Cogmind - Beta 12 *** ADVENTURER MODE // 2024.01.02 @ 17:55:30 Player: Spaceboyy95 Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (103) 515 Value Destroyed (3415) 3415 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (309) 309 TOTAL SCORE: 8119 Bonus ------- High Alert Combat Kills 109 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 28/100 System Corruption 12% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Medium Treads Advanced Targeting Computer Lightning Gun Heavy Laser Proton Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Gravity Neutralizer Improved Signal Interpreter Hardened Heavy Armor Plating Focal Shield > --- WEAPON ----------- Plasma Rifle Phase Cannon Heavy Flak Cannon > --- INVENTORY -------- Medium Treads Lightning Gun Heavy Laser Heavy Laser Plasma Rifle [Rating: 73] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Hover Unit Cooled Airjet Flight Unit Q-thruster Utility Small Storage Unit Device Gravity Neutralizer Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Plasma Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Impact Weapon Impact Mace Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Jun Mat Mat Mat Sto Gar Rec Fac Was Fac Slots Evolved 8 | . . 2 2 . . . 4 . . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . 1 . . . . 1 . . Utility 4 | . . . 2 . . . 2 . . Weapon 1 | . . 1 . . . . . . . Parts Attached 114 | 6 5 7 12 10 12 3 7 1 51 Power 17 | 1 . 1 3 1 3 . 1 . 7 Engine 7 | 1 . 1 1 . 1 . . . 3 Core 10 | . . . 2 1 2 . 1 . 4 Reactor . | . . . . . . . . . . Propulsion 37 | 2 2 1 2 4 3 . 1 1 21 Treads 2 | . . . . . . . . . 2 Leg 30 | 2 2 1 2 4 3 . 1 . 15 Wheel . | . . . . . . . . . . Hover 3 | . . . . . . . . . 3 Flight 2 | . . . . . . . . 1 1 Utility 26 | 1 1 2 3 2 2 1 3 . 11 Device 11 | . . 1 2 . . 1 . . 7 Storage 3 | 1 1 1 . . . . . . . Processor 2 | . . . . . . . 1 . 1 Hackware 1 | . . . . . . . 1 . . Protection 9 | . . . 1 2 2 . 1 . 3 Artifact . | . . . . . . . . . . Weapon 34 | 2 2 3 4 3 4 2 2 . 12 Energy Gun 11 | 2 1 . . . 1 1 1 . 5 Energy Cannon 5 | . . . 1 . 1 . 1 . 2 Ballistic Gun 12 | . . 2 1 3 2 1 . . 3 Ballistic Cannon 2 | . . . . . . . . . 2 Launcher 3 | . 1 1 1 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . . . . . 2 Parts Lost 15 | . . . 1 2 1 1 . 6 4 Power 3 | . . . . . . . . 1 2 Propulsion 2 | . . . . 1 1 . . . . Utility 5 | . . . . . . 1 . 3 1 Weapon 5 | . . . 1 1 . . . 2 1 Highest Loss Streak 6 | . . . 1 2 1 1 . 6 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 90 | . 85 97 98 91 98 98 94 46 78 Engine 6 | . 14 11 3 . 7 9 6 2 3 Core 3 | . . . 5 9 1 . 5 2 7 Leg 24 | . 28 33 27 24 26 27 26 11 17 Hover 1 | . . . . . . . . . 3 Device 6 | . . . 11 6 . 1 6 2 15 Storage 12 | . 14 19 18 18 18 18 13 5 . Processor 1 | . . . . . . . 5 3 3 Protection 9 | . . . 5 9 17 14 2 2 3 Energy Gun 6 | . 28 6 . . 3 9 11 5 7 Energy Cannon 5 | . . . 8 3 5 9 6 3 3 Ballistic Gun 10 | . . 15 11 20 18 9 1 . 3 Launcher 1 | . . 11 6 . . . . . . Naked Turns 59 | . . . . . . . . 45 14 Heaviest Build 59 | 12 22 31 44 43 52 48 50 50 59 Greatest Support 84 | 20 20 30 30 30 45 45 55 55 84 Greatest Overweight (x) 3 | . 1 1 1 3 2 1 . 2 3 Average Overweight (x) . | . . . 1 1 1 . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 5 Average Capacity 8 | 7 8 9 10 10 10 10 10 7 5 Most Carried 10 | 7 8 10 10 10 10 10 10 9 5 Average Carried 7 | 5 7 9 9 9 9 9 7 6 4 Final Capacity 10 | 8 8 10 10 10 10 10 10 5 5 Final Carried 10 | 7 8 10 10 10 10 8 9 5 5 Class Distribution -------------------- 51% | Scavenger-Tank 18% | Mutant 7% | Tank 5% | Scavenger-Skirmisher 5% | Gunner 4% | Bomber 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -8/Storage Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Recycling Scavenger-Skirmisher | -6/Factory Mutant | -6/Waste Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ----------- Run | Jun Mat Mat Mat Sto Gar Rec Fac Was Fac Matter Collected 2732 | 253 67 108 204 464 336 63 . . 