Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.25 @ 08:28:57 Player: c2t Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (113) 565 Value Destroyed (5144) 5144 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 13029 Bonus ------- None Cogmind --------- Core Integrity 0/1600 Matter 228/300 Energy 70/1100 System Corruption 0% Temperature Cool (0) Movement Hovering (60) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (9) --- Combat Linear Gravjet > --- UTILITY (9) ------ Experimental Energy Well Spectral Analyzer Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Heat Sink Advanced Matter Compressor (0) Improved KE Penetrator Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- High-density Centrium Wheel Field Propulsion Array Diametric Drive Diametric Drive Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Energy Well Experimental Energy Well Advanced Matter Compressor Spectral Analyzer Long-range Sensor Array Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON ----------- Enhanced Quantum Rifle Compact HERF Cannon Heavy Gauss Cannon Compact Mass Driver > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Diametric Drive Diametric Drive Advanced Weight Redist. System Enhanced Quantum Rifle Enhanced Nova Cannon Micro-nuke Launcher [Rating: 193] Favorites ----------- Power Micro Fission Core Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Advanced Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Linear Gravjet Flight Unit Cooled Impulse Thruster Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Heavy Armor Plating Weapon Assault Rifle Energy Gun Wave Gun Energy Cannon Heavy Neutron Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Fusion Bomb Launcher Impact Weapon Impact Mace Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 2 2 2 2 2 Power 2 | . . . . 1 . . . . . . . 1 Propulsion 7 | . . . 1 1 . . . . 1 1 2 1 Utility 7 | . . 2 1 . . . 1 1 1 1 . . Weapon 2 | . . . . . . . 1 1 . . . . Parts Attached 233 | . 16 20 7 8 6 1 10 24 26 71 19 25 Power 27 | . 2 1 1 1 . . 1 4 2 8 2 5 Engine 4 | . 2 1 1 . . . . . . . . . Core 9 | . . . . 1 . . 1 4 2 1 . . Reactor 14 | . . . . . . . . . . 7 2 5 Propulsion 61 | . 6 3 1 2 2 . 1 6 6 21 4 9 Treads 5 | . . . . . . . 1 . 2 2 . . Leg 21 | . 6 3 1 2 2 . . . 2 5 . . Wheel 6 | . . . . . . . . 3 1 1 . 1 Hover 5 | . . . . . . . . 3 . 1 . 1 Flight 24 | . . . . . . . . . 1 12 4 7 Utility 82 | . 4 7 2 2 3 1 7 8 8 24 7 9 Device 49 | . 1 2 1 2 2 . 5 3 5 17 5 6 Storage 20 | . 3 3 . . 1 . 1 3 3 3 1 2 Processor 9 | . . 2 . . . 1 1 1 . 3 1 . Hackware 1 | . . . . . . . . 1 . . . . Protection 3 | . . . 1 . . . . . . 1 . 1 Artifact . | . . . . . . . . . . . . . Weapon 63 | . 4 9 3 3 1 . 1 6 10 18 6 2 Energy Gun 26 | . . 3 1 1 . . . 4 5 9 1 2 Energy Cannon 6 | . . . . . . . . 1 2 2 1 . Ballistic Gun 16 | . 4 3 1 . . . 1 . . 6 1 . Ballistic Cannon 10 | . . 2 . . 1 . . 1 3 1 2 . Launcher 1 | . . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . 1 . 2 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . Unidentified Prototypes 19 | . . . . 1 . . 1 1 2 6 3 5 Parts Lost 83 | . 2 3 1 . 8 . 2 6 12 27 . 22 Power 11 | . 1 . 1 . . . . 1 1 3 . 4 Propulsion 30 | . 1 1 . . 5 . 1 2 1 8 . 11 Utility 19 | . . . . . 1 . 1 2 2 9 . 4 Weapon 23 | . . 2 . . 2 . . 1 8 7 . 3 Highest Loss Streak 20 | . 1 2 1 . 5 . 2 6 5 7 . 20 Average Slot Usage (%) 80 | . 93 97 99 93 43 21 43 55 83 84 95 87 Engine 3 | . 12 11 8 7 2 . . . . . . . Core 2 | . . . . 1 2 . 2 4 9 1 . . Reactor 2 | . . . . . . . . . . 6 7 10 Treads 2 | . . . . . . . 2 . 4 7 . . Leg 9 | . 26 21 27 30 9 . . . 1 4 . . Wheel 2 | . . . . . . . . 6 8 1 . . Flight 4 | . . . . . . . . . . 6 30 29 Device 13 | . . 13 11 15 8 7 14 10 22 14 12 11 Storage 11 | . 25 19 18 15 6 . 2 3 7 10 13 11 Processor 10 | . . 