Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.11 @ 12:37:44 Player: Not_Jesus8 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (80) 400 Value Destroyed (2518) 2518 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (243) 243 TOTAL SCORE: 8181 Bonus ------- Follower Combat Kills 194 Aligned with FarCom 300 Friendly Fire -251 Cogmind --------- Core Integrity 977/1000 Matter 300/300 Energy 119/125 System Corruption 19% Temperature Cool (42) Movement Hovering (111) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Antigrav System Gyrokinetic Inverter > --- UTILITY (9) ------ Large Storage Unit Structural Scanner Improved Target Analyzer Microactuators Hacking Suite > --- WEAPON (3) ------- Heavy Flail Chainsword Great Axe > --- INVENTORY (15) --- Advanced Weight Redist. System Machine Analyzer Melee Analysis Suite Core Analyzer Transmission Jammer Reaction Control System Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Hacking Suite Hacking Suite Field Lobotomy Kit (4) Ripper Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Signal Interpreter Advanced Melee Analysis Suite Improved Target Analyzer Armor Integrity Analyzer Microactuators Hacking Suite Hacking Suite > --- WEAPON ----------- Field Lobotomy Kit Heavy Flail Chainsword > --- INVENTORY -------- Gyrokinetic Inverter Advanced Weight Redist. System Machine Analyzer Melee Analysis Suite Core Analyzer Microactuators Transmission Jammer Reaction Control System Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Hacking Suite Hacking Suite Ripper Great Axe [Rating: 84] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Antigrav System Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Heavy Flail Energy Gun Improved Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Field Lobotomy Kit Impact Weapon Heavy Flail Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Slots Evolved 10 | . . . . . 4 2 . . 2 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 7 | . . . . . 1 2 . . 2 2 Weapon 1 | . . . . . 1 . . . . . Parts Attached 78 | 7 1 5 . . 18 18 2 2 17 8 Power 9 | 1 . 1 . . 1 1 . 1 3 1 Engine 4 | 1 . . . . 1 . . . 1 1 Core 5 | . . 1 . . . 1 . 1 2 . Reactor . | . . . . . . . . . . . Propulsion 23 | 2 . 2 . . 4 3 2 . 8 2 Treads . | . . . . . . . . . . . Leg 12 | . . 2 . . 4 . 2 . 4 . Wheel 5 | 2 . . . . . 3 . . . . Hover 6 | . . . . . . . . . 4 2 Flight . | . . . . . . . . . . . Utility 23 | 2 . . . . 3 8 . 1 5 4 Device 7 | 1 . . . . 2 2 . . . 2 Storage 2 | 1 . . . . . 1 . . . . Processor 7 | . . . . . . 3 . . 2 2 Hackware 2 | . . . . . . . . . 2 . Protection 5 | . . . . . 1 2 . 1 1 . Artifact . | . . . . . . . . . . . Weapon 23 | 2 1 2 . . 10 6 . . 1 1 Energy Gun 4 | 1 . . . . 3 . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 7 | 1 1 2 . . 3 . . . . . Ballistic Cannon 5 | . . . . . 2 3 . . . . Launcher 1 | . . . . . 1 . . . . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon 1 | . . . . . . 1 . . . . Slashing Weapon 4 | . . . . . 1 2 . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . . . 1 . Parts Lost 18 | . . . . . 3 5 . . . 10 Power 2 | . . . . . . 1 . . . 1 Propulsion 8 | . . . . . 2 2 . . . 4 Utility 7 | . . . . . 1 1 . . . 5 Weapon 1 | . . . . . . 