Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.04 @ 14:16:53 Player: Mogwok Wargfriend Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (21) 4200 Robots Destroyed (289) 1445 Value Destroyed (14067) 14067 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (7554) 7554 TOTAL SCORE: 30606 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3048 Follower Combat Kills 2818 Entered Garrisons 400 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Acquired ECA 300 Friendly Fire -412 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 47% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor High-capacity Matter Pod (200) Advanced Sensor Array Encrypted Comm Array Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Armored Leg Armored Leg Thunder Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Improved Target Analyzer Armor Integrity Analyzer Advanced Recoil Stabilizer Improved Medium Armor Plating Layered Light Armor Plating Improved Thermal Shield > --- WEAPON ----------- Wave Gun KE Penetrator Longsword +1 > --- INVENTORY -------- Angular Momentum Engine Thunder Leg Thunder Leg Energy Well High-capacity Matter Pod Advanced Sensor Array Encrypted Comm Array Improved Medium Armor Plating Heavy Gatling Laser Cooled Plasma Cannon Cooled Plasma Cannon Advanced Plasma Cannon Hypervelocity Coil Gun Hypervelocity Coil Gun Enhanced Gauss Cannon [Rating: 94] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Armored Exoskeleton Treads Improved Treads Leg Light Armored Exoskeleton Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Assault Cannon Energy Gun Beamcaster Energy Cannon Cooled Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Longsword +1 Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . . . 4 . . . 2 . . . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . Utility 7 | . . . . . 3 . . . 1 . . . . . . 1 . . . . 2 Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . Parts Attached 219 | 7 6 4 . . 15 12 . 20 2 5 10 1 9 . 6 53 3 . 2 1 63 Power 22 | 1 . 1 . . 2 3 . 1 . . 1 . 2 . 1 3 . . . . 7 Engine 11 | 1 . 1 . . 2 1 . . . . 1 . 1 . 1 2 . . . . 1 Core 8 | . . . . . . 2 . 1 . . . . 1 . . . . . . . 4 Reactor 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 Propulsion 38 | 2 2 1 . . 2 2 . 4 1 1 3 . 1 . 1 6 . . . . 12 Treads 1 | . . . . . . . . . . . . . . . . . . . . . 1 Leg 28 | 1 . . . . . . . 3 1 1 3 . 1 . 1 6 . . . . 11 Wheel 8 | 1 2 1 . . 2 2 . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . 1 . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 100 | 2 3 1 . . 6 5 . 8 1 3 5 . 5 . 3 28 2 . 1 1 26 Device 42 | 1 1 1 . . 2 2 . 1 1 . 1 . 1 . . 14 1 . . 1 15 Storage 7 | 1 1 . . . . . . . . . . . 1 . . 3 1 . . . . Processor 13 | . 1 . . . . . . 1 . . 2 . . . 1 4 . . . . 4 Hackware 6 | . . . . . 2 . . 2 . 1 . . . . . . . . 1 . . Protection 32 | . . . . . 2 3 . 4 . 2 2 . 3 . 2 7 . . . . 7 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 59 | 2 1 1 . . 5 2 . 7 . 1 1 1 1 . 1 16 1 . 1 . 18 Energy Gun 29 | . . . . . 4 1 . 3 . 1 . 1 . . . 7 1 . 1 . 10 Energy Cannon 4 | . . . . . . . . . . . . . . . . 3 . . . . 1 Ballistic Gun 17 | 2 1 1 . . . 1 . 2 . . . . . . 1 5 . . . . 4 Ballistic Cannon 3 | . . . . . . . . 1 . . 1 . 1 . . . . . . . . Launcher 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 2 . . . . . . . . . . 3 . . . . 3 Parts Lost 67 | . 1 1 . . . 2 . 5 . . 3 1 . . 2 8 . . . . 44 Power 7 | . . 1 . . . . . . . . . . . . 1 . . . . . 5 Propulsion 14 | . . . . . . 2 . 1 . . . . . . . . . . . . 11 Utility 27 | . 1 . . . . . . 2 . . 3 . . . 1 3 . . . . 17 Weapon 19 | . . . . . . . . 2 . . . 1 . . . 5 . . . . 11 Highest Loss Streak 25 | . 1 1 . . . 1 . 2 . . 3 1 . . 1 4 . . . . 25 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . 2 Average Backups 14 | 3 13 14 15 15 14 14 15 14 14 15 14 14 15 15 14 14 15 15 15 15 14 Power 1 | . 1 2 2 2 2 2 2 2 2 2 2 2 2 2 1 2 2 2 2 2 1 Propulsion 1 | 2 4 2 2 1 1 1 1 1 . . 1 2 2 2 2 1 2 2 2 2 1 Utility 5 | . 4 5 6 6 6 6 6 5 6 5 4 4 5 5 5 6 6 6 6 6 3 Weapon 4 | 1 2 3 4 4 4 5 6 5 6 7 6 5 5 5 4 3 3 4 4 4 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 48 | . 4 5 1 1 3 4 . 2 . 2 3 . 1 . 1 8 . . . 1 12 Power 11 | . . 1 . . . 1 . . . . 1 . 1 . 1 3 . . . . 3 Propulsion 9 | . 1 2 . 1 . . . . . . 1 . . . . . . . . 1 3 Utility 10 | . 2 1 . . 1 2 . . . . . . . . . 3 . . . . 1 Weapon 16 | . 1 1 1 . . 1 . 2 . 2 1 . . . . 2 . . . . 5 Tool/Special 2 | . . . . . 2 . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 99 100 100 92 100 100 99 93 99 91 92 87 71 82 90 93 93 93 93 94 Engine 4 | . 14 13 14 14 9 7 . . . . 3 7 . . 5 5 . . . . . Core 2 | . . . . . . 1 9 9 7 7 3 . 6 7 1 . . . . . 3 Leg 15 | . 13 14 14 14 8 . . 13 19 23 17 15 15 15 15 19 20 20 20 20 21 Wheel 3 | . 14 14 14 14 9 18 18 3 . . . . . . . . . . . . . Device 12 | . 12 14 14 14 11 18 18 9 11 15 8 7 6 7 4 13 13 13 13 13 21 Storage 7 | . 14 14 14 14 9 9 9 9 7 7 7 7 7 7 7 6 6 6 6 6 4 Processor 5 | . 1 . . . . . . 8 7 2 3 . . . 4 10 13 13 13 13 10 Hackware 3 | . . . . . 7 9 9 9 7 10 7 7 7 7 2 . . . . . . Protection 11 | . . . . . 10 9 9 9 7 8 15 23 18 15 16 13 13 13 13 13 9 Energy Gun 9 | . . . . . 13 18 18 10 7 12 14 7 7 3 4 9 13 13 13 13 10 Ballistic Gun 8 | . 27 28 28 28 12 9 9 15 7 2 . . . . 2 7 6 6 6 6 4 Ballistic Cannon 3 | . . . . . . . . 1 7 7 7 15 15 6 15 1 . . . . . Peak Build Rating 94 | 7 8 13 14 14 29 32 31 38 43 50 52 46 55 53 53 79 74 74 75 75 94 Average Rating 51 | 5 7 12 13 14 21 30 31 35 40 45 49 45 49 46 50 68 73 74 74 73 81 On Entrance 40 | . 