Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.04 @ 05:48:26 Player: Treadwheel Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (90) 450 Value Destroyed (2477) 2477 Prototype IDs (34) 680 Alien Tech Used (1) 200 Bonus (1708) 1708 TOTAL SCORE: 13415 Bonus ------- Follower Combat Kills 846 Hacked Protovariant 500 Scanned by Researcher 500 Friendly Fire -138 Cogmind --------- Core Integrity 0/1600 Matter 201/300 Energy 265/950 System Corruption 8% Temperature Cool (0) Movement Hovering (150) Ox2 Location -1/Access Parts ------- > --- POWER (1) -------- Reinforced Quantum Reactor > --- PROPULSION (5) --- Improved Gyrokinetic Inverter > --- UTILITY (18) ----- Experimental Energy Well Advanced Signal Interpreter Improved Terrain Scan Processor Advanced Terrain Scan Processor System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Shock Maul Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Antigrav Array Antigrav Array Impulse Thruster > --- UTILITY ---------- Advanced Power Amplifier Experimental Energy Well Experimental Matter Compressor Quantum Shading Machine Advanced Signal Interpreter Long-range Terrain Scanner Improved Terrain Scan Processor Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Advanced Shield Generator Improved Hacking Suite System Shield System Shield Advanced Corruption Screen > --- WEAPON ----------- Advanced Datajack Shock Maul > --- INVENTORY -------- Light Quantum Reactor Improved Gyrokinetic Inverter Antigrav Array Hardcell Cannon [Rating: 148] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Subdweller Monowheel Hover Unit Antigrav Array Flight Unit Improved Cesium-ion Thruster Utility System Shield Device V3-11A's Pendant Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Makeshift Light Armor Plating Weapon Makeshift Shrapnel Gun Energy Gun Backup Laser I Energy Cannon Particle Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Improved Light Cannon Launcher Tiamat Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Ionic Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Low Low Fac Ext Fac Res Qua Res Tes Acc Slots Evolved 18 | . . . . 6 . . 2 . . 2 . 2 2 . 2 . 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . 3 . . . . . . . . . . . . . Utility 15 | . . . . 3 . . 2 . . 2 . 2 2 . 2 . 2 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 226 | 3 23 30 12 13 3 5 15 7 . 16 8 17 7 12 10 18 27 Power 21 | . 4 2 . . . . 7 . . 1 . 1 . . 1 1 4 Engine 8 | . 4 2 . . . . 2 . . . . . . . . . . Core 3 | . . . . . . . 3 . . . . . . . . . . Reactor 10 | . . . . . . . 2 . . 1 . 1 . . 1 1 4 Propulsion 39 | 2 2 7 4 2 . 3 1 . . . . 2 . 2 2 6 6 Treads 3 | 1 1 1 . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 11 | 1 1 6 3 . . . . . . . . . . . . . . Hover 7 | . . . 1 . . 2 . . . . . . . . . . 4 Flight 18 | . . . . 2 . 1 1 . . . . 2 . 2 2 6 2 Utility 86 | 1 10 3 . 6 1 2 5 2 . 11 3 7 6 4 5 5 15 Device 39 | 1 5 2 . 3 . . 2 1 . 5 1 1 3 2 3 2 8 Storage 10 | . 1 . . . . 1 . . . . 1 . . 1 1 3 2 Processor 16 | . . 1 . 1 . 1 2 . . 3 . 3 2 . . . 3 Hackware 9 | . . . . 1 . . 1 1 . 3 . . . . 1 . 2 Protection 12 | . 4 . . 1 1 . . . . . 1 3 1 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 80 | . 7 18 8 5 2 . 2 5 . 4 5 7 1 6 2 6 2 Energy Gun 3 | . . . 1 1 . . . . . . . . . . . 1 . Energy Cannon 8 | . 3 2 . . . . . . . . . 2 . . . 1 . Ballistic Gun 11 | . 1 7 . . . . . . . . . . . 1 1 1 . Ballistic Cannon 8 | . 1 2 3 . . . . . . . . . . . 1 1 . Launcher 9 | . . . . . 1 . 1 2 . 1 1 1 . 1 . . 1 Special Weapon 4 | . 2 . . . . . . . . . 1 1 . . . . . Impact Weapon 17 | . . 5 3 2 1 . 1 2 . . . . . 2 . 1 . Slashing Weapon 9 | . . . . . . . . . . 3 3 1 . 2 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 11 | . . 2 1 2 . . . 1 . . . 2 1 . . 1 1 Unidentified Prototypes 17 | . . 1 . 1 1 1 3 . . . . . . 1 . 7 2 Corrupted Parts 2 | . . . . . . . . . . . 1 . . . . . 1 System Corruption 9 | . . . . . . . . . . . 7 . . . . . 2 Parts Lost 74 | . 3 . 1 . . . 3 . . 5 3 2 2 9 1 20 25 Power 7 | . 1 . . . . . 2 . . . . . . . . 2 2 Propulsion 17 | . . . . . . . . . . . . 1 . 2 . 6 8 Utility 39 | . 1 . . . . . 1 . . 3 2 1 2 5 1 10 13 Weapon 11 | . 1 . 1 . . . . . . 2 1 . . 2 . 2 2 Highest Loss Streak 20 | . 1 . 1 . . . 1 . . 5 3 1 2 8 1 20 16 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 98 99 99 67 83 81 81 79 82 82 81 80 89 85 74 66 61 Engine 8 | . 13 15 16 5 5 5 2 . . . . . . . . . . Reactor 1 | . . . . . . . . . . 1 5 4 4 4 4 3 2 Treads 6 | . 13 12 10 . . . . . . . . . . . . . . Wheel 6 | . 13 13 10 . . . . . . . . . . . . . . Flight 4 | . . . . 6 11 11 11 11 11 10 10 9 13 13 10 13 2 Device 12 | . 11 12 10 16 22 12 16 11 11 11 14 11 15 14 16 9 8 Storage 8 | . 14 12 10 . . 5 5 5 5 5 5 4 4 6 4 11 5 Processor 8 | . . 3 10 11 11 11 11 11 11 12 2 9 14 13 12 12 18 Hackware 7 | . . . . 5 5 5 10 14 17 21 26 23 22 21 16 13 8 Protection 2 | . 