10 9 7 7 13 18 14 10 9 13 10 Energy Gun 4 | . . 5 5 5 . . . 5 8 4 . 3 Energy Cannon 1 | . . . . . . . . . 3 2 3 3 Ballistic Gun 4 | . 27 5 2 7 2 . 2 . . 4 4 . Ballistic Cannon 3 | . . 9 9 1 2 . . . 2 3 7 7 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 96 | 11 18 39 44 50 77 2 22 58 67 96 80 94 Greatest Support 128 | 20 20 20 30 40 30 3 22 56 100 128 90 100 Greatest Overweight (x) 8 | . 3 2 1 1 3 . 1 4 2 8 . 3 Average Overweight (x) . | . . 1 1 . . . . . . . . . Largest Inventory Capacity 18 | . 10 14 14 14 18 4 8 8 8 8 8 8 Average Capacity 8 | . 7 10 14 14 9 4 5 6 8 7 7 7 Most Carried 14 | . 8 12 11 14 14 4 5 8 8 8 8 8 Average Carried 6 | . 6 8 9 12 6 3 3 5 6 6 7 6 Final Capacity 14 | 6 8 14 14 14 4 4 8 8 8 4 8 4 Final Carried 14 | 6 6 10 10 14 3 3 3 8 8 4 8 4 Class Distribution -------------------- 32% | Mutant 23% | Scavenger-Mutant 8% | Scavenger-Tank 8% | Scavenger-Skirmisher 6% | Scavenger-Gunner 6% | Scavenger-Sprinter 5% | Skirmisher 4% | Generator-Sprinter 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -5/Factory Skirmisher | -4/Factory Scavenger-Tank | -3/Research Scavenger-Sprinter | -2/Research Generator-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Matter Collected 4462 | 180 337 430 116 . 224 10 . 356 254 2212 165 178 Remotely 395 | . . . . . . . . . . 385 10 . Salvage Created 4907 | . 491 486 183 . 100 . . 614 548 2485 . . Parts 239 | . 17 34 13 . 3 . . 24 32 116 . . Haulers Intercepted 2 | . . 1 . . . . . . . 1 . . Recyclers Shooed 3 | . . . . . . . . . . 3 . . Parts Field Recycled 17 | . . . . 11 6 . . . . . . . Retrieved Matter 46 | . . . . 17 29 . . . . . . . Parts Self-Destructed 3 | . . . . . 3 . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 95 | . 10 14 7 . 3 . . 13 9 39 . . Guns 52 | . 10 4 6 . 2 . . 9 2 19 . . Cannons 40 | . . 10 1 . 1 . . 4 6 18 . . AOE 2 | . . . . . . . . . 1 1 . . Classes Destroyed 12 | . 2 4 . . . . . 2 2 2 . . Worker 5 | . . . . . . . . . 2 3 . . Builder 3 | . . . . . . . . . . 3 . . Tunneler 3 | . . . . . . . . . 1 2 . . Hauler 2 | . . 1 . . . . . . . 1 . . Recycler 2 | . 1 . . . . . . . . 1 . . Operator 1 | . . . . . . . . 1 . . . . Watcher 2 | . . 2 . . . . . . . . . . Swarmer 22 | . . 3 4 . . . . 4 . 11 . . Grunt 45 | . 10 9 2 . 3 . . 7 4 10 . . Sentry 4 | . . 2 1 . . . . . . 1 . . Hunter 4 | . . . . . . . . . . 4 . . Programmer 20 | . . . . . . . . 2 5 13 . . Best Kill Streak 6 | . 3 6 4 . 3 . . 6 5 6 . . Combat Bots Only 6 | . 2 6 4 . 3 . . 6 5 6 . . Max Kills in Single Turn 3 | . 1 1 1 . 1 . . 1 3 2 . . Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 1 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Damage Taken 14975 | . 494 471 352 . 1242 . 469 1307 1528 5292 283 3537 Core 3717 | . 97 77 43 . 679 . 122 508 187 373 25 1606 Absorbed by Shields 2031 | . . . . . . . 80 159 413 1346 . 33 Core Remaining (%) 72 | 100 61 80 92 . . 3 85 49 83 71 98 . Volleys Fired 343 | . 37 34 24 . 9 . . 58 39 140 . 2 Largest 4 | . 2 2 2 . 2 . . 3 4 4 . 4 Hottest 321 | . 40 84 109 . 88 . . 227 298 321 . 315 Shots Fired 776 | . 74 59 36 . 17 . . 72 81 431 . 6 Gun 516 | . 74 25 24 . 11 . . 45 48 288 . 1 Cannon 260 | . . 34 12 . 6 . . 27 33 143 . 5 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 472 | . 74 41 24 . 15 . . 21 30 263 . 4 Thermal 178 | . . . 12 . 2 . . 38 29 96 . 1 Explosive . | . . . . . . . . . . . . . Electromagnetic 126 | . . 18 . . . . . 13 22 72 . 1 Robot Hit Streak 19 | . 16 18 12 . 9 . . 19 15 17 . 3 Robot Miss Streak 4 | . 2 4 3 . 3 . . 3 2 4 . 2 Penetration Max 1 | . . . . . . . . . 1 1 . . Secondary Targets 4 | . 1 . . . . . . . . 3 . . Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 . . Shots Hit Robots 544 | . 60 44 25 . 14 . . 56 60 281 . 4 Core Hits 220 | . 24 35 11 . 9 . . 