Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.18 @ 12:34:25 Player: OBLIQUE Result: Destroyed by EB-6VG(R) with Subdweller Laser Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (17) 85 Value Destroyed (337) 337 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1062 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 284/300 Energy 249/250 System Corruption 0% Temperature Cool (6) Movement Core (250) Ox4 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Small Storage Unit Weapon Shielding > --- WEAPON (2) ------- Grenade Launcher > --- INVENTORY (8) ---- Subdweller Power Source Light Nuclear Core Disposable Heat Sink Large Storage Unit Large Battery (200) Transport Network Coupler Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit Seismic Detector > --- WEAPON ----------- EM Pulse Gun Small Laser > --- INVENTORY -------- Ion Engine Light Nuclear Core Large Storage Unit Large Battery Transport Network Coupler Weapon Shielding Grenade Launcher Grenade Launcher [Rating: 8] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Protection Weapon Shielding Weapon Small Laser Energy Gun Small Laser Launcher Grenade Launcher Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 10 | 7 . . 3 Power 2 | 1 . . 1 Engine 2 | 1 . . 1 Core . | . . . . Reactor . | . . . . Propulsion 2 | 2 . . . Treads . | . . . . Leg . | . . . . Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 3 | 2 . . 1 Device 1 | 1 . . . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 3 | 2 . . 1 Energy Gun 2 | 2 . . . Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 6 | . . . 6 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 2 | . . . 2 Highest Loss Streak 6 | . . . 6 To Critical Strikes . | . . . . Average Backups 5 | . 3 7 7 Power 1 | . 1 1 1 Propulsion . | . . . . Utility 2 | . 1 4 3 Weapon 1 | . 1 2 1 Tool/Special . | . . . . Unused Backups 7 | . . . 7 Power 2 | . . . 2 Propulsion . | . . . . Utility 4 | . . . 4 Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 91 | . 100 100 65 Engine 14 | . 14 14 14 Wheel 22 | . 28 28 5 Device 11 | . 14 14 3 Storage 14 | . 14 14 14 Protection 2 | . . . 10 Energy Gun 22 | . 28 28 6 Launcher 2 | . . . 10 Peak Build Rating 8 | 7 7 8 8 Average Rating 6 | 5 7 7 5 On Entrance 5 | . 7 7 8 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 14 | 12 12 12 14 Greatest Support 26 | 26 26 26 26 Greatest Overweight (x) 4 | . . . 4 Average Overweight (x) . | . . . 3 Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 1 7 8 8 Average Carried 5 | . 3 7 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 1 7 8 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 359 | 249 21 . 89 Remotely . | . . . . Salvage Created 529 | 19 212 172 126 Parts 45 | 3 18 9 15 Haulers Intercepted 2 | . 2 . . Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 6 | . . . 6 Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 9 | . 3 2 4 Guns 5 | . 3 2 . AOE 4 | . . . 4 Classes Destroyed 9 | 1 4 3 1 Worker 1 | . . 1 . Tunneler 1 | 1 . . . Hauler 2 | . 2 . . Recycler 1 | . . 1 . Operator 2 | . 2 . . Watcher 1 | . 1 . . Swarmer 3 | . 3 . . Grunt 2 | . . 2 . Subdweller 4 | . . . 4 Best Kill Streak 4 | 1 3 4 2 Combat Bots Only 3 | . 3 2 2 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 43 | . 5 3 35 Missed 15 | . 3 . 12 Hits 28 | . 2 3 23 Projectile 28 | . 2 3 23 Critical Strikes 1 | . . . 1 Damage Taken 643 | . 17 37 589 Core 267 | . . 16 251 Absorbed by Shields . | . . . . Redirected to Shielding 13 | . . . 13 Core Remaining (%) 100 | 100 . . . Volleys Fired 39 | 2 17 5 15 Largest 2 | 2 2 2 2 Hottest 80 | 80 80 80 80 Shots Fired 70 | 4 34 10 22 Gun 62 | 4 34 10 14 Cannon . | . . . . Launcher 8 | . . . 8 Special . | . . . . Kinetic . | . . . . Thermal 31 | 2 17 5 7 Explosive 8 | . . . 8 Electromagnetic 31 | 2 17 5 7 Robot Hit Streak 11 | 1 6 5 11 Robot Miss Streak 3 | 2 1 1 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 47 | 1 21 7 18 Core Hits 24 | 1 11 5 7 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1038 | 12 283 131 612 Guns 528 | 12 283 98 135 Cannons . | . . . . Explosions 510 | . . 33 477 Melee . | . . . . Ramming . | . . . . Kinetic . | . . . . Thermal 248 | 12 88 78 70 Explosive 477 | . . . 477 Electromagnetic 313 | . 195 53 65 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 46 | . . . 46 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 265 | 18 72 75 265 Average Temperature 41 | 12 28 38 126 Received Heat Transfer 461 | . . 21 440 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 475 | 25 200 100 150 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 85 | 5 85 56 . Initial 11 | . . 11 . Average 12 | . 17 8 . Influence Increases 246 | 5 130 96 15 Destroy 0b10 Robot/C 100 | . 60 40 . Destroy 0b10 Robot/NC 40 | 5 25 10 . Destroy Leader 26 | . 16 10 . Successful Hack 14 | . 14 . . Destroy Structure 6 | . . 6 . Lose Combat Pursuer 60 | . 15 30 15 Influence Decreases 231 | 5 100 88 38 Entered New Map 40 | . . 19 21 Time Decay 191 | 5 100 69 17 Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 21 | . 