Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.26 @ 15:17:03

Player: Gadabout

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (65)      325
Value Destroyed (2212)     2212
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (14)                 14
              TOTAL SCORE: 8271

 Bonus
-------
High Alert Combat Kills    68
Friendly Fire              -54

 Cogmind 
---------
Core Integrity             0/1150
Matter                     25/300
Energy                     72/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Extension

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (11) -----
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
  Improved System Shield

 Peak State 
------------
>          --- POWER ------------
           F-cell Engine
>          --- PROPULSION -------
           VTOL Module
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
    Cooled VTOL Module
>          --- UTILITY ----------
           Fusion Compressor
  Improved Cryofiber Web
  Advanced Visual Processing Unit
  Advanced Sensor Array
  Improved Signal Interpreter
           Transmission Jammer
           Point Defense System
           Hacking Suite
           System Shield
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
     Light Angular Momentum Engine
           Xenon Bombardment Thruster
           Cloaking Device
[Rating: 55]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Salvage Targeting Computer
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Ext 
Slots Evolved              12   | .   .   2   2   2   .   .   2   2   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   .   1   .   .   .   .   .   
  Utility                  9    | .   .   2   1   1   .   .   1   2   .   .   2   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             101  | 7   16  11  22  12  .   20  7   1   .   2   .   3   
  Power                    17   | 1   3   1   3   2   .   4   2   .   .   .   .   1   
    Engine                 8    | 1   2   1   .   1   .   .   2   .   .   .   .   1   
    Core                   9    | .   1   .   3   1   .   4   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   8   2   4   1   .   4   2   .   .   1   .   1   
    Treads                 6    | .   .   2   4   .   .   .   .   .   .   .   .   .   
    Leg                    6    | 2   3   .   .   1   .   .   .   .   .   .   .   .   
    Wheel                  5    | .   5   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Flight                 7    | .   .   .   .   .   .   3   2   .   .   1   .   1   
  Utility                  26   | 1   1   4   5   3   .   6   3   1   .   1   .   1   
    Device                 7    | .   .   .   .   1   .   2   2   1   .   1   .   .   
    Storage                5    | 1   1   .   2   1   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   3   1   1   .   2   .   .   .   .   .   1   
    Hackware               2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
    Protection             4    | .   .   1   2   .   .   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 3   4   4   10  6   .   6   .   .   .   .   .   .   
    Energy Gun             10   | 2   2   1   5   .   .   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   1   2   .   .   1   .   .   .   .   .   .   
    Ballistic Gun          14   | 1   2   .   2   5   .   4   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   2   .   1   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   .   .   2   1   .   .   .   .   1   
Parts Lost                 49   | .   6   4   12  8   2   5   .   .   .   1   4   7   
  Power                    7    | .   1   .   1   1   .   2   .   .   .   .   1   1   
  Propulsion               14   | .   3   .   4   2   .   1   .   .   .   1   2   1   
  Utility                  11   | .   .   1   1   2   1   .   .   .   .   .   1   5   
  Weapon                   17   | .   2   3   6   3   1   2   .   .   .   .   .   .   
  Highest Loss Streak      7    | .   3   1   7   3   2   4   .   .   .   1   4   7   
Average Slot Usage (%)     82   | .   97  96  89  85  40  35  69  76  76  78  59  41  
  Engine                   5    | .   7   9   4   2   .   .   3   5   5   5   4   3   
  Core                     3    | .   6   1   3   4   4   5   .   .   .   .   .   .   
  Treads                   6    | .   .   5   17  11  .   .   .   .   .   .   .   .   
  Leg                      6    | .   17  16  .   .   4   .   .   .   .   .   .   .   
  Wheel                    1    | .   9   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   4    | .   .   .   .   .   .   10  22  23  23  22  14  7   
  Device                   4    | .   .   .   .   6   .   2   16  23  23  26  19  11  
  Storage                  17   | .   27  22  24  22  8   .   .   .   .   .   .   .   
  Processor                12   | .   .   20  18  15  8   3   13  11  11  11  10  9   
  Hackware                 1    | .   .   .   .   .   .   3   8   11  11  11  10  8   
  Protection               1    | .   .   .   2   .   .   4   3   .   .   .   .   .   
  Energy Gun               6    | .   23  7   3   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            5    | .   4   .   10  15  13  2   .   .   .   .   .   .   
  Ballistic Cannon         3    | .   .   11  1   3   .   .   .   .   .   .   .   .   
Naked Turns                135  | .   .   .   .   .   57  59  .   .   .   .   .   19  
Heaviest Build             64   | 12  47  55  56  64  51  18  20  20  20  22  21  13  
  Greatest Support         46   | 20  32  46  46  40  10  15  24  24  24  24  24  15  
  Greatest Overweight (x)  18   | .   12  2   2   18  5   5   .   .   .   1   1   2   
  Average Overweight (x)   .    | .   1   1   .   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 14   | 6   14  14  14  14  12  4   4   4   4   4   4   4   
  Average Capacity         11   | 5   13  14  14  13  8   4   4   4   4   4   4   4   
  Most Carried             14   | 5   14  14  14  14  10  4   4   3   3   4   4   3   
  Average Carried          9    | 3   11  12  11  12  7   2   3   3   3   2   3   1   
  Final Capacity           14   | 6   14  14  14  12  4   4   4   4   4   4   4   4   
  Final Carried            14   | 4   14  14  12  10  4   3   4   3   3   4   4   1   