1237 Remotely . | . . . . . . . . . . Salvage Created 3956 | 27 211 170 518 471 617 332 . . 1610 Parts 194 | 2 14 8 33 24 47 7 . . 59 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Jun Mat Mat Mat Sto Gar Rec Fac Was Fac Combat Hostiles Destroyed 80 | . 6 4 12 8 19 6 . . 25 Guns 50 | . 4 3 4 7 16 4 . . 12 Cannons 19 | . . . 1 1 3 1 . . 13 AOE 10 | . 2 1 7 . . . . . . Classes Destroyed 13 | 1 3 2 2 . 1 1 . . 3 Worker 2 | . . . . . . . . . 2 Builder 4 | . . . 3 . . . . . 1 Tunneler 2 | 1 . . 1 . . . . . . Recycler 7 | . . . 1 3 . . . . 3 Operator 1 | . . . . . . . . . 1 Watcher 7 | . 1 1 3 . . . . . 2 Swarmer 24 | . 3 . . 4 10 . . . 7 Grunt 31 | . 3 2 10 3 5 2 . . 6 Brawler 1 | . . . . . . 1 . . . Duelist 1 | . . 1 . . . . . . . Sentry 15 | . . 1 2 1 3 3 . . 5 Hunter 4 | . . . . . 1 . . . 3 Programmer 4 | . . . . . . . . . 4 Best Kill Streak 15 | 1 4 4 15 9 4 4 . . 4 Combat Bots Only 6 | . 3 3 6 5 4 4 . . 4 Max Kills in Single Turn 3 | 1 2 2 3 2 2 1 . . 2 Gunslinging 1 | . . 1 . . 1 . . . 1 Exploded 2 | . 2 1 1 . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -------- Run | Jun Mat Mat Mat Sto Gar Rec Fac Was Fac Damage Taken 5558 | . 95 71 567 396 866 401 . 170 2992 Core 1105 | . 21 24 58 88 41 23 . 32 818 Absorbed by Shields 236 | . . . 210 26 . . . . . Regen/Repaired (Parts) 42 | . . . . . . . . . 42 Core Remaining (%) 86 | 100 91 94 . . . 61 . . . Volleys Fired 201 | 3 14 4 39 19 28 10 . 2 82 Largest 3 | 2 2 3 3 3 3 3 . 3 3 Hottest 229 | 90 90 76 122 115 147 147 . 215 229 Shots Fired 479 | 6 27 9 74 43 84 30 . 6 200 Gun 336 | 6 26 8 39 38 79 20 . 4 116 Cannon 122 | . . . 16 5 5 10 . 2 84 Launcher 21 | . 1 1 19 . . . . . . Special . | . . . . . . . . . . Kinetic 251 | . . 8 39 38 76 10 . . 80 Thermal 135 | 3 13 . . . . . . 4 115 Explosive 21 | . 1 1 19 . . . . . . Electromagnetic 72 | 3 13 . 16 5 8 20 . 2 5 Robot Hit Streak 24 | 5 10 5 17 17 24 12 . 10 23 Robot Miss Streak 3 | 1 1 1 3 1 2 1 . . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 9 | . . 1 . 3 3 . . . 2 Max Gunslinging Chain 2 | . . 1 . 1 1 . . . 2 Shots Hit Robots 350 | 5 16 8 49 36 57 21 . 3 155 Core Hits 221 | 2 10 10 53 20 30 7 . . 89 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 2 | . . 1 1 . . . . . . Critical Strikes 11 | 1 2 1 1 . 1 . . . 5 Burn 7 | 1 1 . . . . . . . 5 Destroy 3 | . . 1 1 . 1 . . . . Corrupt 1 | . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8803 | 62 252 227 2248 662 918 465 . 53 3916 Guns 4440 | 62 207 107 476 512 800 262 . 22 1992 Cannons 2702 | . . . 346 143 118 173 . 31 1891 Explosions 1591 | . 45 120 1426 . . . . . . Melee . | . . . . . . . . . . Ramming 70 | . . . . 7 . 30 . . 33 Kinetic 3365 | . . 107 476 512 759 77 . . 1434 Thermal 2571 | 37 108 . . . . . . 52 2374 Explosive 1546 | . . 120 1426 . . . . . . Electromagnetic 1251 | 25 144 . 346 143 159 358 . 1 75 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . . . . . 10 12 Average Corruption 10 | . . . . . . . . 4 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 83 | . . . . . . . . 3 80 Message Errors 15 | . . . . . . . . 1 14 Matter Fused 22 | . . . . . . . . . 22 Heat Flow Errors 9 | . . . . . . . . . 9 Energy Discharges 12 | . . . . . . . . 1 11 Parts Rejected 3 | . . . . . . . . 1 2 Data Loss (minor) 8 | . . . . . . . . . 8 Data Loss (major) 3 | . . . . . . . . . 3 Misfires 2 | . . . . . . . . . 2 Alerts 3 | . . . . . . . . . 3 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 5 | . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . Overflow Damage 109 | . . . 96 . . 10 . . 3 Projectiles 56 | . . . 43 . . 10 . . 3 Explosions 53 | . . . 