7 8 13 14 14 28 31 31 36 43 50 46 46 53 53 51 76 74 74 75 73 Naked Turns 7 | . . . . . . . . . . . . . . . . . . . . . 7 Heaviest Build 72 | 14 29 31 31 31 45 45 44 50 46 51 63 63 72 70 70 68 60 60 61 61 70 Greatest Support 86 | 10 10 10 10 10 26 26 22 27 36 49 62 47 50 50 50 86 86 86 86 86 83 Greatest Overweight (x) 12 | 1 2 3 3 3 4 4 1 3 1 1 1 1 1 1 1 1 . . . 1 12 Average Overweight (x) . | . 1 2 3 3 2 1 1 1 1 . . 1 . 1 1 . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 7 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 4 13 14 14 14 14 14 15 14 14 14 14 14 14 15 14 14 14 15 14 15 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 7 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 Class Distribution -------------------- 19% | Tank 18% | Scavenger-Tank 15% | Scavenger-Gunner 12% | Mutant 8% | Scavenger-Skirmisher 7% | Gunner 6% | Derelict-Tank 4% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -8/Garrison Commander-Skirmisher | -7/Factory Commander-Skirmisher | -7/Waste Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Data Miner Derelict-Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 9032 | 334 628 125 . . 397 458 . 729 . 70 485 101 456 . 567 2372 296 46 47 112 1809 Remotely 24 | . . . . . . . . . . . . . . . . 24 . . . . . Salvage Created 13329 | 132 983 164 . . 692 1241 . 912 . . 1022 51 36 . 359 3427 113 105 . 526 3566 Parts 615 | 10 60 8 . . 42 60 . 51 . . 41 1 1 . 17 131 8 10 . 6 169 Haulers Intercepted 7 | . 2 . . . 2 . . . . . 2 . . . . 1 . . . . . Recyclers Shooed 18 | . . 1 . . 1 . . . . . . . . . . 10 . . . . 6 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 61 | . . . . . . . . . . . . . 3 . 21 . 12 13 7 5 . Prevented 1 | . . . . . . . . . . . . 1 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 211 | . 14 6 . . 9 25 . 22 . . 15 1 1 . 9 41 4 4 . 9 51 Melee 4 | . . . . . . . . . . . . . . . . . . . . . 4 Guns 170 | . 14 6 . . 9 25 . 21 . . 7 1 . . 3 35 4 4 . 7 34 Cannons 15 | . . . . . . . . . . . 5 . 1 . 6 3 . . . . . AOE 10 | . . . . . . . . 1 . . 3 . . . . . . . . . 6 Classes Destroyed 21 | 3 6 1 . . 2 2 . 1 . . 1 1 . . . 3 . . . . 1 Worker 17 | 2 2 . . . 2 . . . . . 1 . . . . 3 . . . . 7 Builder 6 | . 3 . . . . . . . . . . . . . . 2 . . . . 1 Tunneler 4 | 2 . . . . . . . . . . 1 . . . . . . . . . 1 Hauler 7 | . 2 . . . 2 . . . . . 2 . . . . 1 . . . . . Recycler 18 | 1 3 . . . 2 . . . . . 2 . . . . 7 . . . . 3 Minesweeper 4 | . . . . . . . . . . . . 1 1 . 1 . 1 . . . . Mechanic 6 | . . . . . 1 . . . . . . . . . . 4 . . . . 1 Operator 4 | . 2 . . . . . . . . . . . . . . . . . . . 2 Watcher 13 | . 3 . . . 2 1 . 1 . . 1 . . . . 3 . . . . 2 Swarmer 38 | . 6 3 . . 4 1 . 6 . . . . . . 3 3 4 4 . 1 3 Grunt 89 | . 8 2 . . 3 15 . 9 . . 8 . 1 . 4 18 . . . 5 16 Brawler 8 | . . . . . . 2 . . . . 1 . . . . 1 . . . . 4 Duelist 6 | . . . . . . . . . . . . . . . . 3 . . . . 3 Protector 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 Sentry 24 | . . . . . 2 4 . 5 . . 4 1 . . 1 3 . . . 1 3 Hunter 8 | . . . . . . 3 . . . . . . . . 1 . . . . . 4 Programmer 30 | . . . . . . . . 2 . . 1 . . . . 9 . . . 2 16 Heavy 2 | . . . . . . . . . . . . . . . . 2 . . . . . Assembled 3 | . . 1 . . . . . . . . . . . . . 2 . . . . . Surgeon 1 | . . . . . . . . . . . 1 . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . 1 . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 9 | 2 6 3 . . 2 4 . 4 . . 4 1 1 . 4 5 3 2 . 5 9 Combat Bots Only 9 | . 5 3 . . 2 4 . 4 . . 3 1 1 . 4 4 3 2 . 5 9 Max Kills in Single Turn 5 | 1 1 1 . . 1 1 . 2 . . 2 1 1 . 1 2 2 2 . 2 5 Gunslinging 1 | . . . . . . . . 1 . . . . . . . . 1 . . 1 1 Exploded 3 | . . . . . . . . 1 . . 2 . . . . . . . . . 3 Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Hostile Shots Fired 1362 | . 59 31 . . 17 91 . 85 . . 78 36 4 . 115 284 14 7 . 49 492 Missed 395 | . 13 9 . . 5 31 . 24 . . 24 15 2 . 32 88 5 3 . 14 130 Hits 967 | . 46 22 . . 12 60 . 61 . . 54 21 2 . 83 196 9 4 . 35 362 Melee 57 | . . . . . . . . . . . . . . . . 14 . . . . 43 Projectile 910 | . 46 22 . . 12 60 . 61 . . 54 21 2 . 83 182 9 4 . 35 319 AOE 3 | . . . . . . . . . . . . . . . . . . . . . 3 Critical Strikes 49 | . 2 . . . . 2 . 4 . . 3 . . . 2 16 . . . 2 18 Actively Blocked 12 | . . . . . . . . . . . . . . . . 12 . . . . . Part Disruptions 5 | . . . . . . . . . . . . . . . . 1 . . . 1 3 Damage Taken 17746 | . 489 275 . . 126 758 . 1016 . . 1293 162 32 . 1290 4146 129 59 . 691 7280 Core 2097 | . 150 31 . . 6 172 . 90 . . 81 5 . . 73 362 28 . . 99 1000 Absorbed by Shields 222 | . . . . . . 160 . 16 . . 46 . . . . . . . . . . Redirected to Shielding 114 | . . . . . 1 . . . . . 52 . . . . 27 . . . . 34 Ignored by Resistances 233 | . . . . . . . . . . . . . . . . . . . . . 233 Regen/Repaired (Parts) 971 | . 156 . . . . . . . . 5 81 . . . . 624 . . . . 105 Core Remaining (%) 59 | 100 . . . 27 . . . 51 . . . . . . 77 . . . . 42 . Volleys Fired 820 | 16 78 18 . . 42 102 . 82 . . 53 9 5 . 27 182 9 4 1 23 169 Largest 3 | 2 2 2 . . 3 3 . 3 . . 3 3 3 . 3 3 3 3 3 3 3 Hottest 333 | 40 40 45 . . 145 146 . 139 . . 157 149 149 . 149 213 184 184 184 190 333 Shots Fired 2241 | 32 157 36 . 1 118 284 . 235 . . 162 27 21 . 73 531 25 13 3 69 454 Gun 2042 | 32 157 36 . 1 118 284 . 232 . . 100 9 6 . 29 488 25 13 3 69 440 Cannon 196 | . . . . . . . . . . . 62 18 15 . 44 43 . . . . 14 Launcher 3 | . . . . . . . . 3 . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 1132 | 32 157 36 . 1 54 87 . 123 . . 62 18 15 . 55 306 9 4 1 23 149 Thermal 967 | . . . . . 64 197 . 72 . . . 7 6 . 18 225 16 9 2 46 305 Explosive 3 | . . . . . . . . 