 Class Distribution 
--------------------
 68% | Mutant
  8% | Gunner
  7% | Hacker-Scout
  4% | Skirmisher
  3% | Scavenger-Mutant
  3% | Hacker-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Gunner | -7/Waste
 Scavenger-Mutant | -7/Factory
  Hacker-Sprinter | -6/Factory
     Hacker-Scout | -5/Factory
     Hacker-Scout | -5/Waste
     Hacker-Scout | -5/Factory
    Hacker-Mutant | -4/Factory
     Hacker-Scout | -4/Extension

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  
-----------                Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Ext 
Matter Collected           1579 | 174 143 363 457 160 .   133 149 .   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2529 | .   304 490 715 862 .   158 .   .   .   .   .   .   
  Parts                    131  | .   15  32  39  38  .   7   .   .   .   .   .   .   
Haulers Intercepted        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Ext 
Combat Hostiles Destroyed  58   | .   9   13  17  14  .   5   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Guns                     41   | .   9   1   13  14  .   4   .   .   .   .   .   .   
  Cannons                  15   | .   .   11  3   .   .   1   .   .   .   .   .   .   
  AOE                      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          10   | .   2   3   3   2   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   1   2   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  17   | .   3   .   6   4   .   4   .   .   .   .   .   .   
  Grunt                    29   | .   6   8   8   7   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   8    | .   .   4   2   1   .   1   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | .   4   4   4   5   .   4   .   .   .   .   .   .   
  Combat Bots Only         4    | .   4   4   4   4   .   4   .   .   .   .   .   .   
Max Kills in Single Turn   2    | .   1   2   1   2   .   1   .   .   .   .   .   .   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Was  Fac  Fac  Ext  
Damage Taken               7261 | .    662  950  1625 1087 172  910  82   .    .    134  333  1306 
  Core                     2297 | .    163  146  218  93   126  361  10   .    .    19   105  1056 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         67   | 100  34   63   60   .    .    17   98   .    .    98   .    .    
Volleys Fired              217  | .    34   44   78   36   .    25   .    .    .    .    .    .    
  Largest                  3    | .    2    2    3    3    .    1    .    .    .    .    .    .    
  Hottest                  130  | .    130  130  120  78   .    69   .    .    .    .    .    .    
Shots Fired                375  | .    67   75   132  77   .    24   .    .    .    .    .    .    
  Gun                      287  | .    67   13   110  77   .    20   .    .    .    .    .    .    
  Cannon                   87   | .    .    62   21   .    .    4    .    .    .    .    .    .    
  Launcher                 1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  270  | .    30   59   84   77   .    20   .    .    .    .    .    .    
  Thermal                  97   | .    37   13   47   .    .    .    .    .    .    .    .    .    
  Explosive                1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Electromagnetic          7    | .    .    3    .    .    .    4    .    .    .    .    .    .    
  Robot Hit Streak         20   | .    6    11   9    20   .    10   .    .    .    .    .    .    
  Robot Miss Streak        11   | .    4    5    4    2    .    11   .    .    .    .    .    .    
  Penetration Max          1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    2    .    .    4    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           229  | .    39   45   77   55   .    13   .    .    .    .    .    .    
  Core Hits                120  | .    19   18   44   30   .    9    .    .    .    .    .    .    
  Critical Hits            2    | .    .    .    .    2    .    .    .    .    .    .    .    .    
  Critical Kills           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4045 | .    391  1006 1234 1164 .    250  .    .    .    .    .    .    
  Guns                     2758 | .    391  140  910  1164 .    153  .    .    .    .    .    .    
  Cannons                  1059 | .    .    755  207  .    .    97   .    .    .    .    .    .    
  Explosions               201  | .    .    110  91   .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  27   | .    .    1    26   .    .    .    .    .    .    .    .    .    
  Kinetic                  2792 | .    149  715  611  1164 .    153  .    .    .    .    .    .    
  Thermal                  888  | .    242  140  506  .    .    .    .    .    .    .    .    .    
  Explosive                91   | .    .    .    91   .    .    .    .    .    .    .    .    .    
  Electromagnetic          247  | .    .    150  .    .    .    97   .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    2    .    .    13   13   3    .    9    9    .    .    
  Average Corruption       5    | .    .    1    .    .    7    12   1    .    9    9    .    .    
  Corruption Purged        3    | .    .    .    .    .    .    1    2    .    .    .    .    .    
  Effects                  46   | .    .    3    .    .    5    31   2    .    2    3    .    .    
