Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.09 @ 18:22:54 Player: Togure Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (19) 95 Value Destroyed (606) 606 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (374) 374 TOTAL SCORE: 3095 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 385 Friendly Fire -22 Cogmind --------- Core Integrity 0/550 Matter 297/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (300) Ox5 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Treads Visual Processing Unit Improved Signal Interpreter Actuator Array Field Recycling Unit (0) Improved Assault Rifle Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Advanced Terrain Scanner Improved Terrain Scan Processor Armor Integrity Analyzer > --- WEAPON ----------- Autogun Autogun Rocket Launcher > --- INVENTORY -------- Light Deuterium Engine Armor Integrity Analyzer Field Recycling Unit Improved Assault Rifle [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Armor Integrity Analyzer Device Terrain Scanner Storage Large Storage Unit Processor Armor Integrity Analyzer Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 1 | . . . . 1 . Weapon 1 | . . . . 1 . Parts Attached 32 | 7 2 5 5 8 5 Power 5 | 2 . . 1 2 . Engine 4 | 2 . . 1 1 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 6 | 2 . . 1 1 2 Treads 1 | . . . . . 1 Leg 5 | 2 . . 1 1 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | . 1 . 1 4 . Device 3 | . 1 . . 2 . Storage 1 | . . . . 1 . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 15 | 3 1 5 2 1 3 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 9 | 2 . 3 2 . 2 Ballistic Cannon . | . . . . . . Launcher 5 | . 1 2 . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 11 | . . . . . 11 Power 1 | . . . . . 1 Propulsion 5 | . . . . . 5 Utility 1 | . . . . . 1 Weapon 4 | . . . . . 4 Highest Loss Streak 4 | . . . . . 4 Average Slot Usage (%) 83 | . 79 84 80 91 75 Engine 8 | . 14 14 11 6 . Core 2 | . . . . 2 6 Leg 27 | . 28 28 30 29 20 Device 9 | . 8 14 11 8 6 Storage 3 | . . . . 5 9 Processor 6 | . . . 5 12 9 Ballistic Gun 18 | . 16 23 14 18 17 Launcher 7 | . 12 4 7 8 4 Naked Turns . | . . . . . . Heaviest Build 32 | 6 9 10 15 32 32 Greatest Support 40 | 20 20 20 30 40 40 Greatest Overweight (x) 9 | . . . . 1 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 4 4 4 4 10 10 Average Capacity 6 | 4 4 4 4 7 10 Most Carried 10 | 2 4 4 4 9 10 Average Carried 4 | . 3 3 3 5 9 Final Capacity 10 | 4 4 4 4 10 10 Final Carried 10 | 2 4 4 4 9 10 Class Distribution -------------------- 96% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 842 | 274 . 15 161 225 167 Remotely . | . . . . . . Salvage Created 626 | 32 . 59 . 147 388 Parts 35 | 1 . 11 . 5 18 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 17 | 1 . 7 . 3 6 Guns 11 | 1 . 3 . 3 4 AOE 6 | . . 4 . . 2 Classes Destroyed 6 | 1 . 1 . 1 3 Builder 1 | . . . . . 1 Mechanic 1 | . . . . . 1 Swarmer 7 | . . 7 . . . Grunt 6 | 1 . . . 2 3 Brawler 1 | . . . . . 1 Sentry 3 | . . . . 1 2 Best Kill Streak 4 | 1 . 3 . 2 4 Combat Bots Only 3 | 1 . 3 . 2 3 Max Kills in Single Turn 3 | 1 . 2 . 1 3 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 1926 | 24 . 86 100 314 1402 Core 606 | 12 . 29 . 113 452 Absorbed by Shields . | . . . . . . Core Remaining (%) 92 | 95 . 83 100 . . Volleys Fired 47 | 1 . 7 5 15 19 Largest 3 | 2 . 1 2 3 3 Hottest 82 | 40 . 33 46 79 82 Shots Fired 91 | 2 . 7 10 31 41 Gun 82 | 2 . 3 10 30 37 Cannon . | . . . . . . Launcher 9 | . . 4 . 1 4 Special . | . . . . . . Kinetic 82 | 2 . 3 10 30 37 Thermal . | . . . . . . Explosive 5 | . . 4 . 1 . Electromagnetic 4 | . . . . . 4 Robot Hit Streak 10 | 1 . 5 3 6 10 Robot Miss Streak 5 | . . 