Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.31 @ 20:58:28

Player: TapeIsSticky

Result: Destroyed by B-99 Colossus with Multirail

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (18)       3600
Robots Destroyed (16)      80
Value Destroyed (419)      419
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (2157)               2157
              TOTAL SCORE: 11236

 Bonus
-------
High Alert Combat Kills    8
Follower Combat Kills      349
Entered DSFs               1500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1600
Matter                     128/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (20) -----
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Core Shielding
    Autogun
    Autogun
    Minigun
    Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
               (None)
>          --- UTILITY ----------
  Improved Signal Interpreter
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
           Hacking Suite
>          --- WEAPON -----------
     Heavy Hammer
>          --- INVENTORY --------
           Core Shielding
           Autogun
           Autogun
           Minigun
           Grenade Launcher
[Rating: 24]

 Favorites 
-----------
Power                      None
Propulsion                 None
Utility                    Improved Melee Analysis Suite
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Heavy Hammer
  Energy Gun               Small Laser
  Ballistic Gun            Autogun
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Nanosword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Arm Res DSF Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   2   2   .   2   2   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  18   | .   .   .   2   .   .   .   2   2   .   2   2   .   2   2   .   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             38   | 2   3   .   2   1   .   .   .   3   4   5   .   .   5   1   9   .   .   3   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   .   .   .   1   4   1   .   .   .   .   .   .   .   2   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Protection             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   3   .   2   1   .   .   .   2   .   4   .   .   5   1   9   .   .   1   
    Energy Gun             2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   .   1   1   .   .   .   1   .   2   .   .   2   1   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   .   .   .   .   1   .   2   .   .   3   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Lost                 7    | .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   2   
  Weapon                   3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Highest Loss Streak      2    | .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   2   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     20   | .   15  14  9   1   11  11  8   15  37  44  .   37  29  19  14  4   4   5   
  Processor                11   | .   .   .   .   .   .   .   .   .   21  31  .   25  19  9   6   4   4   3   
  Hackware                 2    | .   .   .   .   .   .   .   .   7   7   6   .   5   5   4   3   .   .   1   
  Ballistic Gun            1    | .   14  14  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   1   11  11  8   4   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            2    | .   .   .   .   .   .   .   .   2   7   5   .   5   5   4   .   .   .   .   
Peak Build Rating          24   | 2   4   2   2   1   1   1   2   6   21  24  24  24  20  14  22  4   4   10  
  Average Rating           11   | 1   2   2   1   .   1   1   1   4   16  23  24  21  18  13  15  4   4   6   
  On Entrance              7    | .   2   2   2   .   1   1   1   1   5   21  24  24  20  13  13  4   4   4   
Naked Turns                80   | .   1   .   11  54  .   .   6   .   .   .   .   .   .   .   .   .   .   8   
Heaviest Build             7    | 3   6   3   3   3   3   3   3   3   3   3   3   3   3   3   7   .   .   3   
  Greatest Support         3    | 3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   
  Greatest Overweight (x)  2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 1   3   4   4   4   3   3   5   4   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | .   2   3   4   3   3   3   3   3   4   5   5   5   5   4   5   5   5   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 1   3   4   4   3   3   3   5   4   5   5   5   5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 93% | Mutant
  6% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/DSF
           Mutant | -6/Factory
           Mutant | -5/Factory
           Mutant | -5/DSF
           Mutant | -4/Factory
           Mutant | -3/Research
 Commander-Mutant | -3/Armory
           Mutant | -2/Research
           Mutant | -2/DSF
           Mutant | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  -2  -2  -1  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Arm Res DSF Acc 
Matter Collected           696  | 198 139 .   86  .   10  .   .   .   .   150 .   .   .   29  83  .   .   1   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            413  | .   178 .   109 .   .   .   .   .   .   63  .   .   .   29  34  .   .   .   
