Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.19 @ 19:14:35

Player: Takagiro

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (50)      250
Value Destroyed (1388)     1388
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (101)                101
              TOTAL SCORE: 5039

 Bonus
-------
Follower Combat Kills      101

 Cogmind 
---------
Core Integrity             0/700
Matter                     176/300
Energy                     125/125
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (650) Ox12
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (8) ------
  Improved Heat Sink
     Small Storage Unit
     Large Storage Unit
  Advanced Terrain Scan Processor
           Kinecellerator
>          --- WEAPON (2) -------
           Flak Gun
>          --- INVENTORY (15) ---
     Light Ion Engine
  Improved Ion Engine
     Light Nuclear Core
           Neutrino Core
           Carbon-fiber Leg
           Coolant Injector
           Plasma Cannon
     Light Assault Rifle
           Gauss Cannon
           Gauss Cannon
           Gauss Cannon
           Gauss Cannon
           Rocket Launcher
           Rocket Launcher
     Heavy Missile Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
   Armored Treads
>          --- UTILITY ----------
  Improved Heat Sink
           Coolant Injector
     Small Storage Unit
     Large Storage Unit
  Advanced Terrain Scan Processor
           Particle Charger
           Kinecellerator
    Medium Armor Plating
>          --- WEAPON -----------
     Light Assault Rifle
           Flak Gun
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
  Improved Ion Engine
     Light Nuclear Core
           Carbon-fiber Leg
           Coolant Injector
           Plasma Cannon
     Light Assault Rifle
           Gauss Cannon
           Gauss Cannon
           Gauss Cannon
           Gauss Cannon
           Rocket Launcher
           Rocket Launcher
     Heavy Missile Launcher
[Rating: 35]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Coolant Injector
  Storage                  Small Storage Unit
  Processor                Advanced Terrain Scan Processor
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Dat Pro 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   4   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             53   | 7   5   .   4   2   12  22  1   .   .   
  Power                    11   | 1   1   .   1   1   1   5   1   .   .   
    Engine                 11   | 1   1   .   1   1   1   5   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | 2   1   .   .   .   3   2   .   .   .   
    Treads                 5    | .   .   .   .   .   3   2   .   .   .   
    Leg                    3    | 2   1   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  21   | 2   .   .   3   1   6   9   .   .   .   
    Device                 13   | 1   .   .   1   1   3   7   .   .   .   
    Storage                6    | 1   .   .   2   .   3   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   13   | 2   3   .   .   .   2   6   .   .   .   
    Energy Gun             2    | .   1   .   .   .   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | 2   2   .   .   .   .   4   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   1   1   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   
Parts Lost                 23   | .   .   .   .   2   3   14  2   .   2   
  Power                    3    | .   .   .   .   .   .   3   .   .   .   
  Propulsion               5    | .   .   .   .   1   1   2   .   .   1   
  Utility                  9    | .   .   .   .   1   1   5   2   .   .   
  Weapon                   6    | .   .   .   .   .   1   4   .   .   1   
  Highest Loss Streak      9    | .   .   .   .   1   1   9   2   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   98  100 99  85  76  74  89  76  73  
  Engine                   9    | .   14  14  14  14  9   6   6   7   7   
  Treads                   6    | .   .   .   .   .   15  10  7   7   7   
  Leg                      7    | .   28  28  28  14  1   .   .   .   .   
  Device                   17   | .   14  14  13  13  14  17  29  23  20  
  Storage                  17   | .   14  14  14  14  20  20  15  15  15  
  Processor                1    | .   .   .   .   .   .   .   7   7   7   
  Protection               1    | .   .   .   .   .   .   1   6   .   .   
  Energy Gun               5    | .   .   14  14  14  8   2   .   .   .   