1 2 5 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 57 | 1 . 5 6 18 27 Core Hits 32 | 1 . 7 1 9 14 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1905 | 15 . 392 88 324 1086 Guns 837 | 15 . 33 88 283 418 Cannons . | . . . . . . Explosions 1055 | . . 359 . 28 668 Melee . | . . . . . . Ramming 13 | . . . . 13 . Kinetic 837 | 15 . 33 88 283 418 Thermal 153 | . . . . . 153 Explosive 426 | . . 359 . 28 39 Electromagnetic 476 | . . . . . 476 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Effects 3 | . . . . . 3 Matter Fused 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 94 | . . . . . 94 Projectiles . | . . . . . . Explosions 94 | . . . . . 94 Melee . | . . . . . . Knockbacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 169 | . . . . 3 166 Shots 4 | . . . . . 4 Rammed 1 | . . . . 1 . Targets Rammed 3 | . . . . 3 . Kicked 2 | . . . . 2 . Crushed . | . . . . . . Highest Temperature 39 | . . . 22 39 18 Average Temperature 9 | . . . 8 12 8 Received Heat Transfer 786 | 12 . . 36 144 594 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 200 | . . . . . 200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 428 | 20 13 237 238 320 428 Initial 100 | . 13 4 92 100 90 Average 133 | 2 13 109 130 176 227 Maximum Alert Level 2 | . . 1 1 1 2 Low Security (%) 79 | 100 100 82 73 78 58 Level 1 18 | . . 17 26 21 26 Level 2 2 | . . . . . 14 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . . . 1 3 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . . . 1 1 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 3 | . . . . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 51 | 1 . 8 5 14 23 Peak Tracking Total 7 | 1 . 3 3 5 7 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 6 | . . 1 . 1 4 Max in Single Turn 3 | . . 1 . . 3 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 4 | . 1 . 2 . 1 Terminals 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 6 | . 1 . 3 . 2 Successful 6 | . 1 . 3 . 2 Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 . 1 . . Record 1 | . . . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 26 | . . . . . 26 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies 3 | . . 1 . . 2 Largest Group 2 | . . 1 1 1 2 Highest-Rated Group 62 | . . 31 31 31 62 Highest-Rated Ally 31 | . . 31 31 31 31 Total Orders . | . . . . . . Ally Attacks 58 | . . 4 9 19 26 Total Damage 1016 | . . 63 127 320 506 Kills 14 | . . 2 3 4 5 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 1675 | 106 211 342 242 487 287 Spaces Moved 1090 | 77 171 227 172 325 118 Core 30 | 20 . . . . 10 Treads 6 | . . . . . 6 Legs 1054 | 57 171 227 172 325 102 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 124 | 101 120 120 120 128 152 Slowest Speed 500 | 120 120 120 120 150 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 8 35 62 15 29 19 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 69 | . . 23 . 16 30 Melee . | . . . . . . Projectile . | . . . . . . AOE 69 | . . 23 . 16 30 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 1338 | 104 178 291 202 369 194 Wait 108 | 11 . 46 12 1 38 Move 1085 | 76 170 226 171 324 118 Hop . | . . . . . . Pick Up 40 | 7 4 2 5 13 9 Fast Attach 1 | . . 1 . . . Attach 23 | 7 2 1 3 5 5 Detach 5 | 2 1 1 . 1 . Swap 8 | . . 3 2 3 . Drop 18 | . 1 4 4 4 5 Fire 47 | 1 . 7 5 15 19 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . . . 3 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 72 | -11/Scrapyard | Discovered new exit (range 8) 107 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 10) 309 | -10/Materials | Build established: Mutant 318 | -10/Materials | Entered Mines 325 | -10/Mines | Escorted by a lone wolf Derelict 345 | -10/Mines | Learned location of Storage (-8) 369 | -10/Mines | Identified exit to Materials 462 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 660 | -10/Mines | Entered Materials 660 | -9/Materials | Accompanied by 1 ally 660 | -9/Materials | Evolved 2 slots: Propulsion x2 887 | -9/Materials | Discovered new exit (range 5) 902 | -9/Materials | Entered another Materials area 902 | -8/Materials | Accompanied by 1 ally 902 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1367 | -8/Materials | Discovered new exit (range 16) 1389 | -8/Materials | Entered Storage 1389 | -8/Storage | Accompanied by 1 ally 1483 | -8/Storage | Repaired Aluminum Leg 1547 | -8/Storage | Met a pair of Derelict thieves 1638 | -8/Storage | Lost 4 parts (1p2n1u) 1663 | -8/Storage | Core integrity fell below 50% 1671 | -8/Storage | Core integrity fell below 20% 1676 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01642_ Acquired Lgt. Treads. 01643_ U-05 Engineer lays Concrete. 01643_ Structural Scanner fried. 01643_ U-05 Engineer destroyed. 01644_ G-47 Trooper IFF system glitched. 01645_ U-05 Engineer destroyed. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 01649_ G-47 Trooper destroyed. 01651_ Hvy. Assault Rifle destroyed. 01654_ Adv. EMP Blaster destroyed. 01660_ Lgt. Treads destroyed. 01661_ Acquired 50 matter. 01666_ Hvy. Assault Rifle destroyed. 01667_ R-06 Scavenger collects Aluminum Leg. 01669_ G-47 Trooper misfires. 01671_ R-06 Scavenger collects Imp. Heat Sink. 01675_ R-06 Scavenger collects Aluminum Leg. 01675_ Acquired 7 matter. Map ----- +----------------------------------------------------+ | ??????????????????????????????########???????????? | | ?????????????????????????????## """ #???????????? | | ????????????????????????????## "R" #???????????? | | ????????????????????????????# " " #???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????# !%[ #???????????? | | ???????????????????########## ##??????????? | | ???????????????????# ! # #??????????? | | ???????????????????# # =##??????#???? | | ???????????????????# #?????? #???? | | ???????????????????# """ """ # ##/######### #???? | | ???????????????????# """ """ ### ###?? | | ???????????????????# """ """ #?# #?? | | ???????????????????# #?# +?? | | ???????????????????# #?# #?? | | ???????? ###########+#######!!* #?? | | ???????? #?#"""!!* #?? | | ???????? #?#"Y !** """ #?? | | ???????? #?#""" """ #?? | | ???????? ####+##### #?#### """" #?? | | ??????????????????????# ! #?#""" " """" +?? | | ??????????????????????#[%%#?#"T "%" """" #?? | | ??????????????????????#== #?#""" " "" +?? | | ??????????????????????# #?#### #?? | | ??????????????????????# |######" #?? | | ??????????????????????# @# ##% % #####?? | | ??????????????????????# !% ^ #?????? | | ??????????????????????# [ % #?????? | | ??????????????????????# ===g%r ^ #?????? | | ??????????????????????#####gg###############?????? | | ?????????????????????????#[!%= #?????????????????? | | ?????????????????????????#%%[% #?????????????????? | | ????????????????????????### ! ##?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# ![ #?????????????????? | | ????????????????????????# ! ]]#?????????????????? | | ????????????????????????# ! ]#?????????????????? | | ????????????????????????########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Evasion (%) 50 Armor Integrity Analysis 33 Recoil Reduction 1 Item Schematics ----------------- Armor Integrity Analyzer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Challenges ------------ None Game ------ Seed ContainmentCoolingTendrils Manual? 0 Play Time 00:31:16 Cumulative 14.2 hours Start 2021.02.09 @ 11:56:34 End 2021.02.09 @ 18:22:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9fd35c6b-2d07-4ad1-a7f1-6588cc397277