  Parts                    28   | .   15  .   9   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Arm Res DSF Acc 
Combat Hostiles Destroyed  9    | .   5   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Guns                     6    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  AOE                      3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          6    | .   3   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Operator                 5    | .   1   .   2   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Swarmer                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Grunt                    5    | .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           4    | .   3   .   4   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   
  Combat Bots Only         3    | .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Max Kills in Single Turn   1    | .   1   .   1   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -5   -4   -3   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  DSF  Fac  Res  Arm  Res  DSF  Acc  
Hostile Shots Fired        416  | .    56   1    60   .    .    .    7    .    22   .    .    4    3    4    108  .    8    143  
  Missed                   174  | .    19   1    30   .    .    .    3    .    11   .    .    .    1    2    43   .    2    62   
Damage Taken               5154 | .    397  .    415  .    .    .    105  .    232  41   .    308  152  54   1341 .    455  1654 
  Core                     4248 | .    218  .    278  .    .    .    90   .    226  41   .    228  152  54   904  .    455  1602 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         64   | 100  .    12   .    .    .    30   83   .    67   95   .    77   86   .    26   .    68   .    
Volleys Fired              56   | .    23   .    12   .    .    .    .    .    .    3    .    .    2    1    12   .    .    3    
  Largest                  2    | .    1    .    1    .    .    .    .    .    .    1    .    .    1    1    2    .    .    1    
  Hottest                  80   | .    23   .    30   .    .    .    .    .    .    30   .    .    30   30   80   .    .    30   
Shots Fired                57   | .    23   .    12   .    .    .    .    .    .    3    .    .    2    1    13   .    .    3    
  Gun                      45   | .    23   .    9    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 12   | .    .    .    3    .    .    .    .    .    .    3    .    .    2    1    .    .    .    3    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  45   | .    23   .    9    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                12   | .    .    .    3    .    .    .    .    .    .    3    .    .    2    1    .    .    .    3    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         9    | .    7    .    9    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Robot Miss Streak        4    | .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           33   | .    14   .    8    .    .    .    .    .    .    3    .    .    .    1    7    .    .    .    
  Core Hits                19   | .    10   .    6    .    .    .    1    .    .    .    .    .    .    .    1    .    .    1    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    
  Critical Strikes         4    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    
    Destroy                3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
    Smash                  1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Melee Attacks              35   | .    .    .    .    .    .    .    .    .    .    14   .    2    12   2    5    .    .    .    
  Impact                   30   | .    .    .    .    .    .    .    .    .    .    14   .    2    12   2    .    .    .    .    
  Slashing                 5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1059 | .    207  .    290  .    .    .    6    .    .    272  .    .    .    60   171  .    .    53   
  Guns                     375  | .    207  .    102  .    .    .    .    .    .    .    .    .    .    .    66   .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               198  | .    .    .    188  .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Melee                    437  | .    .    .    .    .    .    .    .    .    .    272  .    .    .    60   105  .    .    .    
  Ramming                  49   | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    43   
  Kinetic                  375  | .    207  .    102  .    .    .    .    .    .    .    .    .    .    .    66   .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                198  | .    .    .    188  .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   332  | .    .    .    .    .    .    .    .    .    .    272  .    .    .    60   .    .    .    .    
  Slashing                 105  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    105  .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Average Corruption       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            220  | .    .    .    18   .    .    .    .    .    .    202  .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               18   | .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    202  | .    .    .    .    .    .    .    .    .    .    202  .    .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Impact                   3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      24   | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    21   
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   7    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    5    
Targets Rammed             7    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    5    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        126  | .    7    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    126  
  Average Temperature      20   | .    4    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    74   
  Received Heat Transfer   375  | .    162  .    168  .    .    .    .    .    18   .    .    .    .    .    27   .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              9    | .    .    .    .    .    .    .    .    .    .    6    .    .    .    3    .    .    .    .    
