Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.19 @ 19:14:35 Player: Takagiro Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (50) 250 Value Destroyed (1388) 1388 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (101) 101 TOTAL SCORE: 5039 Bonus ------- Follower Combat Kills 101 Cogmind --------- Core Integrity 0/700 Matter 176/300 Energy 125/125 System Corruption 5% Temperature Cool (9) Movement Core (650) Ox12 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Improved Heat Sink Small Storage Unit Large Storage Unit Advanced Terrain Scan Processor Kinecellerator > --- WEAPON (2) ------- Flak Gun > --- INVENTORY (15) --- Light Ion Engine Improved Ion Engine Light Nuclear Core Neutrino Core Carbon-fiber Leg Coolant Injector Plasma Cannon Light Assault Rifle Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Rocket Launcher Rocket Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Armored Treads > --- UTILITY ---------- Improved Heat Sink Coolant Injector Small Storage Unit Large Storage Unit Advanced Terrain Scan Processor Particle Charger Kinecellerator Medium Armor Plating > --- WEAPON ----------- Light Assault Rifle Flak Gun > --- INVENTORY -------- Light Ion Engine Light Ion Engine Improved Ion Engine Light Nuclear Core Carbon-fiber Leg Coolant Injector Plasma Cannon Light Assault Rifle Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Rocket Launcher Rocket Launcher Heavy Missile Launcher [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Coolant Injector Storage Small Storage Unit Processor Advanced Terrain Scan Processor Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Slots Evolved 6 | . . . . . 4 2 . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 6 | . . . . . 4 2 . . . Weapon . | . . . . . . . . . . Parts Attached 53 | 7 5 . 4 2 12 22 1 . . Power 11 | 1 1 . 1 1 1 5 1 . . Engine 11 | 1 1 . 1 1 1 5 1 . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 8 | 2 1 . . . 3 2 . . . Treads 5 | . . . . . 3 2 . . . Leg 3 | 2 1 . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 21 | 2 . . 3 1 6 9 . . . Device 13 | 1 . . 1 1 3 7 . . . Storage 6 | 1 . . 2 . 3 . . . . Processor 1 | . . . . . . 1 . . . Hackware . | . . . . . . . . . . Protection 1 | . . . . . . 1 . . . Artifact . | . . . . . . . . . . Weapon 13 | 2 3 . . . 2 6 . . . Energy Gun 2 | . 1 . . . 1 . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 8 | 2 2 . . . . 4 . . . Ballistic Cannon 2 | . . . . . 1 1 . . . Launcher 1 | . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 23 | . . . . 2 3 14 2 . 2 Power 3 | . . . . . . 3 . . . Propulsion 5 | . . . . 1 1 2 . . 1 Utility 9 | . . . . 1 1 5 2 . . Weapon 6 | . . . . . 1 4 . . 1 Highest Loss Streak 9 | . . . . 1 1 9 2 . 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 83 | . 98 100 99 85 76 74 89 76 73 Engine 9 | . 14 14 14 14 9 6 6 7 7 Treads 6 | . . . . . 15 10 7 7 7 Leg 7 | . 28 28 28 14 1 . . . . Device 17 | . 14 14 13 13 14 17 29 23 20 Storage 17 | . 14 14 14 14 20 20 15 15 15 Processor 1 | . . . . . . . 7 7 7 Protection 1 | . . . . . . 1 6 . . Energy Gun 5 | . . 14 14 14 8 2 . . . Ballistic Gun 11 | . 27 14 14 14 2 7 15 15 15 Ballistic Cannon 2 | . . . . . 6 4 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 54 | 15 15 13 13 13 48 54 49 39 39 Greatest Support 40 | 20 20 20 20 20 40 40 20 20 20 Greatest Overweight (x) 14 | 1 1 . . 1 1 14 2 1 1 Average Overweight (x) . | . . . . . . 1 1 1 1 Largest Inventory Capacity 35 | 8 8 8 35 8 15 15 15 15 15 Average Capacity 11 | 7 8 8 8 8 11 15 15 15 15 Most Carried 15 | 6 8 6 8 8 15 15 15 15 15 Average Carried 10 | 4 7 6 7 7 9 13 14 15 15 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 15 Final Carried 15 | 6 6 6 8 8 15 15 15 15 15 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Matter Collected 1510 | 353 188 . . 142 289 369 169 . . Remotely . | . . . . . . . . . . Salvage Created 1343 | 189 367 . . 103 245 263 115 . 61 Parts 91 | 9 22 . . 13 28 12 7 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 4 | . . . . . 2 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 7 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Combat Hostiles Destroyed 36 | . 