3 . . . . . . . . . . . . . Electromagnetic 139 | . . . . . . . . 37 . . 100 2 . . . . . . . . . Robot Hit Streak 26 | 8 11 7 . . 11 16 . 6 . . 10 4 6 . 6 26 4 5 . 17 17 Robot Miss Streak 8 | 2 4 2 . 1 6 4 . 4 . . 4 2 2 . 8 5 2 2 . 2 7 Penetration Max 2 | . . . . . . . . 1 . . . . . . . 2 1 . . 2 2 Secondary Targets 24 | . 3 . . . . 1 . 2 . . . . . . . 7 1 . . 1 9 Max Gunslinging Chain 1 | . 1 . . . . 1 . 1 . . . . . . . 1 1 . . 1 1 Shots Hit Robots 1263 | 24 96 24 . . 56 95 . 85 . . 66 18 10 . 36 339 14 6 . 56 338 Core Hits 563 | 10 47 10 . . 29 50 . 38 . . 37 4 4 . 20 137 6 4 . 20 147 Critical Kills 18 | . 1 . . . . 1 . 4 . . . . . . . 4 . . . . 8 Critical Parts Destroyed 27 | . . . . . . . . . . . . . . . . 12 . . . 1 14 Critical Strikes 93 | . 1 . . . 1 3 . 7 . . 1 . . . . 26 2 . . 13 39 Burn 44 | . . . . . 1 2 . 3 . . . . . . . 10 2 . . 12 14 Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . 1 Destroy 44 | . 1 . . . . 1 . 4 . . . . . . . 16 . . . 1 21 Corrupt 1 | . . . . . . . . . . . 1 . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . . . . . . . . . 3 Melee Attacks 52 | . . . . . . . . . . . . . . . . 21 . . . . 31 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 52 | . . . . . . . . . . . . . . . . 21 . . . . 31 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 Damage Inflicted 29324 | 246 1041 287 . . 984 1866 . 1874 . . 2106 406 229 . 810 7428 319 144 . 1179 10405 Guns 23743 | 246 1036 273 . . 984 1866 . 1721 . . 885 148 42 . 234 6944 319 144 . 1179 7722 Cannons 2494 | . . . . . . . . . . . 663 258 187 . 576 452 . . . . 358 Explosions 2262 | . . . . . . . . 153 . . 557 . . . . . . . . . 1552 Melee 757 | . . . . . . . . . . . . . . . . . . . . . 757 Ramming 68 | . 5 14 . . . . . . . . 1 . . . . 32 . . . . 16 Kinetic 13025 | 246 1036 273 . . 561 680 . 979 . . 663 258 187 . 685 4219 109 48 . 497 2584 Thermal 14051 | . . . . . 423 1186 . 705 . . 230 127 42 . 125 3177 210 96 . 682 7048 Explosive 327 | . . . . . . . . . . . 327 . . . . . . . . . . Electromagnetic 1096 | . . . . . . . . 190 . . 885 21 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 757 | . . . . . . . . . . . . . . . . . . . . . 757 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 47 | . 1 1 1 1 . . . . . . 10 10 10 10 10 6 6 6 6 1 47 Average Corruption 7 | . 1 1 1 1 . . . . . . 6 10 10 10 10 2 6 6 6 1 14 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 612 | . 9 6 4 2 . . . . . . 61 36 72 8 89 85 24 17 7 1 191 Message Errors 163 | . 2 3 2 . . . . . . . 14 10 15 3 18 30 6 4 2 1 53 Matter Fused 139 | . 3 1 1 1 . . . . . . 16 10 20 1 28 15 7 4 1 . 31 Heat Flow Errors 61 | . 2 1 . . . . . . . . 4 5 7 2 8 9 2 2 1 . 18 Energy Discharges 75 | . . . 1 . . . . . . . 7 4 9 . 10 14 3 2 3 . 22 Parts Rejected 3 | . . . . . . . . . . . 1 . . . . . . . . . 2 Parts Fused 3 | . . . . . . . . . . . 1 . . . . . 1 . . . 1 Data Loss (minor) 67 | . . 1 . . . . . . . . 7 4 7 2 11 10 3 3 . . 19 Data Loss (major) 29 | . 1 . . . . . . . . . 2 2 5 . 5 . . 1 . . 13 Misfires 29 | . 1 . . 1 . . . . . . 4 . 6 . 4 3 1 1 . . 8 Alerts 19 | . . . . . . . . . . . 3 1 3 . 3 1 . . . . 8 Misdirections 4 | . . . . . . . . . . . 1 . . . . . . . . . 3 Weapon Failures 20 | . . . . . . . . . . . 1 . . . 2 3 1 . . . 13 Overload Shots 2 | . . . . . . . . . . . . . . . . . . . . . 2 Overflow Damage 357 | . . . . . . . . . . . 23 53 16 . . 17 . . . . 248 Projectiles 105 | . . . . . . . . . . . 16 53 16 . . 17 . . . . 3 Explosions 205 | . . . . . . . . . . . 7 . . . . . . . . . 198 Melee 47 | . . . . . . . . . . . . . . . . . . . . . 47 Knockbacks 20 | . . . . . . . . . . . 4 . 4 . 7 5 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 19 | . . . . . . . . . . . 4 . 4 . 7 4 . . . . . Secondary 1 | . . . . . . . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 181 | . 2 7 . . . . . 36 . . 130 . . . . . . . . . 6 Shots 3 | . . . . . . . . 1 . . 2 . . . . . . . . . . Rammed 7 | . 1 1 . . . . . . . . . . . . . . . . . . 5 Targets Rammed 10 | . 1 1 . . . . . . . . 1 . . . . 2 . . . . 5 Kicked 3 | . . . . . . . . . . . 1 . . . . 2 . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 505 | . 185 146 . . 66 180 . 264 . . 490 248 243 164 505 427 190 216 160 375 240 Average Temperature 83 | . 45 23 . . 19 46 . 47 . . 124 98 78 79 143 98 56 88 64 155 73 Received Heat Transfer 4114 | . 243 123 . . 27 304 . 405 . . 420 48 18 . 420 816 . . . 225 1065 Effects 13 | . . . . . . . . . . . 6 . . . 3 2 . . . 2 . Shutdowns 4 | . . . . . . . . . . . 2 . . . 1 1 . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . Interference 3 | . . . . . . . . . . . 2 . . . 1 . . . . . . Short Circuit 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . Damage (minor) 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 1 | . . . . . . . . . . 1 . . . . . . . . . . . Total Turns 3 | . . . . . . . . . . 3 . . . . . . . . . . . Longest Duration 3 | . . . . . . . . . . 3 . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 12 | . . . . . . . . . . . . . . . . 3 . . . 2 7 Combat Hostiles 12 | . . . . . . . . . . . . . . . . 3 . . . 2 7 Parts Melted 58 | . . . . . . 3 . 1 . . . . . . . 19 . . . 11 24 Heat Transferred 26781 | . . . . . 1003 2553 . 1301 . . 175 222 74 . 222 6997 674 224 . 2512 10824 Parts Sabotaged 6 | . . . . . . . . . . . . . . . . 2 . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . 2 . . 3 . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Maximum Alert Level 5 | . . . . . . 5 4 5 5 2 5 . . . . 3 . . . . 4 Low Security (%) 37 | 100 100 100 . 100 100 21 . . . . 3 . . . . 51 . . . . 