  Impact Corruptions       9    | .    .    .    .    .    .    .    .    .    .    8    .    .    .    1    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Arm Res DSF Acc 
Peak Influence             474  | .   329 127 352 133 .   .   15  6   7   56  7   15  81  85  474 222 166 255 
  Initial                  222  | .   .   127 49  133 .   .   .   6   7   3   7   4   7   42  44  222 166 108 
  Average                  97   | .   75  127 216 133 .   .   .   6   7   33  7   3   35  54  302 222 166 170 
Maximum Alert Level        2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   
  Low Security (%)         80   | 100 86  100 36  100 .   100 100 100 100 100 100 100 100 100 16  .   100 59  
  Level 1                  16   | .   13  .   63  .   .   .   .   .   .   .   .   .   .   .   49  100 .   40  
  Level 2                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   33  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   2   .   2   .   .   .   2   .   .   1   1   .   .   1   2   .   .   3   
  Investigation            5    | .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   2   
  Extermination            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   
  Reinforcement            6    | .   1   .   2   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Arm Res DSF Acc 
Distress Signals           11   | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   5   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              93   | .   18  3   24  .   .   .   5   .   2   1   .   1   1   3   20  .   1   14  
  Peak Tracking Total      19   | .   9   3   19  .   .   .   5   .   2   1   .   1   1   2   9   .   1   8   
  Tactical Retreats        10   | .   2   .   2   .   .   .   .   .   .   .   .   1   .   .   3   .   1   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Arm Res DSF Acc 
Traps Triggered            6    | .   1   .   .   .   .   .   1   .   .   2   .   .   1   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Arm Res DSF Acc 
Machines Disabled          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Arm Res DSF Acc 
Machines Accessed          21   | .   2   .   1   1   1   .   .   1   .   4   1   .   4   1   2   1   .   2   
  Terminals                18   | .   2   .   1   .   .   .   .   1   .   4   1   .   3   1   2   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                40   | .   3   .   3   1   1   .   .   2   .   7   3   .   8   1   6   1   .   4   
  Successful               17   | .   1   .   1   1   1   .   .   1   .   2   1   .   2   .   5   1   .   1   
  Failed                   23   | .   2   .   2   .   .   .   .   1   .   5   2   .   6   1   1   .   .   3   
    Catastrophic           6    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   3   .   3   .   1   .   .   .   .   7   .   .   6   1   1   .   .   2   
  Terminals                36   | .   3   .   3   .   .   .   .   2   .   7   3   .   6   1   6   1   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Terminal Hacks             16   | .   1   .   1   1   1   .   .   1   .   2   1   .   1   .   5   1   .   1   
  Record                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 4    | .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   1   .   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   1   .   .   .   .   .   .   1   .   3   1   .   4   1   2   .   .   2   
  Full Trace Events        4    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Arm Res DSF Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -5   -4   -3   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  DSF  Fac  Res  Arm  Res  DSF  Acc  
Total Allies               10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    
  Largest Group            10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    
  Highest-Rated Group      481  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    481  .    .    .    
  Highest-Rated Ally       58   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    58   .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               85   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    85   .    .    .    
  Total Damage             2446 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2446 .    .    .    
  Kills                    13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Arm Res DSF Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  -2  -2  -1  
-------------              Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Arm Res DSF Acc 
Turns Passed               2871 | 35  151 64  159 66  119 15  281 37  67  496 4   48  374 261 290 79  58  267 
Spaces Moved               4143 | 63  197 125 268 129 237 29  118 65  119 834 7   84  433 417 396 61  116 445 
  Core                     4143 | 63  197 125 268 129 237 29  118 65  119 834 7   84  433 417 396 61  116 445 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  
  Average Speed            50   | 50  51  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  
  Slowest Speed            150  | 50  100 50  50  50  50  50  50  50  50  50  50  50  50  50  150 50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       34   | 4   39  51  34  41  62  13  16  3   90  23  .   85  13  10  34  2   90  12  
  Regions Visited          18
    Branch Regions         5
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        8    | .   1   .   1   .   .   .   1   1   .   1   1   .   1   .   .   1   .   .   
