 | . . 10 . . . . . . . 7 Message Errors 4 | . . 3 . . . . . . . 1 Matter Fused 5 | . . 4 . . . . . . . 1 Heat Flow Errors 2 | . . 1 . . . . . . . 1 Energy Discharges 1 | . . 1 . . . . . . . . Data Loss (minor) 2 | . . 1 . . . . . . . 1 Data Loss (major) 2 | . . . . . . . . . . 2 Alerts 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 246 | . . 134 70 36 . . 6 . . . Projectiles 42 | . . . . 36 . . 6 . . . Explosions 87 | . . 17 70 . . . . . . . Melee 117 | . . 117 . . . . . . . . Knockbacks 11 | . . 2 . 1 . 2 4 . . 2 Impact 1 | . . 1 . . . . . . . . Kinetic 10 | . . 1 . 1 . 2 4 . . 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 235 | . . . 213 22 . . . . . . Shots 9 | . . . 8 1 . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 499 | 54 189 236 213 432 93 132 499 . . 213 Average Temperature 110 | 24 69 78 68 157 47 52 177 . . 86 Received Heat Transfer 3049 | . 81 267 234 270 21 108 663 . . 1405 Effects 10 | . . 3 . 3 . . 4 . . . Shutdowns 1 | . . . . . . . 1 . . . Energy Bleed 3 | . . 1 . . . . 2 . . . Interference 6 | . . 2 . 3 . . 1 . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 4 | . . 2 . . . 1 1 . . . Combat Hostiles 2 | . . . . . . 1 1 . . . Parts Fried 9 | . . 4 . . . 3 2 . . . Impact Corruptions 4 | . . 4 . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . Heat Transferred 1970 | 75 175 75 544 509 37 296 259 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . 3 . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Maximum Alert Level 1 | . . . 1 . . . . . . . Low Security (%) 97 | 100 100 100 63 100 100 100 . . . . Level 1 2 | . . . 36 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 250 | 10 87 151 250 176 82 140 . . . . Initial 94 | . . 15 31 94 48 5 . . . . Average 40 | 1 33 35 123 74 7 55 . . . . Influence Increases 2619 | 20 147 313 404 432 194 474 285 . . 350 Destroy 0b10 Robot/C 1340 | . 100 180 180 220 100 300 220 . . 40 Destroy 0b10 Robot/NC 95 | 20 5 35 25 5 5 . . . . . Destroy Leader 264 | . 22 48 44 60 . 60 20 . . 10 Allied During Kill 152 | . . . . . 68 84 . . . . Successful Hack 47 | . 5 . . 21 21 . . . . . Disable Machine 90 | . . . 30 45 . 15 . . . . Destroy Structure 226 | . . 50 125 51 . . . . . . Lose Combat Pursuer 405 | . 15 . . 30 . 15 45 . . 300 Influence Decreases 2563 | 20 110 275 255 531 305 386 387 . . 294 Entered New Map 321 | . . 22 44 130 77 9 39 . . . Time Decay 1818 | 20 110 191 151 351 208 245 338 . . 204 Lost Part 262 | . . 62 60 40 . . 10 . . 90 Lost Ally 162 | . . . . 10 20 132 . . . . Squads Dispatched 6 | . . 1 1 . . 4 . . . . Investigation . | . . . . . . . . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 3 | . . 1 1 . . 1 . . . . Assault . | . . . . . . . . . . . Garrison 2 | . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Distress Signals 2 | . 1 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 112 | . 8 15 11 14 6 16 13 . 3 26 Peak Tracking Total 9 | . 3 4 3 3 2 4 5 . 3 9 Tactical Retreats 16 | . 1 . . 2 . 1 2 . 1 9 Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Traps Triggered 2 | . . . . 1 . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Objects Rigged 4 | . . . . 4 . . . . . . Exploded 2 | . . . . 2 . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Machines Disabled 7 | . . . 2 3 1 1 . . . . Max in Single Turn 1 | . . . 1 1 . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Machines Accessed 14 | . 1 1 . 5 5 2 . . . . Terminals 12 | . 1 1 . 5 4 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 37 | . 4 2 . 15 12 4 . . . . Successful 18 | . 2 . . 8 8 . . . . . Failed 19 | . 