Cogmind - Beta 9 *** ADVENTURER MODE // 2019.10.26 @ 18:50:48 Player: Koi Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (33) 165 Value Destroyed (804) 804 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1909 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 219/300 Energy 57/325 System Corruption 0% Temperature Cool (615) Location -9/Materials Parts ------- Power (2) Improved Ion Engine Light Nuclear Core Propulsion (2) Aluminum Leg Aluminum Leg Utility (3) Large Storage Unit Structural Scanner Hardened Light Armor Plating Weapon (2) Light EM Pulse Cannon Light EM Pulse Cannon Inventory (10) Improved Ion Engine Improved Heat Sink Advanced Weight Redist. System Advanced Weight Redist. System Improved Utility Shielding Hardened Light Armor Plating Shotgun Shotgun Grenade Launcher Hammer Peak State ------------ Power Improved Ion Engine Light Nuclear Core Propulsion Aluminum Leg Aluminum Leg Utility Large Storage Unit Structural Scanner Hardened Light Armor Plating Weapon Light EM Pulse Cannon Light EM Pulse Cannon Inventory Improved Ion Engine Improved Heat Sink Advanced Weight Redist. System Utility Shielding Improved Utility Shielding Hardened Light Armor Plating Shotgun Shotgun Grenade Launcher Hammer [Rating: 17] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Hardened Light Armor Plating Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Shotgun Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . . 1 Weapon . | . . . Parts Attached 40 | 10 23 7 Power 4 | 2 1 1 Engine 3 | 2 1 . Core 1 | . . 1 Reactor . | . . . Propulsion 5 | 4 1 . Treads . | . . . Leg 3 | 2 1 . Wheel 2 | 2 . . Hover . | . . . Flight . | . . . Utility 10 | 2 6 2 Device 4 | 1 2 1 Storage 2 | . 2 . Processor 2 | 1 1 . Hackware . | . . . Protection 2 | . 1 1 Artifact . | . . . Weapon 21 | 2 15 4 Energy Gun 4 | 2 2 . Energy Cannon 10 | . 8 2 Ballistic Gun 5 | . 3 2 Ballistic Cannon . | . . . Launcher 2 | . 2 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . Average Slot Usage (%) 99 | . 99 100 Engine 13 | . 14 11 Core 1 | . . 11 Leg 27 | . 27 22 Device 2 | . . 11 Storage 13 | . 13 11 Processor 2 | . 2 . Protection 10 | . 10 11 Energy Gun 4 | . 5 . Energy Cannon 15 | . 15 15 Ballistic Gun 1 | . . 6 Launcher 5 | . 6 . Naked Turns . | . . . Heaviest Build 42 | 9 36 42 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 2 | . 1 2 Average Overweight (x) . | . . 1 Largest Inventory Capacity 10 | 4 10 10 Average Capacity 8 | 4 9 10 Most Carried 10 | 4 10 10 Average Carried 8 | 2 8 9 Final Capacity 10 | . . 10 Final Carried 10 | . . 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 582 | 300 231 51 Remotely . | . . . Salvage Created 1126 | 172 646 308 Parts 79 | 14 40 25 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 25 | 1 14 10 Guns 6 | 1 3 2 Cannons 12 | . 7 5 AOE 5 | . 3 2 Classes Destroyed 6 | 3 2 1 Worker 1 | 1 . . Tunneler 4 | 4 . . Watcher 3 | . 3 . Swarmer 8 | . 3 5 Grunt 14 | 1 11 2 Sentry 3 | . . 3 Best Kill Streak 5 | 5 5 4 Combat Bots Only 5 | 1 5 4 Max Kills in Single Turn 2 | 1 2 2 Gunslinging . | . . . Exploded 2 | . 2 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 457 | 30 175 252 Core 60 | 8 52 . Absorbed by Shields . | . . . Core Remaining (%) 86 | 96 76 . Volleys Fired 53 | 9 29 15 Largest 2 | 2 2 2 Hottest 112 | 80 112 112 Shots Fired 104 | 16 58 30 Gun 58 | 16 34 8 Cannon 44 | . 22 22 Launcher 2 | . 2 . Special . | . . . Kinetic 12 | . 4 8 Thermal 13 | 7 6 . Explosive 2 | . 2 . Electromagnetic 77 | 9 46 22 Robot Hit Streak 26 | 7 20 26 Robot Miss Streak 2 | 1 2 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 78 | 13 43 22 Core Hits 43 | 7 23 13 Critical Hits 1 | . . 1 Critical Kills . | . . . Critical Parts Destroyed 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1723 | 196 1033 494 Guns 629 | 170 343 116 Cannons 706 | . 404 302 Explosions 371 | 26 269 76 Melee . | . . . Ramming 17 | . 17 . Kinetic 127 | . 11 116 Thermal 408 | 91 241 76 Explosive 70 | . 70 . Electromagnetic 1101 | 105 694 302 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 19 | . 19 . Projectiles 8 | . 8 . Explosions 11 | . 11 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 80 | 23 30 27 Shots 4 | 1 2 1 Rammed 3 | . 3 . Targets Rammed 5 | . 5 . Kicked 2 | . 2 . Crushed . | . . . Highest Temperature 615 | 132 192 615 Average Temperature 95 | 66 62 166 Received Heat Transfer 147 | 6 81 60 Effects 7 | . . 7 Shutdowns 2 | . . 2 Energy Bleed 1 | . . 1 Short Circuit 1 | . . 1 Damage (minor) 1 | . . 