10 4 7 Peak Tracking Total 7 | . 3 2 7 Tactical Retreats 3 | . 1 1 1 Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 5 | . 5 . . Terminals 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 16 | . 16 . . Successful 8 | . 8 . . Failed 8 | . 8 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 10 | . 10 . . Terminals 16 | . 16 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 6 . . Robot Analysis 2 | . 2 . . Prototype ID Bank 2 | . 2 . . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 2 . . Terminals 2 | . 2 . . Botnet 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 2 | . 2 . . Used 1 | . 1 . . Hacking Detections 5 | . 5 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) 946 | 5 462 416 63 Seismic 946 | 5 462 416 63 Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered 2 | . . 1 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 1276 | 84 462 416 314 Spaces Moved 1028 | 70 414 433 111 Core 101 | 6 . . 95 Treads . | . . . . Legs . | . . . . Wheels 927 | 64 414 433 16 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 90 90 Average Speed 104 | 86 90 90 226 Slowest Speed 250 | 90 90 90 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 44 | 3 74 93 9 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 3 | . . 3 . Spaces Dug . | . . . . Terrain Destroyed 42 | . . 6 36 Melee . | . . . . Projectile . | . . . . AOE 42 | . . 6 36 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 1157 | 85 469 449 154 Wait 73 | 6 33 11 23 Move 1025 | 69 413 432 111 Hop . | . . . . Pick Up 10 | 1 6 1 2 Fast Attach 7 | 7 . . . Attach 3 | . . . 3 Detach . | . . . . Swap . | . . . . Drop . | . . . . Fire 39 | 2 17 5 15 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 16) 388 | -10/Materials | Discovered new exit (range 8) 465 | -10/Materials | Discovered new exit (range 6) 547 | -10/Materials | Entered Mines 553 | -10/Mines | Met a Derelict bent on vengeance 875 | -10/Mines | Discovered new exit (range 6) 896 | -10/Mines | Learned 2 Materials zone layouts 926 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 961 | -10/Mines | Discovered new exit (range 3) 963 | -10/Mines | Entered Subcaves 964 | -10/Subcaves | Approached by a straggling Scientist 1023 | -10/Subcaves | Core integrity fell below 50% 1057 | -10/Subcaves | Lost 6 parts (1p2n1u2w) 1104 | -10/Subcaves | Learned 2 Materials zone layouts 1191 | -10/Subcaves | Discovered new exit (range 15) 1262 | -10/Subcaves | Core integrity fell below 20% 1263 | -10/Subcaves | A Subdweller sparked back to life 1263 | -10/Subcaves | A Subdweller sparked back to life 1277 | -10/Subcaves | Destroyed by EB-6VG(R) with Subdweller Laser Last Messages --------------- 01051_ The unstable cave ceiling collapses. 01051_ Acquired 17 matter. 01054_ Acquired 16 matter. 01065_ The unstable cave ceiling collapses. 01068_ Scrap Shield Fragment crushed. 01069_ Acquired 10 matter. 01076_ Acquired 13 matter. 01096_ Acquired 9 matter. 01104_ Acquired derelict log, extracted data. Data stored: Materials zone layouts (x2). 01191_ EXIT=FOUND 01263_ EB-6VG(R) creaks and sparks as it begins to move. 01263_ GR-PGT(R) creaks and sparks as it begins to move. 01264_ K0-NMK(R) destroyed. 01270_ GR-PGT(R) destroyed. 01272_ The unstable cave ceiling collapses. 01272_ Lgt. Ion Engine crushed. 01277_ Acquired 24 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????########????????????????????????????????? | | ?????????# # #????????????????????????????????? | | ????????? #????????????????????????????????? | | ????????? ##??####?????????????????????????? | | ?????????# ?# #?## #?????????????????????????? | | ????????## #?# ### #?????????????????????????? | | ???????## ###% ## < ####??????????????????????? | | ##????## % # ##?????????????????????? | | #???## < < ##????????????????????? | | #???# % R #????????????????????? | | ##??## # # #### ###??????????????????? | | #???# ##########???# !! #### #?????????????? | | ##### #### #???????# =@* ##????????????? | | # #???????## [# *&[ #????????????? | | ##???????# &%& ##????????????? | | #??????## #### &! #?????????????? | | #?????"""???#### #?????????????? | | ##### ### #???" " ??????? ##?????????????? | | ????## ##??? #?? t ??????? #??????????????? | | ??????####?????#?? ???????? #??????????????? | | ??????????????????? ???????? ####??????????????? | | ??????????????????? ???????? ??????????????????? | | ??????????????????# ???????? ??????????????????? | | ??????????????????? ????????? ??????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????## ??????????????????? | | ?????????????????????????????##??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 42 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PrecisionCombatJammer Manual? 0 Play Time 00:14:22 Cumulative 171.2 hours Start 2026.07.11 @ 15:51:41 End 2026.07.18 @ 12:34:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 61 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d8a55c8-06a7-4010-b097-5bd59bf6cb8f