Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.04.19 @ 18:46:43 Player: viper Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (1137) 1137 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (840) 840 TOTAL SCORE: 3737 Bonus ------- Follower Combat Kills 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -60 Cogmind --------- Core Integrity 0/400 Matter 231/300 Energy 100/100 System Corruption 0% Temperature Cool (31) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- KE Penetrator > --- INVENTORY (4) ---- Heavy Assault Rifle Light Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Targeting Computer Propulsion Shielding > --- WEAPON ----------- Beamcaster Heavy Beamcaster > --- INVENTORY -------- Sensor Array Heavy Assault Rifle KE Penetrator Light Cannon Light Cannon Light Cannon Light Cannon Light Cannon Improved Light Cannon Bore Cannon [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Improved Light Cannon Energy Gun Heavy Beamcaster Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 3 | . 1 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 2 | . 1 1 . . . Weapon . | . . . . . . Parts Attached 27 | 7 4 8 1 2 5 Power 3 | 1 . 1 1 . . Engine 3 | 1 . 1 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 2 | 2 . . . . . Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 2 3 3 . . . Device 4 | . 3 1 . . . Storage 2 | 1 . 1 . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 1 | 1 . . . . . Artifact . | . . . . . . Weapon 14 | 2 1 4 . 2 5 Energy Gun 3 | 1 . . . 2 . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . 1 . . 1 Ballistic Cannon 8 | . 1 3 . . 4 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 12 | . . . . . 12 Power 2 | . . . . . 2 Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon 6 | . . . . . 6 Highest Loss Streak 7 | . . . . . 7 Average Slot Usage (%) 83 | . 99 97 100 100 46 Engine 13 | . 12 18 20 20 4 Leg 15 | . 25 20 20 20 4 Device 7 | . 11 8 10 10 2 Storage 10 | . 12 10 10 10 9 Processor 6 | . . 10 10 10 3 Protection 8 | . 12 10 10 10 3 Energy Gun 2 | . 6 . . 2 4 Ballistic Gun 2 | . 12 5 . . . Ballistic Cannon 15 | . 5 14 20 17 15 Naked Turns . | . . . . . . Heaviest Build 42 | 17 20 37 39 42 42 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 9 | 5 . 1 1 2 9 Average Overweight (x) 1 | . . . 1 1 6 Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 6 8 9 10 10 9 Most Carried 10 | 3 3 7 8 10 10 Average Carried 6 | 1 2 4 7 8 8 Final Capacity 10 | 8 8 10 10 10 4 Final Carried 10 | 3 3 7 8 10 2 Class Distribution -------------------- 58% | Hacker-Mutant 41% | Messiah-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 933 | 263 146 213 215 . 96 Remotely . | . . . . . . Salvage Created 1390 | . 352 345 237 . 456 Parts 78 | . 23 25 11 . 19 Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 31 | . 9 8 6 . 8 Guns 15 | . 7 3 . . 5 Cannons 16 | . 2 5 6 . 3 Classes Destroyed 11 | . 5 3 2 . 1 Builder 2 | . 1 1 . . . Tunneler 2 | . . . 2 . . Hauler 2 | . 1 1 . . . Recycler 2 | . . 1 1 . . Watcher 1 | . 1 . . . . Swarmer 9 | . 2 4 2 . 1 Grunt 15 | . 7 2 3 . 3 Brawler 1 | . . 1 . . . Duelist 1 | . . . 1 . . Sentry 2 | . . 1 . . 1 Thug 1 | . . . . . 1 Savage 1 | . . . . . 1 Mutant 1 | . . . . . 1 Best Kill Streak 6 | . 3 5 6 . 4 Combat Bots Only 4 | . 3 2 2 . 4 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1485 | . 225 67 78 . 1115 Core 407 | . 3 7 52 . 345 Absorbed by Shields . | . . . . . . Core Remaining (%) 99 | 100 98 . . . . Volleys Fired 98 | . 35 20 15 . 28 Largest 2 | . 2 2 2 . 2 Hottest 156 | . 60 70 74 . 156 Shots Fired 192 | . 70 40 30 . 52 Gun 95 | . 53 16 . . 26 Cannon 97 | . 17 24 30 . 26 Launcher . | . . . . . . Special . | . . . . . . Kinetic 151 | . 52 40 30 . 29 Thermal 41 | . 18 . . . 23 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 32 | . 18 10 16 . 32 Robot Miss Streak 3 | . 2 1 1 . 3 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 146 | . 55 28 24 . 39 Core Hits 68 | . 21 15 11 . 21 Critical Hits 9 | . 3 . . . 6 Critical Kills 4 | . 1 . . . 3 Critical Parts Destroyed 5 | . 2 . . . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2564 | . 696 431 476 . 961 Guns 1241 | . 494 180 . . 567 Cannons 1323 | . 202 251 476 . 