22 Level 1 8 | . . . . . . 12 . . . 24 15 . . . . 20 . . . . . Level 2 16 | . . . . . . 10 . . . 75 17 . . . . 15 . . . . 41 Level 3 11 | . . . . . . 19 34 22 . . 9 . . . . 12 . . . . 12 Level 4 12 | . . . . . . 15 65 27 . . 16 . . . . . . . . . 24 Level 5 11 | . . . . . . 20 . 49 100 . 22 . . . . . . . . . . High Security 1 | . . . . . . . . . . . 16 . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 3144 | 10 197 75 . . 86 2338 1139 3144 1650 560 2812 . . . . 846 . . . . 1275 Initial 1650 | . . 3 . . . 14 1139 701 1650 560 242 . . . . 38 . . . . 42 Average 702 | 1 75 5 . . 32 918 1112 1754 1626 451 1339 . . . . 259 . . . . 632 Influence Increases 14318 | 25 467 125 . . 443 2434 . 2713 . . 3720 25 25 . 260 1356 110 115 . 260 2240 Destroy 0b10 Robot/C 6060 | . 280 100 . . 280 720 . 760 . . 1420 20 20 . 180 780 80 80 . 180 1160 Destroy 0b10 Robot/NC 490 | 25 75 . . . 45 5 . 5 . . 120 5 5 . 5 100 5 . . . 95 Destroy Leader 1070 | . 70 20 . . 68 50 . 30 . . 310 . . . 30 198 10 20 . 20 244 Allied During Kill 1467 | . . . . . 23 60 . 238 . . 1105 . . . . . . . . . 41 Successful Hack 231 | . 39 5 . . 26 . . 12 . . 3 . . . . 85 . . . . 61 Disable Machine 975 | . . . . . . 105 . 15 . . 420 . . . . 45 . . . . 390 Anti-Garrison Action 2800 | . . . . . . 1250 . 1550 . . . . . . . . . . . . . Destroy Structure 745 | . 3 . . . 1 124 . 103 . . 312 . . . . 28 . . . . 174 Lose Combat Pursuer 480 | . . . . . . 120 . . . . 30 . . . 45 120 15 15 . 60 75 Influence Decreases 13106 | 25 458 134 . . 420 119 1259 648 1544 1254 1254 1479 887 496 198 572 688 354 29 193 1095 Entered New Map 6470 | . . 6 . . . 9 1199 378 1494 1040 104 1041 259 496 . 24 314 52 29 . 25 Time Decay 5083 | 25 448 115 . . 360 . 60 . 50 214 660 428 628 . 188 478 374 302 . 193 560 Lost Part 633 | . 10 3 . . . 20 . 50 . . 30 10 . . 10 70 . . . . 430 Lost Ally 920 | . . 10 . . 60 90 . 220 . . 460 . . . . . . . . . 80 Squads Dispatched 88 | . 2 1 . . . . . . . . 33 . . . . 27 . . . . 25 Investigation 7 | . 1 1 . . . . . . . . 3 . . . . . . . . . 2 Extermination 24 | . . . . . . . . . . . 5 . . . . 10 . . . . 9 Reinforcement 18 | . 1 . . . . . . . . . 5 . . . . 9 . . . . 3 Assault 33 | . . . . . . . . . . . 20 . . . . 8 . . . . 5 Garrison 6 | . . . . . . . . . . . . . . . . . . . . . 6 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 10 | . . . . . . . . . . . . . . . . 5 . . . . 5 Construction Impeded 6 | . . . . . . . . . . . 3 . . . . 2 . . . . 1 Haulers Reinforced 3 | . . . . . . . . . . . 1 . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 12 | . 2 . . . 1 1 . . . . 3 . . . . 4 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 374 | . 26 6 . . 22 44 . 32 . . 47 1 1 . 13 75 5 6 . 13 83 Peak Tracking Total 10 | . 6 3 . . 3 4 . 4 . . 6 1 1 . 4 7 4 3 . 5 10 Tactical Retreats 23 | . . . . . . 5 . . . . 1 . . . 1 8 1 1 . 2 4 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 22 | . . . . . . 4 . 6 1 . 1 . . . . 5 . . . . 5 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . 3 . . . . . . . . . . 1 . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . 1 . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 82 | . . . . . . 17 . 8 . . 28 . . . . 3 . . . . 26 Max in Single Turn 19 | . . . . . . 2 . 1 . . 3 . . . . 1 . . . . 19 Garrison Access 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . Garrison Relay 11 | . . . . . . 6 . 5 . . . . . . . . . . . . . Phase Generator 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 74 | . 10 2 1 . 6 3 1 2 . . 10 . 1 4 . 14 1 . 1 . 18 Terminals 33 | . 7 1 . . 3 3 . 2 . . 3 . . . . 5 . . . . 9 Fabricators 7 | . . . . . . . . . . . 3 . . . . 3 . . . . 1 Repair Stations 6 | . 1 . . . 1 . . . . . . . . . . 2 . . . . 2 Recycling Units 9 | . 2 . . . . . . . . . 3 . . . . 2 . . . . 2 Scanalyzers 3 | . . . . . 1 . . . . . . . . . . . . . . . 2 Garrison Access 7 | . . . . . 1 . 1 . . . 1 . . . . 2 . . . . 2 Total Hacks 205 | . 31 6 1 . 22 5 2 3 . . 20 . 1 30 . 36 1 . 2 . 45 Successful 130 | . 19 5 1 . 16 . 1 1 . . 9 . 1 30 . 19 1 . 2 . 25 Failed 74 | . 11 1 . . 6 5 1 2 . . 11 . . . . 17 . . . . 20 Catastrophic 15 | . 2 . . . 1 1 . 1 . . 1 . . . . 2 . . . . 7 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . Manual 91 | . 18 6 1 . 10 . . . . . 11 . . . . 23 . . . . 22 Terminals 81 | . 21 5 . . 10 5 . 3 . . 6 . . . . 15 . . . . 16 Fabricators 20 | . . . . . . . . . . . 7 . . . . 9 . . . . 4 Repair Stations 18 | . 5 . . . 2 . . . . . . . . . . 4 . . . . 7 Recycling Units 24 | . 5 . . . . . . . . . 6 . . . . 4 . . . . 9 Scanalyzers 14 | . . . . . 9 . . . . . . . . . . . . . . . 5 Garrison Access 12 | . . . . . 1 . 2 . . . 1 . . . . 4 . . . . 4 Terminal Hacks 55 | . 5 3 1 . 2 . . 1 . . . . 1 30 . 3 1 . 2 . 6 Record 13 | . 1 1 . . . . . . . . . . . 11 . . . . . . . Part Schematic 15 | . . . . . . . . . . . . . . 12 . . . . 2 . 1 Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . Robot Analysis 8 | . 2 1 . . 1 . . . . . . . . . . 2 . . . . 2 Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . . . . . . . Open Door 4 | . . 1 . . . . . . . . . . 1 . . . 1 . . . 1 Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . . . . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . . 1 . . . . 3 . . . . 3 Network Status 5 | . . . . . . . . . . . 1 . . . . 3 . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks 13 | . 5 . . . 2 . . . . . . . . . . 2 . . . . 4 Scan Component 8 | . 3 . . . 1 . . . . . . . . . . 1 . . . . 3 Repair 5 | . 2 . . . 1 . . . . . . . . . . 1 . . . . 1 Recycling Unit Hacks 6 | . 2 . . . . . . . . . 2 . . . . . . . . . 