Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.14 @ 11:22:36 Player: kasaphescent Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (94) 470 Value Destroyed (4413) 4413 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (261) 261 TOTAL SCORE: 10024 Bonus ------- High Alert Combat Kills 261 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Flexi-carbon Leg Myomer Leg Myomer Leg Heavy Pick Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Matter Compressor Advanced Sensor Array Advanced Signal Interpreter Layered Medium Armor Plating Layered Medium Armor Plating Improved Hacking Suite > --- WEAPON ----------- Phase Gun KE Penetrator Magnetic Acceleration Cannon > --- INVENTORY -------- Micro Fission Core Enhanced Armored Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Hardened Medium Armor Plating Phase Gun Rocket Launcher [Rating: 106] Favorites ----------- Power Micro Fission Core Engine Angular Momentum Engine Power Core Micro Fission Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon High-powered Shotgun Energy Gun Medium Laser Energy Cannon Heavy Phase Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Slashing Weapon Greatsword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 . . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . 2 . . . . . . . Utility 8 | . . . 2 2 1 2 . . 1 Weapon 1 | . . . . . 1 . . . . Parts Attached 115 | 6 3 7 17 7 10 10 3 5 47 Power 10 | 1 . 1 2 1 . 1 . . 4 Engine 6 | 1 . 1 2 1 . . . . 1 Core 4 | . . . . . . 1 . . 3 Reactor . | . . . . . . . . . . Propulsion 31 | 2 . 3 7 3 3 . 1 1 11 Treads . | . . . . . . . . . . Leg 31 | 2 . 3 7 3 3 . 1 1 11 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 43 | 1 2 1 6 3 4 8 1 2 15 Device 13 | . . . 3 1 2 . . . 7 Storage 6 | 1 1 . . 1 . 3 . . . Processor 5 | . . . 2 . 1 2 . . . Hackware 2 | . . . . . . 1 . 1 . Protection 17 | . 1 1 1 1 1 2 1 1 8 Artifact . | . . . . . . . . . . Weapon 31 | 2 1 2 2 . 3 1 1 2 17 Energy Gun 9 | 1 1 . 1 . . . . 1 5 Energy Cannon 4 | . . . . . . 1 . . 3 Ballistic Gun 7 | 1 . 2 1 . 2 . . 1 . Ballistic Cannon 3 | . . . . . 1 . 1 . 1 Launcher 5 | . . . . . . . . . 5 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 2 Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 2 Parts Lost 47 | . 1 2 5 1 3 3 . . 32 Power 3 | . . . . . . . . . 3 Propulsion 10 | . . 1 3 1 . . . . 5 Utility 21 | . . . 2 . 1 3 . . 15 Weapon 13 | . 1 1 . . 2 . . . 9 Highest Loss Streak 9 | . 1 1 3 1 1 2 . . 9 Average Slot Usage (%) 95 | . 88 95 99 98 98 95 94 98 93 Engine 5 | . 14 11 9 7 6 3 . . 1 Core 2 | . . . . . . 1 5 5 7 Leg 26 | . 28 39 35 29 26 23 23 22 20 Device 11 | . . . 9 15 18 14 5 5 14 Storage 11 | . 14 11 9 14 13 11 11 11 9 Processor 5 | . . . 8 7 6 8 5 5 4 Hackware 2 | . . . . . . 4 5 5 4 Protection 9 | . 3 11 8 5 6 5 17 21 13 Energy Gun 3 | . 14 7 3 . . . . . 3 Energy Cannon 1 | . . . . . . 2 5 5 2 Ballistic Gun 10 | . 14 14 14 15 16 7 5 8 3 Ballistic Cannon 2 | . . . . . 2 5 5 1 3 Naked Turns 23 | . . . . . . . . . 23 Heaviest Build 85 | 12 27 32 39 48 60 84 67 70 85 Greatest Support 100 | 20 20 40 72 72 78 78 78 78 100 Greatest Overweight (x) 1 | . 1 . 1 . . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 12 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 10 9 Most Carried 10 | 6 10 10 10 10 10 10 10 10 10 Average Carried 8 | 4 7 8 9 9 9 9 10 9 8 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 4 Final Carried 10 | 6 10 10 8 10 10 10 10 10 4 Class Distribution -------------------- 52% | Mutant 18% | Skirmisher 16% | Scavenger-Mutant 8% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Matter Collected 3626 | 235 84 178 411 365 410 400 . 36 1507 Remotely 502 | . . . . . . . . . 502 Salvage Created 4075 | . 131 453 453 302 396 375 . 36 1929 Parts 179 | . 6 28 31 12 11 18 . 4 69 Haulers Intercepted 6 | . 1 1 1 . 1 1 . . 1 Recyclers Shooed 2 | . . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Combat Hostiles Destroyed 77 | . 5 9 12 6 4 5 . . 36 Melee 1 | . . . . . . . . . 1 Guns 49 | . 5 9 12 6 4 1 . . 12 Cannons 12 | . . . . . . 4 . . 8 AOE 14 | . . . . . . . . . 14 Classes Destroyed 12 | . 2 3 1 3 1 . . . 2 Worker 3 | . . . . . 1 1 . . 1 Builder 1 | . . . . . . . . . 1 Hauler 6 | . 1 1 1 . 1 1 . . 1 Recycler 4 | . . . . 1 1 . . . 2 Watcher 3 | . . 1 1 . . . . 1 . Swarmer 10 | . 5 . 3 . . . . . 2 Grunt 33 | . . 5 4 4 3 1 . . 16 Brawler 1 | . . . . . . . . . 1 Duelist 1 | . . . 1 . . . . . . Sentry 11 | . . 4 4 . . 1 . . 2 Hunter 5 | . . . . 1 . . . . 4 Programmer 16 | . . . . 1 1 3 . . 11 Best Kill Streak 7 | . 4 3 5 2 3 2 . 1 7 Combat Bots Only 7 | . 4 3 4 2 3 2 . . 7 Max Kills in Single Turn 3 | . 1 1 1 1 1 1 . 1 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . . . . . 3 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Damage Taken 9885 | . 241 499 775 569 499 831 . . 6471 Core 1529 | . 55 81 79 73 14 70 . . 1157 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 88 | 100 78 79 85 89 98 . . 93 . Volleys Fired 373 | . 30 44 50 27 23 28 . 12 159 Largest 3 | . 2 2 2 2 3 3 . 3 3 Hottest 229 | . 70 75 70 50 106 179 . 159 229 Shots Fired 676 | . 60 71 99 54 65 64 1 15 247 Gun 512 | . 60 71 99 54 62 27 1 3 135 Cannon 138 | . . . . . 3 37 . 12 86 Launcher 26 | . . . . . . . . . 26 Special . | . . . . . . . . . . Kinetic 447 | . 30 46 92 54 65 54 1 3 102 Thermal 163 | . 30 25 . . . 10 . 12 86 Explosive 26 | . . . . . . . . . 26 Electromagnetic 40 | . . . 7 . . . . . 33 Robot Hit Streak 15 | . 10 14 8 7 6 15 3 4 14 Robot Miss Streak 6 | . 5 3 6 5 6 5 1 1 5 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 5 | . 1 1 2 . 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . . . Shots Hit Robots 456 | . 31 57 73 42 42 54 1 6 150 Core Hits 260 | . 8 24 30 20 28 28 1 2 119 Critical Hits 8 | . . . . 2 . . . . 6 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 7 | . . . . 2 . . . . 5 Melee Attacks 8 | . . . . . . . . . 8 Impact . | . . . . . . . . . . Slashing 8 | . . . . . . . . . 8 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11786 | . 312 728 1271 651 779 1161 22 204 6658 Guns 6542 | . 312 728 1271 651 779 525 22 . 2254 Cannons 2045 | . . . . . . 636 . 204 1205 Explosions 2911 | . . . . . . . . . 2911 Melee 288 | . . . . . . . . . 288 Ramming . | . . . . . . . . . . Kinetic 6026 | . 82 449 1222 651 779 889 22 . 1932 Thermal 2422 | . 230 279 . . . 272 . 204 1437 Explosive 2654 | . . . . . . . . . 2654 Electromagnetic 396 | . . . 49 . . . . . 347 Impact . | . . . . . . . . . . Slashing 288 | . . . . . . . . . 