24 29 88 . . Critical Hits 64 | . 4 . . . . . . . 12 48 . . Critical Kills 17 | . 1 . . . . . . . 5 11 . . Critical Parts Destroyed 47 | . 3 . . . . . . . 7 37 . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12487 | . 719 682 357 . 224 . . 1369 1340 7654 . 142 Guns 8043 | . 719 223 271 . 117 . . 1007 666 5011 . 29 Cannons 4153 | . . 459 86 . 107 . . 362 383 2643 . 113 Explosions 291 | . . . . . . . . . 291 . . . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 6438 | . 719 512 212 . 194 . . 306 360 4057 . 78 Thermal 4353 | . . . 145 . 30 . . 849 828 2472 . 29 Explosive . | . . . . . . . . . . . . . Electromagnetic 1696 | . . 170 . . . . . 214 152 1125 . 35 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 21 | . . . . . . . 1 3 5 21 . . Average Corruption 7 | . . . . . . . 1 2 4 9 . . Corruption Purged . | . . . . . . . . . . . . . Effects 156 | . . . . . . . 1 8 16 131 . . Message Errors 20 | . . . . . . . 1 1 6 12 . . Matter Fused 16 | . . . . . . . . 2 3 11 . . Heat Flow Errors 9 | . . . . . . . . 1 3 5 . . Energy Discharges 7 | . . . . . . . . 3 1 3 . . Parts Rejected 3 | . . . . . . . . . . 3 . . Data Loss (minor) 11 | . . . . . . . . 1 . 10 . . Data Loss (major) 2 | . . . . . . . . . . 2 . . Misfires 5 | . . . . . . . . . . 5 . . Alerts 3 | . . . . . . . . . . 3 . . Misdirections 21 | . . . . . . . . . . 21 . . Targeting Errors 47 | . . . . . . . . . 3 44 . . Weapon Failures 12 | . . . . . . . . . . 12 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 50 | . . . . . . . . 1 14 35 . . Projectiles 36 | . . . . . . . . 1 . 35 . . Explosions 14 | . . . . . . . . . 14 . . . Melee . | . . . . . . . . . . . . . Knockbacks 63 | . . 9 5 . 3 . . 7 8 30 . 1 Impact . | . . . . . . . . . . . . . Kinetic 56 | . . 8 5 . 3 . . 6 6 27 . 1 Secondary 7 | . . 1 . . . . . 1 2 3 . . Self-Inflicted Damage 313 | . . . . . . . . . 313 . . . Shots 4 | . . . . . . . . . 4 . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 560 | . 2 297 560 . 304 . . 255 354 424 4 412 Average Temperature 140 | . 2 94 281 . 176 . . 72 165 164 2 97 Received Heat Transfer 1898 | . 279 198 81 . 477 . 204 120 131 285 27 96 Effects 39 | . . . 14 . . . . . 1 22 . 2 Shutdowns 12 | . . . 1 . . . . . 1 9 . 1 Energy Bleed 2 | . . . . . . . . . . 1 . 1 Interference 14 | . . . 4 . . . . . . 10 . . Short Circuit 1 | . . . . . . . . . . 1 . . Damage (minor) 2 | . . . 1 . . . . . . 1 . . Damage (major) 8 | . . . 8 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Parts Fried 7 | . . 1 . . . . . 1 . 5 . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . 1 1 3 . . Heat Transferred 4913 | . . . 333 . 74 . . 1234 1053 2182 . 37 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Peak Influence 692 | . 204 195 260 39 . . 49 185 170 342 474 692 Average Influence 124 | . 83 92 135 31 . . 29 74 82 130 347 441 Maximum Alert Level 2 | . 1 . 1 . . . . . . 1 2 2 Low Security (%) 84 | . 93 100 81 100 . . 100 100 100 82 2 . Level 1 11 | . 6 . 18 . . . . . . 17 69 48 Level 2 4 | . . . . . . . . . . . 27 51 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . 1 2 1 1 . . 1 2 2 5 1 1 Investigation 6 | . . 1 1 . . . 1 1 . . 1 1 Extermination 8 | . . . . 1 . . . 1 2 4 . . Reinforcement 3 | . 1 1 . . . . . . . 1 . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Distress Signals 11 | . . 2 . . . . . . 1 4 1 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 248 | . 18 20 11 2 18 . 11 20 15 65 17 51 Peak Tracking Total 22 | . 3 7 6 4 9 . 7 5 6 7 5 22 Tactical Retreats 34 | . 1 1 . 1 6 . 1 3 1 7 5 8 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Traps Triggered 12 | . 4 1 . . . . 2 . 2 . 1 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 31 | . . . 31 . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . . . 4 . . Reprogrammed 2 | . . . 