10 . . 4 8 9 4 . 1 Guns 26 | . 10 . . 4 3 4 4 . 1 Cannons 9 | . . . . . 5 4 . . . AOE 1 | . . . . . . 1 . . . Classes Destroyed 11 | 3 3 . . . 3 1 . . 1 Worker 4 | 2 . . . 1 . 1 . . . Builder 1 | . . . . . 1 . . . . Tunneler 4 | 4 . . . . . . . . . Recycler 1 | 1 . . . . . . . . . Watcher 4 | . 1 . . . 2 1 . . . Swarmer 13 | . 3 . . 3 4 . 3 . . Grunt 14 | . 7 . . 1 1 4 1 . . Brawler 1 | . . . . . . . . . 1 Sentry 4 | . . . . . 2 2 . . . Hunter 2 | . . . . . 1 1 . . . Programmer 2 | . . . . . . 2 . . . Best Kill Streak 4 | 2 3 . . 3 4 4 3 . 1 Combat Bots Only 4 | . 3 . . 3 4 3 3 . 1 Max Kills in Single Turn 2 | 2 1 . . 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Damage Taken 3895 | . 487 . . 176 599 2197 209 . 227 Core 932 | . 46 . . 51 125 576 40 . 94 Absorbed by Shields 77 | . . . . . . 77 . . . Regen/Repaired (Parts) 100 | . . . . . 46 54 . . . Core Remaining (%) 79 | 100 . . . 61 77 . . . . Volleys Fired 194 | 24 40 . . 19 50 43 12 . 6 Largest 2 | 2 2 . . 2 2 2 2 . 2 Hottest 92 | 40 40 . . 60 84 92 48 . 48 Shots Fired 366 | 48 80 . . 38 88 77 23 . 12 Gun 297 | 48 80 . . 38 60 36 23 . 12 Cannon 61 | . . . . . 28 33 . . . Launcher 8 | . . . . . . 8 . . . Special . | . . . . . . . . . . Kinetic 295 | 48 80 . . 19 48 65 23 . 12 Thermal 63 | . . . . 19 40 4 . . . Explosive 8 | . . . . . . 8 . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 10 | 2 7 . . 3 10 9 4 . 9 Robot Miss Streak 10 | 5 5 . . 5 8 3 5 . 10 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 1 . . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 . . 1 . 1 . . . Shots Hit Robots 218 | 12 45 . . 16 61 59 17 . 8 Core Hits 140 | 8 20 . . 8 32 46 16 . 10 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . Critical Strikes 3 | . . . . . 1 2 . . . Destroy 1 | . . . . . 1 . . . . Blast 2 | . . . . . . 2 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2953 | 164 519 . . 184 741 1000 216 . 129 Guns 1844 | 164 519 . . 178 374 264 216 . 129 Cannons 874 | . . . . . 364 510 . . . Explosions 217 | . . . . . . 217 . . . Melee . | . . . . . . . . . . Ramming 18 | . . . . 6 3 9 . . . Kinetic 2322 | 164 519 . . 55 510 729 216 . 129 Thermal 396 | . . . . 123 228 45 . . . Explosive 217 | . . . . . . 217 . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . 5 5 5 5 Average Corruption 3 | . . . . . . 2 5 5 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 37 | . . . . . . 20 15 . 2 Message Errors 8 | . . . . . . 3 4 . 1 Matter Fused 6 | . . . . . . 4 2 . . Heat Flow Errors 3 | . . . . . . 2 1 . . Energy Discharges 7 | . . . . . . 6 1 . . Parts Rejected 2 | . . . . . . . 1 . 1 Data Loss (minor) 4 | . . . . . . 2 2 . . Data Loss (major) 3 | . . . . . . 2 1 . . Misfires 1 | . . . . . . 1 . . . Alerts 2 | . . . . . . . 2 . . Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 19 | . . . . . 10 9 . . . Impact . | . . . . . . . . . . Kinetic 18 | . . . . . 10 8 . . . Secondary 1 | . . . . . . 1 . . . Self-Inflicted Damage 78 | . . . . . . 78 . . . Shots 2 | . . . . . . 2 . . . Rammed 2 | . . . . . 1 1 . . . Targets Rammed 6 | . . . . 4 1 1 . . . Kicked 4 | . . . . 4 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 178 | . 18 . . 80 6 178 117 . 8 Average Temperature 28 | . 6 . . 38 4 34 50 . 8 Received Heat Transfer 996 | . 225 . . 18 126 429 54 . 144 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . 1 1 . . . . Heat Transferred 900 | . . . . 275 525 100 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Peak Influence 307 | 35 307 46 . 65 158 161 . . . Initial 60 | . 22 46 . . . 60 . . . Average 79 | 15 165 46 . 39 87 85 . . . Maximum Alert Level 1 | . 1 . . . . . . . . Low Security (%) 95 | 100 58 100 . 100 100 100 . . . Level 1 4 | . 41 . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 3 . . . 1 9 . . . Investigation 4 | . 3 . . . . 1 . . . Extermination 2 | . . . . . . 2 . . . Reinforcement 4 | . . . . . 1 3 . . . Assault 1 | . . . . . . 1 . . . Garrison 2 | . . . . . . 2 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Distress Signals 3 | . 1 . . . 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 51 | . 13 . . 5 13 13 4 . 3 Peak Tracking Total 4 | . 3 . . 