Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.17 @ 23:43:13 Player: NED1124 Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (841) 841 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2121 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Combat Airjet Medium Storage Unit Small Laser Light Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Large Storage Unit Structural Scanner Weapon Shielding Small Laser Light Assault Rifle Heavy Assault Rifle Light Cannon Datajack [Rating: 13] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 29 | 6 10 7 6 Power 5 | 1 2 . 2 Engine 5 | 1 2 . 2 Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 1 4 . Treads . | . . . . Leg 7 | 2 1 4 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 4 1 2 Device 2 | . 1 . 1 Storage 3 | 1 2 . . Processor 1 | . 1 . . Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 9 | 2 3 2 2 Energy Gun 3 | 2 1 . . Energy Cannon . | . . . . Ballistic Gun 5 | . 2 2 1 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 14 | . 2 1 11 Power 2 | . . . 2 Propulsion 4 | . . . 4 Utility 3 | . 1 . 2 Weapon 5 | . 1 1 3 Highest Loss Streak 7 | . 1 1 7 To Critical Strikes . | . . . . Average Backups 7 | 1 6 9 8 Power . | . . 1 . Propulsion 1 | . 1 1 . Utility 1 | . 1 2 2 Weapon 3 | . 3 4 3 Tool/Special . | . . . . Unused Backups 6 | . 1 1 4 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 3 | . 1 1 1 Tool/Special 1 | . . . 1 Average Slot Usage (%) 91 | . 93 99 85 Engine 11 | . 14 11 8 Leg 27 | . 28 33 24 Device 1 | . 2 . . Storage 12 | . 14 11 11 Processor 8 | . 6 11 11 Protection 4 | . . 10 8 Energy Gun 10 | . 16 8 . Ballistic Gun 13 | . 10 13 17 Ballistic Cannon 1 | . . . 3 Peak Build Rating 13 | 6 9 13 13 Average Rating 8 | 4 7 12 10 On Entrance 7 | . 6 9 13 Naked Turns 7 | . . . 7 Heaviest Build 27 | 11 26 26 27 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 8 | . 1 . 8 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 10 15 Average Capacity 9 | 7 8 10 11 Most Carried 10 | 2 10 10 10 Average Carried 7 | 1 7 9 8 Final Capacity 10 | 8 10 10 5 Final Carried 10 | 2 10 10 5 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 686 | 206 166 78 236 Remotely . | . . . . Salvage Created 1127 | . 458 409 260 Parts 71 | . 29 28 14 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 39 | . 11 12 16 Guns 23 | . 8 5 10 Cannons 6 | . . . 6 AOE 10 | . 3 7 . Classes Destroyed 8 | . 3 3 2 Worker 1 | . . 1 . Builder 2 | . 2 . . Tunneler 1 | . . 1 . Swarmer 16 | . 3 6 7 Grunt 12 | . 8 4 . Sentry 2 | . . 2 . Demolisher 2 | . . . 2 Assembled 7 | . . . 7 Best Kill Streak 6 | . 3 6 4 Combat Bots Only 6 | . 3 6 4 Max Kills in Single Turn 3 | . 1 3 2 Gunslinging 1 | . . . 1 Exploded 3 | . 1 3 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 223 | . 59 46 118 Missed 59 | . 15 18 26 Hits 164 | . 44 28 92 Melee 9 | . . . 9 Projectile 155 | . 44 28 83 AOE 20 | . . . 20 Critical Strikes 3 | . 3 . . Damage Taken 2111 | . 459 251 1401 Core 494 | . 94 26 374 Absorbed by Shields . | . . . . Redirected to Shielding 50 | . . . 50 Ignored by Resistances 625 | . 144 78 403 Core Remaining (%) 81 | 100 62 . . Volleys Fired 100 | . 35 25 40 Largest 2 | . 2 2 2 Hottest 80 | . 80 60 53 Shots Fired 178 | . 60 44 74 Gun 160 | . 60 44 56 Cannon 18 | . . . 18 Launcher . | . . . . Special . | . . . . Kinetic 113 | . 14 25 74 Thermal 11 | . 11 . . Explosive . | . . . . Electromagnetic 54 | . 35 19 . Robot Hit Streak 18 | . 10 16 18 Robot Miss Streak 3 | . 1 3 2 Penetration Max . | . . . . Secondary Targets 5 | . . 1 4 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 134 | . 46 34 54 Core Hits 67 | . 18 23 26 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 4 | . 2 . 2 Destroy 1 | . . . 1 Blast 1 | . . . 1 Corrupt 2 | . 2 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2230 | . 790 649 791 Guns 1400 | . 513 337 550 Cannons 222 | . . . 222 Explosions 572 | . 260 312 . Melee . | . . . . Ramming 36 | . 17 . 19 Kinetic 1004 | . 90 142 772 Thermal 651 | . 339 312 . Explosive . | . . . . Electromagnetic 539 | . 344 195 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 9 | . . . 9 Projectiles 9 | . . . 9 Explosions . | . . . . Melee . | . . . . Knockbacks 3 | . . . 3 Impact . | . . . . Kinetic 3 | . . . 3 Secondary . | . . . . Self-Inflicted Damage 60 | . 55 . 5 Shots 2 | . 2 . . Rammed 1 | . . . 