288 Piercing . | . . . . . . . . . . Highest Corruption 29 | . 2 . . . 8 14 29 29 14 Average Corruption 11 | . 1 . . . 7 11 24 29 7 Corruption Purged . | . . . . . . . . . . Effects 145 | . 1 . . . 2 25 11 26 80 Message Errors 17 | . . . . . . . . 3 14 Matter Fused 34 | . . . . . 1 5 3 11 14 Heat Flow Errors 11 | . . . . . 1 2 . 1 7 Energy Discharges 10 | . . . . . . 2 1 1 6 Parts Rejected 2 | . . . . . . . 2 . . Data Loss (minor) 14 | . 1 . . . . 1 1 3 8 Data Loss (major) 4 | . . . . . . 1 . . 3 Misfires 4 | . . . . . . 1 1 1 1 Alerts 5 | . . . . . . 1 1 . 3 Misdirections 10 | . . . . . . 3 2 3 2 Targeting Errors 31 | . . . . . . 9 . 3 19 Weapon Failures 3 | . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 139 | . . . . . . 21 . 12 106 Projectiles 72 | . . . . . . 21 . 12 39 Explosions 67 | . . . . . . . . . 67 Melee . | . . . . . . . . . . Knockbacks 14 | . . . . . . 3 . . 11 Impact . | . . . . . . . . . . Kinetic 14 | . . . . . . 3 . . 11 Secondary . | . . . . . . . . . . Self-Inflicted Damage 315 | . . . . . . . . . 315 Shots 5 | . . . . . . . . . 5 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 560 | . 129 246 21 1 107 371 . 364 560 Average Temperature 87 | . 42 97 6 1 24 104 . 124 134 Received Heat Transfer 1713 | . . 240 342 153 111 180 . . 687 Effects 8 | . . . . . . . . 1 7 Shutdowns 5 | . . . . . . . . . 5 Energy Bleed 2 | . . . . . . . . 1 1 Damage (minor) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . 1 3 . . . . . . . Heat Transferred 3680 | . 666 814 . . . 259 . 222 1719 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Peak Influence 786 | . 140 192 145 180 169 170 59 101 786 Initial 88 | . . 2 24 60 88 3 59 41 . Average 136 | . 50 90 54 95 49 40 59 66 310 Maximum Alert Level 3 | . . . . . . . . . 3 Low Security (%) 79 | 100 100 100 100 100 100 100 100 100 31 Level 1 12 | . . . . . . . . . 41 Level 2 3 | . . . . . . . . . 12 Level 3 4 | . . . . . . . . . 14 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . . . 3 2 1 1 . . 12 Investigation . | . . . . . . . . . . Extermination 9 | . . . . 2 1 1 . . 5 Reinforcement 6 | . . . 2 . . . . . 4 Assault . | . . . . . . . . . . Garrison 4 | . . . 1 . . . . . 3 Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Distress Signals 14 | . 2 1 2 1 2 1 . . 5 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 137 | . 10 13 23 13 11 8 6 1 52 Peak Tracking Total 7 | . 6 5 7 6 7 3 6 1 7 Tactical Retreats 18 | . 2 2 2 5 . 2 1 . 4 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Traps Triggered 14 | . 3 . . . 4 7 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Machines Disabled 11 | . . . . . . . . . 11 Max in Single Turn 5 | . . . . . . . . . 5 Garrison Access 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Machines Accessed 23 | . . 3 2 5 4 1 . 5 3 Terminals 10 | . . 2 1 2 1 1 . 3 . Fabricators 3 | . . . . 1 . . . 1 1 Repair Stations 2 | . . . . . . . . 1 1 Recycling Units 4 | . . 1 1 2 . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 3 | . . . . . 2 . . . 1 Total Hacks 52 | . . 6 7 10 5 6 . 9 9 Successful 18 | . . 3 3 2 2 2 . 5 1 Failed 34 | . . 3 4 8 3 4 . 4 8 Catastrophic 5 | . . . 1 1 2 . . 1 . Database Lockouts . | . . . . . . . . . . Manual 18 | . . 3 3 5 1 2 . 