Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.24 @ 18:04:09 Player: ILikeMonsters1890 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (45) 225 Value Destroyed (1202) 1202 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (147) 147 TOTAL SCORE: 3334 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 92 Cogmind --------- Core Integrity 0/400 Matter 269/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (550) Ox10 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Sensor Array ECM Suite > --- WEAPON ----------- Advanced Beam Cannon EMP Blaster > --- INVENTORY -------- Ion Engine Improved Ion Engine Hover Unit Small Storage Unit Relay Coupler [Programmer] Light EM Pulse Cannon Barrage Gun Self-destruct Interrupter [Rating: 16] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility Sensor Array Device Sensor Array Storage Small Storage Unit Weapon EMP Blaster Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher EMP Blaster Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 43 | 6 5 6 19 . 1 6 Power 6 | 1 . 1 2 . . 2 Engine 5 | 1 . 1 1 . . 2 Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 11 | 2 1 . 7 . . 1 Treads . | . . . . . . . Leg 9 | 2 1 . 6 . . . Wheel . | . . . . . . . Hover 2 | . . . 1 . . 1 Flight . | . . . . . . . Utility 8 | 1 2 2 3 . . . Device 6 | . 2 2 2 . . . Storage 2 | 1 . . 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 18 | 2 2 3 7 . 1 3 Energy Gun 7 | 1 1 2 3 . . . Energy Cannon 4 | . . . 1 . 1 2 Ballistic Gun 4 | 1 . . 2 . . 1 Ballistic Cannon . | . . . . . . . Launcher 3 | . 1 1 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 26 | . 1 2 9 . . 14 Power 3 | . . . . . . 3 Propulsion 9 | . . . 5 . . 4 Utility 4 | . . 1 1 . . 2 Weapon 10 | . 1 1 3 . . 5 Highest Loss Streak 14 | . 1 2 4 . . 14 Average Slot Usage (%) 96 | . 87 99 94 100 100 60 Engine 6 | . 14 14 8 . . 3 Core 5 | . . . 2 11 11 3 Leg 29 | . 28 28 27 33 33 11 Hover 1 | . . . 4 . . 1 Device 18 | . 3 13 21 22 22 18 Storage 11 | . 14 14 11 11 11 11 Energy Gun 6 | . 18 19 4 . . . Energy Cannon 5 | . . . 4 11 11 5 Ballistic Gun 1 | . 1 . 4 . . 1 Launcher 8 | . 6 8 5 11 11 3 Naked Turns . | . . . . . . . Heaviest Build 49 | 10 12 16 47 47 49 49 Greatest Support 30 | 20 20 20 30 30 30 30 Greatest Overweight (x) 13 | 3 . . 1 1 1 13 Average Overweight (x) . | . . . . 1 1 2 Largest Inventory Capacity 12 | 6 6 6 12 12 12 12 Average Capacity 8 | 5 6 6 6 12 12 12 Most Carried 9 | 4 6 6 7 5 9 8 Average Carried 4 | . 2 4 3 5 6 4 Final Capacity 12 | 6 6 6 12 12 12 12 Final Carried 8 | . 6 4 5 5 8 1 Class Distribution -------------------- 60% | Scavenger-Mutant 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 825 | 156 84 247 338 . . . Remotely . | . . . . . . . Salvage Created 1298 | . 163 161 974 . . . Parts 95 | . 8 21 66 . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 33 | . 4 12 17 . . . Guns 15 | . 1 4 10 . . . Cannons 2 | . . . 2 . . . AOE 16 | . 3 8 5 . . . Classes Destroyed 8 | . 3 2 3 . . . Worker 3 | . . . 3 . . . Builder 3 | . . 2 1 . . . Operator 1 | . 1 . . . . . Watcher 5 | . 1 . 4 . . . Swarmer 11 | . . 11 . . . . Grunt 16 | . 4 1 11 . . . Duelist 1 | . . . 1 . . . Sentry 5 | . . . 5 . . . Best Kill Streak 6 | . 6 5 6 . . . Combat Bots Only 5 | . 4 3 5 . . . Max Kills in Single Turn 5 | . 3 3 5 . . . Gunslinging . | . . . . . . . Exploded 4 | . 2 2 4 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2594 | . 319 308 902 . . 1065 Core 619 | . 96 113 143 . . 267 Absorbed by Shields . | . . . . . . . Core Remaining (%) 58 | 100 . 16 . . . . Volleys Fired 112 | . 20 15 70 . . 7 Largest 2 | . 2 2 2 . . 2 Hottest 105 | . 70 105 101 . . 93 Shots Fired 168 | . 28 30 101 . . 9 Gun 126 | . 20 24 79 . . 3 Cannon 18 | . . . 14 . . 4 Launcher 24 | . 8 6 8 . . 2 Special . | . . . . . . . Kinetic 53 | . 2 . 48 . . 3 Thermal 54 | . . 11 39 . . 4 Explosive 15 | . 8 6 1 . . . Electromagnetic 46 | . 18 13 13 . . 