2 Report Inventory 4 | . 1 . . . . . . . . . 2 . . . . . . . . . 1 Retrieve Components 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 Scanalyzer 13 | . . . . . 9 . . . . . . . . . . . . . . . 4 Insert Component 7 | . . . . . 5 . . . . . . . . . . . . . . . 2 Analyze 6 | . . . . . 4 . . . . . . . . . . . . . . . 2 Garrison Access Hacks 4 | . . . . . 1 . 1 . . . 1 . . . . 1 . . . . . Unlock Access 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . Unauthorized Hacks 32 | . 7 2 . . 2 . . . . . 5 . . . . 10 . . . . 6 Terminals 17 | . 4 2 . . 2 . . . . . . . . . . 6 . . . . 3 Assimilate 5 | . 2 . . . 2 . . . . . . . . . . 1 . . . . . Botnet 8 | . 1 1 . . . . . . . . . . . . . 4 . . . . 2 Operators 4 | . 1 1 . . . . . . . . . . . . . 1 . . . . 1 Fabricators 5 | . . . . . . . . . . . 2 . . . . 2 . . . . 1 Liberate 5 | . . . . . . . . . . . 2 . . . . 2 . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 3 . . . . . . . . . 3 . . . . 2 . . . . 2 Reject 8 | . 2 . . . . . . . . . 2 . . . . 2 . . . . 2 Mask 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . . . . . . 1 . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . . . Hacking Detections 59 | . 8 1 . . 5 3 1 2 . . 7 . . . . 13 . . . . 19 Full Trace Events 5 | . 2 . . . . 1 . 1 . . . . . . . . . . . . 1 Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . 4 . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . . . . . 4 . . . . . . . . 12 . . . . 14 . 1 Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 95 | . . . . . . . . . . . . . . . . . . . . . 95 Total Part Build Rating 10 | . . . . . . . . . . . . . . . . . . . . . 10 Parts Repaired 5 | . 2 . . . 1 . . . . . . . . . . 1 . . . . 1 Time 208 | . 52 . . . 22 . . . . . . . . . . 22 . . . . 112 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 19 | . 9 . . . . . . . . . . . . . . . . . . . 10 Parts Scanalyzed 5 | . . . . . 4 . . . . . . . . . . . . . . . 1 Part Schematics Acquired 4 | . . . . . 4 . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 49 | . . . . . . 26 . 20 . . . . . . . 3 . . . . . Machine Destruction 46 | . . . . . . 26 . 20 . . . . . . . . . . . . . Programmers 3 | . . . . . . . . . . . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 26 | . . . . . . 4 . 22 . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . 1 . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 55 | . 1 . . 3 1 4 . 22 . 20 . . . . . . . . . . 4 Largest Group 29 | . 1 1 . 3 4 4 . 16 9 29 29 . . . . . . . . . 2 Highest-Rated Group 666 | . 10 10 . 40 50 84 . 233 156 666 666 . . . . . . . . . 108 Highest-Rated Ally 54 | . 10 10 . 16 16 21 . 24 21 35 35 . . . . . . . . . 54 Initial Warlord ECA Mod 293 | . . . . . . . 14 14 23 23 23 23 23 23 22 22 17 17 17 16 16 Warlord Squad Rendezvous 7 | . . . . . . . . . . . . . . . . 5 . . . . 2 Infantry 1 | . . . . . . . . . . . . . . . . 1 . . . . . Muscle 3 | . . . . . . . . . . . . . . . . 2 . . . . 1 Pyro 1 | . . . . . . . . . . . . . . . . 1 . . . . . Chimera 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 Total Orders 35 | . . . . . 19 13 . 3 . . . . . . . . . . . . . STAY 18 | . . . . . 11 6 . 1 . . . . . . . . . . . . . FOLLOW 13 | . . . . . 8 4 . 1 . . . . . . . . . . . . . GUARD 4 | . . . . . . 3 . 1 . . . . . . . . . . . . . Ally Attacks 502 | . . . . . 29 38 . 102 . . 285 . . . . . . . . . 48 Total Damage 12996 | . . . . . 273 800 . 1307 . . 9699 . . . . . . . . . 917 Kills 118 | . . . . . 5 11 . 16 . . 77 . . . . . . . . . 9 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Active Infowar (turns) 4486 | 59 1264 475 . . . . . . . . . . . . . . 277 671 1327 92 321 Sensors 2688 | . . . . . . . . . . . . . . . . . 277 671 1327 92 321 Structural 1615 | . 1140 475 . . . . . . . . . . . . . . . . . . . Seismic 183 | 59 124 . . . . . . . . . . . . . . . . . . . . Robot Analysis Total 7 | . 2 1 . . 1 . . . . . . . . . . 2 . . . . 1 Derelict Logs Recovered 7 | . . 1 . 1 . . . . . . . 1 1 . 1 . 1 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 36103 | 158 1421 1438 363 336 1734 2996 123 3578 112 453 2955 1051 2179 287 2370 5806 876 671 1333 507 5356 Spaces Moved 20780 | 110 835 1022 290 268 1105 2046 119 1741 61 249 1735 452 938 123 967 3252 665 480 1048 279 2995 Core 24 | 12 . . . . . . . . . . . . . . . . . . . . 12 Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs 14421 | . . . . . . . . 1189 61 249 1735 452 938 123 967 3252 665 480 1048 279 2983 Wheels 6335 | 98 835 1022 290 268 1105 2046 119 552 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 110 125 125 105 100 100 100 180 106 120 225 140 230 220 126 126 126 126 126 50 Average Speed 142 | 86 108 124 125 125 124 100 100 170 180 168 151 225 227 230 229 129 126 126 126 148 130 Slowest Speed 650 | 95 110 125 125 125 140 140 100 270 180 189 230 225 230 230 230 230 126 126 126 220 650 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . . . Exploration Rate (%) 59 | 5 98 99 70 60 39 98 4 82 2 88 41 59 91 69 77 46 68 54 85 42 42 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 4 | . . . . 1 . . . . . . . 1 . 1 . . 1 . . . . Known Exits Taken 5 | . . . . . 1 . 1 . . . . . . . 1 1 . . . 1 . Unknown Exits Taken 12 | 1 1 1 1 1 . . . . . . 1 1 1 1 . . 1 1 1 . . Scrap Searched 21 | . . 2 . . . . . . . . . 1 3 . 5 . 3 1 4 2 . Spaces Dug 34 | . . . . . . . . 2 . . 4 . . . . 21 . . . . 7 Terrain Destroyed 526 | . . . . . . 151 . 103 . . 114 . 1 . 3 27 . . . 2 125 Melee 28 | . . . . . . . . . . . . . . . . 21 . . . . 7 Projectile 43 | . . . . . . . . 7 . . 8 . 1 . 3 6 . . . 2 16 AOE 455 | . . . . . . 