4 . Terminals 28 | . . 5 6 5 1 6 . 5 . Fabricators 7 | . . . . 2 . . . 2 3 Repair Stations 4 | . . . . . . . . 2 2 Recycling Units 5 | . . 1 1 3 . . . . . Scanalyzers 2 | . . . . . 2 . . . . Garrison Access 6 | . . . . . 2 . . . 4 Terminal Hacks 3 | . . 1 1 . . . . 1 . Prototype ID Bank 1 | . . 1 . . . . . . . Alert Level 1 | . . . . . . . . 1 . Hauler Manifests 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . Build 1 | . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . Scan Component 1 | . . . . . . . . 1 . Repair 1 | . . . . . . . . 1 . Recycling Unit Hacks 1 | . . 1 . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . Insert Component 1 | . . . . . 1 . . . . Analyze 1 | . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks 8 | . . 1 2 1 . 2 . 2 . Terminals 8 | . . 1 2 1 . 2 . 2 . Track 1 | . . . 1 . . . . . . Assimilate 1 | . . . . . . . . 1 . Botnet 5 | . . 1 1 1 . 1 . 1 . Operators 1 | . . . . . . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 22 | . . 2 2 5 4 1 . 5 3 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . 2 . . . . . Matter 190 | . . . . 190 . . . . . Time 47 | . . . . 47 . . . . . Total Part Build Rating 10 | . . . . 10 . . . . . Parts Repaired 1 | . . . . . . . . 1 . Time 22 | . . . . . . . . 22 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . 2 . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . Programmers 4 | . . . . . . 4 . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Turns Passed 7925 | 76 457 824 907 755 1188 738 189 423 2368 Spaces Moved 4485 | 43 240 505 345 453 819 442 121 280 1237 Core 6 | 6 . . . . . . . . . Treads . | . . . . . . . . . . Legs 4479 | 37 240 505 345 453 819 442 121 280 1237 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 125 125 125 120 Average Speed 123 | 110 143 120 120 120 124 125 125 125 122 Slowest Speed 155 | 120 150 120 150 120 125 155 125 125 155 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 3 38 34 24 12 27 10 88 8 19 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 . . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 31 | . . . . . . 3 . 4 24 Terrain Destroyed 225 | . . . . . 1 12 . 6 206 Melee . | . . . . . . . . . . Projectile 67 | . . . . . 1 12 . 6 48 AOE 158 | . . . . . . . . . 158 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Total 6244 | 69 301 663 740 611 940 572 158 339 1851 Wait 1122 | 14 18 72 311 112 74 82 34 39 366 Move 4477 | 42 239 504 344 452 818 442 120 279 1237 Hop . | . . . . . . . . . . Pick Up 69 | 7 7 18 7 6 7 3 . 1 13 Fast Attach 45 | 5 2 2 2 4 2 6 2 4 16 Attach 32 | 1 1 3 5 . 4 1 . . 17 Detach 8 | . 1 1 . . 1 1 . . 4 Swap 38 | . . 2 10 3 4 3 1 1 14 Drop 72 | . 3 17 11 7 7 6 1 3 17 Fire 373 | . 30 44 50 27 23 28 . 12 159 Melee 8 | . . . . . . . . . 