2 . . 4 11 11 5 5 5 5 6 8 5 3 3 . . Energy Cannon 2 | . 12 3 . . . . . . . . . . . . . . . Ballistic Gun 8 | . 9 16 21 6 5 . . . . . . . . . . . . Ballistic Cannon 3 | . 5 7 6 . . . . . . . . . . . 2 . . Impact Weapon 1 | . . . 1 3 5 5 5 4 5 . . . . . . . 2 Slashing Weapon 1 | . . . . . . . . . . 7 8 3 4 3 . . . Special Melee Weapon 1 | . . . 1 4 5 5 5 5 5 1 . 1 4 2 . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 56 | 13 34 40 43 26 29 29 33 31 27 33 37 37 42 42 37 56 40 Greatest Support 84 | 16 16 40 20 30 30 30 30 30 30 39 39 45 45 45 38 59 84 Greatest Overweight (x) 3 | . 2 2 2 . . 1 1 1 . . . . 3 3 . 1 2 Average Overweight (x) . | . 1 1 1 . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 5 10 10 10 10 10 10 10 10 10 10 10 20 Average Capacity 11 | 8 12 15 15 5 5 9 10 10 10 10 10 10 10 10 10 7 5 Most Carried 15 | 8 15 15 15 14 5 10 10 10 10 10 10 10 10 10 10 10 5 Average Carried 11 | 6 9 14 14 5 4 9 9 9 9 9 9 9 9 9 9 7 3 Final Capacity 15 | 8 15 15 15 5 5 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 15 | 8 15 15 15 5 5 10 10 10 10 10 10 8 10 7 10 1 1 Class Distribution -------------------- 32% | Mutant 26% | Hacker-Mutant 10% | Hacker-Scout 6% | Commander-Gunner 4% | Gunner 3% | Hacker-Assassin 3% | Subdweller-Gunner 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Commander-Gunner | -9/Recycling Commander-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Hacker-Scout | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Extension Hacker-Mutant | -4/Factory Hacker-Scout | -3/Research Hacker-Assassin | -3/Quarantine Hacker-Scout | -2/Research Hacker-Ninja | -2/Testing Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Low Low Fac Ext Fac Res Qua Res Tes Acc Matter Collected 2631 | 258 355 300 180 24 . 42 310 130 35 225 104 80 172 131 . 199 86 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 3746 | 117 672 . 643 24 . . 563 90 35 417 404 178 115 127 . 282 79 Parts 167 | 9 47 . 15 . . . 12 7 2 18 19 9 7 12 . 8 2 Haulers Intercepted 6 | . 1 . . . . . 1 . . 3 . 1 . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . 11 . . . . . 6 1 . . . . . . . . Prevented 2 | . . . . . . . . . 2 . . . . . . . . Kills | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Low Low Fac Ext Fac Res Qua Res Tes Acc Combat Hostiles Destroyed 45 | . 13 . 2 . . . 3 6 . 2 7 5 . 3 . 4 . Melee 6 | . . . . . . . 2 . . 1 3 . . . . . . Guns 8 | . 7 . 1 . . . . . . . . . . . . . . Cannons 9 | . 6 . 1 . . . . . . . . . . . . 2 . AOE 21 | . . . . . . . . 6 . 1 4 5 . 3 . 2 . Classes Destroyed 19 | 2 7 . 2 . . . . . 1 1 2 . . 1 . 3 . Worker 5 | . 2 . . . . . 2 . . . . . . . . . 1 Builder 1 | . 1 . . . . . . . . . . . . . . . . Tunneler 6 | 3 . . . 1 . . 2 . . . . . . . . . . Hauler 6 | . 1 . . . . . 1 . . 3 . 1 . . . . . Recycler 8 | 1 . . 4 . . . 2 . . . 1 . . . . . . Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . 1 . Operator 6 | . 2 . . . . . . . . 1 . . . 1 . . 2 Watcher 10 | . 3 . . . . . 1 . . 2 1 . 3 . . . . Swarmer 23 | . 3 . . . . . 3 6 . . 4 5 . 2 . . . Cutter 3 | . . . . . . . . . . 3 . . . . . . . Grunt 11 | . 10 . . . . . . . . . . . . . . 1 . Duelist 1 | . . . . . . . . . . . . . . . . 1 . Protector 1 | . . . 1 . . . . . . . . . . . . . . Sentry 1 | . . . 1 . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . 2 . Programmer 1 | . . . . . . . . . . . . . . 1 . . . Thug 1 | . . . . . . . . . . . 1 . . . . . . Savage 1 | . . . . . . . . . . . 1 . . . . . . Guerrilla 1 | . . . . . . . . . . . 1 . . . . . . Best Kill Streak 5 | 4 4 . 3 1 . . 4 3 1 3 5 5 3 4 . 5 2 Combat Bots Only 5 | . 4 . 1 . . . 3 3 . 2 4 5 . 3 . 4 . Max Kills in Single Turn 4 | 1 2 . 2 1 . . 1 3 1 3 4 4 1 2 . 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . 3 . 1 4 4 . 2 . 1 . Melee 1 | . . . . . . . 1 . . 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Low Low Fac Ext Fac Res Qua Res Tes Acc Hostile Shots Fired 1162 | . 61 3 6 . . 10 70 4 1 115 44 74 34 123 26 226 365 Missed 556 | . 11 . 1 . . 5 18 1 . 68 16 48 20 64 11 107 186 Damage Taken 12489 | . 656 114 94 . . 51 904 53 19 1235 822 475 253 1102 312 2562 3837 Core 3606 | . 99 28 12 . . . 86 . . 331 47 65 36 272 59 969 1602 Absorbed by Shields 777 | . . . 25 . . . . . . . 80 . . . 42 486 144 Regen/Repaired (Parts) 497 | . 202 . . . . 99 . . . . . 62 . . 134 . . Core Remaining (%) 74 | 100 . . 44 . . 100 . . 89 . 62 94 . 76 . 29 . Volleys Fired 91 | 14 54 . 5 . 1 . . 3 . 1 2 3 . 2 . 4 2 Largest 3 | 2 2 . 3 . 1 . . 1 . 1 1 1 . 1 . 1 1 Hottest 200 | 40 107 . 102 . 30 . . 46 . 46 39 39 . 39 . 200 60 Shots Fired 164 | 28 102 . 15 . 2 . . 3 . 1 2 3 . 2 . 4 2 Gun 99 | 28 59 . 10 . 2 . . . . . . . . . . . . Cannon 52 | . 43 . 5 . . . . . . . . . . . . 4 . Launcher 12 | . . . . . . . . 3 . 1 1 3 . 2 . . 2 Special 1 | . . . . . . . . . . . 1 . . . . . . Kinetic 107 | 28 61 . 15 . 2 . . . . . . . . . . 1 . Thermal 44 | . 