    Message Errors         6    | .    .    .    .    .    1    2    1    .    1    1    .    .    
    Matter Fused           9    | .    .    .    .    .    2    5    .    .    .    2    .    .    
    Heat Flow Errors       5    | .    .    .    .    .    .    4    .    .    1    .    .    .    
    Energy Discharges      7    | .    .    2    .    .    .    4    1    .    .    .    .    .    
    Data Loss (minor)      3    | .    .    1    .    .    1    1    .    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Misdirections          9    | .    .    .    .    .    1    8    .    .    .    .    .    .    
    Targeting Errors       5    | .    .    .    .    .    .    5    .    .    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            8    | .    .    8    .    .    .    .    .    .    .    .    .    .    
  Projectiles              3    | .    .    3    .    .    .    .    .    .    .    .    .    .    
  Explosions               5    | .    .    5    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 8    | .    .    6    2    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7    | .    .    5    2    .    .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      69   | .    .    69   .    .    .    .    .    .    .    .    .    .    
  Shots                    2    | .    .    2    .    .    .    .    .    .    .    .    .    .    
  Rammed                   3    | .    .    1    2    .    .    .    .    .    .    .    .    .    
Targets Rammed             4    | .    .    1    3    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
Highest Temperature        408  | .    235  293  408  9    .    249  1    .    99   5    .    .    
  Average Temperature      97   | .    70   102  116  9    .    96   1    .    56   5    .    .    
  Received Heat Transfer   1650 | .    231  363  513  309  .    60   27   .    .    21   27   99   
  Effects                  3    | .    .    1    2    .    .    .    .    .    .    .    .    .    
    Shutdowns              1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2    | .    .    1    1    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    2    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    3    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2003 | .    632  333  1038 .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Ext 
Peak Influence             699  | .   215 255 352 699 251 439 286 150 67  225 129 105 
  Initial                  241  | .   .   23  98  140 241 175 131 140 52  46  109 48  
  Average                  190  | .   43  132 235 409 237 294 204 142 58  155 113 65  
Maximum Alert Level        2    | .   1   1   1   2   1   2   1   .   .   1   .   .   
  Low Security (%)         57   | 100 98  80  24  29  .   11  60  100 100 62  100 100 
  Level 1                  35   | .   1   19  75  27  100 83  40  .   .   37  .   .   
  Level 2                  6    | .   .   .   .   43  .   5   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   2   2   4   5   .   1   .   .   .   .   .   1   
  Investigation            4    | .   2   .   .   1   .   .   .   .   .   .   .   1   
  Extermination            4    | .   .   .   .   3   .   1   .   .   .   .   .   .   
  Reinforcement            7    | .   .   2   4   1   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Ext 
Distress Signals           4    | .   .   1   3   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              148  | .   19  20  31  18  6   14  8   .   6   8   3   15  
  Peak Tracking Total      14   | .   6   4   7   4   6   5   5   .   6   7   3   14  
  Tactical Retreats        11   | .   1   .   1   .   .   4   1   .   .   3   1   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Ext 
Traps Triggered            7    | .   2   .   .   2   .   .   1   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Ext 
Machines Disabled          8    | .   .   4   4   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       3    | .   .   3   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Ext 
Machines Accessed          41   | .   7   5   6   6   .   5   3   3   .   3   1   2   
  Terminals                34   | .   7   4   6   4   .   3   2   2   .   3   1   2   
  Fabricators              2    | .   .   .   .   1   .   .   .   1   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          2    | .   .   1   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   1   .   .   .   .   .   
Total Hacks                132  | .   28  14  19  13  .   10  7   15  .   17  1   8   
  Successful               71   | .   22  8   9   5   .   2   3   7   .   10  1   4   
  Failed                   61   | .   6   6   10  8   .   8   4   8   .   7   .   4   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   44   | .   10  3   8   1   .   6   2   9   .   2   .   3   
  Terminals                115  | .   28  10  19  9   .   7   5   11  .   17  1   8   
  Fabricators              5    | .   .   .   .   1   .   .   .   4   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          5    | .   .   4   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   3   .   .   2   .   .   .   .   .   
Terminal Hacks             45   | .   18  3   5   3   .   .   2   .   .   9   1   4   