2 Robot Hit Streak 8 | . 7 3 8 . . 3 Robot Miss Streak 6 | . 3 2 6 . . 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 98 | . 19 13 60 . . 6 Core Hits 79 | . 11 20 43 . . 5 Critical Hits 3 | . . . 2 . . 1 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 2 | . . . 1 . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2965 | . 501 676 1597 . . 191 Guns 1111 | . 141 219 712 . . 39 Cannons 293 | . . . 225 . . 68 Explosions 1559 | . 360 457 660 . . 82 Melee . | . . . . . . . Ramming 2 | . . . . . . 2 Kinetic 475 | . . . 436 . . 39 Thermal 826 | . 120 99 539 . . 68 Explosive 711 | . 240 457 14 . . . Electromagnetic 951 | . 141 120 608 . . 82 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 1 1 1 Average Corruption 1 | . . . 1 1 1 1 Corruption Purged . | . . . . . . . Effects 4 | . . . 4 . . . Message Errors 2 | . . . 2 . . . Targeting Errors 1 | . . . 1 . . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 74 | . 15 6 53 . . . Projectiles . | . . . . . . . Explosions 74 | . 15 6 53 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 414 | . 133 115 141 . . 25 Shots 16 | . 5 4 5 . . 2 Rammed 2 | . . . . . . 2 Targets Rammed 2 | . . . . . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 218 | . 138 180 218 . . 180 Average Temperature 74 | . 70 61 79 . . 81 Received Heat Transfer 831 | . 108 42 306 . . 375 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 1595 | . 100 222 1162 . . 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 . 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 525 | . 177 481 525 186 . . Initial 186 | . . 69 109 186 . . Average 255 | . 94 268 325 186 . . Maximum Alert Level 2 | . . 2 2 . . . Low Security (%) 38 | 100 100 17 26 100 . . Level 1 46 | . . 82 40 . . . Level 2 15 | . . . 33 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 2 2 3 . . . Investigation 4 | . 1 . 3 . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault 2 | . . 2 . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 61 | . 6 17 25 10 . 3 Peak Tracking Total 20 | . 5 4 6 20 . 3 Tactical Retreats 2 | . . 1 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 2 | . . . 2 . . . Indirectly 1 | . . . 1 . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 11 | . 4 2 5 . . . Max in Single Turn 3 | . 2 1 3 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 6 | . . 1 4 . 1 . Terminals 3 | . . 1 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 25 | . . 3 15 . 7 . Successful 21 | . . 3 11 . 7 . Failed 4 | . . . 4 . . . Catastrophic 3 | . . . 3 . . . Database Lockouts . | . . . . . . . Manual 4 | . . . . . 4 . Terminals 11 | . . 3 8 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 2 . . . Scanalyzers 5 | . . . 5 . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . . 3 4 . 7 . Record 3 | . . 3 . . . . Part Schematic 7 | . . . . . 7 . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . Repair Station Index 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . Process 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer 5 | . . . 5 . . . Insert Component 2 | . . . 2 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 4 | . . . 4 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 9 | . . . 2 . 7 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks 8 | . . 8 . . . . Total Damage 123 | . . 123 . . . . Kills 4 | . . 4 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 3 | . . 1 . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 2440 | 60 234 486 677 3 928 52 Spaces Moved 1531 | 49 142 352 364 3 614 7 Core 20 | 19 . . . . . 1 Treads . | . . . . . . . Legs 1511 | 30 142 352 364 3 614 6 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 150 150 150 Average Speed 132 | 98 120 120 123 150 150 228 Slowest Speed 700 | 200 120 120 150 150 150 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 5 29 70 32 7 74 2 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 4 | . . 1 . . 