394 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1929 | . 555 431 476 . 467 Thermal 635 | . 141 . . . 494 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 24 | . . 14 10 . . Projectiles 24 | . . 14 10 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 11 | . 2 1 3 . 5 Impact . | . . . . . . Kinetic 11 | . 2 1 3 . 5 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . . . . . 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 719 | . 42 72 114 . 719 Average Temperature 142 | . 17 17 49 . 296 Received Heat Transfer 553 | . 108 33 18 . 394 Effects 34 | . . . . . 34 Shutdowns 9 | . . . . . 9 Energy Bleed 1 | . . . . . 1 Interference 3 | . . . . . 3 Matter Decay 1 | . . . . . 1 Short Circuit 2 | . . . . . 2 Damage (minor) 1 | . . . . . 1 Damage (major) 15 | . . . . . 15 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1139 | . 325 . . . 814 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 295 | . 199 295 206 . . Average Influence 115 | . 108 204 78 . . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 84 | 100 100 41 94 . . Level 1 15 | . . 58 5 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 2 . . 1 Investigation 4 | . 1 2 . . 1 Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 51 | . 13 10 6 . 22 Peak Tracking Total 13 | . 3 4 2 . 13 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . 1 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 4 | . 1 . . . 3 Max in Single Turn 1 | . 1 . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 11 | . 7 3 . . 1 Terminals 9 | . 6 2 . . 1 Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 40 | . 25 12 . . 3 Successful 31 | . 18 10 . . 3 Failed 9 | . 7 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 35 | . 23 9 . . 3 Fabricators . | . . . . . . Repair Stations 5 | . 2 3 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 26 | . 16 7 . . 3 Record 4 | . 1 . . . 3 Robot Analysis 1 | . . 1 . . . Prototype ID Bank 2 | . 2 . . . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 2 | . 2 . . . . Alert Level 1 | . 1 . . . . Locate Traps 3 | . 2 1 . . . Disarm Traps 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Surveillance Status 1 | . . 1 . . . Transport Status 1 | . . 1 . . . Reinforcement Status 1 | . . 1 . . . Recall Reinforcements 1 | . . 1 . . . Hauler Manifests 2 | . 2 . . . . Registered Components 1 | . 1 . . . . Zone Layout 3 | . 2 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . 2 3 . . . Scan Component 3 | . 1 2 . . . Repair 2 | . 1 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 7 3 . . 1 Full Trace Events 10 | . 6 3 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 1 . . . Time 58 | . 26 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 154 | . . . . 154 154 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 33 | . . . . . 33 Total Damage 1135 | . . . . . 1135 Kills 10 | . . . . . 10 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3945 | 62 562 370 590 1157 1204 Spaces Moved 1889 | 47 297 171 358 746 270 Core 197 | 24 . . . . 173 Treads . | . . . . . . Legs 1692 | 23 297 171 358 746 97 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 150 150 180 Average Speed 180 | 104 120 147 150 152 399 Slowest Speed 500 | 300 120 150 150 180 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 3 49 23 65 85 27 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken 4 | 1 1 1 . 1 . Unknown Exits Taken 1 | . . . 1 . . Scrap Searched 6 | . . . . 4 2 Spaces Dug . | . . . . . . Terrain Destroyed 1 | . . . 1 . . Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2222 | 56 431 246 381 764 344 Wait 191 | . 95 43 8 7 38 Move 1884 | 46 296 170 357 745 270 Hop . | . . . . . . Pick Up 11 | 3 . 2 . 6 . Fast Attach 13 | 7 2 4 . . . Attach 7 | . 1 1 . . 5 Detach 1 | . . 1 . . . Swap 7 | . 1 3 1 2 . Drop 9 | . 1 2 . 4 2 Fire 98 | . 35 20 15 . 