Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.12 @ 17:36:14 Player: NuggetPls Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (22) 110 Value Destroyed (572) 572 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2002 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 149/300 Energy 64/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Aluminum Leg Improved Flight Unit Large Storage Unit Blade Trap Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Matter Pod Weapon Shielding > --- WEAPON ----------- Mini Grenade Launcher Ripper > --- INVENTORY -------- Autogun Blade Trap Blade Trap [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Weapon Shielding Storage High-capacity Matter Pod Protection Weapon Shielding Weapon Grenade Launcher Energy Gun Medium Laser Ballistic Gun Autogun Launcher Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon . | . . . . . Parts Attached 35 | 5 9 8 11 2 Power 7 | 1 1 4 1 . Engine 7 | 1 1 4 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 15 | 2 3 3 6 1 Treads . | . . . . . Leg 13 | 2 3 2 6 . Wheel 1 | . . 1 . . Hover . | . . . . . Flight 1 | . . . . 1 Utility 4 | . 2 . 2 . Device . | . . . . . Storage 3 | . 1 . 2 . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 9 | 2 3 1 2 1 Energy Gun 3 | 2 1 . . . Energy Cannon . | . . . . . Ballistic Gun 2 | . . . 1 1 Ballistic Cannon . | . . . . . Launcher 3 | . 2 . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 13 | . . 2 7 4 Power 2 | . . . 1 1 Propulsion 6 | . . 1 3 2 Utility 1 | . . . 1 . Weapon 4 | . . 1 2 1 Highest Loss Streak 4 | . . 1 4 2 Average Slot Usage (%) 87 | . 78 96 81 67 Engine 12 | . 14 13 10 6 Leg 28 | . 25 27 31 38 Storage 11 | . 4 14 11 11 Protection 10 | . 7 14 10 . Energy Gun 1 | . 6 . . . Ballistic Gun 1 | . . . 1 11 Launcher 12 | . 20 14 7 . Slashing Weapon 7 | . . 10 10 . Naked Turns . | . . . . . Heaviest Build 26 | 6 14 16 26 24 Greatest Support 40 | 20 20 20 40 40 Greatest Overweight (x) 4 | 1 3 1 4 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 4 4 4 10 10 Average Capacity 4 | 4 4 4 6 10 Most Carried 4 | 4 4 4 4 3 Average Carried 2 | 2 1 3 3 1 Final Capacity 10 | 4 4 4 10 4 Final Carried 4 | 4 2 2 3 4 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Sto Matter Collected 640 | 250 33 194 163 . Remotely . | . . . . . Salvage Created 544 | 44 46 142 312 . Parts 40 | 2 8 8 22 . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Combat Hostiles Destroyed 15 | 1 2 5 7 . Melee 5 | . . 3 2 . Guns 1 | 1 . . . . AOE 9 | . 2 2 5 . Classes Destroyed 8 | 1 4 1 2 . Worker 2 | . 1 . 1 . Builder 2 | . 2 . . . Recycler 2 | . . . 2 . Watcher 2 | . 1 . 1 . Swarmer 2 | . 2 . . . Grunt 10 | 1 . 4 5 . Sentry 2 | . . . 2 . Assembled 1 | . . 1 . . Best Kill Streak 6 | 1 3 1 6 . Combat Bots Only 3 | 1 2 1 3 . Max Kills in Single Turn 3 | 1 2 1 3 . Gunslinging . | . . . . . Exploded 3 | . 1 1 3 . Melee 1 | . . 1 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Damage Taken 1864 | 83 171 391 902 317 Core 572 | 10 32 119 312 99 Absorbed by Shields . | . . . . . Core Remaining (%) 65 | 96 . 35 . . Volleys Fired 36 | 5 5 5 16 5 Largest 2 | 2 2 1 1 1 Hottest 90 | 90 60 30 30 23 Shots Fired 46 | 10 10 5 16 5 Gun 19 | 10 . . 4 5 Cannon . | . . . . . Launcher 27 | . 10 5 12 . Special . | . . . . . Kinetic 9 | . . . 4 5 Thermal 10 | 10 . . . . Explosive 27 | . 10 5 12 . Electromagnetic . | . . . . . Robot Hit Streak 7 | 2 2 4 7 1 Robot Miss Streak 3 | 1 2 3 2 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 40 | 6 3 16 14 1 Core Hits 45 | 2 10 8 25 . Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 27 | . . 20 7 . Impact . | . . . . . Slashing 27 | . . 20 7 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1906 | 71 414 667 740 14 Guns 124 | 71 . . 39 14 Cannons . | . . . . . Explosions 1267 | . 414 243 610 . Melee 515 | . . 424 91 . Ramming . | . . . . . Kinetic 53 | . . . 39 14 Thermal 71 | 71 . . . . Explosive 1267 | . 414 243 610 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 515 | . . 424 91 . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 108 | . 4 104 . . Projectiles . | . . . . . Explosions 23 | . 4 19 . . Melee 85 | . . 85 . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 131 | . 61 40 30 . Shots 4 | . 2 1 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 156 | 156 . 4 6 10 Average Temperature 49 | 86 . 4 2 7 Received Heat Transfer 756 | 48 . 162 402 144 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 198 | 198 . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Peak Influence 267 | 20 148 107 267 137 Initial 112 | . 13 57 5 112 Average 63 | 5 62 36 132 116 Maximum Alert Level 1 | . . . 1 . Low Security (%) 97 | 100 100 100 88 100 Level 1 2 | . . . 11 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . . . 4 2 Investigation 2 | . . . 2 . Extermination . | . . . . . Reinforcement 4 | . . . 2 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Distress Signals 3 | . 1 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 43 | 1 6 9 14 13 Peak Tracking Total 11 | 1 5 3 5 11 Tactical Retreats 5 | . . 4 1 . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Traps Triggered 3 | . . . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Sto Machines Disabled 4 | . 1 . 3 . Max in Single Turn 1 | . 1 . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Machines Accessed 2 | . 2 . . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 5 | . 5 . . . Successful 5 | . 5 . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations 4 | . 4 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . 1 . . . Record 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 4 . . . Scan Component 2 | . 2 . . . Repair 2 | . 2 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 2 . . . Time 52 | . 52 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Sto Turns Passed 1922 | 138 372 900 360 152 Spaces Moved 1219 | 130 269 484 226 110 Core 136 | 99 17 . 20 . Treads . | . . . . . Legs 1083 | 31 252 484 206 110 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 118 | 77 125 120 130 120 Slowest Speed 250 | 120 200 150 250 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 11 31 77 32 19 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 134 | . 57 25 52 . Melee . | . . . . . Projectile . | . . . . . AOE 134 | . 57 25 52 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Total 1608 | 158 296 765 262 127 Wait 249 | 8 1 239 . 1 Move 1215 | 129 268 483 225 110 Hop . | . . . . . Pick Up 16 | 10 4 2 . . Fast Attach 18 | . 4 4 9 1 Attach 12 | 5 4 1 1 1 Detach 6 | . 2 . 1 3 Swap 5 | . 1 3 1 . Drop 19 | 1 7 8 2 1 Fire 36 | 5 5 5 16 5 Melee 27 | . . 20 7 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 71 | -11/Scrapyard | Discovered new exit (range 8) 139 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 325 | -10/Materials | Repaired Aluminum Leg 351 | -10/Materials | Repaired Aluminum Leg 378 | -10/Materials | Discovered new exit (range 16) 511 | -10/Materials | Entered Mines 587 | -10/Mines | Learned Materials terminal intel 666 | -10/Mines | Found a hidden stash of uninstalled traps 720 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 770 | -10/Mines | Discovered new exit (range 7) 810 | -10/Mines | Learned Materials emergency access door positions 915 | -10/Mines | Excavation squad dispatched 915 | -10/Mines | A large section of the Mines collapsed 1201 | -10/Mines | Core integrity fell below 50% 1411 | -10/Mines | Entered Materials 1411 | -9/Materials | Evolved 2 slots: Propulsion x2 1413 | -9/Materials | Loaded intel: 12 terminal locations 1543 | -9/Materials | Lost 3 parts (1p2n) 1721 | -9/Materials | Discovered new exit (range 15) 1722 | -9/Materials | Core integrity fell below 50% 1771 | -9/Materials | Entered Storage 1777 | -9/Storage | Lost 4 parts (1n1u2w) 1849 | -9/Storage | Build established: Scavenger-Mutant 1893 | -9/Storage | Core integrity fell below 20% 1923 | -9/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 01792_ Field strength at 4. 01793_ Stasis field depleted. 01838_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01842_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S002. 01863_ Aluminum Leg destroyed. 01867_ Ion Engine destroyed. 01871_ K-01 Serf collects debris. 01875_ Dropped Blade Trap. 01877_ K-01 Serf collects debris. 01902_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01915_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S006. 01916_ Aluminum Leg destroyed. 01920_ Acquired Prototype Flight Unit. 01920_ Identified Imp. Flight Unit. 01921_ Autogun destroyed. Flying robots can pass through spaces occupied by others, even hostile robots. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? 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""??# # # "???" #????????? | | ????????????# ""??# # # """"" #????????? | | ???????????# "???# # # #????????? | | ???????????## ???# ####### #????????? | | ????????????#+#??????# ###########+############# | | ????????????#???????? ^ | | ???????????????????? | | ??????????????????? | | ???????????????????####+##+####################### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Let's See Who's Tougher Part-time Mechanic Challenges ------------ None Game ------ Seed SignalAssembledMembrane Manual? 0 Play Time 00:32:03 Cumulative 1.0 hours Start 2021.03.12 @ 17:00:11 End 2021.03.12 @ 17:36:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 0 Rogue 0 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d19d4a80-05ac-4e3c-b156-b1a7bfe1a097