53 . . . . . . Melee . | . . . . . . . . . . Knockbacks 15 | . . . . . . 1 . . 14 Impact 1 | . . . . . . 1 . . . Kinetic 14 | . . . . . . . . . 14 Secondary . | . . . . . . . . . . Self-Inflicted Damage 76 | . 28 . 48 . . . . . . Shots 4 | . 1 . 3 . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 8 | . . . 1 1 . 3 . . 3 Kicked 8 | . . . 1 1 . 3 . . 3 Crushed . | . . . . . . . . . . Highest Temperature 639 | 42 162 9 112 185 268 373 . 159 639 Average Temperature 134 | 20 56 4 32 80 52 192 . 82 203 Received Heat Transfer 1615 | . 36 24 360 238 360 225 . . 372 Effects 49 | . . . . . . 3 . . 46 Shutdowns 14 | . . . . . . 1 . . 13 Energy Bleed 8 | . . . . . . 1 . . 7 Interference 3 | . . . . . . . . . 3 Matter Decay 3 | . . . . . . . . . 3 Short Circuit 5 | . . . . . . . . . 5 Damage (minor) 3 | . . . . . . 1 . . 2 Damage (major) 10 | . . . . . . . . . 10 Damage (core) 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Fried 10 | . 1 . 3 . . 6 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 10 | 1 . . . . . . . . 9 Heat Transferred 5300 | 185 309 . . . . . . 87 4719 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Jun Mat Mat Mat Sto Gar Rec Fac Was Fac Peak Influence 928 | 5 182 208 496 273 928 356 25 23 260 Initial 356 | . 2 65 74 178 154 356 25 7 9 Average 273 | 3 72 103 233 184 649 214 25 9 100 Maximum Alert Level 3 | . . 1 2 1 3 1 . . 1 Low Security (%) 58 | 100 100 91 48 44 7 62 100 100 89 Level 1 18 | . . 8 42 55 8 37 . . 10 Level 2 8 | . . . 8 . 31 . . . . Level 3 13 | . . . . . 52 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 2 . 2 2 . . . . 12 Investigation 6 | . 2 . . . . . . . 4 Extermination 5 | . . . . . . . . . 5 Reinforcement 3 | . . . 2 . . . . . 1 Assault . | . . . . . . . . . . Garrison 4 | . . . . 2 . . . . 2 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 --------- Run | Jun Mat Mat Mat Sto Gar Rec Fac Was Fac Distress Signals 6 | . . . 5 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 120 | . 7 6 27 11 23 6 . 6 34 Peak Tracking Total 8 | . 3 4 5 5 8 4 . 6 5 Tactical Retreats 13 | . . . 5 1 5 . . . 2 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Jun Mat Mat Mat Sto Gar Rec Fac Was Fac Traps Triggered 15 | . 1 . . 3 10 . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ---------- Run | Jun Mat Mat Mat Sto Gar Rec Fac Was Fac Machines Disabled 5 | . 1 . 2 . . . . . 2 Max in Single Turn 1 | . 1 . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 --------- Run | Jun Mat Mat Mat Sto Gar Rec Fac Was Fac Machines Accessed 20 | . 3 . 2 3 2 5 . . 5 Terminals 17 | . 3 . 2 2 2 5 . . 3 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 Total Hacks 51 | . 8 . 5 7 8 9 . . 14 Successful 30 | . 5 . 4 5 1 6 . . 9 Failed 21 | . 3 . 1 2 7 3 . . 5 Catastrophic 3 | . 1 . . . 2 . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 45 | . 8 . 5 5 8 9 . . 10 Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . . . . . . 3 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 2 . . . . 1 Terminal Hacks 26 | . 5 . 4 4 1 6 . . 6 Record 14 | . 2 . 3 1 . 2 . . 6 Robot Schematic 1 | . . . . . . 1 . . . Robot Analysis 4 | . . . 1 1 . 2 . . . Unreport Threat 1 | . . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . Zone Layout 4 | . 2 . . 1 . 1 . . . Security Stations 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . 1 Repair 1 | . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . 1 Unlock Access 2 | . . . . 1 . . . . 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 2 . 1 3 2 . . . 4 Full Trace Events 9 | . 1 . 1 1 2 . . . 4 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 Time 19 | . . . . . . . . . 