1 Damage (major) 2 | . . 2 Siege Activations . | . . . Robots Corrupted 2 | . 1 1 Combat Hostiles 2 | . 1 1 Parts Fried 4 | . 2 2 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 550 | 200 300 50 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 6 | 1 4 1 Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 316 | 45 316 284 Average Influence 81 | 15 86 78 Maximum Alert Level 1 | . 1 1 Low Security (%) 84 | . . . Level 1 15 | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 2 1 Investigation 3 | . 2 1 Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 30 | 1 18 11 Peak Tracking Total 6 | 1 3 6 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed 4 | . 4 . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 2 | . 2 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 9 | . 7 2 Terminals 7 | . 5 2 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 35 | . 25 10 Successful 24 | . 18 6 Failed 10 | . 7 3 Catastrophic 1 | . 1 . Database Lockouts 1 | . . 1 Manual . | . . . Terminals 28 | . 18 10 Fabricators . | . . . Repair Stations 3 | . 3 . Recycling Units 4 | . 4 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 19 | . 13 6 Record 11 | . 6 5 Prototype ID Bank 1 | . 1 . Branch Access Points 1 | . 1 . Emergency Access Points 1 | . . 1 Alert Level 1 | . 1 . Locate Traps 2 | . 2 . Disarm Traps 1 | . 1 . Maintenance Status 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks 3 | . 3 . Report Inventory 2 | . 2 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 6 1 Full Trace Events 3 | . 3 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 13 | . 13 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 10 | . 10 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1997 | 132 1627 238 Spaces Moved 1164 | 85 983 96 Core 19 | 19 . . Treads . | . . . Legs 1142 | 63 983 96 Wheels 3 | 3 . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 150 Average Speed 144 | 102 145 171 Slowest Speed 180 | 120 150 180 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 39 | 5 99 14 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 32 | . 30 2 Melee . | . . . Projectile . | . . . AOE 32 | . 30 2 Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1366 | 111 1117 138 Wait 52 | . 40 12 Move 1162 | 84 982 96 Hop . | . . . Pick Up 25 | 4 17 4 Fast Attach 16 | 7 7 2 Attach 3 | 2 1 . Detach 5 | 2 3 . Swap 21 | 1 15 5 Drop 24 | 2 18 4 Fire 53 | 9 29 15 Melee . | . . . Ram . | . . . Kick 5 | . 5 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 78 | -11/Scrapyard | Discovered new exit (range 8) 133 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 13) 197 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered exit to Mines (range 13) 538 | -10/Materials | Discovered new exit (range 4) 732 | -10/Materials | Discovered new exit (range 16) 1058 | -10/Materials | Discovered new exit (range 7) 1640 | -10/Materials | Repaired Aluminum Leg 1760 | -10/Materials | Entered another Materials area 1760 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1927 | -9/Materials | Central database locked down 1998 | -9/Materials | Self-destructed Last Messages --------------- 01971_ U-05 Engineer lays Concrete. 01973_ R-06 Scavenger collects Heat Sink. 01974_ U-05 Engineer lays Concrete. 01974_ S-10 Pest destroyed. 01975_ U-05 Engineer lays Concrete. 01983_ Y-45 Defender destroyed. 01986_ G-34 Mercenary destroyed. 01987_ Overheating: Lgt. EM Pulse Cannon damaged (-36). 01992_ Power failure, Lgt. Nuclear Core shutdown. 01992_ Overheating: Short circuit. 01992_ Aluminum Leg permanently disabled. 01993_ Overheating: Lgt. EM Pulse Cannon damaged (-6). 01994_ Power failure, Imp. Ion Engine shutdown. 01994_ Overheating: Energy bleed (-26). 01995_ G-34 Mercenary suffers critical hit. 01995_ Destroyed Aluminum Leg. 01996_ G-34 Mercenary system terminally corrupted. 01996_ Ion Engine fried. 01996_ Heat Sink fried. 01997_ Overheating: Hrd. Light Armor Plating damaged (-42). 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T | | ??????????? | | ?????????????##+###### ######+### ###+######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Challenges ------------ None Game ------ Seed PhasingMappingPod Manual? 0 Play Time 01:14:01 Cumulative 3.9 hours Start 2019.10.26 @ 03:37:37 End 2019.10.26 @ 18:50:48 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue -2 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/Terminus Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28342d6d-7e6a-425b-9565-9a62738a2dbc