151 . 96 . . 106 . . . . . . . . . 102 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total 25568 | 140 1213 1167 291 269 1391 2777 123 2171 64 288 1940 467 976 128 1061 4433 684 537 1059 320 4069 Wait 2925 | . 268 98 . . 200 544 5 135 . 18 119 4 1 . 44 766 . 53 3 13 654 Move 20760 | 109 834 1021 289 267 1104 2045 118 1740 61 248 1734 451 937 122 966 3251 664 479 1047 278 2995 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 140 | 8 13 10 1 1 10 10 . 5 1 7 6 2 3 . 5 26 1 . 1 1 29 Fast Attach 161 | 6 4 3 . . 11 1 . 10 1 2 6 . 8 3 6 42 1 . 2 . 55 Attach 61 | 1 1 . . . 4 3 . 3 1 1 2 1 . . 1 17 . . . . 26 Detach 39 | . . . . . 1 . . 3 . 2 3 . 1 . 1 15 1 . 1 . 11 Swap 129 | . 4 1 . . 2 8 . 9 . 2 4 . 6 . 1 50 5 . 1 4 32 Drop 235 | . 10 12 1 1 17 16 . 14 . 8 11 . 14 3 8 59 3 . 3 1 54 Fire 820 | 16 78 18 . . 42 102 . 82 . . 53 9 5 . 27 182 9 4 1 23 169 Melee 51 | . . . . . . . . . . . . . . . . 21 . . . . 30 Ram 7 | . 1 1 . . . . . . . . . . . . . . . . . . 5 Kick 3 | . . . . . . . . . . . 1 . . . . 2 . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 42 | . . . . . . 16 . 23 . . 1 . . . . 2 . . . . . Rewire 191 | . . . . . . 32 . 147 . . . . . . 2 . . 1 . . 9 Trap 4 | . . 3 . . . . . . . . . . 1 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 2 exits: [*Fac x2]) -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / [*Sto] / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / [*Ext x2]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 159 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 513 | -10/Materials | Discovered new exit (range 10) 574 | -10/Materials | Core integrity fell below 50% 888 | -10/Materials | Discovered new exit (range 4) 899 | -10/Materials | Discovered new exit (range 16) 1181 | -10/Materials | Discovered new exit (range 11) 1245 | -10/Materials | Central database locked down 1322 | -10/Materials | Discovered new exit (range 5) 1437 | -10/Materials | Repaired Assault Rifle 1464 | -10/Materials | Repaired Aluminum Leg 1580 | -10/Materials | Entered Mines 1580 | -10/Mines | Accompanied by 1 ally 1698 | -10/Mines | Met a Derelict shopkeep closing up shop 1763 | -10/Mines | Found a hidden stash of uninstalled traps 1781 | -10/Mines | Assembled infested the area 1790 | -10/Mines | Discovered new exit (range 12) 2167 | -10/Mines | Learned Materials security intel 2962 | -10/Mines | Discovered new exit (range 5) 2982 | -10/Mines | Discovered new exit (range 9) 3007 | -10/Mines | Discovered new exit (range 5) 3018 | -10/Mines | Entered Exiles 3038 | -10/Exiles | Discovered new exit (range 15) 3047 | -10/Exiles | Met 8R-AWN 3070 | -10/Exiles | Met EX-HEX 3110 | -10/Exiles | Met EX-BIN 3123 | -10/Exiles | Aligned with FarCom system 3125 | -10/Exiles | Given EX-Vault access code 3157 | -10/Exiles | Opened EX-Vault 3177 | -10/Exiles | Found Longsword +1 3202 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3236 | -10/Exiles | Met EX-DEC 3364 | -10/Exiles | Discovered new exit (range 11) 3381 | -10/Exiles | Left Exiles lab with Longsword +1 3381 | -10/Exiles | Entered Mines 3590 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3598 | -9/Mines | Learned location of 1 exit from Proximity Caves 3624 | -9/Mines | Learned location of Storage (-7) 3678 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3682 | -9/Mines | Discovered new exit (range 16) 3707 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3717 | -9/Mines | Entered Materials 3717 | -8/Materials | Accompanied by 3 allies 3717 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 4223 | -8/Materials | Build established: Commander-Skirmisher 4580 | -8/Materials | Build established: Scavenger-Skirmisher 4914 | -8/Materials | Build established: Scavenger-Tank 4948 | -8/Materials | Identified exit to Garrison 5217 | -8/Materials | Repaired Broken Arm. Wheel? 5451 | -8/Materials | Entered Garrison 5451 | -8/Garrison | Accompanied by 1 ally 5852 | -8/Garrison | Triggered checkpoint 6462 | -8/Garrison | Garrison Relay disabled 6562 | -8/Garrison | Phase Generator disabled 6911 | -8/Garrison | Triggered checkpoint 6993 | -8/Garrison | Discovered new exit (range 10) 7057 | -8/Garrison | Triggered checkpoint 7110 | -8/Garrison | Garrison Relay disabled 7297 | -8/Garrison | Discovered new exit (range 7) 7493 | -8/Garrison | Triggered checkpoint 7540 | -8/Garrison | Garrison Relay disabled 7685 | -8/Garrison | Discovered new exit (range 14) 8041 | -8/Garrison | Triggered checkpoint 8138 | -8/Garrison | Garrison Relay disabled 8260 | -8/Garrison | Garrison Relay disabled 8308 | -8/Garrison | Garrison Relay disabled 8447 | -8/Garrison | Entered Materials 8569 | -8/Materials | Identified exit to Garrison 8570 | -8/Materials | Entered Garrison 8742 | -8/Garrison | Triggered checkpoint 9008 | -8/Garrison | Garrison Relay disabled 9134 | -8/Garrison | Triggered checkpoint 9152 | -8/Garrison | Triggered checkpoint 9231 | -8/Garrison | Discovered new exit (range 13) 9266 | -8/Garrison | Build established: Scavenger-Skirmisher 9324 | -8/Garrison | Triggered checkpoint 9440 | -8/Garrison | Garrison Relay disabled 9766 | -8/Garrison | Phase Generator disabled 10114 | -8/Garrison | Spotted B-75 Beast 10114 | -8/Garrison | Spotted B-75 Beast 10206 | -8/Garrison | Triggered checkpoint 10976 | -8/Garrison | Triggered checkpoint 11349 | -8/Garrison | Discovered new exit (range 7) 11350 | -8/Garrison | Triggered checkpoint 11424 | -8/Garrison | Garrison Relay disabled 11425 | -8/Garrison | Build established: Commander-Skirmisher 11430 | -8/Garrison | Lost 