  Unknown Exits Taken      7    | 1   .   1   .   1   1   1   .   .   .   .   .   .   .   1   1   .   .   .   
Scrap Searched             2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 69   | .   .   .   .   .   .   .   .   .   .   24  .   2   27  4   2   .   .   10  
Terrain Destroyed          105  | .   .   .   22  .   .   .   .   .   .   32  .   2   27  4   2   .   .   16  
  Melee                    28   | .   .   .   .   .   .   .   .   .   .   11  .   2   12  1   2   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      77   | .   .   .   22  .   .   .   .   .   .   21  .   .   15  3   .   .   .   16  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Arm Res DSF Acc 
Total                      4792 | 65  227 125 281 129 236 28  339 68  123 882 6   85  564 464 460 108 115 487 
  Wait                     500  | .   .   .   .   .   .   .   218 .   .   12  .   .   113 43  37  48  .   29  
  Move                     4125 | 62  196 124 267 128 236 28  117 64  118 833 6   83  432 416 395 60  115 445 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  7    | 1   3   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Fast Attach              19   | 2   .   .   .   .   .   .   .   1   4   1   .   .   1   .   9   .   .   1   
  Attach                   7    | .   1   .   .   1   .   .   .   2   .   .   .   .   .   1   .   .   .   2   
  Detach                   6    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   2   
  Swap                     12   | .   2   .   2   .   .   .   .   .   .   4   .   .   4   .   .   .   .   .   
  Drop                     2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Fire                     56   | .   23  .   12  .   .   .   .   .   .   3   .   .   2   1   12  .   .   3   
  Melee                    35   | .   .   .   .   .   .   .   .   .   .   14  .   2   12  2   5   .   .   .   
  Ram                      7    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   5   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            15   | .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   
  Rewire                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/DSF
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-5/DSF
-4/Factory (discovered 4 exits: *Res x4)
-3/Research
-3/Armory
-2/Research
-2/DSF
-1/Access (discovered 1 exit: Sur)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   36 | -11/Scrapyard | Entered Materials
   98 | -10/Materials | Identified exit to Mines
  143 | -10/Materials | Core integrity fell below 50%
  149 | -10/Materials | Discovered new exit (range 16)
  174 | -10/Materials | Core integrity fell below 20%
  187 | -10/Materials | Entered Mines
  220 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  247 | -10/Mines     | Discovered new exit (range 8)
  251 | -10/Mines     | Entered Materials
  251 | -9/Materials  | Evolved 2 slots: Utility x2
  266 | -9/Materials  | Identified exit to Mines
  314 | -9/Materials  | Build established: Mutant
  386 | -9/Materials  | Core integrity fell below 50%
  410 | -9/Materials  | Entered Mines
  439 | -9/Mines      | Discovered new exit (range 11)
  442 | -9/Mines      | Met a Derelict bent on vengeance
  450 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  473 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  474 | -9/Mines      | Discovered new exit (range 5)
  476 | -9/Mines      | Entered Exiles
  489 | -9/Exiles     | Met 8R-AWN
  498 | -9/Exiles     | Met EX-HEX
  513 | -9/Exiles     | Met EX-BIN
  520 | -9/Exiles     | Aligned with FarCom system
  520 | -9/Exiles     | Given EX-Vault access code
  532 | -9/Exiles     | Opened EX-Vault