  Record                   13   | .   3   2   2   2   .   .   2   .   .   1   .   1   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   4   .   1   .   .   .   .   .   .   1   .   1   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   1   .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           3    | .   .   1   1   .   .   .   .   .   .   1   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         2    | .   1   .   .   .   .   .   .   .   .   1   .   .   
  Zone Layout              4    | .   3   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           3    | .   .   .   .   1   .   .   .   2   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   3   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         19   | .   4   2   4   .   .   2   1   5   .   1   .   .   
  Terminals                16   | .   4   2   4   .   .   2   .   3   .   1   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   1   1   .   .   .   .   .   1   .   .   .   .   
    Botnet                 12   | .   2   1   4   .   .   2   .   2   .   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   7   4   6   5   .   5   2   3   .   3   1   1   
  Full Trace Events        2    | .   .   .   .   1   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
    Matter                 168  | .   .   .   .   168 .   .   .   .   .   .   .   .   
    Time                   42   | .   .   .   .   42  .   .   .   .   .   .   .   .   
  Total Part Build Rating  4    | .   .   .   .   4   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          246  | .   .   246 .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         246  | .   .   246 .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  
------------               Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  
--------                   Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Ext 
Total Allies               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   1   1   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      10   | .   10  10  .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       10   | .   10  10  .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Ext 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Was  Fac  Fac  Ext  
Turns Passed               5270 | 111  938  1032 1047 712  128  438  365  48   60   154  61   176  
Spaces Moved               4855 | 83   532  473  433  276  141  816  757  162  204  444  102  432  
  Core                     279  | 8    1    .    .    4    115  112  .    .    .    .    .    39   
  Treads                   797  | .    .    111  433  253  .    .    .    .    .    .    .    .    
  Legs                     804  | 75   322  362  .    19   26   .    .    .    .    .    .    .    
  Wheels                   209  | .    209  .    .    .    .    .    .    .    .    .    .    .    
  Hover                    12   | .    .    .    .    .    .    12   .    .    .    .    .    .    
  Flight                   2754 | .    .    .    .    .    .    692  757  162  204  444  102  393  
  Fastest Speed            29   | 50   100  180  160  180  50   32   29   29   29   29   29   34   
  Average Speed            86   | 113  147  180  178  201  90   41   30   29   29   29   57   39   
  Slowest Speed            950  | 120  650  200  200  950  270  300  40   29   29   107  107  165  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            22   | .    .    .    .    .    .    6    6    .    2    .    .    8    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 5    77   43   41   10   85   25   19   5    84   17   3    58   
  Regions Visited          12
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    1    1    1    .    .    1    1    .    .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          16   | .    .    4    9    3    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               10   | .    .    4    3    3    .    .    .    .    .    .    .    .    
  AOE                      6    | .    .    .    6    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Ext 
Total                      5538 | 98  623 580 601 365 140 878 886 163 202 467 104 431 
  Wait                     264  | 3   26  33  44  28  .   12  113 .   1   .   .   4   
  Move                     4805 | 82  531 472 432 276 140 803 744 162 200 443 101 419 
  Hop                      18   | .   .   .   .   .   .   6   6   .   1   .   .   5   
  Pick Up                  49   | 5   11  6   11  5   .   3   5   .   .   2   1   .   
  Fast Attach              55   | 5   7   8   7   5   .   17  5   .   .   1   .   .   
  Attach                   32   | 2   2   3   12  4   .   3   1   1   .   1   .   3   
  Detach                   17   | 1   2   3   3   1   .   3   3   .   .   1   .   .   
  Swap                     14   | .   7   .   3   3   .   .   1   .   .   .   .   .   
  Drop                     44   | .   3   9   8   7   .   6   8   .   .   1   2   .   
  Fire                     217  | .   34  44  78  36  .   25  .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    4    | .   .   1   3   .   .   .   .   .   .   .   .   .   
  Escape Stasis            18   | .   .   .   .   .   .   .   .   .   .   18  .   .   
  Rewire                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: *Fac / [*Low])
-5/Factory
-5/Waste
-5/Factory
-4/Factory
-4/Extension