41 . . . . . . . . . . . . . . 3 . Explosive 10 | . . . . . . . . 3 . 1 1 3 . 2 . . . Electromagnetic 2 | . . . . . . . . . . . . . . . . . 2 Robot Hit Streak 11 | 11 11 . 8 . . . . 2 . 3 5 8 . 1 . 3 2 Robot Miss Streak 4 | 2 4 . 2 . 1 . . . . . . . . 1 . 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 209 | 21 62 5 39 5 . 3 17 5 1 14 10 11 5 2 . 2 7 Core Hits 116 | 8 32 . 9 . . . 2 10 . 10 9 8 3 10 . 3 12 Critical Kills 4 | . 1 . 1 . . . 1 1 . . . . . . . . . Critical Parts Destroyed 7 | . . . 2 . . . 2 . 1 . . . . . . . 2 Critical Strikes 14 | . 1 . 3 . . . 3 1 1 1 . 2 . . . . 2 Destroy 1 | . 1 . . . . . . . . . . . . . . . . Smash 10 | . . . 3 . . . 3 1 1 . . . . . . . 2 Sever 3 | . . . . . . . . . . 1 . 2 . . . . . Melee Attacks 266 | . . 11 30 8 4 13 40 4 1 62 27 24 22 9 . . 11 Impact 87 | . . 7 11 5 4 10 36 3 1 . . . . . . . 10 Slashing 143 | . . . . . . . . . . 61 27 24 22 9 . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 58 | . . 4 20 4 . 3 10 1 1 4 6 2 . . . . 3 Combat Hostiles 8 | . . . 8 . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . 1 . . . . . . . Damage Inflicted 9726 | 178 1071 60 1085 130 . . 924 735 96 975 929 993 306 443 . 1192 609 Guns 659 | 178 299 . 182 . . . . . . . . . . . . . . Cannons 998 | . 547 . 31 . . . . . . . . . . . . 420 . Explosions 3082 | . 225 . . . . . . 495 . 171 254 545 . 367 . 772 253 Melee 4985 | . . 60 872 130 . . 924 240 96 804 675 448 306 76 . . 354 Ramming 2 | . . . . . . . . . . . . . . . . . 2 Kinetic 690 | 178 299 . 213 . . . . . . . . . . . . . . Thermal 2026 | . 772 . . . . . . . . . 62 . . . . 1192 . Explosive 1770 | . . . . . . . . 495 . 171 192 545 . 367 . . . Electromagnetic 253 | . . . . . . . . . . . . . . . . . 253 Impact 2676 | . . 60 872 130 . . 924 240 96 . . . . . . . 354 Slashing 2309 | . . . . . . . . . . 804 675 448 306 76 . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . 16 18 4 4 4 14 21 3 4 7 1 16 8 Average Corruption 8 | . . . . . 8 17 4 4 4 12 11 2 3 4 1 8 7 Corruption Purged 5 | . . . . . . . . . . 5 . . . . . . . Corruption Blocked 39 | . . . . . . . . . . . . . . . . 20 19 Effects 98 | . . . . . 5 17 6 10 2 26 10 1 2 8 . 10 1 Message Errors 21 | . . . . . 2 4 1 2 . 3 6 . 1 1 . . 1 Matter Fused 23 | . . . . . . 2 2 5 1 7 2 . 1 2 . 1 . Heat Flow Errors 15 | . . . . . 1 5 1 . . 3 1 . . 1 . 3 . Energy Discharges 6 | . . . . . . 1 1 . . 2 . . . . . 2 . Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 13 | . . . . . 1 2 1 3 1 2 1 . . 2 . . . Data Loss (major) 2 | . . . . . . 1 . . . . . . . 1 . . . Misfires 1 | . . . . . 1 . . . . . . . . . . . . Alerts 3 | . . . . . . . . . . 2 . . . 1 . . . Misdirections 13 | . . . . . . 2 . . . 7 . . . . . 4 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 2114 | . 43 . 517 78 . . 451 8 96 10 142 88 23 . . 324 334 Projectiles 223 | . 8 . 4 . . . . . . . . . . . . 211 . Explosions 211 | . 35 . . . . . . 8 . 10 6 39 . . . 113 . Melee 1680 | . . . 513 78 . . 451 . 96 . 136 49 23 . . . 334 Knockbacks 7 | . . . 4 1 . . 2 . . . . . . . . . . Impact 6 | . . . 3 1 . . 2 . . . . . . . . . . Kinetic 1 | . . . 1 . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 122 | . 76 . . . . . . . . . . . . . . 32 14 Shots 3 | . 1 . . . . . . . . . . . . . . 1 1 Rammed 2 | . . . . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 389 | . 222 . 144 . 267 296 94 16 . 248 118 10 2 93 . 389 2 Average Temperature 78 | . 63 . 60 . 32 104 34 8 . 94 32 7 2 57 . 154 1 Received Heat Transfer 958 | . 195 . 21 . . . 99 9 9 90 126 9 21 66 . 259 54 Effects 5 | . . . . . 3 1 . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . Interference 3 | . . . . . 3 . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 30 | . . . 4 3 . . 14 . 2 . . . . . . . 7 Impact Corruptions 41 | . . . 14 2 . . 17 . 2 . . . . . . . 6 Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 3 | . 1 . . . . . . . . . . . . . . 2 . Heat Transferred 2377 | . 1297 . . . . . . . . . 50 . . . . 1030 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Low Low Fac Ext Fac Res Qua Res Tes Acc Peak Influence 489 | 20 322 . 212 46 16 87 325 . . 447 404 388 489 444 146 159 200 Initial 218 | . 13 . 10 9 16 . 42 . . 215 218 197 200 105 139 . 59 Average 128 | 7 118 . 78 13 6 22 127 . . 281 294 90 303 177 114 65 84 Maximum Alert Level 2 | . 1 . 1 . . . 1 . . 2 2 1 2 2 . . 1 Low Security (%) 75 | 100 80 . 99 100 100 100 72 . . 8 . 71 21 69 100 100 99 Level 1 22 | . 19 . . . . . 27 . . 79 91 28 51 27 . . . Level 2 2 | . . . . . . . . . . 12 8 . 26 2 . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 3 . . . . 1 3 . . 4 . 1 1 5 . 7 2 Investigation 7 | . 1 . . . . . 2 . . . . . 1 1 . 1 1 Extermination 4 | . . . . . . 1 . . . . . 1 . 1 . . 1 Reinforcement 12 | . 2 . . . . . 1 . . 4 . . . 3 . 2 . Assault 2 | . . . . . . . . . . . . . . . . 2 . Garrison 2 | . . . . . . . . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . 1 . . 1 . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Low Low Fac Ext Fac Res Qua Res Tes Acc Distress Signals 15 | . 2 . . . . . 1 . . 1 . 3 3 5 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 292 | . 24 4 9 . 6 6 30 10 4 35 13 32 12 33 2 37 35 Peak Tracking Total 23 | . 5 1 3 . 6 4 10 7 4 13 5 17 8 16 2 23 13 Tactical Retreats 44 | . 1 . . . 1 3 7 . 2 12 2 2 3 3 . 2 6 Traps | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Low Low Fac Ext Fac Res Qua Res Tes Acc Traps Triggered 16 | . 2 . . 2 . 3 2 . . . 3 . 3 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . 2 4 . . . . . . Reprogrammed 9 | . . . . . . . . . . . 1 . . 4 4 . . Reused 2 | . . . . . . . . . . . 1 . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 1 . . 1 . . . Machines | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Low Low Fac Ext Fac Res Qua Res Tes Acc Machines Disabled 19 | . 3 4 . . . . . . . 3 3 2 . 2 . 2 . Max in Single Turn 3 | . 3 1 . . . . . . . 3 1 1 . 1 . 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Low Low Fac Ext Fac Res Qua Res Tes Acc Machines Accessed 99 | . 8 2 11 5 . 5 11 2 1 11 6 13 7 7 3 3 4 Terminals 52 | . 6 . 6 1 . 1 7 . . 7 5 6 2 5 1 3 2 Fabricators 10 | . . . . . . 1 2 . . 2 . 2 3 . . . . Repair Stations 6 | . 1 . . . . 1 . . . . . 1 1 . 1 . 1 Recycling Units 17 | . 1 . 5 2 . 1 2 . . . 1 3 1 . . . 1 Scanalyzers 6 | . . . . 1 . . . . . 1 . 1 . 2 1 . . Garrison Access 3 | . . . . 1 . 1 . . . 1 . . . . . . . Total Hacks 443 | . 23 15 48 16 . 9 38 2 1 47 52 74 47 33 19 12 7 Successful 237 | . 15 15 26 10 . 3 18 2 1 21 24 47 16 18 16 5 . Failed 205 | . 8 . 22 6 . 6 19 . . 26 28 27 31 15 3 7 7 Catastrophic 31 | . 1 . 3 1 . 2 2 . . 3 2 2 5 4 1 1 4 Database Lockouts 1 | . . . . . . . 1 . . . . . . . . . . Manual 166 | . 13 . 14 8 . 4 16 . . 33 7 27 26 7 2 8 1 Terminals 248 | . 15 . 34 2 . 2 26 . . 28 48 39 11 21 6 12 4 Fabricators 54 | . . . . . . 2 8 . . 11 . 7 26 . . . . Repair Stations 27 | . 6 . . . . 2 . . . . . 5 5 . 7 . 2 Recycling Units 51 | . 2 . 14 5 . 2 4 . . . 4 14 5 . . . 1 Scanalyzers 34 | . . . . 5 . . . . . 2 . 9 . 12 6 . . Garrison Access 11 | . . . . 4 . 1 . . . 6 . . . . . . . Terminal Hacks 103 | . 3 15 15 . . . 8 2 1 9 20 17 1 5 3 4 . Record 33 | . . 14 3 . . . 2 . . . 9 3 . 2 . . . Part Schematic 3 | . . . 2 . . . . . . . 1 . . . . . . Robot Analysis 1 | . . . . . . . . . . . . . . 1 . . . Prototype ID Bank 2 | . . . 2 . . . . . . . . . . . . . . Open Door 5 | . . . . . . . . 2 1 . 2 . . . . . . Open DSF 3 | . . . . . . . 1 . . 1 . 1 . . . . . Level Access Points 1 | . . . . . . . . . . . . 1 . . . . . Branch Access Points 3 | . 1 . 1 . . . . . . 1 . . . . . . . Emergency Access Points 2 | . . . 1 . . . . . . . . 1 . . . . . Terminal Index 5 | . . . 1 . . . 1 . . 1 1 1 . . . . . Fabricator Index 1 | . . . . . . . . . . . . 1 . . . . . Alert Level 5 | . . . 1 . . . . . . . 1 3 . . . . . Unreport Threat 14 | . 1 . . . . . 1 . . 1 1 4 1 . 2 3 . Locate Traps 4 | . . . . . . . 2 . . 1 1 . . . . . . Disarm Traps 2 | . . . . . . . . . . 1 1 . . . . . . Reprogram Traps 3 | . . . . . . . . . . . 1 . . 1 1 . . Security Status 1 | . . . . . . . . . . . . 1 . . . . . Patrol Status 1 | . . . . . . . . . . 1 . . . . . . . Investigation Status 1 | . . . . . . . . . . . 1 . . . . . . Assault Status 1 | . . . . . . . . . . 1 . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . 1 . . . Hauler Manifests 3 | . . . 1 . . . 1 . . . . 1 . . . . . Registered Prototypes 2 | . 1 . 1 . . . . . . . . . . . . . . Zone Layout 4 | . . . 2 . . . . . . 1 1 . . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . . . . . . . . . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 9 | . . . . . . . 2 . . 1 . 1 5 . . . . Network Status 2 | . . . . . . . 1 . . . . . 1 . . . . Load Schematic 3 | . . . . . . . . . . . . . 3 . . . . Build 4 | . . . . . . . 1 . . 1 . 1 1 . . . . Repair Station Hacks 21 | . 6 . . . . 2 . . . . . 5 1 . 7 . . Scan Component 10 | . 3 . . . . 1 . . . . . 2 1 . 3 . . Repair 9 | . 3 . . . . 1 . . . . . 2 . . 3 . . Refit 2 | . . . . . . . . . . . . 1 . . 1 . . Recycling Unit Hacks 12 | . 1 . 3 1 . . 1 . . . 1 4 1 . . . . Report Inventory 1 | . . . . . . . . . . . . 1 . . . . . Retrieve Components 11 | . 1 . 3 1 . . 1 . . . 1 3 1 . . . . Scanalyzer 31 | . . . . 5 . . . . . 2 . 9 . 9 6 . . Insert Component 13 | . . . . 3 . . . . . 1 . 3 . 4 2 . . Analyze 18 | . . . . 2 . . . . . 1 . 6 . 5 4 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 61 | . 5 . 8 4 . 1 7 . . 9 3 11 8 4 . 1 . Terminals 25 | . 4 . 3 . . . 3 . . 4 2 4 . 4 . 1 . Assimilate 3 | . 1 . . . . . . . . . . 1 . 1 . . . Botnet 15 | . 2 . 2 . . . 2 . . 3 1 2 . 2 . 1 . Operators 7 | . 1 . 1 . . . 1 . . 1 1 1 . 1 . . . Fabricators 18 | . . . . . . . 2 . . 5 . 4 7 . . . . Report 4 | . . . . . . . 1 . . 1 . 