1 . . . . Highest Loss Streak 8 | . . . . . 1 2 . . . 8 To Critical Strikes . | . . . . . . . . . . . Average Backups 11 | . . 6 8 8 7 14 15 15 14 14 Power . | . . . . . . . . . . . Propulsion . | . . . 1 1 . . . . . 1 Utility 7 | . . 1 2 3 3 8 12 12 11 11 Weapon 2 | . . 4 4 3 3 3 2 2 1 1 Tool/Special . | . . . . . . . . . . . Unused Backups 30 | . . 2 2 1 1 12 . . 2 10 Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . . Utility 21 | . . . . . 1 8 . . 2 10 Weapon 8 | . . 2 2 1 . 3 . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 100 100 100 88 89 94 99 99 98 Engine 2 | . 14 13 . . 4 1 . . . 1 Core 5 | . . . 14 14 4 4 7 6 5 3 Leg 19 | . . 14 28 28 22 17 20 30 24 . Wheel 5 | . 28 13 . . 5 7 4 . . . Hover 1 | . . . . . . . . . 1 22 Device 7 | . 14 14 14 14 11 3 7 7 6 10 Storage 10 | . 14 14 14 14 9 12 7 7 6 5 Processor 7 | . . . . . . 6 15 15 13 22 Hackware 3 | . . . . . . . . . 12 11 Protection 6 | . . . . . 3 12 7 7 6 . Ballistic Gun 8 | . 17 28 28 28 12 4 . . . . Ballistic Cannon 3 | . . . . . 11 6 . . . . Impact Weapon 2 | . . . . . . 1 7 7 6 5 Slashing Weapon 6 | . . . . . . 6 15 15 13 10 Peak Build Rating 84 | 7 7 17 18 18 26 45 48 48 74 84 Average Rating 37 | 5 6 12 17 18 20 37 46 45 59 76 On Entrance 27 | . 7 7 17 18 18 26 45 48 45 74 Avg Prop Armor Cover (%) 6 | . . . . . 2 7 11 . . 8 Naked Turns . | . . . . . . . . . . . Heaviest Build 58 | 13 13 17 17 17 24 58 44 44 44 45 Greatest Support 76 | 20 20 30 30 30 47 47 52 52 76 48 Greatest Overweight (x) 5 | . . 1 . . 1 5 4 . 3 2 Average Overweight (x) . | . . . . . . 2 2 . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 15 15 15 15 Average Capacity 12 | 7 8 8 8 8 8 15 15 15 15 15 Most Carried 15 | . 2 8 8 8 8 15 15 15 15 15 Average Carried 11 | . . 6 7 7 7 14 15 14 14 14 Final Capacity 15 | 8 8 8 8 8 8 15 15 15 15 15 Final Carried 15 | . 2 8 8 8 8 15 15 15 15 13 Class Distribution -------------------- 26% | Hacker-Gladiator 26% | Scavenger-Mutant 16% | Mutant 13% | Scavenger-Skirmisher 12% | Gladiator 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Hacker-Gladiator | -6/Factory Hacker-Gladiator | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Matter Collected 2271 | 256 35 126 . . 754 720 42 20 183 135 Remotely . | . . . . . . . . . . . Salvage Created 3470 | 110 . 156 . . 714 837 461 202 619 371 Parts 161 | 11 . 10 . . 40 37 13 4 18 28 Haulers Intercepted 2 | . . . . . 1 . . . 1 . Recyclers Shooed 1 | . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . 11 3 . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 47 | . . 3 . . 18 10 4 4 5 3 Melee 16 | . . . . . . 1 4 4 5 2 Guns 9 | . . 3 . . 6 . . . . . Cannons 18 | . . . . . 11 7 . . . . Classes Destroyed 15 | 2 . 2 . . 6 4 . 1 . . Worker 5 | . . . . . 1 1 . . . 3 Builder 5 | . . . . . . 1 . . 1 3 Tunneler 4 | 2 . . . . . 1 . . . 1 Hauler 2 | . . . . . 1 . . . 1 . Recycler 7 | 1 . . . . 1 4 . . 1 . Mechanic 1 | . . . . . 1 . . . . . Operator 3 | . . . . . . 2 . . 1 . Watcher 5 | . . . . . 1 . . . 3 1 Swarmer 7 | . . . . . 6 . . 1 . . Grunt 21 | . . 2 . . 6 4 4 2 2 1 Brawler 1 | . . . . . . . . 1 . . Duelist 1 | . . . . . . 1 . . . . Sentry 9 | . . 1 . . 5 2 . . . 1 Hunter 2 | . . . . . 