Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.05 @ 00:01:14 Player: Bert Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (27) 135 Value Destroyed (563) 563 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 2510 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 507/550 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Hot (263) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Small Storage Unit Signal Interpreter > --- WEAPON (2) ------- Beam Rifle Beam Rifle > --- INVENTORY (8) ---- Heat Sink Medium Storage Unit Large Storage Unit Improved Utility Shielding Particle Gun Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Signal Interpreter Light Armor Plating Light Armor Plating > --- WEAPON ----------- Beam Rifle Mining Laser > --- INVENTORY -------- Heat Sink Medium Storage Unit Large Storage Unit Improved Utility Shielding Beam Rifle Particle Gun [Rating: 14] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 22 | 8 3 6 2 3 Power 4 | 2 . 1 . 1 Engine 4 | 2 . 1 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 3 . 3 . . Treads . | . . . . . Leg 4 | 1 . 3 . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 2 1 . 1 Device . | . . . . . Storage 1 | 1 . . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 3 | . 1 1 . 1 Artifact . | . . . . . Weapon 7 | 2 1 1 2 1 Energy Gun 6 | 2 1 1 1 1 Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 5 | . . 1 . 4 Power 1 | . . . . 1 Propulsion 2 | . . 1 . 1 Utility 2 | . . . . 2 Weapon . | . . . . . Highest Loss Streak 4 | . . 1 . 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 94 93 100 93 Engine 11 | . 14 11 11 18 Leg 23 | . . 19 33 25 Wheel 6 | . 28 7 . . Storage 11 | . 14 11 11 9 Processor 8 | . . 11 11 9 Protection 10 | . 8 11 11 14 Energy Gun 17 | . 28 22 13 15 Special Weapon 4 | . . . 8 1 Peak Build Rating 14 | 6 7 12 12 14 Average Rating 10 | 4 6 9 11 13 On Entrance 7 | . 6 7 12 12 Naked Turns . | . . . . . Heaviest Build 29 | 14 17 20 20 29 Greatest Support 30 | 26 26 30 30 30 Greatest Overweight (x) 1 | . . 1 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 Most Carried 8 | 5 8 8 8 7 Average Carried 7 | 2 6 6 7 6 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 3 7 7 8 6 Class Distribution -------------------- 70% | Scavenger-Mutant 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 400 | 280 20 65 20 15 Remotely . | . . . . . Salvage Created 663 | . 229 332 . 102 Parts 43 | . 17 23 . 3 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 22 | . 8 12 . 2 Guns 22 | . 8 12 . 2 Classes Destroyed 6 | . 3 2 . 1 Operator 2 | . . 1 . 1 Watcher 3 | . 3 . . . Swarmer 14 | . 6 8 . . Grunt 5 | . 2 2 . 1 Duelist 1 | . . . . 1 Sentry 2 | . . 2 . . Best Kill Streak 6 | . 6 5 . 2 Combat Bots Only 5 | . 4 5 . 2 Max Kills in Single Turn 2 | . 2 2 . 1 Gunslinging 1 | . 1 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 143 | . 28 76 . 39 Missed 40 | . 3 26 . 11 Damage Taken 862 | . 175 373 . 314 Core 176 | . 52 81 . 43 Absorbed by Shields . | . . . . . Ignored by Resistances 263 | . 56 117 . 90 Core Remaining (%) 86 | 100 79 . 79 . Volleys Fired 65 | . 15 31 11 8 Largest 2 | . 2 2 1 2 Hottest 112 | . 100 106 100 112 Shots Fired 119 | . 30 62 11 16 Gun 108 | . 30 62 . 16 Cannon . | . . . . . Launcher . | . . . . . Special 11 | . . . 11 . Kinetic . | . . . . . Thermal 119 | . 30 62 11 16 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 24 | . 24 13 . 7 Robot Miss Streak 4 | . 2 3 . 4 Penetration Max . | . . . . . Secondary Targets 3 | . 2 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 77 | . 25 42 . 10 Core Hits 38 | . 14 18 . 6 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . 3 2 . . Burn 5 | . 3 2 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1016 | . 323 546 . 147 Guns 1016 | . 323 546 . 147 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic . | . . . . . Thermal 1016 | . 323 546 . 147 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 402 | . 240 363 56 402 Average Temperature 97 | . 106 109 21 126 Received Heat Transfer 279 | . 36 99 . 144 Effects 3 | . . 2 . 1 Shutdowns 1 | . . . . 1 Interference 2 | . . 2 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 11 | . 6 4 . 1 Heat Transferred 3256 | . 1184 1702 . 370 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 582 | . 301 582 127 54 Initial 125 | . . 108 125 . Average 103 | . 91 288 49 11 Maximum Alert Level 2 | . 1 2 . . Low Security (%) 83 | 100 83 33 100 100 Level 1 11 | . 16 40 . . Level 2 5 | . . 25 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . 2 . 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . . 2 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 3 | . 1 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 50 | . 15 28 . 7 Peak Tracking Total 6 | . 6 5 . 5 Tactical Retreats 5 | . 2 3 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 4 | . 