1 1 . . . . Liberate 6 | . . . . . . . . . . 2 . 1 3 . . . . Fabnet 8 | . . . . . . . 1 . . 2 . 2 3 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 16 | . 1 . 5 2 . 1 2 . . . 1 3 1 . . . . Reject 16 | . 1 . 5 2 . 1 2 . . . 1 3 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . . . . . . Decoy 1 | . . . . 1 . . . . . . . . . . . . . Reprogram 1 | . . . . 1 . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . 1 . . . . 2 Used 1 | . . . . . . . . . . . . 1 . . . . . Hacking Detections 76 | . 6 . 9 4 . 5 9 . . 9 4 8 7 5 3 3 4 Full Trace Events 5 | . 1 . . . . . 1 . . . . . 1 . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . 76 . . . . . Total Robot Build Rating 5 | . . . . . . . . . . . . 5 . . . . . Part Schematics Acquired 14 | . . . 2 2 . . . . . 1 1 3 . 3 2 . . Parts Built 4 | . . . . . . . 1 . . 2 . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 226 | . . . . . . . 117 . . 42 . . 67 . . . . Total Part Build Rating 27 | . . . . . . . 7 . . 16 . . 4 . . . . Parts Repaired 9 | . 3 . . . . 1 . . . . . 2 . . 3 . . Time 393 | . 78 . . . . 39 . . . . . 60 . . 216 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 46 | . 1 . 14 1 . . 6 . . . 10 12 2 . . . . Parts Scanalyzed 11 | . . . . 2 . . . . . 1 . 3 . 3 2 . . Part Schematics Acquired 11 | . . . . 2 . . . . . 1 . 3 . 3 2 . . Parts Damaged 1 | . . . . . . . . . . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Sub Rec Fac Was Fac Fac Low Low Fac Ext Fac Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 26 | . . 4 2 2 . 1 3 1 . 2 2 2 2 2 . 2 1 Non-combat 11 | . . 1 2 2 . 1 3 . . 1 . . . . . . 1 Combat 15 | . . 3 . . . . . 1 . 1 2 2 2 2 . 2 . Robot Hacks Applied 18 | . . 4 2 3 . 1 4 1 . 1 1 . . . . . 1 parse_system 7 | . . 4 . . . 1 . 1 . . 1 . . . . . . no_distress 5 | . . . . 2 . . 2 . . 1 . . . . . . . find_chute 1 | . . . . . . . 1 . . . . . . . . . . find_fabricator 1 | . . . . . . . . . . . . . . . . . 1 find_recycling 4 | . . . 2 1 . . 1 . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % 11 | . . . . . . . . . . 3 3 7 8 8 11 11 3 Autooverrided 10 | . . . . . . . . . . 1 1 2 2 2 . 2 . Robots Rewired 13 | . . . 13 . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Low Low Fac Ext Fac Res Qua Res Tes Acc Total Allies 39 | . . 8 13 . 1 . . . . 1 3 4 4 3 . 2 . Largest Group 14 | . . 6 14 10 3 3 . . . 1 2 1 2 1 . 1 . Highest-Rated Group 216 | . . 114 216 160 59 29 . . . 42 152 152 112 56 . 58 . Highest-Rated Ally 152 | . . 19 27 27 27 10 . . . 42 152 152 64 56 . 58 . Total Orders 5 | . . . 5 . . . . . . . . . . . . . . DROP 3 | . . . 3 . . . . . . . . . . . . . . COLLECT 2 | . . . 2 . . . . . . . . . . . . . . Ally Attacks 128 | . . 24 52 . . . . . . 3 5 7 26 4 . 7 . Total Damage 3337 | . . 512 1036 . . . . . . 75 237 171 772 185 . 349 . Kills 37 | . . 7 16 . . . . . . . 2 3 6 2 . 1 . Allies Corrupted 2 | . . . . . . 1 . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Low Low Fac Ext Fac Res Qua Res Tes Acc Robot Analysis Total 1 | . . . . . . . . . . . . . . 1 . . . Derelict Logs Recovered 3 | . . 2 . . . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 7 | . . . . . . . . . . 7 . . . . . . . Emergency Access 1 | . . . . . . . . . . 1 . . . . . . . Items 3 | . . . . . . . . . . 3 . . . . . . . Machines 2 | . . . . . . . . . . 2 . . . . . . . Guards 1 | . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Low Low Fac Ext Fac Res Qua Res Tes Acc Turns Passed 11025 | 96 1370 2667 1531 165 137 336 640 364 197 741 259 563 330 422 454 169 584 Spaces Moved 12763 | 52 890 2071 1053 234 287 533 1129 712 464 1228 429 945 480 525 530 292 909 Core 140 | . . . . . . . . . . . . . 30 106 . . 4 Treads . | . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels 4066 | 52 890 2071 1053 . . . . . . . . . . . . . . Hover 497 | . . . . . . . . . . . . . . . . . 497 Flight 8060 | . . . . 234 287 533 1129 712 464 1228 429 945 450 419 530 292 408 Fastest Speed 32 | 100 100 110 120 37 37 37 34 34 34 34 34 32 32 32 35 32 34 Average Speed 64 | 100 116 121 122 39 37 37 35 34 34 34 34 33 42 67 35 35 48 Slowest Speed 200 | 100 130 130 130 40 37 80 97 86 34 34 34 34 200 200 35 110 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 48 | . . . . . . . 3 . . 7 2 4 2 9 . 19 2 Cave-ins Triggered 2 | . . . . . . . . . . 1 1 . . . . . . Exploration Rate (%) 46 | 4 97 96 94 6 99 13 26 81 50 35 64 30 20 49 11 36 27 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . . Known Exits Taken 8 | . . . . . . 1 1 . . 1 . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 . . . . 1 1 . 1 . . . . . . Scrap Searched 7 | . . 5 . . . . . 1 1 . . . . . . . . Spaces Dug 104 | . . . . . 4 10 16 . . 29 11 12 12 6 . . 4 Terrain Destroyed 251 | . 18 . 3 . 4 10 16 59 . 40 24 24 12 23 . 14 4 Melee 104 | . . . . . 4 10 16 . . 29 11 12 12 6 . . 4 Projectile 3 | . . . 3 . . . . . . . . . . . . . . AOE 144 | . 18 . . . . . . 