2 . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . 1 . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Machines Disabled 6 | . . . . . . . . . 5 1 . . Max in Single Turn 5 | . . . . . . . . . 5 1 . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Machines Accessed 26 | . 3 1 2 2 . . 2 3 1 7 2 3 Terminals 21 | . 3 1 2 . . . 1 2 1 6 2 3 Fabricators 2 | . . . . 1 . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . . . 1 . . 1 . . 1 . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 61 | . 9 5 6 5 . . 4 7 2 12 4 7 Successful 30 | . 4 3 4 2 . . 3 3 2 4 2 3 Failed 31 | . 5 2 2 3 . . 1 4 . 8 2 4 Catastrophic 5 | . . . . . . . . 2 . 2 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 2 | . . . . . . . . 1 . . . 1 Terminals 50 | . 9 5 6 . . . 2 4 2 11 4 7 Fabricators 4 | . . . . 1 . . . 3 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 7 | . . . . 4 . . 2 . . 1 . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 25 | . 4 3 4 . . . 1 2 2 4 2 3 Record 8 | . . . 1 . . . . . . 2 2 3 Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . Locate Traps 3 | . . . 1 . . . 1 . 1 . . . Disarm Traps 1 | . . . . . . . . . . 1 . . Dispatch Records 1 | . 1 . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . Reinforcement Status 1 | . . . . . . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . 1 . . . . Zone Layout 4 | . 1 . 1 . . . . . 1 1 . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 4 | . . . . 2 . . 2 . . . . . Insert Component 2 | . . . . 1 . . 1 . . . . . Analyze 2 | . . . . 1 . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . Used 1 | . . . . . . . . 1 . . . . Hacking Detections 26 | . 3 1 2 1 . . 2 3 1 7 2 4 Full Trace Events 3 | . . . 1 . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . 1 . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . . 1 . . . . . Part Schematics Acquired 2 | . . . . 1 . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Turns Passed 8607 | . 691 1051 418 344 379 47 464 972 1310 2114 386 431 Spaces Moved 7916 | 1 387 555 182 233 487 89 482 965 930 1453 860 1292 Core 1331 | . 6 . . . 419 89 367 422 . . . 28 Treads 857 | . . . . . . . 115 . 154 588 . . Legs 1707 | 1 381 555 182 233 68 . . . 60 227 . . Wheels 1166 | . . . . . . . . 449 716 1 . . Hover 94 | . . . . . . . . 94 . . . . Flight 2761 | . . . . . . . . . . 637 860 1264 Fastest Speed 10 | 120 120 120 150 120 50 50 50 36 100 22 15 10 Average Speed 80 | 120 121 150 150 129 67 50 92 77 116 100 17 16 Slowest Speed 675 | 120 200 180 150 150 210 50 145 250 180 675 19 200 Overloaded Moves 152 | . . . . . . . . . . . 152 . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 40 | . . . . . . . . . . . 11 29 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 24 | 2 49 32 16 6 64 12 10 17 20 31 24 34 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . 4 2 . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 70 | . . . . . . . . 1 33 34 . 2 Melee . | . . . . . . . . . . . . . Projectile 37 | . . . . . . . . 1 . 34 . 2 AOE 33 | . . . . . . . . . 33 . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Total 9546 | . 546 718 289 278 526 90 501 1137 1087 1803 1082 1489 Wait 679 | . 58 73 43 23 9 . . 53 55 53 190 122 Move 7834 | . 386 554 181 232 486 88 481 964 929 1452 839 1242 Hop 30 | . . . . . . . . . . . 9 21 Pick Up 170 | . 28 17 3 7 4 1 4 19 20 33 10 24 Fast Attach 90 | . 1 7 . 2 . . 5 13 11 37 6 8 Attach 102 | . 15 9 3 5 5 1 5 11 13 20 6 9 Detach 60 | . 3 8 . 5 3 . 3 7 5 19 5 2 Swap 41 | . . 4 4 1 1 . . . 2 14 7 8 Drop 143 | . 18 12 . 3 9 . 3 12 13 35 10 28 Fire 343 | . 37 34 24 . 9 . . 58 39 140 . 2 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 23 | . . . . . . . . . . . . 23 Rewire . | . . . . . . . . . . . . . Trap 31 | . . . 