Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.24 @ 23:07:15 Player: hvatnajokl Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (26) 130 Value Destroyed (733) 733 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 2487 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 0/550 Matter 101/300 Energy 100/100 System Corruption 4% Temperature Cool (20) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Armor Integrity Analyzer Utility Shielding > --- WEAPON (4) ------- Mini Grenade Launcher > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Salvage Targeting Computer Armor Integrity Analyzer Advanced ECM Suite Utility Shielding > --- WEAPON ----------- EM Pulse Gun Assault Rifle Shotgun Grenade Launcher > --- INVENTORY -------- Mini Grenade Launcher Mini Grenade Launcher [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Salvage Targeting Computer Device Advanced ECM Suite Processor Salvage Targeting Computer Protection Utility Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon 2 | . . 2 . Parts Attached 19 | 5 3 2 9 Power 4 | 1 . . 3 Engine 3 | 1 . . 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 2 | 2 . . . Treads 2 | 2 . . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | . 2 . 2 Device 1 | . . . 1 Storage . | . . . . Processor 2 | . 1 . 1 Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 9 | 2 1 2 4 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 3 | 1 . 1 1 Ballistic Cannon . | . . . . Launcher 5 | . 1 1 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 12 | . . . 12 Power 3 | . . . 3 Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon 5 | . . . 5 Highest Loss Streak 10 | . . . 10 To Critical Strikes . | . . . . Average Slot Usage (%) 84 | . 88 99 68 Engine 10 | . 14 11 6 Treads 20 | . 28 22 12 Device 1 | . . . 4 Processor 11 | . 12 11 11 Protection 8 | . 4 11 9 Energy Gun 9 | . 14 11 5 Ballistic Gun 8 | . 8 11 6 Launcher 12 | . 5 21 12 Peak Build Rating 19 | 5 8 11 19 Average Rating 9 | 4 7 10 12 On Entrance 6 | . 5 8 11 Naked Turns . | . . . . Heaviest Build 19 | 9 11 14 19 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 5 | 1 . . 5 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 4 | . 4 2 3 Average Carried 1 | . 1 1 1 Final Capacity 5 | 5 5 5 5 Final Carried 3 | . 3 2 . Class Distribution -------------------- 52% | Mutant 41% | Tank 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 461 | 141 118 39 163 Remotely . | . . . . Salvage Created 533 | . 132 153 248 Parts 35 | . 9 6 20 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 17 | . 4 4 9 Guns 3 | . . 1 2 AOE 14 | . 4 3 7 Classes Destroyed 9 | . 2 3 4 Worker 2 | . . . 2 Builder 3 | . . . 3 Hauler 1 | . . 1 . Operator 1 | . . 1 . Watcher 2 | . 1 . 1 Swarmer 3 | . . . 3 Grunt 12 | . 4 3 5 Brawler 1 | . . 1 . Hunter 1 | . . . 1 Best Kill Streak 6 | . 2 6 4 Combat Bots Only 4 | . 2 4 3 Max Kills in Single Turn 3 | . 2 3 3 Gunslinging . | . . . . Exploded 2 | . 2 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 116 | . 9 3 104 Missed 40 | . 2 1 37 Damage Taken 1626 | . 87 24 1515 Core 559 | . . . 559 Absorbed by Shields . | . . . . Redirected to Shielding 20 | . . . 20 Regen/Repaired (Parts) 44 | . . . 44 Core Remaining (%) 100 | 100 100 100 . Volleys Fired 32 | . 9 5 18 Largest 4 | . 2 4 4 Hottest 120 | . 70 120 120 Shots Fired 68 | . 18 18 32 Gun 38 | . 12 10 16 Cannon . | . . . . Launcher 30 | . 6 8 16 Special . | . . . . Kinetic 14 | . 3 5 6 Thermal . | . . . . Explosive 30 | . 6 8 16 Electromagnetic 24 | . 9 5 10 Robot Hit Streak 5 | . 5 2 4 Robot Miss Streak 2 | . 1 2 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 27 | . 10 5 12 Core Hits 44 | . 9 7 28 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2216 | . 340 457 1419 Guns 263 | . 70 36 157 Cannons . | . . . . Explosions 1949 | . 268 421 1260 Melee . | . . . . Ramming 4 | . 2 . 2 Kinetic 77 | . 21 24 32 Thermal . | . . . . Explosive 1949 | . 268 421 1260 Electromagnetic 186 | . 49 12 125 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 4 | . . . 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . . . 2 Data Loss (major) 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 48 | . . 1 47 Projectiles . | . . . . Explosions 48 | . . 1 47 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 272 | . . . 272 Shots 6 | . . . 6 Rammed 3 | . 1 . 2 Targets Rammed 3 | . 1 . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 140 | . 48 140 84 Average Temperature 38 | . 17 63 31 Received Heat Transfer 393 | . 48 12 333 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . . 2 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 436 | . 138 257 436 Initial 108 | . . 57 108 Average 120 | . 28 143 224 Maximum Alert Level 2 | . . 1 2 Low Security (%) 71 | 100 100 59 46 Level 1 27 | . . 40 52 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 2 1 1 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 26 | . 4 5 17 Peak Tracking Total 7 | . 2 4 7 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . . 2 3 Max in Single Turn 2 | . . 1 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 4 | . 1 2 1 Terminals 3 | . 1 2 . Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 3 10 2 Successful 9 | . 1 6 2 Failed 6 | . 2 4 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 13 | . 3 10 . Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 1 6 . Record 4 | . . 4 . Locate Traps 1 | . 1 . . Dispatch Records 1 | . . 1 . Hauler Manifests 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . 2 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1010 | 85 333 249 343 Spaces Moved 562 | 45 186 144 187 Core 59 | 6 . . 53 Treads 503 | 39 186 144 134 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 100 Average Speed 156 | 147 160 160 151 Slowest Speed 300 | 160 160 160 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 16 | 4 30 18 14 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 173 | . 24 60 89 Melee . | . . . . Projectile . | . . . . AOE 173 | . 24 60 89 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 632 | 61 202 151 218 Wait 13 | 12 . . 1 Move 559 | 44 185 143 187 Hop . | . . . . Pick Up 4 | . 3 1 . Fast Attach 11 | 5 2 . 4 Attach 7 | . 1 2 4 Detach 2 | . 1 . 1 Swap 1 | . . . 1 Drop . | . . . . Fire 32 | . 9 5 18 Melee . | . . . . Ram 2 | . . . 2 Kick . | . . . . Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 12) 419 | -10/Materials | Entered another Materials area 419 | -9/Materials | Evolved 2 slots: Weapon x2 574 | -9/Materials | Discovered new exit (range 16) 668 | -9/Materials | Entered another Materials area 668 | -8/Materials | Evolved 2 slots: Utility x2 707 | -8/Materials | Build established: Tank 741 | -8/Materials | Repaired Grenade Launcher? 878 | -8/Materials | Crushed by falling debris 964 | -8/Materials | Core integrity fell below 50% 995 | -8/Materials | Lost 10 parts (2p2n1u5w) 1009 | -8/Materials | Core integrity fell below 20% 1011 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- lost. Slug penetrates Door. Acquired Lgt. Nuclear Core. Penetrated by Slug. Slug penetrates Wall. Adv. ECM Suite destroyed. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. Slug penetrates Y-45 Defender. Y-45 Defender destroyed. Penetrated by Slug. Slammed into G-47 Trooper. Slug penetrates Wall. Acquired 52 matter. H-55 Commando destroyed. Lgt. Nuclear Core destroyed. Destroyed Lgt. Nuclear Core. G-47 Trooper destroyed. Acquired 45 matter. 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