59 . 11 13 12 . 17 . 14 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Low Low Fac Ext Fac Res Qua Res Tes Acc Total 14995 | 74 1127 2209 1267 306 312 662 1331 821 502 1457 504 1142 571 568 796 327 1019 Wait 1310 | 2 133 57 100 12 14 80 119 94 34 141 6 141 60 21 236 5 55 Move 12661 | 51 889 2070 1052 234 286 532 1122 711 463 1213 425 938 475 507 529 259 905 Hop 37 | . . . . . . . 3 . . 6 1 2 2 8 . 13 2 Pick Up 102 | 3 14 14 8 6 2 6 13 1 2 10 3 6 5 1 3 2 3 Fast Attach 103 | 1 12 5 1 4 . 4 7 1 . 6 1 8 1 9 9 13 21 Attach 45 | . 1 2 2 6 1 . 5 . . 4 2 4 5 3 . 5 5 Detach 27 | . 2 1 1 3 . 2 4 . . 2 . 2 . 1 2 2 5 Swap 78 | 2 10 23 9 3 2 1 3 6 . 6 5 5 1 . 1 . 1 Drop 131 | 1 12 26 9 12 2 6 15 1 2 10 3 9 . 6 5 5 7 Fire 91 | 14 54 . 5 . 1 . . 3 . 1 2 3 . 2 . 4 2 Melee 255 | . . 11 30 8 4 13 40 4 1 57 21 24 22 9 . . 11 Ram 2 | . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 103 | . . . . 18 . 18 . . . 1 35 . . 1 11 19 . Rewire 50 | . . . 50 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: *Upp x2 / *Ext x2) -5/Extension (discovered 2 exits: *Fac / [*Cet]) -4/Factory (discovered 5 exits: *Res x4 / [*Upp]) -3/Research -3/Quarantine -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 97 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 15) 479 | -10/Materials | Discovered new exit (range 13) 878 | -10/Materials | Identified exit to Mines 889 | -10/Materials | Discovered new exit (range 16) 969 | -10/Materials | Repaired Lgt. Treads 996 | -10/Materials | Repaired Com. Wheel 1024 | -10/Materials | Repaired Ion Engine 1067 | -10/Materials | Discovered new exit (range 11) 1236 | -10/Materials | Discovered new exit (range 16) 1467 | -10/Materials | Entered Subcaves 1533 | -10/Subcaves | Visited triangular shrine 1542 | -10/Subcaves | Found Prototype Device 1542 | -10/Subcaves | Identified V3-11A's Pendant 1547 | -10/Subcaves | Befriended Subdweller 1706 | -10/Subcaves | Learned Materials security intel 1742 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1742 | -10/Subcaves | Befriended Subdweller 1742 | -10/Subcaves | Befriended Subdweller 1994 | -10/Subcaves | Learned location of 1 exit from Materials 2077 | -10/Subcaves | Befriended Subdweller 2148 | -10/Subcaves | Shifting Twisted Machinery released Mak. Shrapnel Gun 2169 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2292 | -10/Subcaves | Core integrity fell below 50% 2386 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 2389 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 2814 | -10/Subcaves | Discovered new exit (range 10) 2900 | -10/Subcaves | Visited 4L-MR0's lab 2925 | -10/Subcaves | Found Flightbrick 2994 | -10/Subcaves | Disturbed a concealed Subdweller 2997 | -10/Subcaves | Befriended Subdweller 3165 | -10/Subcaves | A Subdweller sparked back to life 3165 | -10/Subcaves | A Subdweller sparked back to life 3165 | -10/Subcaves | A Subdweller sparked back to life 3167 | -10/Subcaves | Befriended Subdweller 3167 | -10/Subcaves | Befriended Subdweller 3195 | -10/Subcaves | Found Rainbow Chip 3197 | -10/Subcaves | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 3459 | -10/Subcaves | Build established: Subdweller-Gunner 3712 | -10/Subcaves | Befriended Subdweller 3781 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 3790 | -10/Subcaves | Shifting Twisted Machinery released Mak. Hammer 3892 | -10/Subcaves | Build established: Gunner 3950 | -10/Subcaves | Visited Clippyterm 3954 | -10/Subcaves | Learned location of Extension (-5) 3954 | -10/Subcaves | Learned Factory fabricator intel 4109 | -10/Subcaves | Discovered new exit (range 14) 4134 | -10/Subcaves | Entered Recycling 4134 | -9/Recycling | Accompanied by 3 allies 4137 | -9/Recycling | Lost 3 allies 5138 | -9/Recycling | Lost 4 allies 5215 | -9/Recycling | Build established: Commander-Gunner 5277 | -9/Recycling | Discovered new exit (range 16) 5665 | -9/Recycling | Entered Factory 5665 | -7/Factory | Accompanied by 10 allies 5665 | -7/Factory | Evolved 6 slots: Propulsion x3, Utility x3 5666 | -7/Factory | Loaded intel: 6 fabricator locations 5671 | -7/Factory | Attached Flightbrick, gained temporary slots: Utility x3 5830 | -7/Factory | Sucked down chute 5830 | -7/Factory | Entered Waste 5830 | -7/Waste | Met up with 1 ally sucked down the chute earlier 5842 | -7/Waste | Spotted C-40 Crusher 5845 | -7/Waste | EMP discharged 5850 | -7/Waste | Spotted C-40 Crusher 5855 | -7/Waste | Spotted C-40 Crusher 5855 | -7/Waste | Spotted C-40 Crusher 5858 | -7/Waste | Spotted C-40 Crusher 5858 | -7/Waste | Spotted C-40 Crusher 5941 | -7/Waste | Discovered new exit (range 16) 5945 | -7/Waste | EMP discharged 5945 | -7/Waste | System corruption reached 10% 5967 | -7/Waste | Identified exit to Factory 5967 | -7/Waste | Entered Factory 6050 | -7/Factory | 9 allies followed down the chute 6170 | -7/Factory | Repaired Broken Nuclear