Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 20:19:03 Player: Struisvogel Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (56) 280 Value Destroyed (1361) 1361 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (99) 99 TOTAL SCORE: 3640 Bonus ------- High Alert Combat Kills 78 Follower Combat Kills 21 Cogmind --------- Core Integrity 99/550 Matter 186/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (1350) Ox26 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Ion Engine Armored Wheel Armored Wheel Advanced Visual Processing Unit Terrain Scan Processor Heavy EM Shotgun Small Laser Small Laser Particle Gun Spread Laser Light Assault Rifle Light Assault Rifle Improved Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit > --- WEAPON ----------- Advanced Beam Cannon Heavy Assault Rifle Advanced EMP Blaster > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Light Treads Armored Wheel Armored Wheel Advanced Visual Processing Unit Terrain Scan Processor Heavy EM Shotgun Small Laser Small Laser Particle Gun Spread Laser Light Assault Rifle Light Assault Rifle Improved Assault Rifle Improved Assault Rifle [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Advanced Treads Wheel Wheel Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 42 | 6 2 1 22 11 Power 6 | 1 . . 3 2 Engine 6 | 1 . . 3 2 Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 . . 7 3 Treads 9 | . . . 6 3 Leg . | . . . . . Wheel 3 | 2 . . 1 . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 2 . 7 1 Device 3 | . 1 . 1 1 Storage 2 | 1 1 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 5 | . . . 5 . Artifact . | . . . . . Weapon 13 | 2 . 1 5 5 Energy Gun 4 | 1 . . 3 . Energy Cannon 1 | . . . . 1 Ballistic Gun 3 | 1 . 1 . 1 Ballistic Cannon . | . . . . . Launcher 5 | . . . 2 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 28 | . . . 13 15 Power 4 | . . . 2 2 Propulsion 8 | . . . 3 5 Utility 7 | . . . 4 3 Weapon 9 | . . . 4 5 Highest Loss Streak 10 | . . . 3 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 96 100 95 78 Engine 11 | . 14 14 10 8 Treads 12 | . . . 22 18 Wheel 15 | . 28 28 8 . Device 8 | . 10 14 3 7 Storage 11 | . 14 14 11 9 Processor 4 | . . . 7 8 Protection 4 | . . . 8 5 Energy Gun 8 | . 14 14 5 . Ballistic Gun 11 | . 14 14 11 7 Launcher 3 | . . . 4 10 Naked Turns . | . . . . . Heaviest Build 101 | 12 89 89 99 101 Greatest Support 73 | 20 20 20 66 73 Greatest Overweight (x) 26 | 2 4 4 8 26 Average Overweight (x) 2 | . . 4 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 23 | 7 9 25 25 25 Most Carried 23 | 4 8 14 23 19 Average Carried 14 | 2 7 10 19 17 Final Capacity 25 | 8 25 25 25 25 Final Carried 17 | 4 8 14 17 14 Class Distribution -------------------- 94% | Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 933 | 215 . 120 461 137 Remotely . | . . . . . Salvage Created 1484 | . . 104 889 491 Parts 104 | . . 12 68 24 Haulers Intercepted 2 | . . . 1 1 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 36 | . . 6 22 8 Guns 15 | . . 6 9 . Cannons 2 | . . . . 2 AOE 19 | . . . 13 6 Classes Destroyed 10 | . . 1 9 . Worker 5 | . . . 5 . Builder 3 | . . . 2 1 Tunneler 1 | . . . 1 . Hauler 2 | . . . 1 1 Recycler 3 | . . . 1 2 Operator 2 | . . . 1 1 Watcher 4 | . . . 3 1 Swarmer 14 | . . 6 7 1 Grunt 17 | . . . 12 5 Sentry 5 | . . . 3 2 Best Kill Streak 12 | . . 5 12 6 Combat Bots Only 6 | . . 5 6 3 Max Kills in Single Turn 3 | . . 2 3 2 Gunslinging 1 | . . 1 . . Exploded 2 | . . . 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 347 | . . 19 160 168 Missed 76 | . . 3 35 38 Damage Taken 3734 | . . 97 1806 1831 Core 723 | . . 17 255 451 Absorbed by Shields 57 | . . 42 15 . Core Remaining (%) 76 | 100 . 93 36 . Volleys Fired 114 | . 4 11 65 34 Largest 3 | . 2 2 2 3 Hottest 127 | . 60 60 65 127 Shots Fired 218 | . 8 22 126 62 Gun 157 | . 8 22 102 25 Cannon 18 | . . . . 18 Launcher 43 | . . . 24 19 Special . | . . . . . Kinetic 105 | . 4 11 65 25 Thermal 23 | . . . 5 18 Explosive 28 | . . . 18 10 Electromagnetic 62 | . 4 11 38 9 Robot Hit Streak 18 | . 2 3 18 9 Robot Miss Streak 5 | . 2 5 4 3 Penetration Max . | . . . . . Secondary Targets 4 | . . 3 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 122 | . 3 9 74 36 Core Hits 98 | . . 6 61 31 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 1 | . . . 1 . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4166 | . 50 115 2394 1607 Guns 977 | . 50 115 650 162 Cannons 246 | . . . . 246 Explosions 2924 | . . . 1725 1199 Melee . | . . . . . Ramming 19 | . . . 19 . Kinetic 532 | . 28 70 272 162 Thermal 381 | . . . 92 289 Explosive 1979 | . . . 1415 564 Electromagnetic 1255 | . 22 45 596 592 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 66 | . . . 35 31 Projectiles 2 | . . . . 2 Explosions 64 | . . . 35 29 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 372 | . . . 318 54 Shots 13 | . . . 10 3 Rammed 2 | . . . 2 . Targets Rammed 3 | . . . 3 . Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 361 | . . . 241 361 Average Temperature 81 | . . . 66 111 Received Heat Transfer 1355 | . . . 644 711 Effects 3 | . . . . 3 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . 2 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 669 | . . . 175 494 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 1 1 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 706 | . 43 161 573 706 Initial 241 | . . 