  Ballistic Gun            11   | .   27  14  14  14  2   7   15  15  15  
  Ballistic Cannon         2    | .   .   .   .   .   6   4   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             54   | 15  15  13  13  13  48  54  49  39  39  
  Greatest Support         40   | 20  20  20  20  20  40  40  20  20  20  
  Greatest Overweight (x)  14   | 1   1   .   .   1   1   14  2   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   1   1   
Largest Inventory Capacity 35   | 8   8   8   35  8   15  15  15  15  15  
  Average Capacity         11   | 7   8   8   8   8   11  15  15  15  15  
  Most Carried             15   | 6   8   6   8   8   15  15  15  15  15  
  Average Carried          10   | 4   7   6   7   7   9   13  14  15  15  
  Final Capacity           15   | 8   8   8   8   8   15  15  15  15  15  
  Final Carried            15   | 6   6   6   8   8   15  15  15  15  15  

 Class Distribution 
--------------------
 63% | Mutant
 36% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Data Miner
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-----------                Run  | Jun Mat Min Exi Min Mat Fac Low Dat Pro 
Matter Collected           1510 | 353 188 .   .   142 289 369 169 .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1343 | 189 367 .   .   103 245 263 115 .   61  
  Parts                    91   | 9   22  .   .   13  28  12  7   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   .   .   .   2   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   .   .   7   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Dat Pro 
Combat Hostiles Destroyed  36   | .   10  .   .   4   8   9   4   .   1   
  Guns                     26   | .   10  .   .   4   3   4   4   .   1   
  Cannons                  9    | .   .   .   .   .   5   4   .   .   .   
  AOE                      1    | .   .   .   .   .   .   1   .   .   .   
Classes Destroyed          11   | 3   3   .   .   .   3   1   .   .   1   
  Worker                   4    | 2   .   .   .   1   .   1   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   
  Tunneler                 4    | 4   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   .   .   2   1   .   .   .   
  Swarmer                  13   | .   3   .   .   3   4   .   3   .   .   
  Grunt                    14   | .   7   .   .   1   1   4   1   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   
  Sentry                   4    | .   .   .   .   .   2   2   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   1   .   .   .   
  Programmer               2    | .   .   .   .   .   .   2   .   .   .   
Best Kill Streak           4    | 2   3   .   .   3   4   4   3   .   1   
  Combat Bots Only         4    | .   3   .   .   3   4   3   3   .   1   
Max Kills in Single Turn   2    | 2   1   .   .   1   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  
Damage Taken               3895 | .    487  .    .    176  599  2197 209  .    227  
  Core                     932  | .    46   .    .    51   125  576  40   .    94   
  Absorbed by Shields      77   | .    .    .    .    .    .    77   .    .    .    
  Regen/Repaired (Parts)   100  | .    .    .    .    .    46   54   .    .    .    
Core Remaining (%)         79   | 100  .    .    .    61   77   .    .    .    .    
Volleys Fired              194  | 24   40   .    .    19   50   43   12   .    6    
  Largest                  2    | 2    2    .    .    2    2    2    2    .    2    
  Hottest                  92   | 40   40   .    .    60   84   92   48   .    48   
Shots Fired                366  | 48   80   .    .    38   88   77   23   .    12   
  Gun                      297  | 48   80   .    .    38   60   36   23   .    12   
  Cannon                   61   | .    .    .    .    .    28   33   .    .    .    
  Launcher                 8    | .    .    .    .    .    .    8    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  295  | 48   80   .    .    19   48   65   23   .    12   
  Thermal                  63   | .    .    .    .    19   40   4    .    .    .    
  Explosive                8    | .    .    .    .    .    .    8    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         10   | 2    7    .    .    3    10   9    4    .    9    
  Robot Miss Streak        10   | 5    5    .    .    5    8    3    5    .    10   
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    .    1    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    1    .    .    .    
Shots Hit Robots           218  | 12   45   .    .    16   61   59   17   .    8    
  Core Hits                140  | 8    20   .    .    8    32   46   16   .    10   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    .    1    2    .    .    .    
    Destroy                1    | .    .    .    .    .    1    .    .    .    .    
    Blast                  2    | .    .    .    .    .    .    2    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2953 | 164  519  .    .    184  741  1000 216  .    129  
  Guns                     1844 | 164  519  .    .    178  374  264  216  .    129  
  Cannons                  874  | .    .    .    .    .    364  510  .    .    .    