5 allies 11466 | -8/Garrison | Triggered checkpoint 12148 | -8/Garrison | Entered Factory 12148 | -7/Factory | Accompanied by 9 allies 12148 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12260 | -7/Factory | Sucked down chute 12260 | -7/Factory | Entered Waste 12261 | -7/Waste | Joined by Warlord forces that had cleared the area 12560 | -7/Waste | 9 allies followed down the chute 12639 | -7/Waste | Discovered new exit (range 12) 12713 | -7/Waste | Entered Factory 12713 | -7/Factory | Accompanied by 29 allies 12778 | -7/Factory | Discovered new exit (range 6) 12844 | -7/Factory | Discovered new exit (range 16) 12949 | -7/Factory | Build established: Commander-Tank 12953 | -7/Factory | Lost 4 allies 13069 | -7/Factory | Lost 4 allies 13513 | -7/Factory | First assault squad dispatched 13557 | -7/Factory | Build established: Tank 14389 | -7/Factory | Crushed by falling debris 14420 | -7/Factory | Lost 3 parts (3u) 14682 | -7/Factory | Build established: Skirmisher 14764 | -7/Factory | System corruption reached 10% 14785 | -7/Factory | Discovered new exit (range 15) 15163 | -7/Factory | Build established: Tank 15195 | -7/Factory | High security lockdown imminent 15275 | -7/Factory | High security lockdown engaged 15668 | -7/Factory | Entered Lower Caves 15670 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 15683 | -7/Lower Caves | Met a Warlord Commander 15684 | -7/Lower Caves | Learned location of Warlord (-5) 15685 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 15691 | -7/Lower Caves | Found Encrypted Comm Array 16276 | -7/Lower Caves | Learned location of 1 exit from Factory 16413 | -7/Lower Caves | Discovered new exit (range 9) 16719 | -7/Lower Caves | Entered another Lower Caves area 16726 | -7/Lower Caves | Discovered new exit (range 12) 17009 | -7/Lower Caves | Encountered a Warlord checkpoint 17143 | -7/Lower Caves | Learned Factory security intel 18755 | -7/Lower Caves | Found DCF Scrap (14 items) 18811 | -7/Lower Caves | Discovered new exit (range 9) 18898 | -7/Lower Caves | Entered Data Miner 18898 | -7/Data Miner | Discovered new exit (range 6) 18942 | -7/Data Miner | Met Data Miner 19086 | -7/Data Miner | Learned location of Section 7 (-2) 19086 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 19118 | -7/Data Miner | Received God Mode back door access code from Data Miner 19185 | -7/Data Miner | Entered Proximity Caves 19185 | -6/Proximity Caves | Spotted B-75 Beast 19186 | -6/Proximity Caves | Identified exit to Factory 19227 | -6/Proximity Caves | Learned Factory terminal intel 19639 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20259 | -6/Proximity Caves | Build established: Derelict-Tank 21096 | -6/Proximity Caves | Build established: Tank 21432 | -6/Proximity Caves | Build established: Derelict-Tank 21555 | -6/Proximity Caves | Entered Factory 21555 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 21556 | -6/Factory | Identified exit to Factory 21558 | -6/Factory | Loaded intel: 26 terminal locations 21980 | -6/Factory | Discovered exit to Factory (range 15) 22261 | -6/Factory | Assembled infested ambush trap array 22283 | -6/Factory | Incoming assault squad redirected 22344 | -6/Factory | Incoming assault squad redirected 22360 | -6/Factory | Joined by Warlord Muscle squad 22405 | -6/Factory | Cargo convoy interrupted 22433 | -6/Factory | Lost 3 allies 22558 | -6/Factory | Specialist reinforcements revealed to be Infiltrators 22728 | -6/Factory | Found Prototype Device 22728 | -6/Factory | Identified Active Sensor Suite 22732 | -6/Factory | Lost 4 parts (2u2w) 22951 | -6/Factory | Joined by Warlord Muscle squad 23099 | -6/Factory | Joined by Warlord Chimera squad 23351 | -6/Factory | Build established: Scavenger-Mutant 24006 | -6/Factory | Joined by Warlord Pyro squad 24237 | -6/Factory | Lost 3 allies 24473 | -6/Factory | Build established: Tank 24588 | -6/Factory | Repaired Lgt. Armored Exoskeleton 24953 | -6/Factory | Build established: Scavenger-Gunner 25755 | -6/Factory | First assault squad dispatched 26478 | -6/Factory | Incoming assault squad redirected 26763 | -6/Factory | Discovered exit to Factory (range 16) 26829 | -6/Factory | Incoming assault squad redirected 26832 | -6/Factory | Incoming assault squad redirected 27008 | -6/Factory | Identified exit to Lower Caves 27299 | -6/Factory | Joined by Warlord Infantry squad 27361 | -6/Factory | Entered Lower Caves 28019 | -6/Lower Caves | Discovered new exit (range 5) 28237 | -6/Lower Caves | Entered another Lower Caves area 28245 | -6/Lower Caves | Build established: Gunner 28282 | -6/Lower Caves | Discovered exit to Factory (range 10) 28894 | -6/Lower Caves | Discovered new exit (range 5) 28908 | -6/Lower Caves | Entered Zion 29050 | -6/Zion | Discovered new exit (range 11) 29088 | -6/Zion | System corruption cleaned by Quarantine Array 29208 | -6/Zion | Learned Factory terminal intel 29306 | -6/Zion | Given A8's code to call for help 29632 | -6/Zion | Given the Hacking Drone Bay 30054 | -6/Zion | Rebuked by Imprinter 30241 | -6/Zion | Entered Proximity Caves 30296 | -5/Proximity Caves | Core integrity fell below 50% 30555 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 30715 | -5/Proximity Caves | Discovered exit to Factory (range 11) 30748 | -5/Proximity Caves | Entered Factory 30748 | -5/Factory | Evolved 2 slots: Utility x2 30749 | -5/Factory | Loaded intel: 28 terminal locations 30765 | -5/Factory | Build established: Scavenger-Gunner 30793 | -5/Factory | Identified exit to DSF 31264 | -5/Factory | Build