1 . . . 1 . Programmer 7 | . . . . . . 4 . . 2 1 Packrat 1 | . . . . . . . 1 . . . Best Kill Streak 5 | 2 . 2 . . 5 3 4 3 2 2 Combat Bots Only 4 | . . 2 . . 3 3 4 3 2 1 Max Kills in Single Turn 2 | 1 . 1 . . 2 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Hostile Shots Fired 331 | . . 14 . . 97 129 10 13 32 36 Missed 97 | . . 7 . . 17 51 3 3 9 7 Hits 234 | . . 7 . . 80 78 7 10 23 29 Melee 4 | . . . . . . 1 . 1 . 2 Projectile 230 | . . 7 . . 80 77 7 9 23 27 AOE 1 | . . . . . . 1 . . . . Critical Strikes 7 | . . 1 . . . 1 1 1 1 2 Damage Taken 3566 | . 39 147 . . 1097 960 118 177 413 615 Core 437 | . . 13 . . 168 166 32 . 35 23 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 89 | . . . . . 12 77 . . . . Regen/Repaired (Parts) 205 | . . . . . 199 . . . 6 . Core Remaining (%) 85 | 100 . . . 94 69 . . 71 95 . Volleys Fired 109 | 7 . 10 . . 59 32 . . . 1 Largest 3 | 2 . 2 . . 3 3 . . . 1 Hottest 117 | 60 . 48 . . 116 117 . . . . Shots Fired 271 | 14 . 20 . . 170 66 . . . 1 Gun 134 | 14 . 20 . . 86 14 . . . . Cannon 136 | . . . . . 84 52 . . . . Launcher . | . . . . . . . . . . . Special 1 | . . . . . . . . . . 1 Kinetic 259 | 7 . 20 . . 166 66 . . . . Thermal 4 | . . . . . 4 . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 7 | 7 . . . . . . . . . . Robot Hit Streak 11 | 8 . 9 . . 11 8 . . . 2 Robot Miss Streak 5 | 1 . 2 . . 5 3 . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 282 | 10 . 13 . . 110 66 12 9 33 29 Core Hits 95 | 3 . 4 . . 38 21 6 4 10 9 Critical Kills 2 | . . . . . . . . 1 1 . Critical Parts Destroyed 3 | . . . . . . 2 . . 1 . Critical Strikes 21 | . . . . . 4 8 1 2 4 2 Destroy 1 | . . . . . . 1 . . . . Blast 8 | . . . . . 4 4 . . . . Smash 4 | . . . . . . 1 . 1 2 . Sever 8 | . . . . . . 2 1 1 2 2 Melee Attacks 194 | . . . . . 5 52 12 11 61 53 Impact 36 | . . . . . . 14 3 1 9 9 Slashing 158 | . . . . . 5 38 9 10 52 44 Piercing . | . . . . . . . . . . . Sneak Attacks 30 | . . . . . . 14 1 . 7 8 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 24 | . . . . . . 1 3 5 7 8 Damage Inflicted 9046 | 123 . 229 . . 2013 2560 688 291 1625 1517 Guns 1202 | 123 . 225 . . 677 177 . . . . Cannons 2272 | . . . . . 1336 936 . . . . Explosions . | . . . . . . . . . . . Melee 5549 | . . . . . . 1428 688 291 1625 1517 Ramming 23 | . . 4 . . . 19 . . . . Kinetic 3400 | 85 . 225 . . 1977 1113 . . . . Thermal 36 | . . . . . 36 . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 38 | 38 . . . . . . . . . . Impact 1120 | . . . . . . 388 268 25 245 194 Slashing 4429 | . . . . . . 1040 420 266 1380 1323 Piercing . | . . . . . . . . . . . Highest Corruption 19 | . . . . . . 1 1 1 . 19 Average Corruption 1 | . . . . . . 1 1 1 . 2 Corruption Purged 1 | . . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . Effects 20 | . . . . . . 5 6 2 . 7 Message Errors 5 | . . . . . . 1 1 1 . 2 Matter Fused 6 | . . . . . . 4 1 . . 1 Heat Flow Errors 3 | . . . . . . . 2 . . 1 Energy Discharges 2 | . . . . . . . . . . 2 Parts Fused 1 | . . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . . 1 1 . . Data Loss (major) 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 1292 | . . . . . 24 472 193 18 393 192 Projectiles 49 | . . . . . 