  Explosions               217  | .    .    .    .    .    .    217  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  18   | .    .    .    .    6    3    9    .    .    .    
  Kinetic                  2322 | 164  519  .    .    55   510  729  216  .    129  
  Thermal                  396  | .    .    .    .    123  228  45   .    .    .    
  Explosive                217  | .    .    .    .    .    .    217  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    5    5    5    5    
  Average Corruption       3    | .    .    .    .    .    .    2    5    5    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  37   | .    .    .    .    .    .    20   15   .    2    
    Message Errors         8    | .    .    .    .    .    .    3    4    .    1    
    Matter Fused           6    | .    .    .    .    .    .    4    2    .    .    
    Heat Flow Errors       3    | .    .    .    .    .    .    2    1    .    .    
    Energy Discharges      7    | .    .    .    .    .    .    6    1    .    .    
    Parts Rejected         2    | .    .    .    .    .    .    .    1    .    1    
    Data Loss (minor)      4    | .    .    .    .    .    .    2    2    .    .    
    Data Loss (major)      3    | .    .    .    .    .    .    2    1    .    .    
    Misfires               1    | .    .    .    .    .    .    1    .    .    .    
    Alerts                 2    | .    .    .    .    .    .    .    2    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 19   | .    .    .    .    .    10   9    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  18   | .    .    .    .    .    10   8    .    .    .    
  Secondary                1    | .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      78   | .    .    .    .    .    .    78   .    .    .    
  Shots                    2    | .    .    .    .    .    .    2    .    .    .    
  Rammed                   2    | .    .    .    .    .    1    1    .    .    .    
Targets Rammed             6    | .    .    .    .    4    1    1    .    .    .    
  Kicked                   4    | .    .    .    .    4    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        178  | .    18   .    .    80   6    178  117  .    8    
  Average Temperature      28   | .    6    .    .    38   4    34   50   .    8    
  Received Heat Transfer   996  | .    225  .    .    18   126  429  54   .    144  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    1    1    .    .    .    .    
  Heat Transferred         900  | .    .    .    .    275  525  100  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Dat Pro 
Peak Influence             307  | 35  307 46  .   65  158 161 .   .   .   
  Initial                  60   | .   22  46  .   .   .   60  .   .   .   
  Average                  79   | 15  165 46  .   39  87  85  .   .   .   
Maximum Alert Level        1    | .   1   .   .   .   .   .   .   .   .   
  Low Security (%)         95   | 100 58  100 .   100 100 100 .   .   .   
  Level 1                  4    | .   41  .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   3   .   .   .   1   9   .   .   .   
  Investigation            4    | .   3   .   .   .   .   1   .   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   .   .   
  Reinforcement            4    | .   .   .   .   .   1   3   .   .   .   
  Assault                  1    | .   .   .   .   .   .   1   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   2   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Dat Pro 
Distress Signals           3    | .   1   .   .   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              51   | .   13  .   .   5   13  13  4   .   3   
  Peak Tracking Total      4    | .   3   .   .   2   4   4   3   .   3   
  Tactical Retreats        .    | .   .   .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Dat Pro 
Traps Triggered            2    | .   1   .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   4   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Low Dat Pro 
Machines Disabled          3    | .   .   .   .   .   .   3   .   .   .   
  Max in Single Turn       2    | .   .   .   .   .   .   2   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Dat Pro 
Machines Accessed          18   | .   7   .   4   .   2   5   .   .   .   
  Terminals                9    | .   6   .   .   .   1   2   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                87   | .   22  .   49  .   5   11  .   .   .   
  Successful               72   | .   10  .   49  .   5   8   .   .   .   
  Failed                   15   | .   12  .   .   .   .   3   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   3   .   .   .   .   .   .   .   .   
  Terminals                26   | .   19  .   .   .   3   4   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   
  Repair Stations          5    | .   .   .   .   .   2   3   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             63   | .   8   .   49  .   3   3   .   .   .   
  Record                   55   | .   3   .   49  .   3   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   1   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   2   2   .   .   .   
  Scan Component           2    | .   .   .   .   .   1   1   .   .   .   