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
  112 | -11/Scrapyard | Entered Materials
  210 | -10/Materials | Discovered new exit (range 15)
  308 | -10/Materials | Build established: Mutant
  434 | -10/Materials | Lost 3 parts (1p2n)
  502 | -10/Materials | Core integrity fell below 50%
  522 | -10/Materials | Lost 3 parts (1n2w)
  638 | -10/Materials | Discovered new exit (range 6)
  716 | -10/Materials | Discovered new exit (range 7)
  865 | -10/Materials | Discovered new exit (range 3)
  969 | -10/Materials | Identified exit to Mines
  969 | -10/Materials | Identified exit to Materials
 1050 | -10/Materials | Entered another Materials area
 1050 | -9/Materials  | Accompanied by 1 ally
 1050 | -9/Materials  | Evolved 2 slots: Utility x2
 2004 | -9/Materials  | Discovered new exit (range 16)
 2048 | -9/Materials  | Identified exit to Materials
 2082 | -9/Materials  | Entered another Materials area
 2082 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2351 | -8/Materials  | Lost 7 parts (2n1u4w)
 2817 | -8/Materials  | Identified exit to Storage
 2887 | -8/Materials  | Build established: Gunner
 2966 | -8/Materials  | Discovered new exit (range 5)
 2975 | -8/Materials  | Identified exit to Factory
 3129 | -8/Materials  | Entered Factory
 3129 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3470 | -7/Factory    | Fabricated Imp. EM Pulse Cannon (x1)
 3529 | -7/Factory    | Local fabrication network quarantined
 3615 | -7/Factory    | Build established: Mutant
 3772 | -7/Factory    | Lost 3 parts (1p1n1w)
 3822 | -7/Factory    | Discovered new exit (range 16)
 3841 | -7/Factory    | Sucked down chute
 3841 | -7/Factory    | Entered Waste
 3856 | -7/Waste      | EMP discharged
 3882 | -7/Waste      | Spotted C-40 Crusher
 3882 | -7/Waste      | Spotted C-40 Crusher
 3887 | -7/Waste      | Spotted C-40 Crusher
 3911 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3912 | -7/Waste      | Released all parts (6)
 3941 | -7/Waste      | Spotted C-40 Crusher
 3948 | -7/Waste      | Spotted C-40 Crusher
 3950 | -7/Waste      | Spotted C-40 Crusher
 3956 | -7/Waste      | EMP discharged
 3956 | -7/Waste      | System corruption reached 10%
 3960 | -7/Waste      | Discovered new exit (range 16)
 3969 | -7/Waste      | Entered Factory
 4053 | -7/Factory    | Core integrity fell below 50%
 4098 | -7/Factory    | Lost 4 parts (1p1n2w)
 4283 | -7/Factory    | Discovered new exit (range 3)
 4299 | -7/Factory    | Core integrity fell below 20%
 4401 | -7/Factory    | Discovered new exit (range 20)
 4407 | -7/Factory    | Identified exit to Factory
 4407 | -7/Factory    | Entered another Factory area
 4407 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4447 | -6/Factory    | Discovered new exit (range 8)
 4703 | -6/Factory    | Discovered new exit (range 20)
 4771 | -6/Factory    | Identified exit to Factory
 4772 | -6/Factory    | Entered another Factory area
 4772 | -5/Factory    | Evolved 2 slots: Utility x2
 4820 | -5/Factory    | Sucked down chute
 4820 | -5/Factory    | Entered Waste
 4824 | -5/Waste      | Spotted C-40 Crusher
 4835 | -5/Waste      | EMP discharged
 4860 | -5/Waste      | Spotted C-40 Crusher