31 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 7) 644 | -10/Materials | Discovered new exit (range 13) 692 | -10/Materials | Entered another Materials area 692 | -9/Materials | Evolved 2 slots: Utility x2 1327 | -9/Materials | Build established: Scavenger-Mutant 1373 | -9/Materials | Discovered new exit (range 12) 1682 | -9/Materials | Discovered new exit (range 10) 1743 | -9/Materials | Entered another Materials area 1743 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2135 | -8/Materials | Discovered new exit (range 18) 2161 | -8/Materials | Entered Factory 2161 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2399 | -7/Factory | Discovered new exit (range 14) 2505 | -7/Factory | Entered Lower Caves 2544 | -7/Lower Caves | Lost 5 parts (3n1u1w) 2589 | -7/Lower Caves | Spotted B-75 Beast 2688 | -7/Lower Caves | Lost 3 parts (2n1w) 2746 | -7/Lower Caves | Core integrity fell below 50% 2766 | -7/Lower Caves | Core integrity fell below 20% 2827 | -7/Lower Caves | Encountered a Warlord checkpoint 2831 | -7/Lower Caves | Learned location of Zion (-7) 2871 | -7/Lower Caves | Discovered new exit (range 5) 2884 | -7/Lower Caves | Entered another Lower Caves area 2893 | -7/Lower Caves | Learned Factory interactive machine intel 2895 | -7/Lower Caves | Discovered new exit (range 8) 2931 | -7/Lower Caves | Entered Factory 2931 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2932 | -6/Factory | Loaded intel: 46 interactive machine locations 2968 | -6/Factory | Build established: Mutant 2986 | -6/Factory | Discovered new exit (range 11) 3395 | -6/Factory | Entered another Factory area 3395 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3524 | -5/Factory | Lost 6 parts (1p2n2u1w) 4226 | -5/Factory | Core integrity fell below 50% 4335 | -5/Factory | Discovered new exit (range 8) 4367 | -5/Factory | Entered another Factory area 4367 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4598 | -4/Factory | Spotted B-86 Titan 4843 | -4/Factory | Build established: Skirmisher 5039 | -4/Factory | Lost 5 parts (1u4w) 5200 | -4/Factory | Lost 3 parts (1p1u1w) 5231 | -4/Factory | Discovered new exit (range 14) 5323 | -4/Factory | Lost 3 parts (1n2w) 5589 | -4/Factory | Build established: Scavenger-Mutant 5677 | -4/Factory | Entered Research 5677 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5911 | -3/Research | Build established: Scavenger-Skirmisher 6134 | -3/Research | Found Quantum Capacitor 6370 | -3/Research | Lost 3 parts (3u) 6528 | -3/Research | Found Prototype Device 6528 | -3/Research | Identified Exp. Thermal Shield 6875 | -3/Research | System corruption reached 10% 6991 | -3/Research | Found Antimissile System 7235 | -3/Research | Lost 5 parts (1p1n2u1w) 7476 | -3/Research | Build established: Scavenger-Gunner 7504 | -3/Research | Lost 3 parts (2n1w) 7605 | -3/Research | Lost 7 parts (2p2n2u1w) 7746 | -3/Research | Discovered new exit (range 9) 7791 | -3/Research | Entered another Research area 7791 | -2/Research | Evolved 2 slots: Propulsion x2 7813 | -2/Research | Found Prototype Processor 7813 | -2/Research | Identified Spectral Analyzer 7891 | -2/Research | Build established: Scavenger-Sprinter 8148 | -2/Research | Discovered new exit (range 21) 8152 | -2/Research | Found Unknown Launcher 8152 | -2/Research | Identified Fusion Bomb Launcher 8167 | -2/Research | Found Prototype Device 8168 | -2/Research | Identified Exp. Focal Shield 8177 | -2/Research | Entered Access 8177 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 8193 | -1/Access | Spotted B-99 Colossus 8247 | -1/Access | Found Adv. Force Booster 8432 | -1/Access | Spotted B-99 Colossus 8469 | -1/Access | Build established: Generator-Sprinter 8589 | -1/Access | Core integrity fell below 50% 8604 | -1/Access | Core integrity fell below 20% 8608 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- the frustration. A small number of core [Sigix] technologies like [Centrium] alloys have proven easy to replicate, though a majority of the most advanced unique devices remain a mystery. Among those, [LRC Attachments] have been the most difficult to understand. >>Query(LRC Attachments) A number of devices recovered from the alien ship, embedded in the [Leopard] hull itself, seem to resemble the technology behind the [Leopard] FTL Device. I am unsure what purpose they serve or how to activate them, though they seem compatible with the FTL device. It would be prudent to ensure the [Cogmind] doesn't come into contact with these objects in case they have some fearsome capabilities that would pose a threat to [Complex 0b10] or myself. 08604_ ALERT: Suspicious activity at Terminal A012. Dispatching Investigation squad. 08604_ Slug penetrates Wall. 08605_ Penetrated by Slug. 08605_ Slug penetrates Wall. 08607_ Acquired Cmb. Linear Gravjet. 08607_ Slug penetrates Wall. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????#########?????????????????????????????????? | | ???????# ????????????????????????????????? | | ???????# ???????????????????????????????? | | ???????# ?????????????????????????????? | | ???????# """""#????????????????????????????? | | ####???# """""#????????????????????????????? | | #???# """""#????????????????????????????? | | #???# """""#????????????????????????????? | | #???# """""#????????????????????????????? | | #???# """""#????????????????????????????? | | #???# #????????????????????????????? | | #???# #????????????????????????????? | | #???# #????????????????????????????? | | #???#######+#################?????????????????? | | ########## + """T""" #?????????????????? | | + ^ # """ """ #?????????????????? | | ## sh # ss #?????????????????? | | ## ^ /s ss @ #?????????????????? | | ## "h hs#s #?????# ####### | | ##### """ # = +???? ! | | G ^ ################?????# ###### | | ^""" #?????##########????????????????# | | " #?????# #????????????????#" | | ##### #?????# #????????????????#" | | ###### #?????# "" #????????????????#" | | # #?????#""" #????????????????#" | | # #?????#"R ! ##############???#" | | + #?????#""" # #???#" | | # #?????#""" # #???#" | | ] # #?????# # #???#" | | # #?????# # #???#" | | # ########???#######+#### """"" #???#" | | # #??????????# # """"" #???#" | | # #??????????# + """"" #???# | | # #??????????# # """"" #???# | | # #??????????# # """"" !#???# | | ###### #??????????# # """"" #???# | | #???## ##?????????# # #???# | | ##### ###+####### # #???# | | ########+#####???# | | = [ #??????# #???????# | | * ###### #??????# #???????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 61 Energy Capacity 2310 Matter Stores 300 Matter Capacity 700 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 12 Corruption Prevention 12 Armor Coverage 600 Resistance: KI 30 Propulsion Shielding 66 Point Defense Rating 240 Thermal Conversion 90 Evasion (%) 67 Targeting Accuracy 14 Target Analysis 8 Armor Integrity Analysis 33 Recoil Reduction 4 Energy Filtering 30 Defensive Hacking 10 Item Schematics ----------------- Sensor Array | -7/Factory | Scanalyzed Med. Storage Unit | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Can't Touch This Close Call Cya! Denied? Dynamic Key Hehehe Leap Before You Look Omniscient Cartographer Rockin' Loadout Speed Demon Challenges ------------ None Game ------ Seed AlloyOverloadPick Manual? 0 Play Time 03:44:08 Cumulative 41.2 hours Start 2020.03.24 @ 23:50:34 End 2020.03.25 @ 08:28:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 41 Achievement% 22 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 330d9884-331f-44f2-9bc8-7c587db6994f