  Repair                   2    | .   .   .   .   .   1   1   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   6   .   .   .   1   4   .   .   .   
  Full Trace Events        6    | .   5   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   42   | .   .   .   .   .   .   42  .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   8   .   .   .   
Parts Repaired             2    | .   .   .   .   .   1   1   .   .   .   
  Time                     42   | .   .   .   .   .   26  16  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          12   | .   12  .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Jun Mat Min Exi Min Mat Fac Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   1   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   1   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Jun Mat Min Exi Min Mat Fac Low Dat Pro 
Total Allies               1    | .   .   .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   1   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               21   | .   .   .   .   8   13  .   .   .   .   
  Total Damage             335  | .   .   .   .   125 210 .   .   .   .   
  Kills                    3    | .   .   .   .   1   2   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Dat Pro 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  
Turns Passed               4757 | 241  425  9    348  908  543  1596 607  13   67   
Spaces Moved               2004 | 132  249  8    275  447  175  513  179  6    20   
  Core                     22   | 17   .    .    .    .    .    5    .    .    .    
  Treads                   859  | .    .    .    .    .    146  508  179  6    20   
  Legs                     1123 | 115  249  8    275  447  29   .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  160  240  250  250  250  
  Average Speed            199  | 113  120  120  120  188  203  268  317  250  250  
  Slowest Speed            750  | 190  190  120  120  190  240  750  330  250  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 6    55   4    61   79   19   16   35   22   6    
  Regions Visited          9
    Branch Regions         6
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    .    1    1    1    .    
Scrap Searched             3    | .    .    .    .    1    .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          81   | .    .    .    .    .    .    81   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    .    4    .    .    .    
  AOE                      77   | .    .    .    .    .    .    77   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Dat Pro 
Total                      2421 | 174 298 7   297 477 278 661 198 5   26  
  Wait                     90   | .   .   .   .   .   26  58  6   .   .   
  Move                     1995 | 131 248 7   274 446 174 512 178 5   20  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  58   | 11  3   .   10  3   10  20  1   .   .   
  Fast Attach              13   | 3   1   .   1   1   4   3   .   .   .   
  Attach                   33   | 4   3   .   3   1   6   15  1   .   .   
  Detach                   3    | .   .   .   .   .   3   .   .   .   .   
  Swap                     7    | .   1   .   .   .   2   4   .   .   .   
  Drop                     22   | 1   2   .   9   3   2   5   .   .   .   
  Fire                     194  | 24  40  .   .   19  50  43  12  .   6   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     4    | .   .   .   .   4   .   .   .   .   .   
  Crush                    2    | .   .   .   .   .   1   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   13 | -11/Junkyard       | Discovered new exit (range 13)
  242 | -11/Junkyard       | Entered Materials
  300 | -10/Materials      | Build established: Mutant
  598 | -10/Materials      | Discovered new exit (range 5)
  652 | -10/Materials      | Discovered new exit (range 10)
  667 | -10/Materials      | Entered Mines
  671 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  671 | -10/Mines          | Discovered new exit (range 5)
  676 | -10/Mines          | Entered Exiles
  719 | -10/Exiles         | Met 8R-AWN
  738 | -10/Exiles         | Met EX-HEX
  773 | -10/Exiles         | Met EX-BIN
  902 | -10/Exiles         | Met EX-DEC
  911 | -10/Exiles         | Learned location of Zion (-6)
 1010 | -10/Exiles         | Discovered new exit (range 14)
 1024 | -10/Exiles         | Entered Mines
 1042 | -9/Mines           | Met a Derelict bent on vengeance
 1225 | -9/Mines           | Escorted by a lone wolf Derelict
 1922 | -9/Mines           | Discovered new exit (range 6)
 1932 | -9/Mines           | Entered Materials
 1932 | -8/Materials       | Accompanied by 1 ally
 1932 | -8/Materials       | Evolved 4 slots: Utility x4
 1933 | -8/Materials       | Identified exit to Factory
 2137 | -8/Materials       | Repaired Sml. Laser
 2390 | -8/Materials       | Build established: Scavenger-Mutant
 2475 | -8/Materials       | Entered Factory
 2475 | -7/Factory         | Evolved 2 slots: Utility x2
 2550 | -7/Factory         | Fabricated Coolant Injector (x2)
 2662 | -7/Factory         | Repaired Imp. Ion Engine
 3296 | -7/Factory         | Build established: Mutant
 3310 | -7/Factory         | Core integrity fell below 50%
 3339 | -7/Factory         | Lost 9 parts (2p2n3u2w)
 3543 | -7/Factory         | Core integrity fell below 20%
 3576 | -7/Factory         | Lost 5 parts (1p2u2w)
 3967 | -7/Factory         | Discovered new exit (range 15)
 4071 | -7/Factory         | Entered Lower Caves
 4143 | -7/Lower Caves     | Build established: Scavenger-Mutant
 4668 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 4678 | -7/Lower Caves     | Entered Data Miner
 4678 | -7/Data Miner      | Discovered new exit (range 6)
 4691 | -7/Data Miner      | Entered Proximity Caves
 4758 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Found 25 Matter.