24 25 . . . . Explosions . | . . . . . . . . . . . Melee 1243 | . . . . . . 447 193 18 393 192 Knockbacks 19 | . . . . . 11 4 1 . 1 2 Impact 5 | . . . . . . 1 1 . 1 2 Kinetic 10 | . . . . . 7 3 . . . . Secondary 4 | . . . . . 4 . . . . . Self-Inflicted Damage 11 | . . 2 . . . 9 . . . . Shots . | . . . . . . . . . . . Rammed 3 | . . 1 . . . 2 . . . . Targets Rammed 3 | . . 1 . . . 2 . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 265 | . . 35 . . 188 120 265 . 16 96 Average Temperature 44 | . . 10 . . 51 37 105 . 9 43 Received Heat Transfer 972 | . . 72 . . 378 276 81 45 39 81 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 8 | . . . . . 1 3 2 . 1 1 Combat Hostiles 5 | . . . . . 1 2 1 . . 1 Parts Fried 13 | . . . . . 1 6 3 . 2 1 Impact Corruptions 19 | . . . . . 1 8 5 . 3 2 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 74 | . . . . . 74 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Maximum Alert Level 1 | . . . . . 1 . . . . 1 Low Security (%) 90 | 100 100 100 . 100 67 100 . . 100 54 Level 1 9 | . . . . . 32 . . . . 45 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 267 | 5 14 49 . 50 267 183 . . 50 265 Initial 50 | . 3 . . . . 4 . . 50 11 Average 53 | 2 2 3 . 7 139 46 . . 8 128 Influence Increases 2307 | 15 15 106 . 60 622 501 110 130 239 509 Destroy 0b10 Robot/C 1160 | . . 80 . . 360 200 80 80 100 260 Destroy 0b10 Robot/NC 190 | 15 . . . . 25 50 5 . 35 60 Destroy Leader 306 | . . 10 . . 94 62 10 20 48 62 Allied During Kill 13 | . . 1 . . . 3 . . . 9 Successful Hack 109 | . 15 . . . 14 43 . . 27 10 Disable Machine 120 | . . 15 . . 30 45 . . . 30 Destroy Structure 124 | . . . . . 9 23 . . 14 78 Partial Spotted 30 | . . . . . 15 . . . 15 . Lose Combat Pursuer 255 | . . . . 60 75 75 15 30 . . Influence Decreases 2130 | 10 20 73 33 60 611 332 264 76 294 357 Entered New Map 159 | . 2 . 33 . . 7 67 6 30 14 Time Decay 1609 | 10 18 53 . 60 431 294 197 70 263 213 Lost Part 151 | . . . . . 30 31 . . . 90 Lost Ally 61 | . . 20 . . . . . . 1 40 Purge Threat 150 | . . . . . 150 . . . . . Squads Dispatched 23 | . 1 . . . . 11 . . 5 6 Investigation 8 | . 1 . . . . 2 . . . 5 Extermination 8 | . . . . . . 4 . . 3 1 Reinforcement 7 | . . . . . . 5 . . 2 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . 1 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Distress Signals 7 | . . . . . 6 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 83 | . . 4 . 1 28 20 4 6 11 9 Peak Tracking Total 8 | . . 2 . 4 8 4 4 3 2 2 Tactical Retreats 10 | . . . . 2 1 5 1 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Traps Triggered 4 | . 1 . . . . . . . 2 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Machines Disabled 9 | . . 2 . . 2 3 . . . 2 Max in Single Turn 1 | . . 1 . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Machines Accessed 30 | . 3 1 1 . 7 8 . . 5 5 Terminals 16 | . 2 . . . 4 4 . . 2 4 Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . . . 1 1 . . 2 . Recycling Units 4 | . 1 . . . . 2 . . 1 . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 3 | . . . . . 1 1 . . . 1 Total Hacks 89 | . 8 1 1 . 33 15 . . 15 16 Successful 50 | . 5 1 1 . 19 6 . . 13 5 Failed 38 | . 3 . . . 13 9 . . 