1 Targets Rammed 5 | . 3 . 2 Kicked 4 | . 3 . 1 Crushed . | . . . . Highest Temperature 132 | . 132 130 16 Average Temperature 50 | . 63 53 7 Received Heat Transfer 447 | . 321 126 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 825 | . 425 400 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 9 | . 4 5 . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Maximum Alert Level 1 | . . 1 1 Low Security (%) 93 | 100 100 58 99 Level 1 6 | . . 41 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 245 | . 134 245 197 Initial 67 | . . . 67 Average 64 | . 37 146 80 Influence Increases 859 | . 324 325 210 Destroy 0b10 Robot/C 640 | . 220 240 180 Destroy 0b10 Robot/NC 20 | . 10 10 . Destroy Leader 130 | . 40 60 30 Successful Hack 22 | . 22 . . Disable Machine 18 | . 18 . . Destroy Structure 29 | . 14 15 . Influence Decreases 859 | . 324 120 415 Entered New Map 138 | . . . 138 Time Decay 634 | . 304 110 220 Lost Part 87 | . 20 10 57 Squads Dispatched 3 | . 1 2 . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 2 | . . 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 53 | . 16 15 22 Peak Tracking Total 6 | . 4 3 6 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 4 | . 4 . . Max in Single Turn 2 | . 2 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 8 | . 7 1 . Terminals 7 | . 6 1 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 19 | . 15 4 . Successful 9 | . 7 2 . Failed 10 | . 8 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 17 | . 13 4 . Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 5 2 . Alert Level 2 | . 1 1 . Locate Traps 1 | . 1 . . Patrol Status 1 | . 1 . . Recall Assault 1 | . 1 . . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 2 | . 2 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Active Infowar (turns) 16 | . . . 16 Structural 16 | . . . 16 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . . 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 1986 | 82 1016 292 596 Spaces Moved 1321 | 63 736 181 341 Core 36 | 5 . . 31 Treads . | . . . . Legs 1285 | 58 736 181 310 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 50 Average Speed 124 | 114 120 120 138 Slowest Speed 450 | 120 190 120 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 4 59 16 49 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 25 | . 11 14 . Melee . | . . . . Projectile . | . . . . AOE 25 | . 11 14 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 1490 | 70 811 218 391 Wait . | . . . . Move 1318 | 62 735 180 341 Hop . | . . . . Pick Up 21 | 2 16 2 1 Fast Attach 11 | 6 2 1 2 Attach 8 | . 1 2 5 Detach . | . . . . Swap 13 | . 8 4 1 Drop 15 | . 11 4 . Fire 100 | . 35 25 40 Melee . | . . . . Ram . | . . . . Kick 4 | . 3 . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 1 exit: Mat) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Met a group of wandering Federalists 300 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 9) 474 | -10/Materials | Discovered new exit (range 13) 894 | -10/Materials | Discovered new exit (range 4) 1099 | -10/Materials | Entered another Materials area 1099 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1375 | -9/Materials | Discovered new exit (range 7) 1391 | -9/Materials | Entered Mines 1603 | -9/Mines | Build established: Scavenger-Mutant 1741 | -9/Mines | Identified exit to Materials 1746 | -9/Mines | Assembled infested the area 1835 | -9/Mines | Lost 7 parts (2p2n1u2w) 1844 | -9/Mines | Core integrity fell below 50% 1885 | -9/Mines | Lost 3 parts (2n1u) 1977 | -9/Mines | Core integrity fell below 20% 1980 | -9/Mines | Released all parts (5) 1987 | -9/Mines | Core destroyed Last Messages --------------- 01942_ Acquired 36 matter. 01942_ U-05 Engineer lays Concrete. 01955_ Acquired 3 matter. 01963_ U-05 Engineer destroyed. 01964_ Acquired Structural Scanner. 01970_ as-07210 knocked back. 01974_ as-62293 destroyed. 01976_ as-26431 knocked back. 01979_ Knocked back. 01980_ Released Lgt. Ion Engine. 01980_ Released Lgt. Cannon. 01980_ Released Lrg. Storage Unit. 01980_ Released Targeting Computer. 01980_ Released Structural Scanner. 01984_ Acquired 17 matter. 01985_ as-26431 sneak attacks. 01985_ U-05 Engineer system corrupted by crushing effect. 01986_ U-05 Engineer destroyed. 01986_ Acquired 69 matter. 01987_ Slammed into R-06 Scavenger. 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