Acquired 25 matter.
A derelict emerges from the shadows: "Hey, you must be the one I'm looking
  for! Some tough-looking bot said that if you passed by
  h##FORCE::BREVITY##I'm here to take you to meet someone special. You
  won't regret it."
ZR-6T4(g) disappears into a concealed tunnel.
Acquired Neutrino Core.
LOCATION=UNKNOWN
GOAL=ESCAPE
EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
FD& QAC8910/NCK9CZE,=%PUEGC
Critical hit (Burn: +37).
System corrupted: Coolant Injector rejected.
B-48 Gladiator destroyed.
Arm. Treads destroyed.
Lgt. Assault Rifle destroyed.
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????? ??????????????????????? |
|  ????????????????????????? ??????????????????????? |
|  ?????????????????????????  ?????????????????????? |
|  ?????????????????????????  #????????????????????? |
|  ????????????????????????   ## ??????????????????? |
|  ????????????????????????       ?????????????????? |
|  ????????????????????????       ?????????????????? |
|  ??????????????#####?????      ??????????????????? |
|  ???????????????    ###??     ???????????????????? |
|  ????????????????     ##?    ????????????????????? |
|  ????????????????      #?   ?????????????????????? |
|  ????????????????# #   ##  ??????????????????????? |
|  ???????????????## ?#    #????#??????????????????? |
|  ??????????????##  ##  gg##?? #??????????????????? |
|  ??????????????#          ##  #??????????????????? |
|  ??????????????#              #??????????????????? |
|  ??????????????#      %! @    #??????????????????? |
|  ??????????????###      #######??????????????????? |
|  ????????????????##     #??##????????????????????? |
|  ???????????????###    ####  ????????????????????? |
|  ???????????????#      ###   ????????????????????? |
|  ???????????????#       #   #????????????????????? |
|  ??????????????##       #   ##???????????????????? |
|  ??????????????#       ###   ##??????????????????? |
|  ??????????????#      ##?#    ##?????????????????? |
|  ??????????????###    ####     ##????????????????? |
|  ????????????????##    ##       #????????????????? |
|  ?????????????????##            #????????????????? |
|  ??????????????????##          ##????????????????? |
|  ???????????????????##        ##?????????????????? |
|  ????????????????????##      ##??????????????????? |
|  ?????????????????????##     #???????????????????? |
|  ??????????????????????#######???????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Coolant Potential          65
Energy Generation          12
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           2
Particle Charging          15
Kinecelleration            30
Trap Extractor Capacity    12

 Item Schematics 
-----------------
 Lgt. Ion Engine | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Coolant Injector | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just What I Needed

 Challenges 
------------
None

 Game 
------
Seed              StorageIonThruster
  Manual?         0
Play Time         00:37:18
  Cumulative      9.9 hours
  Start           2024.02.19 @ 18:36:02
  End             2024.02.19 @ 19:14:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           2
  Adventurer      13
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          15
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4319477b-9233-4534-bf0b-7c2d76aecb2a