8 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 13) 472 | -10/Materials | Discovered new exit (range 16) 534 | -10/Materials | Entered another Materials area 534 | -9/Materials | Evolved 2 slots: Propulsion x2 681 | -9/Materials | Discovered new exit (range 8) 923 | -9/Materials | Discovered new exit (range 4) 1358 | -9/Materials | Entered another Materials area 1358 | -8/Materials | Evolved 2 slots: Utility x2 1600 | -8/Materials | Lost 3 parts (2n1u) 1665 | -8/Materials | Build established: Scavenger-Mutant 2192 | -8/Materials | Garrison activated, responded to threat 2244 | -8/Materials | Discovered new exit (range 10) 2255 | -8/Materials | Identified exit to Factory 2265 | -8/Materials | Entered Factory 2265 | -7/Factory | Evolved 2 slots: Utility x2 2339 | -7/Factory | Build established: Mutant 2552 | -7/Factory | Fabricated Angular Momentum Engine (x2) 2939 | -7/Factory | Discovered new exit (range 9) 2953 | -7/Factory | Identified exit to Factory 3020 | -7/Factory | Entered another Factory area 3020 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3333 | -6/Factory | Build established: Skirmisher 3805 | -6/Factory | Discovered new exit (range 5) 3810 | -6/Factory | Identified exit to Lower Caves 4171 | -6/Factory | Discovered new exit (range 15) 4188 | -6/Factory | Identified exit to Factory 4208 | -6/Factory | Entered another Factory area 4208 | -5/Factory | Evolved 2 slots: Utility x2 4650 | -5/Factory | System corruption reached 10% 4946 | -5/Factory | Sucked down chute 4946 | -5/Factory | Entered Waste 4955 | -5/Waste | Spotted C-40 Crusher 4961 | -5/Waste | EMP discharged 4992 | -5/Waste | Spotted C-40 Crusher 5004 | -5/Waste | Spotted C-40 Crusher 5017 | -5/Waste | Spotted C-40 Crusher 5061 | -5/Waste | EMP discharged 5061 | -5/Waste | Spotted C-40 Crusher 5087 | -5/Waste | Build established: Mutant 5100 | -5/Waste | Spotted C-40 Crusher 5124 | -5/Waste | Discovered new exit (range 10) 5134 | -5/Waste | Identified exit to Factory 5135 | -5/Waste | Entered Factory 5191 | -5/Factory | Discovered new exit (range 15) 5212 | -5/Factory | Identified exit to Upper Caves 5378 | -5/Factory | Repaired Imp. Carbon-fiber Leg 5508 | -5/Factory | Discovered new exit (range 5) 5512 | -5/Factory | Identified exit to Factory 5558 | -5/Factory | Entered another Factory area 5558 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6470 | -4/Factory | Lost 3 parts (3u) 7136 | -4/Factory | Destroyed 7 combat bots 7138 | -4/Factory | Lost 3 parts (2n1w) 7316 | -4/Factory | Garrison activated, responded to threat 7343 | -4/Factory | System corruption reached 10% 7410 | -4/Factory | Lost 8 parts (2n4u2w) 7476 | -4/Factory | Lost 3 parts (1u2w) 7754 | -4/Factory | Build established: Scavenger-Mutant 7903 | -4/Factory | Released all parts (10) 7906 | -4/Factory | Core integrity fell below 50% 7921 | -4/Factory | Core integrity fell below 20% 7926 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 07911_ R-10 Processor collects Adv. Heat Sink. 07911_ K-01 Serf collects debris. 07913_ Slug penetrates Wall. 07914_ R-10 Processor collects Mic. Fission Core. 07914_ R-10 Processor collects Matter Compressor. 07914_ K-01 Serf collects debris. 07916_ Penetrated by Slug. 07917_ R-10 Processor collects Adv. Heat Sink. 07917_ K-01 Serf collects debris. 07920_ Penetrated by Slug. 07920_ Slug penetrates R-10 Processor. 07920_ K-01 Serf collects debris. 07922_ System corrupted: Substantial component data lost. 07923_ Penetrated by Slug. 07923_ Slug penetrates Wall. 07923_ Penetrated by Slug. 07924_ K-01 Serf collects debris. 07926_ Penetrated by Slug. 07926_ Slug penetrates Wall. 07926_ Penetrated by Slug. 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