16 3 241 Average 166 | . 21 81 180 388 Maximum Alert Level 3 | . . . 2 3 Low Security (%) 67 | 100 100 100 60 . Level 1 20 | . . . 25 58 Level 2 12 | . . . 14 38 Level 3 . | . . . . 3 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 1 . 3 5 Investigation 3 | . 1 . 2 . Extermination . | . . . . . Reinforcement 2 | . . . 1 1 Assault 2 | . . . . 2 Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 5 | . . . 5 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 74 | . 3 9 34 28 Peak Tracking Total 13 | . 2 3 10 13 Tactical Retreats 5 | . . 1 3 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 3 | . 1 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 7 | . . . 5 2 Max in Single Turn 3 | . . . 3 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 8 | . 3 . 4 1 Terminals 7 | . 3 . 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 23 | . 10 . 10 3 Successful 12 | . 5 . 5 2 Failed 11 | . 5 . 5 1 Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 20 | . 10 . 7 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 11 | . 5 . 4 2 Record 1 | . . . 1 . Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . 1 . . . Branch Access Points 1 | . 1 . . . Alert Level 2 | . . . 1 1 Locate Traps 1 | . . . 1 . Dispatch Records 1 | . 1 . . . Maintenance Status 1 | . 1 . . . Investigation Status 1 | . . . . 1 Reinforcement Status 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . . 1 . Insert Component 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 2 . 3 1 Full Trace Events 3 | . 2 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired . | . . . . . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 1 . Highest-Rated Group 55 | . . 55 31 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 16 | . . 13 3 . Total Damage 131 | . . 109 22 . Kills 3 | . . 3 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2537 | 58 194 838 1021 426 Spaces Moved 1375 | 49 207 569 429 121 Core 14 | 10 . . . 4 Treads 367 | . . . 250 117 Legs . | . . . . . Wheels 994 | 39 207 569 179 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 140 113 230 Average Speed 154 | 91 83 140 185 256 Slowest Speed 1350 | 150 140 140 320 1350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 3 47 95 46 12 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 242 | . . . 162 80 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 241 | . . . 162 79 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1589 | 60 223 588 535 183 Wait 10 | . . . 1 9 Move 1371 | 48 206 568 428 121 Hop . | . . . . . Pick Up 38 | 6 7 7 14 4 Fast Attach 7 | 4 1 . 1 1 Attach 24 | 2 . . 14 8 Detach 2 | . . . . 2 Swap 11 | . 1 1 7 2 Drop 9 | . 4 1 2 2 Fire 114 | . 4 11 65 34 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 3 | . . . 3 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 24 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 16) 191 | -10/Materials | Identified exit to Mines 253 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Mutant 442 | -10/Mines | Learned location of Zion (-7) 614 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 617 | -10/Mines | Found Prototype Device 820 | -10/Mines | Discovered new exit (range 5) 937 | -10/Mines | Discovered new exit (range 4) 1091 | -10/Mines | Entered Materials 1091 | -9/Materials | Accompanied by 1 ally 1091 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1096 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1213 | -9/Materials | Identified Exp. Sensor Array 1338 | -9/Materials | Discovered new exit (range 18) 1715 | -9/Materials | Core integrity fell below 50% 1929 | -9/Materials | Discovered new exit (range 17) 2041 | -9/Materials | Lost 3 parts (1p1n1w) 2112 | -9/Materials | Entered another Materials area 2112 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2361 | -8/Materials | Garrison activated, responded to threat 2431 | -8/Materials | Lost 3 parts (1u2w) 2512 | -8/Materials | First assault squad dispatched 2524 | -8/Materials | Core integrity fell below 50% 2538 | -8/Materials | Self-destructed Last Messages --------------- [Achievement: Significant Disruption] Lgt. Treads destroyed. Critical hit (Burn: +37). The unstable cave ceiling collapses. Lgt. Ion Engine destroyed. Adv. Beam Cannon destroyed. G-50 Soldier misfires. U-05 Engineer lays Concrete. Adv. Weight Redist. System destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Adv. Visual Processing Unit destroyed. System corrupted by crushing effect (+5). System corrupted: Substantial component data lost. Knocked back. U-05 Engineer lays Concrete. G-47 Trooper IFF system glitched. S-10 Pest suffers critical hit (Burn). U-05 Engineer lays Concrete. 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"[ | | ??????????????????????# #######?????????????? # | | ??????????????????????##### #[ ????????????????? | | ??????????????????????????#### ???????????????? | | ??????????????????????????????? ???????????????? | | ????????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 18 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 44 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Significant Disruption Troublemaker Challenges ------------ None Game ------ Seed NodeGuidedPerforator Manual? 0 Play Time 00:24:12 Cumulative 2.5 hours Start 2024.04.07 @ 18:29:49 End 2024.04.07 @ 20:19:03 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fa17ce2a-7b6c-4568-91b0-5be28eb02c18