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 236 | . 126 57 53 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 236 | . 126 57 53 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 1774 | 60 180 390 492 2 622 28 Wait 21 | . . 1 14 . 1 5 Move 1525 | 48 141 351 363 2 613 7 Hop . | . . . . . . . Pick Up 46 | 6 10 8 17 . 5 . Fast Attach . | . . . . . . . Attach 41 | 6 5 6 17 . . 7 Detach 7 | . 2 1 4 . . . Swap 3 | . . . 2 . 1 . Drop 17 | . 2 8 5 . 2 . Fire 112 | . 20 15 70 . . 7 Melee . | . . . . . . . Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 12) 295 | -10/Materials | Entered Mines 296 | -10/Mines | Met a Derelict testing a Signal Generator 313 | -10/Mines | Build established: Mutant 319 | -10/Mines | Found Signal Generator 381 | -10/Mines | Core integrity fell below 50% 461 | -10/Mines | Found a hidden stash of uninstalled traps 617 | -10/Mines | Core integrity fell below 20% 681 | -10/Mines | Learned Materials stockpile data 739 | -10/Mines | Discovered new exit (range 15) 781 | -10/Mines | Entered Materials 781 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 930 | -9/Materials | Lost 4 parts (2n2w) 1440 | -9/Materials | Discovered new exit (range 13) 1458 | -9/Materials | Entered Mines 1459 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1459 | -9/Mines | Assembled infested the area 1461 | -9/Mines | Entered Zion 1514 | -7/Zion | Build established: Scavenger-Mutant 1554 | -7/Zion | System corruption cleaned by Quarantine Array 1698 | -7/Zion | Identified exit to Deep Caves 1716 | -7/Zion | Learned Factory machine intel 1821 | -7/Zion | Received a hallucinogenic algorithm 1900 | -7/Zion | Given A8's code to call for help 1955 | -7/Zion | Identified exit to Proximity Caves 2021 | -7/Zion | Found Relay Coupler [Programmer] 2389 | -7/Zion | Entered Proximity Caves 2420 | -6/Proximity Caves | Core integrity fell below 50% 2438 | -6/Proximity Caves | Core integrity fell below 20% 2441 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- EMP Blaster destroyed. Aluminum Leg destroyed. Ion Cannon destroyed. Lgt. Nuclear Core destroyed. G-50 Soldier IFF system glitched. Lgt. EM Pulse Cannon destroyed. Adv. Beam Cannon destroyed. G-50 Soldier suffers critical hit. Destroyed Carbon-fiber Leg. Hover Unit destroyed. Barrage Gun destroyed. ECM Suite destroyed. Imp. Ion Engine destroyed. G-67 Veteran IFF system glitched. Relay Coupler [Programmer] fries itself. Slammed into G-67 Veteran. G-50 Soldier misfires. Ion Engine destroyed. Slammed into G-67 Veteran. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????????????####???????????????? | | ????????????????????????# ????????????????? | | ????????????????#???????# ????????????????? | | ????????????????# ??????# #????????????????? | | ????????????????# ??????# ##???????????????? | | ????????????????# ????## ##??????????????? | | ????????????????#g ##### ##?????????????? | | ????????????????# g@ #?????????????? | | ????????????????# g###### #????????????? | | ????????????????# ?????### #???????????? | | ????????????????# ?????????# #??????????? | | ???????????????? ??????????# #??????????? | | ???????????????# ????????????# #??????????? | | ???????????????##????????????? #?????????? | | ??????????????????????????????? #?????????? | | ???????????????????????????????? #?????????? | | ????????????????????????????????? ?????????? | | ?????????????????????????????????? ????????? | | ???????????????????????????????????#???????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 50 Item Schematics ----------------- Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted I Survived The Infestation Robot Respite Tourist Challenges ------------ None Game ------ Seed ChromaticPulseMatrix Manual? 0 Play Time 01:20:00 Cumulative 4.7 hours Start 2020.11.24 @ 15:05:56 End 2020.11.24 @ 18:04:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 628ddfae-e214-4aaa-a4e0-c0594bc2b853