Pulse Array 6292 | -7/Factory | Discovered new exit (range 15) 6297 | -7/Factory | Build established: Mutant 6303 | -7/Factory | Identified exit to Factory 6303 | -7/Factory | Entered another Factory area 6303 | -6/Factory | Evolved 2 slots: Utility x2 6365 | -6/Factory | Identified exit to DSF 6377 | -6/Factory | Discovered new exit (range 4) 6378 | -6/Factory | Identified exit to Lower Caves 6516 | -6/Factory | Fabricated Adv. Reaction Control System (x1) 6658 | -6/Factory | Build established: Hacker-Scout 6798 | -6/Factory | Central database locked down 6943 | -6/Factory | Entered Lower Caves 6972 | -6/Lower Caves | Encountered a Warlord checkpoint 7170 | -6/Lower Caves | Build established: Hacker-Mutant 7204 | -6/Lower Caves | Learned Factory security intel 7276 | -6/Lower Caves | Discovered new exit (range 11) 7295 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7307 | -6/Lower Caves | Entered another Lower Caves area 7319 | -6/Lower Caves | Discovered new exit (range 10) 7504 | -6/Lower Caves | Entered Factory 7504 | -5/Factory | Evolved 2 slots: Utility x2 7686 | -5/Factory | Spotted B-75 Beast 7690 | -5/Factory | Identified exit to DSF 7761 | -5/Factory | Identified exit to Upper Caves 7761 | -5/Factory | Identified exit to Extension 7777 | -5/Factory | Crushed by falling debris 7778 | -5/Factory | System corruption reached 10% 7834 | -5/Factory | Lost 5 parts (3u2w) 8012 | -5/Factory | Fabricated Mic. Antimatter Reactor (x2) 8104 | -5/Factory | Search patrols dispatched 8245 | -5/Factory | Entered Extension 8260 | -5/Extension | Disrupted transfer network 8291 | -5/Extension | Energy Cycler disabled 8291 | -5/Extension | Rescued a captive Derelict 8292 | -5/Extension | Rescued a captive Derelict 8383 | -5/Extension | Crushed by falling debris 8414 | -5/Extension | Lost 3 parts (2u1w) 8415 | -5/Extension | Rescued A7 8475 | -5/Extension | Discovered new exit (range 10) 8475 | -5/Extension | Discovered new exit (range 6) 8504 | -5/Extension | Entered Factory 8504 | -4/Factory | Accompanied by 1 ally (A7) 8504 | -4/Factory | Evolved 2 slots: Utility x2 8616 | -4/Factory | Repaired Ionic Axe 8634 | -4/Factory | Repaired Hrd. Light Armor Plating 8639 | -4/Factory | Identified exit to Research 8724 | -4/Factory | Spotted B-86 Titan 8727 | -4/Factory | Discovered new exit (range 16) 8785 | -4/Factory | Fabricated R-10 Processor (x1) 9067 | -4/Factory | Entered Research 9067 | -3/Research | Evolved 2 slots: Utility x2 9142 | -3/Research | Fabricated Imp. Cesium-ion Thruster (x1) 9317 | -3/Research | Search patrols dispatched 9359 | -3/Research | Discovered new exit (range 7) 9371 | -3/Research | Identified exit to Quarantine 9397 | -3/Research | Entered Quarantine 9606 | -3/Quarantine | Build established: Hacker-Assassin 9618 | -3/Quarantine | Found Alien Impact Weapon 9618 | -3/Quarantine | Identified Core Stripper 9675 | -3/Quarantine | Discovered new exit (range 15) 9681 | -3/Quarantine | Identified exit to Research 9731 | -3/Quarantine | Scanned by Researcher 9787 | -3/Quarantine | Lost 8 parts (2n4u2w) 9819 | -3/Quarantine | Entered Research 9819 | -2/Research | Evolved 2 slots: Utility x2 9875 | -2/Research | Discovered new exit (range 15) 9901 | -2/Research | Identified exit to Testing 9914 | -2/Research | Build established: Hacker-Scout 10019 | -2/Research | Repaired Broken Nuclear Pulse Array 10088 | -2/Research | Repaired Impulse Thruster Array 10160 | -2/Research | Repaired Imp. Cesium-ion Thruster 10273 | -2/Research | Entered Testing 10298 | -2/Testing | Protovariant out of control (PP-G5QBLX404L) 10298 | -2/Testing | Unleashed a protovariant (PP-G5QBLX404L) 10302 | -2/Testing | Garrison activated, responded to threat 10322 | -2/Testing | Spotted Investigator 10354 | -2/Testing | Found Prototype Energy Cannon 10354 | -2/Testing | Identified Potential Cannon 10366 | -2/Testing | System corruption reached 10% 10381 | -2/Testing | Core integrity fell below 50% 10412 | -2/Testing | Discovered new exit (range 7) 10413 | -2/Testing | Local machine network offline 10413 | -2/Testing | Identified exit to Access 10442 | -2/Testing | Entered Access 10442 | -1/Access | Evolved 2 slots: Utility x2 10468 | -1/Access | Lost 20 parts (2p6n10u2w) 10482 | -1/Access | Spotted B-99 Colossus 10536 | -1/Access | Lost 5 parts (3n2u) 10634 | -1/Access | Build established: Hacker-Mutant 10968 | -1/Access | Found Prototype Launcher 10968 | -1/Access | Identified Enh. Gamma Bomb Array 11005 | -1/Access | Core integrity fell below 50% 11019 | -1/Access | Core integrity fell below 20% 11026 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 11010_ Adv. Corruption Screen intercepted 1% system corruption. 11011_ P-80 Master resets P-80 Master, system corruption cleaned. 11011_ Adv. Corruption Screen intercepted 1% system corruption. 