2 2 . 7 4 4 . . . . Catastrophic 1 | . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 10 | . . 2 . 3 5 . . . . . Terminals 32 | . 4 2 . 15 9 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks 16 | . 2 . . 6 8 . . . . . Record 1 | . . . . . 1 . . . . . Part Schematic 1 | . . . . 1 . . . . . . Prototype ID Bank 3 | . 1 . . 2 . . . . . . Level Access Points 1 | . . . . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . Surveillance Status 1 | . . . . . 1 . . . . . Extermination Status 1 | . . . . . 1 . . . . . Zone Layout 4 | . . . . 1 3 . . . . . Release Object 2 | . . . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . . . . 2 . . . . . . Terminals 2 | . . . . 2 . . . . . . Assimilate 1 | . . . . 1 . . . . . . Detonate 1 | . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . 1 1 . 5 3 2 . . . . Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Total Allies 11 | . . . . 11 . . . . . . Largest Group 10 | . . . . 10 10 8 . . . . Highest-Rated Group 173 | . . . . 173 173 141 . . . . Highest-Rated Ally 29 | . . . . 29 29 29 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 127 | . . . . . 49 78 . . . . Total Damage 1524 | . . . . . 665 859 . . . . Kills 19 | . . . . . 10 9 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Active Infowar (turns) 1185 | 56 276 752 101 . . . . . . . Seismic 1185 | 56 276 752 101 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . 2 2 1 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Turns Passed 6900 | 148 276 752 338 816 1641 717 1280 207 178 547 Spaces Moved 3734 | 78 122 337 125 358 832 485 563 266 189 379 Core 11 | 9 . . . 2 . . . . . . Treads 1004 | 69 122 337 97 . . . 59 . . 320 Legs 2370 | . . . . 310 832 297 417 266 189 59 Wheels 80 | . . . 28 46 . . 6 . . . Hover 183 | . . . . . . 183 . . . . Flight 86 | . . . . . . 5 81 . . . Fastest Speed 50 | 50 160 160 125 125 195 80 50 77 77 77 Average Speed 137 | 147 160 174 214 185 195 126 74 77 77 77 Slowest Speed 550 | 160 160 240 240 550 195 260 85 77 77 77 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . Exploration Rate (%) 37 | 3 24 32 17 48 97 11 72 48 14 51 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken 2 | . . . . . . . . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched 8 | . . . . . . . 4 1 1 2 Spaces Dug 2 | . . 1 . 1 . . . . . . Terrain Destroyed 253 | . . 56 140 48 . . 8 . . 1 Melee 2 | . . 1 . 1 . . . . . . Projectile 11 | . . . . 2 . . 8 . . 1 AOE 240 | . . 55 140 45 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Total 5163 | 94 176 426 156 453 850 561 1357 267 220 603 Wait 1128 | . 31 19 3 51 9 24 759 . 25 207 Move 3724 | 77 121 336 124 357 831 484 562 265 188 379 Hop . | . . . . . . . . . . . Pick Up 30 | 3 5 6 . 4 3 4 2 1 2 . Fast Attach 28 | 7 . 8 4 7 . 1 1 . . . Attach 13 | . . 2 2 3 2 2 . . 1 1 Detach 13 | . . 2 1 1 2 6 . . 1 . Swap 10 | . 1 4 . 1 . . . 1 3 . Drop 23 | . 3 5 1 . . 14 . . . . Fire 165 | 7 15 35 21 11 1 26 33 . . 16 Melee 27 | . . 9 . 18 . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . 2 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 149 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Identified exit to Mines 323 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 9) 425 | -10/Materials | Entered another Materials area 425 | -9/Materials | Evolved 2 slots: Weapon x2 1042 | -9/Materials | Lost 3 parts (1p1n1w) 1046 | -9/Materials | Crushed by falling debris 1046 | -9/Materials | System corruption reached 10% 1151 | -9/Materials | Discovered new exit (range 6) 1177 | -9/Materials | Entered another Materials area 1177 | -8/Materials | Evolved 2 slots: Utility x2 1401 | -8/Materials | Build established: Gunner 1464 | -8/Materials | Discovered new exit (range 8) 1513 | -8/Materials | Lost 3 parts (1n2w) 1515 | -8/Materials | Entered Storage 1620 | -8/Storage | Identified exit to Factory 1748 | -8/Storage | Discovered new exit (range 13) 1762 | -8/Storage | Build established: Mutant 2185 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2291 | -8/Storage | Used back door to open Recycling access 2331 | -8/Storage | Entered Recycling 2331 | -8/Recycling | Accompanied by 10 allies 2474 | -8/Recycling | Build established: Commander-Gunner 2750 | -8/Recycling | Scanned before Scraplab entrance 2780 | -8/Recycling | Entered Scraplab 2815 | -8/Recycling | Angered Scraplab inhabitants 2819 | -8/Recycling | Found Prototype Device 2821 | -8/Recycling | Identified Scrap Engine 3900 | -8/Recycling | Discovered new exit (range 15) 3972 | -8/Recycling | Entered Factory 3972 | -6/Factory | Accompanied by 8 allies 3972 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 4418 | -6/Factory | Lost 5 allies 4512 | -6/Factory | Garrison activated, responded to threat 4670 | -6/Factory | Discovered new exit (range 12) 4680 | -6/Factory | Discovered new exit (range 13) 4689 | -6/Factory | Entered Lower Caves 4691 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4782 | -6/Lower Caves | Spotted B-75 Beast 4817 | -6/Lower Caves | Destroyed B-75 Beast 4863 | -6/Lower Caves | Build established: Hacker-Construct 5058 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5289 | -6/Lower Caves | Learned location of Zion (-6) 5810 | -6/Lower Caves | Learned Factory emergency access door positions 5959 | -6/Lower Caves | Discovered new exit (range 4) 5969 | -6/Lower Caves | Entered another Lower Caves area 5971 | -6/Lower Caves | Encountered a Warlord checkpoint 5974 | -6/Lower Caves | Learned Factory terminal intel 6086 | -6/Lower Caves | Discovered new exit (range 15) 6127 | -6/Lower Caves | Learned Factory security intel 6174 | -6/Lower Caves | Identified exit to Zion 6176 | -6/Lower Caves | Entered Zion 6196 | -6/Zion | Found Prototype Device 6198 | -6/Zion | Identified Phasing AFG 6272 | -6/Zion | Discovered new exit (range 10) 6286 | -6/Zion | Found Prototype Device 6323 | -6/Zion | Attacked by Zionites 6323 | -6/Zion | Spotted J8-7M7(B) 6323 | -6/Zion | Spotted X8-QIV(B) 6353 | -6/Zion | Identified exit to Proximity Caves 6354 | -6/Zion | Entered Proximity Caves 6357 | -5/Proximity Caves | Identified exit to Factory 6461 | -5/Proximity Caves | Build established: Construct 6584 | -5/Proximity Caves | Core integrity fell below 50% 6843 | -5/Proximity Caves | Core integrity fell below 20% 6874 | -5/Proximity Caves | Lost 4 parts (1n2u1w) 6901 | -5/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- emitted. 06825_ Thermal HMG Construct/G destroyed. 06825_ Arm. Scrap Engine damaged due to network destabilization (-7). 06826_ Treaded FC-Gravmag Exoskeleton destroyed. 06826_ Treaded FC-Gravmag Exoskeleton core remains intact and functional. 06827_ Searching scrap... 06827_ Found Mak. Laser. 06827_ Found Greatsword. 06827_ Found Adv. Recoil Stabilizer. 06827_ Found 68 Matter. 06827_ Found 55 Matter. 06831_ Critical hit (Burn: +37). 06843_ Arm. Scrap Engine destroyed. 06843_ Scrap Engine core remains intact and functional. 06843_ Critical hit (Burn: +37). 06854_ IW/UKPNSB|57LQJTZDS/XM9S/W JXUI &YNRSNH 06891_ Critical hit (Burn: +37). 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