19 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------------ Run | Jun Mat Mat Mat Sto Gar Rec Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -------- Run | Jun Mat Mat Mat Sto Gar Rec Fac Was Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Jun Mat Mat Mat Sto Gar Rec Fac Was Fac Robot Analysis Total 4 | . . . 1 1 . 2 . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------------- Run | Jun Mat Mat Mat Sto Gar Rec Fac Was Fac Turns Passed 6758 | 93 243 378 679 319 1759 1066 103 117 2001 Spaces Moved 3656 | 63 150 207 273 125 802 592 73 139 1232 Core 165 | 13 . . . . . . . 93 59 Treads 207 | . . . . . . . . . 207 Legs 3109 | 50 150 207 273 125 802 592 73 46 791 Wheels . | . . . . . . . . . . Hover 175 | . . . . . . . . . 175 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 120 120 120 50 50 Average Speed 151 | 105 120 156 190 193 190 170 120 78 118 Slowest Speed 330 | 120 190 190 190 330 260 190 120 190 230 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 5 33 20 21 13 68 96 3 81 24 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 9 | . 9 . . . . . . . . Terrain Destroyed 106 | . 11 4 82 . . . . 1 8 Melee . | . . . . . . . . . . Projectile 9 | . . . . . . . . 1 8 AOE 97 | . 11 4 82 . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 --------- Run | Jun Mat Mat Mat Sto Gar Rec Fac Was Fac Total 4502 | 82 188 252 365 161 979 623 90 142 1620 Wait 328 | 1 10 29 16 1 69 10 . . 192 Move 3646 | 62 149 206 272 124 799 591 73 138 1232 Hop . | . . . . . . . . . . Pick Up 74 | 10 4 5 12 2 10 1 8 . 22 Fast Attach 40 | 3 1 1 3 6 1 . . 1 24 Attach 34 | 3 . 2 1 3 5 2 7 . 11 Detach 2 | . . . . 1 . . . . 1 Swap 40 | . 4 4 8 1 6 1 . . 16 Drop 77 | . 6 1 13 3 11 3 2 1 37 Fire 201 | 3 14 4 39 19 28 10 . 2 82 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 8 | . . . 1 1 . 3 . . 3 Crush . | . . . . . . . . . . Escape Stasis 50 | . . . . . 50 . . . . Rewire 2 | . . . . . . 2 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling -6/Factory -6/Waste -6/Factory (discovered 2 exits: [*Fac] / Gar) History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 94 | -11/Junkyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 12) 303 | -10/Materials | Build established: Mutant 337 | -10/Materials | Entered another Materials area 337 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 625 | -9/Materials | Discovered new exit (range 3) 715 | -9/Materials | Entered another Materials area 715 | -8/Materials | Evolved 2 slots: Utility x2 1229 | -8/Materials | Discovered new exit (range 9) 1394 | -8/Materials | Entered Storage 1528 | -8/Storage | Garrison activated, responded to threat 1560 | -8/Storage | Identified exit to Garrison 1713 | -8/Storage | Entered Garrison 2134 | -8/Garrison | Discovered new exit (range 9) 2159 | -8/Garrison | Build established: Scavenger-Tank 2564 | -8/Garrison | Discovered new exit (range 13) 2957 | -8/Garrison | Discovered new exit (range 11) 3073 | -8/Garrison | Learned Recycling security intel 3240 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3472 | -8/Garrison | Entered Recycling 4021 | -8/Recycling | Discovered new exit (range 15) 4538 | -8/Recycling | Entered Factory 4538 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 4641 | -6/Factory | Sucked down chute 4641 | -6/Factory | Entered Waste 4642 | -6/Waste | Build established: Scavenger-Skirmisher 4652 | -6/Waste | Spotted C-40 Crusher 4656 | -6/Waste | EMP discharged 4656 | -6/Waste | Spotted C-40 Crusher 4656 | -6/Waste | Spotted C-40 Crusher 4684 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4687 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4692 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4696 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4711 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4722 | -6/Waste | Spotted C-40 Crusher 4728 | -6/Waste | Spotted C-40 Crusher 4742 | -6/Waste | Lost 6 parts (1p3u2w) 