2 4 4 3 . 3 Tactical Retreats . | . . . . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Traps Triggered 2 | . 1 . . . . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 4 | . . . . . . 4 . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Machines Disabled 3 | . . . . . . 3 . . . Max in Single Turn 2 | . . . . . . 2 . . . Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Machines Accessed 18 | . 7 . 4 . 2 5 . . . Terminals 9 | . 6 . . . 1 2 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 2 | . . . . . 1 1 . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 87 | . 22 . 49 . 5 11 . . . Successful 72 | . 10 . 49 . 5 8 . . . Failed 15 | . 12 . . . . 3 . . . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . 3 . . . . . . . . Terminals 26 | . 19 . . . 3 4 . . . Fabricators 2 | . . . . . . 2 . . . Repair Stations 5 | . . . . . 2 3 . . . Recycling Units 3 | . 3 . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 63 | . 8 . 49 . 3 3 . . . Record 55 | . 3 . 49 . 3 . . . . Robot Analysis 1 | . 1 . . . . . . . . Open DSF 1 | . . . . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . . . Locate Traps 2 | . 1 . . . . 1 . . . Disarm Traps 1 | . . . . . . 1 . . . Dispatch Records 1 | . 1 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks 4 | . . . . . 2 2 . . . Scan Component 2 | . . . . . 1 1 . . . Repair 2 | . . . . . 1 1 . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . Process 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . Insert Component 1 | . . . . . . 1 . . . Analyze 1 | . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 6 . . . 1 4 . . . Full Trace Events 6 | . 5 . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Built 2 | . . . . . . 2 . . . Authchips . | . . . . . . . . . . Time 42 | . . . . . . 42 . . . Total Part Build Rating 8 | . . . . . . 8 . . . Parts Repaired 2 | . . . . . 1 1 . . . Time 42 | . . . . . 26 16 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 12 | . 12 . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . Machine Destruction 1 | . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Total Allies 1 | . . . . 1 . . . . . Largest Group 1 | . . . . 1 1 . . . . Highest-Rated Group 31 | . . . . 31 31 . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 21 | . . . . 8 13 . . . . Total Damage 335 | . . . . 125 210 . . . . Kills 3 | . . . . 1 2 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Turns Passed 4757 | 241 425 9 348 908 543 1596 607 13 67 Spaces Moved 2004 | 132 249 8 275 447 175 513 179 6 20 Core 22 | 17 . . . . . 5 . . . Treads 859 | . . . . . 146 508 179 6 20 Legs 1123 | 115 249 8 275 447 29 . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 160 240 250 250 250 Average Speed 199 | 113 120 120 120 188 203 268 317 250 250 Slowest Speed 750 | 190 190 120 120 190 240 750 330 250 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 6 55 4 61 79 19 16 35 22 6 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Scrap Searched 3 | . . . . 1 . . 2 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 81 | . . . . . . 81 . . . Melee . | . . . . . . . . . . Projectile 4 | . . . . . . 4 . . . AOE 77 | . . . . . . 77 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Total 2421 | 174 298 7 297 477 278 661 198 5 26 Wait 90 | . . . . . 26 58 6 . . Move 1995 | 131 248 7 274 446 174 512 178 5 20 Hop . | . . . . . . . . . . Pick Up 58 | 11 3 . 10 3 10 20 1 . . Fast Attach 13 | 3 1 . 1 1 4 3 . . . Attach 33 | 4 3 . 3 1 6 15 1 . . Detach 3 | . . . . . 3 . . . . Swap 7 | . 1 . . . 2 4 . . . Drop 22 | 1 2 . 9 3 2 5 . . . Fire 194 | 24 40 . . 19 50 43 12 . 6 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 4 | . . . . 4 . . . . . Crush 2 | . . . . . 1 1 . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 13) 242 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 598 | -10/Materials | Discovered new exit (range 5) 652 | -10/Materials | Discovered new exit (range 10) 667 | -10/Materials | Entered Mines 671 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 671 | -10/Mines | Discovered new exit (range 5) 676 | -10/Mines | Entered Exiles 719 | -10/Exiles | Met 8R-AWN 738 | -10/Exiles | Met EX-HEX 773 | -10/Exiles | Met EX-BIN 902 | -10/Exiles | Met EX-DEC 911 | -10/Exiles | Learned location of Zion (-6) 1010 | -10/Exiles | Discovered new exit (range 14) 1024 | -10/Exiles | Entered Mines 1042 | -9/Mines | Met a Derelict bent on vengeance 1225 | -9/Mines | Escorted by a lone wolf Derelict 1922 | -9/Mines | Discovered new exit (range 6) 1932 | -9/Mines | Entered Materials 1932 | -8/Materials | Accompanied by 1 ally 1932 | -8/Materials | Evolved 4 slots: Utility x4 1933 | -8/Materials | Identified exit to Factory 2137 | -8/Materials | Repaired Sml. Laser 2390 | -8/Materials | Build established: Scavenger-Mutant 2475 | -8/Materials | Entered Factory 2475 | -7/Factory | Evolved 2 slots: Utility x2 2550 | -7/Factory | Fabricated Coolant Injector (x2) 2662 | -7/Factory | Repaired Imp. Ion Engine 3296 | -7/Factory | Build established: Mutant 3310 | -7/Factory | Core integrity fell below 50% 3339 | -7/Factory | Lost 9 parts (2p2n3u2w) 3543 | -7/Factory | Core integrity fell below 20% 3576 | -7/Factory | Lost 5 parts (1p2u2w) 3967 | -7/Factory | Discovered new exit (range 15) 4071 | -7/Factory | Entered Lower Caves 4143 | -7/Lower Caves | Build established: Scavenger-Mutant 4668 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4678 | -7/Lower Caves | Entered Data Miner 4678 | -7/Data Miner | Discovered new exit (range 6) 4691 | -7/Data Miner | Entered Proximity Caves 4758 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Found 25 Matter. Acquired 25 matter. A derelict emerges from the shadows: "Hey, you must be the one I'm looking for! Some tough-looking bot said that if you passed by h##FORCE::BREVITY##I'm here to take you to meet someone special. You won't regret it." ZR-6T4(g) disappears into a concealed tunnel. Acquired Neutrino Core. LOCATION=UNKNOWN GOAL=ESCAPE EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE FD& QAC8910/NCK9CZE,=%PUEGC Critical hit (Burn: +37). System corrupted: Coolant Injector rejected. B-48 Gladiator destroyed. Arm. Treads destroyed. Lgt. Assault Rifle destroyed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? #????????????????????? | | ???????????????????????? ## ??????????????????? | | ???????????????????????? ?????????????????? | | ???????????????????????? ?????????????????? | | ??????????????#####????? ??????????????????? | | ??????????????? ###?? ???????????????????? | | ???????????????? ##? ????????????????????? | | ???????????????? #? ?????????????????????? | | ????????????????# # ## ??????????????????????? | | ???????????????## ?# #????#??????????????????? | | ??????????????## ## gg##?? #??????????????????? | | ??????????????# ## #??????????????????? | | ??????????????# #??????????????????? | | ??????????????# %! @ #??????????????????? | | ??????????????### #######??????????????????? | | ????????????????## #??##????????????????????? | | ???????????????### #### ????????????????????? | | ???????????????# ### ????????????????????? | | ???????????????# # #????????????????????? | | ??????????????## # ##???????????????????? | | ??????????????# ### ##??????????????????? | | ??????????????# ##?# ##?????????????????? | | ??????????????### #### ##????????????????? | | ????????????????## ## #????????????????? | | ?????????????????## #????????????????? | | ??????????????????## ##????????????????? | | ???????????????????## ##?????????????????? | | ????????????????????## ##??????????????????? | | ?????????????????????## #???????????????????? | | ??????????????????????#######???????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Coolant Potential 65 Energy Generation 12 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 2 Particle Charging 15 Kinecelleration 30 Trap Extractor Capacity 12 Item Schematics ----------------- Lgt. Ion Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Coolant Injector | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed StorageIonThruster Manual? 0 Play Time 00:37:18 Cumulative 9.9 hours Start 2024.02.19 @ 18:36:02 End 2024.02.19 @ 19:14:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 2 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4319477b-9233-4534-bf0b-7c2d76aecb2a