1 3 . . Terminals 2 | . . 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 10 | . 1 9 . . Successful 10 | . 1 9 . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . 1 . . Terminals 8 | . . 8 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . . 8 . . Branch Access Points 1 | . . 1 . . Recycling Unit Index 1 | . . 1 . . Dispatch Records 1 | . . 1 . . Maintenance Status 1 | . . 1 . . Reinforcement Status 1 | . . 1 . . Recall Reinforcements 1 | . . 1 . . Hauler Manifests 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 1 1 . . Report Inventory 2 | . 1 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . 2 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 31 | . . . 31 . Highest-Rated Ally 31 | . . . 31 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1934 | 63 352 403 1043 73 Spaces Moved 1440 | 51 311 261 782 35 Core 14 | 14 . . . . Treads . | . . . . . Legs 973 | . . 156 782 35 Wheels 453 | 37 311 105 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 90 120 120 Average Speed 110 | 79 90 108 120 124 Slowest Speed 190 | 90 90 120 120 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 5 40 19 92 7 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 2 | . . . 2 . Spaces Dug 11 | . . . 11 . Terrain Destroyed 11 | . . . 11 . Melee . | . . . . . Projectile 11 | . . . 11 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1653 | 73 354 320 857 49 Wait 84 | 5 14 11 54 . Move 1436 | 50 310 260 781 35 Hop . | . . . . . Pick Up 30 | 9 8 7 5 1 Fast Attach . | . . . . . Attach 19 | 7 3 4 2 3 Detach 4 | 1 1 1 . 1 Swap 3 | 1 . 2 . . Drop 12 | . 3 4 4 1 Fire 65 | . 15 31 11 8 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 15) 415 | -10/Materials | Identified exit to Materials 416 | -10/Materials | Entered another Materials area 416 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 445 | -9/Materials | Identified exit to Mines 445 | -9/Materials | Identified exit to Storage 819 | -9/Materials | Entered Mines 822 | -9/Mines | Received a Mining Laser from a helpful Derelict 872 | -9/Mines | Build established: Scavenger-Mutant 880 | -9/Mines | Discovered new exit (range 9) 890 | -9/Mines | Identified exit to Materials 1194 | -9/Mines | Learned location of 1 exit from Materials 1289 | -9/Mines | Learned 2 Materials zone layouts 1862 | -9/Mines | Entered Materials 1862 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1863 | -8/Materials | Identified exit to Factory 1935 | -8/Materials | Self-destructed Last Messages --------------- 01879_ Dropped Beam Rifle. 01880_ Acquired Beam Rifle. 01882_ O-16 Technician destroyed. 01886_ C-30 ARC bursts open, deploying its payload. 01886_ L-31 Rogue unfolds itself. 01886_ G-47 Trooper unfolds itself. 01888_ Acquired 12 matter. 01891_ Material Compactor disabled. 01917_ Lgt. Armor Plating destroyed. 01921_ U-05 Engineer destroyed. 01923_ Imp. Ion Engine melted. 01923_ L-31 Rogue destroyed. 01925_ Critical hit (Burn: +37). 01926_ G-47 Trooper destroyed. 01927_ Lgt. Armor Plating destroyed. 01928_ Aluminum Leg destroyed. 01929_ Power failure, Imp. Ion Engine shutdown. 01929_ Acquired 3 matter. 01932_ Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????? ?????? | | ?????????????????????##########?????????? ???? | | ?????????????????????# #?????????# ???? | | ?????????????????????? #????????? ???? | | ?????????????????????? #????????? ???? | | ??????????????????????? #????????? ????? | | ??????????????????????? #????????? ????? | | ???????????????????????? #????????? ????? | | ???????????????????????? #????????? #????? | | ????????????????????????? ??????????# #????? | | ????????????????????????? ???????????# #????? | | ?????????????######+######+############## #????? | | ?????? s =% @! r # #????? | | ?????? s [% |%= g # T # #????? | | ????????#+##### ##+########## # # #????? | | ??????????????#??????????????# # "" + #????? | | ?????????????????????????????# # """" # #????? | | ?????????????????????????????T # """"" # #????? | | ????????????????????????????## + """"" # ###### | | ?????????????????????????????# # """%"# | | ?????????????????????????????# # " # | | ?????????????????????????????# # # | | ????????????????????????????? + ! # ###### | | ????????????????????????????? ######### #????? | | ?????????????????????????????#+##???????# #????? | | ????????????????????????????????????????# #????? | | ????????????????????????????????????????#####????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakStealthProtomatter Manual? 0 Play Time 00:13:16 Cumulative 35.3 hours Start 2024.09.04 @ 23:48:47 End 2024.09.05 @ 00:01:14 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 77 Rogue 0 Adventurer 77 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 36 Achievement% 28 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3dd8b42b-8b67-4807-9196-2c46f56f2ba3