established: Scavenger-Tank 31290 | -5/Factory | Discovered new exit (range 6) 31712 | -5/Factory | Joined by Warlord Chimera squad 31901 | -5/Factory | P-70 Sage assimilated allied CG-APW(M) 31973 | -5/Factory | Lost 5 parts (1p1n2u1w) 32122 | -5/Factory | Joined by Warlord Muscle squad 32198 | -5/Factory | Build established: Scavenger-Gunner 32418 | -5/Factory | Repaired Broken Enh. Flexi-carbon Leg 32900 | -5/Factory | Found Unknown Protection 32900 | -5/Factory | Identified Powered Armor 32958 | -5/Factory | Garrison activated, responded to threat 32965 | -5/Factory | System corruption reached 10% 33092 | -5/Factory | Discovered new exit (range 5) 33199 | -5/Factory | Build established: Scavenger-Tank 33405 | -5/Factory | Incoming investigation squad redirected 33474 | -5/Factory | Fabricated Arm. Leg? 33780 | -5/Factory | Build established: Scavenger-Gunner 34048 | -5/Factory | First assault squad dispatched 34065 | -5/Factory | Incoming assault squad redirected 34149 | -5/Factory | Garrison activated, responded to threat 34181 | -5/Factory | Lost 3 parts (2u1w) 34203 | -5/Factory | Destroyed 9 combat bots 34722 | -5/Factory | Build established: Scavenger-Tank 34758 | -5/Factory | Discovered new exit (range 14) 35180 | -5/Factory | P-70 Sage assimilated hostile G-50 Soldier 35187 | -5/Factory | Incoming assault squad redirected 35689 | -5/Factory | Identified exit to Factory 35851 | -5/Factory | System corruption reached 30% 35932 | -5/Factory | Incoming assault squad redirected 35993 | -5/Factory | Core integrity fell below 50% 36029 | -5/Factory | Lost 25 parts (2p7n10u6w) 36083 | -5/Factory | Incoming assault squad redirected 36098 | -5/Factory | Core integrity fell below 20% 36104 | -5/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 36085_ Field Laser destroyed. 36087_ Extracted 19 energy. 36088_ System corrupted: Matter fused (-5). 36089_ Extracted 19 energy. 36094_ Imp. Treads destroyed. 36095_ Extracted 19 energy. 36096_ Dropped Cld. Plasma Cannon. 36096_ Dropped Adv. Plasma Cannon. 36097_ Dropped Hyp. Coil Gun. 36097_ Cld. Plasma Cannon destroyed. 36097_ Dropped Lrg. Storage Unit. 36098_ Extracted 5 energy. 36098_ Slammed into G-67 Veteran. 36101_ Destabilizing: Core damaged (-50). 36102_ G-67 Veteran heat spikes uncontrollably. 36102_ Slammed into G-67 Veteran. 36103_ M-28 Smith repairs G-50 Soldier. 36103_ G-67 Veteran overheating. [Achievement: 30k Club] [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ????????????????????????# #??????????? | | ????????????????????????# #??????????? | | ????????????????????????# #??????????? | | ????????????????????????# #??????????? | | ????????????????????????# #########?#? | | ????????????????????????# # | | ?????????????????######## # " " | | ?????????????????# # " " | | ?????????????????# # " " | | ?????????????????# < # " " | | ?????????????????# % # " " | | ?????????????????# % +%" " | | ?????????????????# %#=" " | | ??????????####?### # " " | | ??????????###############% # " " !!! ! | | ???????????# # # !!! | | ???????????#! # # !!! | | ???????????# %%+% % ##+######### | | ???????????# % %# | | ???????????# !%%%# % ######### | | ???????????#! =![ # ##??????? | | ???????????# %% *%=% # #???????? | | ???????????#% = [%% # ######### | | ???????????#i"" %# ! | | ??????????##g"Y m % # !! | | ??????????#[]"""g@ # ! | | ??????????##%g]%%g # | | ???????????############## | | ????????????????????#######+############+# | | ????????????????????# # ! | | ????????????????????# = """ "" # | | ????????????????????# ==] """ """ # """ " | | ????????????????????# !] """ S" # """ " | | ????????????????????# =!] # """ " | | ????????????????????# [ # | | ????????????????????###################### | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Coolant Potential 65 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 750 Resistance: TH 25 Core Shielding 20 Power Shielding 66 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 6 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Lgt. Angular Momentum Engine | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Enh. Flamer | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Jamming Amplifier | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Adv. Actuator Array | -7/Data Miner | Free Imp. Trap Scanner | -6/Zion | Archive Wave Gun | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Riot Gun | -6/Zion | Free Flamer | -6/Zion | Free Hvy. Siege Treads | -5/Factory | Hacked Robot Schematics ------------------ E-15 Imp | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free A-02 Transporter | -6/Zion | Archive H-77 Assassin | -6/Zion | Archive M-14 Sweeper | -6/Zion | Archive Fabricated ------------ Arm. Leg | x2 | -5/Factory Repaired ---------- Assault Rifle | 11% | -10/Materials Aluminum Leg | 25% | -10/Materials Arm. Wheel | 99% | -8/Materials | Broken Lgt. Armored Exoskeleton | 16% | -6/Factory Enh. Flexi-carbon Leg | 41% | -5/Factory | Broken Alien Tech Used ----------------- None Achievements -------------- 30k Club Infiltrator Overachiever Short-term Sacrifices Challenges ------------ None Game ------ Seed TractorParticleDrillbomb Manual? 0 Play Time 04:24:47 Cumulative 276.0 hours Start 2025.08.03 @ 11:49:26 End 2025.08.04 @ 14:16:53 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 247 Rogue 247 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 62 Achievement% 50 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/TamsynBold Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ea35247-3f77-4731-9abc-e97da7a6cb8b