11011_ P-80 Master resets P-80 Master, system corruption cleaned. 11013_ Quantum Reactor destroyed. 11013_ P-80 Master resets P-80 Master, system corruption cleaned. 11014_ Enh. Gamma Bomb Array destroyed. 11015_ Adv. Particle Charger destroyed. 11015_ Antigrav Array destroyed. 11016_ Adv. Corruption Screen intercepted 1% system corruption. 11017_ P-80 Master resets P-80 Master, system corruption cleaned. 11017_ Adv. Corruption Screen intercepted 1% system corruption. 11019_ The unstable cave ceiling collapses. 11021_ Adv. Corruption Screen intercepted 1% system corruption. 11021_ Adv. Corruption Screen destroyed. 11021_ Acquired Corrupted Rnf. Quantum Reactor. 11021_ Integrated Corrupted Rnf. Quantum Reactor (+2). 11023_ UY#EYIKSKA&L3WSIF2TTMLRTTL1|LSCXUIC3 11025_ U-05 Engineer lays Concrete. 11026_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | # #########+#############+###### #####????? ????? | | # ? ? ? ???#?? | | / ? ?????? | | # ? ??????? | | # ??? ????#?? | | ## ##############/########????#???#????#???? | | ## # ? # #?#?####???????#????? | | ## # ? # ###??#??#??#???#????# | | + # ? # ###?#??#?####??#???## | | ## + ? # #?##??#?##???#????#?? | | ##+##### # # #??????###?##?????#?? | | ? # # + #??###????????#?????? | | ?? # # ??# #????##???#??#?#???#? | | # # ? ?# #??????##?#?????????? | | ??? ? #? ? ? # % ##?##?#?????#??#??### | | # + ?# #??###?###?????#???#? | | ? ? # # ? ?# #?????????#?????????? | | ? # ? # u ######?#?????#??##??? | | ? ? # ? ??? ?###+#### # #????#???????????? | | #?#+###? # ? ? ?##??# #?????#?##???????? | | # ##?# ##?######? ?# %p ##?????##?????#??? | | # ####?###?#?#?## ## #???#???????????? | | ? #?## ?? ?######## ## p #????#??##??????? | | #?## ? # p ###???#?#?????#??? | | ??/ ? ? /pp # ##??????? ? ????? | | ?? ?#? ? #p @ ######??? ???????? | | #?#??? ????+##???### #????????????????? | | #????###?# ? ? ?#?# ###??????#?????????? | | ?? ##???#???????????###########?????????????????? | | ### ?#?###?? ?? ? ???????#??##??#?????????? ????? | | #?#????????#????? #?#??????????#????????????????? | | ###?#? ?????? ??? ????????#?????????????????????? | | ##?### ???##????????? ? ?????????????????????????? | | ?????#?????? ?""????#????"" "??????#????? ???????? | | ????# ? ?#? ???????? ??? ? ????#???????????????? | | ?? ? ? ## ?"" ???? ?????? ???????????????????? | | ? ?+? ????????? ?#? ??? "? ????????????????????? | | ? ?? ? #????? ??? ????? ?? ???##????????????? | | ? ?? #???###??#? ? ??" ??????????????????? | | ? ? ?#???#??#?? ?? ? ?????????? ?????????? | | #?####+#????#???###?? ? ? ???????# ??????????????? | | ? ? ???##?####?????????????????????? ?????????? | | ? ?? ? ????##?#???? ? ????? #??????? ???????? | | ?? ??# #????#?##??? ???? ? ????????????????? | | ?? ??? # ?#?##??#????####+#####?#????? ?????????? | | ??" ??? ? ???? ??? ? ??????????? | | ??"? ???#?#?#?#??#?# #?##??? ???????????? | | ? ?? ????#????????#?# #?????? ??? ???????? | | ? ? ?? ##??#?#?#??#### #?#??? ? ??????????? | | ??? ############### #??# ? ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 31 Energy Capacity 1600 Matter Stores 343 Matter Capacity 800 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 310 Jamming Range 14 Cloak Strength 2 Power Amplification 30 Additional Mass Support 20 Corruption Containment 8 Corruption Block 20 Armor Coverage 250 Resistance: TH 25 Point Defense Rating 240 Phase Shifting 10 Evasion (%) 75 Targeting Accuracy 16 Core Analysis 9 Recoil Reduction 1 Particle Charging 25 Offensive Hacking 22 Defensive Hacking 32 Item Schematics ----------------- Imp. Sensor Array | -9/Recycling | Hacked Arm. Treads | -9/Recycling | Hacked Sub. Monowheel | -7/Factory | Scanalyzed Imp. Datajack | -7/Factory | Scanalyzed Mak. Flight Unit | -5/Factory | Scanalyzed Imp. Transmission Jammer | -5/Extension | Hacked Mic. Antimatter Reactor | -4/Factory | Scanalyzed Lrn. Terrain Scanner | -4/Factory | Scanalyzed Imp. Cesium-ion Thruster | -4/Factory | Scanalyzed Impulse Thruster Array | -3/Quarantine | Scanalyzed Adv. Datajack | -3/Quarantine | Scanalyzed Hvy. Missile Launcher | -3/Quarantine | Scanalyzed Nuclear Pulse Array | -2/Research | Scanalyzed Fusion Compressor | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Reaction Control System | x1 | -6/Factory | Preloaded Mic. Antimatter Reactor | x2 | -5/Factory | Preloaded R-10 Processor | x1 | -4/Factory | Preloaded Imp. Cesium-ion Thruster | x1 | -3/Research Alien Tech Used ----------------- Core Stripper Achievements -------------- Max Potential Maximum Efficiency My Command Is Your Wish Prison Break Rampage Challenges ------------ None Game ------ Seed ShadingRecyclingProjector Manual? 0 Play Time 04:47:49 Cumulative 52.6 hours Start 2024.03.01 @ 14:28:01 End 2024.03.04 @ 05:48:26 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 46 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e30416d-73e3-43f2-b675-ffc4fa754aab