  543 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  557 | -9/Exiles     | Met EX-DEC
  590 | -9/Exiles     | Discovered new exit (range 11)
  595 | -9/Exiles     | Entered Mines
  606 | -8/Mines      | Discovered new exit (range 8)
  610 | -8/Mines      | Entered Materials
  610 | -8/Materials  | Evolved 2 slots: Utility x2
  611 | -8/Materials  | Identified exit to Factory
  891 | -8/Materials  | Entered Factory
  891 | -7/Factory    | Evolved 2 slots: Utility x2
  928 | -7/Factory    | Identified exit to DSF
  928 | -7/Factory    | Entered DSF
  953 | -7/DSF        | Additional patrols routed to DSF
  978 | -7/DSF        | Discovered new exit (range 16)
  995 | -7/DSF        | Entered Factory
  995 | -6/Factory    | Evolved 2 slots: Utility x2
 1397 | -6/Factory    | Identified exit to Factory
 1491 | -6/Factory    | Entered another Factory area
 1491 | -5/Factory    | Evolved 2 slots: Utility x2
 1494 | -5/Factory    | Identified exit to DSF
 1495 | -5/Factory    | Entered DSF
 1523 | -5/DSF        | Additional patrols routed to DSF
 1525 | -5/DSF        | Discovered new exit (range 14)
 1531 | -5/DSF        | Identified exit to Factory
 1543 | -5/DSF        | Entered Factory
 1543 | -4/Factory    | Evolved 2 slots: Utility x2
 1891 | -4/Factory    | Identified exit to Research
 1917 | -4/Factory    | Entered Research
 1917 | -3/Research   | Evolved 2 slots: Utility x2
 2102 | -3/Research   | Discovered new exit (range 15)
 2178 | -3/Research   | Entered Armory
 2214 | -3/Armory     | Assisted by bots powering up and referring to "LRC-V3"
 2362 | -3/Armory     | Spotted B-86 Titan
 2431 | -3/Armory     | Core integrity fell below 50%
 2466 | -3/Armory     | Discovered new exit (range 5)
 2468 | -3/Armory     | Entered Research
 2468 | -2/Research   | Evolved 2 slots: Utility x2
 2546 | -2/Research   | Identified exit to DSF
 2547 | -2/Research   | Entered DSF
 2589 | -2/DSF        | Additional patrols routed to DSF
 2589 | -2/DSF        | Discovered new exit (range 14)
 2605 | -2/DSF        | Entered Access
 2605 | -1/Access     | Evolved 2 slots: Utility x2
 2703 | -1/Access     | Spotted B-99 Colossus
 2762 | -1/Access     | Identified exit to Surface
 2859 | -1/Access     | Spotted B-99 Colossus
 2860 | -1/Access     | Spotted B-99 Colossus
 2862 | -1/Access     | Core integrity fell below 50%
 2869 | -1/Access     | Core integrity fell below 20%
 2872 | -1/Access     | Destroyed by B-99 Colossus with Multirail

 Last Messages 
---------------
02860_ Penetrated by Slug. <x3>
02860_ Slug penetrates Wall. <x6>
02861_ Penetrated by Slug. <x2>
02861_ Imp. Melee Analysis Suite destroyed.
02864_ Penetrated by Slug.
02864_ Adv. Hacking Suite destroyed.
02864_ Slug penetrates Wall.
02864_ Penetrated by Slug.
02864_ Slug penetrates Wall. <x2>
02865_ Wall collapses.
02865_ S-43 Plague destroyed.
02865_ Knocked back.
02865_ Penetrated by Slug.
02868_ Slug penetrates Sealed Heavy Doors.
02868_ Penetrated by Slug.
02868_ Slug penetrates Sealed Heavy Doors. <x2>
02868_ Penetrated by Slug. <x2>
02869_ Slug penetrates Sealed Heavy Doors. <x2>
02870_ B-99 Colossus activates siege mode.
02872_ Slug penetrates Sealed Heavy Doors.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Melee Accuracy             24
Offensive Hacking          14

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              GuidedPlatingPendant
  Manual?         0
Play Time         00:51:31
  Cumulative      34.0 hours
  Start           2024.08.31 @ 17:06:26
  End             2024.08.31 @ 20:58:28
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          26
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: feb51b23-fe2c-4551-b08f-e933334b2dc7