2 11 Catastrophic 3 | . . . . . . 2 . . . 1 Database Lockouts 1 | . . . . . 1 . . . . . Manual 73 | . 8 . 1 . 24 14 . . 10 16 Terminals 54 | . 7 . . . 18 8 . . 9 12 Fabricators . | . . . . . . . . . . . Repair Stations 9 | . . . . . 4 1 . . 4 . Recycling Units 6 | . 1 . . . . 3 . . 2 . Scanalyzers 5 | . . . . . 5 . . . . . Garrison Access 13 | . . . . . 6 3 . . . 4 Terminal Hacks 11 | . 1 1 1 . 3 1 . . 3 1 Open Door 1 | . . 1 . . . . . . . . Level Access Points 1 | . . . . . . . . . 1 . Terminal Index 5 | . 1 . . . 1 1 . . 1 1 Unreport Threat 1 | . . . . . 1 . . . . . Zone Layout 2 | . . . . . 1 . . . 1 . Proto ID Catalog 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 8 | . . . . . 4 . . . 4 . Scan Component 4 | . . . . . 2 . . . 2 . Repair 4 | . . . . . 2 . . . 2 . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 3 | . . . . . 3 . . . . . Insert Component 1 | . . . . . 1 . . . . . Analyze 1 | . . . . . 1 . . . . . Retrieve Study 1 | . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 28 | . 4 . . . 9 5 . . 6 4 Terminals 20 | . 3 . . . 7 3 . . 5 2 Assimilate 1 | . . . . . . . . . 1 . Botnet 12 | . 2 . . . 4 2 . . 2 2 Operators 3 | . 1 . . . . 1 . . 1 . Skim 4 | . . . . . 3 . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . 1 . Recyclers 2 | . 1 . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access 6 | . . . . . 2 2 . . . 2 Broadcast 1 | . . . . . 1 . . . . . Reprogram 2 | . . . . . . 1 . . . 1 Watchers 3 | . . . . . 1 1 . . . 1 Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 23 | . 2 . . . 6 7 . . 4 4 Full Trace Events 5 | . 1 . . . . 1 . . . 3 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . . . . Parts Repaired 4 | . . . . . 2 . . . 2 . Time 141 | . . . . . 76 . . . 65 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . Programmers 3 | . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Total Allies 6 | . . 1 . . . 1 . . 1 3 Largest Group 2 | . . 1 . . . 1 . . 1 2 Highest-Rated Group 126 | . . 31 . . . 54 . . 10 126 Highest-Rated Ally 85 | . . 31 . . . 54 . . 10 85 Total Orders 2 | . . . . . . . . . 1 1 STAY 2 | . . . . . . . . . 1 1 Ally Attacks 33 | . . 2 . . . 2 . . . 29 Total Damage 2091 | . . 21 . . . 64 . . . 2006 Kills 16 | . . 1 . . . 1 . . . 14 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Field Lobotomies 1 | . . . . . . . . . . 1 Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Active Infowar (turns) 3833 | 4 139 761 312 464 1357 490 . . 1 305 Structural 1872 | . . . . . 1077 490 . . . 305 Seismic 2270 | 4 139 761 312 464 590 . . . . . T.N.C. 1 | . . . . . . . . . 1 . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Turns Passed 8614 | 69 139 761 312 464 1357 2614 451 151 1658 638 Spaces Moved 4991 | 47 139 635 258 326 630 1016 329 117 924 570 Core 1 | 1 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 2923 | . . 219 258 326 630 447 138 117 788 . Wheels 1361 | 46 139 416 . . . 569 191 . . . Hover 706 | . . . . . . . . . 136 570 Flight . | . . . . . . . . . . . Fastest Speed 48 | 50 80 80 120 120 112 105 112 112 48 48 Average Speed 111 | 79 80 93 120 120 130 146 128 112 104 54 Slowest Speed 240 | 80 80 120 120 120 190 187 186 112 240 180 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 3 31 91 60 58 52 23 50 16 23 14 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . . . . . Spaces Dug 50 | . . . . . 