28 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 63 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Evolved 1 slot: Utility x1 312 | -10/Materials | Build established: Hacker-Mutant 346 | -10/Materials | Identified exit to Mines 492 | -10/Materials | Repaired Sensor Array 548 | -10/Materials | Identified exit to Materials 548 | -10/Materials | Discovered exit to Materials (range 15) 625 | -10/Materials | Entered another Materials area 625 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 891 | -9/Materials | Identified exit to Mines 891 | -9/Materials | Discovered exit to Mines (range 16) 980 | -9/Materials | Repaired Imp. Sensor Array 995 | -9/Materials | Entered Mines 1027 | -9/Mines | Met a Derelict bent on vengeance 1126 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1571 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1585 | -9/Mines | Entered Zion 2305 | -7/Zion | Imprinted 2307 | -7/Zion | Declared Zion's savior 2631 | -7/Zion | Build established: Messiah-Mutant 2711 | -7/Zion | Identified exit to Proximity Caves 2711 | -7/Zion | Discovered exit to Proximity Caves (range 16) 2742 | -7/Zion | Entered Proximity Caves 2742 | -6/Proximity Caves | Accompanied by 4 allies 2781 | -6/Proximity Caves | Attacked by a faux Warlord 2985 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2985 | -6/Proximity Caves | Learned 8 Factory zone layouts 3000 | -6/Proximity Caves | Core integrity fell below 50% 3043 | -6/Proximity Caves | Lost 7 parts (2p2n1u2w) 3912 | -6/Proximity Caves | Core integrity fell below 20% 3946 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03551_ Found Hvy. Plasma Cannon. 03551_ Found Gravmag System. 03551_ Found Plasma Flamer. 03908_ C-30 ARC bursts open, deploying its payload. 03908_ G-67 Veteran unfolds itself. 03908_ G-50 Soldier unfolds itself. 03911_ Imp. Light Cannon destroyed. 03912_ HV Slug penetrates Wall. 03912_ HV Slug penetrates G-50 Soldier. 03912_ G-50 Soldier knocked back. 03912_ HV Slug penetrates G-50 Soldier. 03922_ Bore Cannon destroyed. 03924_ Lrg. Storage Unit destroyed. 03925_ G-50 Soldier knocked back. 03936_ Lgt. Cannon destroyed. 03936_ G-50 Soldier knocked back. 03939_ Slug penetrates G-67 Veteran. 03942_ G-67 Veteran destroyed. 03944_ Lgt. Cannon destroyed. 03945_ Slug penetrates G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????####???????????????????????? | | ?????????????????????## ##??????????????????????? | | ????????????????????## #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????## #??????????????????????? | | ????????????????????## # ##?????????????????????? | | ????????????????????# # #?????????????????????? | | ????????????????????# ###???????????????????? | | #######????????????## ##??????????????????? | | ##??####?????# #??????????????????? | | #### ####??# #??????????????????? | | ### ## ##?## #??????????????????? | | ##?# #??### ## #??????????????????? | | ###?## ####?# ### ##?????????????????? | | ???## #?# #?# #?????????????????? | | ??## %/ ## #?# ### ##????????????????? | | ?## ### ##### ### # #????????????????? | | ?# #?### #???# #????????????????? | | ?### #???## #???# ##????????????????? | | #### #????####???###### ##?????????????????? | | #???###########??## ##??????????????????? | | #####%* # #???# ##???????????????????? | | % #??##] #????????????????????? | | " ### #??#!@ ##????????????????????? | | "" #?# ##??#* ##?????????????????????? | | ##?# #???#% #####??????????????????? | | ##??## #???# ##?????????????????? | | ##???## #???# g ########??????????? | | ##???# ##??### % ???????????? | | #??## ######g #????????????????? | | ##??# =%=*%== #[#???????????????? | | ####???# !%* =*/!## #???????????????? | | ## ##?????## ######%##? !???????????????? | | ### ####???# ###????#!#??? ##??????????????? | | # ## #### ##??????#%#???? ???????????????? | | # ## #????????#*#??##?##??#???????????? | | ## # #?# ##???????#!### ### #???????????? | | "# # ### #####???# #????????????? | | "# % ## ##?## ######?????????????? | | "# ### ##?????????????????? | | "#? ##### ## #?????????????????? | | "#? #??## ######## ## ##?????????????????? | | "#? ???# ##??????#### #?##??????????????????? | | #????# ##??????????## ##?????????????????????? | | +????######????????????###??????????????????????? | | +???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorWeaponFirepult Manual? 0 Play Time 00:29:00 Cumulative 774.3 hours Start 2020.04.19 @ 18:22:32 End 2020.04.19 @ 18:46:43 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 605 Rogue 62 Adventurer 0 Explorer 543 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 50fc666d-d0c0-44d3-a72c-2f288623e4a2