4751 | -6/Waste | Discovered new exit (range 13) 4751 | -6/Waste | Spotted C-40 Crusher 4756 | -6/Waste | EMP discharged 4756 | -6/Waste | System corruption reached 10% 4758 | -6/Waste | Entered Factory 5277 | -6/Factory | Identified exit to Garrison 5455 | -6/Factory | Garrison activated, responded to threat 5498 | -6/Factory | Core integrity fell below 50% 5568 | -6/Factory | Garrison activated, responded to threat 6011 | -6/Factory | Build established: Scavenger-Tank 6117 | -6/Factory | Repaired Lgt. Deuterium Engine 6366 | -6/Factory | Discovered new exit (range 7) 6703 | -6/Factory | Core integrity fell below 20% 6740 | -6/Factory | Released all parts (10) 6759 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06740_ Slug penetrates Wall. 06740_ Released Imp. VSS Leg. 06740_ Released Flexi-carbon Leg. 06740_ Released Broken Focal Shield. 06740_ Released Phase Cannon. 06740_ Released Adv. Heat Sink. 06740_ Released Gravity Neutralizer. 06740_ Released Imp. Signal Interpreter. 06740_ Released Plasma Rifle. 06740_ Released Carbon-fiber Leg. 06740_ Released Flexi-carbon Leg. 06741_ Acquired Adv. Targeting Computer. 06744_ Acquired Flexi-carbon Leg. 06745_ Penetrated by Slug. 06749_ Slug penetrates Wall. 06749_ Acquired Arm. Leg. 06751_ Penetrated by Slug. 06755_ System corrupted: Arm. Leg rejected. 06755_ Slug penetrates Wall. 06759_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # # ########## #????# """"" "" | | # # ! #????# """ ! "" | | # """""" + ! < #????# !* | | # """""" # #????##########+#### | | # """""" # ! ########## #??????????# =% | | # """""" ### ###????????### ###??????????# != # | | # #?# #????????????# #????????????# %# | | #####+###### ??????????### ###??????????# # | | !# ##?????????# #??????????# # | | """ """ # #??????????# ############ # | | """ """ !# #??????????+ % # | | """ """ # #??????????# ############ # | | !# ???????????# #??????????# # | | ######+##### ???????????## ##??????????# # | | "" # #?? ????????????# #???????????# # | | "" # "" ### #???????????+ +???????????# # | | "" + T +???????????# #???????????# # | | # #####???????????# #???????????# + | | # #???????????????# #???????????# # | | ### ###???????????????# #???????????# # | | ####?# #?????????????????# #???????????# # | | ?????# #???????########### #???????????# # | | ###### ######??# ## ##??????????? # | | # #??# # #??????????? # | | #% #?##!!! # #??????????? ??? | | % #### ### !!! = /@ T #??????????? ????? | | #??# !#"##! ! p# #??????????????????? | | #??# !+% h= # #??????????????????? | | %=[ #??# *%##[!! ### ###??????????????????? | | =] #??# ! ####=] #?? #????????????????????? | | #??# % #??#=! #???#????????????????????? | | #??# #??############ #????????????????????? | | #####+########### #????????????????????? | | #????????????????????? | | ## #????????????????????? | | ?# #???????????????????????? | | ?# #???????????????????????? | | ?# """ """ """ """ #???????????????????????? | | ?# """ """ """ """ #???????????????????????? | | ?# """ """ """ """ #???????????????????????? | | ## ! #???????????????????????? | | #???????????????????????? | | ## #???????????????????????? | | ?########""T""## T########???????????????????????? | | ????????#"""""#####??????????????????????????????? | | ????????#######??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 12 Armor Coverage 600 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ R-06 Scavenger | -8/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Party Time Power Corrupts Troublemaker \\IAMDERELICT Challenges ------------ None Game ------ Seed ArmoredShadeMount Manual? 0 Play Time 01:16:24 Cumulative 6.2 hours Start 2024.01.02 @ 10:50:57 End 2024.01.02 @ 17:55:30 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f137aa6-7666-420a-be7d-904d0d609dc2