5 20 . . 14 11 Terrain Destroyed 56 | . . . . . 7 24 . . 14 11 Melee 50 | . . . . . 5 20 . . 14 11 Projectile 6 | . . . . . 2 4 . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Total 7589 | 60 166 784 261 399 1037 2022 344 128 1557 831 Wait 2092 | . 24 118 . 72 299 847 4 1 533 194 Move 4981 | 46 138 634 257 325 629 1015 328 116 923 570 Hop . | . . . . . . . . . . . Pick Up 64 | . 2 8 2 1 7 29 . 1 10 4 Fast Attach 51 | 7 1 4 . . 13 9 2 1 13 1 Attach 19 | . . . . . 1 8 . 1 3 6 Detach 6 | . . 1 . . . 3 . . 2 . Swap 27 | . . 1 . . 13 4 . . 5 4 Drop 70 | . 1 7 2 1 11 25 1 2 19 1 Fire 109 | 7 . 10 . . 59 32 . . . 1 Melee 150 | . . . . . 5 48 9 6 45 37 Ram 3 | . . 1 . . . 2 . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . 4 . Rewire 13 | . . . . . . . . . . 13 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 15) 209 | -10/Materials | Entered Mines 218 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 228 | -10/Mines | Met a Derelict bent on vengeance 318 | -10/Mines | Build established: Mutant 363 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 414 | -10/Mines | Received a Mining Laser from a helpful Derelict 511 | -10/Mines | Learned Materials stockpile data 614 | -10/Mines | Discovered new exit (range 6) 848 | -10/Mines | Build established: Scavenger-Mutant 878 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 937 | -10/Mines | Discovered new exit (range 11) 964 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 965 | -10/Mines | Discovered new exit (range 5) 970 | -10/Mines | Entered Exiles 999 | -10/Exiles | Met 8R-AWN 1018 | -10/Exiles | Met EX-HEX 1057 | -10/Exiles | Met EX-BIN 1074 | -10/Exiles | Aligned with FarCom system 1075 | -10/Exiles | Given EX-Vault access code 1104 | -10/Exiles | Opened EX-Vault 1114 | -10/Exiles | Found Field Lobotomy Kit 1138 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1175 | -10/Exiles | Met EX-DEC 1267 | -10/Exiles | Discovered new exit (range 14) 1282 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 1282 | -10/Exiles | Entered Mines 1392 | -9/Mines | Learned location of Storage (-9) 1716 | -9/Mines | Discovered new exit (range 8) 1738 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1746 | -9/Mines | Entered Materials 1746 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1895 | -8/Materials | Repaired Minigun 2324 | -8/Materials | Repaired Assault Cannon 2611 | -8/Materials | Build established: Scavenger-Skirmisher 3023 | -8/Materials | Central database locked down 3085 | -8/Materials | Discovered new exit (range 5) 3103 | -8/Materials | Entered Factory 3103 | -7/Factory | Evolved 2 slots: Utility x2 3800 | -7/Factory | Build established: Mutant 4473 | -7/Factory | Build established: Scavenger-Mutant 5570 | -7/Factory | Build established: Gladiator 5656 | -7/Factory | Discovered new exit (range 16) 5717 | -7/Factory | Entered Lower Caves 6117 | -7/Lower Caves | Discovered new exit (range 9) 6168 | -7/Lower Caves | Entered another Lower Caves area 6250 | -7/Lower Caves | Discovered new exit (range 8) 