 4868 | -5/Waste      | Spotted C-40 Crusher
 4869 | -5/Waste      | Spotted C-40 Crusher
 4871 | -5/Waste      | Spotted C-40 Crusher
 4871 | -5/Waste      | Spotted C-40 Crusher
 4878 | -5/Waste      | Discovered new exit (range 10)
 4880 | -5/Waste      | Identified exit to Factory
 4880 | -5/Waste      | Entered Factory
 5004 | -5/Factory    | Found Prototype Processor
 5020 | -5/Factory    | Discovered new exit (range 17)
 5034 | -5/Factory    | Identified exit to Factory
 5034 | -5/Factory    | Entered another Factory area
 5034 | -4/Factory    | Evolved 2 slots: Utility x2
 5093 | -4/Factory    | Discovered new exit (range 6)
 5094 | -4/Factory    | Identified exit to Extension
 5095 | -4/Factory    | Entered Extension
 5116 | -4/Extension  | Lost 4 parts (1p2n1u)
 5139 | -4/Extension  | Spotted B-86 Titan
 5236 | -4/Extension  | Identified Exp. Targeting Computer
 5247 | -4/Extension  | Spotted B-86 Titan
 5252 | -4/Extension  | Released all parts (4)
 5258 | -4/Extension  | Core integrity fell below 50%
 5265 | -4/Extension  | Core integrity fell below 20%
 5271 | -4/Extension  | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
05257_ T-07 Excavator destroyed.
05257_ Penetrated by Slug.
05257_ Slug penetrates Wall. <x4>
05258_ Penetrated by Slug. <x2>
05261_ Slug penetrates U-05 Engineer.
05261_ U-05 Engineer destroyed.
05261_ Slug penetrates R-10 Processor.
05261_ Slug penetrates Wall. <x2>
05261_ Slug penetrates H-77 Assassin.
05261_ Slug penetrates Wall.
05262_ R-10 Processor collects Hpw. Tractor Beam.
05263_ Penetrated by Slug. <x3>
05267_ Slug penetrates Wall.
05267_ Slug penetrates H-77 Assassin.
05267_ H-77 Assassin suffers critical hit.
05267_ H-77 Assassin destroyed.
05268_ U-05 Engineer lays Concrete.
05270_ Penetrated by Slug.
05270_ Slug penetrates Wall. <x3>
05271_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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|   !     |   h [    t                     ????????? |
|  !%!   =%!           w R  R        A     ????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          19
Energy Capacity            500
Matter Stores              450
Matter Capacity            450
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              8
Base Temperature (-)       150
Armor Coverage             150
Power Shielding            33
Evasion (%)                64
Targeting Accuracy         12
Recoil Reduction           2
Salvage Targeting          2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Targeting Computer | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. EM Pulse Cannon | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Below
Just What I Needed
Universal Adapter
root@

 Challenges 
------------
None

 Game 
------
Seed              LargeShockRedistributor
  Manual?         0
Play Time         01:06:12
  Cumulative      7.6 hours
  Start           2021.01.26 @ 12:53:01
  End             2021.01.26 @ 15:17:03
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          22
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              20/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f9aea6f9-e26d-4ffc-87e0-501845606a87