6319 | -7/Lower Caves | Entered Factory 6319 | -6/Factory | Evolved 2 slots: Utility x2 6488 | -6/Factory | Repaired Broken Ripper 6645 | -6/Factory | Build established: Hacker-Gladiator 6732 | -6/Factory | Repaired Broken Flexi-carbon Leg 7901 | -6/Factory | Identified exit to Factory 7917 | -6/Factory | Discovered new exit (range 10) 7977 | -6/Factory | Entered another Factory area 7977 | -5/Factory | Evolved 2 slots: Utility x2 8202 | -5/Factory | Spotted B-75 Beast 8203 | -5/Factory | Assimilated B-75 Beast with FLK Orb 8612 | -5/Factory | System corruption reached 10% 8615 | -5/Factory | Self-destructed Last Messages --------------- 08594_ Imp. Antigrav System destroyed. 08601_ Hvy. Flail follow-up attack on G-50 Soldier. 08601_ G-50 Soldier knocked back. 08608_ Chainsword follow-up attack on G-50 Soldier. 08608_ G-50 Soldier destroyed. 08611_ Acquired 20 matter. 08611_ Triggered Ambush Trap. 08611_ B-60 Warrior emerges from a hatch in the floor. 08611_ Hacking Suite destroyed. 08611_ Adv. Melee Analysis Suite destroyed. 08611_ System corrupted by crushing effect (+5). 08611_ System corrupted by crushing effect (+3). 08612_ System corrupted: Heat flow error (+122). 08614_ Armor Integrity Analyzer destroyed. 08614_ Imp. Signal Interpreter destroyed. 08614_ System corrupted by crushing effect (+2). 08614_ System corrupted by crushing effect (+5). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????###################????????????????????? | | ??????????# !b@b ##########???????????? | | ########### #???????????? | | ########### = #???????????? | | * #???????????? | | """ """ """ """ """ #???????????? | | ^ """ """ """ """ """ #???????????? | | ^ """ """ """ """ """ #???????????? | | ########## ?????????? | | #####"####= """ """ """ """ """ ????????? | | !#%!%""" """ """ """ """ ??????? | | #! """ """ """ """ """ ?????? | | # ? ?????? | | # """ """ """ """ ""? ?????? | | # = """ """ "?" "?" "??? ??????? | | #]%!""" """ """ "?" "???? ??????? | | # !!%! ????? ? ????????? | | # % """ """ """ ??? ????????? ??????????? | | + """ """ ??? ??? ????????????????????? | | # """ """ """ ??? ????????????????????? | | # ?? ????????????????????? | | # ???????????????????????? | | ##########+#+############ ???????????????????????? | | ####### ###### ???????????????????????? | | ?????## ##????????????????????????????? | | ?????## ##????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 10 Melee Speed Boost 20 Evasion (%) 55 Melee Accuracy 8 Target Analysis 6 Armor Integrity Analysis 30 Offensive Hacking 20 Item Schematics ----------------- Assault Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Minigun | 58% | -8/Materials Assault Cannon | 2% | -8/Materials Ripper | 89% | -6/Factory | Broken Flexi-carbon Leg | 99% | -6/Factory | Broken Studied --------- Assault Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Fancy Inventory Challenges ------------ None Game ------ Seed ServoSingularityTrap Manual? 0 Play Time 01:33:19 Cumulative 35.1 hours Start 2026.02.11 @ 10:52:35 End 2026.02.11 @ 12:37:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 30 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d016a1aa-ea9b-4fe5-a66b-81e7fa071d8a